Category:L.in.oleum: Difference between revisions

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L.in.oleum is an unstructured, untyped, procedural programming language. And more specifically, it's a form of cross-platform assembly language. It is oriented to the developement of general-purpose applications, especially when 100% portability, execution speed and module compactness is requested. This language has an almost 1:1 source-to-CPU instruction ratio, allows direct access to five general-purpose registers (performing basic operations from a theoretical 2 up to a pratical of even 10 times faster than memory-held variables), and if used well, is averagely twice as fast as C in pure computational power. Those who are familiar with Java, could imagine L.in.oleum to be based on similar concepts of hardware abstraction, but from a low-level standpoint. Other important highlights concern the inner coherence, clarity and simplicity of its syntax. The (admittedly cryptic) acronym stands for Low-level INterfaced OverLanguage for Extremely Universal Machine-coding, but nevermind it and just friendly call it Lino, like many do...

==See Also==
*[[wp:Linoleum_(programming_language)|Wikipedia: L.in.oleum(programming_language)]]
*[http://en.allexperts.com/e/l/li/linoleum_programming_language.htm Linoleum programming language: Encyclopedia]

Latest revision as of 13:08, 18 May 2010

Language
L.in.oleum
This programming language may be used to instruct a computer to perform a task.
Official website
See Also:


Listed below are all of the tasks on Rosetta Code which have been solved using L.in.oleum.


L.in.oleum is an unstructured, untyped, procedural programming language. And more specifically, it's a form of cross-platform assembly language. It is oriented to the developement of general-purpose applications, especially when 100% portability, execution speed and module compactness is requested. This language has an almost 1:1 source-to-CPU instruction ratio, allows direct access to five general-purpose registers (performing basic operations from a theoretical 2 up to a pratical of even 10 times faster than memory-held variables), and if used well, is averagely twice as fast as C in pure computational power. Those who are familiar with Java, could imagine L.in.oleum to be based on similar concepts of hardware abstraction, but from a low-level standpoint. Other important highlights concern the inner coherence, clarity and simplicity of its syntax. The (admittedly cryptic) acronym stands for Low-level INterfaced OverLanguage for Extremely Universal Machine-coding, but nevermind it and just friendly call it Lino, like many do...

See Also

Subcategories

This category has the following 3 subcategories, out of 3 total.