Flipping bits game

From Rosetta Code
Revision as of 19:19, 8 March 2021 by rosettacode>Peterbud (Add Rust implementation)
Task
Flipping bits game
You are encouraged to solve this task according to the task description, using any language you may know.
The game

Given an N by N square array of zeroes or ones in an initial configuration, and a target configuration of zeroes and ones The task is to transform one to the other in as few moves as possible by inverting whole numbered rows or whole lettered columns at once, as one move.

In an inversion any 1 becomes 0, and any 0 becomes 1 for that whole row or column.

Task

Create a program to score for the Flipping bits game.

  1. The game should create an original random target configuration and a starting configuration.
  2. Ensure that the starting position is never the target position.
  3. The target position must be guaranteed as reachable from the starting position. (One possible way to do this is to generate the start position by legal flips from a random target position. The flips will always be reversible back to the target from the given start position).
  4. The number of moves taken so far should be shown.


Show an example of a short game here, on this page, for a 3 by 3 array of bits.

8080 Assembly

This program runs under CP/M and takes the board size from the command line.

<lang 8080asm> ;;; Flip the Bits game, CP/M version. ;;; CP/M zero page locations cmdln: equ 80h ;;; CP/M system calls getch: equ 1h putch: equ 2h rawio: equ 6h puts: equ 9h org 100h ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Retrieve command line input. If it is not correct, end. lxi d,usage ; Usage string mvi c,puts ; Print that string when we need to lxi h,cmdln ; Pointer to command line mov a,m ; Get length ana a ; Zero? jc 5 ; Then print and stop inx h ; Advance to first non-space element inx h mov a,m ; Get first character sui '3' ; Minimum number jc 5 ; If input was less than that, print and stop adi 3 ; Add 3 back, giving the board size cpi 9 ; Is it higher than 8 now? jnc 5 ; Then print usage and stop sta boardsz ; Store the board size ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Because there's no standard way in CP/M to get at any ;;; entropy (not even a clock), ask the user to supply some ;;; by pressing the keys on the keyboard. lxi d,presskeys call outs mvi b,8 ; we want to do this 8 times, for 24 keys total randouter: mvi c,3 ; there are 3 bytes of state for the RNG lxi h,xabcdat+1 randinner: push h ; keep the pointer and counters push b waitkey: mvi c,rawio mvi e,0FFh call 5 ana a jz waitkey pop b ; restore the pointer and counters pop h xra m ; XOR key with data mov m,a inx h dcr c ; Have we had 3 bytes yet? jnz randinner dcr b ; Have we done it 8 times yet? jnz randouter lxi d,welcome call outs ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Generate a random board lxi h,board lxi b,4001h ; B=81, C=1 genrand: call xabcrand ana c mov m,a inx h dcr b jnz genrand ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Copy board into goal lxi h,board lxi d,goal mvi b,64 copygoal: mov a,m stax d inx h inx d dcr b jnz copygoal ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Do a bunch of random flips on the board (5-20) call xabcrand ani 0Fh ; 0..15 flips adi 5 ; 5..20 flips sta sysflips mov b,a ; Do that many flips randflip: call xabcrand call flip ; Unused bits in the random number are ignored dcr b jnz randflip ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print the current state gamestate: lxi d,smoves call outs lda usrflips call outanum lxi d,sgoal call outs lda sysflips call outanum lxi d,newline call outs ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print the current board and the goal ;;; Print the header first lxi d,sboardhdr call outs lda boardsz lxi d,2041h ; E=letter (A), D=space add e ; Last letter mov b,a ; B = last letter mvi l,2 ; Print two headers header: mvi e,'A' mov a,d call outaspace headerpart: mov a,e cmp b jc headerltr mov a,d ; Print spaces for invalid positions headerltr: call outaspace mov a,e inr a mov e,a cpi 'A'+8 jc headerpart mvi a,9 call outa dcr l ; Print two headers (for two boards) jnz header lxi d,newline call outs ;;; Then print each line of the board mvi c,0 ; Start with line 0 printline: lxi h,board ; Get position on board mvi d,2 ; Run twice - print board and goal prbrdline: mvi a,'1' ; Print line number add c call outaspace push d mov a,c ; Line offset in board rlc rlc rlc mov e,a mvi d,0 dad d ; Add line offset pop d ; Restore board counter mvi b,0 ; Start with column 0 printcol: lda boardsz ; Valid position? dcr a cmp b jnc printbit mvi a,' ' ; No - print space jmp printpos printbit: mov a,m ; Yes - print 0 or 1 adi '0' printpos: call outaspace inx h ; Next board pos inr b mov a,b ; Done yet? cpi 8 jnz printcol ; If not, print next column mvi a,9 call outa lxi h,goal ; Print goal line next dcr d jnz prbrdline mvi a,13 ; Print newline call outa mvi a,10 call outa inr c ; Next line lda boardsz ; Valid line? dcr a cmp c jnc printline ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Prompt the user for a move lxi d,prompt ; Print prompt call outs readinput: mvi c,getch ; Read character call 5 ori 32 ; Make letters lowercase cpi 'q' ; Quit? rz cpi '9'+1 ; 9 or lower? assume number jc nummove sui 'a' ; Otherwise, assume letter jc invalid ; So <'a' is invalid input call checkmove ; See if the move is valid jc invalid ; If not, wrong input ori 128 ; Set high bit for column flip call flip ; Do the flip jmp checkboard ; See if the game is won nummove: sui '1' ; Board array is 0-based of course jc invalid ; Not on board = invalid input call checkmove ; See if the move is vali jc invalid call flip ; Do the move (high bit clear for row) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; See if the user has won checkboard: lda boardsz dcr a mov b,a ; B = line checkrow: lda boardsz dcr a mov c,a ; C = column checkcol: mov a,b rlc ; Line * 8 rlc rlc add c ; + column = offset push b ; Store line/column mvi h,0 ; Position offset mov l,a lxi d,board ; Get board dad d mov b,m ; B = board position lxi d,64 ; Goal = board+64 dad d mov a,m ; A = goal position cmp b ; Are they the same? pop b ; Restore line/column jnz nowin ; If not, the user hasn't won dcr c ; If so, try next column position jp checkcol dcr b ; If column done, try next row jp checkrow ;;; If we get here, the user has won lxi d,win jmp outs ;;; The user hasn't won yet, get another move nowin: lxi h,usrflips ; Increment the user flips inr m jmp gamestate ; Print new game state, get new move ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Invalid input: erase it, beep, and get another character invalid: lxi d,nope call outs jmp readinput ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Check if the move in A is valid. Set carry if not. checkmove: mov b,a lda boardsz dcr a cmp b mov a,b ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Flip row or column A & 7 (zero-indexed) on the board. ;;; Bit 7 set = column, else row. flip: rlc ; Test bit 7 (and A*2) jc flipcol ;;; Flip row push b ; Keep registers push h ani 0Eh ; Get row number rlc ; Calculate offset, A*4 rlc ; A*8 mvi b,0 ; BC = A mov c,a lxi h,board ; Get board pointer dad b ; Add row offset lxi b,0801h ; Max. 8 bits, and C=1 (to flip) fliprowbit: mov a,m ; Get position xra c ; Flip position mov m,a ; Store position inx h ; Increment pointer dcr b ; Done yet? jnz fliprowbit pop h ; Restore registers pop b ret ;;; Flip column flipcol: push b ; Keep registers push d push h rrc ; Rotate A back ani 7 ; Get column number mvi d,0 ; Column offset mov e,a lxi h,board ; Get board pointer dad d ; Add column offset mvi e,8 ; Advance by 8 each time through the loop lxi b,0801h ; Max. 8 bits, and C=1 (to flip) flipcolbit: mov a,m ; Get position xra c ; Flip position mov m,a ; Store position dad d ; Next row dcr b ; Done yet? jnz flipcolbit pop h ; Restore registers pop d pop b ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; The "X ABC" 8-bit random number generator xabcrand: push h lxi h,xabcdat

               inr     m       ; X++
               mov     a,m     ; X,
               inx     h       ;
               xra     m       ; ^ C,
               inx     h       ;
               xra     m       ; ^ A,
               mov     m,a     ; -> A
               inx     h
               add     m       ; + B,
               mov     m,a     ; -> B
               rar             ; >>1 
               dcx     h
               xra     m       ; ^ A,
               dcx     h
               add     m       ; + C
               mov     m,a     ; -> C

pop h

               ret

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print the string in DE. This saves one byte per call. outs: mvi c,puts jmp 5 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print the number in A in decimal, preserving registers outanum: push psw push b push d push h lxi d,outabuf+3 outadgt: mvi b,-1 outdivmod: inr b sui 10 jnc outdivmod adi 10+'0' dcx d stax d mov a,b ana a jnz outadgt call outs jmp regrestore outabuf: db '***$' ; Room for ASCII number ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print the character in A followed by a space, preserving ;;; registers. outaspace: call outa push psw mvi a,' ' call outa pop psw ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print the character in A, preserving all registers. outa: push psw push b push d push h mov e,a mvi c,putch call 5 regrestore: pop h pop d pop b pop psw ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Strings usage: db 'Usage: FLIP [3..8], number is board size.$' presskeys: db 'Please press some keys to generate a random state...$' welcome: db 'done.',13,10,13,10 db '*** FLIP THE BITS *** ',13,10 db '--------------------- ', newline: db 13,10,'$' smoves: db 13,10,13,10,'Your flips: $' sgoal: db 9,'Goal: $' sboardhdr: db '--Board------------',9,'--Goal-------------',13,10,'$' prompt: db 'Press line or column to flip, or Q to quit: $' nope: db 8,32,8,7,'$' ; Beep and erase input win: db 13,10,7,7,7,'You win!$' ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Data boardsz: ds 1 ; This will hold the board size sysflips: ds 1 ; How many flips the system did usrflips: ds 1 ; How many flips the user did xabcdat: ds 4 ; RNG state board: equ $ goal: equ board + 64 ; Max. 8*8 board</lang>

Output:

Example game:

A>flip 3
Please press some keys to generate a random state...done.

*** FLIP THE BITS ***
---------------------


Your flips: 0   Goal: 20
--Board------------     --Goal-------------
  A B C                   A B C
1 0 0 0                 1 0 1 1
2 0 0 0                 2 1 0 0
3 1 1 1                 3 0 1 1
Press line or column to flip, or Q to quit: a

Your flips: 1   Goal: 20
--Board------------     --Goal-------------
  A B C                   A B C
1 1 0 0                 1 0 1 1
2 1 0 0                 2 1 0 0
3 0 1 1                 3 0 1 1
Press line or column to flip, or Q to quit: 1
You win!
A>

8086 Assembly

This program runs under MS-DOS and takes the board size from the command line. <lang asm> bits 16 cpu 8086 ;;; MS-DOS PSP locations arglen: equ 80h argstart: equ 82h ;;; MS-DOS system calls getch: equ 1h putch: equ 2h puts: equ 9h time: equ 2Ch section .text org 100h ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Read board size from command line cmp byte [arglen],0 ; Command line empty? je printusage ; Then print usage and stop mov al,[argstart] ; Get first byte on command line cmp al,'3' ; <3? jb printusage ; Then print usage and stop cmp al,'8' ; >8? ja printusage ; Then print usage and stop sub al,'0' ; Make number from ASCII mov [boardsz],al ; Store the board size mov ah,puts ; If we made it here, print the mov dx,welcome ; welcome banner. int 21h ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Generate random board call xabcinit ; Initialize the RNG with system time mov si,board xor bx,bx genboard: call xabcrand ; Get random byte mov ah,al call xabcrand ; Get another and ax,0101h ; Keep only the low bit of each byte mov [si+bx],ax ; And store them inc bx ; Two bytes onward inc bx cmp bl,64 ; Are we done? jne genboard ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Copy the board into the goal mov si,board ; Source is board mov di,goal ; Destination is goal mov bx,0 ; Start at the beginning copyboard: mov ax,[si+bx] ; Load word from board mov [di+bx],ax ; Store word in goal inc bx ; We've copied two bytes inc bx cmp bl,64 ; Are we done yet? jne copyboard ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Make an amount of random flips call xabcrand ; Random number and al,15 ; [0..15] add al,5 ; [5..20] mov [sysflips],al ; Store in memory mov cl,al ; Flip doesn't touch CL xor ch,ch ; Set high byte zero randflips: call xabcrand ; Random number call flip ; Do a flip (unused bits are ignored) loop randflips mov byte [usrflips],0 ; Initialize user flips to 0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print game status (moves, goal moves) status: mov ah,puts mov dx,smoves int 21h mov al,[usrflips] call printal mov ah,puts mov dx,sgoal int 21h mov al,[sysflips] call printal ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print the game board and goal board mov ah,puts ; Print the header mov dx,sboardhdr int 21h mov cl,2 ; Print two headers mov ah,putch ; Indent columns ;;; Print column headers colheader: mov dl,' ' int 21h int 21h mov bh,0 ; Offset mov bl,'A' ; First letter .curcol: cmp bh,[boardsz] mov dl,bl ; Print letter jb .printcol mov dl,' ' ; Print space if column not used .printcol: call dlspace ; Print DL + separator space inc bl inc bh cmp bh,8 ; Done yet? jb .curcol mov dl,9 ; Separate the boards with a TAB int 21h dec cl ; We need two headers (board and goal) jnz colheader mov ah,puts ; Print a newline afterwards mov dx,newline int 21h ;;; Print the rows of the boards xor bh,bh ; Zero high byte of BX xor cl,cl ; Row index boardrow: mov ch,2 ; Two rows, board and goal mov si,board ; Start by printing the game board .oneboard: xor dh,dh ; Column index mov dl,cl ; Print row number add dl,'1' call dlspace .curpos: cmp dh,[boardsz] ; Column in use? mov dl,' ' ; If not, print a space jae .printpos mov bl,cl ; Row index shl bl,1 ; * 8 shl bl,1 shl bl,1 add bl,dh ; Add column index mov dl,[bx+si] ; Get position from board add dl,'0' ; Print as ASCII 0 or 1 .printpos: call dlspace inc dh ; Increment column index cmp dh,8 ; Are we there yet? jb .curpos ; If not, print next position mov dl,9 ; Separate the boards with a TAB int 21h dec ch ; Have we printed the goal yet? mov si,goal ; If not, print the goal next jnz .oneboard mov ah,puts ; Print a newline mov dx,newline int 21h inc cl ; Next row cmp cl,[boardsz] ; Are we there yet? jb boardrow ; If not, print the next row. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Ask the user for a move mov ah,puts ; Write the prompt mov dx,prompt int 21h readmove: mov ah,getch ; Read a character int 21h or al,32 ; Make letters lowercase cmp al,'q' ; Quit? je quit cmp al,'9' ; Numeric (row) input? jbe .nummove ; If not, alphabetic (column) input ;;; Letter input (column) sub al,'a' ; Subtract 'a' jc invalid ; If it was <'a', invalid input cmp al,[boardsz] ; Is it on the board? jae invalid or al,128 ; Set high bit, for column flip call flip ; Flip the column jmp checkwin ; See if the user has won ;;; Number input (row) .nummove: sub al,'1' ; Rows start at 1. jc invalid ; If <'1', then invalid cmp al,[boardsz] ; Is it on the board? jae invalid call flip ; Flip the row ;;; Check if the user has won the game checkwin: xor bh,bh ; Zero high byte of array index mov dl,[boardsz] xor ch,ch ; Row coordinate .row: xor cl,cl ; Column coordinate .pos: mov bl,ch ; BL = row*8 + col shl bl,1 shl bl,1 shl bl,1 add bl,cl mov al,[board+bx] ; Get position from board cmp al,[goal+bx] ; Compare with corresponding goal pos jne .nowin ; Not equal: the user hasn't won inc cl cmp cl,dl ; Done all positions on row? jb .pos ; If not, do next. inc ch cmp ch,dl ; Done all rows? jb .row ; If not, do next. ;;; If we get here, the user has won mov ah,puts mov dx,win int 21h ret ;;; The user hasn't won .nowin: inc byte [usrflips] ; Record that the user has made a move jmp status ; Print status and board, get new move ;;; Invalid input invalid: mov ah,puts mov dx,nope int 21h jmp readmove ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Flip the line or column in AL. If bit 7 set, flip column. flip: mov si,board ; SI = board test al,al ; This sets sign flag if bit 7 set js .column ; If so, flip column. and al,7 ; We only need the first 3 bits shl al,1 ; Multiply by 8 shl al,1 ; 8086 does not support 'shl al,3' shl al,1 xor ah,ah ; High byte 0 mov bx,ax ; BX = offset mov ah,4 ; 4 words .rowloop xor word [si+bx],0101h ; Flip two bytes at once inc bx inc bx dec ah jnz .rowloop ret .column: and al,7 ; Flip a column. xor ah,ah mov bx,ax ; BX = row offset mov ah,8 ; 8 bytes (need to do it byte by byte) .colloop: xor byte [si+bx],01h ; Flip position add bx,8 dec ah jnz .colloop quit: ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print usage and stop printusage: mov ah,puts mov dx,usage int 21h ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print the character in DL followed by a space dlspace: mov ah,putch int 21h mov dl,' ' int 21h ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Initialize the random number generator using the system ;;; time. xabcinit: mov ah,time int 21h mov bx,xabcdat xor [bx],cx xor [bx+2],dx ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; The "X ABC" random number generator ;;; Return random byte in AL xabcrand: push bx ; Save registers push cx push dx mov bx,xabcdat ; RNG state pointer mov cx,[bx] ; CL=x CH=a mov dx,[bx+2] ; DL=b DH=c inc cl ; X++ xor ch,dh ; A^=C xor ch,cl ; A^=X add dl,ch ; B+=A mov al,dl shr al,1 ; B>>1 xor al,ch ; ^A add al,dh ; +C mov dh,al ; ->C mov [bx],cx ; Store new RNG state mov [bx+2],dx pop dx ; Restore registers pop cx pop bx ret ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Print the byte in AL as a decimal number printal: mov di,decnum + 3 ; Room in memory for decimal number mov dl,10 ; Divide by 10 .loop: xor ah,ah ; Zero remainder div dl ; Divide by 10 add ah,'0' ; Add ASCII 0 to remainder dec di mov [di],ah ; Store digit in memory and al,al ; Done yet? jnz .loop ; If not, next digit mov dx,di ; DX = number string mov ah,puts ; Print the string int 21h ret section .data decnum: db '***$' ; Decimal number placeholder usage: db 'Usage: FLIP [3..8], number is board size.$' welcome: db '*** FLIP THE BITS *** ',13,10 db '--------------------- ', newline: db 13,10,'$' smoves: db 13,10,13,10,'Your flips: $' sgoal: db 9,'Goal: $' sboardhdr: db 13,10,10,'--Board------------' db 9,'--Goal-------------',13,10,'$' prompt: db 13,10,'Press line or column to flip, or Q to quit: $' nope: db 8,32,8,7,'$' ; Beep and erase input win: db 13,10,7,7,7,'You win!$' section .bss boardsz: resb 1 ; Board size sysflips: resb 1 ; Amount of flips that the system does usrflips: resb 1 ; Amount of flips that the user does xabcdat: resb 4 ; Four byte RNG state board: resb 64 ; 8*8 board goal: resb 64 ; 8*8 goal</lang>

Output:

Example game:

C:\>flip86 3
*** FLIP THE BITS ***
---------------------


Your flips: 0	Goal: 6

--Board------------	--Goal-------------
  A B C           	  A B C           
1 1 1 0           	1 1 1 1           
2 1 0 0           	2 0 1 0           
3 1 1 1           	3 1 1 0           

Press line or column to flip, or Q to quit: 2

Your flips: 1	Goal: 6

--Board------------	--Goal-------------
  A B C           	  A B C           
1 1 1 0           	1 1 1 1           
2 0 1 1           	2 0 1 0           
3 1 1 1           	3 1 1 0           

Press line or column to flip, or Q to quit: c
You win!
C:\>

Ada

This solution determines the size of the playground from the command line.

