Launch rocket with countdown and acceleration in stdout

From Rosetta Code
Revision as of 14:03, 7 July 2021 by rosettacode>Gerard Schildberger (added whitespace.)
Launch rocket with countdown and acceleration in stdout is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.
Task

Simulate the countdown of a rocket launch from   5   down to   0   seconds,   and then display the moving, accelerating rocket on the standard output device as a simple ASCII art animation.

8080 Assembly

This program runs under CP/M. It assumes a terminal that understands the ASCII CR, LF, and FF control codes (in practice this will be all of them). If your machine has blinkenlights (e.g. an Altair 8800), the top half of the address bus will additionally show a countdown going from 5 to 0 lights.

The 8080 is assumed to be clocked at 2 Mhz, which was the rated maximum for the earlier chips. If you overclock your Altair, or run this program on a later Z80-based machine, the countdown will go faster. In a non-cycle-accurate emulator, the program will run in an instant. In SIMH, the command d clock 2000 might help.

<lang 8080asm> org 100h lxi d,rocket ; Clear screen and print rocket mvi c,9 call 5 mvi a,0F8h ; Five lights lxi h,number cdwn: lxi d,count ; Print countdown call sout call sec ; Wait a second dcr m ; Decrease number add a ; Turn off a light jnz cdwn ; Again (if not zero yet) lxi d,flame ; Print flame call sout mvi c,24 ; Lines lxi h,20000 ; Liftoff timer lift: lxi d,newln call sout call waithl lxi d,-800 dad d dcr c jnz lift ret sout: push psw ; Print string [DE] preserving registers push b push h mvi c,9 call 5 jmp rsto ;;; Busy wait counting down HL. ;;; 52 + 24*HL cycles = 26 + 12*HL nanoseconds waithl: push psw ; 11 cycles push h ; 11 cycles spin: dcx h ; 5 cycles ---- mov a,h ; 5 cycles ora l ; 4 cycles loop jnz spin ; 10 cycles ---- pop h ; 10 cycles pop psw ; 10 cycles ret ; 10 cycles ;;; Busy wait approximately one second (assuming 2Mhz clock) ;;; Pattern in A on address bus (will appear on blinkenlights ;;; if there are any). sec: push psw push b push h mov b,a ; Set up for pattern lxi h,25000 ; 25.000 * 80 = 2.000.000 cycles ~= 1 sec swait: ldax b ; 56 cycles, and hold pattern on blinkenlights ldax b  ; ... ldax b ldax b ldax b ldax b ldax b ldax b dcx h ; 5 cycles mov a,h ; 5 cycles ora l ; 4 cycles jnz swait ; 10 cycles rsto: pop h pop b pop psw ret ;;; Rocket rocket: db 12, 10,10,10,10,10, 10,10,10,10,10 db ' |',13,10 db ' / ',92,13,10 db ' / _ ',92,13,10 db ' |.o ',39,'.|',13,10 db ' |',39,'._.',39,'|',13,10 db ' | |',13,10 db ' ,',39,'| | |`.',13,10 db ' / | | | ',92,13,10 db ' |,-',39,'--|--',39,'-.|' ,13,10,'$' flame: db ' ******* ',13,10 db ' .*****.',13,10 db ' .***.',13,10 db ' .*.',13,10 db ' .',13,10,'$' count: db ' _____ ' number: db '5 _____',13,'$' newln: db 13,10,'$'</lang>

FreeBASIC

<lang freebasic>#define sky 32 dim as string rocket(1 to 7) = { " ^",_

                                "   / " + chr(92),_
                                "  |   |",_
                                "  | H |",_
                                "  |   |",_
                                " /|/ \|" + chr(92),_
                                "/_||.||_" + chr(92) }

dim as double h = 0, dhdt = 0, d2hdt2 = 0.3, t, countdown = 5, dt dim as integer ih, j, cut, lines cls while countdown > 0

   t = timer
   print countdown,
   while timer < t + 1
   wend
   countdown -= 1

wend cls

while h < sky

   lines = 0
   t = timer
   ih = int(h)
   for j = 1 to sky - 7 - h
       lines += 1
       print
   next j
   if ih < sky - 7 then cut = 6 else cut = sky - ih - 1
   for j = 7-cut to 7
       lines += 1
       print rocket(j)
   next j
   for j = sky-ih+1 to sky
       lines += 1
       print "   ***   "
   next j
   if lines < sky then print "   ***"
   print "-------------------"
   h += dhdt * dt
   dhdt += d2hdt2 * dt
   while t + 1./30 > timer
   wend
   cls
   dt = timer - t

wend</lang>

Go

Translation of: Rust


...though my rocket is a bit fancier :) <lang go>package main

import (

   "fmt"
   "time"

