Death Star: Difference between revisions

2,555 bytes added ,  12 years ago
Added DWScript
({{omit from|Lotus 123 Macro Scripting}})
(Added DWScript)
Line 165:
#################
</lang>
 
=={{header|DWScript}}==
 
Translation of C version.
 
<lang delphi>const cShades = '.:!*oe&#%@';
 
type TVector = array [0..2] of Float;
 
var light : TVector = [-50.0, 30, 50];
procedure Normalize(var v : TVector);
begin
var len := Sqrt(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
v[0] /= len; v[1] /= len; v[2] /= len;
end;
function Dot(x, y : TVector) : Float;
begin
var d :=x[0]*y[0] + x[1]*y[1] + x[2]*y[2];
if d<0 then
Result:=-d
else Result:=0;
end;
type
TSphere = record
cx, cy, cz, r : Float;
end;
const big : TSphere = (cx: 20; cy: 20; cz: 0; r: 20);
const small : TSphere = (cx: 7; cy: 7; cz: -10; r: 15);
function HitSphere(sph : TSphere; x, y : Float; var z1, z2 : Float) : Boolean;
begin
x -= sph.cx;
y -= sph.cy;
var zsq = sph.r * sph.r - (x * x + y * y);
if (zsq < 0) then Exit False;
zsq := Sqrt(zsq);
z1 := sph.cz - zsq;
z2 := sph.cz + zsq;
Result:=True;
end;
procedure DrawSphere(k, ambient : Float);
var
i, j, intensity : Integer;
b : Float;
x, y, zb1, zb2, zs1, zs2 : Float;
vec : TVector;
begin
for i:=Trunc(big.cy-big.r) to Trunc(big.cy+big.r)+1 do begin
y := i + 0.5;
for j := Trunc(big.cx-2*big.r) to Trunc(big.cx+2*big.r) do begin
x := (j-big.cx)/2 + 0.5 + big.cx;
if not HitSphere(big, x, y, zb1, zb2) then begin
Print(' ');
continue;
end;
if not HitSphere(small, x, y, zs1, zs2) then begin
vec[0] := x - big.cx;
vec[1] := y - big.cy;
vec[2] := zb1 - big.cz;
end else begin
if zs1 < zb1 then begin
if zs2 > zb2 then begin
Print(' ');
continue;
end;
if zs2 > zb1 then begin
vec[0] := small.cx - x;
vec[1] := small.cy - y;
vec[2] := small.cz - zs2;
end else begin
vec[0] := x - big.cx;
vec[1] := y - big.cy;
vec[2] := zb1 - big.cz;
end;
end else begin
vec[0] := x - big.cx;
vec[1] := y - big.cy;
vec[2] := zb1 - big.cz;
end;
end;
Normalize(vec);
b := Power(Dot(light, vec), k) + ambient;
intensity := Round((1 - b) * Length(cShades));
Print(cShades[ClampInt(intensity+1, 1, Length(cShades))]);
end;
PrintLn('');
end;
end;
Normalize(light);
DrawSphere(2, 0.3);</lang>
 
=={{header|Openscad}}==
Anonymous user