<lang Ada>with Ada.Text_IO, Ada.Command_Line, Ada.Numerics.Discrete_Random;

procedure Flip_Bits is

  subtype Letter is Character range 'a' .. 'z';
  
  Last_Col: constant letter := Ada.Command_Line.Argument(1)(1);
  Last_Row: constant Positive := Positive'Value(Ada.Command_Line.Argument(2));
  
  package Boolean_Rand is new Ada.Numerics.Discrete_Random(Boolean);
  Gen: Boolean_Rand.Generator;
  
  type Matrix is array
    (Letter range 'a' .. Last_Col, Positive range 1 .. Last_Row) of Boolean;
  
  function Rand_Mat return Matrix is
     M: Matrix;
  begin
     for I in M'Range(1) loop

for J in M'Range(2) loop M(I,J) := Boolean_Rand.Random(Gen); end loop;

     end loop;
     return M;
  end Rand_Mat;
  
  function Rand_Mat(Start: Matrix) return Matrix is
     M: Matrix := Start;
  begin
     for I in M'Range(1) loop

if Boolean_Rand.Random(Gen) then for J in M'Range(2) loop M(I,J) := not M(I, J); end loop; end if;

     end loop;
     for I in M'Range(2) loop

if Boolean_Rand.Random(Gen) then for J in M'Range(1) loop M(J,I) := not M(J, I); end loop; end if;

     end loop;
     return M;
  end Rand_Mat;
  
  procedure Print(Message: String; Mat: Matrix) is
     package NIO is new Ada.Text_IO.Integer_IO(Natural);
  begin
     Ada.Text_IO.New_Line;
     Ada.Text_IO.Put_Line(Message);
     Ada.Text_IO.Put("   ");
     for Ch in Matrix'Range(1) loop

Ada.Text_IO.Put(" " & Ch);

     end loop;
     Ada.Text_IO.New_Line;
     for I in Matrix'Range(2) loop

NIO.Put(I, Width => 3); for Ch in Matrix'Range(1) loop Ada.Text_IO.Put(if Mat(Ch, I) then " 1" else " 0"); end loop;

        Ada.Text_IO.New_Line;
     end loop;
  end Print;
  Current, Target: Matrix;
  Moves: Natural := 0;
      

begin

  -- choose random Target and start ("Current") matrices
  Boolean_Rand.Reset(Gen);
  Target := Rand_Mat;
  loop
     Current := Rand_Mat(Target);
     exit when Current /= Target;
  end loop;
  Print("Target:", Target);
  
  -- print and modify Current matrix, until it is identical to Target
  while Current /= Target loop
    Moves := Moves + 1;
    Print("Current move #" & Natural'Image(Moves), Current);
     Ada.Text_IO.Put_Line("Flip row 1 .." & Positive'Image(Last_Row) &

" or column 'a' .. '" & Last_Col & "'");

     declare

S: String := Ada.Text_IO.Get_Line; function Let(S: String) return Character is (S(S'First)); function Val(Str: String) return Positive is (Positive'Value(Str));

     begin

if Let(S) in 'a' .. Last_Col then for I in Current'Range(2) loop Current(Let(S), I) := not Current(Let(S), I); end loop; else for I in Current'Range(1) loop Current(I, Val(S)) := not Current(I, Val(S)); end loop; end if;

     end;
  end loop;
  
  -- summarize the outcome
  Ada.Text_IO.Put_Line("Done after" & Natural'Image(Moves) & " Moves.");

end Flip_Bits;</lang>

Output:

For a 3*3-Matrix, the command line input is "c 3".

>./flip_bits c 3

Target:
    a b c
  1 1 0 1
  2 1 0 0
  3 1 0 0

Current move # 1
    a b c
  1 1 0 0
  2 1 0 1
  3 0 1 0
Flip row 1 .. 3 or column 'a' .. 'c'
3

Current move # 2
    a b c
  1 1 0 0
  2 1 0 1
  3 1 0 1
Flip row 1 .. 3 or column 'a' .. 'c'
c
Done after 2 Moves.

APL

Works with: GNU APL

<lang APL>#!/usr/local/bin/apl -s --

∇r←b FlipRow ix ⍝ Flip a row

       r←b
       r[ix;]←~r[ix;]

∇r←b FlipCol ix ⍝ Flip a column

       r←b
       r[;ix]←~r[;ix]

∇r←RandFlip b;ix ⍝ Flip a random row or column

       ix←?↑⍴b
       →(2|?2)/col
       r←b FlipRow ix ⋄ →0

col: r←b FlipCol ix ∇

∇s←ttl ShowBoard b;d ⍝ Add row, column indices and title to board

       s←'-'⍪⍕(' ',⎕UCS 48+d),(⎕UCS 64+d←⍳↑⍴b)⍪b
       s←((2⊃⍴s)↑ttl)⍪s

∇b←MkBoard n ⍝ Generate random board

       b←(?(n,n)⍴2)-1

∇Game;n;board;goal;moves;swaps;in;tgt

       ⍝⍝ Initialize
       ⎕RL←(2*32)|×/⎕TS    ⍝ random seed from time
       →(5≠⍴⎕ARG)/usage    ⍝ check argument
       →(~'0123456789'∧.∊⍨n←5⊃⎕ARG)/usage
       →((3>n)∨8<n←⍎n)/usage
       board←goal←MkBoard n    ⍝ Make a random board of the right size
       swaps←4+?16             ⍝ 5 to 20 swaps
       board←(RandFlip⍣swaps)board
       moves←0 
       ⎕←'*** Flip the bits! ***'
       ⎕←'----------------------'
       
       
       ⍝⍝ Print game state

state: ⎕←

       ⎕←'Swaps:',moves,'   Goal:',swaps
       ⎕←
       ('Board'ShowBoard board),' ',' ',' ',' ','Goal'ShowBoard goal
       
       ⍝⍝ Handle move
       ⍞←'Press line or column to flip, or Q to quit: '

read: in←32⊤∨1⎕FIO[41]1

       →(in=⎕UCS'q')/0
       →((97≤in)∧(tgt←in-96)≤n)/col
       →((49≤in)∧(tgt←in-48)≤n)/row
       →read

col: ⍞←⎕UCS in ⋄ board←board FlipCol tgt ⋄ →check row: ⍞←⎕UCS in ⋄ board←board FlipRow tgt

       ⍝⍝ Check if player won 

check: →(board≡goal)/win

       moves←moves+1
       →state

win: ⎕←'You win!'

       →0

usage: ⎕←'Usage:',⎕ARG[4],'[3..8]; number is board size.' ∇ Game )OFF</lang>

Output:

Example game:

$ ./flip.apl 3
*** Flip the bits! ***
----------------------

Swaps: 0    Goal: 14

Board      Goal
-------    -------
  A B C      A B C
1 0 0 1    1 1 0 1
2 0 1 0    2 0 0 1
3 1 0 1    3 0 0 1
Press line or column to flip, or Q to quit: 2

Swaps: 1    Goal: 14

Board      Goal
-------    -------
  A B C      A B C
1 0 0 1    1 1 0 1
2 1 0 1    2 0 0 1
3 1 0 1    3 0 0 1
Press line or column to flip, or Q to quit: a
You win!

$

AutoHotkey

This example is incomplete. Understood comment on why output is missing, but this is to make that fact more prominent. Please ensure that it meets all task requirements and remove this message.

Uploads are currently disabled, so since a GUI is used, I can't show an example. <lang ahk>size := 3 ; max 26 Gui, Add, Button, , O Loop, %size% { x := chr(A_Index+64) If x = A Loop, %size% Gui, Add, Button, y+4 gFlip, % A_Index Gui, Add, Button, ym gFlip, % x Loop, %size% { y := A_Index Random, %x%%y%, 0, 1 Gui, Add, Edit, v%x%%y% ReadOnly, % %x%%y% } } Gui, Add, Text, ym, Moves:`nTarget: Loop, %size% { x := chr(A_Index+64) Loop, %size% { y := A_Index Gui, Add, Edit, % y=1 ? x="A" ? "xp+0 ym+30" : "x+14 ym+30" : "" . "ReadOnly vt" x y, % t%x%%y% := %x%%y% } }Gui, Add, Text, xp-18 ym w30 Right vMoves, % Moves:=1

randomize

While (i < size) { Random, z, 1, %size% Random, x, 0, 1 z := x ? chr(z+64) : z Solution .= z ; to cheat If Flip(z, size) i := 0 ; ensure we are not at the solution Else i++ ; count } Gui, Show, NA Return

Flip(z, size) { Loop, %size% { If z is alpha GuiControl, , %z%%A_Index%, % %z%%A_Index% := !%z%%A_Index% Else { AIndex := chr(A_Index+64) GuiControl, , %AIndex%%z%, % %AIndex%%z% := !%AIndex%%z% } } Loop, %size% { x := chr(A_Index+64) Loop, %size% { y := A_Index If (%x%%y% != t%x%%y%) Return 0 } } Return 1 }

Flip: GuiControl, , Moves, % Moves++ If Flip(A_GuiControl, size) { Msgbox Success in %Moves% moves! Reload } Return

ButtonO: Reload Return

GuiEscape: GuiClose: ExitApp Return</lang>

C

<lang c>

  1. include <stdio.h>
  2. include <stdlib.h>

int i, j;

void fliprow(int **b, int sz, int n) { for(i = 0; i < sz; i++) b[n+1][i] = !b[n+1][i]; }

void flipcol(int **b, int sz, int n) { for(i = 1; i <= sz; i++) b[i][n] = !b[i][n]; }

void initt(int **t, int sz) { for(i = 1; i <= sz; i++) for(j = 0; j < sz; j++) t[i][j] = rand()%2; }

void initb(int **t, int **b, int sz) { for(i = 1; i <= sz; i++) for(j = 0; j < sz; j++) b[i][j] = t[i][j];

for(i = 1; i <= sz; i++) fliprow(b, sz, rand()%sz+1); for(i = 0; i < sz; i++) flipcol(b, sz, rand()%sz); }

void printb(int **b, int sz) { printf(" "); for(i = 0; i < sz; i++) printf(" %d", i); printf("\n");

for(i = 1; i <= sz; i++) { printf("%d", i-1); for(j = 0; j < sz; j++) printf(" %d", b[i][j]); printf("\n"); }

printf("\n"); }

int eq(int **t, int **b, int sz) { for(i = 1; i <= sz; i++) for(j = 0; j < sz; j++) if(b[i][j] != t[i][j]) return 0; return 1; }

void main() { int sz = 3; int eql = 0; int mov = 0; int **t = malloc(sz*(sizeof(int)+1)); for(i = 1; i <= sz; i++) t[i] = malloc(sz*sizeof(int));

int **b = malloc(sz*(sizeof(int)+1)); for(i = 1; i <= sz; i++) b[i] = malloc(sz*sizeof(int)); char roc; int n; initt(t, sz); initb(t, b, sz);

while(eq(t, b, sz)) initb(t, b, sz);

while(!eql) { printf("Target: \n"); printb(t, sz); printf("Board: \n"); printb(b, sz); printf("What to flip: "); scanf(" %c", &roc); scanf(" %d", &n);

switch(roc) { case 'r': fliprow(b, sz, n); break; case 'c': flipcol(b, sz, n); break; default: perror("Please specify r or c and an number"); break; }

printf("Moves Taken: %d\n", ++mov);

if(eq(t, b, sz)) { printf("You win!\n"); eql = 1; } } } </lang>

Output:
Target: 
  0 1 2
0 1 0 1
1 1 1 1
2 0 0 1

Board: 
  0 1 2
0 1 0 0
1 1 1 0
2 1 1 1

What to flip: r2
Moves Taken: 1
Target: 
  0 1 2
0 1 0 1
1 1 1 1
2 0 0 1

Board: 
  0 1 2
0 1 0 0
1 1 1 0
2 0 0 0

What to flip: c2
Moves Taken: 2
You win!

C++

<lang cpp>

  1. include <time.h>
  2. include <iostream>
  3. include <string>

typedef unsigned char byte; using namespace std;

class flip { public:

   flip() { field = 0; target = 0; }
   void play( int w, int h ) { wid = w; hei = h; createField(); gameLoop(); }

private:

   void gameLoop()
   {

int moves = 0; while( !solved() ) { display(); string r; cout << "Enter rows letters and/or column numbers: "; cin >> r; for( string::iterator i = r.begin(); i != r.end(); i++ ) { byte ii = ( *i ); if( ii - 1 >= '0' && ii - 1 <= '9' ) { flipCol( ii - '1' ); moves++; } else if( ii >= 'a' && ii <= 'z' ) { flipRow( ii - 'a' ); moves++; } } } cout << endl << endl << "** Well done! **" << endl << "Used " << moves << " moves." << endl << endl;

   }
   void display()
   { system( "cls" ); output( "TARGET:", target ); output( "YOU:", field ); }
   void output( string t, byte* f )
   {

cout << t << endl; cout << " "; for( int x = 0; x < wid; x++ ) cout << " " << static_cast<char>( x + '1' ); cout << endl; for( int y = 0; y < hei; y++ ) { cout << static_cast<char>( y + 'a' ) << " "; for( int x = 0; x < wid; x++ ) cout << static_cast<char>( f[x + y * wid] + 48 ) << " "; cout << endl; } cout << endl << endl;

   }
   bool solved()
   {

for( int y = 0; y < hei; y++ ) for( int x = 0; x < wid; x++ ) if( target[x + y * wid] != field[x + y * wid] ) return false; return true;

   }
   void createTarget()
   {

for( int y = 0; y < hei; y++ ) for( int x = 0; x < wid; x++ ) if( frnd() < .5f ) target[x + y * wid] = 1; else target[x + y * wid] = 0; memcpy( field, target, wid * hei );

   }
   void flipCol( int c )
   { for( int x = 0; x < hei; x++ ) field[c + x * wid] = !field[c + x * wid]; }
   void flipRow( int r )
   { for( int x = 0; x < wid; x++ ) field[x + r * wid] = !field[x + r * wid]; }
   void calcStartPos()
   {

int flips = ( rand() % wid + wid + rand() % hei + hei ) >> 1; for( int x = 0; x < flips; x++ ) { if( frnd() < .5f ) flipCol( rand() % wid ); else flipRow( rand() % hei ); }

   }
   void createField()
   {
       if( field ){ delete [] field; delete [] target; }
       int t = wid * hei; field = new byte[t]; target = new byte[t];

memset( field, 0, t ); memset( target, 0, t ); createTarget(); while( true ) { calcStartPos(); if( !solved() ) break; }

   }
   float frnd() { return static_cast<float>( rand() ) / static_cast<float>( RAND_MAX ); }
   byte* field, *target; int wid, hei;

};

int main( int argc, char* argv[] ) { srand( time( NULL ) ); flip g; g.play( 3, 3 ); return system( "pause" ); } </lang>

Output:
TARGET:
  1 2 3
a 0 1 0 
b 0 1 0 
c 0 1 0 

YOU:
  1 2 3
a 0 0 0 
b 0 0 0 
c 1 1 1 

Enter rows letters and/or column numbers: 2c

** Well done! **
Used 2 moves.

Clojure

<lang clojure>(defn cols [board]

 (mapv vec (apply map list board)))

(defn flipv [v]

 (mapv #(if (> % 0) 0 1) v))

(defn flip-row [board n]

 (assoc board n (flipv (get board n))))

(defn flip-col [board n]

 (cols (flip-row (cols board) n)))

(defn play-rand [board n]

 (if (= n 0)
   board
   (let [f (if (= (rand-int 2) 0) flip-row flip-col)]
     (recur (f board (rand-int (count board))) (dec n)))))

(defn rand-binary-vec [size]

 (vec (take size (repeatedly #(rand-int 2)))))

(defn rand-binary-board [size]

 (vec (take size (repeatedly #(rand-binary-vec size)))))

(defn numbers->letters [coll]

 (map #(char (+ 97 %)) coll))

(defn column-labels [size]

 (apply str (interpose " " (numbers->letters (range size)))))

(defn print-board [board]

 (let [size (count board)]
   (println "\t " (column-labels size))
   (dotimes [n size] (println (inc n) "\t" (board n)))))

(defn key->move [key]

 (let [start (int (first key))
       row-value (try (Long/valueOf key) (catch NumberFormatException e))]
   (cond
     (<= 97 start 122) [:col (- start 97)]
     (<= 65 start 90) [:col (- start 65)]
     (> row-value 0) [:row (dec row-value)]
     :else nil)))

(defn play-game [target-board current-board n]

 (println "\nTurn " n)
 (print-board current-board)
 (if (= target-board current-board)
   (println "You win!")
   (let [move (key->move (read-line))
         axis (first move)
         idx (second move)]
     (cond
       (= axis :row) (play-game target-board (flip-row current-board idx) (inc n))
       (= axis :col) (play-game target-board (flip-col current-board idx) (inc n))
       :else (println "Quitting!")))))

(defn -main

 "Flip the Bits Game!"
 [& args]
 (if-not (empty? args)
   (let [target-board (rand-binary-board (Long/valueOf (first args)))]
     (println "Target")
     (print-board target-board)
     (play-game target-board (play-rand target-board 3) 0))))</lang>
Output:
Target
          a b c
1        [1 0 1]
2        [0 1 1]
3        [0 1 1]

Turn  0
          a b c
1        [1 0 1]
2        [0 1 1]
3        [1 0 0]
3

Turn  1
          a b c
1        [1 0 1]
2        [0 1 1]
3        [0 1 1]
You win!

D

Translation of: Python

<lang d>import std.stdio, std.random, std.ascii, std.string, std.range,

      std.algorithm, std.conv;

enum N = 3; // Board side. static assert(N <= lowercase.length); enum columnIDs = lowercase[0 .. N]; alias Board = ubyte[N][N];

void flipBits(ref Board board, in size_t count=1) {

   foreach (immutable _; 0 .. count)
       board[uniform(0, $)][uniform(0, $)] ^= 1;

}

void notRow(ref Board board, in size_t i) pure nothrow {

   board[i][] ^= 1;

}

void notColumn(ref Board board, in size_t i) pure nothrow {

   foreach (ref row; board)
       row[i] ^= 1;

}

Board generateGameBoard(in ref Board target) {

   // board is generated with many flips, to keep parity unchanged.
   Board board = target;
   while (board == target)
       foreach (immutable _; 0 .. 2 * N)
           [&notRow, &notColumn][uniform(0, 2)](board, uniform(0, N));
   return board;

}

void show(in ref Board board, in string comment) {

   comment.writeln;
   writefln("     %-(%c %)", columnIDs);
   foreach (immutable j, const row; board)
       writefln("  %2d %-(%d %)", j + 1, row);

}

void main() {

   "T prints the target, and Q exits.\n".writeln;
   // Create target and flip some of its bits randomly.
   Board target;
   flipBits(target, uniform(0, N) + 1);
   show(target, "Target configuration is:");
   auto board = generateGameBoard(target);
   immutable prompt = format("  1-%d / %s-%s to flip, or T, Q: ",
                             N, columnIDs[0], columnIDs.back);
   uint move = 1;
   while (board != target) {
       show(board, format("\nMove %d:", move));
       prompt.write;
       immutable ans = readln.strip;
       if (ans.length == 1 && columnIDs.canFind(ans)) {
           board.notColumn(columnIDs.countUntil(ans));
           move++;
       } else if (iota(1, N + 1).map!text.canFind(ans)) {
           board.notRow(ans.to!uint - 1);
           move++;
       } else if (ans == "T") {
           show(target, "Target configuration is:");
       } else if (ans == "Q") {
           return "Game stopped.".writeln;
       } else
           writefln("  Wrong input '%s'. Try again.\n", ans.take(9));
   }
   "\nWell done!".writeln;

}</lang>

Output:
T prints the target, and Q exits.

Target configuration is:
     a b c
   1 1 1 1
   2 0 0 0
   3 0 0 0

Move 1:
     a b c
   1 1 0 0
   2 1 0 0
   3 1 0 0
  1-3 / a-c to flip, or T, Q: a

Move 2:
     a b c
   1 0 0 0
   2 0 0 0
   3 0 0 0
  1-3 / a-c to flip, or T, Q: 1

Well done!

