Rock-paper-scissors

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Task
Rock-paper-scissors
You are encouraged to solve this task according to the task description, using any language you may know.
Task

Implement the classic children's game Rock-paper-scissors, as well as a simple predictive   AI   (artificial intelligence)   player.

Rock Paper Scissors is a two player game.

Each player chooses one of rock, paper or scissors, without knowing the other player's choice.

The winner is decided by a set of rules:

  •   Rock beats scissors
  •   Scissors beat paper
  •   Paper beats rock


If both players choose the same thing, there is no winner for that round.

For this task, the computer will be one of the players.

The operator will select Rock, Paper or Scissors and the computer will keep a record of the choice frequency, and use that information to make a weighted random choice in an attempt to defeat its opponent.


Extra credit

Support additional choices   additional weapons.

Ada

<lang Ada>with Ada.Text_IO; with Ada.Numerics.Float_Random;

procedure Rock_Paper_Scissors is

  package Rand renames Ada.Numerics.Float_Random;
  Gen: Rand.Generator;
  type Choice is (Rock, Paper, Scissors);
  Cnt: array (Choice) of Natural := (1, 1, 1);
    -- for the initialization: pretend that each of Rock, Paper, 
    -- and Scissors, has been played once by the human
    -- else the first computer choice would be deterministic
  function Computer_Choice return Choice is
     Random_Number: Natural :=
       Integer(Rand.Random(Gen)
         * (Float(Cnt(Rock)) + Float(Cnt(Paper)) + Float(Cnt(Scissors))));
  begin
     if Random_Number < Cnt(Rock) then
        -- guess the human will choose Rock
        return Paper;
     elsif Random_Number - Cnt(Rock) < Cnt(Paper) then
        -- guess the human will choose Paper
        return Scissors;
     else -- guess the human will choose Scissors
        return Rock;
     end if;
  end Computer_Choice;
  Finish_The_Game: exception;
  function Human_Choice return Choice is
     Done: Boolean := False;
     T: constant String
       := "enter ""r"" for Rock, ""p"" for Paper, or ""s"" for Scissors""!";
     U: constant String
       := "or enter ""q"" to Quit the game";
     Result: Choice;
  begin
     Ada.Text_IO.Put_Line(T);
     Ada.Text_IO.Put_Line(U);
     while not Done loop
        Done := True;
        declare
           S: String := Ada.Text_IO.Get_Line;
        begin
           if S="r" or S="R" then
              Result := Rock;
           elsif S="p" or S = "P" then
              Result := Paper;
           elsif S="s" or S="S" then
              Result := Scissors;
           elsif S="q" or S="Q" then
              raise Finish_The_Game;
           else
              Done := False;
           end if;
        end;
     end loop;
     return Result;
  end Human_Choice;
  type Result is (Human_Wins, Draw, Computer_Wins);
  function "<" (X, Y: Choice) return Boolean is
     -- X < Y if X looses against Y
  begin
     case X is
        when Rock => return  (Y = Paper);
        when Paper => return (Y = Scissors);
        when Scissors => return (Y = Rock);
     end case;
  end "<";
  Score: array(Result) of Natural := (0, 0, 0);
  C,H: Choice;
  Res: Result;

begin

  -- play the game
  loop
     C := Computer_Choice;  -- the computer makes its choice first
     H := Human_Choice;     -- now ask the player for his/her choice
     Cnt(H) := Cnt(H) + 1;  -- update the counts for the AI
     if C < H then
        Res := Human_Wins;
     elsif H < C then
        Res := Computer_Wins;
     else
        Res := Draw;
     end if;
     Ada.Text_IO.Put_Line("COMPUTER'S CHOICE: " & Choice'Image(C)
                            & "       RESULT: " & Result'Image(Res));
     Ada.Text_IO.New_Line;
     Score(Res) := Score(Res) + 1;
  end loop;

exception

  when Finish_The_Game =>
     Ada.Text_IO.New_Line;
     for R in Score'Range loop
        Ada.Text_IO.Put_Line(Result'Image(R) & Natural'Image(Score(R)));
     end loop;

end Rock_Paper_Scissors;</lang>

First and last few lines of the output of a game, where the human did permanently choose Rock:

./rock_paper_scissors 
enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: SCISSORS       RESULT: HUMAN_WINS

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: ROCK       RESULT: DRAW

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: SCISSORS       RESULT: HUMAN_WINS

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: ROCK       RESULT: DRAW


[...]


enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: ROCK       RESULT: DRAW

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
r
COMPUTER'S CHOICE: PAPER       RESULT: COMPUTER_WINS

enter "r" for Rock, "p" for Paper, or "s" for Scissors"!
or enter "q" to Quit the game
q

HUMAN_WINS 2
DRAW 5
COMPUTER_WINS 21

Aime

<lang aime>text computer_play(record plays, record beats) {

   integer a, c, total;
   text s;
   total = plays["rock"] + plays["paper"] + plays["scissors"];
   a = drand(total - 1);
   for (s, c in plays) {
       if (a < c) {
           break;
       }
       a -= c;
   }
   beats[s];

}

integer main(void) {

   integer computer, human;
   record beats, plays;
   file f;
   text s;
   computer = human = 0;
   f.stdin;
   beats["rock"] = "paper";
   beats["paper"] = "scissors";
   beats["scissors"] = "rock";
   plays["rock"] = 1;
   plays["paper"] = 1;
   plays["scissors"] = 1;
   while (1) {
       o_text("Your choice [rock/paper/scissors]:\n");
       if (f.line(s) == -1) {
           break;
       }
       if (!plays.key(s)) {
           o_text("Invalid choice, try again\n");
       } else {
           text c;
           c = computer_play(plays, beats);
           o_form("Human: ~, Computer: ~\n", s, c);
           if (s == c) {
               o_text("Draw\n");
           } elif (c == beats[s]) {
               computer += 1;
               o_text("Computer wins\n");
           } else {
               human += 1;
               o_text("Human wins\n");
           }
           plays.up(s);
           o_form("Score: Human: ~, Computer: ~\n", human, computer);
       }
   }
   return 0;

}</lang>

ALGOL 68

<lang algol68>BEGIN

   # rock/paper/scissors game                                             #
   # counts of the number of times the player has chosen each move        #
   # we initialise each to 1 so that the total isn't zero when we are     #
   # choosing the computer's first move (as in the Ada version)           #
   INT    r count := 1;
   INT    p count := 1;
   INT    s count := 1;
   # counts of how many games the player and computer have won            #
   INT    player count   := 0;
   INT    computer count := 0;
   print( ( "rock/paper/scissors", newline, newline ) );
   WHILE
       CHAR player move;
       # get the players move - r => rock, p => paper, s => scissors      #
       #                        q => quit                                 #
       WHILE
           print( ( "Please enter your move (r/p/s) or q to quit: " ) );
           read( ( player move, newline ) );
           (   player move /= "r"
           AND player move /= "p"
           AND player move /= "s"
           AND player move /= "q"
           )
       DO
           print( ( "Unrecognised move", newline ) )
       OD;
       # continue playing until the player chooses quit                   #
       player move /= "q"
   DO
       # decide the computer's move based on the player's history         #
       CHAR  computer move;
       INT   move count     = r count + p count + s count;
       # predict player will play rock  if the random number              #
       #     is in the range 0 .. rock / total                            #
       # predict player will play paper if the random number              #
       #     is in the range rock / total .. ( rock + paper ) / total     #
       # predict player will play scissors otherwise                      #
       REAL  r limit        = r count / move count;
       REAL  p limit        = r limit + ( p count / move count );
       REAL  random move    = next random;
       IF    random move < r limit THEN
           # we predict the player will choose rock - we choose paper     #
           computer move := "p"
       ELIF  random move < p limit THEN
           # we predict the player will choose paper - we choose scissors #
           computer move := "s"
       ELSE
           # we predict the player will choose scissors - we choose rock  #
           computer move := "r"
       FI;
       print( ( "You chose: " + player   move, newline ) );
       print( ( "I   chose: " + computer move, newline ) );
       IF   player move = computer move THEN
           # both players chose the same - draw                           #
           print( ( "We draw", newline ) )
       ELSE
           # players chose different moves - there is a winner            #
           IF ( player move = "r" AND computer move = "s" )
           OR ( player move = "p" AND computer move = "r" )
           OR ( player move = "s" AND computer move = "p" )
           THEN
               player count +:= 1;
               print( ( "You win", newline ) )
           ELSE
               computer count +:= 1;
               print( ( "I win",   newline ) )
           FI;
           print( ( "You won: "
                  , whole( player count  , 0 )
                  , ", I won: "
                  , whole( computer count, 0 )
                  , newline
                  )
                )
       FI;
       IF   player move = "r" THEN
           # player chose rock                                            #
           r count +:= 1
       ELIF player move = "p" THEN
           # player chose paper                                           #
           p count +:= 1
       ELSE
           # player chose scissors                                        #
           s count +:= 1
       FI
   OD;
   print( ( "Thanks for a most enjoyable game", newline ) )

END</lang>

AutoHotkey

<lang AHK>DllCall("AllocConsole") Write("Welcome to Rock-Paper-Scissors`nMake a choice: ")

cR := cP := cS := 0 ; user choice count userChoice := Read() Write("My choice: " . cpuChoice := MakeChoice(1, 1, 1))

Loop { Write(DecideWinner(userChoice, cpuChoice) . "`nMake A Choice: ") cR += SubStr(userChoice, 1, 1) = "r", cP += InStr(userChoice, "P"), cS += InStr(userChoice, "S") userChoice := Read() Write("My Choice: " . cpuChoice := MakeChoice(cR, cP, cS)) }

MakeChoice(cR, cP, cS){ ; parameters are number of times user has chosen each item total := cR + cP + cS

Random, rand, 0.0, 1.0 if (rand >= 0 and rand <= cR / total) return "Paper" else if (rand > cR / total and rand <= (cR + cP) / total) return "Scissors" else return "Rock" }

DecideWinner(user, cpu){ user := SubStr(user, 1, 1), cpu := SubStr(cpu, 1, 1) if (user = cpu) return "`nTie!" else if (user = "r" and cpu = "s") or (user = "p" and cpu = "r") or (user = "s" and cpu = "p") return "`nYou Win!" else return "`nI Win!" }

Read(){ FileReadLine, a, CONIN$, 1 return a } Write(txt){ FileAppend, % txt, CONOUT$ }</lang>

AutoIt

I´ve created a GUI to play and show results, no Console Input

<lang autoit> RPS()

Func RPS() Local $ai_Played_games[4] $ai_Played_games[0] = 3 For $I = 1 To 3 $ai_Played_games[$I] = 1 Next $RPS = GUICreate("Rock Paper Scissors", 338, 108, 292, 248) $Rock = GUICtrlCreateButton("Rock", 8, 8, 113, 25, 131072) $Paper = GUICtrlCreateButton("Paper", 8, 40, 113, 25, 131072) $Scissors = GUICtrlCreateButton("Scissors", 8, 72, 113, 25, 131072) $Label1 = GUICtrlCreateLabel("W:", 136, 8, 18, 17) $Wins = GUICtrlCreateLabel("0", 160, 8, 36, 17) $Label3 = GUICtrlCreateLabel("L:", 208, 8, 13, 17) $Looses = GUICtrlCreateLabel("0", 224, 8, 36, 17) $Label5 = GUICtrlCreateLabel("D:", 272, 8, 15, 17) $Deuce = GUICtrlCreateLabel("0", 296, 8, 36, 17) $Displaybutton = GUICtrlCreateButton("", 136, 48, 193, 49, 131072) GUICtrlSetState($ai_Played_games, 128) GUISetState(@SW_SHOW) While 1 $nMsg = GUIGetMsg() Switch $nMsg Case -3 Exit Case $Rock $Ret = _RPS_Eval(1, $ai_Played_games) GUICtrlSetData($Displaybutton, $Ret) If $Ret = "Deuce" Then GUICtrlSetData($Deuce, Guictrlread($Deuce)+1) Elseif $Ret = "You Loose" Then GUICtrlSetData($Looses, Guictrlread($Looses)+1) Elseif $Ret = "You Win" Then GUICtrlSetData($Wins, Guictrlread($Wins)+1) EndIf Case $Paper $Ret = _RPS_Eval(2, $ai_Played_games) GUICtrlSetData($Displaybutton, $Ret) If $Ret = "Deuce" Then GUICtrlSetData($Deuce, Guictrlread($Deuce)+1) Elseif $Ret = "You Loose" Then GUICtrlSetData($Looses, Guictrlread($Looses)+1) Elseif $Ret = "You Win" Then GUICtrlSetData($Wins, Guictrlread($Wins)+1) EndIf Case $Scissors $Ret = _RPS_Eval(3, $ai_Played_games) GUICtrlSetData($Displaybutton, $Ret) If $Ret = "Deuce" Then GUICtrlSetData($Deuce, Guictrlread($Deuce)+1) Elseif $Ret = "You Loose" Then GUICtrlSetData($Looses, Guictrlread($Looses)+1) Elseif $Ret = "You Win" Then GUICtrlSetData($Wins, Guictrlread($Wins)+1) EndIf EndSwitch WEnd

EndFunc  ;==>RPS

Func _RPS_Eval($i_Player_Choose, $ai_Played_games) Local $i_choice = 1 $i_rnd = Random(1, 1000, 1) $i_choose_1 = ($ai_Played_games[1] / $ai_Played_games[0] * 1000) $i_choose_2 = ($ai_Played_games[2] / $ai_Played_games[0] * 1000) $i_choose_3 = ($ai_Played_games[3] / $ai_Played_games[0] * 1000) If $i_rnd < $i_choose_1 Then $i_choice = 2 ElseIf $i_rnd < $i_choose_1 + $i_choose_2 And $i_rnd > $i_choose_1 Then $i_choice = 3 ElseIf $i_rnd < $i_choose_1 + $i_choose_2 + $i_choose_3 And $i_rnd > $i_choose_1 + $i_choose_2 Then $i_choice = 1 EndIf $ai_Played_games[0] += 1 If $i_Player_Choose = 1 Then $ai_Played_games[1] += 1 If $i_choice = 1 Then Return "Deuce" If $i_choice = 2 Then Return "You Loose" If $i_choice = 3 Then Return "You Win" ElseIf $i_Player_Choose = 2 Then $ai_Played_games[2] += 1 If $i_choice = 2 Then Return "Deuce" If $i_choice = 3 Then Return "You Loose" If $i_choice = 1 Then Return "You Win" ElseIf $i_Player_Choose = 3 Then $ai_Played_games[3] += 1 If $i_choice = 3 Then Return "Deuce" If $i_choice = 1 Then Return "You Loose" If $i_choice = 2 Then Return "You Win" EndIf EndFunc  ;==>_RPS_Eval

</lang>

BASIC

Works with: QBasic

<lang qbasic>DIM pPLchoice(1 TO 3) AS INTEGER, pCMchoice(1 TO 3) AS INTEGER DIM choices(1 TO 3) AS STRING DIM playerwins(1 TO 3) AS INTEGER DIM playerchoice AS INTEGER, compchoice AS INTEGER DIM playerwon AS INTEGER, compwon AS INTEGER, tie AS INTEGER DIM tmp AS INTEGER

' Do it this way for QBasic; FreeBASIC supports direct array assignment. DATA "rock", "paper", "scissors" FOR tmp = 1 to 3

   READ choices(tmp)

NEXT DATA 3, 1, 2 FOR tmp = 1 to 3

   READ playerwins(tmp)

NEXT

RANDOMIZE TIMER

DO

   ' Computer chooses first to ensure there's no "cheating".
   compchoice = INT(RND * (pPLchoice(1) + pPLchoice(2) + pPLchoice(3) + 3))
   SELECT CASE compchoice
       CASE 0 to (pPLchoice(1))
           ' Player past choice: rock; choose paper.
           compchoice = 2
       CASE (pPLchoice(1) + 1) TO (pPLchoice(1) + pPLchoice(2) + 1)
           ' Player past choice: paper; choose scissors.
           compchoice = 3
       CASE (pPLchoice(1) + pPLchoice(2) + 2) TO (pPLchoice(1) + pPLchoice(2) + pPLchoice(3) + 2)
           ' Player past choice: scissors; choose rock.
           compchoice = 1
   END SELECT
   PRINT "Rock, paper, or scissors ";
   DO
       PRINT "[1 = rock, 2 = paper, 3 = scissors, 0 to quit]";
       INPUT playerchoice
   LOOP WHILE (playerchoice < 0) OR (playerchoice > 3)
   IF 0 = playerchoice THEN EXIT DO
   pCMchoice(compchoice) = pCMchoice(compchoice) + 1
   pPLchoice(playerchoice) = pPLchoice(playerchoice) + 1
   PRINT "You chose "; choices(playerchoice); " and I chose "; choices(compchoice); ". ";
   IF (playerchoice) = compchoice THEN
       PRINT "Tie!"
       tie = tie + 1
   ELSEIF (compchoice) = playerwins(playerchoice) THEN
       PRINT "You won!"
       playerwon = playerwon + 1
   ELSE
       PRINT "I won!"
       compwon = compwon + 1
   END IF

LOOP

PRINT "Some useless statistics:" PRINT "You won "; STR$(playerwon); " times, and I won "; STR$(compwon); " times; "; STR$(tie); " ties." PRINT , choices(1), choices(2), choices(3) PRINT "You chose:", pPLchoice(1), pPLchoice(2), pPLchoice(3) PRINT " I chose:", pCMchoice(1), pCMchoice(2), pCMchoice(3)</lang>

A sample game:

$ ./rokpprscr
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 1
You chose rock and I chose paper. I won!
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 1
You chose rock and I chose scissors. You won!

[... 56 more times choosing "rock"...]

Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 1
You chose rock and I chose paper. I won!
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 1
You chose rock and I chose paper. I won!
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 3
You chose scissors and I chose paper. You won!
Rock, paper, or scissors [1 = rock, 2 = paper, 3 = scissors, 0 to quit]? 
Some useless statistics:
You won  5 times, and I won  54 times;  2 ties.
              rock          paper         scissors
You chose:     60            0             1 
  I chose:     2             55            4

Bash

<lang bash>#!/bin/bash echo "What will you choose? [rock/paper/scissors]" read response aiThought=$(echo $[ 1 + $[ RANDOM % 3 ]]) case $aiThought in 1) aiResponse="rock"  ;; 2) aiResponse="paper" ;; 3) aiResponse="scissors"  ;; esac echo "AI - $aiResponse" responses="$response$aiResponse" case $responses in rockrock) isTie=1  ;; rockpaper) playerWon=0  ;; rockscissors) playerWon=1  ;; paperrock) playerWon=1  ;; paperpaper) isTie=1  ;; paperscissors) playerWon=0  ;; scissorsrock) playerWon=0  ;; scissorspaper) playerWon=1  ;; scissorsscissors) isTie=1  ;; esac if $isTie == 1  ; then echo "It's a tie!" && exit 1 ; fi if $playerWon == 0  ; then echo "Sorry, $aiResponse beats $response , try again.." && exit 1 ; fi if $playerWon == 1  ; then echo "Good job, $response beats $aiResponse!" && exit 1 ; fi</lang>

Batch File

<lang dos> @echo off setlocal enabledelayedexpansion

set choice1=rock set choice2=paper set choice3=scissors set freq1=0 set freq2=0 set freq3=0 set games=0 set won=0 set lost=0 set tie=0

start

cls echo Games - %games% : Won - %won% : Lost - %lost% : Ties - %tie% choice /c RPS /n /m "[R]ock, [P]aper or [S]cissors? "

set /a choicequant+=1 set choice=%errorlevel% set /a rocklimit=100 / %choicequant% * %freq3% set /a scissorslimit=100 - (100 / %choicequant% * %freq2%) set /a randchoice=%random% %% 100 + 1 set compchoice=2 if %randchoice% geq %scissorslimit% set compchoice=3 if %randchoice% leq %rocklimit% set compchoice=1

cls echo Player: !choice%choice%! ^|vs^| Computer: !choice%compchoice%! goto %compchoice%

1

if %choice%==1 goto tie if %choice%==2 goto win if %choice%==3 goto loss

2

if %choice%==1 goto loss if %choice%==2 goto tie if %choice%==3 goto win

3

if %choice%==1 goto win if %choice%==2 goto loss if %choice%==3 goto tie

win

set /a won+=1 echo Player wins^! goto end

loss

set /a lost+=1 echo Computer Wins^! goto end

tie

set /a tie+=1 echo Tie^! goto end

end

set /a games+=1 set /a freq%choice%+=1 pause goto start </lang>

BBC BASIC

<lang bbcbasic>PRINT"Welcome to the game of rock-paper-scissors" PRINT "Each player guesses one of these three, and reveals it at the same time." PRINT "Rock blunts scissors, which cut paper, which wraps stone." PRINT "If both players choose the same, it is a draw!" PRINT "When you've had enough, choose Q." DIM rps%(2),g$(3) g$()="rock","paper","scissors" total%=0 draw%=0 pwin%=0 cwin%=0 c%=RND(3) PRINT"What is your move (press R, P, or S)?" REPEAT

 REPEAT q$=GET$ UNTIL INSTR("RPSrpsQq",q$)>0
 g%=(INSTR("RrPpSsQq",q$)-1) DIV 2
 IF g%>2 THEN PROCsummarise:END
 total%+=1
 rps%(g%)+=1
 PRINT"You chose ";g$(g%);" and I chose ";g$(c%);
 CASE g%-c% OF
   WHEN 0:
     PRINT ". It's a draw"
     draw%+=1
   WHEN 1,-2:
     PRINT ". You win!"
     pwin%+=1
   WHEN -1,2:
     PRINT ". I win!"
     cwin%+=1
   ENDCASE
 c%=FNmove(rps%(),total%)

UNTIL FALSE END

DEFPROCsummarise PRINT "You won ";pwin%;", and I won ";cwin%;". There were ";draw%;" draws" PRINT "Thanks for playing!" ENDPROC

DEFFNmove(p%(),t%) LOCAL r% r%=RND(total%) IF r%<=p%(0) THEN =1 IF r%<=p%(0)+p%(1) THEN =2 =0</lang>

Sample output:

Welcome to the game of rock-paper-scissors
Each player guesses one of these three, and reveals it at the same time.
Rock blunts scissors, which cut paper, which wraps stone.
If both players choose the same, it is a draw!
When you've had enough, choose Q.
What is your move (press R, P, or S)?
You chose rock and I chose paper. I win!
You chose scissors and I chose paper. You win!
You chose scissors and I chose paper. You win!
You chose scissors and I chose paper. You win!
You chose scissors and I chose paper. You win!
You chose scissors and I chose rock. I win!
You chose paper and I chose paper. It's a draw
You chose paper and I chose rock. You win!
You chose paper and I chose rock. You win!
You chose paper and I chose paper. It's a draw
You chose paper and I chose paper. It's a draw
You chose paper and I chose rock. You win!
You chose scissors and I chose rock. I win!
You chose scissors and I chose scissors. It's a draw
You chose scissors and I chose rock. I win!
You chose scissors and I chose scissors. It's a draw
You chose scissors and I chose rock. I win!
You won 7, and I won 5. There were 5 draws
Thanks for playing!

