Include a file: Difference between revisions

From Rosetta Code
Content added Content deleted
(→‎{{header|Processing}}: difference between .pde, .java., library, and jar imports)
(Rename Perl 6 -> Raku, alphabetize, minor clean-up)
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</pre>
</pre>

=={{header|ARM Assembly}}==
=={{header|ARM Assembly}}==
{{works with|as|Raspberry Pi}}
{{works with|as|Raspberry Pi}}
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#IncludeAgain FileOrDirName
#IncludeAgain FileOrDirName
</lang>
</lang>

=={{header|AWK}}==
=={{header|AWK}}==


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=={{header|Bracmat}}==
=={{header|Bracmat}}==
<lang bracmat>get$"<i>module</i>"</lang>
<lang bracmat>get$"<i>module</i>"</lang>

=={{header|ChucK}}==
<lang>Machine.add(me.dir() + "/MyOwnClassesDefinitions.ck");</lang>


=={{header|C}} / {{header|C++}}==
=={{header|C}} / {{header|C++}}==
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* are usually compiled to separate assemblies) can 'see' all other code within that assembly.
* are usually compiled to separate assemblies) can 'see' all other code within that assembly.
*/</lang>
*/</lang>

=={{header|ChucK}}==
<lang>Machine.add(me.dir() + "/MyOwnClassesDefinitions.ck");</lang>


=={{header|Clipper}}==
=={{header|Clipper}}==
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To perform a textual inclusion:
To perform a textual inclusion:
<lang d>mixin(import("code.txt"));</lang>
<lang d>mixin(import("code.txt"));</lang>
=={{header|Déjà Vu}}==
<lang dejavu>#with the module system:
!import!foo

#passing a file name (only works with compiled bytecode files):
!run-file "/path/file.vu"</lang>


=={{header|Delphi}}==
=={{header|Delphi}}==
Line 899: Line 895:
my() // output : hello
my() // output : hello
</lang>
</lang>



=={{header|DWScript}}==
=={{header|DWScript}}==
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{$F Common} // Same as the previous line, but in a shorter form
{$F Common} // Same as the previous line, but in a shorter form
</lang>
</lang>

=={{header|Déjà Vu}}==
<lang dejavu>#with the module system:
!import!foo

#passing a file name (only works with compiled bytecode files):
!run-file "/path/file.vu"</lang>


=={{header|Emacs Lisp}}==
=={{header|Emacs Lisp}}==
Line 933: Line 935:
-include("my_header.hrl"). % Includes the file at my_header.erl
-include("my_header.hrl"). % Includes the file at my_header.erl
</lang>
</lang>

=={{header|Euphoria}}==
=={{header|Euphoria}}==
<lang Euphoria>
<lang Euphoria>
Line 1,064: Line 1,067:
=={{header|Gambas}}==
=={{header|Gambas}}==


In gambas, files are added to the project via the project explorer main window which is a component of the integrated development environment.
In gambas, files are added to the project via the project explorer main window which is a component of the integrated development environment. =={{header|Gambas}}==

=={{header|Gambas}}==


Here a file is loaded into a variable
Here a file is loaded into a variable
Line 1,197: Line 1,198:


<lang j>load 'myheader.ijs'</lang>
<lang j>load 'myheader.ijs'</lang>



=={{header|Java}}==
=={{header|Java}}==
Line 1,311: Line 1,311:


=={{header|LabVIEW}}==
=={{header|LabVIEW}}==
In LabVIEW, any VI can be used as a "SubVI" by changing the icon and wiring the terminals to the front panel. This cannot be explained concisely in code; instead, see the [http://zone.ni.com/reference/en-XX/help/371361E-01/lvconcepts/creating_subvis/ documentation].
In LabVIEW, any VI can be used as a "SubVI" by changing the icon and wiring the terminals to the front panel. This cannot be explained concisely in code; instead, see the [http://zone.ni.com/reference/en-XX/help/371361E-01/lvconcepts/creating_subvis/ documentation]. =={{header|LabVIEW}}==

=={{header|LabVIEW}}==
<lang Lasso>web_response -> include('my_file.inc')</lang>
<lang Lasso>web_response -> include('my_file.inc')</lang>


Line 1,542: Line 1,540:
If the file is successfully compiled, "do" returns the value of the last
If the file is successfully compiled, "do" returns the value of the last
expression evaluated.</pre>
expression evaluated.</pre>

=={{header|Perl 6}}==
Perl 6 provides a module system that is based primarily on importation of symbols rather than
on inclusion of textual code:
<lang perl6>use MyModule;</lang>
However, one can evaluate code from a file:
<lang perl6>require 'myfile.p6';</lang>
One can even do that at compile time:
<lang perl6>BEGIN require 'myfile.p6'</lang>
None of these are true inclusion, unless the <tt>require</tt> cheats and modifies the current input string of the parser. To get a true textual inclusion, one could define an unhygienic textual macro like this:
<lang perl6>macro include(AST $file) { slurp $file.eval }
include('myfile.p6');</lang>


=={{header|Phix}}==
=={{header|Phix}}==
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The function '[http://software-lab.de/doc/refL.html#load load]' is used for recursively executing the contents of files.
The function '[http://software-lab.de/doc/refL.html#load load]' is used for recursively executing the contents of files.
<lang PicoLisp>(load "file1.l" "file2.l" "file3.l")</lang>
<lang PicoLisp>(load "file1.l" "file2.l" "file3.l")</lang>

=={{header|Pike}}==
=={{header|Pike}}==
Including verbatim can be done with the "#include" preprocessor
Including verbatim can be done with the "#include" preprocessor
Line 1,610: Line 1,597:
. .\MyFunctions.ps1
. .\MyFunctions.ps1
</lang>
</lang>



=={{header|Processing}}==
=={{header|Processing}}==
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(include "other-file.rkt")
(include "other-file.rkt")
</lang>
</lang>

=={{header|Raku}}==
(formerly Perl 6)
Perl 6 provides a module system that is based primarily on importation of symbols rather than
on inclusion of textual code:
<lang perl6>use MyModule;</lang>
However, one can evaluate code from a file:
<lang perl6>require 'myfile.p6';</lang>
One can even do that at compile time:
<lang perl6>BEGIN require 'myfile.p6'</lang>
None of these are true inclusion, unless the <tt>require</tt> cheats and modifies the current input string of the parser. To get a true textual inclusion, one could define an unhygienic textual macro like this:
<lang perl6>macro include(AST $file) { slurp $file.eval }
include('myfile.p6');</lang>


=={{header|RapidQ}}==
=={{header|RapidQ}}==
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</lang>
</lang>
If a REXX interpreter finds a function call, it first looks in the current program for a function or procedure by that name, then it looks in the standard function library (so you may replace the standard functions with your own versions inside a program), then it looks for a program by the same name in the standard paths. This means that including a file in your program is usually not necessary, unless you want them to share global variables.
If a REXX interpreter finds a function call, it first looks in the current program for a function or procedure by that name, then it looks in the standard function library (so you may replace the standard functions with your own versions inside a program), then it looks for a program by the same name in the standard paths. This means that including a file in your program is usually not necessary, unless you want them to share global variables.

=={{header|Ring}}==
<lang Ring>Load 'file.ring'</lang>


=={{header|RPG}}==
=={{header|RPG}}==
Line 1,768: Line 1,770:


//... farther like "include"</lang>
//... farther like "include"</lang>

=={{header|Ring}}==
<lang Ring>Load 'file.ring'</lang>


=={{header|Ruby}}==
=={{header|Ruby}}==
Line 1,800: Line 1,799:


In a Scala REPL[https://docs.scala-lang.org/overviews/repl/overview.html] it's possible to save and load source code.
In a Scala REPL[https://docs.scala-lang.org/overviews/repl/overview.html] it's possible to save and load source code.

=={{header|Seed7}}==
=={{header|Seed7}}==
The Seed7 language is defined in the include file seed7_05.s7i.
The Seed7 language is defined in the include file seed7_05.s7i.
Line 1,829: Line 1,829:
{{Works with|Spitbol}}
{{Works with|Spitbol}}
<lang SNOBOL4>-INCLUDE "path/to/filename.inc"</lang>
<lang SNOBOL4>-INCLUDE "path/to/filename.inc"</lang>

=={{header|SPL}}==
=={{header|SPL}}==
<lang spl>$include.txt</lang>
<lang spl>$include.txt</lang>

Revision as of 12:02, 14 March 2020

Task
Include a file
You are encouraged to solve this task according to the task description, using any language you may know.
Task

Demonstrate the language's ability to include source code from other files.