Elixir

Works with: Elixir version 1.1
Translation of: Ruby

<lang elixir>defmodule Flip_game do

 @az  Enum.map(?a..?z, &List.to_string([&1]))
 @in2i Enum.concat(Enum.map(1..26, fn i -> {to_string(i), i} end),
                   Enum.with_index(@az) |> Enum.map(fn {c,i} -> {c,-i-1} end))
       |> Enum.into(Map.new)
 
 def play(n) when n>2 do
   target = generate_target(n)
   display(n, "Target: ", target)
   board = starting_config(n, target)
   play(n, target, board, 1)
 end
 
 def play(n, target, board, moves) do
   display(n, "Board: ", board)
   ans = IO.gets("row/column to flip: ") |> String.strip |> String.downcase
   new_board = case @in2i[ans] do
                 i when i in 1..n   -> flip_row(n, board, i)
                 i when i in -1..-n -> flip_column(n, board, -i)
                 _ -> IO.puts "invalid input: #{ans}"
                      board
               end
   if target == new_board do
     display(n, "Board: ", new_board)
     IO.puts "You solved the game in #{moves} moves"
   else
     IO.puts ""
     play(n, target, new_board, moves+1)
   end
 end
 
 defp generate_target(n) do
   for i <- 1..n, j <- 1..n, into: Map.new, do: {{i, j}, :rand.uniform(2)-1}
 end
 
 defp starting_config(n, target) do
   Enum.concat(1..n, -1..-n)
   |> Enum.take_random(n)
   |> Enum.reduce(target, fn x,acc ->
        if x>0, do: flip_row(n, acc, x),
              else: flip_column(n, acc, -x)
      end)
 end
 
 defp flip_row(n, board, row) do
   Enum.reduce(1..n, board, fn col,acc ->
     Map.update!(acc, {row,col}, fn bit -> 1 - bit end)
   end)
 end
 
 defp flip_column(n, board, col) do
   Enum.reduce(1..n, board, fn row,acc ->
     Map.update!(acc, {row,col}, fn bit -> 1 - bit end)
   end)
 end
 
 defp display(n, title, board) do
   IO.puts title
   IO.puts "   #{Enum.join(Enum.take(@az,n), " ")}"
   Enum.each(1..n, fn row ->
     :io.fwrite "~2w ", [row]
     IO.puts Enum.map_join(1..n, " ", fn col -> board[{row, col}] end)
   end)
 end

end

Flip_game.play(3)</lang>

Output:
Target:
   a b c
 1 1 0 1
 2 0 1 1
 3 0 1 1
Board:
   a b c
 1 0 1 1
 2 0 1 0
 3 1 0 1
row/column to flip: 2

Board:
   a b c
 1 0 1 1
 2 1 0 1
 3 1 0 1
row/column to flip: a

Board:
   a b c
 1 1 1 1
 2 0 0 1
 3 0 0 1
row/column to flip: b
Board:
   a b c
 1 1 0 1
 2 0 1 1
 3 0 1 1
You solved the game in 3 moves

FOCAL

<lang FOCAL>01.10 T "FLIP THE BITS"!"-------------"!!;S M=0 01.20 A "SIZE",N;I (N-2)1.2;I (8-N)1.2 01.30 F I=0,N*N-1;D 3.2;S G(I)=A;S B(I)=A 01.35 D 3.3;S L=FITR(A*5)*2+6;F K=0,L;D 3.1;S Z=A;D 3.2;D 4.4 01.40 S A=0;F I=0,N*N-1;S A=A+FABS(G(I)-B(I)) 01.42 T "MOVES",%3,M,!;S M=M+1 01.45 I (0-A)1.5;T !"YOU WIN!"!;Q 01.50 D 2 01.55 A "FLIP ROW (A) OR COLUMN (B)",A;S A=A-1;I (1-A)1.5 01.60 A "WHICH",Z;S Z=Z-1;I (N-A)1.6 01.65 D 4.4;G 1.4

02.10 T "--BOARD--";F A=1,N*2-5;T " " 02.14 T "--GOAL--"!" ";F A=0,N-1;T " ";D 5 02.15 T " ";F A=0,N-1;T " ";D 5 02.20 F R=0,N-1;S A=R;T !;D 2.4;T " ";D 2.5 02.30 T !!;R 02.40 D 5;F C=0,N-1;D 2.6 02.50 D 5;F C=0,N-1;D 2.7 02.60 I (B(R*N+C)-1)2.8;T " 1" 02.70 I (G(R*N+C)-1)2.8;T " 1" 02.80 T " 0"

03.10 D 3.3;S A=FITR(A*N) 03.20 D 3.3;S A=FITR(A+0.5) 03.30 S A=FABS(FRAN())*10;S A=A-FITR(A)

04.40 I (A-1)4.5,4.6 04.50 F I=0,N-1;S B(Z*N+I)=1-B(Z*N+I) 04.60 F I=0,N-1;S B(I*N+Z)=1-B(I*N+Z)

05.10 I (A-7)5.2;T "H";R 05.20 I (A-6)5.3;T "G";R 05.30 I (A-5)5.4;T "F";R 05.40 I (A-4)5.5;T "E";R 05.50 I (A-3)5.6;T "D";R 05.60 I (A-2)5.7;T "C";R 05.70 I (A-1)5.8;T "B";R 05.80 T "A"</lang>

Output:
FLIP THE BITS
-------------

SIZE:3
MOVES=   0
--BOARD-- --GOAL--
  A B C     A B C
A 1 0 1   A 0 1 1
B 1 1 0   B 0 0 0
C 0 0 1   C 0 0 0

FLIP ROW (A) OR COLUMN (B):A
WHICH:A
MOVES=   1
--BOARD-- --GOAL--
  A B C     A B C
A 0 1 0   A 0 1 1
B 1 1 0   B 0 0 0
C 0 0 1   C 0 0 0

FLIP ROW (A) OR COLUMN (B):A
WHICH:B
MOVES=   2
--BOARD-- --GOAL--
  A B C     A B C
A 0 1 0   A 0 1 1
B 0 0 1   B 0 0 0
C 0 0 1   C 0 0 0

FLIP ROW (A) OR COLUMN (B):B
WHICH:C
MOVES=   3

YOU WIN!

Fortran

This version uses some routines (like rand(), srand() and date_and_time()) from the GNU Fortran compiler. Formats are used to print data on the screen in an appropriate manner. The number of rows (or columns) is a variable and the current implementation allows for any number between 1 and 10. Incorrect inputs are also verified.

<lang Fortran> !Implemented by Anant Dixit (October 2014) program flipping_bits implicit none character(len=*), parameter :: cfmt = "(A3)", ifmt = "(I3)" integer :: N, i, j, io, seed(8), moves, input logical, allocatable :: Brd(:,:), Trgt(:,:) logical :: solved double precision :: r

do

 write(*,*) 'Enter the number of squares (between 1 and 10) you would like: '
 read(*,*,iostat=io) N
 if(N.gt.0 .and. N.le.10 .and. io.eq.0) exit
 write(*,*) 'Please, an integer between 1 and 10'

end do

allocate(Brd(N,N),Trgt(N,N)) call date_and_time(values=seed) call srand(1000*seed(7)+seed(8)+60000*seed(6)) do i = 1,N

 do j = 1,N
   r = rand()
   if(r.gt.0.5D0) then
     Brd(i,j) = .TRUE.
     Trgt(i,j) = .TRUE.
   else
     Brd(i,j) = .FALSE.
     Trgt(i,j) = .FALSE.
   end if
 end do

end do ! Random moves taken by the program to `create' a target moves = N do i = 1,moves

 r = 1+2.0D0*dble(N)*rand() - 1.0D-17 !Only to make sure that the number is between 1 and 2N (less than 2N-1)
 if(floor(r).le.N) then
   do j = 1,N
     Trgt(floor(r),j) = .NOT.Trgt(floor(r),j)
   end do
 else
   r = r-N
   do j = 1,N
     Trgt(j,floor(r)) = .NOT.Trgt(j,floor(r))
   end do
 end if

end do

!This part checks if the target and the starting configurations are same or not. do

 input = N
 call next_move(Brd,Trgt,N,input,solved)
 call next_move(Brd,Trgt,N,input,solved)
 if(solved) then
   r = 1+2.0D0*dble(N)*rand() - 1.0D-17
   if(floor(r).le.N) then
     do j = 1,N
       Trgt(floor(r),j) = .NOT.Trgt(floor(r),j)
     end do
   else
     r = r-N
     do j = 1,N
       Trgt(j,floor(r)) = .NOT.Trgt(j,floor(r))
     end do
   end if
 else
   exit
 end if

end do

write(*,*) 'Welcome to the Flipping Bits game!' write(*,*) 'You have the current position'

moves = 0 call display(Brd,Trgt,N) input = N do

 write(*,*) 'Number of moves so far:', moves
 write(*,*) 'Select the column or row you wish to flip: '
 read(*,*,iostat=io) input
 if(io.eq.0 .and. input.gt.0 .and. input.le.(2*N)) then
   moves = moves+1
   write(*,*) 'Flipping ', input
   call next_move(Brd,Trgt,N,input,solved)
   call display(Brd,Trgt,N)
   if(solved) exit
 else
   write(*,*) 'Please enter a valid column or row number. To quit, press Ctrl+C!'
 end if

end do

write(*,*) 'Congratulations! You finished the game!' write(*,ifmt,advance='no') moves write(*,*) ' moves were taken by you!!' deallocate(Brd,Trgt) end program

subroutine display(Brd,Trgt,N) implicit none !arguments integer :: N logical :: Brd(N,N), Trgt(N,N) !local character(len=*), parameter :: cfmt = "(A3)", ifmt = "(I3)" integer :: i, j write(*,*) 'Current Configuration: ' do i = 0,N

 if(i.eq.0) then
   write(*,cfmt,advance='no') 'R/C'
   write(*,cfmt,advance='no') ' | '
 else
   write(*,ifmt,advance='no') i
 end if

end do write(*,*) do i = 0,N

 if(i.eq.0) then
   do j = 0,N+2
     write(*,cfmt,advance='no') '---'
   end do
 else
   write(*,ifmt,advance='no') i+N
   write(*,cfmt,advance='no') ' | '
   do j = 1,N
     if(Brd(i,j)) then
       write(*,ifmt,advance='no') 1
     else
       write(*,ifmt,advance='no') 0
     end if
   end do
 end if
 write(*,*)

end do

write(*,*) write(*,*)

write(*,*) 'Target Configuration' do i = 0,N

 if(i.eq.0) then
   write(*,cfmt,advance='no') 'R/C'
   write(*,cfmt,advance='no') ' | '
 else
   write(*,ifmt,advance='no') i
 end if

end do write(*,*) do i = 0,N

 if(i.eq.0) then
   do j = 0,N+2
     write(*,cfmt,advance='no') '---'
   end do
 else
   write(*,ifmt,advance='no') i+N
   write(*,cfmt,advance='no') ' | '
   do j = 1,N
     if(Trgt(i,j)) then
       write(*,ifmt,advance='no') 1
     else
       write(*,ifmt,advance='no') 0
     end if
   end do
 end if
 write(*,*)

end do write(*,*) write(*,*) end subroutine

subroutine next_move(Brd,Trgt,N,input,solved) implicit none !arguments integer :: N, input logical :: Brd(N,N), Trgt(N,N), solved !others integer :: i,j

if(input.gt.N) then

 input = input-N
 do i = 1,N
   Brd(input,i) = .not.Brd(input,i)
 end do

else

 do i = 1,N
   Brd(i,input) = .not.Brd(i,input)
 end do

end if solved = .TRUE. do i = 1,N

 do j = 1,N
   if( (.not.Brd(i,j).and.Trgt(i,j)) .or. (Brd(i,j).and..not.Trgt(i,j)) ) then
     solved = .FALSE.
     exit
   end if
 end do
 if(.not.solved) exit

end do end subroutine </lang>

Example:

./flipping_bits 
 Enter the number of squares (between 1 and 10) you would like: 
3
 Welcome to the Flipping Bits game!
 You have the current position
 Current Configuration: 
R/C |   1  2  3
------------
  4 |   1  0  0
  5 |   1  1  0
  6 |   0  0  0


 Target Configuration
R/C |   1  2  3
------------
  4 |   1  1  1
  5 |   1  0  1
  6 |   1  0  0


 Select the column or row you wish to flip: 
2
 Current Configuration: 
R/C |   1  2  3
------------
  4 |   1  1  0
  5 |   1  0  0
  6 |   0  1  0


 Target Configuration
R/C |   1  2  3
------------
  4 |   1  1  1
  5 |   1  0  1
  6 |   1  0  0


 Select the column or row you wish to flip: 
3
 Current Configuration: 
R/C |   1  2  3
------------
  4 |   1  1  1
  5 |   1  0  1
  6 |   0  1  1


 Target Configuration
R/C |   1  2  3
------------
  4 |   1  1  1
  5 |   1  0  1
  6 |   1  0  0


 Select the column or row you wish to flip: 
6
 Current Configuration: 
R/C |   1  2  3
------------
  4 |   1  1  1
  5 |   1  0  1
  6 |   1  0  0


 Target Configuration
R/C |   1  2  3
------------
  4 |   1  1  1
  5 |   1  0  1
  6 |   1  0  0


 Congratulations! You finished the game!
  3  moves were taken by you!!

Go

<lang go>package main

import ( "fmt" "math/rand" "time" )

func main() {

rand.Seed(time.Now().UnixNano())

var n int = 3 // Change to define board size var moves int = 0

a := make([][]int, n) for i := range a { a[i] = make([]int, n) for j := range a { a[i][j] = rand.Intn(2) } }

   b := make([][]int, len(a))

for i := range a { b[i] = make([]int, len(a[i])) copy(b[i], a[i]) }

for i := rand.Intn(100); i > 0 || compareSlices(a, b) == true; i-- { b = flipCol(b, rand.Intn(n) + 1) b = flipRow(b, rand.Intn(n) + 1) }

fmt.Println("Target:") drawBoard(a) fmt.Println("\nBoard:") drawBoard(b)

var rc rune var num int

for { for{ fmt.Printf("\nFlip row (r) or column (c) 1 .. %d (c1, ...): ", n) _, err := fmt.Scanf("%c%d", &rc, &num) if err != nil { fmt.Println(err) continue } if num < 1 || num > n { fmt.Println("Wrong command!") continue } break }

switch rc { case 'c': fmt.Printf("Column %v will be flipped\n", num) flipCol(b, num) case 'r': fmt.Printf("Row %v will be flipped\n", num) flipRow(b, num) default: fmt.Println("Wrong command!") continue }

moves++ fmt.Println("\nMoves taken: ", moves)

fmt.Println("Target:") drawBoard(a) fmt.Println("\nBoard:") drawBoard(b)

if compareSlices(a, b) { fmt.Printf("Finished. You win with %d moves!\n", moves) break } } }

func drawBoard (m [][]int) { fmt.Print(" ") for i := range m { fmt.Printf("%d ", i+1) } for i := range m { fmt.Println() fmt.Printf("%d ", i+1) for _, val := range m[i] { fmt.Printf(" %d", val) } } fmt.Print("\n") }

func flipRow(m [][]int, row int) ([][]int) { for j := range m { m[row-1][j] ^= 1 } return m }

func flipCol(m [][]int, col int) ([][]int) { for j := range m { m[j][col-1] ^= 1 } return m }

func compareSlices(m [][]int, n[][]int) bool { o := true for i := range m { for j := range m { if m[i][j] != n[i][j] { o = false } } } return o }</lang>

Output:
Target:
   1 2 3 
1  0 1 1
2  0 1 1
3  1 1 1

Board:
   1 2 3 
1  1 0 0
2  1 0 0
3  1 1 1

Flip row (r) or column (c)  1 .. 3 (c1, ...): r1
Row 1 will be flipped

Moves taken:  1
Target:
   1 2 3 
1  0 1 1
2  0 1 1
3  1 1 1

Board:
   1 2 3 
1  0 1 1
2  1 0 0
3  1 1 1

Flip row (r) or column (c)  1 .. 3 (c1, ...): r2
Row 2 will be flipped

Moves taken:  2
Target:
   1 2 3 
1  0 1 1
2  0 1 1
3  1 1 1

Board:
   1 2 3 
1  0 1 1
2  0 1 1
3  1 1 1
Finished. You win with 2 moves!

Haskell

Maximum game size is 9x9 because the array indices are the characters 1 until 9. <lang Haskell>import Data.List (intersperse)

import System.Random (randomRIO)

import Data.Array (Array, (!), (//), array, bounds)

import Control.Monad (zipWithM_, replicateM, foldM, when)

type Board = Array (Char, Char) Int

flp :: Int -> Int flp 0 = 1 flp 1 = 0

numRows, numCols :: Board -> String numRows t =

 let ((a, _), (b, _)) = bounds t
 in [a .. b]

numCols t =

 let ((_, a), (_, b)) = bounds t
 in [a .. b]

flipRow, flipCol :: Board -> Char -> Board flipRow t r =

 let e =
       [ (ix, flp (t ! ix))
       | ix <- zip (repeat r) (numCols t) ]
 in t // e

flipCol t c =

 let e =
       [ (ix, flp (t ! ix))
       | ix <- zip (numRows t) (repeat c) ]
 in t // e

printBoard :: Board -> IO () printBoard t = do

 let rows = numRows t
     cols = numCols t
     f 0 = '0'
     f 1 = '1'
     p r xs = putStrLn $ [r, ' '] ++ intersperse ' ' (map f xs)
 putStrLn $ "  " ++ intersperse ' ' cols
 zipWithM_
   p
   rows
   [ [ t ! (y, x)
     | x <- cols ]
   | y <- rows ]

-- create a random goal board, and flip rows and columns randomly -- to get a starting board setupGame :: Char -> Char -> IO (Board, Board) setupGame sizey sizex

               -- random cell value at (row, col)
= do
 let mk rc = (\v -> (rc, v)) <$> randomRIO (0, 1)
     rows = ['a' .. sizey]
     cols = ['1' .. sizex]
 goal <-
   array (('a', '1'), (sizey, sizex)) <$>
   mapM
     mk
     [ (r, c)
     | r <- rows 
     , c <- cols ]
 start <-
   do let change :: Board -> Int -> IO Board
          -- flip random row
          change t 0 = flipRow t <$> randomRIO ('a', sizey)
          -- flip random col
          change t 1 = flipCol t <$> randomRIO ('1', sizex)
      numMoves <- randomRIO (3, 15) -- how many flips (3 - 15)
      -- determine if rows or cols are flipped
      moves <- replicateM numMoves $ randomRIO (0, 1)
      -- make changes and get a starting board
      foldM change goal moves
 if goal /= start -- check if boards are different
   then return (goal, start) -- all ok, return both boards
   else setupGame sizey sizex -- try again

main :: IO () main = do

 putStrLn "Select a board size (1 - 9).\nPress any other key to exit."
 sizec <- getChar
 when (sizec `elem` ['1' .. '9']) $
   do let size = read [sizec] - 1
      (g, s) <- setupGame (['a' ..] !! size) (['1' ..] !! size)
      turns g s 0
 where
   turns goal current moves = do
     putStrLn "\nGoal:"
     printBoard goal
     putStrLn "\nBoard:"
     printBoard current
     when (moves > 0) $
       putStrLn $ "\nYou've made " ++ show moves ++ " moves so far."
     putStrLn $
       "\nFlip a row (" ++
       numRows current ++ ") or a column (" ++ numCols current ++ ")"
     v <- getChar
     if v `elem` numRows current
       then check $ flipRow current v
       else if v `elem` numCols current
              then check $ flipCol current v
              else tryAgain
     where
       check t =
         if t == goal
           then putStrLn $ "\nYou've won in " ++ show (moves + 1) ++ " moves!"
           else turns goal t (moves + 1)
       tryAgain = do
         putStrLn ": Invalid row or column."
         turns goal current moves</lang>
Output:
Select a board size (1 - 9).
Press any other key to exit.
3
Goal:
  1 2 3
a 1 1 0
b 1 0 0
c 0 0 0

Board:
  1 2 3
a 1 0 0
b 1 1 0
c 1 0 1

Flip a row (abc) or a column (123)
2
Goal:
  1 2 3
a 1 1 0
b 1 0 0
c 0 0 0

Board:
  1 2 3
a 1 1 0
b 1 0 0
c 1 1 1

You've made 1 moves so far.

Flip a row (abc) or a column (123)
c
You've won in 2 moves!

J

Using J's command line as the game ui:

<lang J>start=:3 :0

 Moves=:0
 N=:i.y
 Board=: ?2$~,~y
 'fr fc'=. (2,y)$}.#:(+?&.<:@<:)2x^2*y
 End=: fr~:fc~:"1 Board
 Board;End

)

abc=:'abcdefghij' move=:3 :0

 fc=. N e.abc i. y ([-.-.)abc
 fr=. N e._-.~_ "."0 abc-.~":y
 Board=: fr~:fc~:"1 Board
 smoutput (":Moves=:Moves++/fr,fc),' moves'
 if. Board-:End do.
   'yes'
 else.
   Board;End
 end.

)</lang>

Example:

<lang J> start 3 ┌─────┬─────┐ │1 1 1│1 0 1│ │1 1 0│0 1 1│ │1 0 0│0 0 1│ └─────┴─────┘

  move 'b2'

2 moves ┌─────┬─────┐ │1 0 1│1 0 1│ │1 0 0│0 1 1│ │0 0 1│0 0 1│ └─────┴─────┘

  move '1'

3 moves yes</lang>

Note that any size game may be generated but this version only recognizes column flips for the first ten columns.