C

<lang C>

  1. include <stdio.h>
  2. include <stdlib.h>
  3. define LEN 3

/* pick a random index from 0 to n-1, according to probablities listed

  in p[] which is assumed to have a sum of 1. The values in the probablity
  list matters up to the point where the sum goes over 1 */

int rand_idx(double *p, int n) { double s = rand() / (RAND_MAX + 1.0); int i; for (i = 0; i < n - 1 && (s -= p[i]) >= 0; i++); return i; }

int main() { int user_action, my_action; int user_rec[] = {0, 0, 0}; const char *names[] = { "Rock", "Paper", "Scissors" }; char str[2]; const char *winner[] = { "We tied.", "Meself winned.", "You win." }; double p[LEN] = { 1./3, 1./3, 1./3 };

while (1) { my_action = rand_idx(p,LEN);

printf("\nYour choice [1-3]:\n" " 1. Rock\n 2. Paper\n 3. Scissors\n> ");

/* scanf is a terrible way to do input. should use stty and keystrokes */ if (!scanf("%d", &user_action)) { scanf("%1s", str); if (*str == 'q') { printf("Your choices [rock : %d , paper : %d , scissors %d] ",user_rec[0],user_rec[1], user_rec[2]); return 0; } continue; } user_action --; if (user_action > 2 || user_action < 0) { printf("invalid choice; again\n"); continue; } printf("You chose %s; I chose %s. %s\n", names[user_action], names[my_action], winner[(my_action - user_action + 3) % 3]);

user_rec[user_action]++; } } </lang>

Here's another code: (Does it using a while loop) <lang C>

  1. include <stdio.h> // Standard IO
  2. include <stdlib.h> // other stuff
  3. include <time.h>
  4. include <string.h>

//This should add weighted random function to "The Elite Noob"'s code, stolen from above code because it does calculation so well //closest I could make it to original but without pointless attempt to make code look smaller than above code by putting code on the same lines

int rand_i(int n) { int rand_max = RAND_MAX - (RAND_MAX % n); int ret; while ((ret = rand()) >= rand_max); return ret/(rand_max / n); }

int weighed_rand(int *tbl, int len) { int i, sum, r; for (i = 0, sum = 0; i < len; sum += tbl[i++]); if (!sum) return rand_i(len);

r = rand_i(sum) + 1; for (i = 0; i < len && (r -= tbl[i]) > 0; i++); return i; }


int main(int argc, const char *argv[]) { char umove[10], cmove[10], line[255]; int user, comp; int tbl[]={0,0,0}; int tbllen=3; printf("Hello, Welcome to rock-paper-scissors\nBy The Elite Noob\n"); mainloop: while(1) { // infinite loop :) printf("\n\nPlease type in 1 for Rock, 2 For Paper, 3 for Scissors, 4 to quit\n"); srand(time(NULL)); comp = (weighed_rand(tbl, tbllen) + 1) % 3; fgets(line, sizeof(line), stdin); while(sscanf(line, "%d", &user) != 1) //1 match of defined specifier on input line {

 			printf("You have not entered an integer.\n");

fgets(line, sizeof(line), stdin); } if( (user > 4) || (user < 1) ) { printf("Please enter a valid number!\n"); continue; } switch (comp) { case 1 : strcpy(cmove, "Rock"); break; case 2 : strcpy(cmove, "Paper"); break; case 3 : strcpy(cmove, "Scissors"); break; default : printf("Computer Error, set comp=1\n"); comp=1; strcpy(cmove, "Rock"); break; } switch (user) { case 1 : strcpy(umove, "Rock"); break; case 2 : strcpy(umove, "Paper"); break; case 3 : strcpy(umove, "Scissors"); break; case 4 : printf("Goodbye! Thanks for playing!\n"); return 0; default : printf("Error, user number not between 1-4 exiting..."); goto mainloop; } if( (user+1)%3 == comp ) { printf("Comp Played: %s\nYou Played: %s\nSorry, You Lost!\n", cmove, umove); } else if(comp == user) { printf("Comp Played: %s\nYou Played: %s\nYou Tied :p\n", cmove, umove); } else { printf("Comp Played: %s\nYou Played: %s\nYay, You Won!\n", cmove, umove); } tbl[user-1]++; } } </lang>

C++

Version using Additional Weapons

<lang cpp>

  1. include <windows.h>
  2. include <iostream>
  3. include <string>

//------------------------------------------------------------------------------- using namespace std;

//------------------------------------------------------------------------------- enum choices { ROCK, SPOCK, PAPER, LIZARD, SCISSORS, MX_C }; enum indexes { PLAYER, COMPUTER, DRAW };

//------------------------------------------------------------------------------- class stats { public:

   stats() : _draw( 0 )
   {
       ZeroMemory( _moves, sizeof( _moves ) );

ZeroMemory( _win, sizeof( _win ) );

   }
   void draw()		        { _draw++; }
   void win( int p )	        { _win[p]++; }
   void move( int p, int m )   { _moves[p][m]++; }
   int getMove( int p, int m ) { return _moves[p][m]; }
   string format( int a )
   {

char t[32]; wsprintf( t, "%.3d", a ); string d( t ); return d;

   }
   void print()
   {
       string  d = format( _draw ),

pw = format( _win[PLAYER] ), cw = format( _win[COMPUTER] ), pr = format( _moves[PLAYER][ROCK] ), cr = format( _moves[COMPUTER][ROCK] ),

              pp = format( _moves[PLAYER][PAPER] ),	cp = format( _moves[COMPUTER][PAPER] ),

ps = format( _moves[PLAYER][SCISSORS] ), cs = format( _moves[COMPUTER][SCISSORS] ), pl = format( _moves[PLAYER][LIZARD] ), cl = format( _moves[COMPUTER][LIZARD] ), pk = format( _moves[PLAYER][SPOCK] ), ck = format( _moves[COMPUTER][SPOCK] );

system( "cls" ); cout << endl; cout << "+----------+-------+--------+--------+---------+----------+--------+---------+" << endl; cout << "| | WON | DRAW | ROCK | PAPER | SCISSORS | LIZARD | SPOCK |" << endl; cout << "+----------+-------+--------+--------+---------+----------+--------+---------+" << endl; cout << "| PLAYER | " << pw << " | | " << pr << " | " << pp << " | " << ps << " | " << pl << " | " << pk << " |" << endl; cout << "+----------+-------+ " << d << " +--------+---------+----------+--------+---------+" << endl; cout << "| COMPUTER | " << cw << " | | " << cr << " | " << cp << " | " << cs << " | " << cl << " | " << ck << " |" << endl; cout << "+----------+-------+--------+--------+---------+----------+--------+---------+" << endl; cout << endl << endl;

system( "pause" );

   }

private:

   int _moves[2][MX_C], _win[2], _draw;

}; //------------------------------------------------------------------------------- class rps { private:

   int makeMove()
   {

int total = 0, r, s; for( int i = 0; i < MX_C; total += statistics.getMove( PLAYER, i++ ) ); r = rand() % total;

for( int i = ROCK; i < SCISSORS; i++ ) { s = statistics.getMove( PLAYER, i ); if( r < s ) return ( i + 1 ); r -= s; }

return ROCK;

   }
   void printMove( int p, int m )
   {

if( p == COMPUTER ) cout << "My move: "; else cout << "Your move: ";

switch( m ) { case ROCK: cout << "ROCK\n"; break; case PAPER: cout << "PAPER\n"; break; case SCISSORS: cout << "SCISSORS\n"; break; case LIZARD: cout << "LIZARD\n"; break; case SPOCK: cout << "SPOCK\n"; }

   }

public:

   rps()
   {

checker[ROCK][ROCK] = 2; checker[ROCK][PAPER] = 1; checker[ROCK][SCISSORS] = 0; checker[ROCK][LIZARD] = 0; checker[ROCK][SPOCK] = 1; checker[PAPER][ROCK] = 0; checker[PAPER][PAPER] = 2; checker[PAPER][SCISSORS] = 1; checker[PAPER][LIZARD] = 1; checker[PAPER][SPOCK] = 0; checker[SCISSORS][ROCK] = 1; checker[SCISSORS][PAPER] = 0; checker[SCISSORS][SCISSORS] = 2; checker[SCISSORS][LIZARD] = 0; checker[SCISSORS][SPOCK] = 1; checker[LIZARD][ROCK] = 1; checker[LIZARD][PAPER] = 0; checker[LIZARD][SCISSORS] = 1; checker[LIZARD][LIZARD] = 2; checker[LIZARD][SPOCK] = 0; checker[SPOCK][ROCK] = 0; checker[SPOCK][PAPER] = 1; checker[SPOCK][SCISSORS] = 0; checker[SPOCK][LIZARD] = 1; checker[SPOCK][SPOCK] = 2;

   }
   void play()
   {

int p, r, m; while( true ) { cout << "What is your move (1)ROCK (2)SPOCK (3)PAPER (4)LIZARD (5)SCISSORS (0)Quit ? "; cin >> p; if( !p || p < 0 ) break; if( p > 0 && p < 6 ) { p--; cout << endl; printMove( PLAYER, p ); statistics.move( PLAYER, p );

m = makeMove(); statistics.move( COMPUTER, m ); printMove( COMPUTER, m );

r = checker[p][m]; switch( r ) { case DRAW: cout << endl << "DRAW!" << endl << endl; statistics.draw(); break; case COMPUTER: cout << endl << "I WIN!" << endl << endl; statistics.win( COMPUTER ); break; case PLAYER: cout << endl << "YOU WIN!" << endl << endl; statistics.win( PLAYER );

} system( "pause" ); } system( "cls" ); } statistics.print();

   }

private:

   stats statistics;
   int checker[MX_C][MX_C];

}; //------------------------------------------------------------------------------- int main( int argc, char* argv[] ) {

   srand( GetTickCount() );
   rps game;
   game.play();
   return 0;

} //------------------------------------------------------------------------------- </lang>

Sample output:

What is your move (1)ROCK (2)SPOCK (3)PAPER (4)LIZARD (5)SCISSORS (0)Quit ? 1

Your move: ROCK
My move: PAPER

I WIN!

What is your move (1)ROCK (2)SPOCK (3)PAPER (4)LIZARD (5)SCISSORS (0)Quit ? 3

Your move: PAPER
My move: SPOCK

YOU WIN!

What is your move (1)ROCK (2)SPOCK (3)PAPER (4)LIZARD (5)SCISSORS (0)Quit ? 1

Your move: SPOCK
My move: LIZARD

I WIN!

[...]

+----------+-------+--------+--------+---------+----------+--------+---------+
|          |  WON  |  DRAW  |  ROCK  |  PAPER  | SCISSORS | LIZARD |  SPOCK  |
+----------+-------+--------+--------+---------+----------+--------+---------+
|  PLAYER  |  001  |        |   003  |   002   |   000    |  000   |   009   |
+----------+-------+   005  +--------+---------+----------+--------+---------+
| COMPUTER |  008  |        |   000  |   005   |   000    |  001   |   008   |
+----------+-------+--------+--------+---------+----------+--------+---------+

C#

<lang c sharp>using System; using System.Collections.Generic; using System.Linq;

namespace RockPaperScissors {

   class Program
   {
       static void Main(string[] args)
       {
           // There is no limit on the amount of weapons supported by RPSGame. Matchups are calculated depending on the order.
           var rps = new RPSGame("scissors", "paper", "rock", "lizard", "spock");
           int wins = 0, losses = 0, draws = 0;
           while (true)
           {
               Console.WriteLine("Make your move: " + string.Join(", ", rps.Weapons) + ", quit");
               string weapon = Console.ReadLine().Trim().ToLower();
               if (weapon == "quit")
                   break;
               if (!rps.Weapons.Contains(weapon))
               {
                   Console.WriteLine("Invalid weapon!");
                   continue;
               }
               int result = rps.Next(weapon);
               Console.WriteLine("You chose {0} and your opponent chose {1}!", weapon, rps.LastAIWeapon);
               switch (result)
               {
                   case 1: Console.WriteLine("{0} pwns {1}. You're a winner!", weapon, rps.LastAIWeapon);
                       wins++;
                       break;
                   case 0: Console.WriteLine("Draw!");
                       draws++;
                       break;
                   case -1: Console.WriteLine("{0} pwns {1}. You're a loser!", rps.LastAIWeapon, weapon);
                       losses++;
                       break;
               }
               Console.WriteLine();
           }
           Console.WriteLine("\nPlayer Statistics\nWins: {0}\nLosses: {1}\nDraws: {2}", wins, losses, draws);
       }
       class RPSGame
       {
           public RPSGame(params string[] weapons)
           {
               Weapons = weapons;
               // Creates a new AI opponent, and gives it the list of weapons.
               _rpsAI = new RPSAI(weapons);
           }
           // Play next turn.
           public int Next(string weapon)
           {
               string aiWeapon = _rpsAI.NextMove(); // Gets the AI opponent's next move.
               LastAIWeapon = aiWeapon; // Saves the AI opponent's move in a property so the player can see it.
               _rpsAI.AddPlayerMove(weapon); // Let the AI know which weapon the player chose, for future predictions.
               return GetWinner(Weapons, weapon, aiWeapon); // Returns -1 if AI win, 0 if draw, and 1 if player win.
           }
           // Returns matchup winner.
           public static int GetWinner(string[] weapons, string weapon1, string weapon2)
           {
               if (weapon1 == weapon2)
                   return 0; // If weapons are the same, return 0 for draw.
               if (GetVictories(weapons, weapon1).Contains(weapon2))
                   return 1; // Returns 1 for weapon1 win.
               else if (GetVictories(weapons, weapon2).Contains(weapon1))
                   return -1; // Returns -1 for weapon2 win.
               throw new Exception("No winner found.");
           }
           /* 
            * Return weapons that the provided weapon beats.
            * The are calculated in the following way:
            * If the index of the weapon is even, then all even indices less than it,
            * and all odd indices greater than it, are victories.
            * One exception is if it is an odd index, and also the last index in the set,
            * then the first index in the set is a victory.
            */
           public static IEnumerable<string> GetVictories(string[] weapons, string weapon)
           {
               // Gets index of weapon.
               int index = Array.IndexOf(weapons, weapon);
               // If weapon is odd and the final index in the set, then return the first item in the set as a victory.
               if (index % 2 != 0 && index == weapons.Length - 1)
                   yield return weapons[0];
               
               for (int i = index - 2; i >= 0; i -= 2)
                   yield return weapons[i];
               for (int i = index + 1; i < weapons.Length; i += 2)
                   yield return weapons[i];
           }
           public string LastAIWeapon
           {
               private set;
               get;
           }
           public readonly string[] Weapons;
           private RPSAI _rpsAI;
           class RPSAI
           {
               public RPSAI(params string[] weapons)
               {
                   _weapons = weapons;
                   _weaponProbability = new Dictionary<string, int>();
                   // The AI sets the probability for each weapon to be chosen as 1.
                   foreach (string weapon in weapons)
                       _weaponProbability.Add(weapon, 1);
                   _random = new Random();
               }
               // Increases probability of selecting each weapon that beats the provided move.
               public void AddPlayerMove(string weapon)
               {
                   int index = Array.IndexOf(_weapons, weapon);
                   foreach (string winWeapon in _weapons.Except(GetVictories(_weapons, weapon)))
                       if (winWeapon != weapon)
                           _weaponProbability[winWeapon]++;
               }
               // Gets the AI's next move.
               public string NextMove()
               {
                   double r = _random.NextDouble();
                   double divisor = _weaponProbability.Values.Sum();
                   var weightedWeaponRanges = new Dictionary<double, string>();
                   double currentPos = 0.0;
                   // Maps probabilities to ranges between 0.0 and 1.0. Returns weighted random weapon.
                   foreach (var weapon in _weaponProbability)
                   {
                       double weightedRange = weapon.Value / divisor;
                       if (r <= currentPos + (weapon.Value / divisor))
                           return weapon.Key;
                       currentPos += weightedRange;
                   }
                   throw new Exception("Error calculating move.");
               }
               Random _random;
               private readonly string[] _weapons;
               private Dictionary<string, int> _weaponProbability;
           }
       }
   }

}</lang>

Sample output of first 2 and last 2 rounds when player chooses rock every turn:

Make your move: scissors, paper, rock, lizard, spock, quit
rock
You chose rock and your opponent chose lizard!
rock pwns lizard. You're a winner!

Make your move: scissors, paper, rock, lizard, spock, quit
rock
You chose rock and your opponent chose lizard!
rock pwns lizard. You're a winner!

...

Make your move: scissors, paper, rock, lizard, spock, quit
rock
You chose rock and your opponent chose paper!
paper pwns rock. You're a loser!

Make your move: scissors, paper, rock, lizard, spock, quit
rock
You chose rock and your opponent chose spock!
spock pwns rock. You're a loser!

Make your move: scissors, paper, rock, lizard, spock, quit
quit

Player Statistics
Wins: 5
Losses: 60
Draws: 1

Clojure

Library: jline

Note: If you run it with Leiningen, use the special trampoline run to prevent issues:

$ lein trampoline run

Code:

<lang clojure>(ns rps.core

 (:require [clojure.data.generators :refer [weighted]])
 (:import jline.Terminal)
 (:gen-class))

(def what-beats {:rock :paper, :paper :scissors, :scissors :rock})

(defn battle [human comp]

 (let [h (name human)
       c (name comp)]
   (cond
     (= human comp) (println (format "We both picked %s. DRAW!" c))
     (= human (what-beats comp))
       (println (format "Your %s defeats computer's %s. YOU WIN!" h c))
     (= comp (what-beats human))
       (println (format "Computer's %s defeats your %s. YOU LOSE!" c h))
     :else (println (format "Wat? %s and %s ?" h c)))))

(defn key->rps [k]

 (cond
   (or (= k 82) (= k 114)) :rock
   (or (= k 80) (= k 112)) :paper
   (or (= k 83) (= k 115)) :scissors
   :else nil))

(defn play-game [freqs]

   (println "\n(R)ock, (P)aper, (S)cissors?")
   (let [term (Terminal/getTerminal)
         rps (key->rps (.readCharacter term System/in))]
     (if-not (nil? rps)
       (do 
         (battle rps (what-beats (weighted freqs)))
         (recur (assoc freqs rps (inc (rps freqs)))))
       (println "Game Over Man!  Game Over!"))))

(defn -main

 "Rock, Paper, Scissors!"
 [& args]
 (play-game {:rock 1, :paper 1, :scissors 1}))</lang>
Output:
(R)ock, (P)aper, (S)cissors?
Your paper defeats computer's rock. YOU WIN!

(R)ock, (P)aper, (S)cissors?
Computer's paper defeats your rock. YOU LOSE!

(R)ock, (P)aper, (S)cissors?
We both picked scissors. DRAW!