)

const rocket = `

   /\
  (  )
  (  )
 /|/\|\
/_||||_\

`

func printRocket(above int) {

   fmt.Print(rocket)
   for i := 1; i <= above; i++ {
       fmt.Println("    ||")
   }

}

func cls() {

   fmt.Print("\x1B[2J")

}

func main() {

   // counting
   for n := 5; n >= 1; n-- {
       cls()
       fmt.Printf("%d =>\n", n)
       printRocket(0)
       time.Sleep(time.Second)
   }
   // ignition
   cls()
   fmt.Println("Liftoff !")
   printRocket(1)
   time.Sleep(time.Second)
   // liftoff
   ms := time.Duration(1000)
   for n := 2; n < 100; n++ {
       cls()
       printRocket(n)
       time.Sleep(ms * time.Millisecond)
       if ms >= 40 {
           ms -= 40
       } else {
           ms = 0
       }
   }

}</lang>

Julia

<lang julia>rocket() = println(" /..\\\n |==|\n | |\n | |\n",

   "        |  |\n       /____\\\n       |    |\n       |SATU|\n       |    |\n",
   "       |    |\n      /| |  |\\\n     / | |  | \\\n    /__|_|__|__\\\n       /_\\/_\\\n")

exhaust() = println(" *****") cls() = print("\x1B[2J") curup(n) = print("\e[$(n)A") curdown(n) = print("\e[$(n)B")

function countdown(secs)

   print("Countdown...T minus ")
   for i in secs:-1:1
       print(i, "... ")
       sleep(1)
   end
   print("LIFTOFF!")

end

engineburn(rows) = (println("\n"); for i in 1:rows exhaust(); sleep(0.9^i); end)

testrocket() = (cls(); rocket(); curup(16); countdown(5); curdown(13); engineburn(30))

testrocket()

</lang>

Output:
Countdown...T minus 5... 4... 3...
        /..\
        |==|
        |  |
        |  |
        |  |
       /____\
       |    |
       |SATU|
       |    |
       |    |
      /| |  |\
     / | |  | \
    /__|_|__|__\
       /_\/_\

Nim

Translation of: Julia

Using terminal module from standard library rather the escape codes. <lang Nim>import os, math, terminal

proc rocket() =

 echo "        /..\\\n        |==|\n        |  |\n        |  |\n",
      "        |  |\n       /____\\\n       |    |\n       |SATU|\n       |    |\n",
      "       |    |\n      /| |  |\\\n     / | |  | \\\n    /__|_|__|__\\\n       /_\\/_\\\n"

proc exhaust() =

 echo "       *****"

proc countDown(secs: Natural) =

 stdout.write "Countdown...T minus "
 stdout.flushFile
 for i in countdown(secs, 1):
   stdout.write i, "... "
   stdout.flushFile
   os.sleep(1000)
 stdout.write "LIFTOFF!"
 stdout.flushFile

proc engineBurn(rows: Natural) =

 echo '\n'
 for i in 1..rows:
   exhaust()
   sleep (0.9^i * 1000).toInt

proc testRocket() =

 eraseScreen()
 rocket()
 cursorUp(16)
 countDown(5)
 cursorDown(13)
 engineBurn(30)

testRocket()</lang>

Output:

Same as Julia program output.

Perl

Translation of: Raku

<lang perl>use strict; use warnings; use Time::HiRes qw(sleep);

$SIG{INT} = \&clean_up;

my ($rows,$cols) = split /\s+/, qx/stty size/; my $v = $rows - 9; my $h = int $cols / 2 - 4; my $a = 0; my $i = 0; my $j = 0; my $t = -5; my $start = $^T;

my @r = (q' |', q' /_\\', q' | |', q' /| |\\', q'/_|_|_\\'); my @x = (q' (/|\\)', q' {/|\\}', q' \\|/', q' |'); my @y = (q' /|\\', q' // \\\\', q' (/ \\)', q' \\ /');

my $sp = ' ' x $h;

my $altitude = 0; my $velocity = 0;