Java

Works with: Java version 8

<lang java>import java.awt.*; import java.awt.event.*; import java.util.*; import javax.swing.*;

public class FlippingBitsGame extends JPanel {

   final int maxLevel = 7;
   final int minLevel = 3;
   private Random rand = new Random();
   private int[][] grid, target;
   private Rectangle box;
   private int n = maxLevel;
   private boolean solved = true;
   FlippingBitsGame() {
       setPreferredSize(new Dimension(640, 640));
       setBackground(Color.white);
       setFont(new Font("SansSerif", Font.PLAIN, 18));
       box = new Rectangle(120, 90, 400, 400);
       startNewGame();
       addMouseListener(new MouseAdapter() {
           @Override
           public void mousePressed(MouseEvent e) {
               if (solved) {
                   startNewGame();
               } else {
                   int x = e.getX();
                   int y = e.getY();
                   if (box.contains(x, y))
                       return;
                   if (x > box.x && x < box.x + box.width) {
                       flipCol((x - box.x) / (box.width / n));
                   } else if (y > box.y && y < box.y + box.height)
                       flipRow((y - box.y) / (box.height / n));
                   if (solved(grid, target))
                       solved = true;
                   printGrid(solved ? "Solved!" : "The board", grid);
               }
               repaint();
           }
       });
   }
   void startNewGame() {
       if (solved) {
           n = (n == maxLevel) ? minLevel : n + 1;
           grid = new int[n][n];
           target = new int[n][n];
           do {
               shuffle();
               for (int i = 0; i < n; i++)
                   target[i] = Arrays.copyOf(grid[i], n);
               shuffle();
           } while (solved(grid, target));
           solved = false;
           printGrid("The target", target);
           printGrid("The board", grid);
       }
   }
   void printGrid(String msg, int[][] g) {
       System.out.println(msg);
       for (int[] row : g)
           System.out.println(Arrays.toString(row));
       System.out.println();
   }
   boolean solved(int[][] a, int[][] b) {
       for (int i = 0; i < n; i++)
           if (!Arrays.equals(a[i], b[i]))
               return false;
       return true;
   }
   void shuffle() {
       for (int i = 0; i < n * n; i++) {
           if (rand.nextBoolean())
               flipRow(rand.nextInt(n));
           else
               flipCol(rand.nextInt(n));
       }
   }
   void flipRow(int r) {
       for (int c = 0; c < n; c++) {
           grid[r][c] ^= 1;
       }
   }
   void flipCol(int c) {
       for (int[] row : grid) {
           row[c] ^= 1;
       }
   }
   void drawGrid(Graphics2D g) {
       g.setColor(getForeground());
       if (solved)
           g.drawString("Solved! Click here to play again.", 180, 600);
       else
           g.drawString("Click next to a row or a column to flip.", 170, 600);
       int size = box.width / n;
       for (int r = 0; r < n; r++)
           for (int c = 0; c < n; c++) {
               g.setColor(grid[r][c] == 1 ? Color.blue : Color.orange);
               g.fillRect(box.x + c * size, box.y + r * size, size, size);
               g.setColor(getBackground());
               g.drawRect(box.x + c * size, box.y + r * size, size, size);
               g.setColor(target[r][c] == 1 ? Color.blue : Color.orange);
               g.fillRect(7 + box.x + c * size, 7 + box.y + r * size, 10, 10);
           }
   }
   @Override
   public void paintComponent(Graphics gg) {
       super.paintComponent(gg);
       Graphics2D g = (Graphics2D) gg;
       g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
               RenderingHints.VALUE_ANTIALIAS_ON);
       drawGrid(g);
   }
   public static void main(String[] args) {
       SwingUtilities.invokeLater(() -> {
           JFrame f = new JFrame();
           f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
           f.setTitle("Flipping Bits Game");
           f.setResizable(false);
           f.add(new FlippingBitsGame(), BorderLayout.CENTER);
           f.pack();
           f.setLocationRelativeTo(null);
           f.setVisible(true);
       });
   }

}</lang>

The target
[0, 1, 0]
[0, 1, 0]
[0, 1, 0]

The board
[0, 1, 1]
[0, 1, 1]
[0, 1, 1]

Solved!
[0, 1, 0]
[0, 1, 0]
[0, 1, 0]

JavaScript

<lang JavaScript>function numOfRows(board) { return board.length; } function numOfCols(board) { return board[0].length; } function boardToString(board) {

   // First the top-header
   var header = '   ';
   for (var c = 0; c < numOfCols(board); c++)
       header += c + ' ';
   
   // Then the side-header + board
   var sideboard = [];
   for (var r = 0; r < numOfRows(board); r++) {
       sideboard.push(r + ' [' + board[r].join(' ') + ']');
   }
   
   return header + '\n' + sideboard.join('\n');

} function flipRow(board, row) {

   for (var c = 0; c < numOfCols(board); c++) {
       board[row][c] = 1 - board[row][c];
   }

} function flipCol(board, col) {

   for (var r = 0; r < numOfRows(board); r++) {
       board[r][col] = 1 - board[r][col];
   }

}

function playFlippingBitsGame(rows, cols) {

   rows = rows | 3;
   cols = cols | 3;
   var targetBoard = [];
   var manipulatedBoard = [];
   // Randomly generate two identical boards.
   for (var r = 0; r < rows; r++) {
       targetBoard.push([]);
       manipulatedBoard.push([]);
       for (var c = 0; c < cols; c++) {
           targetBoard[r].push(Math.floor(Math.random() * 2));
           manipulatedBoard[r].push(targetBoard[r][c]);
       }
   }
   // Naive-scramble one of the boards.
   while (boardToString(targetBoard) == boardToString(manipulatedBoard)) {
       var scrambles = rows * cols;
       while (scrambles-- > 0) {
           if (0 == Math.floor(Math.random() * 2)) {
               flipRow(manipulatedBoard, Math.floor(Math.random() * rows));
           }
           else {
               flipCol(manipulatedBoard, Math.floor(Math.random() * cols));
           }
       }
   }
   // Get the user to solve.
   alert(
       'Try to match both boards.\n' +
       'Enter `r<num>` or `c<num>` to manipulate a row or col or enter `q` to quit.'
       );
   var input = , letter, num, moves = 0;
   while (boardToString(targetBoard) != boardToString(manipulatedBoard) && input != 'q') {
       input = prompt(
           'Target:\n' + boardToString(targetBoard) +
           '\n\n\n' +
           'Board:\n' + boardToString(manipulatedBoard)
           );
       try {
           letter = input.charAt(0);
           num = parseInt(input.slice(1));
           if (letter == 'q')

break;

           if (isNaN(num)
               || (letter != 'r' && letter != 'c')
               || (letter == 'r' && num >= rows)
               || (letter == 'c' && num >= cols)
               ) {
               throw new Error();
           }
           if (letter == 'r') {
               flipRow(manipulatedBoard, num);
           }
           else {
               flipCol(manipulatedBoard, num);
           }
           moves++;
       }
       catch(e) {
           alert('Uh-oh, there seems to have been an input error');
       }
   }
   if (input == 'q') {
       alert('~~ Thanks for playing ~~');
   }
   else {
       alert('Completed in ' + moves + ' moves.');
   }

}</lang>

Try to match both boards.
Enter `r<num>` or `c<num>` to manipulate a row or col or enter `q` to quit.

Target:
   0 1 2 
0 [0 1 1]
1 [1 0 0]
2 [1 0 1]


Board:
   0 1 2 
0 [0 0 0]
1 [1 1 1]
2 [0 0 1]
r2

Target:
   0 1 2 
0 [0 1 1]
1 [1 0 0]
2 [1 0 1]


Board:
   0 1 2 
0 [0 0 0]
1 [0 0 0]
2 [0 0 1]
c0

Target:
   0 1 2 
0 [0 1 1]
1 [1 0 0]
2 [1 0 1]


Board:
   0 1 2 
0 [1 0 0]
1 [1 0 0]
2 [1 0 1]
r0

Completed in 3 moves.

Julia

<lang julia>module FlippingBitsGame

using Printf, Random import Base.size, Base.show, Base.==

struct Configuration

   M::BitMatrix

end

Base.size(c::Configuration) = size(c.M) function Base.show(io::IO, conf::Configuration)

   M = conf.M
   nrow, ncol = size(M)
   print(io, " " ^ 3)
   for c in 1:ncol
       @printf(io, "%3i", c)
   end
   println(io, "\n", " " ^ 4, "-" ^ 3ncol)
   for r in 1:nrow
       @printf(io, "%2i |", r)
       for c in 1:ncol
           @printf(io, "%2c ", ifelse(M[r, c], 'T', 'F'))
       end
       println(io)
   end
   return nothing

end Base.:(==)(a::Configuration, b::Configuration) = a.M == b.M

struct Index{D}

   i::Int

end const ColIndex = Index{:C} const RowIndex = Index{:R}

function flipbits!(conf::Configuration, c::ColIndex)

   col = @view conf.M[:, c.i]
   @. col = !col
   return conf

end function flipbits!(conf::Configuration, r::RowIndex)

   row = @view conf.M[r.i, :]
   @. row = !row
   return conf

end

randomconfig(nrow::Integer, ncol::Integer) = Configuration(bitrand(nrow, ncol))

function randommoves!(conf::Configuration, nflips::Integer)

   nrow, ncol = size(conf)
   for _ in Base.OneTo(nflips)
       if rand() < 0.5
           flipbits!(conf, ColIndex(rand(1:ncol)))
       else
           flipbits!(conf, RowIndex(rand(1:nrow)))
       end
   end
   return conf

end

function play()

   nrow::Int, ncol::Int = 0, 0
   while nrow < 2 || ncol < 2
       print("Insert the size of the matrix (nrow [> 1] *space* ncol [> 1]):")
       nrow, ncol = parse.(Int, split(readline()))
   end
   mat = randomconfig(nrow, ncol)
   obj = deepcopy(mat)
   randommoves!(obj, 100)
   nflips = 0
   while mat != obj
       println("\n", nflips, " flips until now.")
       println("Current configuration:")
       println(mat)
       println("Objective configuration:")
       println(obj)
       print("Insert R[ind] to flip row, C[ind] to flip a column, Q to quit: ")
       line  = readline()
       input = match(r"([qrc])(\d+)"i, line)
       if input ≢ nothing && all(input.captures .≢ nothing)
           dim = Symbol(uppercase(input.captures[1]))
           ind = Index{dim}(parse(Int, input.captures[2]))
           flipbits!(mat, ind)
           nflips += 1
       elseif occursin("q", line)
           println("\nSEE YOU SOON!")
           return
       else
           println("\nINPUT NOT VALID, RETRY!\n")
       end
   end
   println("\nSUCCED! In ", nflips, " flips.")
   println(mat)
   return

end

end # module FlippingBitsGame

using .FlippingBitsGame

FlippingBitsGame.play()

</lang>

Output:
Insert the size of the matrix (nrow [> 1] *space* ncol [> 1]):3 3

0 flips until now.
Current configuration:
     1  2  3
    ---------
 1 | F  F  F 
 2 | T  F  T 
 3 | F  F  T 

Objective configuration:
     1  2  3
    ---------
 1 | F  F  T 
 2 | F  T  T 
 3 | F  F  F 

Insert R[ind] to flip row, C[ind] to flip a column, Q to quit: c3

1 flips until now.
Current configuration:
     1  2  3
    ---------
 1 | F  F  T 
 2 | T  F  F 
 3 | F  F  F 

Objective configuration:
     1  2  3
    ---------
 1 | F  F  T 
 2 | F  T  T 
 3 | F  F  F 

Insert R[ind] to flip row, C[ind] to flip a column, Q to quit: r2

SUCCED! In 2 flips.
     1  2  3
    ---------
 1 | F  F  T 
 2 | F  T  T 
 3 | F  F  F 

Kotlin

<lang scala>// version 1.1.3

import java.util.Random

val rand = Random() val target = Array(3) { IntArray(3) { rand.nextInt(2) } } val board = Array(3) { IntArray(3) }

fun flipRow(r: Int) {

   for (c in 0..2) board[r][c] = if (board[r][c] == 0) 1 else 0

}

fun flipCol(c: Int) {

   for (r in 0..2) board[r][c] = if (board[r][c] == 0) 1 else 0

}

/** starting from the target we make 9 random row or column flips */ fun initBoard() {

   for (i in 0..2) {
       for (j in 0..2) board[i][j] = target[i][j]
   }
   repeat(9) {
       val rc = rand.nextInt(2)
       if (rc == 0)
           flipRow(rand.nextInt(3))
       else
           flipCol(rand.nextInt(3))
   }

}

fun printBoard(label: String, isTarget: Boolean = false) {

   val a = if (isTarget) target else board
   println("$label:")
   println("  | a b c")
   println("---------")
   for (r in 0..2) {
       print("${r + 1} |")
       for (c in 0..2) print(" ${a[r][c]}")
       println()
   }
   println()

}

fun gameOver(): Boolean {

   for (r in 0..2) {
       for (c in 0..2) if (board[r][c] != target[r][c]) return false
   }
   return true

}

fun main(args: Array<String>) {

    // initialize board and ensure it differs from the target i.e. game not already over!
   do {
       initBoard()
   }
   while(gameOver())
   printBoard("TARGET", true)
   printBoard("OPENING BOARD")
   var flips = 0
   do {
       var isRow = true
       var n = -1
       do {
           print("Enter row number or column letter to be flipped: ")
           val input = readLine()!!
           val ch = if (input.isNotEmpty()) input[0].toLowerCase() else '0'
           if (ch !in "123abc") {
               println("Must be 1, 2, 3, a, b or c")
               continue
           }
           if (ch in '1'..'3') {
               n = ch.toInt() - 49
           }
           else {
               isRow = false
               n = ch.toInt() - 97
           }
       }
       while (n == -1)
       flips++
       if (isRow) flipRow(n) else flipCol(n)
       val plural = if (flips == 1) "" else "S"
       printBoard("\nBOARD AFTER $flips FLIP$plural")
   }
   while (!gameOver())
   val plural = if (flips == 1) "" else "s"
   println("You've succeeded in $flips flip$plural")

}</lang>

Output:

A sample game:

TARGET:
  | a b c
---------
1 | 0 1 0
2 | 0 1 0
3 | 1 1 1

OPENING BOARD:
  | a b c
---------
1 | 1 0 0
2 | 0 1 1
3 | 0 0 1

Enter row number or column letter to be flipped: 1

BOARD AFTER 1 FLIP:
  | a b c
---------
1 | 0 1 1
2 | 0 1 1
3 | 0 0 1

Enter row number or column letter to be flipped: 3

BOARD AFTER 2 FLIPS:
  | a b c
---------
1 | 0 1 1
2 | 0 1 1
3 | 1 1 0

Enter row number or column letter to be flipped: c

BOARD AFTER 3 FLIPS:
  | a b c
---------
1 | 0 1 0
2 | 0 1 0
3 | 1 1 1

You've succeeded in 3 flips!

Lua

<lang lua> target, board, moves, W, H = {}, {}, 0, 3, 3

function getIndex( i, j ) return i + j * W - W end

function flip( d, r )

   function invert( a ) if a == 1 then return 0 end return 1 end
   local idx
   if d == 1 then
       for i = 1, W do
           idx = getIndex( i, r )
           board[idx] = invert( board[idx] )
       end
   else
       for i = 1, H do
           idx = getIndex( r, i )
           board[idx] = invert( board[idx] )
       end
   end
   moves = moves + 1

end function createTarget()

   target, board = {}, {}
   local idx
   for j = 1, H do
       for i = 1, W do
           idx = getIndex( i, j )
           if math.random() < .5 then target[idx] = 0
           else target[idx] = 1
           end
           board[idx] = target[idx]
       end
   end
   for i = 1, 103 do
       if math.random() < .5 then flip( 1, math.random( H ) )
       else flip( 2, math.random( W ) )
       end
   end
   moves = 0

end function getUserInput()

   io.write( "Input row and/or column: " ); local r = io.read()
   local a
   for i = 1, #r do
       a = string.byte( r:sub( i, i ):lower() )
       if a >= 48 and a <= 57 then flip( 2, a - 48 ) end
       if a >= 97 and a <= string.byte( 'z' ) then flip( 1, a - 96 ) end
   end

end function solved()

   local idx
   for j = 1, H do
       for i = 1, W do
           idx = getIndex( i, j )
           if target[idx] ~= board[idx] then return false end
       end
   end
   return true

end function display()

   local idx
   io.write( "\nTARGET\n   " )
   for i = 1, W do io.write( string.format( "%d  ", i ) ) end; print()
   for j = 1, H do
       io.write( string.format( "%s  ", string.char( 96 + j ) ) )
       for i = 1, W do
           idx = getIndex( i, j )
           io.write( string.format( "%d  ", target[idx] ) )
       end; io.write( "\n" )
   end
   io.write( "\nBOARD\n   " )
   for i = 1, W do io.write( string.format( "%d  ", i ) ) end; print()
   for j = 1, H do
       io.write( string.format( "%s  ", string.char( 96 + j ) ) )
       for i = 1, W do
           idx = getIndex( i, j )
           io.write( string.format( "%d  ", board[idx] ) )
       end; io.write( "\n" )
   end
   io.write( string.format( "Moves: %d\n", moves ) )

end function play()

   while true do
       createTarget()
       repeat
           display()
           getUserInput()
       until solved()
       display()
       io.write( "Very well!\nPlay again(Y/N)? " );
       if io.read():lower() ~= "y" then return end
   end

end --entry point-- math.randomseed( os.time() ) play() </lang>

Output:
TARGET
   1  2  3
a  0  0  0
b  0  0  0
c  1  0  0

BOARD
   1  2  3
a  1  1  0
b  0  0  1
c  0  1  0
Moves: 0
Input row and/or column: 3ac

TARGET
   1  2  3
a  0  0  0
b  0  0  0
c  1  0  0

BOARD
   1  2  3
a  0  0  0
b  0  0  0
c  1  0  0
Moves: 3
Very well!
Play again(Y/N)?

Maple

Click here to play this game online. <lang maple>FlippingBits := module() export ModuleApply; local gameSetup, flip, printGrid, checkInput; local board;

gameSetup := proc(n) local r, c, i, toFlip, target; randomize(): target := Array( 1..n, 1..n, rand(0..1) ); board := copy(target); for i to rand(3..9)() do toFlip := [0, 0]; toFlip[1] := StringTools[Random](1, "rc"); toFlip[2] := convert(rand(1..n)(), string); flip(toFlip); end do; return target; end proc;

flip := proc(line) local i, lineNum; lineNum := parse(op(line[2..-1])); for i to upperbound(board)[1] do if line[1] = "R" then board[lineNum, i] := `if`(board[lineNum, i] = 0, 1, 0); else board[i, lineNum] := `if`(board[i, lineNum] = 0, 1, 0); end if; end do; return NULL; end proc;

printGrid := proc(grid) local r, c; for r to upperbound(board)[1] do for c to upperbound(board)[1] do printf("%a ", grid[r, c]); end do; printf("\n"); end do; printf("\n"); return NULL; end proc;

checkInput := proc(input) try if input[1] = "" then return false, ""; elif not input[1] = "R" and not input[1] = "C" then return false, "Please start with 'r' or 'c'."; elif not type(parse(op(input[2..-1])), posint) then error; elif parse(op(input[2..-1])) < 1 or parse(op(input[2..-1])) > upperbound(board)[1] then return false, "Row or column number too large or too small."; end if; catch: return false, "Please indicate a row or column number." end try; return true, ""; end proc;

ModuleApply := proc(n) local gameOver, toFlip, target, answer, restart; restart := true; while restart do target := gameSetup(n); while ArrayTools[IsEqual](target, board) do target := gameSetup(n); end do; gameOver := false; while not gameOver do printf("The Target:\n"); printGrid(target); printf("The Board:\n"); printGrid(board); if ArrayTools[IsEqual](target, board) then printf("You win!! Press enter to play again or type END to quit.\n\n"); answer := StringTools[UpperCase](readline()); gameOver := true; if answer = "END" then restart := false end if; else toFlip := ["", ""]; while not checkInput(toFlip)[1] and not gameOver do ifelse (not op(checkInput(toFlip)[2..-1]) = "", printf("%s\n\n", op(checkInput(toFlip)[2..-1])), NULL); printf("Please enter a row or column to flip. (ex: r1 or c2) Press enter for a new game or type END to quit.\n\n"); answer := StringTools[UpperCase](readline()); if answer = "END" or answer = "" then gameOver := true; if answer = "END" then restart := false; end if; end if; toFlip := [substring(answer, 1), substring(answer, 2..-1)]; end do; if not gameOver then flip(toFlip); end if; end if; end do; end do; printf("Game Over!\n"); end proc; end module:

FlippingBits(3);</lang>

Output:
The Target:
1 1 1 
1 1 1 
1 0 1 

The Board:
0 1 1 
0 1 1 
0 0 1 

Please enter a row or column to flip. (ex: r1 or c2) Press enter for a new game or type END to quit.