Crystal

Inspired by #Ruby solution, but improved to allow additional weapons <lang ruby>

  1. conventional weapons

enum Choice

 Rock
 Paper
 Scissors

end

BEATS = {

 Choice::Rock     => [Choice::Paper],
 Choice::Paper    => [Choice::Scissors],
 Choice::Scissors => [Choice::Rock],

}

  1. uncomment to use additional weapons
  2. enum Choice
  3. Rock
  4. Paper
  5. Scissors
  6. Lizard
  7. Spock
  8. end
  1. BEATS = {
  2. Choice::Rock => [Choice::Paper, Choice::Spock],
  3. Choice::Paper => [Choice::Scissors, Choice::Lizard],
  4. Choice::Scissors => [Choice::Rock, Choice::Spock],
  5. Choice::Lizard => [Choice::Rock, Choice::Scissors],
  6. Choice::Spock => [Choice::Paper, Choice::Lizard],
  7. }

class RPSAI

 @stats = {} of Choice => Int32
 def initialize
   Choice.values.each do |c|
     @stats[c] = 1
   end
 end
 def choose
   v = rand(@stats.values.sum)
   @stats.each do |choice, rate|
     v -= rate
     return choice if v < 0
   end
   raise ""
 end
 def train(selected)
   BEATS[selected].each do |c|
     @stats[c] += 1
   end
 end

end

enum GameResult

 HumanWin
 ComputerWin
 Draw
 def to_s
   case self
   when .draw?
     "Draw"
   when .human_win?
     "You win!"
   when .computer_win?
     "I win!"
   end
 end

end

class RPSGame

 @score = Hash(GameResult, Int32).new(0)
 @ai = RPSAI.new
 def check(player, computer)
   return GameResult::ComputerWin if BEATS[player].includes? computer
   return GameResult::HumanWin if BEATS[computer].includes? player
   return GameResult::Draw
 end
 def round
   puts ""
   print "Your choice (#{Choice.values.join(", ")}):"
   s = gets.not_nil!.strip.downcase
   return false if "quit".starts_with? s
   player_turn = Choice.values.find { |choice| choice.to_s.downcase.starts_with? s }
   unless player_turn
     puts "Invalid choice"
     return true
   end
   ai_turn = @ai.choose
   result = check(player_turn, ai_turn)
   puts "H: #{player_turn}, C: #{ai_turn} => #{result}"
   @score[result] += 1
   puts "score: human=%d, computer=%d, draw=%d" % GameResult.values.map { |r| @score[r] }
   @ai.train player_turn
   true
 end

end

game = RPSGame.new loop do

 break unless game.round

end</lang>


D

Translation of: Python

<lang d>import std.stdio, std.random, std.string, std.conv, std.array, std.typecons;

enum Choice { rock, paper, scissors }

bool beats(in Choice c1, in Choice c2) pure nothrow @safe @nogc {

   with (Choice) return (c1 == paper    && c2 == rock) ||
                        (c1 == scissors && c2 == paper) ||
                        (c1 == rock     && c2 == scissors);

}

Choice genMove(in int r, in int p, in int s) @safe /*@nogc*/ {

   immutable x = uniform!"[]"(1, r + p + s);
   if (x < s)      return Choice.rock;
   if (x <= s + r) return Choice.paper;
   else            return Choice.scissors;

}

Nullable!To maybeTo(To, From)(From x) pure nothrow @safe {

   try {
       return typeof(return)(x.to!To);
   } catch (ConvException) {
       return typeof(return)();
   } catch (Exception e) {
       static immutable err = new Error("std.conv.to failure");
       throw err;
   }

}

void main() /*@safe*/ {

   int r = 1, p = 1, s = 1;
   while (true) {
       write("rock, paper or scissors? ");
       immutable hs = readln.strip.toLower;
       if (hs.empty)
           break;
       immutable h = hs.maybeTo!Choice;
       if (h.isNull) {
           writeln("Wrong input: ", hs);
           continue;
       }
       immutable c = genMove(r, p, s);
       writeln("Player: ", h.get, " Computer: ", c);
            if (beats(h, c)) writeln("Player wins\n");
       else if (beats(c, h)) writeln("Player loses\n");
       else                  writeln("Draw\n");
       final switch (h.get) {
           case Choice.rock:     r++; break;
           case Choice.paper:    p++; break;
           case Choice.scissors: s++; break;
       }
   }

}</lang>

Output:
rock, paper or scissors? paper
Player: paper Computer: paper
Draw

rock, paper or scissors? scissors
Player: scissors Computer: scissors
Draw

rock, paper or scissors? rock
Player: rock Computer: paper
Player loses

rock, paper or scissors? rock
Player: rock Computer: paper
Player loses

rock, paper or scissors?

Elixir

Translation of: Erlang

<lang elixir>defmodule Rock_paper_scissors do

 def play, do: loop([1,1,1])
 
 defp loop([r,p,s]=odds) do
   IO.gets("What is your move? (R,P,S,Q) ") |> String.upcase |> String.first
   |> case do
          "Q" -> IO.puts "Good bye!"
          human when human in ["R","P","S"] ->
             IO.puts "Your move is #{play_to_string(human)}."
             computer = select_play(odds)
             IO.puts "My move is #{play_to_string(computer)}"
             case beats(human,computer) do
                 true  -> IO.puts "You win!"
                 false -> IO.puts "I win!"
                 _     -> IO.puts "Draw"
             end
             case human do
                 "R" -> loop([r+1,p,s])
                 "P" -> loop([r,p+1,s])
                 "S" -> loop([r,p,s+1])
             end
          _ ->
             IO.puts "Invalid play"
             loop(odds)
      end
 end
 
 defp beats("R","S"), do: true
 defp beats("P","R"), do: true
 defp beats("S","P"), do: true
 defp beats(x,x), do: :draw
 defp beats(_,_), do: false
 
 defp play_to_string("R"), do: "Rock"
 defp play_to_string("P"), do: "Paper"
 defp play_to_string("S"), do: "Scissors"

 defp select_play([r,p,s]) do
   n = :rand.uniform(r+p+s)
   cond do
       n <= r   -> "P"
       n <= r+p -> "S"
       true     -> "R"
   end
 end

end

Rock_paper_scissors.play</lang>

Sample output:

What is your move? (R,P,S,Q) r
Your move is Rock.
My move is Scissors
You win!
What is your move? (R,P,S,Q) p
Your move is Paper.
My move is Paper
Draw
What is your move? (R,P,S,Q) s
Your move is Scissors.
My move is Scissors
Draw
What is your move? (R,P,S,Q) q
Good bye!

Erlang

<lang erlang> -module(rps). -compile(export_all).

play() ->

   loop([1,1,1]).

loop([R,P,S]=Odds) ->

   case io:fread("What is your move? (R,P,S,Q) ","~c") of
       {ok,["Q"]} -> io:fwrite("Good bye!~n");
       {ok,Human} when Human == $R; Human == $P; Human == $S ->
           io:fwrite("Your move is ~s.~n",
                     [play_to_string(Human)]),
           Computer = select_play(Odds),
           io:fwrite("My move is ~s~n",
                     [play_to_string(Computer)]),
           case {beats(Human,Computer),beats(Computer,Human)} of
               {true,_} -> io:fwrite("You win!~n");
               {_,true} -> io:fwrite("I win!~n");
               _ -> io:fwrite("Draw~n")
           end,
           case Human of
               $R -> loop([R+1,P,S]);
               $P -> loop([R,P+1,S]);
               $S -> loop([R,P,S+1])
           end;
       _ ->
           io:fwrite("Invalid play~n"),
           loop(Odds)
   end.

beats($R,$S) -> true; beats($P,$R) -> true; beats($S,$P) -> true; beats(_,_) -> false.

play_to_string($R) -> "Rock"; play_to_string($P) -> "Paper"; play_to_string($S) -> "Scissors".

select_play([R,P,S]) ->

   N = random:uniform(R+P+S),
   if
       N =< R -> $P;
       N =< R+P -> $S;
       true -> $R
   end.

</lang>

Euphoria

Translation of: C

<lang euphoria>function weighted_rand(sequence table)

   integer sum,r
   sum = 0
   for i = 1 to length(table) do
       sum += table[i]
   end for
   
   r = rand(sum)
   for i = 1 to length(table)-1 do
       r -= table[i]
       if r <= 0 then
           return i
       end if
   end for
   return length(table)

end function

constant names = { "Rock", "Paper", "Scissors" } constant winner = { "We tied.", "Meself winned.", "You win." } integer user_action, my_action, key, win sequence user_rec, score user_rec = {1,1,1} score = {0,0}

while 1 do

   my_action = remainder(weighted_rand(user_rec)+1,3)+1
   puts(1,"Your choice [1-3]:\n")
   puts(1,"  1. Rock\n  2. Paper\n  3. Scissors\n> ")
   key = -1
   while (key < '1' or key > '3') and key != 'q' do
       key = get_key()
   end while
   puts(1,key)
   puts(1,'\n')
   if key = 'q' then
       exit
   end if
   user_action = key-'0'
   win = remainder(my_action-user_action+3,3)
   printf(1,"You chose %s; I chose %s. %s\n",
       { names[user_action],
         names[my_action],
         winner[win+1] })
   
   if win then
       score[win] += 1
   end if
   printf(1,"\nScore %d:%d\n",score)
   user_rec[user_action] += 1

end while</lang>

F#

<lang FSharp>open System

let random = Random () let rand = random.NextDouble () //Gets a random number in the range (0.0, 1.0)

/// Union of possible choices for a round of rock-paper-scissors type Choice = | Rock | Paper | Scissors

/// Gets the string representation of a Choice let getString = function

   | Rock -> "Rock"
   | Paper -> "Paper"
   | Scissors -> "Scissors"

/// Defines rules for winning and losing let beats (a : Choice, b : Choice) =

   match a, b with
   | Rock, Scissors -> true    // Rock beats Scissors
   | Paper, Rock -> true       // Paper beats Rock
   | Scissors, Paper -> true   // Scissors beat Paper
   | _, _ -> false

/// Generates the next move for the computer based on probability derived from previous player moves. let genMove r p s =

   let tot = r + p + s
   let n = rand
   if n <= s / tot then Rock
   elif n <= (s + r) / tot then Paper
   else Scissors

/// Gets the move chosen by the player let rec getMove () =

   printf "[R]ock, [P]aper, or [S]cissors?: "
   let choice = Console.ReadLine ()
   match choice with
   | "r" | "R" -> Rock
   | "p" | "P" -> Paper
   | "s" | "S" -> Scissors
   | _ ->
       printf "Invalid choice.\n\n"
       getMove ()

/// Place where all the game logic takes place. let rec game (r : float, p : float, s : float) =

   let comp = genMove r p s
   let player = getMove ()
   Console.WriteLine ("Player: {0} vs Computer: {1}", getString player, getString comp)
   Console.WriteLine (
       if beats(player, comp) then "Player Wins!\n"
       elif beats(comp, player) then "Computer Wins!\n"
       else "Draw!\n"
   )
   let nextR = if player = Rock then r + 1.0 else r
   let nextP = if player = Paper then p + 1.0 else p
   let nextS = if player = Scissors then s + 1.0 else s
   game (nextR, nextP, nextS)

game(1.0, 1.0, 1.0) </lang>

Factor

<lang factor>USING: combinators formatting io kernel math math.ranges qw random sequences ; IN: rosetta-code.rock-paper-scissors

CONSTANT: thing qw{ rock paper scissors } CONSTANT: msg { "I win." "Tie!" "You win." }

ai-choice ( r p s -- n )
   3dup + + nip [1,b] random {
       { [ 3dup nip >= ] [ 3drop 1 ] }
       { [ 3dup [ + ] dip >= ] [ 3drop 2 ] }
       [ 3drop 0 ]
   } cond ;
player-choice ( -- n )
   "r/p/s/q? " write readln qw{ r p s q } index dup
   [ drop player-choice ] unless ;

! return: ! -1 for n1 loses to n2. ! 0 for n1 ties n2. ! 1 for n1 beats n2.

outcome ( n1 n2 -- n3 ) - dup abs 1 > [ neg ] when sgn ;
status. ( seq -- )
   "My wins: %d  Ties: %d  Your wins: %d\n" vprintf ;
choices. ( n1 n2 -- )
   [ thing nth ] bi@ "You chose: %s\nI chose: %s\n" printf ;
tally ( seq n -- seq' ) over [ 1 + ] change-nth ;
game ( seq -- seq' )
   dup status. player-choice dup 3 = [ drop ] [
       [ 3 + tally ] keep over 3 tail* first3 ai-choice 2dup
       choices. outcome 1 + dup [ tally ] dip msg nth print nl
       game
   ] if ;

! The game state is a sequence where the members are: ! losses, ties, wins, #rock, #paper, #scissors

main ( -- ) { 0 0 0 1 1 1 } clone game drop ;

MAIN: main</lang>

Output:
My wins: 0  Ties: 0  Your wins: 0
r/p/s/q? r
You chose: rock
I chose: paper
I win.

My wins: 1  Ties: 0  Your wins: 0
r/p/s/q? r
You chose: rock
I chose: scissors
You win.

My wins: 1  Ties: 0  Your wins: 1
r/p/s/q? r
You chose: rock
I chose: paper
I win.

My wins: 2  Ties: 0  Your wins: 1
r/p/s/q? r
You chose: rock
I chose: rock
Tie!

My wins: 2  Ties: 1  Your wins: 1
r/p/s/q? r
You chose: rock
I chose: rock
Tie!

My wins: 2  Ties: 2  Your wins: 1
r/p/s/q? r
You chose: rock
I chose: paper
I win.

My wins: 3  Ties: 2  Your wins: 1
r/p/s/q? r
You chose: rock
I chose: paper
I win.

My wins: 4  Ties: 2  Your wins: 1
r/p/s/q? q

Fortran

Please find an example run in a GNU/linux system along with compilation instructions at the beginning of the FORTRAN 2008 source code. Following the source are examples demonstrating the effectiveness of the built in simple predictive artificial intelligence. It uses the yes utility for a constant data source. <lang FORTRAN> ! compilation ! gfortran -std=f2008 -Wall -ffree-form -fall-intrinsics -fimplicit-none f.f08 -o f ! ! EXAMPLE ! !$ ./f !rock, paper, scissors? papier !scoring computer choice (r) and your choice (p) !rock, paper, scissors? sizzerz !scoring computer choice (s) and your choice (s) !rock, paper, scissors? quit !scoring computer choice (r) and your choice (q) ! Who's keeping score anyway??? ! 0.5 1.5 ! you won! !$


program rpsgame

 integer, parameter :: COMPUTER=1, HAPLESSUSER=2
 integer, dimension(3) :: rps = (/1,1,1/)
 real, dimension(3) :: p
 character :: answer, cc ! computer choice
 integer :: exhaustion, i
 real, dimension(2) :: score = (/0, 0/)
 character(len=8), dimension(3) :: choices = (/'rock    ','paper   ','scissors'/)
 real :: harvest
 do exhaustion = 1, 30
   p = rps/real(sum(rps))
   p(2) = p(2) + p(1)
   p(3) = p(3) + p(2)
   call random_number(harvest)
   i = sum(merge(1,0,harvest.le.p)) ! In memory of Ken Iverson, logical is more useful as integer.
   cc = 'rsp'(i:i)
   write(6, "(2(A,', '),A,'?  ')", advance='no')(trim(choices(i)),i=1,size(choices))
   read(5, *) answer
   write(6, "('scoring computer choice (',A,') and your choice (',A,')')")cc,answer
   if (answer.eq.cc) then
     score = score + 0.5
   else
     i = HAPLESSUSER
     if (answer.eq.'r') then
       if (cc.eq.'p') i = COMPUTER
     else if (answer.eq.'p') then
       if (cc.eq.'s') i = COMPUTER
     else if (answer.eq.'s') then
       if (cc.eq.'r') i = COMPUTER
     else
       exit
     endif
     score(i) = score(i) + 1
   end if
   i = scan('rps',answer)
   rps(i) = rps(i) + 1
 end do
 if (25 .lt. exhaustion) write(6, *) "I'm bored out of my skull"
 write(6, *)"Who's keeping score anyway???"
 write(6, '(2f5.1)') score
 if (score(COMPUTER) .lt. score(HAPLESSUSER)) print*,'you won!'

end program rpsgame </lang> rpsgame won't play more than 30 games at a time. <lang bash> $ yes r | ./f # rock rock, paper, scissors? scoring computer choice (r) and your choice (r) rock, paper, scissors? scoring computer choice (s) and your choice (r) rock, paper, scissors? scoring computer choice (r) and your choice (r) ... rock, paper, scissors? scoring computer choice (p) and your choice (r)

I'm bored out of my skull
Who's keeping score anyway???
25.5  4.5

yes: standard output: Broken pipe yes: write error $ yes p 2>/dev/null | ./f # paper rock, paper, scissors? scoring computer choice (r) and your choice (p) rock, paper, scissors? scoring computer choice (s) and your choice (p) rock, paper, scissors? scoring computer choice (r) and your choice (p) rock, paper, scissors? scoring computer choice (s) and your choice (p) ... rock, paper, scissors? scoring computer choice (s) and your choice (p)

I'm bored out of my skull
Who's keeping score anyway???
25.5  4.5

$ yes scissors 2>/dev/null | ./f # scissors rock, paper, scissors? scoring computer choice (r) and your choice (s) rock, paper, scissors? scoring computer choice (r) and your choice (s) ... rock, paper, scissors? scoring computer choice (r) and your choice (s)

I'm bored out of my skull
Who's keeping score anyway???
26.5  3.5

$ </lang>

GlovePIE

You can only press the R, P or S key to advance. <lang glovepie>if var.end=0 then var.end=0 var.computerchoice=random(3) // 1 is rock, 2 is paper, and 3 is scissors. debug="Press the R key for rock, the P key for paper, or the S key for scissors:" endif if pressed(Key.R)and var.end=0 then

  var.end=1
  if var.computerchoice=1 then
     debug="You chose rock, which the computer also chose, so it's a tie!"
  else
     if var.computerchoice=2 then
        debug="The computer chose paper, covering your choice of rock, so you lose!"
     else
        debug="You chose rock, smashing the computer's choice of scissors, so you win!"
     endif
  endif

endif if pressed(Key.P)and var.end=0 then

  var.end=1
  if var.computerchoice=1 then
     debug="You chose paper, covering the computer's choice of rock, so you win!"
  else
     if var.computerchoice=2 then
        debug="You chose paper, which the computer also chose, so it's a tie!"
     else
        debug="The computer chose scissors, cutting your choice of paper, so you lose!"
     endif
  endif

endif if pressed(Key.S)and var.end=0 then

  var.end=1
  if var.computerchoice=1 then
     debug="The computer chose rock, smashing your choice of scissors, so you lose!"
  else
     if var.computerchoice=2 then
        debug="You chose scissors, cutting the computer's choice of paper, so you win!"
     else
        debug="You chose scissors, which the computer also chose, so it's a tie!"
     endif
  endif

endif</lang>

Go

<lang go>package main

import (

   "fmt"
   "math/rand"
   "strings"
   "time"

)

const rps = "rps"

var msg = []string{

   "Rock breaks scissors",
   "Paper covers rock",
   "Scissors cut paper",

}

func main() {

   rand.Seed(time.Now().UnixNano())
   fmt.Println("Rock Paper Scissors")
   fmt.Println("Enter r, p, or s as your play.  Anything else ends the game.")
   fmt.Println("Running score shown as <your wins>:<my wins>")
   var pi string // player input
   var aScore, pScore int
   sl := 3               // for output alignment
   pcf := make([]int, 3) // pcf = player choice frequency
   var plays int
   aChoice := rand.Intn(3) // ai choice for first play is completely random
   for {
       // get player choice
       fmt.Print("Play: ")
       _, err := fmt.Scanln(&pi)  // lazy
       if err != nil || len(pi) != 1 {
           break
       }
       pChoice := strings.Index(rps, pi)
       if pChoice < 0 {
           break
       }
       pcf[pChoice]++
       plays++
       // show result of play
       fmt.Printf("My play:%s%c.  ", strings.Repeat(" ", sl-2), rps[aChoice])
       switch (aChoice - pChoice + 3) % 3 {
       case 0:
           fmt.Println("Tie.")
       case 1:
           fmt.Printf("%s.  My point.\n", msg[aChoice])
           aScore++
       case 2:
           fmt.Printf("%s.  Your point.\n", msg[pChoice])
           pScore++
       }
       // show score
       sl, _ = fmt.Printf("%d:%d  ", pScore, aScore)
       // compute ai choice for next play
       switch rn := rand.Intn(plays); {
       case rn < pcf[0]:
           aChoice = 1
       case rn < pcf[0]+pcf[1]:
           aChoice = 2
       default:
           aChoice = 0
       }
   }

}</lang>

Sample output:
Rock Paper Scissors
Enter r, p, or s as your play.  Anything else ends the game.
Running score shown as <your wins>:<my wins>
Play: r
My play: r.  Tie.
0:0  Play: p
My play:   p.  Tie.
0:0  Play: s
My play:   p.  Scissors cut paper.  Your point.
1:0  Play: r
My play:   p.  Paper covers rock.  My point.
1:1  Play: r
My play:   r.  Tie.
1:1  Play: r
My play:   p.  Paper covers rock.  My point.
1:2  Play: 

Additional weapons: <lang go>package main

import (

   "flag"
   "fmt"
   "log"
   "math/rand"
   "regexp"
   "strings"
   "time"
   "github.com/BurntSushi/toml"

)

var help = `rps plays rock-paper-scissors with optional addition weapons.

Usage: rps [-h] [game]

  -h   display help.
  game is a game description file in TOML (https://github.com/mojombo/toml).

The traditional game can be described as

title = "Rock Paper Scissors" win = [

  "rock breaks scissors",
  "paper covers rock",
  "scissors cut paper",

]

The title is optional, it just prints out at the beginning of a game.

The "win" list is statments where the first word wins over the last word.

It's case sensitive so make things easy by using consistent case. Don't use punctuation, at least not next to a first or last word.