my @pal = ("\e[38;2;255;0;0m", "\e[38;2;255;255;0m", "\e[38;2;255;155;0m"); use constant W => "\e[38;2;255;255;255m";

print "\e[?25l\e[48;5;232m";

while (1) {

   if ($t >= 0) {
       $velocity = 5 * $t**2;
       $altitude = $velocity * $t / 2;
       $a = int 0.5 + ($altitude / $v);
   }
   clean_up() if $a > $rows + 5;
   print "\e[H\e[J", ("\n")x$v, W, $sp, join("\n$sp",@r), "\n", $sp;
   if ($t < 0) {
       print q'\\/   \\/'
   } else {
       exhaust( $pal[$i], $a )
   }
   print W, "\n", '▔' x $cols, $pal[1];
   printf "\n Time: T %-4s %9s  Altitude: %6.2f meters  Velocity: %5.1f m/sec\n",
   $t < 0 ? '- ' . int 0.5 + abs $t : '+ ' . int 0.5 + $t,
   $t < 0 ?  : $a == 0 ? 'Ignition!' : 'Lift-off!',
   sprintf('%.2f', $altitude), sprintf('%.1f', $velocity);
   ++$i;
   $i %= 3;
   ++$j;
   $j %= 2;
   $t = (time() - $start - 5);
   sleep .05;

}

sub exhaust {

   my($clr, $a) = @_;
   print q'\\/', $clr, q'/^\\', W, q'\\/';
   return if $a == 0;
   if ($a < 4) {
       print "\n", $clr,
       $sp, ( $j ? join("\n$sp", @x[0..$a-1]) : join("\n$sp", @y[0..$a-1]) )
   } else {
       print "\n", $clr,
       $sp, ( $j ? join("\n$sp",@x) : join("\n$sp",@y) );
       print "\n" x ($a-4);
   }

}

  1. clean up on exit, reset ANSI codes, scroll, re-show the cursor & clear screen

sub clean_up { print "\e[0m", ("\n")x50, "\e[H\e[J\e[?25h"; exit(0) }</lang>

Phix

sequence rocket = split("""
     /\   
    /  \  
    |  |  
    |  |  
   /|/\|\ 
  /_||||_\
""","\n")
 
integer lines = 0, l = 0, t = 10
atom s = 0.25
 
while length(rocket) do
    if t>0 then
        rocket[$] = sprintf("T minus %d... ",t)
        -- allow console resize during countdown:
        lines = video_config()[VC_SCRNLINES]
        if l!=lines-7 then l = 0 end if
    else
        if l=1 then
            rocket = rocket[2..$]
        else
            l -= (length(rocket)>6)
            if length(rocket)<12 then
                rocket = append(rocket,"     **     ")
            elsif length(rocket)=12 then
                rocket = append(rocket,"       ")
            end if
        end if
        s *= 0.95
    end if
    if l=0 then
        clear_screen()
        cursor(NO_CURSOR)
        l = lines-7
    end if
    position(l,1)
    puts(1,join(rocket,"\n"))
    sleep(s)
    t -= 1
    if t=0 then rocket = rocket[1..$-1] end if
end while
cursor(BLOCK_CURSOR)

Racket

Translation of: Go

<lang racket>#lang racket

(define rocket #<<EOF

  /\
 (  )
 (  )
/|/\|\

/_||||_\ EOF

 )

(define (cls) (displayln "\x1B[2J"))

(define (print-rocket n)

 (displayln rocket)
 (for ([i (in-range n)]) (displayln "")))

(for ([i (in-range 5 0 -1)])

 (cls)
 (printf "~a =>\n" i)
 (print-rocket 0)
 (sleep 1))

(cls) (printf "Liftoff!\n") (print-rocket 1) (sleep 1)

(for/fold ([ms 1000] #:result (void)) ([n (in-range 2 100)])

 (cls)
 (print-rocket n)
 (sleep (/ ms 1000))
 (if (>= ms 40) (- ms 40) 0))</lang>

Raku

(formerly Perl 6)

Works with: Rakudo version 2019.07.1

Uses ANSI graphics. Works best in a 24 bit ANSI terminal at least 80x24, though bigger is better.

This is a very simple simulation. It assumes a constant ~2G+ acceleration in a gravitational field; so net +10 meters per second². It completely neglects the effects of air friction, impulse, snap, crackle & pop and has an unrealistically clean fuel burn (no contrail). It does however (unlike most of the entries at this time) start at the base of the terminal (on the ground) and go up, rather than starting at the top and dropping a contrail. It calculates and displays an accurate displacement and velocity over time and uses those to scale its vertical screen displacement.