The Target:
1 1 1 
1 1 1 
1 0 1 

The Board:
1 1 1 
1 1 1 
1 0 1 

You win!! Press enter to play again or type END to quit.

MATLAB

Size can be passed in as an argument or entered after a prompt. <lang MATLAB>function FlippingBitsGame(n) % Play the flipping bits game on an n x n array

   % Generate random target array
   fprintf('Welcome to the Flipping Bits Game!\n')
   if nargin < 1
       n = input('What dimension array should we use? ');
   end
   Tar = logical(randi([0 1], n));
   
   % Generate starting array by randomly flipping rows or columns
   Cur = Tar;
   while all(Cur(:) == Tar(:))
       nFlips = randi([3*n max(10*n, 100)]);
       randDim = randi([0 1], nFlips, 1);
       randIdx = randi([1 n], nFlips, 1);
       for k = 1:nFlips
           if randDim(k)
               Cur(randIdx(k), :) = ~Cur(randIdx(k), :);
           else
               Cur(:, randIdx(k)) = ~Cur(:, randIdx(k));
           end
       end
   end
   
   % Print rules
   fprintf('Given a %d x %d logical array,\n', n, n)
   fprintf('and a target array configuration,\n')
   fprintf('attempt to transform the array to the target\n')
   fprintf('by inverting the bits in a whole row or column\n')
   fprintf('at once in as few moves as possible.\n')
   fprintf('Enter the corresponding letter to invert a column,\n')
   fprintf('or the corresponding number to invert a row.\n')
   fprintf('0 will reprint the target array, and no entry quits.\n\n')
   fprintf('Target:\n')
   PrintArray(Tar)
   
   % Play until player wins or quits
   move = true;
   nMoves = 0;
   while ~isempty(move) && any(Cur(:) ~= Tar(:))
       fprintf('Move %d:\n', nMoves)
       PrintArray(Cur)
       move = lower(input('Enter move: ', 's'));
       if length(move) > 1
           fprintf('Invalid move, try again\n')
       elseif move
           r = str2double(move);
           if isnan(r)
               c = move-96;
               if c > n || c < 1
                   fprintf('Invalid move, try again\n')
               else
                   Cur(:, c) = ~Cur(:, c);
                   nMoves = nMoves+1;
               end
           else
               if r > n || r < 0
                   fprintf('Invalid move, try again\n')
               elseif r == 0
                   fprintf('Target:\n')
                   PrintArray(Tar)
               else
                   Cur(r, :) = ~Cur(r, :);
                   nMoves = nMoves+1;
               end
           end
       end
   end
   
   if all(Cur(:) == Tar(:))
       fprintf('You win in %d moves! Try not to flip out!\n', nMoves)
   else
       fprintf('Quitting? The challenge a bit much for you?\n')
   end

end

function PrintArray(A)

   [nRows, nCols] = size(A);
   fprintf('        ')
   fprintf(' %c', (1:nCols)+96)
   fprintf('\n')
   for r = 1:nRows
       fprintf('%8d%s\n', r, sprintf(' %d', A(r, :)))
   end
   fprintf('\n')

end</lang>

Output:

Normal play and winning:

Welcome to the Flipping Bits Game!
What dimension array should we use? 3
Given a 3 x 3 logical array,
and a target array configuration,
attempt to transform the array to the target
by inverting the bits in a whole row or column
at once in as few moves as possible.
Enter the corresponding letter to invert a column,
or the corresponding number to invert a row.
0 will reprint the target array, and no entry quits.

Target:
         a b c
       1 0 0 0
       2 0 1 0
       3 0 0 0

Move 0:
         a b c
       1 1 1 1
       2 1 0 1
       3 1 1 1

Enter move: a
Move 1:
         a b c
       1 0 1 1
       2 0 0 1
       3 0 1 1

Enter move: b
Move 2:
         a b c
       1 0 0 1
       2 0 1 1
       3 0 0 1

Enter move: c
You win in 3 moves! Try not to flip out!

Bad input, reprinting target, and quitting:

Welcome to the Flipping Bits Game!
What dimension array should we use? 3
Given a 3 x 3 logical array,
and a target array configuration,
attempt to transform the array to the target
by inverting the bits in a whole row or column
at once in as few moves as possible.
Enter the corresponding letter to invert a column,
or the corresponding number to invert a row.
0 will reprint the target array, and no entry quits.

Target:
         a b c
       1 0 0 1
       2 1 0 0
       3 1 0 0

Move 0:
         a b c
       1 0 0 0
       2 0 1 0
       3 0 1 0

Enter move: a
Move 1:
         a b c
       1 1 0 0
       2 1 1 0
       3 1 1 0

Enter move: b
Move 2:
         a b c
       1 1 1 0
       2 1 0 0
       3 1 0 0

Enter move: 0
Target:
         a b c
       1 0 0 1
       2 1 0 0
       3 1 0 0

Move 2:
         a b c
       1 1 1 0
       2 1 0 0
       3 1 0 0

Enter move: hello
Invalid move, try again
Move 2:
         a b c
       1 1 1 0
       2 1 0 0
       3 1 0 0

Enter move: d
Invalid move, try again
Move 2:
         a b c
       1 1 1 0
       2 1 0 0
       3 1 0 0

Enter move: 4
Invalid move, try again
Move 2:
         a b c
       1 1 1 0
       2 1 0 0
       3 1 0 0

Enter move: 
Quitting? The challenge a bit much for you?

MiniScript

<lang MiniScript>// Flipping Bits game. // Transform a start grid to an end grid by flipping rows or columns.

size = 3

board = [] goal = [] for i in range(1,size)

   row = []
   for j in range(1,size)
       row.push (rnd > 0.5)
   end for
   board.push row
   goal.push row[0:]

end for

flipRow = function(n)

   for j in range(0, size-1)
       board[n-1][j] = not board[n-1][j]
   end for

end function

flipCol = function(n)

   for i in range(0, size-1)
       board[i][n-1] = not board[i][n-1]
   end for

end function

flipAny = function(s)

   s = s[0].upper
   if s >= "A" then flipCol s.code - 64 else flipRow val(s)

end function

for scramble in range(20)

   if rnd < 0.5 then flipRow ceil(rnd*size) else flipCol ceil(rnd*size)

end for

solved = function()

   for i in range(0, size-1)
       for j in range(0, size-1)
           if board[i][j] != goal[i][j] then return false
       end for
   end for
   return true

end function

moveCount = 0 while true

   print "  CURRENT:" + " "*(4+size*3) + "GOAL:"
   for i in range(1,size)
       s = i + " " + str(board[i-1])
       s = s + " "*(3+size*3) + str(goal[i-1])
       print s
   end for
   s = "   "
   for i in range(1,size)
       s = s + char(64+i) + "  "
   end for
   print s
   if solved then break
   moveCount = moveCount + 1
   inp = input("Move " + moveCount + "? ")
   flipAny(inp)

end while print "You did it!"</lang>

Output:
  CURRENT:             GOAL:
1 [0, 0, 0]            [0, 1, 1]
2 [1, 0, 1]            [1, 1, 0]
3 [1, 1, 0]            [0, 1, 0]
   A  B  C  
Move 1? 1
  CURRENT:             GOAL:
1 [1, 1, 1]            [0, 1, 1]
2 [1, 0, 1]            [1, 1, 0]
3 [1, 1, 0]            [0, 1, 0]
   A  B  C  
Move 2? a
  CURRENT:             GOAL:
1 [0, 1, 1]            [0, 1, 1]
2 [0, 0, 1]            [1, 1, 0]
3 [0, 1, 0]            [0, 1, 0]
   A  B  C  
Move 3? 2
  CURRENT:             GOAL:
1 [0, 1, 1]            [0, 1, 1]
2 [1, 1, 0]            [1, 1, 0]
3 [0, 1, 0]            [0, 1, 0]
   A  B  C  
You did it!

Nim

Translation of: Kotlin

Translation of Kotlin program with some modifications.

<lang Nim>import random, strformat, strutils

type

 Bit = range[0..1]
 Board = array[3, array[3, Bit]]


  1. ---------------------------------------------------------------------------------------------------

func flipRow(board: var Board; row: int) =

 for cell in board[row].mitems:
   cell = 1 - cell
  1. ---------------------------------------------------------------------------------------------------

func flipCol(board: var Board; col: int) =

 for row in board.mitems:
   row[col] = 1 - row[col]
  1. ---------------------------------------------------------------------------------------------------

proc initBoard(target: Board): Board =

 # Starting from the target we make 9 random row or column flips.
 result = target
 for _ in 1..9:
   if rand(1) == 0:
     result.flipRow(rand(2))
   else:
     result.flipCol(rand(2))
  1. ---------------------------------------------------------------------------------------------------

proc print(board: Board; label: string) =

 echo &"{label}:"
 echo "  | a b c"
 echo "---------"
 for r, row in board:
   stdout.write &"{r + 1} |"
   for cell in row: stdout.write &" {cell}"
   echo ""
 echo ""


  1. ———————————————————————————————————————————————————————————————————————————————————————————————————

var target, board: Board

randomize()

  1. Initialize target.

for row in target.mitems:

 for cell in row.mitems:
   cell = rand(1)
  1. Initialize board and ensure it differs from the target i.e. game not already over!

while true:

 board = initBoard(target)
 if board != target:
   break

target.print("TARGET") board.print("OPENING BOARD")

var flips = 0 while board != target:

 # Get input from player.
 var isRow = true
 var n = -1
 while n < 0:
   stdout.write "Enter row number or column letter to be flipped: "
   stdout.flushFile()
   let input = stdin.readLine()
   let ch = if input.len > 0: input[0].toLowerAscii else: '0'
   if ch notin "123abc":
     echo "Must be 1, 2, 3, a, b or c"
     continue
   if ch in '1'..'3':
     n = ord(ch) - ord('1')
   else:
     isRow = false
     n = ord(ch) - ord('a')
 # Update board.
 inc flips
 if isRow: board.flipRow(n) else: board.flipCol(n)
 target.print("\nTARGET")
 let plural = if flips == 1: "" else: "S"
 board.print(&"BOARD AFTER {flips} FLIP{plural}")

let plural = if flips == 1: "" else: "s" echo &"You’ve succeeded in {flips} flip{plural}"</lang>

Output:
TARGET:
  | a b c
---------
1 | 1 0 0
2 | 1 0 0
3 | 0 1 1

OPENING BOARD:
  | a b c
---------
1 | 0 1 0
2 | 1 0 1
3 | 1 0 1

Enter row number or column letter to be flipped: a

TARGET:
  | a b c
---------
1 | 1 0 0
2 | 1 0 0
3 | 0 1 1

BOARD AFTER 1 FLIP:
  | a b c
---------
1 | 1 1 0
2 | 0 0 1
3 | 0 0 1

Enter row number or column letter to be flipped: 2

TARGET:
  | a b c
---------
1 | 1 0 0
2 | 1 0 0
3 | 0 1 1

BOARD AFTER 2 FLIPS:
  | a b c
---------
1 | 1 1 0
2 | 1 1 0
3 | 0 0 1

Enter row number or column letter to be flipped: b

TARGET:
  | a b c
---------
1 | 1 0 0
2 | 1 0 0
3 | 0 1 1

BOARD AFTER 3 FLIPS:
  | a b c
---------
1 | 1 0 0
2 | 1 0 0
3 | 0 1 1

You’ve succeeded in 3 flips

=={{header|OCaml}}==
<lang ocaml>module FlipGame =
struct
  type t = bool array array

  let make side = Array.make_matrix side side false

  let flipcol b n =
    for i = 0 to (Array.length b - 1) do
      b.(n).(i) <- not b.(n).(i)
    done

  let fliprow b n =
    for i = 0 to (Array.length b - 1) do
      b.(i).(n) <- not b.(i).(n)
    done

  let randflip b =
    let n = Random.int (Array.length b - 1) in
    match Random.bool () with
    | true -> fliprow b n
    | false -> flipcol b n

  let rec game side steps =
    let start, target = make side, make side in
    for i = 1 to steps do
      randflip start;
      randflip target
    done;
    if start = target then game side steps (* try again *) else
      (start, target)

  let print b =
    for i = 0 to Array.length b - 1 do
      for j = 0 to Array.length b - 1 do
        Printf.printf " %d " (if b.(j).(i) then 1 else 0)
      done;
      print_newline ()
    done;
    print_newline ()

  let draw_game board target =
    print_endline "TARGET"; print target;
    print_endline "BOARD"; print board
end

let play () =
  let module G = FlipGame in
  let board, target = G.game 3 10 in
  let steps = ref 0 in
  while board <> target do
    G.draw_game board target;
    print_string "> ";
    flush stdout;
    incr steps;
    match String.split_on_char ' ' (read_line ()) with
    | ["row"; row] ->
      (match int_of_string_opt row with
       | Some n -> G.fliprow board n
       | None -> print_endline "(nothing happens)")
    | ["col"; col] ->
      (match int_of_string_opt col with
       | Some n -> G.flipcol board n
       | None -> print_endline "(nothing happens)")
    | _ -> ()
  done;
  G.draw_game board target;
  Printf.printf "\n\nGame solved in %d steps\n" !steps

let () =
  if not !Sys.interactive then
    (Random.self_init ();
      play ())</lang>

{{out}}
<pre>$ ocamlc flipgame.ml -o flipgame
$ ./flipgame
TARGET
 0  0  1 
 0  0  1 
 1  1  0 

BOARD
 0  1  0 
 1  0  1 
 0  1  0 

> col 1
TARGET
 0  0  1 
 0  0  1 
 1  1  0 

BOARD
 0  0  0 
 1  1  1 
 0  0  0 

> row 2
TARGET
 0  0  1 
 0  0  1 
 1  1  0 

BOARD
 0  0  0 
 1  1  1 
 1  1  1 

> col 2
TARGET
 0  0  1 
 0  0  1 
 1  1  0 

BOARD
 0  0  1 
 1  1  0 
 1  1  0 

> row 1
TARGET
 0  0  1 
 0  0  1 
 1  1  0 

BOARD
 0  0  1 
 0  0  1 
 1  1  0 



Game solved in 4 steps

Perl

Pass the size of the puzzle on the command line. It defaults to 4. You can play any size game between 2 and 26. While playing, the game accepts anything which looks like valid rows or columns, and disregards any irrelevant text in between.

<lang perl>#!perl use strict; use warnings qw(FATAL all);

my $n = shift(@ARGV) || 4; if( $n < 2 or $n > 26 ) { die "You can't play a size $n game\n"; }

my $n2 = $n*$n;

my (@rows, @cols); for my $i ( 0 .. $n-1 ) { my $row = my $col = "\x00" x $n2; vec($row, $i * $n + $_, 8) ^= 1 for 0 .. $n-1; vec($col, $i + $_ * $n, 8) ^= 1 for 0 .. $n-1; push @rows, $row; push @cols, $col; }

my $goal = "0" x $n2; int(rand(2)) or (vec($goal, $_, 8) ^= 1) for 0 .. $n2-1; my $start = $goal; { for(@rows, @cols) { $start ^= $_ if int rand 2; } redo if $start eq $goal; }

my @letters = ('a'..'z')[0..$n-1]; sub to_strings { my $board = shift; my @result = join(" ", " ", @letters); for( 0 .. $n-1 ) { my $res = sprintf("%2d ",$_+1); $res .= join " ", split //, substr $board, $_*$n, $n; push @result, $res; } \@result; }

my $fmt; my ($stext, $etext) = ("Starting board", "Ending board"); my $re = join "|", reverse 1 .. $n, @letters; my $moves_so_far = 0; while( 1 ) { my ($from, $to) = (to_strings($start), to_strings($goal)); unless( $fmt ) { my $len = length $from->[0]; $len = length($stext) if $len < length $stext; $fmt = join($len, "%", "s%", "s\n"); } printf $fmt, $stext, $etext; printf $fmt, $from->[$_], $to->[$_] for 0 .. $n; last if $start eq $goal; INPUT_LOOP: { printf "Move #%s: Type one or more row numbers and/or column letters: ", $moves_so_far+1; my $input = <>; die unless defined $input; my $did_one; for( $input =~ /($re)/gi ) { $did_one = 1; if( /\d/ ) { $start ^= $rows[$_-1]; } else { $_ = ord(lc) - ord('a'); $start ^= $cols[$_]; } ++$moves_so_far; } redo INPUT_LOOP unless $did_one; } } print "You won after $moves_so_far moves.\n";</lang>

Output:
$ perl FlippingBitsGame.pl 3
Starting board  Ending board
         a b c         a b c
       1 0 0 1       1 1 1 1
       2 0 1 1       2 1 0 1
       3 0 0 0       3 0 0 1
Move #1: Type one or more row numbers and/or column letters: 12
Starting board  Ending board
         a b c         a b c
       1 1 1 0       1 1 1 1
       2 1 0 0       2 1 0 1
       3 0 0 0       3 0 0 1
Move #3: Type one or more row numbers and/or column letters: c
Starting board  Ending board
         a b c         a b c
       1 1 1 1       1 1 1 1
       2 1 0 1       2 1 0 1
       3 0 0 1       3 0 0 1
You won after 3 moves.

The same game could have been won after typing 1 2 c in any order, with multiple lines or even "12c" on a single line.

Phix

<lang Phix>integer w, h

string board, target

procedure new_board()

   board = ""
   h = prompt_number("Enter number of rows(1..9):",{1,9})
   w = prompt_number("Enter number of columns(1..26):",{1,26})
   string line = ""
   for j=1 to w do line &= 'A'+j-1 end for
   board = "  "&line&"\n"
   for i=1 to h do
       line = '0'+i&" "
       for j=1 to w do line &= '0'+rand(2)-1 end for
       board &= line&"\n"
   end for

end procedure

procedure show_bt() sequence sb = split(board,'\n'),

        st = split(target,'\n')
   printf(1,"board:%s     target:%s\n",{sb[1],st[1]})
   for i=2 to length(sb)-1 do
       printf(1,"      %s            %s\n",{sb[i],st[i]})
   end for

end procedure

procedure flip(integer ch, bool bShow=true) integer k

   if ch>='A' and ch<='A'+w-1 then
       -- flip_column
       ch = ch-'A'+1
       for i=1 to h do
           k = 2+ch+i*(w+3)
           board[k] = '0'+'1'-board[k]
       end for
       k = 2+ch
   elsif ch>='1' and ch<='0'+h then
       -- flip_row
       ch -= '0'
       for i=1 to w do
           k = 2+i+(ch)*(w+3)
           board[k] = '0'+'1'-board[k]
       end for
       k = 1+(ch)*(w+3)
   else
       ?9/0    -- sanity check
   end if
   if bShow then
       integer wasch = board[k]
       board[k] = '*'
       show_bt()
       board[k] = wasch
   end if

end procedure

procedure scramble_board() integer lim = 10000

   while 1 do
       for i=1 to lim do
           if rand(2)=1 then
               flip('A'-1+rand(w),false)
           else
               flip('0'+rand(h),false)
           end if
       end for
       if board!=target then exit end if   
       lim -= 1 -- sidestep the degenerate 1x1 case
   end while

end procedure

function solve_board() -- not guaranteed optimal (the commented-out length check clogs it on larger boards) string original = board, moves sequence next = Template:0,board,"",

        legal_moves = tagset('A'+w-1,'A')&tagset('0'+h,'1')

atom t2 = time()+2 -- in case board is illegal/unsolveable

   while time()<t2 do
       for lm=1 to length(legal_moves) do
           integer c = legal_moves[lm]
           {?,board,moves} = next[1]
           flip(c,false)
           moves &= c
           if board = target then
               board = original
               return moves
           end if
           next = append(next,{sum(sq_eq(board,target)),board,moves})
           for i=length(next) to 3 by -1 do
               if next[i][1]<=next[i-1][1] then exit end if

-- if length(next[i][3])>length(next[i-1][3]) then exit end if

               {next[i-1],next[i]} = {next[i],next[i-1]}
           end for
       end for
       next = next[2..$]
   end while
   board = original
   return 0

end function

constant ESC = #1B

procedure main()

   integer moves = 0, solves = 0, ch
   bool took_hint = false
   new_board()
   target = board
   scramble_board()
   show_bt()
   object soln = solve_board()
   while 1 do
       string solve = iff(string(soln)?sprintf(" solveable in %d,",length(soln)):"") 
       printf(1,"moves taken %d,%s enter your move (A..%c or 1..%c) or ?:",{moves,solve,'A'+w-1,'0'+h})
       while 1 do
           ch = upper(wait_key())
           if ch<=#FF then exit end if -- (ignore control keys)
       end while
       printf(1,"%c\n",ch)
       if (ch>='A' and ch<='A'+w-1)
       or (ch>='1' and ch<='0'+h) then
           flip(ch)
           if board=target then
               printf(1,"\nWell %s!\n\n",{iff(took_hint?"cheated","done")})
               exit
           end if
           moves += 1
           soln = iff(string(soln) and ch=soln[1]?soln[2..$]:solve_board())
       elsif string(soln) and
            (ch='H' -- (nb consumed above if w>=8)
          or ch='.') then
           took_hint = true
           printf(1,"hint: %c\n",soln[1])
       elsif ch='Q' -- (nb consumed above if w>=17)
          or ch=ESC then
           exit
       elsif string(soln) and
            (ch='S' -- (nb consumed above if w>=19)
          or ch='!') then
           for i=1 to length(soln) do
               printf(1,"auto-solving, move %d:\n",i)
               flip(soln[i])
               sleep(2)
           end for
           exit    
       else
           puts(1,"press ")
           if string(soln) then
               puts(1,"'!' (or 's' if width<19) to solve the board automatically,\n")
               puts(1,"      '.' (or 'h' if width<8) to show hint,\n")
           end if
           puts(1,"      escape (or 'q' if width<17) to quit\n")
       end if
   end while

end procedure main()</lang>

Output:
Enter number of rows(1..9):2
Enter number of columns(1..26):2
board:  AB     target:  AB
      1 11            1 10
      2 00            2 10
moves taken 0, solveable in 2, enter your move (A..B or 1..2) or ?:?
press '!' (or 's' if width<19) to solve the board automatically,
      '.' (or 'h' if width<8) to show hint,
      escape (or 'q' if width<17) to quit
moves taken 0, solveable in 2, enter your move (A..B or 1..2) or ?:H
hint: A
moves taken 0, solveable in 2, enter your move (A..B or 1..2) or ?:A
board:  *B     target:  AB
      1 01            1 10
      2 10            2 10
moves taken 1, solveable in 1, enter your move (A..B or 1..2) or ?:H
hint: 1
moves taken 1, solveable in 1, enter your move (A..B or 1..2) or ?:1
board:  AB     target:  AB
      * 10            1 10
      2 10            2 10

Well cheated!