360 Assembly

The COPY instruction includes source statements from the SYSLIB library. <lang 360asm> COPY member</lang>

AArch64 Assembly

Works with: as version Raspberry Pi 3B version Buster 64 bits

<lang AArch64 Assembly> 'file constant include : includeConstantesARM64.inc' /*******************************************/ /* Constantes */ /*******************************************/ .equ STDIN, 0 // Linux input console .equ STDOUT, 1 // linux output console .equ OPEN, 56 // call system Linux 64 bits .equ CLOSE, 57 // call system Linux 64 bits .equ READ, 63 // call system Linux 64 bits .equ WRITE, 64 // call system Linux 64 bits .equ EXIT, 93 // call system Linux 64 bits .equ CHARPOS, '@' // position character

/* file */ .equ O_RDONLY, 0 .equ O_WRONLY, 0x0001 .equ O_RDWR, 0x0002 // open for reading and writing

.equ O_CREAT, 0x040 // create if nonexistant .equ O_TRUNC, 0x0400 // truncate to zero length .equ O_EXCL, 0x0800 // error if already exists

.equ AT_FDCWD, -100 'file fonctions include : includeARM64.inc' /* File include fonctions */ /******************************************************************/ /* String display with size compute */ /******************************************************************/ /* x0 contains string address (string ended with zero binary) */ affichageMess:

   stp x0,x1,[sp,-16]!        // save  registers
   stp x2,x8,[sp,-16]!        // save  registers
   mov x2,0                   // size counter

1: // loop start

   ldrb w1,[x0,x2]            // load a byte
   cbz w1,2f                  // if zero -> end string
   add x2,x2,#1               // else increment counter
   b 1b                       // and loop

2: // x2 = string size

   mov x1,x0                  // string address
   mov x0,STDOUT              // output Linux standard
   mov x8,WRITE               // code call system "write"
   svc 0                      // call systeme Linux
   ldp x2,x8,[sp],16          // restaur  2 registres
   ldp x0,x1,[sp],16          // restaur  2 registres
   ret                        // retour adresse lr x30

/******************************************************************/ /* Decimal conversion unsigned */ /******************************************************************/ /* x0 contains the value */ /* x1 contains the address of receiving area length >= 21 */ /* the receiving area return a string ascii left aligned */ /* and with final zero */ /* x0 return length string whitout zero final */ .equ LGZONECONV, 20 conversion10:

   stp x5,lr,[sp,-16]!        // save  registers
   stp x3,x4,[sp,-16]!        // save  registers
   stp x1,x2,[sp,-16]!        // save  registers
   mov x4,#LGZONECONV         // position last digit
   mov x5,#10                 // decimal conversion

1: // loop begin

   mov x2,x0                  // copy starting number or successive quotients
   udiv x0,x2,x5              // division by ten
   msub x3,x0,x5,x2           //compute remainder
   add x3,x3,#48              // digit
   sub x4,x4,#1               // previous position
   strb w3,[x1,x4]            // store digit ascii
   cbnz x0,1b                 // end if quotient = zero
   mov x2,LGZONECONV          // compute string length (20 - dernière position)
   sub x0,x2,x4               // no instruction rsb in 64 bits !!!
                              // move result to area begin
   cbz x4,3f                  // full area ?
   mov x2,0                   // start position

2:

   ldrb w3,[x1,x4]            // load digit
   strb w3,[x1,x2]            // store digit
   add x4,x4,#1               // next position origin
   add x2,x2,#1               // and next position destination
   cmp x4,LGZONECONV - 1      // end ?
   ble 2b                     // else loop

3:

   mov w3,0
   strb w3,[x1,x2]             // zero final

100:

   ldp x1,x2,[sp],16          // restaur des  2 registres
   ldp x3,x4,[sp],16          // restaur des  2 registres
   ldp x5,lr,[sp],16          // restaur des  2 registres
   ret                        // retour adresse lr x30

/******************************************************************/ /* Decimal conversion signed */ /******************************************************************/ /* x0 contains the value */ /* x1 contains the address of receiving area length >= 21 */ /* the receiving area return a string ascii left aligned */ /* et avec un zero final */ /* x0 return length string whitout zero final */ .equ LGZONECONVS, 21 conversion10S:

   stp x5,lr,[sp,-16]!        // save  registers
   stp x3,x4,[sp,-16]!        // save  registers
   stp x1,x2,[sp,-16]!        // save  registers
   cmp x0,0                   // is negative ?
   bge 11f                    // no 
   mov x3,'-'                 // yes
   neg x0,x0                  // number inversion 
   b 12f

11:

   mov x3,'+'                 // positive number

12:

   strb w3,[x1]
   mov x4,#LGZONECONVS         // position last digit
   mov x5,#10                 // decimal conversion 

1: // loop conversion start

   mov x2,x0                  // copy starting number or successive quotients
   udiv x0,x2,x5              // division by ten
   msub x3,x0,x5,x2           //compute remainder
   add x3,x3,#48              // conversion ascii
   sub x4,x4,#1               // previous position
   strb w3,[x1,x4]            // store digit
   cbnz x0,1b                 // end if quotient = zero
   mov x2,LGZONECONVS          // compute string length (21 - dernière position)
   sub x0,x2,x4               // no instruction rsb in 64 bits !!!
                              // move result to area begin
   cmp x4,1
   beq 3f                     // full area ?
   mov x2,1                   // no -> begin area 

2:

   ldrb w3,[x1,x4]            // load a digit
   strb w3,[x1,x2]            // and store at begin area
   add x4,x4,#1               // last position
   add x2,x2,#1               // et begin last postion
   cmp x4,LGZONECONVS - 1      // end ?
   ble 2b                     // no -> loop 

3:

   mov w3,0
   strb w3,[x1,x2]            // zero final
   add x0,x0,1                // string length must take into account the sign

100:

   ldp x1,x2,[sp],16          // restaur  2 registers
   ldp x3,x4,[sp],16          // restaur  2 registers
   ldp x5,lr,[sp],16          // restaur  2 registers
   ret                        // return address lr x30

/******************************************************************/ /* conversion ascii string to number */ /******************************************************************/ /* x0 contains string address ended by 0x0 or 0xA */ /* x0 return the number */ conversionAtoD:

   stp x5,lr,[sp,-16]!        // save  registers
   stp x3,x4,[sp,-16]!        // save  registers
   stp x1,x2,[sp,-16]!        // save  registers
   mov x1,#0
   mov x2,#10             // factor ten
   mov x4,x0              // save address in x4
   mov x3,#0              // positive signe by default
   mov x0,#0              // init résult to zéro
   mov x5,#0

1: // loop to remove space at begin of string

   ldrb w5,[x4],1         // load in w5 string octet 
   cbz w5,100f            // string end -> end routine
   cmp w5,#0x0A           // string end -> end routine
   beq 100f
   cmp w5,#' '            // space ?
   beq 1b                 // yes -> loop

2:

   cmp x5,#'-'            // first character is -
   bne 3f
   mov x3,#1              // negative number
   b 4f                   // previous position

3: // begin loop compute digit

   cmp x5,#'0'            // character not a digit
   blt 4f
   cmp x5,#'9'            // character not a digit
   bgt 4f
                          // character is a digit
   sub w5,w5,#48
   mul x0,x2,x0           // multiply last result by factor
   smulh x1,x2,x0         // hight 
   cbnz x1,99f            // overflow ?
   add x0,x0,x5           // no -> add to result

4:

   ldrb w5,[x4],1         // load new octet and increment to one
   cbz w5,5f              // string end -> end routine
   cmp w5,#0xA            // string end ?
   bne 3b                 // no -> loop

5:

   cmp x3,#1              // test register x3 for signe
   cneg x0,x0,eq          // if equal egal negate value
   cmn x0,0               // carry to zero no error
   b 100f

99: // overflow

   adr x0,szMessErrDep
   bl  affichageMess
   cmp x0,0               // carry to one  error
   mov x0,#0              // if error return zéro

100:

   ldp x1,x2,[sp],16      // restaur  2 registers
   ldp x3,x4,[sp],16      // restaur  2 registers
   ldp x5,lr,[sp],16      // restaur  2 registers
   ret                    // retur address lr x30

szMessErrDep: .asciz "Number too large: overflow of 64 bits. :\n" .align 4 // instruction to realign the following routines /******************************************************************/ /* insert string at character insertion */ /******************************************************************/ /* x0 contains the address of string 1 */ /* x1 contains the address of insertion string */ /* x0 return the address of new string on the heap */ /* or -1 if error */

strInsertAtCharInc:

   stp x2,lr,[sp,-16]!                      // save  registers
   stp x3,x4,[sp,-16]!                      // save  registers
   stp x5,x6,[sp,-16]!                      // save  registers
   stp x7,x8,[sp,-16]!                      // save  registers
   mov x3,#0                                // length counter 

1: // compute length of string 1

   ldrb w4,[x0,x3]
   cmp w4,#0
   cinc  x3,x3,ne                           // increment to one if not equal
   bne 1b                                   // loop if not equal
   mov x5,#0                                // length counter insertion string

2: // compute length to insertion string

   ldrb w4,[x1,x5]
   cmp x4,#0
   cinc  x5,x5,ne                           // increment to one if not equal
   bne 2b                                   // and loop
   cmp x5,#0
   beq 99f                                  // string empty -> error
   add x3,x3,x5                             // add 2 length
   add x3,x3,#1                             // +1 for final zero
   mov x6,x0                                // save address string 1
   mov x0,#0                                // allocation place heap
   mov x8,BRK                               // call system 'brk' 
   svc #0
   mov x5,x0                                // save address heap for output string
   add x0,x0,x3                             // reservation place x3 length
   mov x8,BRK                               // call system 'brk'
   svc #0
   cmp x0,#-1                               // allocation error
   beq 99f
   
   mov x2,0
   mov x4,0               

3: // loop copy string begin

   ldrb w3,[x6,x2]
   cmp w3,0
   beq 99f
   cmp w3,CHARPOS                           // insertion character ?
   beq 5f                                   // yes
   strb w3,[x5,x4]                          // no store character in output string
   add x2,x2,1
   add x4,x4,1
   b 3b                                     // and loop

5: // x4 contains position insertion

   add x8,x4,1                              // init index character output string
                                            // at position insertion + one
   mov x3,#0                                // index load characters insertion string