The motion is a little "notchy" as the vertical resolution in a terminal is rather low. Exits after the rocket leaves the visible area of the terminal. See the example animated gif

<lang perl6>signal(SIGINT).tap: { cleanup() }

my ($rows,$cols) = qx/stty size/.words; my $v = floor $rows - 9; my $h = floor $cols / 2 - 4; my $a = 0; my $start = now; my $t = -5; my $i = 0; my $j = 0;

my @r = Q' |', Q' /_\', Q' | |', Q' /| |\', Q'/_|_|_\'; my @x = Q' (/|\)', Q' {/|\}', Q' \|/', Q' |'; my @y = Q' /|\', Q' // \\', Q' (/ \)', Q' \ /'; #'

my $sp = ' ' x $h;

my $altitude = 0; my $velocity = 0;

my @pal = "\e[38;2;255;0;0m", "\e[38;2;255;255;0m", "\e[38;2;255;155;0m"; constant \W = "\e[38;2;255;255;255m";

print "\e[?25l\e[48;5;232m";

loop {

   if $t >= 0 {
       $velocity = 5 * $t²;
       $altitude = $velocity * $t / 2;
       $a = ($altitude / $v).round;
   }
   cleanup() if $a > $rows + 5;
   print "\e[H\e[J", "\n" xx $v, W, $sp, @r.join("\n$sp"), "\n", $sp;
   if $t < 0 {
       print Q'\/   \/'
   } else {
       exhaust( @pal[$i], $a )
   }
   print W, "\n", '▔' x $cols, @pal[1];
   printf "\n Time: T %-4s %9s  Altitude: %6.2f meters  Velocity: %5.1f m/sec\n",
   $t < 0 ?? "- {$t.round.abs}" !! "+ {$t.round}",
   $t < 0 ??  !! $a == 0 ?? 'Ignition!' !! 'Lift-off!',
   $altitude.round(.01), $velocity.round(.1);
   ++$i;
   $i %= 3;
   ++$j;
   $j %= 2;
   $t = (now - $start - 5);
   sleep .05;

}

sub exhaust ($clr, $a) {

   print Q'\/', $clr, Q'/^\', W, Q'\/'; #'
   return if $a == 0;
   if $a < 4 {
       print "\n", $clr,
       $sp, ( $j ?? @x[^$a].join("\n$sp") !! @y[^$a].join("\n$sp"))
   } else {
       print "\n", $clr,
       $sp, ( $j ?? @x.join("\n$sp") !! @y.join("\n$sp"));
       print "\n" x $a - 4;
   }

}

  1. clean up on exit, reset ANSI codes, scroll, re-show the cursor & clear screen

sub cleanup () { print "\e[0m", "\n" xx 50, "\e[H\e[J\e[?25h"; exit(0) }</lang>

Sample output:

See rocket-perl6.gif (offsite animated gif image)

REXX

This REXX program hard-codes the name of the (OS) command to clear the terminal screen   (CLS). <lang rexx>/*REXX pgm does a countdown and then display the launching of a rocket (ASCII animation)*/ parse arg cntDown . /*obtain optional argument from the CL.*/ if cntDown== | cntDown=="," then cntDown= 5 /*Not specified? Then use the default.*/

 @. =                                           /* [↓]  glyphs for the rocket ship.    */
 @.1= '   /\   '
 @.2= '  |  |  '
 @.3= '  |  |  '
 @.4= '  |  |  '
 @.5= ' /|/\|\ '
 @.6= '/_||||_\'
                   do rs=1  while @.rs\==     /*determine size of the rocket (height)*/
                   end   /*rs*/

rs= rs - 1 /*the true rocket size (height). */ cls= 'CLS' /*the command used to clear the screen.*/ parse value scrsize() with sd sw . sw= sw - 1 /*usable screen width on some systems. */ sd= sd - 3 /* " " depth " " " */ air= sd - 1 - rs /*"amount" of sky above the rocket. */ say

     do j=cntDown  by -1  to 1                  /* [↓]  perform countdown; show rocket.*/
     cls                                        /*use this command to clear the screen.*/
     say  right(j, 9) 'seconds'                 /*display the amount of seconds to go. */
     call sky                                   /*display the sky above the rocket.    */
     call rocket                                /*display the rocket  (on the ground). */
     call delay 1                               /*wait one second during the countdown.*/
     end   /*j*/