Additionally, you can have a "lose" key where the first word loses to the the last, for example

lose = ["rock falls into well"]

To organize things with additional weapons, you can just use the winning weapon with a list of clauses, for example

lizard = ["poisons Spock", "eats paper"]

The progam ignores anything in parentheses when identifying first or last words. Examples (from RPS-101) with weapons gun, fire, and sword,

win = [

  "gun fire(s)"
  "(flaming) sword has fire"

]

Finally, TOML is a hash, so don't duplicate keys. That means no multiple win or lose keys. You must combine all the win statements and all the lose statements.`

var rps = ` title = "Rock Paper Scissors" win = [

   "rock breaks scissors",
   "paper covers rock",
   "scissors cut paper",

]`

func main() {

   h := flag.Bool("h", false, "show help")
   flag.Parse()
   if *h {
       fmt.Println(help)
       return
   }
   m := map[string]interface{}{}
   var err error
   switch flag.NArg() {
   case 0:
       _, err = toml.Decode(rps, &m)
   case 1:
       _, err = toml.DecodeFile(flag.Arg(0), &m)
   default:
       flag.Usage()
       return
   }
   if err != nil {
       log.Fatal(err)
   }
   play(parse(m))

}

type decision map[string]map[string]string

type fIndex map[string]int

func parse(m map[string]interface{}) (title string, f fIndex, d decision) {

   d = decision{}
   for k, v := range m {
       switch t := v.(type) {
       case []interface{}:
           d.parseList(k, t)
       case string:
           if k == "title" {
               title = t
           } else {
               log.Println("Unknown key:", k)
           }
       }
   }
   i := 0
   f = fIndex{}
   for w, wl := range d {
       if _, ok := f[w]; !ok {
           f[w] = i
           i++
       }
       for l := range wl {
           if _, ok := f[l]; !ok {
               f[l] = i
               i++
           }
       }
   }
   for fm := range f { 
       if _, ok := d[fm]; !ok {
           log.Println("note,", fm, "always loses!")
       }
   }
   balanced := len(f)&1 == 1
   for _, l := range d {
       if !balanced {
           break
       }
       balanced = len(l)*2+1 == len(f)
   }
   if !balanced {
       log.Print("note, game is unbalanced")
   }
   return title, f, d

}

var r = regexp.MustCompile(`[(].*[)]`)

func (d decision) parseList(kw string, l []interface{}) {

   var ww string
   for _, e := range l {
       st, ok := e.(string)
       if !ok {
           log.Fatal("invalid", e)
       }
       w := strings.Fields(r.ReplaceAllLiteralString(st, ""))
       if len(w) == 0 {
           log.Fatalln("invalid:", kw, st)
       }
       lw := w[len(w)-1]
       switch kw {
       case "win":
           ww = w[0]
       case "lose":
           ww, lw = lw, w[0]
       default:
           ww = kw
           for i := 0; ; i++ {
               if i == len(w) {
                   st = ww + " " + st
                   break
               }
               if w[i] == ww {
                   break
               }
           }
       }
       if lw == ww {
           log.Fatalln("invalid:", st)
       }
       if cs, ok := d[lw][ww]; ok {
           log.Fatalln("conflict:", cs, "and", st)
       }
       d1, ok := d[ww]
       if !ok {
           d1 = map[string]string{}
       }
       d1[lw] = st
       d[ww] = d1
   }

}

func play(title string, fx fIndex, d decision) {

   rand.Seed(time.Now().Unix())
   if len(fx) == 0 {
       return
   }
   form := make([]string, len(fx))
   for w, i := range fx {
       form[i] = w
   }
   fmt.Println()
   fmt.Println(title)
   fmt.Print("Choices are ", form[0])
   for _, w := range form[1:] {
       fmt.Printf(", %s", w)
   }
   fmt.Println(".")
   fmt.Println("Enter one of these choices as your play.  " +
       "Anything else ends the game.")
   fmt.Println("Running score shown as <your wins>:<my wins>")
   var pw string
   var aScore, pScore int
   sl := 3
   wcf := make([]int, len(form))
   wct := 0
   ax := rand.Intn(len(form))
   aw := form[ax]
   for {
       fmt.Print("Play: ")
       _, err := fmt.Scanln(&pw)
       if err != nil {
           break
       }
       px, ok := fx[pw]
       if !ok {
           fmt.Println(pw, "invalid.")
           break
       }
       for f, l := range d {
           if _, ok := l[pw]; ok {
               wcf[fx[f]]++
               wct++
           }
       }
       fmt.Printf("My play:%s%s.\n", strings.Repeat(" ", sl-2), aw)
       ast := d[aw][pw]
       pst := d[pw][aw]
       switch {
       case ax == px:
           fmt.Println("Tie.")
       case ast > "" && pst > "":
           log.Fatalln("conflict: ", ast, "and", pst)
       case ast > "":
           fmt.Printf("%s.  My point.\n", ast)
           aScore++
       default:
           fmt.Printf("%s.  Your point.\n", pst)
           pScore++
       }
       sl, _ = fmt.Printf("%d:%d  ", pScore, aScore)
       ax = 0
       for rn := rand.Intn(wct); ; ax++ {
           if f := wcf[ax]; rn < f {
               break
           } else {
               rn -= f
           }
       }
       aw = form[ax]
   }

}</lang> Example game files:

# example unbalanced game described with both win and lose statements

title = "Rock Paper Scissors Well"
win = [
    "rock breaks scissors",
    "paper covers rock",
    "paper covers well",
    "scissors cut paper",
]
lose = [
    "rock falls into well",
    "scissors fall into well",
]
# example with implied wins, parenthetical word.

title = "RPS-7"
rock = [
    "pounds out fire",
    "crushes scissors",
    "crushes sponge",
]
fire = [
    "melts scissors",
    "burns paper",
    "burns sponge",
]
scissors = [
    "swish through air",
    "cut paper",
    "cut sponge",
]
sponge = [
    "soaks paper",
    "uses air (pockets)",
    "absorbs water",
]
paper = [
    "fans air",
    "covers rock",
    "floats on water",
]
air = [
    "blows out fire",
    "erodes rock",
    "evaporates water",
]
water = [
    "erodes rock",
    "puts out fire",
    "rusts scissors",
]
Example output:
> rps rpsw
2014/05/20 20:42:03 note, game is unbalanced

Rock Paper Scissors Well
Choices are rock, scissors, paper, well.
Enter one of these choices as your play.  Anything else ends the game.
Running score shown as <your wins>:<my wins>
Play: rock
My play: rock.
Tie.
0:0  Play: well
My play:   paper.
paper covers well.  My point.
0:1  Play: scissors
My play:   paper.
scissors cut paper.  Your point.
1:1  Play: well
My play:   paper.
paper covers well.  My point.
1:2  Play: 

> rps rps7

RPS-7
Choices are rock, scissors, sponge, fire, paper, air, water.
Enter one of these choices as your play.  Anything else ends the game.
Running score shown as <your wins>:<my wins>
Play: air
My play: water.
air evaporates water.  Your point.
1:0  Play: 

Haskell

<lang haskell>import System.Random (randomRIO)

data Choice

 = Rock
 | Paper
 | Scissors
 deriving (Show, Eq)

beats :: Choice -> Choice -> Bool beats Paper Rock = True beats Scissors Paper = True beats Rock Scissors = True beats _ _ = False

genrps :: (Int, Int, Int) -> IO Choice genrps (r, p, s) = rps <$> rand

 where
   rps x
     | x <= s = Rock
     | x <= s + r = Paper
     | otherwise = Scissors
   rand = randomRIO (1, r + p + s) :: IO Int

getrps :: IO Choice getrps = rps <$> getLine

 where
   rps "scissors" = Scissors
   rps "rock" = Rock
   rps "paper" = Paper
   rps _ = error "invalid input"

game :: (Int, Int, Int) -> IO a game (r, p, s) = do

 putStrLn "rock, paper or scissors?"
 h <- getrps
 c <- genrps (r, p, s)
 putStrLn ("Player: " ++ show h ++ " Computer: " ++ show c)
 putStrLn
   (if beats h c
      then "player wins\n"
      else if beats c h
             then "player loses\n"
             else "draw\n")
 let rr =
       if h == Rock
         then r + 1
         else r
     pp =
       if h == Paper
         then p + 1
         else p
     ss =
       if h == Scissors
         then s + 1
         else s
 game (rr, pp, ss)

main :: IO a main = game (1, 1, 1)</lang>

Icon and Unicon

The key to this comes down to two structures and two lines of code. The player history historyP is just an ordered list of every player turn and provides the weight for the random selection. The beats list is used to rank moves and to choose the move that would beat the randomly selected move. <lang Icon>link printf

procedure main()

printf("Welcome to Rock, Paper, Scissors.\n_

       Rock beats scissors, Scissors beat paper, and Paper beats rock.\n\n")

historyP := ["rock","paper","scissors"] # seed player history winP := winC := draws := 0 # totals

beats := ["rock","scissors","paper","rock"] # what beats what 1 apart

repeat {

  printf("Enter your choice or rock(r), paper(p), scissors(s) or quit(q):")
  turnP := case map(read()) of {
     "q"|"quit": break
     "r"|"rock": "rock"
     "p"|"paper": "paper"
     "s"|"scissors": "scissors"
     default:  printf(" - invalid choice.\n") & next
     }
  turnC := beats[(?historyP == beats[i := 2 to *beats],i-1)]  # choose move
     
  put(historyP,turnP)                       # record history
  printf("You chose %s, computer chose %s",turnP,turnC)   
  (beats[p := 1 to *beats] == turnP) & 
     (beats[c := 1 to *beats] == turnC) & (abs(p-c) <= 1)  # rank play
    
  if p = c then
     printf(" - draw (#%d)\n",draws +:= 1 )
  else if p > c then   
     printf(" - player win(#%d)\n",winP +:= 1)        
  else 
     printf(" - computer win(#%d)\n",winC +:= 1)    
  }

printf("\nResults:\n %d rounds\n %d Draws\n %d Computer wins\n %d Player wins\n",

  winP+winC+draws,draws,winC,winP)   

end</lang>

printf.icn provides printf

Sample output:

Welcome to Rock, Paper, Scissors.
Rock beats scissors, Scissors beat paper, and Paper beats rock.

Enter your choice or rock(r), paper(p), scissors(s) or quit(q):s
You chose scissors, computer chose scissors - draw (#1)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):p
You chose paper, computer chose paper - draw (#2)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):r
You chose rock, computer chose scissors - computer win(#1)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):r
You chose rock, computer chose rock - draw (#3)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):p
You chose paper, computer chose paper - draw (#4)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):s
You chose scissors, computer chose scissors - draw (#5)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):r
You chose rock, computer chose rock - draw (#6)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):r
You chose rock, computer chose paper - player win(#1)
Enter your choice or rock(r), paper(p), scissors(s) or quit(q):q

Results:
 8 rounds
 6 Draws
 1 Computer wins
 1 Player wins

IS-BASIC

<lang IS-BASIC>100 PROGRAM "Rock.bas" 110 RANDOMIZE 120 STRING CH$(1 TO 3)*8,K$*1 130 NUMERIC PLWINS(1 TO 3),SCORE(1 TO 3),PLSTAT(1 TO 3),CMSTAT(1 TO 3),PLCHOICE,CMCHOICE 140 CALL INIC 150 DO 160 CALL GUESS 170 PRINT :PRINT "Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors, ESC = quit)" 180 DO 190 LET K$=INKEY$ 200 LOOP UNTIL K$>="1" AND K$<="3" OR K$=CHR$(27) 210 IF K$=CHR$(27) THEN EXIT DO 220 LET PLCHOICE=VAL(K$) 230 LET CMSTAT(CMCHOICE)=CMSTAT(CMCHOICE)+1:LET PLSTAT(PLCHOICE)=PLSTAT(PLCHOICE)+1 240 PRINT "You chose ";CH$(PLCHOICE);" and I chose ";CH$(CMCHOICE);"." 250 SET #102:INK 3 260 IF PLCHOICE=CMCHOICE THEN 270 PRINT "Tie!" 280 LET SCORE(3)=SCORE(3)+1 290 ELSE IF CMCHOICE=PLWINS(PLCHOICE) THEN 300 PRINT "You won!" 310 LET SCORE(1)=SCORE(1)+1 320 ELSE 330 PRINT "I won!" 340 LET SCORE(2)=SCORE(2)+1 350 END IF 360 SET #102:INK 1 370 LOOP 380 PRINT :PRINT "Some useless statistics:" 390 PRINT "You won";SCORE(1);"times, and I won";SCORE(2);"times;";SCORE(3);"ties." 400 PRINT :PRINT ,,CH$(1),CH$(2),CH$(3) 410 PRINT "You chose:",PLSTAT(1),PLSTAT(2),PLSTAT(3) 420 PRINT " I chose:",CMSTAT(1),CMSTAT(2),CMSTAT(3) 430 END 440 DEF INIC 450 LET CH$(1)="rock":LET CH$(2)="paper":LET CH$(3)="scissors" 460 LET PLWINS(1)=3:LET PLWINS(2)=1:LET PLWINS(3)=2 470 FOR I=1 TO 3 480 LET PLSTAT(I),CMSTAT(I),SCORE(I)=0 490 NEXT 500 TEXT 80 510 END DEF 520 DEF GUESS 530 LET CMCHOICE=INT(RND*(PLSTAT(1)+PLSTAT(2)+PLSTAT(3)+3)) 540 SELECT CASE CMCHOICE 550 CASE 0 TO PLSTAT(1) 560 LET CMCHOICE=2 570 CASE PLSTAT(1)+1 TO PLSTAT(1)+PLSTAT(2)+1 580 LET CMCHOICE=3 590 CASE ELSE 600 LET CMCHOICE=1 610 END SELECT 620 END DEF</lang>

J

<lang j>require'general/misc/prompt strings' NB. was 'misc strings' in older versions of J game=:3 :0

 outcomes=. rps=. 0 0 0
 choice=. 1+?3
 while.#response=. prompt'  Choose Rock, Paper or Scissors: ' do.
   playerchoice=. 1+'rps' i. tolower {.deb response
   if.4 = playerchoice do.
     smoutput 'Unknown response.'
     smoutput 'Enter an empty line to quit'
     continue.
   end.
   smoutput '    I choose ',choice {::;:'. Rock Paper Scissors'
   smoutput (wintype=. 3 | choice-playerchoice) {:: 'Draw';'I win';'You win'
   outcomes=. outcomes+0 1 2 = wintype
   rps=. rps+1 2 3=playerchoice
   choice=. 1+3|(?0) I.~ (}:%{:)+/\ 0, rps
 end.
 ('Draws:','My wins:',:'Your wins: '),.":,.outcomes

)</lang>

Example use (playing to give the computer implementation the advantage):

<lang j> game

 Choose Rock, Paper or Scissors: rock
   I choose Scissors

You win

 Choose Rock, Paper or Scissors: rock
   I choose Paper

I win

 Choose Rock, Paper or Scissors: rock
   I choose Paper

I win

 Choose Rock, Paper or Scissors: rock
   I choose Paper

I win

 Choose Rock, Paper or Scissors: rock
   I choose Paper

I win

 Choose Rock, Paper or Scissors: 

Draws: 0 My wins: 4 Your wins: 1</lang>

Java

Works with: Java version 1.5+

This could probably be made simpler, but some more complexity is necessary so that other items besides rock, paper, and scissors can be added (as school children and nerds like to do [setup for rock-paper-scissors-lizard-spock is in multi-line comments]). The method getAIChoice() borrows from the Ada example in spirit, but is more generic to additional items. <lang java5>import java.util.Arrays; import java.util.EnumMap; import java.util.List; import java.util.Map; import java.util.Scanner; import java.util.Random;

public class RPS { public enum Item{ ROCK, PAPER, SCISSORS, /*LIZARD, SPOCK*/; public List<Item> losesToList; public boolean losesTo(Item other) { return losesToList.contains(other); } static { SCISSORS.losesToList = Arrays.asList(ROCK/*, SPOCK*/); ROCK.losesToList = Arrays.asList(PAPER/*, SPOCK*/); PAPER.losesToList = Arrays.asList(SCISSORS/*, LIZARD*/); /* SPOCK.losesToList = Arrays.asList(PAPER, LIZARD); LIZARD.losesToList = Arrays.asList(SCISSORS, ROCK); */

               }

} //EnumMap uses a simple array under the hood public final Map<Item, Integer> counts = new EnumMap<Item, Integer>(Item.class){{ for(Item item:Item.values()) put(item, 1); }};

private int totalThrows = Item.values().length;

public static void main(String[] args){ RPS rps = new RPS(); rps.run(); }

public void run() { Scanner in = new Scanner(System.in); System.out.print("Make your choice: "); while(in.hasNextLine()){ Item aiChoice = getAIChoice(); String input = in.nextLine(); Item choice; try{ choice = Item.valueOf(input.toUpperCase()); }catch (IllegalArgumentException ex){ System.out.println("Invalid choice"); continue; } counts.put(choice, counts.get(choice) + 1); totalThrows++; System.out.println("Computer chose: " + aiChoice); if(aiChoice == choice){ System.out.println("Tie!"); }else if(aiChoice.losesTo(choice)){ System.out.println("You chose...wisely. You win!"); }else{ System.out.println("You chose...poorly. You lose!"); } System.out.print("Make your choice: "); } }

private static final Random rng = new Random(); private Item getAIChoice() { int rand = rng.nextInt(totalThrows); for(Map.Entry<Item, Integer> entry:counts.entrySet()){ Item item = entry.getKey(); int count = entry.getValue(); if(rand < count){ List<Item> losesTo = item.losesToList; return losesTo.get(rng.nextInt(losesTo.size())); } rand -= count; } return null; } }</lang> Sample output:

Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: SCISSORS
You chose...wisely. You win!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: SCISSORS
You chose...wisely. You win!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: ROCK
Tie!
Make your choice: rock
Computer chose: ROCK
Tie!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: rock
Computer chose: PAPER
You chose...poorly. You lose!
Make your choice: scissors
Computer chose: PAPER
You chose...wisely. You win!
Make your choice: scissors
Computer chose: PAPER
You chose...wisely. You win!
...

JavaScript

<lang javascript> const logic = {

   rock: { w: 'scissor', l: 'paper'},
   paper: {w:'rock', l:'scissor'},
   scissor: {w:'paper', l:'rock'},

}

class Player {

   constructor(name){
       this.name = name;
   }
   setChoice(choice){
       this.choice = choice;
   }
   challengeOther(PlayerTwo){
       return logic[this.choice].w === PlayerTwo.choice;
   }

}

const p1 = new Player('Chris'); const p2 = new Player('John');

p1.setChoice('rock'); p2.setChoice('scissor');

p1.challengeOther(p2); //true (Win) </lang>

Julia

<lang julia>function rps() print("Welcome to Rock, paper, scissors! Go ahead and type your pick.\n r(ock), p(aper), or s(cissors)\n Enter 'q' to quit.\n>") comp_score = 0 user_score = 0 options = ["r","p","s"] new_pick() = options[rand(1:3)] i_win(m,y) = ((m == "r" && y == "s")|(m == "s" && y == "p")|(m == "p" && y == "r")) while true input = string(readline(STDIN)[1]) input == "q" && break !ismatch(r"^[rps]",input) && begin print("Invalid guess: Please enter 'r', 'p', or 's'\n"); continue end answer = new_pick() if input == answer print("\nTie!\nScore still: \nyou $user_score\nme $comp_score\n>") continue else i_win(answer,input) ? (comp_score += 1) : (user_score += 1) print(i_win(answer,input) ? "\nSorry you lose!\n" : "\nYou win!","Score: \nyou $user_score\nme $comp_score\n>") end end end</lang>

julia> rps()
Welcome to Rock, paper, scissors! Go ahead and type your pick.

r(ock), p(aper), or s(cissors)

Enter 'q' to quit.
>r

You win!Score: 
you 1
me  0
>p

Sorry you lose!
Score: 
you 1
me  1
>s

You win!Score: 
you 2
me  1

Kotlin

<lang scala>// version 1.2.10

import java.util.Random

const val choices = "rpsq" val rand = Random()

var pWins = 0 // player wins var cWins = 0 // computer wins var draws = 0 // neither wins var games = 0 // games played val pFreqs = arrayOf(0, 0, 0) // player frequencies for each choice (rps)

fun printScore() = println("Wins: You $pWins, Computer $cWins, Neither $draws\n")

fun getComputerChoice(): Char {

   // make a completely random choice until 3 games have been played
   if (games < 3) return choices[rand.nextInt(3)]
   val num = rand.nextInt(games)
   return when {
       num < pFreqs[0] -> 'p'
       num < pFreqs[0] + pFreqs[1] -> 's'
       else -> 'r'
   }

}

fun main(args: Array<String>) {

   println("Enter: (r)ock, (p)aper, (s)cissors or (q)uit\n")
   while (true) {
       printScore()
       var pChoice: Char
       while (true) {
           print("Your choice r/p/s/q : ")
           val input = readLine()!!.toLowerCase()
           if (input.length == 1) {
               pChoice = input[0]
               if (pChoice in choices) break
           }
           println("Invalid choice, try again")
       }
       if (pChoice == 'q') {
           println("OK, quitting")
           return
       }
       val cChoice = getComputerChoice()
       println("Computer's choice   : $cChoice")
       if (pChoice == 'r' && cChoice == 's') {
           println("Rock breaks scissors - You win!")
           pWins++
       }
       else if (pChoice == 'p' && cChoice == 'r') {
           println("Paper covers rock - You win!")
           pWins++
       }
       else if (pChoice == 's' && cChoice == 'p') {
           println("Scissors cut paper - You win!")
           pWins++
       }
       else if (pChoice == 's' && cChoice == 'r') {
           println("Rock breaks scissors - Computer wins!")
           cWins++
       }
       else if (pChoice == 'r' && cChoice == 'p') {
           println("Paper covers rock - Computer wins!")
           cWins++
       }
       else if (pChoice == 'p' && cChoice == 's') {
           println("Scissors cut paper - Computer wins!")
           cWins++
       }
       else {
           println("It's a draw!")
           draws++
       }
       pFreqs[choices.indexOf(pChoice)]++
       games++
       println()
   }

}</lang>

Sample session:

Enter: (r)ock, (p)aper, (s)cissors or (q)uit

Wins: You 0, Computer 0, Neither 0

Your choice r/p/s/q : r
Computer's choice   : r
It's a draw!