6:

   ldrb w0,[x1,x3]                          // load characters insertion string
   cmp w0,#0                                // end string ?
   beq 7f                                   // yes 
   strb w0,[x5,x4]                          // store in output string
   add x3,x3,#1                             // increment index
   add x4,x4,#1                             // increment output index
   b 6b                                     // and loop

7: // loop copy end string

   ldrb w0,[x6,x8]                          // load other character string 1
   strb w0,[x5,x4]                          // store in output string
   cmp x0,#0                                // end string 1 ?
   beq 8f                                   // yes -> end
   add x4,x4,#1                             // increment output index
   add x8,x8,#1                             // increment index
   b 7b                                     // and loop

8:

   mov x0,x5                                // return output string address 
   b 100f

99: // error

   mov x0,#-1

100:

   ldp x7,x8,[sp],16                        // restaur  2 registers
   ldp x5,x6,[sp],16                        // restaur  2 registers
   ldp x3,x4,[sp],16                        // restaur  2 registers
   ldp x2,lr,[sp],16                        // restaur  2 registers
   ret

'Main program ' /* ARM assembly AARCH64 Raspberry PI 3B */ /* program include.s */

/*******************************************/ /* Constantes file */ /*******************************************/ .include "../includeConstantesARM64.inc"

/*******************************************/ /* Initialized data */ /*******************************************/ .data szMessResult: .asciz "Number = " szRetourLigne: .asciz "\n" /*******************************************/ /* Uninitialized data */ /*******************************************/ .bss sZoneConv: .skip 100 .text .global main main:

   mov x0,1000                  // number 
   ldr x1,qAdrsZoneConv
   bl conversion10S              // result decimal conversion
   ldr x0,qAdrszMessResult
   bl affichageMess              // call function display
   ldr x0,qAdrsZoneConv
   bl affichageMess              // call function display
   ldr x0, qAdrszRetourLigne
   bl affichageMess
   mov x0,0                      // return code OK

100: // standard end programm

   mov x8,EXIT                   // request to exit program
   svc 0                         // perform the system call

qAdrszMessResult: .quad szMessResult qAdrsZoneConv: .quad sZoneConv qAdrszRetourLigne: .quad szRetourLigne /********************************************************/ /* File Include fonctions */ /********************************************************/ .include "../includeARM64.inc"

</lang>

ACL2

For files containing only events (definitions and similar; no top-level function calls) which are admissible (note the lack of file extension): <lang Lisp>(include-book "filename")</lang> For all other files: <lang Lisp>(ld "filename.lisp")</lang>

Ada

Some remarks are necessary here. Ada does not define how the source code is stored in files. The language rather talks about compilation units. A compilation unit "imports" another compilation unit by using context clauses - these have the syntax "with CU1, CU2, ...;". All compilers I know of require in their standard mode exactly one compilation unit per file; also file naming conventions vary. However GNAT e.g. has a mode that can deal with files holding several compilation units and any file name conventions. <lang Ada>with Ada.Text_IO, Another_Package; use Ada.Text_IO;

 -- the with-clause tells the compiler to include the Text_IO package from the Ada standard 
 -- and Another_Package. Subprograms from these packages may be called as follows: 
 --               Ada.Text_IO.Put_Line("some text");
 --               Another_Package.Do_Something("some text"); 
 -- The use-clause allows the program author to write a subprogram call shortly as 
 --               Put_Line("some text");</lang>

ALGOL 68

The formal definition of Algol68 make numerous references to the standard prelude and postlude.

At the time the language was formally defined it was typical for code to be stored on decks of punched cards (or paper tape). Possibly because storing code on disk (or drum) was expensive. Similarly card decks can be read sequentially from just one card reader. It appears the Algol68 "standard" assumed all cards could be simply stacked before and after the actual source code, hence the references "prelude" and "postlude" in the formal standard.

ALGOL 68G

In the simplest case a file can be included as follows: <lang algol68>PR read "file.a68" PR</lang>

But in the Algol68 formal reports - it appears - the intention was to have a more structure approach.

Works with: ALGOL 68 version Revision 1 - one extension to language used - PRAGMA READ - a non standard feature similar to C's #include directive.
Works with: ALGOL 68G version Any - tested with release algol68g-2.7.

File: prelude/test.a68<lang algol68># -*- coding: utf-8 -*- # BEGIN

  1. Exception setup code: #
 on value error(stand out, (REF FILE f)BOOL: GOTO value error not mended);
  1. Block setup code: #
 printf(($"Prelude test:"l$))</lang>File: postlude/test.a68<lang algol68># -*- coding: utf-8 -*- #
  1. Block teardown code: #
 printf(($"Postlude test."l$))

EXIT

  1. Exception code: #
 value error not mended: SKIP

END</lang>File: test/include.a68<lang algol68>#!/usr/bin/a68g --script #

  1. -*- coding: utf-8 -*- #

PR read "prelude/test.a68" PR; printf($4x"Hello, world!"l$); PR read "postlude/test.a68" PR</lang>

Output:
Prelude test:
    Hello, world!
Postlude test.

Other implementations: e.g. ALGOL 68RS and ALGOL 68G
Note that actual source code inclusion with parsing can be avoided because of a more generalised separate compilation method storing declaration specifications in a data dictionary. Different to #include found in C where the include file needs to be parsed for each source file that includes it.

ALGOL 68RS

This British implementation of the language has various ways to include it's own source code and and integrate with code compiled from other languages.

Works with: ELLA ALGOL 68 version Any (with appropriate job cards) - tested with release 1.8-8d.

In order to support a top-down programming style ALGOL 68RS provided the here and context facilities.

A program could be written with parts to be filled in later marked by a here tag followed by a keeplist of declarations to be made available.

program (pass1, pass2) compiler
begin
   string source := ...;
   tree parsetree;
...
   here pass1 (source, parsetree);
...
   instructions insts;
   here pass2 (parsetree, insts);
...
end
finish

The code to be executed in the context of the here tags would be written as:

program pass1 implementation
context pass1 in compiler
begin
  ...   { code using "source" and "parsetree" }
end
finish

here is similar to the ALGOL 68C environ and context is equivalent to the ALGOL 68C using.

ALGOL 68C

Separate compilation in ALGOL 68C is done using the ENVIRON and USING clauses. The ENVIRON saves the complete environment at the point it appears. A separate module written starting with a USING clause is effectively inserted into the first module at the point the ENVIRON clause appears.

Example of ENVIRON clause
A file called mylib.a68: <lang algol68>BEGIN

  INT dim = 3; # a constant #
  INT a number := 120; # a variable #
  ENVIRON EXAMPLE1;
  MODE MATRIX = [dim, dim]REAL; # a type definition #
  MATRIX m1;
  a number := ENVIRON EXAMPLE2;
  print((a number))

END</lang>

Example of USING clause
A file called usemylib.a68: <lang algol68>USING EXAMPLE2 FROM "mylib" BEGIN

 MATRIX m2; # example only #
 print((a number)); # declared in mylib.a68 #
 print((2 UPB m1)); # also declared in mylib.a68 #
 ENVIRON EXAMPLE3;  # ENVIRONs can be nested #
 666

END</lang>

AntLang

AntLang is made for interactive programming, but a way to load files exists. Even if it is really primitive, i. e. file get's current environment and manipulates it. <lang AntLang>load["script.ant"]</lang>

Applesoft BASIC

Chain PROGRAM TWO to PROGRAM ONE. First create and save PROGRAM TWO. Then, create PROGRAM ONE and run it. PROGRAM ONE runs and then "includes" PROGRAM TWO which is loaded and run using the Binary program CHAIN from the DOS 3.3 System Master. Variables from PROGRAM ONE are not cleared so they can be used in PROGRAM TWO. User defined functions should be redefined in PROGRAM TWO. See "Applesoft: CHAIN and user-defined functions Issues" http://support.apple.com/kb/TA41069

<lang ApplesoftBASIC}> 10 REMPROGRAM TWO

20  DEF  FN A(X) = X * Y
30  PRINT  FN A(2)

SAVE PROGRAM TWO</lang> <lang ApplesoftBASIC}> 10 REMPROGRAM ONE

20 Y = 6
30  DEF  FN A(X) = X * Y
40  PRINT  FN A(2)
50 D$ =  CHR$ (4)
60  PRINT D$"BLOADCHAIN,A520"
70  CALL 520"PROGRAM TWO"

SAVE PROGRAM ONE RUN</lang>

Output:
12

12

ARM Assembly

Works with: as version Raspberry Pi

<lang ARM Assembly> 'file constant include' /************************************/ /* Constantes */ /************************************/ .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ WRITE, 4 @ Linux syscall

'file source include ' /* file affichage.inc */ .data /*************************************************/ szMessErr: .ascii "Error code hexa : " sHexa: .space 9,' '

          .ascii "  decimal :  "

sDeci: .space 15,' '

          .asciz "\n"

.text /******************************************************************/ /* display text with size calculation */ /******************************************************************/ /* r0 contains the address of the message */ affichageMess:

   push {r0,r1,r2,r7,lr}                          @ save  registres
   mov r2,#0                                      @ counter length 

1: @ loop length calculation

   ldrb r1,[r0,r2]                                @ read octet start position + index 
   cmp r1,#0                                       @ if 0 its over 
   addne r2,r2,#1                                 @ else add 1 in the length 
   bne 1b                                         @ and loop 
                                                   @ so here r2 contains the length of the message 
   mov r1,r0                                       @ address message in r1 
   mov r0,#STDOUT                                 @ code to write to the standard output Linux 
   mov r7, #WRITE                                 @ code call system "write" 
   svc #0                                         @ call systeme 
   pop {r0,r1,r2,r7,lr}                            @ restaur des  2 registres */ 
   bx lr                                           @ return  