An auto solve:

Enter number of rows(1..9):2
Enter number of columns(1..26):2
board:  AB     target:  AB
      1 10            1 00
      2 10            2 11
moves taken 0, solveable in 2, enter your move (A..B or 1..2) or ?:!
auto-solving, move 1:
board:  *B     target:  AB
      1 00            1 00
      2 00            2 11
auto-solving, move 2:
board:  AB     target:  AB
      1 00            1 00
      * 11            2 11

The maximum board size is 9x26:

Enter number of rows(1..9):9
Enter number of columns(1..26):26
board:  ABCDEFGHIJKLMNOPQRSTUVWXYZ     target:  ABCDEFGHIJKLMNOPQRSTUVWXYZ
      1 11010000101000110010101101            1 00010011000001110010101001
      2 10000011010000110100001100            2 10111111000110001011110111
      3 00100011010011100110111101            3 11100000111010100110111001
      4 00101110001111100001001000            4 00010010011001011110110011
      5 01001001111011101011100011            5 10001010010010101011100111
      6 01010001101111101110111011            6 10010010000110101110111111
      7 10011000011101100100000111            7 01011011110100100100000011
      8 01111100111110000001100101            8 01000000101000111110011110
      9 00111000101100111000011011            9 11111011000101111000011111
moves taken 0, solveable in 11, enter your move (A..Z or 1..9) or ?:

And the minimum is 1x1:

Enter number of rows(1..9):1
Enter number of columns(1..26):1
board:  A     target:  A
      1 0            1 1
moves taken 0, solveable in 1, enter your move (A..A or 1..1) or ?:1
board:  A     target:  A
      * 1            1 1
Well done!

PL/I

<lang PL/I>(subscriptrange, stringrange, stringsize): flip: procedure options (main);

  declare n fixed binary;
  put skip list ('This is the bit-flipping game.  What size of board do you want?');
  get list (n);
  put skip list
     ('Your task is to change your board so as match the board on the right (the objective)');
  begin;
     declare initial(n,n) bit (1), objective(n,n) bit (1);
     declare (i, j, k, move) fixed binary;
     declare ch character(1);
     declare alphabet character (26) initial ('abcdefghijklmnopqrstuvwxyz');
     on subrg
        begin; put skip list ('Your row or column ' || trim(ch) || ' is out of range'); stop; end;
     initial, objective = iand(random()*99, 1) = 1;
     /* Set up the objective array: */
     do i = 1 to n-1;
        j = random()*n+1;  objective(j,*) = ^objective(j,*);
        j = random()*n+1;  objective(*,j) = ^objective(*,j);
     end;
     do move = 0 by 1;
        put skip edit ( center('You', n*3), center('The objective', 3*n+4) ) (x(3), a);
        put skip edit ( (substr(alphabet, i, 1) do i = 1 to n) ) (x(5), (n) a(3));
        put      edit ( (substr(alphabet, i, 1) do i = 1 to n) ) (x(3), (n) a(3));
        do i = 1 to n;
           put skip edit (i, initial(i,*), objective(i,*)) ((n+1) f(3), x(3), (n) F(3));
        end;
        if all(initial = objective) then leave;
        put skip(2) list
           ('Please type a row number or column letter whose bits you want to flip: ');
        get edit (ch) (L); put edit (ch) (a);
        k = index(alphabet, ch);
        if k > 0 then
           initial(*, k) = ^initial(*,k); /* Flip column k */
        else
           initial(ch,*) = ^initial(ch,*); /* Flip row ch */
     end;
     put skip(2) list ('Congratulations. You solved it in ' || trim(move) || ' moves.');
  end;

end flip;</lang>

Output:
This is the bit-flipping game.  What size of board do you want? 

Your task is to change your board so as match the board on the right (the objective) 
      You      The objective
     a  b  c     a  b  c  
  1  1  1  1     0  1  1
  2  0  0  0     1  0  0
  3  1  1  1     1  0  0

Please type a row number or column letter whose bits you want to flip:  
3
      You      The objective
     a  b  c     a  b  c  
  1  1  1  1     0  1  1
  2  0  0  0     1  0  0
  3  0  0  0     1  0  0

Please type a row number or column letter whose bits you want to flip:  
a
      You      The objective
     a  b  c     a  b  c  
  1  0  1  1     0  1  1
  2  1  0  0     1  0  0
  3  1  0  0     1  0  0

Congratulations. You solved it in 2 moves.

Python

<lang python>""" Given a %i by %i sqare array of zeroes or ones in an initial configuration, and a target configuration of zeroes and ones The task is to transform one to the other in as few moves as possible by inverting whole numbered rows or whole lettered columns at once. In an inversion any 1 becomes 0 and any 0 becomes 1 for that whole row or column.

"""

from random import randrange from copy import deepcopy from string import ascii_lowercase


try: # 2to3 fix

   input = raw_input

except:

   pass

N = 3 # N x N Square arrray

board = [[0]* N for i in range(N)]

def setbits(board, count=1):

   for i in range(count):
       board[randrange(N)][randrange(N)] ^= 1

def shuffle(board, count=1):

   for i in range(count):
       if randrange(0, 2):
           fliprow(randrange(N))
       else:
           flipcol(randrange(N))


def pr(board, comment=):

   print(str(comment))
   print('     ' + ' '.join(ascii_lowercase[i] for i in range(N)))
   print('  ' + '\n  '.join(' '.join(['%2s' % j] + [str(i) for i in line])
                            for j, line in enumerate(board, 1)))

def init(board):

   setbits(board, count=randrange(N)+1)
   target = deepcopy(board)
   while board == target:
       shuffle(board, count=2 * N)
   prompt = '  X, T, or 1-%i / %s-%s to flip: ' % (N, ascii_lowercase[0], 
                                                   ascii_lowercase[N-1])
   return target, prompt

def fliprow(i):

   board[i-1][:] = [x ^ 1 for x in board[i-1] ]
   

def flipcol(i):

   for row in board:
       row[i] ^= 1

if __name__ == '__main__':

   print(__doc__ % (N, N))
   target, prompt = init(board)
   pr(target, 'Target configuration is:')
   print()
   turns = 0
   while board != target:
       turns += 1
       pr(board, '%i:' % turns)
       ans = input(prompt).strip()
       if (len(ans) == 1 
           and ans in ascii_lowercase and ascii_lowercase.index(ans) < N):
           flipcol(ascii_lowercase.index(ans))
       elif ans and all(ch in '0123456789' for ch in ans) and 1 <= int(ans) <= N:
           fliprow(int(ans))
       elif ans == 'T':
           pr(target, 'Target configuration is:')
           turns -= 1
       elif ans == 'X':
           break
       else:
           print("  I don't understand %r... Try again. "
                 "(X to exit or T to show target)\n" % ans[:9])
           turns -= 1
   else:
       print('\nWell done!\nBye.')</lang>
Output:
Given a 3 by 3 sqare array of zeroes or ones in an initial
configuration, and a target configuration of zeroes and ones
The task is to transform one to the other in as few moves as 
possible by inverting whole numbered rows or whole lettered 
columns at once.
In an inversion any 1 becomes 0 and any 0 becomes 1 for that
whole row or column.


Target configuration is:
     a b c
   1 0 1 0
   2 0 0 0
   3 0 0 0

1:
     a b c
   1 1 0 0
   2 0 0 1
   3 0 0 1
  X, T, or 1-3 / a-c to flip: 1
2:
     a b c
   1 0 1 1
   2 0 0 1
   3 0 0 1
  X, T, or 1-3 / a-c to flip: c

Well done!
Bye.
Showing bad/other inputs
Target configuration is:
     a b c
   1 0 0 0
   2 0 0 0
   3 0 0 1

1:
     a b c
   1 1 0 1
   2 0 1 0
   3 0 1 1
  X, T, or 1-3 / a-c to flip: 3
2:
     a b c
   1 1 0 1
   2 0 1 0
   3 1 0 0
  X, T, or 1-3 / a-c to flip: 4
  I don't understand '4'... Try again. (X to exit or T to show target)

2:
     a b c
   1 1 0 1
   2 0 1 0
   3 1 0 0
  X, T, or 1-3 / a-c to flip: c
3:
     a b c
   1 1 0 0
   2 0 1 1
   3 1 0 1
  X, T, or 1-3 / a-c to flip: d
  I don't understand 'd'... Try again. (X to exit or T to show target)

3:
     a b c
   1 1 0 0
   2 0 1 1
   3 1 0 1
  X, T, or 1-3 / a-c to flip: T
Target configuration is:
     a b c
   1 0 0 0
   2 0 0 0
   3 0 0 1
3:
     a b c
   1 1 0 0
   2 0 1 1
   3 1 0 1
  X, T, or 1-3 / a-c to flip: X

QB64

<lang> RANDOMIZE TIMER DIM SHARED cellsPerSide, legalMoves$, startB$, currentB$, targetB$, moveCount

restart DO

   displayStatus
   IF currentB$ = targetB$ THEN 'game done!
       PRINT " Congratulations, done in"; moveCount; " moves."
       PRINT "": PRINT " Press y for yes, if you want to start over > ";
       yes$ = getKey$: PRINT yes$: _DELAY .4: vcls
       IF yes$ = "y" THEN restart ELSE nomore = -1
   ELSE 'get next move
       m$ = " ": PRINT
       WHILE INSTR(legalMoves$, m$) = 0
           PRINT " Press a lettered column or a numbered row to flip (or 0,q,?,!) > ";
           m$ = getKey$: PRINT m$: _DELAY .4
           IF m$ = "!" THEN
               showSolution = -1: m$ = " ": EXIT WHILE
           ELSEIF m$ = "?" THEN: m$ = " ": cp CSRLIN, "Hint: " + hint$
           ELSEIF m$ = "0" OR m$ = "q" THEN: vcls: CLOSE: END
           ELSEIF m$ = "" THEN: m$ = " "
           END IF
       WEND
       IF showSolution THEN 'run the solution from hints function
           showSolution = 0: mv$ = hint$
           cp CSRLIN + 1, "For the next move, the AI has chosen: " + mv$
           cp CSRLIN + 1, "Running the solution with 4 sec screen delays..."
           _DELAY 4: vcls
           WHILE mv$ <> "Done?"
               moveCount = moveCount + 1: makeMove mv$: displayStatus: mv$ = hint$
               cp CSRLIN + 1, "For the next move, the AI has chosen: " + mv$
               cp CSRLIN + 1, "Running the solution with 4 sec screen delays..."
               _DELAY 4: vcls
           WEND
           displayStatus
           cp CSRLIN + 1, "Done! Current board matches Target"
           cp CSRLIN + 1, "Press y for yes, if you want to start over: > "
           yes$ = getKey$: PRINT yes$: _DELAY .4: vcls
           IF yes$ = "y" THEN restart ELSE nomore = -1
       ELSE
           vcls: moveCount = moveCount + 1: makeMove m$
       END IF
   END IF

LOOP UNTIL nomore CLOSE

SUB displayStatus

   COLOR 9: showBoard 2, 2, currentB$, "Current:"
   COLOR 12: showBoard 2, 2 + 2 * cellsPerSide + 6, targetB$, "Target:"
   COLOR 13: PRINT: PRINT " Number of moves taken so far is" + STR$(moveCount)
   COLOR 14

END SUB


FUNCTION hint$ 'compare the currentB to targetB and suggest letter or digit or done

   FOR i = 1 TO 2 * cellsPerSide 'check cols first then rows as listed in legalMoves$
       r$ = MID$(legalMoves$, i, 1)
       IF i <= cellsPerSide THEN
           currentbit$ = MID$(currentB$, i, 1): targetBit$ = MID$(targetB$, i, 1)
           IF currentbit$ <> targetBit$ THEN flag = -1: EXIT FOR
       ELSE
           j = i - cellsPerSide
           currentbit$ = MID$(currentB$, (j - 1) * cellsPerSide + 1, 1)
           targetBit$ = MID$(targetB$, (j - 1) * cellsPerSide + 1, 1)
           IF currentbit$ <> targetBit$ THEN flag = -1: EXIT FOR
       END IF
   NEXT
   IF flag THEN hint$ = r$ ELSE hint$ = "Done?"

END FUNCTION

SUB restart

   CLOSE
   OPEN "Copy Flipping Bits Game.txt" FOR OUTPUT AS #3
   cellsPerSide = 0: legalMoves$ = "": moveCount = 0
   COLOR 9: cp 3, "Flipping Bits Game, now with AI!  b+ 2017-12-18"
   COLOR 5
   cp 5, "You will be presented with a square board marked Current and"
   cp 6, "another marked Target. The object of the game is to match"
   cp 7, "the Current board to Target in the least amount of moves."
   cp 9, "To make a move, enter a letter for a column to flip or"
   cp 10, "a digit for a row to flip. In a flip, all 1's are"
   cp 11, "changed to 0's and all 0's changed to 1's."
   cp 13, "You may enter 0 or q at any time to quit."
   cp 14, "You may press ? when prompted for move to get a hint."
   cp 15, "You may press ! to have the program solve the puzzle."
   COLOR 14: PRINT: PRINT
   WHILE cellsPerSide < 2 OR cellsPerSide > 9
       LOCATE CSRLIN, 13: PRINT "Please press how many cells you want per side 2 to 9 > ";
       in$ = getKey$: PRINT in$: _DELAY .4
       IF in$ = "0" OR in$ = "q" THEN END ELSE cellsPerSide = VAL(in$)
   WEND
   vcls
   FOR i = 1 TO cellsPerSide: legalMoves$ = legalMoves$ + CHR$(96 + i): NEXT
   FOR i = 1 TO cellsPerSide: legalMoves$ = legalMoves$ + LTRIM$(STR$(i)): NEXT
   startB$ = startBoard$: currentB$ = startB$: targetB$ = makeTarget$: currentB$ = startB$

END SUB

FUNCTION startBoard$

   FOR i = 1 TO cellsPerSide ^ 2: r$ = r$ + LTRIM$(STR$(INT(RND * 2))): NEXT
   startBoard$ = r$

END FUNCTION

SUB showBoard (row, col, board$, title$)

   LOCATE row - 1, col: PRINT title$
   FOR i = 1 TO cellsPerSide
       LOCATE row, col + 2 * (i - 1) + 3: PRINT MID$(legalMoves$, i, 1);
   NEXT
   PRINT
   FOR i = 1 TO cellsPerSide
       LOCATE row + i, col - 1: PRINT STR$(i);
       FOR j = 1 TO cellsPerSide
           LOCATE row + i, col + 2 * j: PRINT " " + MID$(board$, (i - 1) * cellsPerSide + j, 1);
       NEXT
       PRINT
   NEXT

END SUB

SUB makeMove (move$)

   ac = ASC(move$)
   IF ac > 96 THEN 'letter
       col = ac - 96
       FOR i = 1 TO cellsPerSide
           bit$ = MID$(currentB$, (i - 1) * cellsPerSide + col, 1)
           IF bit$ = "0" THEN
               MID$(currentB$, (i - 1) * cellsPerSide + col, 1) = "1"
           ELSE
               MID$(currentB$, (i - 1) * cellsPerSide + col, 1) = "0"
           END IF
       NEXT
   ELSE 'number
       row = ac - 48
       FOR i = 1 TO cellsPerSide
           bit$ = MID$(currentB$, (row - 1) * cellsPerSide + i, 1)
           IF bit$ = "0" THEN
               MID$(currentB$, (row - 1) * cellsPerSide + i, 1) = "1"
           ELSE
               MID$(currentB$, (row - 1) * cellsPerSide + i, 1) = "0"
           END IF
       NEXT
   END IF

END SUB

FUNCTION makeTarget$

   WHILE currentB$ = startB$
       FOR i = 1 TO cellsPerSide * cellsPerSide
           m$ = MID$(legalMoves$, INT(RND * LEN(legalMoves$)) + 1, 1): makeMove m$
       NEXT
   WEND
   makeTarget$ = currentB$

END FUNCTION

SUB cp (row, text$) 'center print at row

   LOCATE row, (80 - LEN(text$)) / 2: PRINT text$;

END SUB

SUB vcls 'print the screen to file then clear it

   DIM s$(23)
   FOR lines = 1 TO 23
       FOR t = 1 TO 80: scan$ = scan$ + CHR$(SCREEN(lines, t)): NEXT
       s$(lines) = RTRIM$(scan$): scan$ = ""
   NEXT
   FOR fini = 23 TO 1 STEP -1
       IF s$(fini) <> "" THEN EXIT FOR
   NEXT
   PRINT #3, ""
   FOR i = 1 TO fini: PRINT #3, s$(i): NEXT
   PRINT #3, "": PRINT #3, STRING$(80, "-"): CLS

END SUB

FUNCTION getKey$ 'just want printable characters

   k$ = ""
   WHILE LEN(k$) = 0
       k$ = INKEY$
       IF LEN(k$) THEN 'press something so respond
           IF LEN(k$) = 2 OR ASC(k$) > 126 OR ASC(k$) < 32 THEN k$ = "*": BEEP
       END IF
   WEND
   getKey$ = k$

END FUNCTION </lang> Output: <lang> Flipping Bits Game, now with AI! b+ 2017-12-18

        You will be presented with a square board marked Current and
          another marked Target. The object of the game is to match
          the Current board to Target in the least amount of moves.
           To make a move, enter a letter for a column to flip or
              a digit for a row to flip. In a flip, all 1's are
                 changed to 0's and all 0's changed to 1's.
                  You may enter 0 or q at any time to quit.
            You may press ? when prompted for move to get a hint.
            You may press ! to have the program solve the puzzle.
           Please press how many cells you want per side 2 to 9 > l
           Please press how many cells you want per side 2 to 9 > *
           Please press how many cells you want per side 2 to 9 > 3

Current:    Target:
   a b c       a b c
1  1 1 0    1  0 1 1
2  1 1 0    2  0 1 1
3  0 0 1    3  0 1 1
Number of moves taken so far is 0
Press a lettered column or a numbered row to flip (or 0,q,?,!) > l
Press a lettered column or a numbered row to flip (or 0,q,?,!) > 9
Press a lettered column or a numbered row to flip (or 0,q,?,!) > *
Press a lettered column or a numbered row to flip (or 0,q,?,!) > a

Current:    Target:
   a b c       a b c
1  0 1 0    1  0 1 1
2  0 1 0    2  0 1 1
3  1 0 1    3  0 1 1
Number of moves taken so far is 1
Press a lettered column or a numbered row to flip (or 0,q,?,!) > ?
                                  Hint: c
Press a lettered column or a numbered row to flip (or 0,q,?,!) > c

Current:    Target:
   a b c       a b c
1  0 1 1    1  0 1 1
2  0 1 1    2  0 1 1
3  1 0 0    3  0 1 1
Number of moves taken so far is 2
Press a lettered column or a numbered row to flip (or 0,q,?,!) > l
Press a lettered column or a numbered row to flip (or 0,q,?,!) > 9
Press a lettered column or a numbered row to flip (or 0,q,?,!) > !
                  For the next move, the AI has chosen: 3
              Running the solution with 4 sec screen delays...