Wins: You 0, Computer 0, Neither 1

Your choice r/p/s/q : p
Computer's choice   : s
Scissors cut paper - Computer wins!

Wins: You 0, Computer 1, Neither 1

Your choice r/p/s/q : p
Computer's choice   : r
Paper covers rock - You win!

Wins: You 1, Computer 1, Neither 1

Your choice r/p/s/q : s
Computer's choice   : s
It's a draw!

Wins: You 1, Computer 1, Neither 2

Your choice r/p/s/q : p
Computer's choice   : p
It's a draw!

Wins: You 1, Computer 1, Neither 3

Your choice r/p/s/q : q
OK, quitting

Lasso

Notes: This implementation uses the default session handling in Lasso, and assumes it's running on a web server. User choices are passed in via HTTP as GET query parameters. <lang Lasso>session_start('user') session_addvar('user', 'historic_choices') session_addvar('user', 'win_record') session_addvar('user', 'plays') var(historic_choices)->isNotA(::map) ? var(historic_choices = map('rock'=0, 'paper'=0, 'scissors'=0)) var(plays)->isNotA(::integer) ? var(plays = 0) var(win_record)->isNotA(::array) ? var(win_record = array)

define br => '
' define winner(c::string,p::string) => { if(#c == $superior->find(#p)) => { $win_record->insert('lasso') return 'Lasso' else(#p == $superior->find(#c)) $win_record->insert('user') return 'User' else $win_record->insert('tie') return 'Nobody' } }

var( choice = web_request->param('choice')->asString, lookup = array('rock', 'paper', 'scissors'), computer_choice = $lookup->get(math_random(3,1)), superior = map('rock'='paper', 'paper'='scissors', 'scissors'='rock'), controls = '<a href=?choice=rock>Rock</a> <a href=?choice=paper>Paper</a> <a href=?choice=scissors>Scissors</a> <a href=?choice=quit>Quit</a>
' ) if($choice == 'quit') => {^ 'See ya. <a href=?>Start over</a>' session_end('user') $historic_choices = map('rock'=0, 'paper'=0, 'scissors'=0) $plays = 0 $win_record = array

else(array('rock','paper','scissors') >> $choice) $controls

if($plays != 0) => { local('possibilities') = array with i in $lookup do => { loop($historic_choices->find(#i)) => { #possibilities->insert(#i) } }

$computer_choice = $superior->find(#possibilities->get(math_random($plays,1))) }

'User chose ' + $choice + br 'Lasso chose ' + $computer_choice + br winner($computer_choice->asString, $choice) + ' wins!'

$historic_choices->find($choice) = $historic_choices->find($choice)+1 $plays += 1

else($choice->size == 0) $controls

else 'Invalid Choice.'+ br + $controls ^} if($win_record->size) => {^ br br 'Win record: '+br 'Lasso: '+($win_record->find('lasso')->size)+br 'User: '+($win_record->find('user')->size)+br 'Tie: '+($win_record->find('tie')->size)+br ^}</lang>

Output:
Rock Paper Scissors Quit (<- as links)
User chose paper
Lasso chose rock
User wins!

Win record: 
Lasso: 2
User: 1
Tie: 3

Liberty BASIC

<lang lb> dim rps( 2), g$( 3)

g$( 0) ="rock": g$( 1) ="paper": g$( 2) ="scissors" global total

total =0: draw =0: pwin =0: cwin =0

rps( 0) =1: rps( 1) =1: rps( 2) =1 ' at first computer will play all three with equal probability

c =int( 3 *rnd( 1)) ' first time, computer response is random

' In the following code we set three integer %ages for the <human>'s biassed throws.

                                           '   set up the <human> player's key frequencies as %ages.
                                           '   Done like this it's easy to mimic the <human> input of q$
                                           '   It allows only integer %age frequency- not an important thing.

rockP =45 ' <<<<<<<<< Set here the <human>'s %age of 'rock' choices. for i =1 to rockP: qF$ =qF$ +"R": next i

paprP =24 ' <<<<<<<<< Set here the %age of 'paper' choices. for i =1 to paprP: qF$ =qF$ +"P": next i

scisP =100 -rockP -paprP ' <<<<<<<<< %age 'scissors' calculated to make 100% for i =1 to scisP: qF$ =qF$ +"S": next i 'print qF$

do

 'do: input q$:loop until instr( "RPSrpsQq", q$)   '   for actual human input... possibly biassed.         <<<<<<<<<<<<< REM one or the other line...
 q$ =mid$( qF$, int( 100 *rnd( 1)), 1)              '   simulated <human> input with controlled bias.      <<<<<<<<<<<<<
 if total >10000 then q$ ="Q"
 g =int( ( instr( "RrPpSsQq", q$) -1) / 2)
 if g >2 then [endGame]
 total    =total   +1
 rps( g)  =rps( g) +1  '   accumulate plays the <human> has chosen. ( & hence their (biassed?) frequencies.)
 'print "  You chose "; g$( g); " and I chose "; g$( c); ". "
 select case g -c
   case 0
     draw =draw +1  ':print "It's a draw"
   case 1, -2
     pwin =pwin +1  ':print "You win!"
   case -1, 2
     cwin =cwin +1  ':print "I win!"
  end select
  r =int( total *rnd( 1))      '   Now select computer's choice for next confrontation.
  select case                  '   Using the accumulating data about <human>'s frequencies so far.
       case r <=rps( 0)
           c =1
       case r <=( rps( 0) +rps( 1))
           c =2
       case else
           c =0
  end select
  scan

loop until 0

[endGame]

   print
   print "  You won "; pwin; ", and I won "; cwin; ". There were "; draw; " draws."
   if cwin >pwin then print "      I AM THE CHAMPION!!" else print "        You won this time."
   print
   print "  At first I assumed you'd throw each equally often."
   print "  This means I'd win 1 time in 3; draw 1 in 3; lose 1 in 3."
   print "  However if I detect a bias in your throws,...."
   print "  ....this allows me to anticipate your most likely throw & on average beat it."
   print
   print "  In fact, keyboard layout & human frailty mean even if you TRY to be even & random..."
   print "  ... you may be typing replies with large bias. In 100 tries I gave 48 'P's, 29 'R' & 23 'S'!"
   print
   print "    This time I played.."
   print "      Rock "; using( "##.##", rps( 2)* 100 /total); "%    Paper "; using( "##.##", rps( 0) *100 /total); "%    Scissors "; using( "##.##", rps( 1) *100 /total); "%."
   print
   print "  ( PS. I have since learned your actual bias had been.."
   print "      Rock "; using( "##.##", rockP); "%    Paper "; using( "##.##", paprP ); "%    Scissors "; using( "##.##", ( 100 -rockP -paprP)); "%.)"
   print
   print "  The advantage I can gain gets bigger the further the 'human' entries are biassed."
   print "  The results statistically smooth out better with large runs."
   print "  Try 10,000,000, & have a cuppa while you wait."
   print
   print "  Can you see what will happen if, say, the 'human' is set to give 'Rock' EVERY time?"
   print "  Try different %ages by altering the marked code lines."
   print
   print "  Thanks for playing!"
   end

</lang>

 You won 3204, and I won 3669. There were 3128 draws.
     I AM THE CHAMPION!!

 At first I assumed you'd throw each equally often.
 This means I'd win 1 time in 3; draw 1 in 3; lose 1 in 3.
 However if I detect a bias in your throws,....
 ....this allows me to anticipate your most likely throw & on average beat it.

 In fact, keyboard layout & human frailty mean even if you TRY to be even & random...
 ... you may be typing replies with large bias. In 100 tries I gave 48 'P's, 29 'R' & 23 'S'!
 
   This time I played..
     Rock 30.17%    Paper 45.93%    Scissors 23.94%.

 ( PS. I have since learned your actual bias had been..
     Rock 45.00%    Paper 24.00%    Scissors 31.00%.)

 The advantage I can gain gets bigger the further the 'human' entries are biassed.
 The results statistically smooth out better with large runs.
 Try 10,000,000, & have a cuppa while you wait.

 Can you see what will happen if, say, the 'human' is set to give 'Rock' EVERY time?
 Try different %ages by altering the marked code lines.

Locomotive Basic

Translation of: Go

<lang locobasic>10 mode 1:defint a-z:randomize time 20 rps$="rps" 30 msg$(1)="Rock breaks scissors" 40 msg$(2)="Paper covers rock" 50 msg$(3)="Scissors cut paper" 60 print "Rock Paper Scissors":print 70 print "Enter r, p, or s as your play." 80 print "Running score shown as <your wins>:<my wins>" 90 achoice=rnd*2.99+.5 ' get integer between 1 and 3 from real between .5 and <3.5 100 ' get key 110 pin$=inkey$ 120 if pin$="" then 110 130 pchoice=instr(rps$,pin$) 140 if pchoice=0 then print "Sorry?":goto 110 150 pcf(pchoice)=pcf(pchoice)+1 160 plays=plays+1 170 print "My play: "mid$(rps$,achoice,1) 180 sw=(achoice-pchoice+3) mod 3 190 if sw=0 then print "Tie." else if sw=1 then print msg$(achoice);". My point.":ascore=ascore+1 else print msg$(pchoice);". Your point.":pscore=pscore+1 200 print pscore":"ascore 210 rn=rnd*plays 220 if rn<pcf(1) then achoice=2 else if rn<pcf(1)+pcf(2) then achoice=3 else achoice=1 230 goto 110</lang>

Lua

<lang Lua>function cpuMove()

 local totalChance = record.R + record.P + record.S
 if totalChance == 0 then  -- First game, unweighted random
   local choice = math.random(1, 3)
   if choice == 1 then return "R" end
   if choice == 2 then return "P" end
   if choice == 3 then return "S" end
 end
 local choice = math.random(1, totalChance)  -- Weighted random bit
 if choice <= record.R then return "P" end
 if choice <= record.R + record.P then return "S" end
 return "R"

end

function playerMove() -- Get user input for choice of 'weapon'

 local choice
 repeat
   os.execute("cls")  -- Windows specific command, change per OS
   print("\nRock, Paper, Scissors")
   print("=====================\n")
   print("Scores -\tPlayer:", score.player)
   print("\t\tCPU:", score.cpu .. "\n\t\tDraws:", score.draws)
   io.write("\nChoose [R]ock [P]aper or [S]cissors: ")
   choice = io.read():upper():sub(1, 1)
 until choice == "R" or choice == "P" or choice == "S"
 return choice

end

-- Decide who won, increment scores function checkWinner (c, p)

 io.write("I chose ")
 if c == "R" then print("rock...") end
 if c == "P" then print("paper...") end
 if c == "S" then print("scissors...") end
 if c == p then
   print("\nDraw!")
   score.draws = score.draws + 1
 elseif  (c == "R" and p == "P") or
     (c == "P" and p == "S") or
     (c == "S" and p == "R") then
       print("\nYou win!")
       score.player = score.player + 1
 else
   print("\nYou lose!")
   score.cpu = score.cpu + 1
 end

end

-- Main procedure math.randomseed(os.time()) score = {player = 0, cpu = 0, draws = 0} record = {R = 0, P = 0, S = 0} local playerChoice, cpuChoice repeat

 cpuChoice = cpuMove()
 playerChoice = playerMove()
 record[playerChoice] = record[playerChoice] + 1
 checkWinner(cpuChoice, playerChoice)
 io.write("\nPress ENTER to continue or enter 'Q' to quit . . . ")

until io.read():upper():sub(1, 1) == "Q"</lang> Session in which I chose nothing but rock:

Rock, Paper, Scissors
=====================

Scores -        Player: 1
                CPU:    25
                Draws:  0

Choose [R]ock [P]aper or [S]cissors: r
I chose paper...

You lose!

Press ENTER to continue or enter 'Q' to quit . . .

Mathematica

<lang mathematica>DynamicModule[{record, play, text = "\nRock-paper-scissors\n",

 choices = {"Rock", "Paper", "Scissors"}}, 
Evaluate[record /@ choices] = {1, 1, 1}; 
play[x_] := 
 Module[{y = RandomChoice[record /@ choices -> RotateLeft@choices]}, 
  record[x]++; 
  text = "Your Choice:" <> x <> "\nComputer's Choice:" <> y <> "\n" <>
     Switch[{x, y}, Alternatives @@ Partition[choices, 2, 1, 1], 
     "You lost.", 
     Alternatives @@ Reverse /@ Partition[choices, 2, 1, 1], 
     "You win.", _, "Draw."]]; 
Column@{Dynamic[text], ButtonBar[# :> play[#] & /@ choices]}]</lang>

Mercury

Translation of: Prolog

<lang Mercury>:- module rps.

- interface.
- import_module io.
- pred main(io::di, io::uo) is det.
- implementation.
- use_module random, exception.
- import_module list, string.
- type play
   --->    rock
   ;       paper
   ;       scissors.
- pred beats(play, play).
- mode beats(in, in) is semidet.

beats(rock, scissors). beats(paper, rock). beats(scissors, paper).

- pred random(play::out, random.supply::mdi, random.supply::muo) is det.

random(Play, !RS) :-

   random.random(1, 3, N, !RS),
   ( if N = 1 then
       Play = rock
   else if N = 2 then
       Play = paper
   else
       Play = scissors
   ).

main(!IO) :-

   seed(Seed, !IO),
   random.init(Seed, RS),
   play(RS, !IO).
- pred play(random.supply::mdi, io::di, io::uo) is det.

play(!.RS, !IO) :-

   io.write_string("Your choice? ", !IO),
   io.read(Res, !IO),
   (
       Res = ok(Play),
       random(Counter, !RS),
       io.format("The computer chose %s\n", [s(string(Counter))], !IO),
       ( if beats(Counter, Play) then
           io.write_string("Computer wins.\n", !IO)
       else if beats(Play, Counter) then
           io.write_string("You win!\n", !IO)
       else
           io.write_string("It is a draw\n", !IO)
       ),
       play(!.RS, !IO)
   ;
       Res = eof
   ;
       Res = error(_, _),
       exception.throw(Res)
   ).
- pragma foreign_decl("C", "#include <time.h>").
- pred seed(int::out, io::di, io::uo) is det.
- pragma foreign_proc("C",
   seed(Seed::out, _IO0::di, _IO::uo),
   [promise_pure, will_not_call_mercury],

"

   Seed = time(NULL);

").</lang>

NS-HUBASIC

<lang NS-HUBASIC>10 COMPUTER=RND(3)+1 20 COMPUTER$="ROCK" 30 IF COMPUTER=2 THEN COMPUTER$="PAPER" 40 IF COMPUTER=3 THEN COMPUTER$="SCISSORS" 50 INPUT "ROCK, PAPER OR SCISSORS? ",HUMAN$ 60 IF HUMAN$="ROCK" THEN GOTO 100 70 IF HUMAN$="PAPER" THEN GOTO 100 80 IF HUMAN$="SCISSORS" THEN GOTO 100 90 PRINT "INVALID GUESS. TRY AGAIN.": GOTO 50 100 PRINT "YOU CHOSE "HUMAN$" AND THE COMPUTER CHOSE "COMPUTER$"." 110 IF HUMAN$=COMPUTER$ THEN PRINT "THOSE ARE THE SAME CHOICES";", SO YOU TIED." 120 IF HUMAN$="ROCK" AND COMPUTER=2 THEN PRINT "PAPER COVERS ROCK, SO YOU LOSE." 130 IF HUMAN$="ROCK" AND COMPUTER=3 THEN PRINT "ROCK BLUNTS SCISSORS";", SO YOU WIN." 140 IF HUMAN$="PAPER" AND COMPUTER=1 THEN PRINT "PAPER COVERS ROCK, SO YOU WIN." 150 IF HUMAN$="PAPER" AND COMPUTER=3 THEN PRINT "SCISSORS CUT PAPER";", SO YOU LOSE." 160 IF HUMAN$="SCISSORS" AND COMPUTER=1 THEN PRINT "ROCK BLUNTS SCISSORS";", SO YOU LOSE." 170 IF HUMAN$="SCISSORS" AND COMPUTER=2 THEN PRINT "SCISSORS CUT PAPER, SO YOU WIN."10 COMPUTER=RND(3)+1</lang>

OCaml

<lang OCaml> let pf = Printf.printf ;;

let looses a b = match a, b with

    `R, `P -> true
  | `P, `S -> true
  | `S, `R -> true
  |  _,  _ -> false ;;

let rec get_move () =

  pf "[R]ock, [P]aper, [S]cisors [Q]uit? " ;
  match String.uppercase (read_line ()) with
       "P" -> `P
     | "S" -> `S
     | "R" -> `R
     | "Q" -> exit 0
     | _   -> get_move () ;;

let str_of_move = function

       `P -> "paper"
     | `R -> "rock"
     | `S -> "scisors" ;;

let comp_move r p s =

  let tot = r +. p +. s in
  let n = Random.float 1.0 in
  if n < r /. tot then
     `R
  else
     if n < (r +. p) /. tot then
        `P
     else
        `S ;;

let rec make_moves r p s =

  let cm = comp_move r p s in   (* Computer move is based on game history. *)
  let hm = get_move () in       (* Human move is requested. *)
  pf "Me: %s. You: %s. " (str_of_move cm) (str_of_move hm);
  let outcome = 
     if looses hm cm then
        "I win. You loose.\n"
     else if cm = hm then
        "We draw.\n"
     else 
        "You win. I loose.\n"
  in pf "%s" outcome;
  match hm with (* Play on with adapted strategy. *)
       `S -> make_moves (r +. 1.) p s
     | `R -> make_moves r (p +. 1.) s
     | `P -> make_moves r p (s +. 1.) ;;

(* Main loop. *) make_moves 1. 1. 1. ;;

</lang>

PARI/GP

<lang parigp>contest(rounds)={

 my(v=[1,1,1],wins,losses); \\ Laplace rule
 for(i=1,rounds,
   my(computer,player,t);
   t=random(v[1]+v[2]+v[3]);
   if(t<v[1], computer = "R",
     if(t<v[1]+v[2], computer = "P", computer = "S")
   );
   print("Rock, paper, or scissors?");
   t = Str(input());
   if(#t,
     player=Vec(t)[1];
     if(player <> "R" && player <> "P", player = "S")
   ,
     player = "S"
   );
   if (player == "R", v[2]++);
   if (player == "P", v[3]++);
   if (player == "S", v[1]++);
   print1(player" vs. "computer": ");
   if (computer <> player,
     if((computer == "R" && player = "P") || (computer == "P" && player = "S") || (computer == "S" && player == "R"),
       print("You win");
       losses++
     ,
       print("I win");
       wins++
     )
   ,
     print("Tie");
   )
 );
 [wins,losses]

}; contest(10)</lang>

Perl

The program supports "--quiet" option, which makes it suppress all in-game output (useful for batch testing). At the end of a game it displays detailed statistics. <lang perl> use 5.012; use warnings; use utf8; use open qw(:encoding(utf-8) :std); use Getopt::Long;

package Game {

   use List::Util qw(shuffle first);
   my $turns        = 0;
   my %human_choice = ( rock => 0, paper => 0, scissors => 0, );
   my %comp_choice  = ( rock => 0, paper => 0, scissors => 0, );
   my %what_beats =
     ( rock => 'paper', paper => 'scissors', scissors => 'rock', );
   my $comp_wins  = 0;
   my $human_wins = 0;
   my $draws      = 0;
   sub save_human_choice {
       my $ch = lc pop;
       if ( exists $human_choice{ $ch } ) {
           ++$human_choice{ $ch };
       }
       else {
           die __PACKAGE__ . ":: wrong choice: '$ch'";
       }
   }
   sub get_comp_choice {
       my @keys = shuffle keys %human_choice;
       my $ch;
       my ( $prob, $rand ) = ( 0, rand );
       $ch = ( first { $rand <= ( $prob += ( $human_choice{ $_ } / $turns ) ) } @keys )
           if $turns > 0;
       $ch //= $keys[0];
       $ch = $what_beats{ $ch };
       ++$comp_choice{ $ch };
       return $ch;
   }
   sub make_turn {
       my ( $comp_ch, $human_ch ) = ( pop(), pop() );
       ++$turns;
       if ( $what_beats{ $human_ch } eq $comp_ch ) {
           ++$comp_wins;
           return 'I win!';
       }
       elsif ( $what_beats{ $comp_ch } eq $human_ch ) {
           ++$human_wins;
           return 'You win!';
       }
       else {
           ++$draws;
           return 'Draw!';
       }
   }
   sub get_final_report {
       my $report =
           "You chose:\n"
         . "  rock     = $human_choice{rock} times,\n"
         . "  paper    = $human_choice{paper} times,\n"
         . "  scissors = $human_choice{scissors} times,\n"
         . "I chose:\n"
         . "  rock     = $comp_choice{rock} times,\n"
         . "  paper    = $comp_choice{paper} times,\n"
         . "  scissors = $comp_choice{scissors} times,\n"
         . "Turns: $turns\n"
         . "I won: $comp_wins, you won: $human_wins, draws: $draws\n";
       return $report;
   }

}

sub main {

   GetOptions( 'quiet' => \my $quiet );
   greet() if !$quiet;
   while (1) {
       print_next_line() if !$quiet;
       my $input = get_input();
       last unless $input;
       if ( $input eq 'error' ) {
           print "I don't understand!\n" if !$quiet;
           redo;
       }
       my $comp_choice = Game::get_comp_choice();
       Game::save_human_choice($input);
       my $result = Game::make_turn( $input, $comp_choice );
       describe_turn_result( $input, $comp_choice, $result )
         if !$quiet;
   }
   print Game::get_final_report();

}

sub greet {

   print "Welcome to the Rock-Paper-Scissors game!\n"
     . "Choose 'rock', 'paper' or 'scissors'\n"
     . "Enter empty line or 'quit' to quit\n";

}

sub print_next_line {

   print 'Your choice: ';

}

sub get_input {

   my $input = <>;
   print "\n" and return if !$input;    # EOF
   chomp $input;
   return if !$input or $input =~ m/\A \s* q/xi;
   return 
       ( $input =~ m/\A \s* r/xi ) ? 'rock'
     : ( $input =~ m/\A \s* p/xi ) ? 'paper'
     : ( $input =~ m/\A \s* s/xi ) ? 'scissors'
     :                               'error';

}

sub describe_turn_result {

   my ( $human_ch, $comp_ch, $result ) = @_;
   print "You chose \u$human_ch, I chose \u$comp_ch. $result\n";

}

main(); </lang> Example input can be generated as follows: <lang bash> perl -e '@c=qw(r p s); for(1..10000){ print $c[ rand() < 0.75 ? 0 : int rand(2) + 1 ], "\n" }' | perl rps.pl --quiet </lang> Output:

You chose:
  rock     = 7542 times,
  paper    = 1204 times,
  scissors = 1254 times,
I chose:
  rock     = 1275 times,
  paper    = 7460 times,
  scissors = 1265 times,
Turns: 10000
I won: 5920, you won: 2012, draws: 2068

Example of an interactive session:

Welcome to the Rock-Paper-Scissors game!
Choose 'rock', 'paper' or 'scissors'
Enter empty line or 'quit' to quit
Your choice: s
You chose Scissors, I chose Paper. You win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: p
You chose Paper, I chose Rock. You win!
Your choice: s
You chose Scissors, I chose Rock. I win!
Your choice: q
You chose:
  rock     = 0 times,
  paper    = 1 times,
  scissors = 6 times,
I chose:
  rock     = 6 times,
  paper    = 1 times,
  scissors = 0 times,
Turns: 7
I won: 5, you won: 2, draws: 0

Perl 6

This is slightly more complicated than it could be; it is a general case framework with input filtering. It weights the computers choices based on your previous choices. Type in at least the first two characters of your choice, or just hit enter to quit. Customize it by supplying your own %vs options/outcomes.