/******************************************************************/ /* Converting a register to a decimal unsigned */ /******************************************************************/ /* r0 contains value and r1 address area */ /* r0 return size of result (no zero final in area) */ /* area size => 11 bytes */ .equ LGZONECAL, 10 conversion10:

   push {r1-r4,lr}                                 @ save registers 
   mov r3,r1
   mov r2,#LGZONECAL

1: @ start loop

   bl divisionpar10U                               @ unsigned  r0 <- dividende. quotient ->r0 reste -> r1
   add r1,#48                                      @ digit
   strb r1,[r3,r2]                                 @ store digit on area
   cmp r0,#0                                       @ stop if quotient = 0 
   subne r2,#1                                     @ else previous position
   bne 1b                                          @ and loop
                                                   @ and move digit from left of area
   mov r4,#0

2:

   ldrb r1,[r3,r2]
   strb r1,[r3,r4]
   add r2,#1
   add r4,#1
   cmp r2,#LGZONECAL
   ble 2b
                                                     @ and move spaces in end on area
   mov r0,r4                                         @ result length 
   mov r1,#' '                                       @ space

3:

   strb r1,[r3,r4]                                   @ store space in area
   add r4,#1                                         @ next position
   cmp r4,#LGZONECAL
   ble 3b                                            @ loop if r4 <= area size

100:

   pop {r1-r4,lr}                                    @ restaur registres 
   bx lr     

/***************************************************/ /* Converting a register to a signed decimal */ /***************************************************/ /* r0 contains value and r1 area address */ conversion10S:

   push {r0-r4,lr}       @ save registers
   mov r2,r1             @ debut zone stockage
   mov r3,#'+'           @ par defaut le signe est +
   cmp r0,#0             @ negative number ? 
   movlt r3,#'-'         @ yes
   mvnlt r0,r0           @ number inversion
   addlt r0,#1
   mov r4,#10            @ length area

1: @ start loop

   bl divisionpar10U
   add r1,#48            @ digit
   strb r1,[r2,r4]       @ store digit on area
   sub r4,r4,#1          @ previous position
   cmp r0,#0             @ stop if quotient = 0
   bne 1b	
   strb r3,[r2,r4]       @ store signe 
   subs r4,r4,#1         @ previous position
   blt  100f             @ if r4 < 0 -> end
   mov r1,#' '           @ space

2:

   strb r1,[r2,r4]       @store byte space
   subs r4,r4,#1         @ previous position
   bge 2b                @ loop if r4 > 0

100:

   pop {r0-r4,lr}        @ restaur registers
   bx lr  

/***************************************************/ /* division par 10 unsigned */ /***************************************************/ /* r0 dividende */ /* r0 quotient */ /* r1 remainder */ divisionpar10U:

   push {r2,r3,r4, lr}
   mov r4,r0                                          @ save value
   //mov r3,#0xCCCD                                   @ r3 <- magic_number lower  raspberry 3
   //movt r3,#0xCCCC                                  @ r3 <- magic_number higter raspberry 3
   ldr r3,iMagicNumber                                @ r3 <- magic_number    raspberry 1 2
   umull r1, r2, r3, r0                               @ r1<- Lower32Bits(r1*r0) r2<- Upper32Bits(r1*r0) 
   mov r0, r2, LSR #3                                 @ r2 <- r2 >> shift 3
   add r2,r0,r0, lsl #2                               @ r2 <- r0 * 5 
   sub r1,r4,r2, lsl #1                               @ r1 <- r4 - (r2 * 2)  = r4 - (r0 * 10)
   pop {r2,r3,r4,lr}
   bx lr                                              @ leave function 

iMagicNumber: .int 0xCCCCCCCD /***************************************************/ /* display error message */ /***************************************************/ /* r0 contains error code r1 : message address */ displayError:

   push {r0-r2,lr}                         @ save registers
   mov r2,r0                               @ save error code
   mov r0,r1
   bl affichageMess
   mov r0,r2                               @ error code
   ldr r1,iAdrsHexa
   bl conversion16                         @ conversion hexa
   mov r0,r2                               @ error code
   ldr r1,iAdrsDeci                        @ result address
   bl conversion10S                        @ conversion decimale
   ldr r0,iAdrszMessErr                    @ display error message
   bl affichageMess

100:

   pop {r0-r2,lr}                          @ restaur registers
   bx lr                                   @ return 

iAdrszMessErr: .int szMessErr iAdrsHexa: .int sHexa iAdrsDeci: .int sDeci /******************************************************************/ /* Converting a register to hexadecimal */ /******************************************************************/ /* r0 contains value and r1 address area */ conversion16:

   push {r1-r4,lr}                                    @ save registers
   mov r2,#28                                         @ start bit position
   mov r4,#0xF0000000                                 @ mask
   mov r3,r0                                          @ save entry value

1: @ start loop

   and r0,r3,r4                                       @value register and mask
   lsr r0,r2                                          @ move right 
   cmp r0,#10                                         @ compare value
   addlt r0,#48                                       @ <10  ->digit	
   addge r0,#55                                       @ >10  ->letter A-F
   strb r0,[r1],#1                                    @ store digit on area and + 1 in area address
   lsr r4,#4                                          @ shift mask 4 positions
   subs r2,#4                                         @  counter bits - 4 <= zero  ?
   bge 1b                                             @  no -> loop

100:

   pop {r1-r4,lr}                                     @ restaur registers 
   bx lr                                              @return

/***************************************************/ /* integer division unsigned */ /***************************************************/ division:

   /* r0 contains dividend */
   /* r1 contains divisor */
   /* r2 returns quotient */
   /* r3 returns remainder */
   push {r4, lr}
   mov r2, #0                                         @ init quotient
   mov r3, #0                                         @ init remainder
   mov r4, #32                                        @ init counter bits
   b 2f

1: @ loop

   movs r0, r0, LSL #1                                @ r0 <- r0 << 1 updating cpsr (sets C if 31st bit of r0 was 1)
   adc r3, r3, r3                                     @ r3 <- r3 + r3 + C. This is equivalent to r3 ? (r3 << 1) + C 
   cmp r3, r1                                         @ compute r3 - r1 and update cpsr 
   subhs r3, r3, r1                                   @ if r3 >= r1 (C=1) then r3 <- r3 - r1 
   adc r2, r2, r2                                     @ r2 <- r2 + r2 + C. This is equivalent to r2 <- (r2 << 1) + C 

2:

   subs r4, r4, #1                                    @ r4 <- r4 - 1 
   bpl 1b                                             @ if r4 >= 0 (N=0) then loop
   pop {r4, lr}
   bx lr

'File Main program'

/* ARM assembly Raspberry PI */ /* program include.s */

/* Constantes */ .include "./constantes.inc" /* Initialized data */ .data szMessageOK: .asciz "Hello \n"

/* code section */ .text .global main main: @ entry of program

   push {fp,lr}                        @ saves registers
   ldr r0,iAdrszMessageOK
   bl affichageMess


100: @ standard end of the program

   mov r0, #0                          @ return code
   pop {fp,lr}                         @restaur  registers
   mov r7, #EXIT                       @ request to exit program
   swi 0                               @ perform the system call

iAdrszMessageOK: .int szMessageOK

/*********************************/ /* include source display */ /*********************************/ .include "./affichage.inc"

</lang>

AutoHotkey

<lang AutoHotkey>

  1. Include FileOrDirName
  2. IncludeAgain FileOrDirName

</lang>

AWK

The awk extraction and reporting language does not support the use of include files. However, it is possible to provide the name of more than one source file at the command line:

<lang sh>awk -f one.awk -f two.awk</lang>

The functions defined in different source files will be visible from other scripts called from the same command line:

<lang awk># one.awk BEGIN {

 sayhello()

}

  1. two.awk

function sayhello() {

 print "Hello world"

}</lang>

However, it is not permissible to pass the name of additional source files through a hashbang line, so the following will will not work:

#!/usr/bin/awk -f one.awk -f two.awk
Works with: Gawk

GNU Awk has an @include which can include another awk source file at that point in the code.

<lang awk>@include "filename.awk"</lang>

This is a parser-level construct and so must be a literal filename, not a variable or expression. If the filename is not absolute then it's sought in an $AWKPATH list of directories. See the gawk manual for more.

Axe

This will cause the program called OTHER to be parsed as if it was contained in the source code instead of this line. <lang axe>prgmOTHER</lang>

BaCon

other.bac <lang freebasic>other = 42</lang> including.bac <lang freebasic>' Include a file INCLUDE "other.bac" PRINT other</lang>

Output:
prompt$ bacon including.bac
Converting 'including.bac'... done, 4 lines were processed in 0.005 seconds.
Compiling 'including.bac'... cc  -c including.bac.c
cc -o including including.bac.o -lbacon -lm
Done, program 'including' ready.
prompt$ ./including
42

BASIC

Works with: QuickBASIC

The include directive must be in a comment and that the name of the file for inclusion is enclosed in single quotes (a.k.a. apostrophes).

Note that this will not work under QBasic.

<lang qbasic>REM $INCLUDE: 'file.bi' '$INCLUDE: 'file.bi'</lang>

See also: BBC BASIC, Gambas, IWBASIC, PowerBASIC, PureBasic, Run BASIC, ZX Spectrum Basic

Batch File

<lang dos> call file2.bat </lang>

BBC BASIC

<lang bbcbasic> CALL filepath$</lang> The file is loaded into memory at run-time, executed, and then discarded. It must be in 'tokenised' (internal) .BBC format.