Current:    Target:
   a b c       a b c
1  0 1 1    1  0 1 1
2  0 1 1    2  0 1 1
3  0 1 1    3  0 1 1
Number of moves taken so far is 3
                For the next move, the AI has chosen: Done?
              Running the solution with 4 sec screen delays...

Current:    Target:
   a b c       a b c
1  0 1 1    1  0 1 1
2  0 1 1    2  0 1 1
3  0 1 1    3  0 1 1
Number of moves taken so far is 3
                     Done! Current board matches Target
               Press y for yes, if you want to start over: > m

</lang>

Racket

<lang>#lang racket (define (flip-row! pzzl r)

 (define N (integer-sqrt (bytes-length pzzl)))
 (for* ((c (in-range N)))
   (define idx (+ c (* N r)))
   (bytes-set! pzzl idx (- 1 (bytes-ref pzzl idx)))))

(define (flip-col! pzzl c)

 (define N (integer-sqrt (bytes-length pzzl)))
 (for* ((r (in-range N)))
   (define idx (+ c (* N r)))
   (bytes-set! pzzl idx (- 1 (bytes-ref pzzl idx)))))

(define (new-game N (flips 10))

 (define N2 (sqr N))
 (define targ (list->bytes (for/list ((_ N2)) (random 2))))
 (define strt (bytes-copy targ))
 (for ((_ flips))
   (case (random 2)
     ((0) (flip-col! strt (random N)))
     ((1) (flip-row! strt (random N)))))
 (if (equal? strt targ) (new-game N) (values targ strt)))

(define (show-games #:sep (pzl-sep " | ") . pzzls)

 (define N (integer-sqrt (bytes-length (first pzzls))))
 (define caption (string-join (for/list ((c (in-range N))) (~a (add1 c))) ""))
 (define ruler   (string-join (for/list ((c (in-range N))) "-") ""))
 
 (define ((pzzle-row r) p)
   (string-join (for/list ((c (in-range N))) (~a (bytes-ref p (+ c (* N r))))) ""))
 
 (displayln
  (string-join
   (list*
    (format "  ~a" (string-join (for/list ((_ pzzls)) caption) pzl-sep))
    (format "  ~a" (string-join (for/list ((_ pzzls)) ruler) pzl-sep))
    (for/list ((r (in-range N)) (R (in-naturals (char->integer #\a))))
      (format "~a ~a" (integer->char R) (string-join (map (pzzle-row r) pzzls) pzl-sep))))
   "\n")))

(define (play N)

 (define-values (end start) (new-game N))
 (define (turn n (show? #t))
   (cond
     [(equal? end start) (printf "you won on turn #~a~%" n)]
     [else
      (when show? ;; don't show after whitespace
        (printf "turn #~a~%" n)       
        (show-games start end))
      (match (read-char)
        [(? eof-object?) (printf "sad to see you go :-(~%")]
        [(? char-whitespace?) (turn n #f)]
        [(? char-numeric? c)
         (define cnum (- (char->integer c) (char->integer #\1)))
         (cond [(< -1 cnum N)
                (printf "flipping col ~a~%" (add1 cnum))
                (flip-col! start cnum)
                (turn (add1 n))]
               [else (printf "column number out of range ~a > ~a~%" (add1 cnum) N)
                     (turn n)])]
        [(? char-lower-case? c)
         (define rnum (- (char->integer c) (char->integer #\a)))
         (cond [(< -1 rnum N)
                (printf "flipping row ~a~%" (add1 rnum))
                (flip-row! start rnum)
                (turn (add1 n))]
               [else (printf "row number out of range ~a > ~a~%" (add1 rnum) (sub1 N))
                     (turn n)])]
        [else (printf "unrecognised character in input: ~s~%" else)
              (turn n)])]))  
 (turn 0))</lang>
Output:
(play 3)
turn #0
  123 | 123
  --- | ---
a 001 | 101
b 110 | 101
c 100 | 000
1
flipping col 1
turn #1
  123 | 123
  --- | ---
a 101 | 101
b 010 | 101
c 000 | 000
b
flipping row 2
you won on turn #2

Raku

(formerly Perl 6)

Works with: rakudo version 2016.11

Pass in a parameter to set the square size for the puzzle. (Defaults to 4.) Arbitrarily limited to between 1 and 26. Yes, you can choose to solve a 1 element square puzzle, but it won't be very challenging. Accepts upper or lower case letters for columns. Disregards any out-of-range indices. Enter a blank or 0 (zero) to exit.

<lang perl6>sub MAIN ($square = 4) {

   say "{$square}? Seriously?" and exit if $square < 1 or $square > 26;
   my %bits = map { $_ => %( map { $_ => 0 }, ('A' .. *)[^ $square] ) },
       (1 .. *)[^ $square];
   scramble %bits;
   my $target = build %bits;
   scramble %bits until build(%bits) ne $target;
   display($target, %bits);
   my $turns = 0;
   while my $flip = prompt "Turn {++$turns}: Flip which row / column? " {
       flip $flip.match(/\w/).uc, %bits;
       if display($target, %bits) {
           say "Hurray! You solved it in $turns turns.";
           last;
       }
   }

}

sub display($goal, %hash) {

   shell('clear');
   say "Goal\n$goal\nYou";
   my $this = build %hash;
   say $this;
   return ($goal eq $this);

}

sub flip ($a, %hash) {

   given $a {
       when any(keys %hash) {
           %hash{$a}{$_} = %hash{$a}{$_} +^ 1 for %hash{$a}.keys
       };
       when any(keys %hash{'1'}) {
           %hash{$_}{$a} = %hash{$_}{$a} +^ 1 for %hash.keys
       };
   }

}

sub build (%hash) {

   my $string = '   ';
   $string ~= sprintf "%2s ", $_ for sort keys %hash{'1'};
   $string ~= "\n";
   for %hash.keys.sort: +* -> $key {
       $string ~= sprintf "%2s ", $key;
       $string ~= sprintf "%2s ", %hash{$key}{$_} for sort keys %hash{$key};
       $string ~=  "\n";
   };
   $string

}

sub scramble(%hash) {

   my @keys = keys %hash;
   @keys.push: | keys %hash{'1'};
   flip $_,  %hash for @keys.pick( @keys/2 );

}</lang> A sample 3 x 3 game might look like this:

Goal
    A  B  C 
 1  1  1  0 
 2  0  0  1 
 3  1  1  0 

You
    A  B  C 
 1  0  0  0 
 2  1  1  1 
 3  1  1  1 

Turn 1: Flip which row / column? 2

Goal
    A  B  C 
 1  1  1  0 
 2  0  0  1 
 3  1  1  0 

You
    A  B  C 
 1  0  0  0 
 2  0  0  0 
 3  1  1  1 

Turn 2: Flip which row / column? 1

Goal
    A  B  C 
 1  1  1  0 
 2  0  0  1 
 3  1  1  0 

You
    A  B  C 
 1  1  1  1 
 2  0  0  0 
 3  1  1  1 

Turn 3: Flip which row / column? c

Goal
    A  B  C 
 1  1  1  0 
 2  0  0  1 
 3  1  1  0 

You
    A  B  C 
 1  1  1  0 
 2  0  0  1 
 3  1  1  0 

Hurray! You solved it in 3 turns.

Red

<lang Rebol> Red [] random/seed now/time/precise  ;; start random generator kRows: kCols: 3  ;; define board size, 3x3 upto 9x9 possible

                                              ;; create series of 3 empty blocks:

loop kRows [ append/only board: [] copy [] ]  ;; ( this is actually a bit tricky, normally you'd have to use "copy" [] inside a loop )

kValid: "1A"  ;; generate string for input validation "321ABC" loop (kRows - 1 ) [insert kValid (first kValid) + 1 ] loop (kCols - 1 ) [append kValid (last kValid) + 1 ]

repeat row kRows [ loop kCols [ append board/:row -1 + random 2 ] ] ;; fill board with random 0 / 1

--------------------------------------

xorme: func ['val][ set val 1 xor get val ]  ;; function: flip the given board position

--------------------------------------

flip: func [ what [string!] ] [  ;; flip complete row or column of board

row:  -48 + to-integer first  what                   ;; convert string to integer row/column index
if row <= kRows  [ repeat col kCols [ xorme board/:row/:col] return 0 ]
repeat row2 kRows [ xorme board/:row2/(row - 16)] 

]

--------------------------------------

showboard: func [title [string!] b] [  ;; function: show board name + board or target

 prin [title newline newline" " letter: #"A" ]                 ;; ( prin doesn't print newline at end )
 loop ( kCols - 1) [ prin ["" letter: letter + 1] ] print ""   ;; print column letters
 repeat row kRows [                                            ;; print one row
   prin row                                                    ;; first print row number
   repeat col kCols [ prin ["" b/:row/:col ]]
   print ""
 ]

]

showboard "Target" target: copy/deep board  ;; create target as copy from board and show random kvalid repeat pos 3 [flip copy/part skip kvalid pos 1]  ;; now flip board 3 times at random row/column

run: -1 forever [

 showboard "Board" board
 if board = target [ Print ["You solved it in" run + 1 "move(s) !" ] halt ]          ;; count last move 
 print [newline "moves:" run: run + 1   ]                                            ;; show moves taken so far 
 until [ find kvalid inp: uppercase ask "Enter Row No or Column Letter to flip ?" ]  ;; read valid input character
 flip  inp

]  ;; 42 lines :- ) </lang>

Output:
Target 
  A B C
1 0 1 0
2 1 1 0
3 1 1 0

Board 
  A B C
1 1 1 0
2 1 0 1
3 1 0 1

moves: 0
Enter Row No or Column Letter to flip ?1

Board
  A B C
1 0 0 1
2 1 0 1
3 1 0 1

moves: 1
Enter Row No or Column Letter to flip ?C

Board
  A B C
1 0 0 0
2 1 0 0
3 1 0 0

moves: 2
Enter Row No or Column Letter to flip ?B

Board
  A B C
1 0 1 0
2 1 1 0
3 1 1 0
You solved it in 3 move(s) !
(halted)

REXX

This REXX version allows the specification (on the invocation line) for:

  •   the size of the array (grid)   [the default is 3,   the maximum is 26]
  •   the number of bits (for the target) to be flipped is the size of the grid   (the whole row or column)


Programming note:   none of the command line parameters   (N   and   u)   are checked for errors (so as to make the
program simpler).   A fair amount of coding was added to check for a legal "move". <lang rexx>/*REXX program presents a "flipping bit" puzzle. The user can solve via it via C.L. */ parse arg N u seed . /*get optional arguments from the C.L. */ if N== | N=="," then N=3 /*Size given? Then use default of 3.*/ if u== | u=="," then u=N /*the number of bits initialized to ON.*/ if datatype(seed, 'W') then call random ,,seed /*is there a seed (for repeatability?) */ col@= 'a b c d e f g h i j k l m n o p q r s t u v w x y z' /*literal for column id.*/ cols=space(col@, 0); upper cols /*letters to be used for the columns. */ @.=0;  !.=0 /*set both arrays to "off" characters.*/ tries=0 /*number of player's attempts (so far).*/

        do  while  show(0) < u                  /* [↓]   turn  "on"  U  number of bits.*/
        r=random(1, N);      c=random(1, N)     /*get a random  row  and  column.      */
        @.r.c=1       ;      !.r.c=1            /*set (both)  row and column  to ON.   */
        end   /*while*/                         /* [↑]  keep going 'til   U   bits set.*/

oz=z /*save the original array string. */ call show 1, ' ◄═══target═══╣', , 1 /*display the target for user to attain*/

      do random(1,2); call flip 'R',random(1,N) /*flip a   row    of  bits.            */
                      call flip 'C',random(1,N) /*  "  "  column   "    "              */
      end   /*random*/                          /* [↑]  just perform  1  or  2  times. */

if z==oz then call flip 'R', random(1, N) /*ensure it's not target we're flipping*/

      do  until  z==oz;      call prompt        /*prompt until they get it right.      */
      call flip left(?, 1),  substr(?, 2)       /*flip a user selected row or column.  */
      call show 0                               /*get image (Z) of the updated array.  */
      end   /*until*/

call show 1, ' ◄───your array' /*display the array to the terminal. */ say '─────────Congrats! You did it in' tries "tries." exit tries /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ halt: say 'program was halted by user.'; exit /*the REXX program was halted by user. */ hdr: aaa=arg(1); if oo==1 then aaa=translate(aaa, "╔═║", '┌─│'); say aaa; return isInt: return datatype( arg(1), 'W') /*returns 1 if arg is an integer.*/ isLet: return datatype( arg(1), 'M') /*returns 1 if arg is a letter. */ terr: if ok then say '───────── ***error***: illegal' arg(1); ok=0; return /*──────────────────────────────────────────────────────────────────────────────────────*/ flip: arg x,#; do c=1 for N while x=='R'; @.#.c = \@.#.c; end /*c*/

                do r=1  for N  while x=='C';  @.r.# = \@.r.#;  end  /*r*/;         return

/*──────────────────────────────────────────────────────────────────────────────────────*/ prompt: if tries\==0 then say '─────────bit array after play: ' tries

       signal on halt                           /*another method for the player to quit*/
       !='─────────Please enter a    row number    or a    column letter,      or  Quit:'
       call show 1, '   ◄───your array'         /*display the array to the terminal.   */
          do forever  until ok;       ok=1;     say;     say !;     pull ?  _  .  1  aa
          if abbrev('QUIT', ?, 1)     then do;  say '─────────quitting···';  exit 0;  end
          if ?==                    then do;  call show 1,"   ◄═══target═══╣",.,1; ok=0
                                                call show 1,"   ◄───your array"
                                           end                       /* [↑] reshow targ*/
          if _ \==                  then call terr 'too many args entered:'   aa
          if \isInt(?) & \isLet(?)    then call terr 'row/column: '             ?
          if  isLet(?)                then a=pos(?, cols)
          if  isLet(?) & (a<1 | a>N | length(?)>1)  then call terr 'column: '   ?
          if  isLet(?)                then ?='C'pos(?, cols)
          if  isInt(?) & (?<1 | ?>N)  then call terr 'row: '                    ?
          if  isInt(?)                then ?='R' || (?/1)            /*normalize number*/
          end   /*forever*/                                          /*end of da checks*/
       tries= tries + 1                                              /*bump da counter.*/
       return ?                                                      /*return response.*/

/*──────────────────────────────────────────────────────────────────────────────────────*/ show: $=0; _=; parse arg tell,tx,o,oo /*$≡num of ON bits*/

     if tell  then do; say;     say '     '   subword(col@, 1, N)   "  column letter"
                       call hdr 'row ┌'copies('─', N+N+1)            /*prepend col hdrs*/
                   end                                               /* [↑]  grid hdrs.*/
     z=                                                              /* [↓] build grid.*/
       do   r=1  for N                                               /*show  grid rows.*/
         do c=1  for N;  if o==.  then do;  z=z || !.r.c;  _=_ !.r.c;  $=$ + !.r.c;   end
                                  else do;  z=z || @.r.c;  _=_ @.r.c;  $=$ + @.r.c;   end
         end   /*c*/                                                 /*··· and sum ONs.*/
       if tx\==  then tar.r=_ tx                                   /*build da target?*/
       if tell     then call hdr right(r, 2)   ' │'_   tx; _=        /*show the grid?  */
       end     /*r*/                                                 /*show a grid row.*/
     if tell  then say;                     return $                 /*show blank line?*/</lang>
output   when using the default input of:     3

Note that the user's input is also shown   (annotated).

Also note that the 2nd answer was a blank (or nothing), which caused the program to re-show the target array.

      a b c   column letter
row ╔═══════
 1  ║ 0 1 0    ◄═══target═══╣
 2  ║ 0 0 0    ◄═══target═══╣
 3  ║ 0 1 1    ◄═══target═══╣


      a b c   column letter
row ┌───────
 1  │ 1 0 0    ◄───your array
 2  │ 1 1 0    ◄───your array
 3  │ 0 1 0    ◄───your array


─────────Please enter a    row number    or a    column letter,      or  Quit:
b                                    ◄■■■■■■■■■■■■■ user input
─────────bit array after play:  1

      a b c   column letter
row ┌───────
 1  │ 1 1 0    ◄───your array
 2  │ 1 0 0    ◄───your array
 3  │ 0 0 0    ◄───your array


─────────Please enter a    row number    or a    column letter,      or  Quit:
a                                    ◄■■■■■■■■■■■■■ user input

─────────bit array after play:  2

      a b c   column letter
row ┌───────
 1  │ 0 1 0    ◄───your array
 2  │ 0 0 0    ◄───your array
 3  │ 1 0 0    ◄───your array


─────────Please enter a    row number    or a    column letter,      or  Quit:
3                                    ◄■■■■■■■■■■■■■ user input

      a b c   column letter
row ┌───────
 1  │ 0 1 0    ◄───your array
 2  │ 0 0 0    ◄───your array
 3  │ 0 1 1    ◄───your array

─────────Congrats!    You did it in 3 tries.
output   when using the following was used for input:     5
      a b c d e   column letter
row ╔═══════════
 1  ║ 1 0 0 0 0    ◄═══target═══╣
 2  ║ 1 0 0 0 0    ◄═══target═══╣
 3  ║ 1 0 0 0 0    ◄═══target═══╣
 4  ║ 0 0 0 0 0    ◄═══target═══╣
 5  ║ 0 0 1 1 0    ◄═══target═══╣


      a b c d e   column letter
row ┌───────────
 1  │ 0 0 1 1 0    ◄───your array
 2  │ 1 1 0 0 1    ◄───your array
 3  │ 1 1 0 0 1    ◄───your array
 4  │ 0 1 0 0 1    ◄───your array
 5  │ 0 1 1 1 1    ◄───your array


─────────Please enter a    row number    or a    column letter,      or  Quit:
q
─────────quitting···

Ring

<lang ring> load "guilib.ring" load "stdlib.ring"

size = 3 flip = newlist(size,size) board = newlist(size,size) colflip = list(size) rowflip = list(size)

new qapp

       {
       win1 = new qwidget() {
                 setwindowtitle("Flipping bits game")
                 setgeometry(465,115,800,600)
                 label1 = new qlabel(win1) {
                             setgeometry(285,60,120,40)
                             settext("Target")
                 }
                 label2 = new qlabel(win1) {
                             setgeometry(285,220,120,40)
                             settext("Board")
                 }
                 for n = 1 to size
                      for m = 1 to size
                           flip[n][m] = new qpushbutton(win1) {
                                            setgeometry(200+n*40,60+m*40,40,40)
                                            settext(string(random(1)))
                                            }
                      next
                 next
                 for n = 1 to size
                      for m = 1 to size
                           board[n][m] = new qpushbutton(win1) {
                                                setgeometry(200+n*40,260+m*40,40,40)
                                                setclickevent("draw(" + n + "," + m +")")
                                                }
                      next
                 next
                 for n = 1 to size
                      colflip[n]= new qpushbutton(win1) {
                                             setgeometry(200+n*40,260,40,40)
                                             settext("Go")
                                             setclickevent("coldraw(" + n + ")")
                                             }
                 next
                 for n = 1 to size
                      rowflip[n]= new qpushbutton(win1) {
                                              setgeometry(200,260+n*40,40,40)
                                              settext("Go")
                                              setclickevent("rowdraw(" + n + ")")
                                              }
                 next
                 scramblebutton = new qpushbutton(win1) {
                                                  setgeometry(240,460,120,40)
                                                  settext("Scramble Board")
                                                  setclickevent("scramble(flip)")
                                                  }
       scramblebegin(flip)
       show()
       }
       exec()
       }

func coldraw(n)

       for row = 1 to size
            board[n][row] {temp = text()}
            if temp = "0"
               board[n][row].settext("1")
            else
               board[n][row].settext("0")
            ok
        next

func rowdraw(n)

       for col = 1 to size
            board[col][n] {temp = text()}
            if temp = "0"
               board[col][n].settext("1")
            else
               board[col][n].settext("0")
            ok
        next

func scramble(flip)

       for col = 1 to size
            for row = 1 to size
                 flip[col][row]{temp = text()}
                 board[col][row].settext(temp)
            next
       next
       for mix = 1 to size*10
            colorrow = random(1) + 1
            colrow = random(size-1) + 1
            if colorrow = 1
               rc = "coldraw"
            else
               rc = "rowdraw"
            ok
            go = rc + "(" + colrow + ")"
            eval(go)
       next

func scramblebegin(flip)

       for col = 1 to size
            for row = 1 to size
                 flip[col][row]{temp = text()}
                 board[col][row].settext(temp)
            next
       next