Here is standard Rock-Paper-Scissors.

<lang perl6>my %vs = (

   options => [<Rock Paper Scissors>],
   ro => {
       ro => [ 2,                         ],
       pa => [ 1, 'Paper covers Rock: '     ],
       sc => [ 0, 'Rock smashes Scissors: ' ]
   },
   pa => {
       ro => [ 0, 'Paper covers Rock: '    ],
       pa => [ 2,                        ],
       sc => [ 1, 'Scissors cut Paper: '   ]
   },
   sc => {
       ro => [ 1, 'Rock smashes Scissors: '],
       pa => [ 0, 'Scissors cut Paper: '   ],
       sc => [ 2,                        ]
   }

);

my %choices = %vs<options>.map({; $_.substr(0,2).lc => $_ }); my $keys = %choices.keys.join('|'); my $prompt = %vs<options>.map({$_.subst(/(\w\w)/, -> $/ {"[$0]"})}).join(' ')~"? "; my %weight = %choices.keys »=>» 1;

my @stats = 0,0,0; my $round;

while my $player = (prompt "Round {++$round}: " ~ $prompt).lc {

   $player.=substr(0,2);
   say 'Invalid choice, try again.' and $round-- and next
     unless $player.chars == 2 and $player ~~ /<$keys>/;
   my $computer = (flat %weight.keys.map( { $_ xx %weight{$_} } )).pick;
   %weight{$_.key}++ for %vs{$player}.grep( { $_.value[0] == 1 } );
   my $result = %vs{$player}{$computer}[0];
   @stats[$result]++;
   say "You chose %choices{$player},  Computer chose %choices{$computer}.";
   print %vs{$player}{$computer}[1];
   print ( 'You win!', 'You Lose!','Tie.' )[$result];
   say " - (W:{@stats[0]} L:{@stats[1]} T:{@stats[2]})\n",

};</lang>Example output:

Round 1: [Ro]ck [Pa]per [Sc]issors? ro
You chose Rock,  Computer chose Paper.
Paper covers Rock: You Lose! - (W:0 L:1 T:0)

Round 2: [Ro]ck [Pa]per [Sc]issors? pa
You chose Paper,  Computer chose Scissors.
Scissors cut Paper: You Lose! - (W:0 L:2 T:0)

Round 3: [Ro]ck [Pa]per [Sc]issors? pa
You chose Paper,  Computer chose Scissors.
Scissors cut Paper: You Lose! - (W:0 L:3 T:0)

Round 4: [Ro]ck [Pa]per [Sc]issors? ro
You chose Rock,  Computer chose Rock.
Tie. - (W:0 L:3 T:1)

Round 5: [Ro]ck [Pa]per [Sc]issors? sc
You chose Scissors,  Computer chose Scissors.
Tie. - (W:0 L:3 T:2)
...

Here is example output from the same code only with a different %vs data structure implementing Rock-Paper-Scissors-Lizard-Spock.

<lang perl6>my %vs = (

   options => [<Rock Paper Scissors Lizard Spock>],
   ro => {
       ro => [ 2,                             ],
       pa => [ 1, 'Paper covers Rock: '         ],
       sc => [ 0, 'Rock smashes Scissors: '     ],
       li => [ 0, 'Rock crushes Lizard: '       ],
       sp => [ 1, 'Spock vaporizes Rock: '      ]
   },
   pa => {
       ro => [ 0, 'Paper covers Rock: '         ],
       pa => [ 2,                             ],
       sc => [ 1, 'Scissors cut Paper: '        ],
       li => [ 1, 'Lizard eats Paper: '         ],
       sp => [ 0, 'Paper disproves Spock: '     ]
   },
   sc => {
       ro => [ 1, 'Rock smashes Scissors: '     ],
       pa => [ 0, 'Scissors cut Paper: '        ],
       sc => [ 2,                             ],
       li => [ 0, 'Scissors decapitate Lizard: '],
       sp => [ 1, 'Spock smashes Scissors: '    ]
   },
   li => {
       ro => [ 1, 'Rock crushes Lizard: '       ],
       pa => [ 0, 'Lizard eats Paper: '         ],
       sc => [ 1, 'Scissors decapitate Lizard: '],
       li => [ 2,                             ],
       sp => [ 0, 'Lizard poisons Spock: '      ]
   },
   sp => {
       ro => [ 0, 'Spock vaporizes Rock: '      ],
       pa => [ 1, 'Paper disproves Spock: '     ],
       sc => [ 0, 'Spock smashes Scissors: '    ],
       li => [ 1, 'Lizard poisons Spock: '      ],
       sp => [ 2,                             ]
   }

);</lang>

Round 1: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? li
You chose Lizard,  Computer chose Scissors.
Scissors decapitate Lizard: You Lose! - (W:0 L:1 T:0)

Round 2: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? sp
You chose Spock,  Computer chose Paper.
Paper disproves Spock: You Lose! - (W:0 L:2 T:0)

Round 3: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? ro
You chose Rock,  Computer chose Lizard.
Rock crushes Lizard: You Win! - (W:1 L:2 T:0)

Round 4: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? ro
You chose Rock,  Computer chose Scissors.
Rock smashes Scissors: You win! - (W:2 L:2 T:0)

Round 5: [Ro]ck [Pa]per [Sc]issors [Li]zard [Sp]ock? li
You chose Lizard,  Computer chose Paper.
Lizard eats Paper: You win! - (W:3 L:2 T:0)
...

Phix

<lang Phix>--standard game constant rule3 = {"rock blunts scissors",

                 "paper wraps rock",
                 "scissors cut paper"}

--extended version constant rule5 = {"rock blunts scissors",

                 "rock crushes lizard",
                 "paper wraps rock",
                 "paper disproves spock",
                 "scissors cut paper",
                 "scissors decapitate lizard",
                 "lizard eats paper",
                 "lizard poisons spock",
                 "spock smashes scissors",
                 "spock vaporizes rock"}

constant rules = iff(rand(2)=1?rule3:rule5)

sequence what = {} sequence beats = {} string wkeys = "" string question = "What is your move " integer choices, hsum sequence history, cplays, pplays

object x, verb, y

   for i=1 to length(rules) do
       {x} = split(rules[i])
       if not find(x,what) then
           what = append(what,x)
           if find(x[1],wkeys) then
               wkeys = append(wkeys,x[$])
               question &= x[1..-2]&"("&x[$]&"), "
           else
               wkeys = append(wkeys,x[1])
               question &= "("&x[1]&")"&x[2..$]&", "
           end if
       end if
   end for
   choices = length(wkeys)
   history = repeat(1,choices)
   hsum = 3
   cplays = repeat(0,choices)
   pplays = repeat(0,choices)
   beats = repeat(repeat(0,choices),choices)
   question[-2] = '?'
   for i=1 to length(rules) do
       {x,verb,y} = split(rules[i])
       beats[find(x,what)][find(y,what)] = verb
   end for

integer cmove, pmove, draws = 0, pwins = 0, cwins = 0

   while 1 do
       cmove = rand(hsum)
       for i=1 to choices do
           cmove -= history[i]
           if cmove<=0 then
               -- predicted user choice of i, find whatever beats it
               for j=1 to choices do
                   if string(beats[j][i]) then
                       cmove = j
                       exit
                   end if
               end for
               exit
           end if
       end for
       puts(1,question)
       while 1 do
           pmove = lower(wait_key())
           if pmove='q' then exit end if
           pmove = find(pmove,wkeys)
           if pmove!=0 then exit end if
       end while
       if pmove='q' then exit end if
       printf(1,"you: %s, me: %s, ",{what[pmove],what[cmove]})
       cplays[cmove] += 1
       pplays[pmove] += 1
       if cmove=pmove then
           printf(1,"a draw.\n")
           draws += 1
       else
           if string(beats[cmove][pmove]) then
               printf(1,"%s %s %s. I win.\n",{what[cmove],beats[cmove][pmove],what[pmove]})
               cwins += 1
           elsif string(beats[pmove][cmove]) then
               printf(1,"%s %s %s. You win.\n",{what[pmove],beats[pmove][cmove],what[cmove]})
               pwins += 1
           else
               ?9/0    -- sanity check
           end if
       end if
       history[pmove] += 1
       hsum += 1
   end while
   printf(1,"\n\nYour wins:%d, My wins:%d, Draws:%d\n",{pwins,cwins,draws})
   printf(1,"\n\nYour wins:%d, My wins:%d, Draws:%d\n",{pwins,cwins,draws})
   printf(1,"       ") for i=1 to choices do   printf(1,"%9s",what[i])     end for
   printf(1,"\nyou: ") for i=1 to choices do   printf(1,"%9d",pplays[i])   end for
   printf(1,"\n me: ") for i=1 to choices do   printf(1,"%9d",cplays[i])   end for</lang>
Output:
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: scissors, rock blunts scissors. You win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: rock, a draw.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: rock, a draw.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors? you: rock, me: paper, paper wraps rock. I win.
What is your move (r)ock, (p)aper, (s)cissors?

Your wins:1, My wins:7, Draws:2
            rock    paper scissors
you:        10        0        0
 me:         2        7        1

PHP

Use the url bar to play

e.g: www.example.com/rockpaper.php?moves=paper
www.example.com/rockpaper.php?moves=rock



<lang PHP>

<?php

echo "

" . "Choose: ROCK - PAPER - SCISSORS" . "

"; echo "

"; echo ""; $player = strtoupper( $_GET["moves"] ); $wins = [ 'ROCK' => 'SCISSORS', 'PAPER' => 'ROCK', 'SCISSORS' => 'PAPER' ]; $a_i = array_rand($wins); echo "
"; echo "Player chooses " . "" . $player . ""; echo "
"; echo "
" . "A.I chooses " . "" . $a_i . ""; $results = ""; if ($player == $a_i){ $results = "Draw"; } else if($wins[$a_i] == $player ){ $results = "A.I wins"; } else { $results = "Player wins"; } echo "
" . $results; ?> </lang>

PicoLisp

<lang PicoLisp>(use (C Mine Your)

  (let (Rock 0  Paper 0  Scissors 0)
     (loop
        (setq Mine
           (let N (if (gt0 (+ Rock Paper Scissors)) (rand 1 @) 0)
              (seek
                 '((L) (le0 (dec 'N (caar L))))
                 '(Rock Paper Scissors .) ) ) )
        (prin "Enter R, P or S to play, or Q to quit: ")
        (loop
           (and (= "Q" (prinl (setq C (uppc (key))))) (bye))
           (T (setq Your (find '((S) (pre? C S)) '(Rock Paper Scissors))))
           (prinl "Bad input - try again") )
        (prinl
           "I say " (cadr Mine) ", You say " Your ": "
           (cond
              ((== Your (cadr Mine)) "Draw")
              ((== Your (car Mine)) "I win")
              (T "You win") ) )
        (inc Your) ) ) )</lang>

PL/I

<lang PL/I> rock: procedure options (main); /* 30 October 2013 */

  declare move character (1), cm fixed binary;
  put ('The Rock-Paper-Scissors game');
  put skip list ("please type 'r' for rock, 'p' for paper, 's' for scissors.");
  put skip list ("Anything else finishes:");
  do forever;
     get edit (move) (a(1));
     move = lowercase(move);
     if index('rpsq', move) = 0 then iterate;
     if move = 'q' then stop;
     cm = random()*3; /* computer moves: 0 = rock, 1 = paper, 2 = scissors */
     select (cm);
        when (0) select (move);
                    when ('r') put list ('rock and rock: A draw');
                    when ('p') put list ('paper beats rock: You win');
                    when ('s') put list ('rock breaks scissors: I win');
                 end;
        when (1) select (move);
                    when ('r') put list ('paper beats rock: I win');
                    when ('p') put list ('paper and paper: A draw');
                    when ('s') put list ('scissors cut paper: You win');
                 end;
        when (2) select (move);
                    when ('r') put list ('rock breaks scissors: You win');
                    when ('p') put list ('scissors cuts paper: I win');
                    when ('s') put list ('Scissors and Scissors: A draw');
                 end;
     end;
  end;

end rock; </lang>

Prolog

<lang prolog>play :-

 findall(P,beats(P,_),Prev),
 play(Prev).

play(Prev) :-

 write('your choice? '),
 read(P),
 random_member(C, Prev),
 format('The computer chose ~p~n', C),
 result(C,P,Prev,Next),
 !,
 play(Next).

result(C,P,R,[C|R]) :-

 beats(C,P),
 format('Computer wins.~n').

result(C,P,R,[B|R]) :-

 beats(P,C),
 beats(B,P),
 format('You win!~n').

result(C,C,R,[B|R]) :-

 beats(B,C),
 format('It is a draw~n').

beats(paper, rock). beats(rock, scissors). beats(scissors, paper).</lang>

PureBasic

<lang purebasic>Enumeration

 ;choices are in listed according to their cycle, weaker followed by stronger
 #rock
 #paper
 #scissors
 #numChoices ;this comes after all possible choices

EndEnumeration

give names to each of the choices

Dim choices.s(#numChoices - 1) choices(#rock) = "rock" choices(#paper) = "paper" choices(#scissors) = "scissors"

Define gameCount Dim playerChoiceHistory(#numChoices - 1)

Procedure weightedRandomChoice()

 Shared gameCount, playerChoiceHistory()
 Protected x = Random(gameCount - 1), t, c
 
 For i = 0 To #numChoices - 1
   t + playerChoiceHistory(i)
   If t >= x
     c = i
     Break
   EndIf
 Next
  
 ProcedureReturn (c + 1) % #numChoices

EndProcedure

If OpenConsole()

 PrintN("Welcome to the game of rock-paper-scissors")
 PrintN("Each player guesses one of these three, and reveals it at the same time.")
 PrintN("Rock blunts scissors, which cut paper, which wraps stone.")
 PrintN("If both players choose the same, it is a draw!")
 PrintN("When you've had enough, choose Q.")
 
 Define computerChoice, playerChoice, response.s
 Define playerWins, computerWins, draw, quit
  
 computerChoice = Random(#numChoices - 1)
 Repeat
   Print(#CRLF$ + "What is your move (press R, P, or S)?")
   Repeat
     response = LCase(Input())
   Until FindString("rpsq", response) > 0
   
   If response = "q":
     quit = 1
   Else
     gameCount + 1
     playerChoice = FindString("rps", response) - 1
     
     result = (playerChoice - computerChoice + #numChoices) % #numChoices
     Print("You chose " + choices(playerChoice) + " and I chose " + choices(computerChoice))
     Select result
       Case 0
         PrintN(". It's a draw.")
         draw + 1
       Case 1
         PrintN(". You win!")
         playerWins + 1
       Case 2
         PrintN(". I win!")
         computerWins + 1
     EndSelect
     playerChoiceHistory(playerChoice) + 1
     computerChoice = weightedRandomChoice()
   EndIf 
 Until quit
 
 Print(#CRLF$ + "You chose: ")
 For i = 0 To #numChoices - 1
   Print(choices(i) + " " + StrF(playerChoiceHistory(i) * 100 / gameCount, 1) + "%; ")
 Next
 PrintN("")
 PrintN("You won " + Str(playerWins) + ", and I won " + Str(computerWins) + ". There were " + Str(draw) + " draws.")
 PrintN("Thanks for playing!")
 
 Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
 CloseConsole()

EndIf</lang> Sample output:

Welcome to the game of rock-paper-scissors
Each player guesses one of these three, and reveals it at the same time.
Rock blunts scissors, which cut paper, which wraps stone.
If both players choose the same, it is a draw!
When you've had enough, choose Q.

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?s
You chose scissors and I chose paper. You win!

What is your move (press R, P, or S)?r
You chose rock and I chose paper. I win!

What is your move (press R, P, or S)?s
You chose scissors and I chose paper. You win!

What is your move (press R, P, or S)?s
You chose scissors and I chose paper. You win!

What is your move (press R, P, or S)?s
You chose scissors and I chose paper. You win!

What is your move (press R, P, or S)?s
You chose scissors and I chose rock. I win!

What is your move (press R, P, or S)?q

You chose: rock 54.5%; paper 0.0%; scissors 45.5%;
You won 4, and I won 7. There were 0 draws.
Thanks for playing!

Python

A light version with limited support for additional rules. New weapons can be introduced, but each can only be beaten by one other weapon.

The rules dictionary is of the form 'this': beaten by 'that', etc as opposed to 'this': beats 'that'.

<lang python>from random import choice

rules = {'rock': 'paper', 'scissors': 'rock', 'paper': 'scissors'} previous = ['rock', 'paper', 'scissors']

while True:

   human = input('\nchoose your weapon: ')
   computer = rules[choice(previous)]  # choose the weapon which beats a randomly chosen weapon from "previous"
   if human in ('quit', 'exit'): break
   elif human in rules:
       previous.append(human)
       print('the computer played', computer, end='; ')
       if rules[computer] == human:  # if what beats the computer's choice is the human's choice...
           print('yay you win!')
       elif rules[human] == computer:  # if what beats the human's choice is the computer's choice...
           print('the computer beat you... :(')
       else: print("it's a tie!")
   else: print("that's not a valid choice")</lang>

Output, where player always chooses Rock:

choose your weapon: rock
the computer played rock; it's a tie!

choose your weapon: rock
the computer played scissors; yay you win!

choose your weapon: rock
the computer played paper; the computer beat you... :(

choose your weapon: rock
the computer played paper; the computer beat you... :(

choose your weapon: rock
the computer played paper; the computer beat you... :(

This is another code. Output is as same as the above output. <lang python>from random import randint

hands = ['rock', 'scissors', 'paper']; judge = ['its a tie!', 'the computer beat you... :(', 'yay you win!'] while True:

   try:
       YOU = hands.index(input('Choose your weapon: ')) # YOU = hands.index(raw_input('Choose your weapon: '))   If you use Python2.7
   except ValueError:
       break
   NPC = randint(0, 2)
   print('The computer played ' + hands[NPC] + '; ' + judge[YOU-NPC])</lang>

Rascal

<lang rascal>import Prelude;

rel[str, str] whatbeats = {<"Rock", "Scissors">, <"Scissors", "Paper">, <"Paper", "Rock">};

list[str] ComputerChoices = ["Rock", "Paper", "Scissors"];

str CheckWinner(a, b){ if(b == getOneFrom(whatbeats[a])) return a; elseif(a == getOneFrom(whatbeats[b])) return b; else return "Nobody"; }

public str RPS(human){ computer = getOneFrom(ComputerChoices); x = if(human == "Rock") "Paper"; elseif(human == "Paper") "Scissors"; else "Rock"; ComputerChoices += x; return "Computer played <computer>. <CheckWinner(human, computer)> wins!"; }</lang> Sample output: <lang rascal>rascal>RPS("Rock") str: "Computer played Rock. Nobody wins!"

rascal>RPS("Rock") str: "Computer played Rock. Nobody wins!"

rascal>RPS("Rock") str: "Computer played Scissors. Rock wins!"

rascal>RPS("Rock") str: "Computer played Paper. Paper wins!"

rascal>RPS("Rock") str: "Computer played Paper. Paper wins!"

rascal>RPS("Rock") str: "Computer played Paper. Paper wins!"

rascal>RPS("Rock") str: "Computer played Paper. Paper wins!"

rascal>RPS("Rock") str: "Computer played Rock. Nobody wins!"

rascal>RPS("Rock") str: "Computer played Paper. Paper wins!"

rascal>RPS("Rock") str: "Computer played Paper. Paper wins!"</lang>

Racket

<lang racket>

  1. lang racket

(require math)

(define history (make-hash '((paper . 1) (scissors . 1) (rock . 1)))) (define total 3)

(define (update-history! human-choice)

 (set! total (+ total 1))
 (hash-update! history human-choice add1 0))

(define (pick-one)

 (sample
  (discrete-dist '(paper scissors rock)
                 (map (λ (x) (hash-ref history x))
                      '(scissors paper rock)))))

(define (find-winner computer human)

 (define order '(scissors paper rock scissors))
 (cond 
   [(eq? computer human)                         'none]
   [(eq? (second (member computer order)) human) 'computer]
   [                                             'human]))

(define (game-loop)

 (define computer-choice (pick-one))
 (define human-choice (read))
 (define winner (find-winner computer-choice human-choice))
 (update-history! human-choice)
 (displayln (~a "Computer picked " computer-choice ", "
                "human picked " human-choice ", "
                winner " wins."))
 (game-loop))

(game-loop) </lang>

REXX

traditional, 3 choices

This REXX program version:

  •   allows the human player to abbreviate their choice
  •   issues appropriate error messages for an incorrect (or no) choice(s)
  •   allows the human player to   QUIT   at any time
  •   keeps track of the human player's responses   (to hopefully make future computer winning choices)
  •   uses better "English"/grammer,     i.e.:       rock breaks scissors,       and       paper covers rock.