Bracmat

<lang bracmat>get$"module"</lang>

C / C++

In C and C++, inclusion of other files is achieved via a preprocessor. The #include preprocessor directive tells the compiler to incorporate code from the included file. This is normally used near the top of a source file and is usually used to tell the compiler to include header files for the function libraries.

<lang c>/* Standard and other library header names are enclosed between chevrons */

  1. include <stdlib.h>

/* User/in-project header names are usually enclosed between double-quotes */

  1. include "myutil.h"</lang>

Although it is often conventional and idiomatic for a project to use its own headers in the style described on the second line above, it's also possible to tell most compilers using various flags (e. g. GCC and Clang accept -I) to treat an arbitrary directory as a system/library include folder, thereby allowing any contained files to be included using the angle bracket syntax.

C#

<lang csharp>/* The C# language specification does not give a mechanism for 'including' one source file within another,

* likely because there is no need - all code compiled within one 'assembly' (individual IDE projects
* are usually compiled to separate assemblies) can 'see' all other code within that assembly.
*/</lang>

ChucK

<lang>Machine.add(me.dir() + "/MyOwnClassesDefinitions.ck");</lang>

Clipper

The inclusion of other files is achieved via a preprocessor. The #include preprocessor directive tells the compiler to incorporate code from the included file. This is normally used near the top of a source file and is usually used to tell the compiler to include header files for the function libraries. <lang clipper> #include "inkey.ch" </lang>

Clojure

Just as in Common Lisp: <lang clojure>(load "path/to/file")</lang>

This would rarely be used for loading code though, since Clojure supports modularisation (like most modern languages) through namespaces and code is typically located/loaded via related abstractions. It's probably more often used to load data or used for quick-and-dirty experiments in the REPL.

COBOL

In COBOL, code is included from other files by the COPY statement. The files are called copybooks, normally end with the file extension '.cpy' and may contain any valid COBOL syntax. The COPY statement takes an optional REPLACING clause allows any text within the copybook to be replaced with something else. <lang cobol>COPY "copy.cpy". *> The full stop is mandatory, wherever the COPY is. COPY "another-copy.cpy" REPLACING foo BY bar

                                 SPACE BY ZERO
                                 ==text to replace== BY ==replacement text==.</lang>

Common Lisp

<lang lisp>(load "path/to/file")</lang>

Crystal

<lang crystal>require "socket" # includes a file from standard library or /lib relative to current directory require "./myfile" # includes a file relative to current directory</lang>

D

D has a module system, so usually there is no need of a textual inclusion of a text file: <lang d>import std.stdio;</lang>

To perform a textual inclusion: <lang d>mixin(import("code.txt"));</lang>

Delphi

<lang Delphi>uses SysUtils; // Lets you use the contents of SysUtils.pas from the current unit

{$Include Common} // Inserts the contents of Common.pas into the current unit {$I Common} // Same as the previous line, but in a shorter form</lang>

Dragon

To include source code from another file, you simply need to use include keyword with file name.

Just this would be enough. <lang>def my(){

 showln "hello"
 //this is program.dgn

}</lang>

<lang> include "program.dgn" my() // output : hello </lang>

DWScript

In addition to straight inclusion, there is a filtered inclusion, in which the include file goes through a pre-processing filter. <lang Delphi> {$INCLUDE Common} // Inserts the contents of Common.pas into the current unit {$I Common} // Same as the previous line, but in a shorter form {$INCLUDE_ONCE Common} // Inserts the contents of Common.pas into the current unit only if not included already {$FILTER Common} // Inserts the contents of Common.pas into the current unit after filtering {$F Common} // Same as the previous line, but in a shorter form </lang>

Déjà Vu

<lang dejavu>#with the module system: !import!foo

  1. passing a file name (only works with compiled bytecode files):

!run-file "/path/file.vu"</lang>

Emacs Lisp

Write this code in: file1.el <lang Emacs Lisp> (defun sum (ls)

 (apply '+ ls) )

</lang> In the directory of file1.el, we write this new code in: file2.el <lang Emacs Lisp> (add-to-list 'load-path "./") (load "./file1.el") (insert (format "%d" (sum (number-sequence 1 100) ))) </lang> Output:

5050

Erlang

<lang Erlang> -include("my_header.hrl"). % Includes the file at my_header.erl </lang>

Euphoria

<lang Euphoria> include my_header.e </lang>

Factor

<lang Factor> USING: vocaba vocabb... ; </lang>

Forth

<lang forth>include matrix.fs</lang>

Other Forth systems have a smarter word, which protects against multiple inclusion. The name varies: USES, REQUIRE, NEEDS.

Fortran

<lang Fortran>include char-literal-constant</lang>

"The interpretation of char-literal-constant is processor dependent. An example of a possible valid interpretation is that char-literal-constant is the name of a file that contains the source text to be included." See section 3.4 Including source text of the ISO standard working draft (Fortran 2003).

Included content may itself involve further inclusions but should not start with any attempt at the continuation of a statement preceding the include line nor should there be any attempt at the line following the include being a continuation of whatever had been included. It is not considered to be a statement (and so should not have a statement label) in Fortran itself but something a Fortran compiler might recognise, however a trailing comment on that line may be accepted. The exact form (if supported at all) depends on the system and its file naming conventions, especially with regard to spaces in a file name. The file name might be completely specified, or, relative as in INCLUDE "../Fortran/Library/InOutCom.for" Further, Fortran allows text strings to be delimited by apostrophes as well as by quotes and there may be different behaviour for the two sorts, if recognised. For instance, the relative naming might be with reference to the initial file being compiled, or, with reference to the directory position of the file currently being compiled - it being the source of the current include line - as where file InOutCom.for contained an inclusion line specifying another file in the same library collection.

Different compilers behave differently, and standardisation attempts have not reached back to earlier compilers.

FreeBASIC

File to be included : <lang freebasic>' person.bi file Type Person

 name As String
 age As UInteger
 Declare Operator Cast() As String

End Type

Operator Person.Cast() As String

 Return "[" + This.name + ", " + Str(This.age) + "]"

End Operator</lang>

Main file : <lang freebasic>' FB 1.05.0 Win 64

' main.bas file

  1. include "person.bi"

Dim person1 As Person person1.name = "Methuselah" person1.age = 969 Print person1 Print Print "Press any key to quit" Sleep</lang>

Output:
[Methuselah, 969]

Furryscript

Use a word with a slash at the end to import; how the file is found is based on the implementation (normally the "furinc" directory is looked at for include files).

The file is imported into a new namespace. Use the same name at the beginning and a slash, but now include something else afterward, and now means that name inside of that namespace.

FutureBasic

FB has powerful tools to include files in a project. Its "include resources" statement allows you to specify any number of files for copying into the built application package's Contents/Resources/ directory. <lang futurebasic> include resources "SomeImage.png" include resources "SomeMovie.mpeg" include resources "SomeSound.aiff" include resources "SomeIcon.icns" include resources "Info.plist" //Custom preference file to replace FB's generic app preferences </lang> Including C or Objective-C headers (i.e. files with the .h extension) or source files (files with the .c or .m extension) requires a different 'include' syntax:

include "HeaderName.h"  // do not use 'include resources' to include C/Objective-C headers
include "CSourceFile.c"
include "ObjectiveCImplementationFile.m"

Another special case are Objective-C .nib or .xib files. These are loaded with:

include resources "main.nib"

However, .nib files are copied to the built application's Contents/Resources/en.lproj/ directory.


Mac OS X frameworks may be specified with the 'include library' statement, which has two forms:

include library "Framework/Header.h"
include library "Framework" // optional short form, expanded internally to: include library "Framework/Framework.h"

After including a Framework, you must notify the compiler of specific functions in the Framework that your code will be using with FB's "toolbox fn" statement as shown in this example:

include library "AddressBook/AddressBookUI.h"
// tell FBtoC the functions
toolbox fn ABPickerCreate() = ABPickerRef

Special treatment for C static libraries (*.a): The include statement copies the library file to the build_temp folder; you must also place the name of the library file in the preferences 'More compiler options' field [this causes it to be linked]. The example below is for a library MyLib that exports one symbol (MyLibFunction).

include "MyLib.a"
BeginCDeclaration
// let the compiler know about the function
void MyLibFunction( void ); // in lieu of .h file
EndC
// let FBtoC know about the function
toolbox MyLibFunction()
MyLibFunction() // call the function

An include file can also contain executable source code. Example: Suppose we create a file "Assign.incl" which contains the following lines of text:

dim as long a, b, c

a = 3
b = 7

Now suppose we write a program like this:

include "Assign.incl"
c = a + b
print c

When we compile this program, the result will be identical to this:

dim as long a, b, c
a = 3
b = 7
c = a + b
print c

Other include cases are detailed in FB's Help Center.

Gambas

In gambas, files are added to the project via the project explorer main window which is a component of the integrated development environment. ==Gambas==

Here a file is loaded into a variable <lang gambas>Public Sub Form_Open() Dim sFile As String

sFile = File.Load("FileToLoad")

End </lang>

GAP

<lang gap>Read("file");</lang>

Gnuplot

<lang gnuplot>load "filename.gnuplot"</lang>

This is the same as done for each file named on the command line. Special filename "-" reads from standard input.