say left(,9) "liftoff!" /*announce liftoff of the rocket. */ cls /*use this command to clear the screen.*/ call sky /*display the sky above the rocket. */ period= 1 dt= period / sd /*acceleration (period is decreasing).*/ call rocket /*display the rocket (in flight). */

            do  sd+4;      say                  /*"make" the rocket appear to fly.     */
            period= format(period-period*dt,,3) /*calculate the decrease in the period.*/
            call delay max(period, .001)        /*wait for a diminishing time interval.*/
            end   /*sd+4*/

exit /*stick a fork in it, da rocket is gone*/ /*──────────────────────────────────────────────────────────────────────────────────────*/ sky: do air; say; end /*air*/; return /*display the sky above the rocket. */ rocket: do ship=1 for rs; say left(, sw%2 - 5) @.ship; end /*ship*/; return</lang> This REXX program makes use of   SCRSIZE   REXX program (or BIF) which is used to determine the screen
width and depth of the terminal (console).   Some REXXes don't have this BIF.

The   SCRSIZE.REX   REXX program is included here   ───►   SCRSIZE.REX.

Rust

<lang rust> use std::{thread, time};

fn print_rocket(above: u32) { print!( " oo

oooo
oooo
oooo

"); for _num in 1..above+1 {

println!("  ||");

} }

fn main() {

   // counting
   for number in (1..6).rev() {
       print!("\x1B[2J");
     	println!("{} =>", number);
       print_rocket(0);

let dur = time::Duration::from_millis(1000);

       thread::sleep(dur);
   }
   // ignition
   print!("\x1B[2J");
   println!("Liftoff !");
   print_rocket(1);
   let dur = time::Duration::from_millis(1000);
   thread::sleep(dur);
   // liftoff
   let mut dur_time : u64 = 1000;
   for number in 2..100 {
   	print!("\x1B[2J");
       print_rocket(number);	

let dur = time::Duration::from_millis(dur_time);

       thread::sleep(dur);

dur_time -= if dur_time >= 30 {30} else {dur_time};

   }

}

</lang>

Wren

Translation of: Go

<lang ecmascript>import "timer" for Timer

var rocket = "

   /\\
  (  )
  (  )
 /|/\\|\\
/_||||_\\

"

var printRocket = Fn.new { |above|

   System.write(rocket)
   if (above == 0) return
   for (i in 1..above) System.print("    ||")

}

var cls = Fn.new { System.write("\x1B[2J") }

// counting for (n in 5..1) {

   cls.call()
   System.print("%(n) =>")
   printRocket.call(0)
   Timer.sleep(1000)

}

// ignition cls.call() System.print("Lifetoff !") printRocket.call(1) Timer.sleep(1000)

// liftoff var ms = 1000 for (n in 2..99) {

   cls.call()
   printRocket.call(n)
   Timer.sleep(ms)
   ms = (ms >= 40) ? ms - 40 : 0

}</lang>

zkl

Translation of: Go

Uses ANSI terminal codes. <lang zkl>var [const] rocket=

  1. <<<

0'~

   /\
  (  )
  (  )
 /|/\|\
/_||||_\

~, flame=" **";

  1. <<<

fcn cls { print("\x1B[2J") } fcn cursorUp(n) { print("\e[%dA".fmt(n)) } fcn cursorDown(n){ print("\e[%dB".fmt(n)) } fcn cursor2Col(n){ print("\e[%dG".fmt(n)) }

fcn __main__{

  tall,tall := rocket.counts(), tall[tall.find("\n")+1];
  cls(); print(rocket); cursorUp(tall);
  // count down to ignition
  print("T minus: ");
  foreach n in ([5..1, -1]){ print(n," "); Atomic.sleep(1); }
  print("    Liftoff !"); cursorDown(tall); cursor2Col(1);

  // liftoff
  ms:=1.0;		// 1 sec
  do(25){
     println(flame); Atomic.sleep(ms);
     ms=(ms - 0.04).max(0);   // 40 milliseconds faster than last time
  }

}</lang>

Output:
T minus: 5 4 3 2 1     Liftoff !
    /\
   (  )
   (  )
  /|/\|\
 /_||||_\
    **
    **
    **
    **