Inheritance/Single

From Rosetta Code
Task
Inheritance/Single
You are encouraged to solve this task according to the task description, using any language you may know.

Inheritance is an operation of type algebra that creates a new type from one or several parent types. The obtained type is called derived type. It inherits some of the properties of its parent types. Usually inherited properties are:

  • methods
  • components
  • parts of the representation

The class of the new type is a subclass of the classes rooted in the parent types. When all (in certain sense) properties of the parents are preserved by the derived type, it is said to be a Liskov subtype. When properties are preserved then the derived type is substitutable for its parents in all contexts. Usually full substitutability is achievable only in some contexts.

Inheritance is

  • single, when only one parent is allowed
  • multiple, otherwise

Some single inheritance languages usually allow multiple inheritance for certain abstract types, interfaces in particular.

Inheritance can be considered as a relation parent-child. Parent types are sometimes called supertype, the derived ones are subtype. This relation is transitive and reflexive. Types bound by the relation form a directed acyclic graph (ignoring reflexivity). With single inheritance it becomes a tree.

Task: Show a tree of types which inherit from each other. The top of the tree should be a class called Animal. The second level should have Dog and Cat. Under Dog should be Lab and Collie. None of the classes need to have any functions, the only thing they need to do is inherit from the specified superclasses (overriding functions should be shown in Polymorphism). The tree should look like this:

    Animal
      /\
     /  \
    /    \
   Dog   Cat
   /\
  /  \
 /    \
Lab   Collie

ActionScript

<actionscript> public class Animal {

   // ...

} </actionscript> <actionscript> public class Cat extends Animal {

   // ...

} </actionscript> <actionscript> public class Dog extends Animal {

   // ...

} </actionscript> <actionscript> public class Lab extends Dog {

   // ...

} </actionscript> <actionscript> public class Collie extends Dog {

   // ...

} </actionscript>

Ada

<ada> package Inheritance is

  type Animal is tagged private;
  type Dog is new Animal with private;
  type Cat is new Animal with private;
  type Lab is new Dog with private;
  type Collie is new Dog with private;

private

  type Animal is tagged null record;
  type Dog is new Animal with null record;
  type Cat is new Animal with null record;
  type Lab is new Dog with null record;
  type Collie is new Dog with null record;

end Inheritance; </ada>

C++

<cpp> class Animal {

 // ... 

};

class Dog: public Animal {

 // ... 

};

class Lab: public Dog {

 // ...

};

class Collie: public Dog {

 // ...

};

class Cat: public Animal {

 // ...

}; </cpp>

D

<d>class Animal {

 // ... 

}

class Dog: Animal {

 // ... 

}

class Lab: Dog {

 // ...

}

class Collie: Dog {

 // ...

}

class Cat: Animal {

 // ...

}</d>

Io

Animal := Object clone
Cat := Animal clone
Dog := Animal clone
Collie := Dog clone
Lab := Dog clone

Java

<java>public class Animal{

  //functions go here...

}</java> <java>public class Dog extends Animal{

  //functions go here...

}</java> <java>public class Cat extends Animal{

  //functions go here...

}</java> <java>public class Lab extends Dog{

  //functions go here...

}</java> <java>public class Collie extends Dog{

  //functions go here...

}</java>


OCaml

<ocaml>class animal =

 object (self)
   (*functions go here...*)
 end</ocaml>

<ocaml>class dog =

 object (self)
   inherit animal
   (*functions go here...*)
 end</ocaml>

<ocaml>class cat =

 object (self)
   inherit animal
   (*functions go here...*)
 end</ocaml>

<ocaml>class lab =

 object (self)
   inherit dog
   (*functions go here...*)
 end</ocaml>

<ocaml>class collie =

 object (self)
   inherit dog
   (*functions go here...*)
 end</ocaml>

Perl

<perl>package Animal;

  1. functions go here...

1;</perl>

<perl>package Dog; use Animal; @ISA = qw( Animal );

  1. functions go here...

1;</perl>

<perl>package Cat; use Animal; @ISA = qw( Animal );

  1. functions go here...

1;</perl>

<perl>package Lab; use Dog; @ISA = qw( Dog );

  1. functions go here...

1;</perl>

<perl>package Collie; use Dog; @ISA = qw( Dog );

  1. functions go here...

1;</perl>

PHP

class Animal {

  // functions go here...

}

class Dog extends Animal {

  // functions go here...

}

class Cat extends Animal {

  // functions go here...

}

class Lab extends Dog {

  // functions go here...

}

class Collie extends Dog {

  // functions go here...

}

Python

Unrevised style classes: <python>class Animal:

 pass #functions go here...

class Dog(Animal):

 pass #functions go here...

class Cat(Animal):

 pass #functions go here...

class Lab(Dog):

 pass #functions go here...

class Collie(Dog):

 pass #functions go here...</python>

New style classes: <python> import time

class Animal(object):

   def __init__(self, birth=None, alive=True):
       self.birth = birth if birth else time.time()
       self.alive = alive
   def age(self):
       return time.time() - self.birth
   def kill(self):
       self.alive = False

class Dog(Animal):

   def __init__(self, bones_collected=0, **kwargs):
       self.bone_collected = bones_collected
       super(Dog, self).__init__(**kwargs)

class Cat(Animal):

   max_lives = 9
   def __init__(self, lives=max_lives, **kwargs):
       self.lives = lives
       super(Cat, self).__init__(**kwargs)
   def kill(self):
       if self.lives>0:
           self.lives -= 1
           if self.lives == 0:
               super(Cat, self).kill()
       else:
           raise ValueError
       return self

class Labrador(Dog):

   def __init__(self, guide_dog=False, **kwargs):
       self.guide_dog=False
       super(Labrador, self).__init__(**kwargs)

class Collie(Dog):

   def __init__(self, sheep_dog=False, **kwargs):
       self.sheep_dog=False
       super(Collie, self).__init__(**kwargs)

lassie = Collie() felix = Cat() felix.kill().kill().kill() mr_winkle = Dog() buddy = Labrador() buddy.kill() print "Felix has",felix.lives, "lives, ","Buddy is %salive!"%("" if buddy.alive else "not ")</python>

Output:

Felix has 6 lives,  Buddy is not alive!

Ruby

class Animal

  #functions go here...

end

class Dog < Animal

  #functions go here...

end

class Cat < Animal

  #functions go here...

end

class Lab < Dog

  #functions go here...

end

class Collie < Dog

  #functions go here...

end

Smalltalk

This is an example of the object serialization format used by many varieties of Smalltalk. Normally the class tree would be defined and navigated via a class browser within a graphical Smalltalk environment.

Object subclass: #Animal
  instanceVariableNames: ' ' "* space separated list of names *"
  classVariableNames: ' '
  poolDictionaries: ' '
  category: ' ' !

"* declare methods here, separated with '!' *"
"* !Animal methodsFor: 'a category'! *"
"* methodName *"
"*    method body! !

!Animal subclass: #Dog
   "* etc. *" !

!Animal subclass: #Cat
  "* etc. *" !

!Dog subclass: #Lab
  "* etc. *" !

!Dog subclass: #Collie
  "* etc. *" !