<lang gnuplot>load "-" # read standard input</lang>

If the system has popen then piped output from another program can be loaded,

<lang gnuplot>load "< myprogram" # run myprogram, read its output load "< echo print 123"</lang>

call is the same as load but takes parameters which are then available to the sub-script as $0 through $9

<lang gnuplot>call "filename.gnuplot" 123 456 "arg3"</lang>

Go

Go has a 'package' system and doesn't therefore need to include source code from other files via an #include directive (as found in C/C++) or similar.

Instead one can simply give the other source code file(s) the same package name as the 'main' file, copy them to the same directory and build them all together. For example: <lang go>// main.go package main

import "fmt"

func hello() {

   fmt.Println("Hello from main.go")

}

func main() {

   hello()
   hello2()

}</lang>

<lang go>// main2.go package main

import "fmt"

func hello2() {

   fmt.Println("Hello from main2.go")

}</lang>

Output:
$ go build main.go main2.go
$ ./main
Hello from main.go
Hello from main2.go

Harbour

The inclusion of other files is achieved via a preprocessor. The #include preprocessor directive tells the compiler to incorporate code from the included file. This is normally used near the top of a source file and is usually used to tell the compiler to include header files for the function libraries. <lang visualfoxpro>#include "inkey.ch"</lang>

Haskell

<lang Haskell>-- Due to Haskell's module system, textual includes are rarely needed. In -- general, one will import a module, like so: import SomeModule -- For actual textual inclusion, alternate methods are available. The Glasgow -- Haskell Compiler runs the C preprocessor on source code, so #include may be -- used:

  1. include "SomeModule.hs"</lang>

HTML

Current HTML specifications do not provide an include tag, Currently, in order to include content from another file, it is necessary to include content via an iframe. However, this is not supported in some browsers and looks very untidy in other browsers:

<lang html><iframe src="foobar.html"> Sorry: Your browser cannot show the included content.</iframe></lang>

There is an unofficial tag, but this will be ignored by most browsers:

<lang html><include>foobar.html</include></lang>

Icon and Unicon

Include another file of source code using the preprocessor statement: <lang Icon>$include "filename.icn"</lang>

IWBASIC

<lang IWBASIC>$INCLUDE "ishelllink.inc"</lang>

Further, external library or object files can be specified with the $USE statement, which is a compiler preprocessor command:

<lang IWBASIC>$USE "libraries\\mylib.lib"</lang>

IWBASIC also allows resources, files and data that are compiled with an application and embedded in the executable. However, resources in IWBASIC may be used only for projects, i.e., programs that have more than one source file.

Various resources are loaded as follows:

<lang IWBASIC>Success=LOADRESOURCE(ID,Type,Variable)</lang>

ID is either a numeric or string identifier to the resource, TYPE is a numeric or string type and it stores the info in variable. The standard Windows resource types can be specified and loaded in raw form using the following constants:

<lang IWBASIC>@RESCURSOR @RESBITMAP @RESICON @RESMENU @RESDIALOG @RESSTRING @RESACCEL @RESDATA @RESMESSAGETABLE @RESGROUPCURSOR @RESGROUPICON @RESVERSION</lang>

J

The usual approach for a file named 'myheader.ijs' would be:

<lang j>require 'myheader.ijs'</lang>

However, this has "include once" semantics, and if the requirement is to include the file even if it has been included earlier you would instead use:

<lang j>load 'myheader.ijs'</lang>

Java

To include source code from another file, you simply need to create an object of that other file, or 'extend' it using inheritance. The only requirement is that the other file also exists in the same directory, so that the classpath can lead to it. Since Java is quite particular about their "Class name is the same as file name" rule, if you want to use another file called Class2 in Class1, you don't need to be told a unique filename.

Just this would be enough. <lang Java>public class Class1 extends Class2 { //code here }</lang>

You could also consider creating an instance of Class2 within Class1, and then using the instance methods. <lang Java>public class Class1 { Class2 c2=new Class2(); static void main(String[] args) { c2.func1(); c2.func2(); } }</lang>

JavaScript

Pure JavaScript in browsers with the DOM

Following example, if loaded in an HTML file, loads the jQuery library from a remote site <lang javascript>var s = document.createElement('script'); s.type = 'application/javascript';

// path to the desired file s.src = 'http://code.jquery.com/jquery-1.6.2.js'; document.body.appendChild(s);</lang> Most be noted that it can also request HTTP source and eval() the source

With jQuery

Library: jQuery

<lang javascript>$.getScript("http://example.com/script.js");</lang>

With AMD (require.js)

<lang javascript>require(["jquery"], function($) { /* ... */ });</lang>

CommonJS style with node.js (or browserify)

Library: node.js

<lang javascript>var $ = require('$');</lang>

ES6 Modules

<lang javascript>import $ from "jquery";</lang>

jq

Works with: jq version with "include"

jq 1.5 has two directives for including library files, "include" and "import". A library file here means one that contains jq function definitions, comments, and/or directives.

The main difference between the two types of directive is that included files are in effect textually included at the point of inclusion, whereas imported files are imported into the namespace specified by the "import" directive. The "import" directive can also be used to import data.

Here we illustrate the "include" directive on the assumption that there are two files:

Include_a_file.jq <lang jq>include "gort";

hello</lang>

gort.jq <lang>def hello: "Klaatu barada nikto";</lang>

Output:

<lang sh>$ jq -n -c -f Include_a_file.jq Klaatu barada nikto.</lang>

Jsish

jsish can include other source via System.source('filename');. Versioned moduled can be included via System.require('module', version);. Methods in the System object are automatically exported as top level globals (and the module version argument defaults to 1), so those can be shortened to

<lang javascript>source('file'); require('module');</lang>

Compiled code can also be included via System.load('shlib');, but that feature requires a known named init function, Jsi_Init[shlib] to be an exported symbol in the Dynamic Shared Object file.

Julia

Julia's include function executes code from an arbitrary file: <lang Julia>include("foo.jl")</lang> or alternatively include_string executes code in a string as if it were a file (and can optionally accept a filename to use in error messages etcetera).

Julia also has a module system: <lang Julia>import MyModule</lang> imports the content of the module MyModule.jl (which should be of the form module MyModule ... end, whose symbols can be accessed as MyModule.variable, or alternatively <lang Julia>using MyModule</lang> will import the module and all of its exported symbols

Kotlin

The closest thing Kotlin has to an #include directive is its import directive. This doesn't import source code as such but makes available names defined in another accessible package as if such names were defined in the current file i.e. the names do not need to be fully qualified except to resolve a name clash.

Either a single name or all accessible names in a particular scope (package, class, object etc.) can be imported.

For example: <lang scala>fun f() = println("f called")</lang>

We can now import and invoke this from code in the default package as follows:

<lang scala>// version 1.1.2

import package1.f // import f from package `package1`

fun main(args: Array<String>) {

   f()  // invoke f without qualification

}</lang>

Output:
f called

LabVIEW

In LabVIEW, any VI can be used as a "SubVI" by changing the icon and wiring the terminals to the front panel. This cannot be explained concisely in code; instead, see the documentation. ==LabVIEW== <lang Lasso>web_response -> include('my_file.inc')</lang>

Lasso

<lang Lasso>include('myfile.lasso')</lang>

Lingo

<lang lingo>-- load Lingo code from file fp = xtra("fileIO").new() fp.openFile(_movie.path&"someinclude.ls", 1) code = fp.readFile() fp.closeFile()

-- create new script member, assign loaded code m = new(#script) m.name = "someinclude" m.scriptText = code

-- use it instantly in the current script (i.e. the script that contained the above include code) script("someinclude").foo()</lang>

Logtalk

<lang logtalk>

- object(foo).
   :- include(bar).
- end_object.

</lang>

Lua

To include a header file myheader.lua:

<lang lua> require "myheader" </lang>

M2000 Interpreter

Without use of New in Load we get any cached file with same name. Using load from M2000 command line we always load file, but from code interpreter use a cache to hold it for next load. <lang M2000 Interpreter> Document A$={ Module Global Beta {

     Print "This is Beta"
     x=10
     Print x
     }
     Print "This is statement to execute"
     Beta  ' this call not happen

} Save.Doc A$, "TestThis.Gsb" Module checkit {

     \\ we can delete Global
     \\ usinf New Modules we get latest TestThis, excluding statements calling modules.
     Load New Modules TestThis
     \\ check if Beta exist
     Print Module(Beta)=True
     \\ so now we call Beta
     Beta
     Print Valid(x)=False ' x is local to beta

} Checkit \\ now Beta erased (after return form Checkit) Print Module(Beta)=False </lang>

Running code of a module, as code is inline and not in that module. Now X is a variable in CheckIt <lang M2000 Interpreter> \\ we can delete global Module Global alfa {

     Print "this is alfa"
     X=10

} Module Checkit {

     Inline Code alfa
     Print X=10

} Checkit </lang>

m4

<lang m4>include(filename)</lang>

Maple

For textual inclusion, analogous to the C preprocessor, use the "$include" preprocessor directive. (The preprocessor is not a separate program, however.) This is frequently useful for large project development. <lang Maple>$include <somefile></lang> Or <lang Maple>$include "somefile"</lang> It is also possible to read a file, using the "read" statement. This has rather different semantics. <lang Maple>read "somefile":</lang>

Mathematica / Wolfram Language

<lang Mathematica> Get["myfile.m"] </lang>

MATLAB / Octave

MATLAB and Octave look for functions in *.m and *.mex included in the "path". New functions can be included, either by storing a new function in an existing path, or by extending the existing path to a new directory. When two functions have the same name, the function found first in the path takes precedence. The later is shown here:

<lang MATLAB>  % add a new directory at the end of the path

 path(path,newdir);  
 addpath(newdir,'-end');  % same as before
 % add a new directory at the beginning
 addpath(newdir);
 path(newdir,path);       % same as before</lang>

Maxima

<lang maxima>load("c:/.../source.mac")$

/* or if source.mac is in Maxima search path (see ??file_search_maxima), simply */ load(source)$</lang>

Modula-2

<lang modula2>IMPORT InOut, NumConv, Strings;</lang>

Modula-3

<lang modula3>IMPORT IO, Text AS Str; FROM Str IMPORT T</lang>

Nanoquery

<lang Nanoquery>import "filename.nq"</lang>

Nemerle

To include classes, static methods etc. from other namespaces, include those namespaces with the using keyword <lang Nemerle>using System.Console;</lang> using is for accessing code that has already been compiled into libraries. Nemerle also allows for creating partial classes (and structs), the source code of which may be split amongst several files as long as the class is marked as partial in each place that part of it is defined. An interesting feature of partial classes in Nemerle is that some parts of partial classes may be written in C# while others are written in Nemerle. <lang Nemerle>public partial class Foo : Bar // all parts of a partial class must have same access modifier; { // the class that a partial class inherits from only needs to ... // be specified in one location }</lang>

NewLISP

<lang NewLISP>;; local file (load "file.lsp")

URLs (both http
// and file
// URLs are supported)

(load "http://www.newlisp.org/code/modules/ftp.lsp")</lang>

Nim

After import someModule an exported symbol x can be accessed as x and as someModule.x. <lang nim>import someModule import strutils except parseInt import strutils as su, sequtils as qu # su.x works import lib.pure.strutils, lib/pure/os, "lib/pure/times" # still strutils.x</lang>

OASYS Assembler

Use an equal sign at the beginning of a line to include a file: =util.inc

OCaml

In script mode and in the interactive loop (the toplevel) we can use: <lang ocaml>#use "some_file.ml"</lang>

In compile mode (compiled to bytecode or compiled to native code) we can use: <lang ocaml>include Name_of_a_module</lang>

Oforth

In order to load a file with name filename : <lang Oforth>"filename" load</lang>

In order to load a package with name pack : <lang Oforth>import: pack</lang>

Ol

Ol has a module system, so usually there is no need of a textual inclusion of a text file. <lang scheme> (import (otus random!)) </lang>

You can do a textual inclusion from the global scope using REPL command ",load" (not a part of core language itself, but a REPL extension). <lang scheme> ,load "otus/random!.scm" </lang>

ooRexx

ooRexx has a package system and no ability for textual inclusion of other text files. Importing of other packages is done via the ::requires directive. <lang ooRexx>  ::requires "regex.cls"</lang>

OpenEdge/Progress

Curly braces indicate that a file should be included. The file is searched across all PROPATH directory entries. <lang progress>{file.i}</lang>

Arguments can be passed to the file being included:

<lang progress>{file.i super}</lang>

Openscad

<lang openscad>//Include and run the file foo.scad include <foo.scad>;

//Import modules and functions, but do not execute use <bar.scad>;</lang>

PARI/GP

Files can be loaded in GP with the read, or directly in gp with the metacommand \r.

PARI can use the standard C #include, but note that if using gp2c the embedded GP; commands must be in the original file.

Pascal

See Delphi

Perl

Here we include the file include.pl into our main program:

main.perl:

<lang perl>#!/usr/bin/perl do "include.pl"; # Utilize source from another file sayhello();</lang>

include.pl: <lang perl>sub sayhello {

 print "Hello World!";

}</lang>

From documentation:

If "do" cannot read the file, it returns undef and sets $! to the error.
If "do" can read the file but cannot compile it, it returns undef and sets
an error message in $@.
If the file is successfully compiled, "do" returns the value of the last
expression evaluated.

Phix

<lang Phix>include arwen.ew</lang> Phix also supports relative directory includes, for instance if you include "..\demo\arwen\arwen.ew" then anything that arwen.ew includes will be looked for in the appropriate directory.

PHP

There are different ways to do this in PHP. You can use a basic include: <lang PHP>include("file.php")</lang> You can be safe about it and make sure it's not included more than once: <lang PHP>include_once("file.php")</lang> You can crash the code at this point if the include fails for any reason by using require: <lang PHP>require("file.php")</lang> And you can use the require statement, with the safe _once method: <lang PHP>require_once("file.php")</lang>

PicoLisp

The function 'load' is used for recursively executing the contents of files. <lang PicoLisp>(load "file1.l" "file2.l" "file3.l")</lang>

Pike

Including verbatim can be done with the "#include" preprocessor directive. This is usually only done for including constants or similar while code is handled via the module system.

Where code has to be included and compiled dynamically at run-time the compile() and compile_file() functions can be used.

<lang Pike>#include "foo.txt"</lang>

PL/I

<lang pli>%include myfile;</lang>

PowerBASIC

Note that PowerBASIC has the optional modifier ONCE which is meant to insure that no matter how many times the file may be included in code, it will only be inserted by the compiler once (the first time the compiler is told to include that particular file).

Note also that #INCLUDE and $INCLUDE function identically.

<lang powerbasic>#INCLUDE "Win32API.inc"

  1. INCLUDE ONCE "Win32API.inc"</lang>

PowerShell

<lang PowerShell> <#

   A module is a set of related Windows PowerShell functionalities, grouped together as a convenient unit (usually saved in a
   single directory). By defining a set of related script files, assemblies, and related resources as a module, you can
   reference, load, persist, and share your code much easier than you would otherwise.
  1. >

Import-Module -Name MyModule


<#

   When you dot source a script (or scriptblock), all variables and functions defined in the script (or scriptblock) will
   persist in the shell when the script ends.
  1. >

. .\MyFunctions.ps1 </lang>

Processing

Processing may include a file using a number of different methods.

1. Processing sketches automatically include any Processing .pde or Java .java files in the sketch directory. All .pde files are concatenated together and processed as if they were one big file. Each .java file is compiled to a Java class and the class is automatically imported.

So, for a sketch:

 MySketch/  
   MySketch.pde  
   one.pde
   two.pde
   MyClass.java

...the local files one.pde, two.pde, and MyClass.java are all automatically imported into MySketch by virtue of their extensions, without being explicitly referenced in MySketch.pde.

2. Java import statements may be used to import libraries from the path.

Processing also supports the `import` keyword for explicitly including Processing / Java 8 library files. This can be used to import standard part of Java 8, for example the Map class:

<lang processing>import java.util.Map;</lang>

It can also be used to import contributed libraries, which may be installed via PDE Contributions Manager or locally on the Processing Libraries path. For example, if the G4P library is installed, its files are then imported into a sketch with:

<lang processing>import g4p_controls.*;</lang>

3. Local Java JAR files may be added to the sketch /code subfolder, then imported with `import`. For example, if you have a file code/test.jar:

 MySketch/
   code/
     test.jar
   MySketch.pde

...and it contains a Java class file `foo/bar/Test.class`, then that can be imported from the file. The specific jar file name does _not_ need to be identified -- any resource in any jar file can be imported so long as you specify the in-jar path and class name in the import statement.

<lang processing>import foo.bar.Test;</lang>

Prolog

<lang Prolog>consult('filename').</lang>

PureBasic

IncludeFile will include the named source file at the current place in the code. <lang PureBasic>IncludeFile "Filename"</lang> XIncludeFile is exactly the same except it avoids including the same file several times. <lang PureBasic>XIncludeFile "Filename"</lang>

IncludeBinary will include a named file of any type at the current place in the code. IncludeBinary don't have to, but should preferably be done inside a data block. <lang PureBasic>IncludeBinary "Filename"</lang>

Python

Python supports the use of execfile to allow code from arbitrary files to be executed from a program (without using its modules system).

<lang Python>import mymodule</lang>

includes the content of mymodule.py

Names in this module can be accessed as attributes:

<lang Python>mymodule.variable</lang>

R

<lang R>source("filename.R")</lang>

Racket

Including files is usually discouraged in favor of using modules, but it is still possible:

<lang racket>

  1. lang racket

(include "other-file.rkt") </lang>

Raku

(formerly Perl 6) Perl 6 provides a module system that is based primarily on importation of symbols rather than on inclusion of textual code: <lang perl6>use MyModule;</lang> However, one can evaluate code from a file: <lang perl6>require 'myfile.p6';</lang> One can even do that at compile time: <lang perl6>BEGIN require 'myfile.p6'</lang> None of these are true inclusion, unless the require cheats and modifies the current input string of the parser. To get a true textual inclusion, one could define an unhygienic textual macro like this: <lang perl6>macro include(AST $file) { slurp $file.eval } include('myfile.p6');</lang>

RapidQ

<lang vb> $INCLUDE "RAPIDQ.INC" </lang>

Retro

<lang Retro>'filename include</lang>

REXX

The REXX language does not include any directives to include source code from other files. A workaround is to use a preprocessor that take the source and the included modules and builds a temporary file containing all the necessary code, which then gets run by the interpreter.

Some variants of REXX may provide implementation specific solutions.