<lang rexx>/*REXX program plays rock─paper─scissors with a human; tracks what human tends to use. */ != '────────'; err=! '***error***'; @.=0 /*some constants for this program. */ prompt= ! 'Please enter one of: Rock Paper Scissors (or Quit)' $.p='paper' ; $.s='scissors'; $.r='rock' /*list of the choices in this program. */ t.p=$.r  ; t.s=$.p  ; t.r=$.s /*thingys that beats stuff. */ w.p=$.s  ; w.s=$.r  ; w.r=$.p /*stuff " " thingys. */ b.p='covers'; b.s='cuts'  ; b.r='breaks' /*verbs: how the choice wins. */

 do forever;   say;   say prompt;   say         /*prompt the CBLF; then get a response.*/
 c=word($.p $.s $.r,   random(1, 3) )           /*choose the computer's first pick.    */
 m=max(@.r, @.p, @.s);    c=w.r                 /*prepare to examine the choice history*/
 if @.p==m  then c=w.p                          /*emulate JC's:  The Amazing Karnac.   */
 if @.s==m  then c=w.s                          /*   "     "      "     "       "      */
 c1=left(c, 1)                                  /*C1  is used for faster comparing.    */
 parse pull u;            a=strip(u)            /*get the CBLF's choice/pick (answer). */
 upper a c1  ;           a1=left(a, 1)          /*uppercase choices, get 1st character.*/
 ok=0                                           /*indicate answer isn't OK  (so far).  */
      select                                    /*process/verify the  CBLF's  choice.  */
      when words(u)==0           then           say  err   'nothing entered'
      when words(u)>1            then say  err   'too many choices: '  u
      when abbrev('QUIT',    a)  then do;  say ! 'quitting.';      exit;    end
      when abbrev('ROCK',    a) |,
           abbrev('PAPER',   a) |,
           abbrev('SCISSORS',a)  then ok=1      /*Yes?  This is a valid answer by CBLF.*/
      otherwise                  say err  'you entered a bad choice: '    u
      end   /*select*/
 if \ok          then iterate                   /*answer ¬OK?  Then get another choice.*/
 @.a1=@.a1+1                                    /*keep a history of the CBLF's choices.*/
 say !  'computer chose: '    c
 if   a1==  c1  then do;  say !  'draw.';   iterate;  end
 if $.a1==t.c1  then say  !  'the computer wins. '    !  $.c1  b.c1  $.a1
                else say  !  'you win! '              !  $.a1  b.a1  $.c1
 end   /*forever*/                              /*stick a fork in it,  we're all done. */</lang>
output   with various responses from the user   (output shown is a screen scraping):
──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

s        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── the computer wins.  ──────── rock breaks scissors

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

p        ◄■■■■■■■■■■■■■■■ human input.
──────── computer chose:  rock
──────── you win!  ──────── paper covers  rock

──────── Please enter one of:     Rock  Paper  Scissors      (or Quit)

q        ◄■■■■■■■■■■■■■■■ human input.
──────── quitting.

extended, 5 choices

This REXX version supports more choices:   rock   paper   scissors   lizard   Spock <lang rexx>/*REXX pgm plays rock─paper─scissors─lizard─Spock with human; tracks human usage trend. */ != '────────'; err=! '***error***'; @.=0 /*some constants for this REXX program.*/ prompt=! 'Please enter one of: Rock Paper SCissors Lizard SPock (Vulcan) (or Quit)' $.p='paper'  ; $.s='scissors'  ; $.r='rock'  ; $.L='lizard'  ; $.v='Spock' /*names of the thingys*/ t.p= $.r $.v  ; t.s= $.p $.L  ; t.r= $.s $.L  ; t.L= $.p $.v  ; t.v= $.r $.s /*thingys beats stuff.*/ w.p= $.L $.s  ; w.s= $.v $.r  ; w.r= $.v $.p  ; w.L= $.r $.s  ; w.v= $.L $.p /*stuff beats thingys.*/ b.p='covers disproves'; b.s="cuts decapitates"; b.r='breaks crushes'; b.L="eats poisons"; b.v='vaporizes smashes' /*how the choice wins.*/ whom.1=! 'the computer wins. ' !; whom.2=! "you win! " !; win=words(t.p)

 do forever;   say;   say prompt;    say        /*prompt CBLF; then get a response.    */
 c=word($.p $.s $.r $.L $.v, random(1, 5) )     /*the computer's first choice/pick.    */
 m=max(@.r,@.p,@.s,@.L,@.v)                     /*used in examining CBLF's history.    */
 if @.p==m  then c=word(w.p, random(1, 2) )     /*emulate JC's  The Amazing Karnac.    */
 if @.s==m  then c=word(w.s, random(1, 2) )     /*   "     "     "     "       "       */
 if @.r==m  then c=word(w.r, random(1, 2) )     /*   "     "     "     "       "       */
 if @.L==m  then c=word(w.L, random(1, 2) )     /*   "     "     "     "       "       */
 if @.v==m  then c=word(w.v, random(1, 2) )     /*   "     "     "     "       "       */
 c1=left(c, 1)                                  /*C1  is used for faster comparing.    */
 parse pull u;            a=strip(u)            /*obtain the CBLF's choice/pick.       */
 upper a c1  ;           a1=left(a, 1)          /*uppercase the choices, get 1st char. */
 ok=0                                           /*indicate answer isn't  OK  (so far). */
      select                                    /* [↓]  process the CBLF's choice/pick.*/
      when words(u)==0               then say err    'nothing entered.'
      when words(u)>1                then say err    'too many choices: '    u
      when abbrev('QUIT',    a)      then do; say !  'quitting.';   exit;   end
      when abbrev('LIZARD',  a)   |,
           abbrev('ROCK',    a)   |,
           abbrev('PAPER',   a)   |,
           abbrev('VULCAN',  a)   |,
           abbrev('SPOCK',   a,2) |,
           abbrev('SCISSORS',a,2)    then ok=1  /*it's a valid choice for the human.   */
      otherwise                  say err   'you entered a bad choice: '   u
      end   /*select*/
 if \ok          then iterate                   /*answer ¬OK?  Then get another choice.*/
 @.a1= @.a1 + 1                                 /*keep a history of the CBLF's choices.*/
 say ! 'computer chose: '  c
 if a1==c1  then say !  'draw.'                 /*Oh rats!  The contest ended up a draw*/
            else do who=1  for 2                /*either the computer or the CBLF won. */
                 if who==2  then parse value  a1 c1   with   c1 a1
                      do j=1  for win                                  /*see who won.  */
                      if $.a1 \== word(t.c1, j)  then iterate          /*not this 'un. */
                      say whom.who  $.c1  word(b.c1, j)  $.a1          /*notify winner.*/
                      leave                                            /*leave  J loop.*/
                      end   /*j*/
                 end        /*who*/
 end   /*forever*/                              /*stick a fork in it,  we're all done. */</lang>
output   is similar to the 1st REXX version.


Ring

<lang ring>

  1. Project : Rock-paper-scissors

see " welcome to the game of rock-paper-scissors. each player guesses one of these three, and reveals it at the same time. rock blunts scissors, which cut paper, which wraps stone. if both players choose the same, it is a draw! when you've had enough, choose q. " g = ["rock","paper","scissors"] total=0 draw=0 pwin=0 cwin=0 see "what is your move (press r, p, or s)?" while true

       c=random(2)+1
       give q  
       gs = floor((substr("rpsq",lower(q))))
       if gs>3 or gs<1
          summarise()
          exit
       ok
       total = total + 1
       see"you chose " + g[gs] + " and i chose " + g[c] + nl
       temp = gs-c
       if temp = 0
          see ". it's a draw"
          draw = draw + 1
       ok
       if temp = 1 or temp = -2
          see ". you win!"
          pwin = pwin + 1
       ok
       if temp = (-1) or temp = 2
           see ". i win!"
           cwin = cwin + 1
       ok

end </lang> Output:

welcome to the game of rock-paper-scissors.
each player guesses one of these three, and reveals it at the same time.
rock blunts scissors, which cut paper, which wraps stone.
if both players choose the same, it is a draw!
when you've had enough, choose q.

what is your move (press r, p, or s)?
r
you chose rock and i chose rock
. it's a draw
p
you chose paper and i chose paper
. it's a draw
s
you chose scissors and i chose rock
. i win!
R
you chose rock and i chose paper
. i win!
P
you chose paper and i chose paper
. it's a draw
S
you chose scissors and i chose paper
. you win!
q
you won 1, and i won 2. there were 3 draws
thanks for playing!

Ruby

<lang ruby>class RockPaperScissorsGame

 CHOICES = %w[rock paper scissors quit]
 BEATS = {
   'rock'     => 'paper',
   'paper'    => 'scissors',
   'scissors' => 'rock',
 }
 
 def initialize()
   @plays = {
     'rock'     => 1,
     'paper'    => 1,
     'scissors' => 1,
   }
   @score = [0, 0, 0]          # [0]:Human wins, [1]:Computer wins, [2]:draw
   
   play
 end
 
 def humanPlay
   loop do
     print "\nYour choice: #{CHOICES}? "
     answer = STDIN.gets.strip.downcase
     next if answer.empty?
     idx = CHOICES.find_index {|choice| choice.match(/^#{answer}/)}
     return CHOICES[idx] if idx
     puts "invalid answer, try again"
   end
 end
 
 def computerPlay
   total = @plays.values.reduce(:+)
   r = rand(total) + 1
   sum = 0
   CHOICES.each do |choice|
     sum += @plays[choice]
     return BEATS[choice] if r <= sum
   end
 end
 
 def play
   loop do
     h = humanPlay
     break if h == "quit"
     c = computerPlay
     print "H: #{h}, C: #{c} => "
     
     # only update the human player's history after the computer has chosen
     @plays[h] += 1
     
     if h == c
       puts "draw"
       @score[2] += 1
     elsif h == BEATS[c]
       puts "Human wins"
       @score[0] += 1
     else
       puts "Computer wins"
       @score[1] += 1
     end
     puts "score: human=%d, computer=%d, draw=%d" % [*@score]
   end
   @plays.each_key{|k| @plays[k] -= 1}
   puts "\nhumans chose #{@plays}"
 end

end

RockPaperScissorsGame.new</lang>

sample game where human always chooses rock:

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: rock => draw
score: human=0, computer=0, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: scissors => Human wins
score: human=1, computer=0, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=1, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=2, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=3, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=4, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=5, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=6, draw=1

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: rock => draw
score: human=1, computer=6, draw=2

Your choice: ["rock", "paper", "scissors", "quit"]? r
H: rock, C: paper => Computer wins
score: human=1, computer=7, draw=2

Your choice: ["rock", "paper", "scissors", "quit"]? q

humans chose {"rock"=>10, "paper"=>0, "scissors"=>0}

Run BASIC

<lang runbasic>pri$ = "RSPR" rps$ = "Rock,Paper,Sissors" [loop] button #r, "Rock", [r] button #p, "Paper", [p] button #s, "Scissors",[s] button #q, "Quit", [q] wait [r] y = 1 :goto [me] [p] y = 2 :goto [me] [s] y = 3 [me] cls y$ = word$(rps$,y,",") m = int((rnd(0) * 2) + 1) m$ = word$(rps$,m,",") print chr$(10);"You Chose:";y$;" I chose:";m$ yp = instr(pri$,left$(y$,1)) mp = instr(pri$,left$(m$,1)) if yp = 1 and mp = 3 then mp = 0 if mp = 1 and yp = 3 then yp = 0 if yp < mp then print "You win" if yp = mp then print "Tie" if yp > mp then print "I win" goto [loop] wait

[q] cls print "Good Bye! I enjoyed the game" end </lang>

Rust

<lang Rust>extern crate rand;

  1. [macro_use]

extern crate rand_derive;

use std::io; use rand::Rng; use Choice::*;

  1. [derive(PartialEq, Clone, Copy, Rand, Debug)]

enum Choice {

   Rock,
   Paper,
   Scissors,

}

fn beats(c1: Choice, c2: Choice) -> bool {

   (c1 == Rock && c2 == Scissors) || (c1 == Scissors && c2 == Paper) || (c1 == Paper && c2 == Rock)

}

fn ai_move<R: Rng>(rng: &mut R, v: [usize; 3]) -> Choice {

   // weighted random choice, a dynamic version of `rand::distributions::WeightedChoice`
   let rand = rng.gen_range(0, v[0] + v[1] + v[2]);
   if rand < v[0] {
       Paper
   } else if rand < v[0] + v[1] {
       Scissors
   } else {
       Rock
   }

}

fn main() {

   let mut rng = rand::thread_rng();
   println!("Rock, paper, scissors!");
   let mut ai_choice: Choice = rng.gen();
   let mut ucf = [0, 0, 0]; // user choice frequency
   let mut score = [0, 0];
   loop {
       println!("Please input your move: 'r', 'p' or 's'. Type 'q' to quit");
       let mut input = String::new();
       io::stdin()
           .read_line(&mut input)
           .expect("failed to read line");
       let u_choice = match input.to_lowercase().trim() {
           s if s.starts_with('r') => {
               ucf[0] += 1;
               Rock
           }
           s if s.starts_with('p') => {
               ucf[1] += 1;
               Paper
           }
           s if s.starts_with('s') => {
               ucf[2] += 1;
               Scissors
           }
           s if s.starts_with('q') => break,
           _ => {
               println!("Please enter a correct choice!");
               continue;
           }
       };
       println!("You chose {:?}, I chose {:?}.", u_choice, ai_choice);
       if beats(u_choice, ai_choice) {
           score[0] += 1;
           println!("You win!");
       } else if u_choice == ai_choice {
           println!("It's a tie!");
       } else {
           score[1] += 1;
           println!("I win!");
       }
       println!("-Score: You {}, Me {}", score[0], score[1]);
       // only after the 1st iteration the AI knows the stats and can make
       // its weighted random move
       ai_choice = ai_move(&mut rng, ucf);
   }
   println!("Thank you for the game!");

}</lang>

Scala

You can invoke this game with an arbitrary number of weapons: <lang Scala>object RockPaperScissors extends App {

 import scala.collection.mutable.LinkedHashMap
 def play(beats: LinkedHashMap[Symbol,Set[Symbol]], played: scala.collection.Map[Symbol,Int]) {
   val h = readLine(s"""Your move (${beats.keys mkString ", "}): """) match {
     case null => println; return
     case "" => return
     case s => Symbol(s)
   }
   beats get h match {
     case Some(losers) =>
       def weighted(todo: Iterator[(Symbol,Int)], rand: Int, accum: Int = 0): Symbol = todo.next match {
         case (s, i) if rand <= (accum + i) => s
         case (_, i) => weighted(todo, rand, accum + i)
       }
       val c = weighted(played.toIterator, 1 + scala.util.Random.nextInt(played.values.sum)) match {
         // choose an opponent that would beat the player's anticipated move
         case h => beats.find{case (s, l) => l contains h}.getOrElse(beats.head)._1
       }
       print(s"  My move: $c\n  ")
       c match {
         case c if losers contains c => println("You won")
         case c if beats(c) contains h => println("You lost")
         case _ => println("We drew") // or underspecified
       }
     case x => println("  Unknown weapon, try again.")
   }
   play(beats, played get h match {
     case None => played
     case Some(count) => played.updated(h, count + 1)
   })
 }
 def play(beats: LinkedHashMap[Symbol,Set[Symbol]]): Unit =
     play(beats, beats.mapValues(_ => 1)) // init with uniform probabilities
 play(LinkedHashMap(
   'rock -> Set('lizard, 'scissors),
   'paper -> Set('rock, 'spock),
   'scissors -> Set('paper, 'lizard),
   'lizard -> Set('spock, 'paper),
   'spock -> Set('scissors, 'rock)
 ))

}</lang>

Output:
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): paper
  My move: 'paper
  We drew
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): scissors
  My move: 'paper
  You won
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'scissors
  You won
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'rock
  We drew
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'paper
  You lost
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'rock
  We drew
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'paper
  You lost
Your move ('rock, 'paper, 'scissors, 'lizard, 'spock): rock
  My move: 'paper
  You lost

Here's another code: (I refactored the above code, it is more functional, more testable ) <lang Scala>object RockPaperScissors extends App {

   def beats = Map(
       'rock -> Set('lizard, 'scissors),
       'paper -> Set('rock, 'spock),
       'scissors -> Set('paper, 'lizard),
       'lizard -> Set('spock, 'paper),
       'spock -> Set('scissors, 'rock)
   )
   // init with uniform probabilities
   def initPlayed = beats.mapValues(_ => 1)
   def input = Symbol(readLine(s"""Your move (${beats.keys mkString ", "}): """))
   def random(max: Int) = scala.util.Random.nextInt(max)
   def display(text: String) = print(text)
   def weighted(todo: Iterator[(Symbol,Int)], rand: Int, accum: Int = 0): Symbol = todo.next match {
       case (s, i) if rand <= (accum + i) => s
       case (_, i) => weighted(todo, rand, accum + i)
   }
   def calcMyMove(random: Int => Int, played: Map[Symbol,Int]) = {
       weighted(played.toIterator, 1 + random(played.values.sum)) match {
       // choose an opponent that would beat the player's anticipated move
           case h => beats.find{case (s, l) => l contains h}.getOrElse(beats.head)._1
       }
   }
   case class Result(text: String, won: Int, lost: Int, drew: Int) {
       override def toString = s"$text. Won: $won, Lost: $lost, Drew: $drew"
   }
   def getResult(userWeapon: Symbol, myMove: Symbol, result: Result) = {
       if (beats(userWeapon) contains myMove)
           result.copy(text = "You won", won = result.won + 1)
       else if (beats(myMove) contains userWeapon)
           result.copy(text = "You lost", lost = result.lost + 1)
       else result.copy(text = "We drew", drew = result.drew + 1)
    }
   def play(input: => Symbol, display: String => Unit, random: Int => Int)
       (played: Map[Symbol,Int], result: Result): Result = {
       val userWeapon = input
       if (userWeapon != Symbol("")) {
           val newResult = if (beats contains userWeapon) {
               val myMove = calcMyMove(random, played)
               display(s"  My move: $myMove\n  ")
               getResult(userWeapon, myMove, result)
           } else {
               result.copy(text = "  Unknown weapon, try again")
           }
           display(newResult + "\n")
           play(input, display, random)(played get userWeapon match {
               case None => played
               case Some(count) => played.updated(userWeapon, count + 1)
           }, newResult)
       } else result
   }
   override def main(args: Array[String]): Unit =
       play(input, display, random)(initPlayed, Result("Start", 0, 0, 0))

}</lang>

Output:
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): rock
  My move: 'rock
  We drew. Won: 0, Lost: 0, Drew: 1
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): spock
  My move: 'spock
  We drew. Won: 0, Lost: 0, Drew: 2
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): lizard
  My move: 'spock
  You won. Won: 1, Lost: 0, Drew: 2
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): scissors
  My move: 'spock
  You lost. Won: 1, Lost: 1, Drew: 2
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): scissors
  My move: 'spock
  You lost. Won: 1, Lost: 2, Drew: 2
Your move ('spock, 'rock, 'lizard, 'paper, 'scissors): spock
  My move: 'rock
  You won. Won: 2, Lost: 2, Drew: 2

Seed7

The program reads the possible commands (1, 2, 3, q) as single keypresses from the KEYBOARD with getc. It is also possible to quit the program with q.


This example is incorrect. Please fix the code and remove this message.

Details: This example does not seem to use the weighted average AI from the task description.