</lang> Output:

Flipping bits game

Ruby

<lang ruby>class FlipBoard

 def initialize(size)
   raise ArgumentError.new("Invalid board size: #{size}") if size < 2
   
   @size = size
   @board = Array.new(size**2, 0)
   
   randomize_board
   loop do
     @target = generate_target
     break unless solved?
   end 
   
   # these are used for validating user input
   @columns = [*'a'...('a'.ord+@size).chr]
   @rows = (1..@size).map(&:to_s)
 end
 
 ############################################################
 
 def play
   moves = 0
   puts "your target:", target
   
   until solved? 
     puts "", "move #{moves}:", self
     print "Row/column to flip: "
     ans = $stdin.gets.strip
     
     if @columns.include? ans
       flip_column @columns.index(ans)
       moves += 1
     elsif @rows.include? ans
       flip_row @rows.index(ans)
       moves += 1
     else
       puts "invalid input: " + ans
     end
   end
   
   puts "", "you solved the game in #{moves} moves", self
 end
 
 # the target formation as a string
 def target
   format_array @target
 end
 
 # the current formation as a string
 def to_s
   format_array @board
 end
 
 ############################################################
 private
 
 def solved?
   @board == @target
 end
 
 # flip a random number of bits on the board
 def randomize_board
   (@size + rand(@size)).times do
     flip_bit rand(@size), rand(@size)
   end
 end
 
 # generate a random number of flip_row/flip_column calls
 def generate_target
   orig_board = @board.clone
   (@size + rand(@size)).times do 
     rand(2).zero? ? flip_row( rand(@size) ) : flip_column( rand(@size) )
   end
   target, @board = @board, orig_board
   target
 end
 
 def flip_row(row)
   @size.times {|col| flip_bit(row, col)}
 end
 
 def flip_column(col)
   @size.times {|row| flip_bit(row, col)}
 end
 
 def flip_bit(row, col)
   @board[@size * row + col] ^= 1
 end
 
 def format_array(ary)
   str = "   " + @columns.join(" ") + "\n"
   @size.times do |row|
     str << "%2s " % @rows[row] + ary[@size*row, @size].join(" ") + "\n"
   end
   str
 end

end

begin

 FlipBoard.new(ARGV.shift.to_i).play

rescue => e

 puts e.message

end</lang>

Sample game:

$ ruby flipping_bits.rb 3
your target:
   a b c
 1 1 0 1
 2 0 1 1
 3 0 1 0

move 0:
   a b c
 1 0 0 1
 2 0 0 0
 3 0 0 1
Row/column to flip: 1

move 1:
   a b c
 1 1 1 0
 2 0 0 0
 3 0 0 1
Row/column to flip: b

move 2:
   a b c
 1 1 0 0
 2 0 1 0
 3 0 1 1
Row/column to flip: c

you solved the game in 3 moves
   a b c
 1 1 0 1
 2 0 1 1
 3 0 1 0

Rust

<lang rust> // For random generation extern crate rand;

// For fmt::Display use std::fmt; // For I/O (stdin, stdout, etc) use std::io::prelude::*;

use rand::Rng;

/// A simple struct for a board struct Board {

   /// The cells of the board
   cells: Vec<bool>,
   /// The size of the board
   size: usize,

}

// Functions for the Board struct impl Board {

   /// Generate a new, empty board, of size >= 1
   ///
   /// Returns a Board in the "off" state, where all cells are 0.
   /// If a size of 0 is given, a Board of size 1 will be created instead.
   /// A mutable board is required for using Board::fliprow and Board::flipcol functions.
   ///
   /// ```
   /// let mut board: Board = Board::new(3);
   /// ```
   fn new(size: usize) -> Board {
       // Ensure we make a board with a non-zero size
       if size > 0 {
           Board {
               cells: vec![false; size * size],
               size,
           }
       } else {
           Board::new(1)
       }
   }
   /// Flip the specified row
   ///
   /// Returns true if the row is within the size, false otherwise.
   ///
   /// ```
   /// let mut board: Board = Board::new(3);
   /// board.fliprow(1);
   /// ```
   fn fliprow(&mut self, row: usize) -> bool {
       // Check constraints
       if row > self.size {
           return false;
       }
       // Starting position in the vector
       let start = row * self.size;
       // Loop through the vector row
       for i in start..start + self.size {
           self.cells[i] = !self.cells[i];
       }
       true
   }
   /// Flip the specified column
   ///
   /// Returns true if the column is within the size, false otherwise.
   ///
   /// ```
   /// let mut board: Board = Board::new(3);
   /// board.flipcol(0);
   /// ```
   fn flipcol(&mut self, col: usize) -> bool {
       // Check constraints
       if col > self.size {
           return false;
       }
       // Loop through the vector column
       for i in 0..self.size {
           self.cells[col + i * self.size] = !self.cells[col + i * self.size];
       }
       true
   }
   /// Generate a random board
   ///
   /// Returns a Board in a random state.
   /// If a size of 0 is given, a Board of size 1 will be created instead.
   ///
   /// ```
   /// let target: Board = Board::random(3);
   /// ```
   fn random<R: Rng>(rng: &mut R, size: usize) -> Board {
       // Ensure we make a board with a non-zero size
       if size == 0 {
           return Board::random(rng, 1);
       }
       // Make a vector of the board size with random bits
       let cells = (0..size * size)
           .map(|_| rng.gen::<bool>())
           .collect::<Vec<_>>();
       // Return the random board
       Board { cells, size }
   }

}

impl PartialEq for Board {

   fn eq(&self, rhs: &Board) -> bool {
       self.cells == rhs.cells
   }

}

// Implement the Display format, used with `print!("{}", &board);` impl fmt::Display for Board {

   // Example output:
   //   0 1 2
   // 0 0 1 0
   // 1 1 0 0
   // 2 0 1 1
   fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
       // Get the string width of the size of the board
       let width = (self.size - 1).to_string().len();
       // Write the initial spaces (upper left)
       write!(f, "{space: >0$}", width, space = " ")?;
       // Write the column numbers
       for i in 0..self.size {
           write!(f, " {offset:>0$}", width, offset = i)?;
       }
       // Newline for rows
       writeln!(f)?;
       // Loop through the rows
       for row in 0..self.size {
           // Write the row number
           write!(f, "{row:>0$}", width, row = row)?;
           // Loop through the columns
           for col in 0..self.size {
               // Get the value of the cell as 1 or 0
               let p = self.cells[row * self.size + col] as usize;
               // Write the column value
               write!(f, " {col:>0$}", width, col = p)?;
           }
           // Newline for next row
           writeln!(f)?;
       }
       // Return Formatter result
       Ok(())
   }

}

fn main() {

   let mut rng = rand::thread_rng();
   // The board size
   let size: usize = 3;
   // The target board
   let target: Board = Board::random(&mut rng, size);
   // The user board
   let mut board: Board = Board::new(size);
   // How many moves taken
   let mut moves: u32 = 0;
   // Loop until win or quit
   'mainloop: loop {
       // User input
       let mut input: String;
       // Write the boards
       println!("Target:\n{}\nBoard:\n{}", &target, &board);
       // User input loop
       'userinput: loop {
           // Prompt
           print!("\nFlip? [q|[r|c]#] ");
           // Flush stdout to write the previous print, if we can't then exit
           match std::io::stdout().flush() {
               Ok(_) => {}
               Err(e) => {
                   println!("Error: cannot flush stdout: {}", e);
                   break 'mainloop;
               }
           };
           // Reset input for each loop
           input = String::new();
           // Read user input
           match std::io::stdin().read_line(&mut input) {
               Ok(_) => {
                   input = input.trim().to_string();
                   // Get the first character
                   let rc: char = match input.chars().next() {
                       Some(c) => c,
                       None => {
                           println!("Error: No input");
                           continue 'userinput;
                       }
                   };
                   // Make sure input is r, c, or q
                   if rc != 'r' && rc != 'c' && rc != 'q' {
                       println!("Error: '{}': Must use 'r'ow or 'c'olumn or 'q'uit", rc);
                       continue 'userinput;
                   }
                   // If input is q, exit game
                   if rc == 'q' {
                       println!("Thanks for playing!");
                       break 'mainloop;
                   }
                   // If input is r or c, get the number after
                   let n: usize = match input[1..].to_string().parse() {
                       Ok(x) => {
                           // If we're within bounds, return the parsed number
                           if x < size {
                               x
                           } else {
                               println!(
                                   "Error: Must specify a row or column within size({})",
                                   size
                               );
                               continue 'userinput;
                           }
                       }
                       Err(_) => {
                           println!(
                               "Error: '{}': Unable to parse row or column number",
                               input[1..].to_string()
                           );
                           continue 'userinput;
                       }
                   };
                   // Flip the row or column specified
                   match rc {
                       'r' => board.fliprow(n),
                       'c' => board.flipcol(n),
                       _ => {
                           // We want to panic here because should NEVER
                           // have anything other than 'r' or 'c' here
                           panic!("How did you end up here?");
                       }
                   };
                   // Increment moves
                   moves += 1;
                   println!("Moves taken: {}", moves);
                   break 'userinput;
               }
               Err(e) => {
                   println!("Error reading input: {}", e);
                   break 'mainloop;
               }
           }
       } // 'userinput
       if board == target {
           println!("You win!");
           break;
       }
   } // 'mainloop

} </lang>

Output:
Target:
  0 1 2
0 1 0 0
1 0 0 0
2 0 1 1

Board:
  0 1 2
0 0 0 0
1 0 0 0
2 0 0 0


Flip? [q|[r|c]#] r1
Moves taken: 1
Target:
  0 1 2
0 1 0 0
1 0 0 0
2 0 1 1

Board:
  0 1 2
0 0 0 0
1 1 1 1
2 0 0 0

Scala

Java Swing Interoperability

Works with: Scala version 2.13

<lang Scala>import java.awt.{BorderLayout, Color, Dimension, Font, Graphics, Graphics2D, Rectangle, RenderingHints} import java.awt.event.{MouseAdapter, MouseEvent}

import javax.swing.{JFrame, JPanel}

object FlippingBitsGame extends App {

 class FlippingBitsGame extends JPanel {
   private val maxLevel: Int = 7
   private val box: Rectangle = new Rectangle(120, 90, 400, 400)
   private var n: Int = maxLevel
   private var grid: Array[Array[Boolean]] = _
   private var target: Array[Array[Boolean]] = _
   private var solved: Boolean = true
   override def paintComponent(gg: Graphics): Unit = {
     def drawGrid(g: Graphics2D): Unit = {
       if (solved) g.drawString("Solved! Click here to play again.", 180, 600)
       else g.drawString("Click next to a row or a column to flip.", 170, 600)
       val size: Int = box.width / n
       for {r <- 0 until n
            c <- 0 until n} {
         g.setColor(if (grid(r)(c)) Color.blue else Color.orange)
         g.fillRect(box.x + c * size, box.y + r * size, size, size)
         g.setColor(getBackground)
         g.drawRect(box.x + c * size, box.y + r * size, size, size)
         g.setColor(if (target(r)(c)) Color.blue else Color.orange)
         g.fillRect(7 + box.x + c * size, 7 + box.y + r * size, 10, 10)
       }
     }
     super.paintComponent(gg)
     val g: Graphics2D = gg.asInstanceOf[Graphics2D]
     g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON)
     drawGrid(g)
   }
   private def printGrid(msg: String, g: Array[Array[Boolean]]): Unit = {
     println(msg)
     for (row <- g) println(row.mkString(", "))
     println()
   }
   private def startNewGame(): Unit = {
     val rand = scala.util.Random
     if (solved) {
       val minLevel: Int = 3
       n = if (n == maxLevel) minLevel else n + 1
       grid = Array.ofDim[Boolean](n, n)
       target = Array.ofDim[Boolean](n, n)
       do {
         def shuffle(): Unit = for (i <- 0 until n * n)
           if (rand.nextBoolean()) flipRow(rand.nextInt(n)) else flipCol(rand.nextInt(n))
         shuffle()
         for (i <- grid.indices) grid(i).copyToArray(target(i)) //, n)
         shuffle()
       } while (solved(grid, target))
       solved = false
       printGrid("The target", target)
       printGrid("The board", grid)
     }
   }
   private def solved(a: Array[Array[Boolean]], b: Array[Array[Boolean]]): Boolean =
     a.indices.forall(i => a(i) sameElements b(i))
   private def flipRow(r: Int): Unit = for (c <- 0 until n) grid(r)(c) ^= true
   private def flipCol(c: Int): Unit = for (row <- grid) row(c) ^= true
   setPreferredSize(new Dimension(640, 640))
   setBackground(Color.white)
   setFont(new Font("SansSerif", Font.PLAIN, 18))
   startNewGame()
   addMouseListener(new MouseAdapter() {
     override def mousePressed(e: MouseEvent): Unit = {
       if (solved) startNewGame()
       else {
         val x: Int = e.getX
         val y: Int = e.getY
         if (box.contains(x, y)) return
         if (x > box.x && x < box.x + box.width) flipCol((x - box.x) / (box.width / n))
         else if (y > box.y && y < box.y + box.height) flipRow((y - box.y) / (box.height / n))
         solved = solved(grid, target)
         printGrid(if (solved) "Solved!" else "The board", grid)
       }
       repaint()
     }
   })
 }
 new JFrame("Flipping Bits Game") {
   add(new FlippingBitsGame(), BorderLayout.CENTER)
   pack()
   setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE)
   setLocationRelativeTo(null)
   setResizable(false)
   setVisible(true)
 }

}</lang>

This example does not show the output mentioned in the task description on this page (or a page linked to from here). Please ensure that it meets all task requirements and remove this message.
Note that phrases in task descriptions such as "print and display" and "print and show" for example, indicate that (reasonable length) output be a part of a language's solution.


Swift

Works with: Swift 2.0

<lang swift>import Foundation

struct Board: Equatable, CustomStringConvertible {

   let size: Int
   private var tiles: [Bool]
   init(size: Int) {
       self.size = size
       tiles = Array(count: size * size, repeatedValue: false)
   }
   subscript(x: Int, y: Int) -> Bool {
       get {
           return tiles[y * size + x]
       }
       set {
           tiles[y * size + x] = newValue
       }
   }
   mutating func randomize() {
       for i in 0..<tiles.count {
           tiles[i] = Bool(random() % 2)
       }
   }
   mutating func flipRow(row: Int) {
       for i in 0..<size {
           self[row, i] = !self[row, i]
       }
   }
   mutating func flipColumn(column: Int) {
       for i in 0..<size {
           self[i, column] = !self[i, column]
       }
   }
   var description: String {
       var desc = "\n\ta\tb\tc\n"
       for i in 0..<size {
           desc += "\(i+1):\t"
           for j in 0..<size {
               desc += "\(Int(self[i, j]))\t"
           }
           desc += "\n"
       }
       return desc
   }

}

func ==(lhs: Board, rhs: Board) -> Bool {

   return lhs.tiles == rhs.tiles

}

class FlippingGame: CustomStringConvertible {

   var board: Board
   var target: Board
   var solved: Bool { return board == target }
   init(boardSize: Int) {
       target = Board(size: 3)
       board = Board(size: 3)
       generateTarget()
   }
   func generateTarget() {
       target.randomize()
       board = target
       let size = board.size
       while solved {
           for _ in 0..<size + (random() % size + 1) {
               if random() % 2 == 0 {
                   board.flipColumn(random() % size)
               }
               else {
                   board.flipRow(random() % size)
               }
           }
       }
   }
   func getMove() -> Bool {
       print(self)
       print("Flip what? ", terminator: "")
       guard
           let move = readLine(stripNewline: true)
           where move.characters.count == 1
           else { return false }
       var moveValid = true
       if let row = Int(move) {
           board.flipRow(row - 1)
       }
       else if let column = move.lowercaseString.utf8.first where column < 100 && column > 96  {
           board.flipColumn(numericCast(column) - 97)
       }
       else {
           moveValid = false
       }
       return moveValid
   }
   var description: String {
       var str = ""
       print("Target: \n \(target)", toStream: &str)
       print("Board: \n \(board)", toStream: &str)
       return str
   }

}

func playGame(game: FlippingGame) -> String {

   game.generateTarget()
   var numMoves = 0
   while !game.solved {
       numMoves++
       print("Move #\(numMoves)")
       while !game.getMove() {}
   }
   print("You win!")
   print("Number of moves: \(numMoves)")
   print("\n\nPlay Again? ", terminator: "")
   return readLine(stripNewline: true)!.lowercaseString

}

let game = FlippingGame(boardSize: 3) repeat { } while playGame(game) == "y" </lang>

Output:
Move #1
Target: 
 
	a	b	c
1:	1	1	0	
2:	0	0	1	
3:	1	0	1	

Board: 
 
	a	b	c
1:	0	1	0	
2:	1	0	1	
3:	0	0	1	


Flip what? a
You win!
Number of moves: 1


Play Again? n

Tcl

Works with: Tcl version 8.6

<lang tcl>package require Tcl 8.6

oo::class create Flip {

   variable board target s
   constructor {size} {

set s $size set target [my RandomConfiguration] set board $target while {$board eq $target} { for {set i 0} {$i < $s} {incr i} { if {rand()<.5} { my SwapRow $i } if {rand()<.5} { my SwapColumn $i } } }

   }
   method RandomConfiguration Template:P 0.5 {

for {set row 0} {$row < $s} {incr row} { set r {} for {set col 0} {$col < $s} {incr col} { lappend r [expr {rand() < $p}] } lappend result $r } return $result

   }
   method SwapRow {rowId} {

for {set i 0} {$i < $s} {incr i} { lset board $rowId $i [expr {![lindex $board $rowId $i]}] }

   }
   method SwapColumn {columnId} {

for {set i 0} {$i < $s} {incr i} { lset board $i $columnId [expr {![lindex $board $i $columnId]}] }

   }
   method Render {configuration {prefixes {}}} {

join [lmap r $configuration p $prefixes { format %s%s $p [join [lmap c $r {string index ".X" $c}] ""] }] "\n"

   }
   method GetInput {prompt} {

puts -nonewline "${prompt}: " flush stdout gets stdin

   }
   method play {} {

set p0 {} set p {} set top [format "%*s " [string length $s] ""] for {set i 1;set j 97} {$i<=$s} {incr i;incr j} { append top [format %c $j] lappend p [format "%*d " [string length $s] $i] lappend p0 [format "%*s " [string length $s] ""] }

set moves 0 puts "You are trying to get to:\n[my Render $target $p0]\n" while true { puts "Current configuration (#$moves):\n$top\n[my Render $board $p]"

# Test for if we've won if {$board eq $target} break

# Ask the user for a move set i [my GetInput "Pick a column (letter) or row (number) to flip"]

# Parse the move and apply it if {[string is lower -strict $i] && [set c [expr {[scan $i "%c"] - 97}]]<$s} { my SwapColumn $c incr moves } elseif {[string is integer -strict $i] && $i>0 && $i<=$s} { my SwapRow [expr {$i - 1}] incr moves } else { puts "Error: bad selection" } puts "" } puts "\nYou win! (You took $moves moves.)"

   }

}

Flip create flip 3 flip play </lang>

Example game:
You are trying to get to:
  .XX
  XXX
  X.X

Current configuration (#0):
  abc
1 .X.
2 ..X
3 X..
Pick a column (letter) or row (number) to flip: 2

Current configuration (#1):
  abc
1 .X.
2 XX.
3 X..
Pick a column (letter) or row (number) to flip: c

Current configuration (#2):
  abc
1 .XX
2 XXX
3 X.X

You win! (You took 2 moves.)