Category:Omega: Difference between revisions

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[http://www.pervasive.jku.at/About_Us/Staff/Blaschek/Omega/_Report/Introduction.html Omega] is a prototype-based programming language created by Günther Blaschek in the spirit of Smalltalk. It does not have classes in the sense of Smalltalk and C++, but prototypes as in Javascript, Self, Slate and Io.
[http://www.pervasive.jku.at/About_Us/Staff/Blaschek/Omega/_Report/Introduction.html Omega] is a prototype-based programming language created by Günther Blaschek in the spirit of Smalltalk. It does not have classes in the sense of Smalltalk and C++, but prototypes as in Javascript, Self, Slate and Io.


[http://code.google.com/p/omega/ Omega]is a cross between a purely functional programming language and a theorem prover, conceived and implemented by Tim Sheard and his students. The syntax is borrowed from Haskell and has been moderately extended.
[http://code.google.com/p/omega/ Omega] is a cross between a purely functional programming language and a theorem prover, conceived and implemented by Tim Sheard and his students. The syntax is borrowed from Haskell and has been moderately extended.

Latest revision as of 06:20, 10 April 2021

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Language
Omega
This programming language may be used to instruct a computer to perform a task.
See Also:


Listed below are all of the tasks on Rosetta Code which have been solved using Omega.

There are at least two programming languages called Omega!

Omega is a prototype-based programming language created by Günther Blaschek in the spirit of Smalltalk. It does not have classes in the sense of Smalltalk and C++, but prototypes as in Javascript, Self, Slate and Io.

Omega is a cross between a purely functional programming language and a theorem prover, conceived and implemented by Tim Sheard and his students. The syntax is borrowed from Haskell and has been moderately extended.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Omega"

This category contains only the following page.