<lang seed7>$ include "seed7_05.s7i"; $ include "keybd.s7i";

const array string: rockPaperScissors is [] ("Rock", "Paper", "Scissors");

const proc: main is func

 local
   var char: command is ' ';
   var integer: user is 0;
   var integer: comp is 0;
 begin
   writeln("Hello, Welcome to rock-paper-scissors");
   repeat
     write("Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit ");
     flush(OUT);
     repeat
       command := lower(getc(KEYBOARD));
     until command in {'1', '2', '3', 'q'};
     writeln(command);
     if command <> 'q' then
       user := integer parse str(command);
       comp := rand(1, 3);
       writeln("You Played: " <& rockPaperScissors[user]);
       writeln("Computer Played: " <& rockPaperScissors[comp]);
       if comp = user then
         writeln("You Tied");
       elsif succ(comp) = user or user + 2 = comp then
         writeln("Yay, You Won!");
       else
         writeln("Sorry, You Lost!");
       end if;
     end if;
   until command = 'q';
   writeln("Goodbye! Thanks for playing!");
 end func;</lang>

Sample run:

Hello, Welcome to rock-paper-scissors
Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit 1
You Played: Rock
Computer Played: Scissors
Yay, You Won!
Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit 2
You Played: Paper
Computer Played: Scissors
Sorry, You Lost!
Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit 3
You Played: Scissors
Computer Played: Paper
Yay, You Won!
Please type in 1 for Rock, 2 for Paper, 3 for Scissors, q to quit q
Goodbye! Thanks for playing!

Sidef

<lang ruby>const rps = %w(r p s)

const msg = [

   "Rock breaks scissors",
   "Paper covers rock",
   "Scissors cut paper",

]

say <<"EOT" \n>> Rock Paper Scissors <<\n

    • Enter 'r', 'p', or 's' as your play.
    • Enter 'q' to exit the game.
    • Running score shown as <your wins>:<my wins>

EOT

var plays = 0 var aScore = 0 var pScore = 0 var pcf = [0,0,0] # pcf = player choice frequency var aChoice = pick(0..2) # ai choice for first play is completely random

loop {

   var pi = Sys.scanln("Play: ")
   pi == 'q' && break
   var pChoice = rps.index(pi)
   if (pChoice == -1) {
       STDERR.print("Invalid input!\n")
       next
   }
   ++pcf[pChoice]
   ++plays
   # show result of play
   ">> My play: %-8s".printf(rps[aChoice])
   given ((aChoice - pChoice + 3) % 3) {
       when (0) { say "Tie." }
       when (1) { "%-*s %s".printlnf(30, msg[aChoice], 'My point');   aScore++ }
       when (2) { "%-*s %s".printlnf(30, msg[pChoice], 'Your point'); pScore++ }
   }
   # show score
   "%-6s".printf("%d:%d" % (pScore, aScore))
   # compute ai choice for next play
   given (plays.rand.int) { |rn|
       case (rn < pcf[0])        { aChoice = 1 }
       case (pcf[0]+pcf[1] > rn) { aChoice = 2 }
       default                   { aChoice = 0 }
   }

}</lang>

Sample run:

>> Rock Paper Scissors <<

** Enter 'r', 'p', or 's' as your play.
** Enter 'q' to exit the game.
** Running score shown as <your wins>:<my wins>

Play: r
>> My play: s       Rock breaks scissors           Your point
1:0   Play: p
>> My play: p       Tie.
1:0   Play: r
>> My play: s       Rock breaks scissors           Your point
2:0   Play: s
>> My play: p       Scissors cut paper             Your point
3:0   Play: r
>> My play: p       Paper covers rock              My point
3:1   Play: p
>> My play: r       Paper covers rock              Your point
4:1   Play: q


SuperCollider

// play it in the REPL, evaluating line by line

a = RockPaperScissors.new;
a.next(Scissors);
a.next(Scissors);
a.next(Scissors);
a.next(Paper);

An implementation using classes

Rock {

	*play { |other|
		^other.rock + this + "against" + other
	}

	*rock {
		^"tie"
	}

	*paper {
		^"loses"
	}

	*scissors {
		^"wins"
	}

	*losesAgainst {
		^Paper
	}

}

Paper {

	*play { |other|
		^other.paper + this + "against" + other
	}

	*paper {
		^"tie"
	}

	*scissors {
		^"loses"
	}

	*rock {
		^"wins"
	}

	*losesAgainst {
		^Scissors
	}

}

Scissors {

	*play { |other|
		^other.scissors + this + "against" + other
	}

	*scissors {
		^"tie"
	}

	*rock {
		^"loses"
	}

	*paper {
		^"wins"
	}

	*losesAgainst {
		^Rock
	}

}

RockPaperScissors {
	var opponentMoves;

	*new {
		^super.new.init
	}

	init {
		opponentMoves = Bag.new;
	}

	findBestMatch {
		var typicalMove = opponentMoves.wchoose;
		if(typicalMove.isNil) { ^[Rock, Paper, Scissors].choose };
		^typicalMove.losesAgainst
	}

	next { |otherMove|
		var myMove = this.findBestMatch;
		opponentMoves.add(otherMove);
		^play(otherMove, myMove)
	}

}

Swift

<lang Swift>enum Choice: CaseIterable {

 case rock
 case paper
 case scissors
 case lizard
 case spock

}

extension Choice {

 var weaknesses: Set<Choice> {
   switch self {
     case .rock:
       return [.paper, .spock]
     case .paper:
       return [.scissors, .lizard]
     case .scissors:
       return [.rock, .spock]
     case .lizard:
       return [.rock, .scissors]
     case .spock:
       return [.paper, .lizard]
   }
 }

}

struct Game {

 private(set) var history: [(Choice, Choice)] = []
 private(set) var p1Score: Int = 0
 private(set) var p2Score: Int = 0
 mutating func play(_ p1Choice: Choice, against p2Choice: Choice) {
   history.append((p1Choice, p2Choice))
   if p2Choice.weaknesses.contains(p1Choice) {
     p1Score += 1
   } else if p1Choice.weaknesses.contains(p2Choice) {
     p2Score += 1
   }
 }

}

func aiChoice(for game: Game) -> Choice {

 if let weightedWeekness = game.history.flatMap({ $0.0.weaknesses }).randomElement() {
   return weightedWeekness
 } else {
   // If history is empty, return random Choice
   return Choice.allCases.randomElement()!
 }

}

var game = Game() print("Type your choice to play a round, or 'q' to quit") loop: while true {

 let choice: Choice
 switch readLine().map({ $0.lowercased() }) {
   case "r", "rock":
     choice = .rock
   case "p", "paper":
     choice = .paper
   case "scissors":
     choice = .scissors
   case "l", "lizard":
     choice = .lizard
   case "spock":
     choice = .spock
   case "q", "quit", "exit":
     break loop
   case "s":
     print("Do you mean Spock, or scissors?")
     continue
   default: 
     print("Unknown choice. Type 'q' to quit")
     continue
 }
 let p2Choice = aiChoice(for: game)
 print("You played \(choice) against \(p2Choice)")
 game.play(choice, against: p2Choice)
 print("Current score: \(game.p1Score) : \(game.p2Score)")

}</lang> Sample run:

Type your choice to play a round, or 'q' to quit
r
You played rock against paper
Current score: 0 : 1
Paper
You played paper against paper
Current score: 0 : 1
spock
You played spock against lizard
Current score: 0 : 2
lizard
You played lizard against paper
Current score: 1 : 2
q

Tcl

<lang tcl>package require Tcl 8.5

      1. Choices are represented by integers, which are indices into this list:
      2. Rock, Paper, Scissors
      3. Normally, idiomatic Tcl code uses names for these sorts of things, but it
      4. turns out that using integers simplifies the move-comparison logic.
  1. How to ask for a move from the human player

proc getHumanMove {} {

   while 1 {

puts -nonewline "Your move? \[R\]ock, \[P\]aper, \[S\]cissors: " flush stdout gets stdin line if {[eof stdin]} { puts "\nBye!" exit } set len [string length $line] foreach play {0 1 2} name {"rock" "paper" "scissors"} { # Do a prefix comparison if {$len && [string equal -nocase -length $len $line $name]} { return $play } } puts "Sorry, I don't understand that. Try again please."

   }

}

  1. How to ask for a move from the machine player

proc getMachineMove {} {

   global states
   set choice [expr {int(rand() * [::tcl::mathop::+ {*}$states 3])}]
   foreach play {1 2 0} count $states {

if {[incr sum [expr {$count+1}]] > $choice} { puts "I play \"[lindex {Rock Paper Scissors} $play]\"" return $play }

   }

}

  1. Initialize some state variables

set states {0 0 0} set humanWins 0 set machineWins 0

  1. The main game loop

while 1 {

   # Get the moves for this round
   set machineMove [getMachineMove]
   set humanMove [getHumanMove]
   # Report on what happened
   if {$humanMove == $machineMove} {

puts "A draw!"

   } elseif {($humanMove+1)%3 == $machineMove} {

puts "I win!" incr machineWins

   } else {

puts "You win!" incr humanWins

   }
   puts "Cumulative scores: $humanWins to you, $machineWins to me"
   # Update the state of how the human has played in the past
   lset states $humanMove [expr {[lindex $states $humanMove] + 1}]

}</lang> Sample run:

Your move? [R]ock, [P]aper, [S]cissors: rock
I play "Scissors"
You win!
Cumulative scores: 1 to you, 0 to me
Your move? [R]ock, [P]aper, [S]cissors: r
I play "Paper"
I win!
Cumulative scores: 1 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: s
I play "Paper"
You win!
Cumulative scores: 2 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: sciss
I play "Paper"
You win!
Cumulative scores: 3 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: p
I play "Paper"
A draw!
Cumulative scores: 3 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: zaphod beeblebrox
Sorry, I don't understand that. Try again please.
Your move? [R]ock, [P]aper, [S]cissors: r
I play "Scissors"
You win!
Cumulative scores: 4 to you, 1 to me
Your move? [R]ock, [P]aper, [S]cissors: ^D
Bye!

TorqueScript

Rock Paper Scissors in TorqueScript:

<lang TorqueScript> while(isobject(RockPaperScissors)) RockPaperScissors.delete();

new scriptObject(RockPaperScissors);

function RockPaperScissors::startGame(%this) { %this.idle = true; echo("Starting rock paper scissors, please type choose(\"choice\"); to proceed!"); }

function RockPaperScissors::endGame(%this) { %this.idle = true; }

function RockPaperScissors::main(%this) { %this.idle = 0;

if(getRandom(1,2) == 1) { %result = %this.getChoiceByUserFrequency(); } else { %c[0] = "rock"; %c[1] = "paper"; %c[2] = "scissors";

%result = %c[getRandom(0,2)]; }

%userChoice = %this.current;

%winner = thisVSthat(%userChoice,%result);

if(%winner == 0) { echo("You both chose "@%userChoice@", tie!"); } else if(%winner == 1) { echo("You chose "@%userChoice@" computer chose "@%result@", you win!"); } else if(%winner == 2) { echo("You chose "@%userChoice@" computer chose "@%result@", you lose!"); }

%this.idle = true; }

function RockPaperScissors::getChoiceByUserFrequency(%this) { %weakness["rock"] = "paper"; %weakness["paper"] = "Scissors"; %weakness["scissors"] = "rock";

%a[0] = %this.choice["rock"]; %a[1] = %this.choice["paper"]; %a[2] = %this.choice["Scissors"];

%b[0] = "rock"; %b[1] = "paper"; %b[2] = "scissors";

for(%i=0;%i<3;%i++) { %curr = %a[%i];

if(%temp $= "") { %temp = %curr; %tempi = %i; } else if(%curr > %temp) { %temp = %curr; %tempi = %i; } }

return %weakness[%b[%tempi]]; }

function choose(%this) { %rps = rockPaperScissors;

if(!%rps.idle) { return 0; } else if(%this !$= "rock" && %this !$= "paper" && %this !$= "scissors") { return 0; }

%rps.choice[%this]++; %rps.current = %this; %rps.main();

return %this; }

function thisVSthat(%this,%that) { if(%this !$= "rock" && %this !$= "paper" && %this !$= "scissors") { return 0; } else if(%that !$= "rock" && %that !$= "paper" && %that !$= "scissors") { return 0; }

%weakness["rock"] = "paper"; %weakness["paper"] = "Scissors"; %weakness["scissors"] = "rock";

if(%weakness[%this] $= %that) { %result = 2; } else if(%weakness[%that] $= %this) { %result = 1; } else %result = 0;

return %result; } </lang>

To begin do:

<lang TorqueScript> RockPaperScissors.startGame(); </lang>

Choose and play!

<lang TorqueScript> choose("Rock"); </lang>

=> You chose rock computer chose paper, you lose!

TI-83 BASIC

<lang ti83b>PROGRAM:RPS

{0,0,0}→L1
{0,0,0}→L2
Lbl ST
Disp "R/P/S"
Disp "1/2/3"
Lbl EC
Input A
If A>3 or A<1
Then
Goto NO
End
randInt(1,3+L1(1)+L1(2)+L1(3)→C
If C≤1+L1(1)
Then
2→B
Goto NS
End
If C>2+L1(2)
Then
1→B
Else
3→B
End
Lbl NS
L1(A)+1→L1(A)
If A=B
Then
Disp "TIE GAME"
L2(3)+1→L2(3)
Goto TG
End
If (A=1 and B=2) or (A=2 and B=3) or (A=3 and B=1)
Then
Disp "I WIN"
L2(1)+1→L2(1)
Else
Disp "YOU WIN"
L2(2)+1→L2(2)
End
Lbl TG
Disp "PLAY AGAIN?"
Input Str1
If Str1="YES"
Then
ClrHome
Goto ST
Else
Goto EN
End
Lbl NO
ClrHome
Pause "PICK 1,2, or 3"
ClrHome
Goto EC
Lbl EN
ClrHome
Disp "I WON:"
Disp L2(1)
Disp "YOU WON:"
Disp L2(2)
Disp "WE TIED:"
Disp L2(3)
Disp "BYE"

</lang>

uBasic/4tH

This implementation uses a 6-bits binary scheme, where the lower three bits represent the choice of the user and the higher three bits the choice of the computer:


This example is incorrect. Please fix the code and remove this message.

Details: This example does not seem to use the weighted average AI from the task description.

<lang> 20 LET P=0: LET Q=0: LET Z=0

30 INPUT "Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? ", A
40 IF A>3 THEN GOTO 400
50 IF A=3 THEN LET A=4
60 IF A<1 THEN GOTO 400
70 C=RND(3) : LET D=4: FOR B=1 TO C+1 : LET D = D+D : NEXT : GOTO (A+D)*10
90 Z=Z+1 : PRINT "We both chose 'rock'. It's a draw." : GOTO 30

100 P=P+1 : PRINT "You chose 'paper', I chose 'rock'. You win.." : GOTO 30 120 Q=Q+1 : PRINT "You chose 'scissors', I chose 'rock'. I win!" : GOTO 30 170 Q=Q+1 : PRINT "You chose 'rock', I chose 'paper'. I win!" : GOTO 30 180 Z=Z+1 : PRINT "We both chose 'paper'. It's a draw." : GOTO 30 200 P=P+1 : PRINT "You chose 'scissors', I chose 'paper'. You win.." : GOTO 30 330 P=P+1 : PRINT "You chose 'rock', I chose 'scissors'. You win.." : GOTO 30 340 Q=Q+1 : PRINT "You chose 'paper', I chose 'scissors'. I win!" : GOTO 30 360 Z=Z+1 : PRINT "We both chose 'scissors'. It's a draw." : GOTO 30 400 PRINT "There were ";Z;" draws. I lost ";P;" times, you lost ";Q;" times." : END</lang>

A sample game:

Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 1
You chose 'rock', I chose 'paper'. I win!
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 2
You chose 'paper', I chose 'scissors'. I win!
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 3
You chose 'scissors', I chose 'paper'. You win..
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 1
You chose 'rock', I chose 'paper'. I win!
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 2
We both chose 'paper'. It's a draw.
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 3
You chose 'scissors', I chose 'rock'. I win!
Rock, paper, or scissors (1 = rock, 2 = paper, 3 = scissors)? 4
There were 1 draws. I lost 1 times, you lost 4 times.

UNIX Shell

Works with: Bourne Again Shell version 4

<lang bash>#!/bin/bash choices=(rock paper scissors)

  1. comparison function, works like Perl
  2. winner x y = 2 if y beats x, 1 if x beats 1, 0 if it's a tie

winner() {

 local left="$1" right="$2"
 echo $(( (3 + left - right) % 3 ))

}


human_counts=(1 1 1) human_count=3 computer_counts=(0 0 0) games=0 human=0 computer=0

PS3="What do you throw? " while true; do

 select choice in rock paper scissors quit; do
   if [ -z "$choice" ]; then choice="$REPLY"; fi
   if [ "$choice" = "quit" ]; then
     break 2
   fi
   for (( h=0; h<${#choices[@]}; ++h )); do
     if [ "${choices[h]}" = "$choice" ]; then
       break
     fi
   done
   if (( h < 3 )); then
     break
   fi
   echo "Unrecognized choice.  Try again!"
 done
 let n=RANDOM%human_count
 for (( c=0; c<${#human_counts[@]}; ++c )); do
   let n-=${human_counts[c]}
   if (( n < 0 )); then
      break
   fi
 done
 let computer_counts[c]+=1
 echo 
 echo "You chose ${choices[h]^^}"
 echo "I chose ${choices[c]^^}"
 w="$(winner "$c" "$h")"
 case "$w" in
    2) echo "YOU WIN!"; let human+=1;;
    0) echo "TIE!";;
    1) echo "I WIN!"; let computer+=1;;
    *) echo "winner returned weird result '$w'";;
 esac
 echo
 let games+=1
 (( human_counts[(h+1)%3]+=1, human_count+=1 ))

done

echo echo "We played $games games. You won $human, and I won $computer." for (( i=0; i<3; ++i )); do

 echo "You picked ${choices[i]} $(( human_counts[ (i+1)%3 ] - 1 )) times."
 echo "I picked ${choices[i]} $(( computer_counts[i] )) times."

done</lang>

Wee Basic

Due to how the code works, any key has to be entered for the computer's choice to be generated. <lang Wee Basic>let entered=0 let keycode=0 let rcounter=1 print 1 "Enter R for rock, P for paper, or S for scissors. (not case sensitive)" while entered=0 input human$ if human=$="r" let human$="rock" let entered=1 elseif human=$="R" let human$="rock" let entered=1 elseif human=$="p" let human$="paper" let entered=1 elseif human=$="P" let human$="paper" let entered=1 elseif human=$="s" let human$="scissors" let entered=1 elseif human=$="S" let human$="scissors" let entered=1 elseif entered=0 print 1 "That choice is invalid." endif wend print 1 "Press any key so the computer can make its choice." while keycode=0 let rcounter=rcounter+1 let keycode=key() if rcounter=4 let rcounter=1 endif wend if rcounter=1 let cpu$="rock" elseif rcounter=2 let cpu$="paper" elseif rcounter=3 let cpu$="scissors" endif print 1 "You chose"+human$+"." print 1 "The computer chose"+cpu$+"." if human$=cpu$ print 1 "You tied." endif if human$="rock" if cpu$="paper" print 1 "Paper covers rock, so you lose." endif if cpu$="scissors" print 1 "Rock blunts scissors, so you win." endif endif if human$="paper" if cpu$="rock" print 1 "Paper covers rock, so you win." endif if cpu$="scissors" print 1 "Scissors cut paper, so you lose." endif endif if human$="scissors" if cpu$="rock" print 1 "Rock blunts scissors, so you lose." endif if cpu$="paper" print 1 "Scissors cut paper, so you win." endif endif end</lang>

Yabasic

<lang Yabasic>REM Yabasic 2.763 version

WINNER = 1 : ACTION = 2 : LOSSER = 3 dim word$(10, 3)

for n = 0 to 9

   read word$(n, WINNER), word$(n, ACTION), word$(n, LOSSER)

next n

repeat

   clear screen
   computerChoice$ = word$(ran(10), WINNER)
   print "'Rock, Paper, Scissors, Lizard, Spock!' rules are:\n"
   for n = 0 to 9
       SimonSay(n)
   next n
   print "\nType your choice letter:"
   print "(R)ock, (P)aper, (S)cissors, (L)izard, Spoc(K), (Q)uit\n"
   k$ = upper$(inkey$)
   if k$ = "Q" break
   switch k$
       case "R": humanChoice$ = "Rock" : break
       case "P": humanChoice$ = "Paper" : break
       case "S": humanChoice$ = "Scissors" : break
       case "L": humanChoice$ = "Lizard" : break
       case "K": humanChoice$ = "Spock" : break    
   end switch
   print "Player chose ", humanChoice$, " and Computer chose ", computerChoice$
   for n = 0 to 9
       if word$(n, WINNER) = humanChoice$ and word$(n, LOSSER) = computerChoice$ then
           SimonSay(n)
           print "Winner was Player"
           wp = wp + 1
           break
       elseif word$(n, WINNER) = computerChoice$ and word$(n, LOSSER) = humanChoice$ then
           SimonSay(n)
           print "Winner was Computer"
           wc = wc + 1
           break
       end if    
   next n
   if n = 10 then
       print "Ouch!"
   end if
   punctuation()
   print "\nPress any key to continue"
   inkey$

until(k$ = "Q")

punctuation() if wp > wc then

   print "Player win"

elseif wc > wp then

   print "Computer win"

else

   print "Tie"

end if

end

sub SimonSay(n)

   print word$(n, WINNER), " ", word$(n, ACTION), " ", word$(n, LOSSER)

end sub

sub punctuation()

   print "\nPlayer = ", wp, "\tComputer = ", wc, "\n"

end sub

data "Scissors","cuts","Paper" data "Paper","covers","Rock" data "Rock","crushes","Lizard" data "Lizard","poisons","Spock" data "Spock","smashes","Scissors" data "Scissors","decapites","Lizard" data "Lizard","eats","Paper" data "Paper","disproves","Spock" data "Spock","vaporizes","Rock" data "Rock","blunts","Scissors"</lang>