The REXX Compiler for CMS and TSO supports a directive to include program text before compiling the program <lang rexx>/*%INCLUDE member */</lang>

Including a file at time of execution

On the other hand, since REXX is a dynamic language, you can (mis)use some file IO and the INTERPRET statement to include another source file:

Works with: ARexx

<lang rexx> /* Include a file and INTERPRET it; this code uses ARexx file IO BIFs */ say 'This is a program running.' if Open(other,'SYS:Rexxc/otherprogram.rexx','READ') then do

  say "Now we opened a file with another chunk of code. Let's read it into a variable."
  othercode=
  do until EOF(other)
     othercode=othercode || ReadLn(other) || ';'
     end
  call Close(other)
  say 'Now we run it as part of our program.'
  interpret othercode
  end

say 'The usual program resumes here.' exit 0 </lang> Note:   due to the way most REXX interpreters work, functions and jumps (SIGNALs) inside an INTERPRETED program won't work.   Neither are   labels   recognized, which would then exclude the use of those subroutines/functions.

There are also other restrictions such as multi-line statements and comments (more than one line).

Another possibility of errors is the creation of an extremely long value which may exceed the limit for a particular REXX interpreter.

Calling an external program

Usually, including a file in another is not necessary with REXX, since any script can be called as a function:

Program1.rexx <lang rexx> /* This is program 1 */ say 'This is program 1 writing on standard output.' call Program2 say 'Thank you, program 1 is now ending.' exit 0 </lang> Program2.rexx <lang rexx> /* This is program 2 */ say 'This is program 2 writing on standard output.' say 'We now return to the caller.' return </lang> If a REXX interpreter finds a function call, it first looks in the current program for a function or procedure by that name, then it looks in the standard function library (so you may replace the standard functions with your own versions inside a program), then it looks for a program by the same name in the standard paths. This means that including a file in your program is usually not necessary, unless you want them to share global variables.

Ring

<lang Ring>Load 'file.ring'</lang>

RPG

Works with: ILE RPG

<lang rpg> // fully qualified syntax:

     /include library/file,member
     // most sensible; file found on *libl:
     /include file,member
     // shortest one, the same library and file:
     /include member
     
     // and alternative:
     /copy library/file,member
     //... farther like "include"</lang>

Ruby

Note that in Ruby, you don't use the file extension. Ruby will first check for a Ruby (.rb) file of the specified name and load it as a source file. If an .rb file is not found it will search for files in .so, .o, .dll or other shared-library formats and load them as Ruby extension. require will search in a series of pre-determined folders, while require_relative behaves the same way but searches in the current folder, or another specified folder.

<lang Ruby>require 'file'</lang>

Run BASIC

You don't use the file extension. .bas is assumed. <lang runbasic>run SomeProgram.bas",#include ' this gives it a handle of #include render #include ' render will RUN the program with handle #include</lang>

Rust

The compiler will include either a 'test.rs' or a 'test/mod.rs' (if the first one doesn't exist) file. <lang rust>mod test;

fn main() {

   test::some_function();

}</lang>

Additionally, third-party libraries (called crates in rust) can be declared thusly: <lang rust>extern crate foo; fn main() {

   foo::some_function();

}</lang>

Scala

Some remarks are necessary here. Scala does not define how the source code is stored in files. The language rather talks about compilation units.

In a Scala REPL[1] it's possible to save and load source code.

Seed7

The Seed7 language is defined in the include file seed7_05.s7i. Therefore seed7_05.s7i must be included before other language features can be used (only comments can be used before). The first include directive (the one which includes seed7_05.s7i) is special and it must be introduced with the $ character. <lang seed7>$ include "seed7_05.s7i";</lang> All following include directives don't need a $ to introduce them. The float.s7i library can be included with: <lang seed7> include "float.s7i";</lang>

Sidef

Include a file in the current namespace: <lang ruby>include 'file.sf';</lang>

Include a file as module (file must exists in SIDEF_INC as Some/Name.sm): <lang ruby>include Some::Name;

  1. variables are available here as: Some::Name::var_name</lang>

Smalltalk

there is no such thing as source-file inclusion in Smalltalk. However, in a REPL or anywhere in code, source code can be loaded with: <lang smalltalk>aFilename asFilename readStream fileIn</lang> or: <lang smalltalk>Smalltalk fileIn: aFilename</lang> In Smalltalk/X, which supports binary code loading, aFilename may either be sourcecode or a dll containing a precompiled class library.

SNOBOL4

Works with: SNOBOL4
Works with: Spitbol

<lang SNOBOL4>-INCLUDE "path/to/filename.inc"</lang>

SPL

<lang spl>$include.txt</lang>

Standard ML

Works with: SML/NJ

<lang sml>use "path/to/file";</lang>

Tcl

The built-in source command does exactly inclusion of code into the currently executing scope, subject to minor requirements of being well-formed Tcl script that is sourced in the first place (and the ability to introspect via info script): <lang tcl>source "foobar.tcl"</lang>

Note that it is more usually considered good practice to arrange code into packages that can be loaded in with more regular semantics (including version handling, only-once semantics, integration of code written in other languages such as C, etc.) <lang tcl>package require foobar 1.3</lang> In the case of packages that are implemented using Tcl code, these will actually be incorporated into the program using the source command, though this is formally an implementation detail of those packages.

UNIX Shell

With Bourne-compatible shells, the dot operator includes another file.

Works with: Bourne Shell

<lang bash>. myfile.sh # Include the contents of myfile.sh </lang>

C Shell

<lang csh>source myfile.csh</lang>

Bash

<lang shell>. myfile.sh source myfile.sh</lang>

GNU Bash has both . and the C-Shell style source. See Bash manual on source

Ursa

Ursa can read in and execute another file using the import statement, similar to Python. <lang ursa>import "filename.u"</lang>

Vala

Importing/including is done during compilation. For example, to compile the program called "maps.vala" with the package "gee":

valac maps.vala --pkg gee-1.0

Functions can be called then using Gee.<function> calls: <lang vala>var map = new Gee.HashMap<string, int> ();</lang>

or with a using statement: <lang vala>using Gee;

var map = new HashMap<string, int>();</lang>

VBScript

VBScript doesn't come with an explicit include (unless you use the wsf form). Fortunately vbscript has the Execute and ExecuteGlobal commands which allow you to add code dynamically into the local (disappears when the code goes out of scope) or global namespaces. Thus, all you have to do to include code from a file is read the file into memory and ExecuteGlobal on that code. Just pass the filename to this sub and all is golden. If you want an error to occur if the file is not found then just remove the FileExists test.

<lang vb> Include "D:\include\pad.vbs"

Wscript.Echo lpad(12,14,"-")

Sub Include (file)

  dim fso: set fso = CreateObject("Scripting.FileSystemObject")
  if fso.FileExists(file) then ExecuteGlobal fso.OpenTextFile(file).ReadAll

End Sub </lang> If you use the wsf form you can include a file by <lang vbscript> <script id="Connections" language="VBScript" src="D:\include\ConnectionStrings.vbs"/>

</lang>

If you use the following form then you can define an environment variable, %INCLUDE% and make your include library more portable as in

<lang vbscript> Include "%INCLUDE%\StrFuncs.vbs"

Function Include ( ByVal file )

   Dim wso: Set wso = CreateObject("Wscript.Shell")
   Dim fso: Set fso = CreateObject("Scripting.FileSystemObject")
   ExecuteGlobal(fso.OpenTextFile(wso.ExpandEnvironmentStrings(file)).ReadAll)

End Function </lang>

Verbexx

<lang verbexx>/*******************************************************************************

  • /# @INCLUDE file:"filename.filetype"
  • - file: is just the filename
  • - actual full pathname is VERBEXX_INCLUDE_PATH\filename.filetype
  • where VERBEXX_INCLUDE_PATH is the contents of an environment variable
  • /# @INCLUDE file:"E:\xxx\xxx\xxx\filename.filetype"
  • - file: specifies the complete pathname of file to include
  • @INCLUDE verb can appear only in pre-processor code (after /# /{ etc.)
                                                                                                                                                              • /

/{ //////////////////////////////////////////////// start of pre-processor code

   @IF (@IS_VAR include_counter) 
       else:{@VAR include_counter global: = 0};  // global, so all code sees it
   include_counter++; 
   @SAY "    In pre-processor -- include counter = " include_counter; 
  
   @IF (include_counter < 3) 
       then:{@INCLUDE file:"rosetta\include_a_file.txt"};     // include self

}/ ////////////////////////////////////////////////// end of pre-processor code

@SAY "Not in pre-processor -- include_counter = " include_counter; /] Output: In preprocessor -- include_counter = 1

            In preprocessor -- include_counter = 2
            In preprocessor -- include_counter = 3 
        Not in preprocessor -- include_counter = 3 
        Not in preprocessor -- include_counter = 3
        Not in preprocessor -- include_counter = 3</lang>

x86 Assembly

Works with: FASM on Windows

<lang asm>include 'MyFile.INC'</lang>

Works with: nasm

<lang asm>%include "MyFile.INC"</lang>

XPL0

<lang XPL0>include c:\cxpl\stdlib; DateOut(0, GetDate)</lang>

Output:
09-28-12

zkl

<lang zkl>include(vm.h.zkl, compiler.h.zkl, zkl.h.zkl, opcode.h.zkl);</lang>

ZX Spectrum Basic

It is possible to include the contents of another program using the merge command. However, line numbers that coincide with those of the original program shall be overwritten, so it is best to reserve a block of line numbers for merged code:

<lang zxbasic>10 GO TO 9950 5000 REM We reserve line numbers 5000 to 8999 for merged code 9000 STOP: REM In case our line numbers are wrong 9950 REM Merge in our module 9955 MERGE "MODULE" 9960 REM Jump to the merged code. Pray it has the right line numbers! 9965 GO TO 5000 </lang>