Abelian sandpile model

From Rosetta Code
Revision as of 00:13, 28 July 2021 by Laurence (talk | contribs) (Updated description and link for Fōrmulæ solution)
Task
Abelian sandpile model
You are encouraged to solve this task according to the task description, using any language you may know.
This page uses content from Wikipedia. The original article was at Abelian sandpile model. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)


Implement the Abelian sandpile model also known as Bak–Tang–Wiesenfeld model. Its history, mathematical definition and properties can be found under its wikipedia article.

The task requires the creation of a 2D grid of arbitrary size on which "piles of sand" can be placed. Any "pile" that has 4 or more sand particles on it collapses, resulting in four particles being subtracted from the pile and distributed among its neighbors.

It is recommended to display the output in some kind of image format, as terminal emulators are usually too small to display images larger than a few dozen characters tall. As an example of how to accomplish this, see the Bitmap/Write a PPM file task.
Examples up to 2^30, wow!
javascript running on web
Examples:

0 0 0 0 0    0 0 0 0 0
0 0 0 0 0    0 0 1 0 0
0 0 4 0 0 -> 0 1 0 1 0
0 0 0 0 0    0 0 1 0 0
0 0 0 0 0    0 0 0 0 0

0 0 0 0 0    0 0 0 0 0
0 0 0 0 0    0 0 1 0 0
0 0 6 0 0 -> 0 1 2 1 0
0 0 0 0 0    0 0 1 0 0
0 0 0 0 0    0 0 0 0 0

0  0 0  0  0    0 0 1 0 0
0  0 0  0  0    0 2 1 2 0
0  0 16 0  0 -> 1 1 0 1 1
0  0 0  0  0    0 2 1 2 0
0  0 0  0  0    0 0 1 0 0

AArch64 Assembly

Works with: as version Raspberry Pi 3B version Buster 64 bits or android 64 bits with application Termux

<lang AArch64 Assembly> /* ARM assembly AARCH64 Raspberry PI 3B or android 64 bits */ /* program abelian64.s */

/* run : abelian 256 12 12 */

/*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM64.inc" .equ MAXI, 25

/*********************************/ /* Initialized data */ /*********************************/ .data szMessValue: .asciz "@ " szMessErrParam: .asciz "error : command line = abelian size posx posy \n" szMessFin: .asciz "End display :\n" szCarriageReturn: .asciz "\n"

/*********************************/ /* UnInitialized data */ /*********************************/ .bss sZoneConv: .skip 24 iSandPile: .skip 8 * MAXI * MAXI /*********************************/ /* code section */ /*********************************/ .text .global main main: // entry of program

   mov fp,sp
   ldr x4,[fp]                  // load number of parameters command line
   cmp x4,#3                    // < 4 -> error
   ble 99f
   add x0,fp,#32                // load address param 4 = pos y
   ldr x0,[x0]
   bl conversionAtoD            // conversion ascii -> numeric
   mov x3,x0
   add x0,fp,#24                // load address param 3 = pos x
   ldr x0,[x0]
   bl conversionAtoD
   mov x2,x0
   add x0,fp,#16                 // load address param 2 = size begin pile
   ldr x0,[x0]
   bl conversionAtoD
   ldr x4,qAdriSandPile
   mov x5,#MAXI
   madd x5,x3,x5,x2              // compute offset = maxi * y + x
   str x0,[x4,x5,lsl #3]         // and store size in pos x,y
   //mov x0,x4                   // display start position
   //bl displaySandPile
   
   mov x0,x4                     // sandpile address
   mov x1,x2                     // pos x to start
   mov x2,x3                     // pos y to start
   bl addSand
   
   ldr x0,qAdrszMessFin
   bl affichageMess
   mov x0,x4
   bl displaySandPile
   b 100f

99: // line command error

  ldr x0,qAdrszMessErrParam
  bl affichageMess

100: // standard end of the program

   mov x0,0                      // return code
   mov x8,EXIT                   // request to exit program
   svc 0                         // perform the system call

qAdrszCarriageReturn: .quad szCarriageReturn qAdrsZoneConv: .quad sZoneConv qAdrszMessErrParam: .quad szMessErrParam qAdrszMessFin: .quad szMessFin qAdriSandPile: .quad iSandPile /***************************************************/ /* display sandpile */ /***************************************************/ // x0 contains address to sandpile displaySandPile:

   stp x1,lr,[sp,-16]!         // save  registres
   stp x2,x3,[sp,-16]!         // save  registres
   stp x4,x5,[sp,-16]!         // save  registres
   stp x6,x7,[sp,-16]!         // save  registres
   mov x6,x0
   mov x3,#0                   // indice y
   mov x4,#MAXI

1:

   mov x2,#0                   // indice x

2:

   madd x5,x3,x4,x2            // compute offset
   ldr x0,[x6,x5,lsl #3]       // load value at pos x,y
   ldr x1,qAdrsZoneConv
   bl conversion10             // call decimal conversion
   add x1,x1,1
   mov x7,#0
   strb w7,[x1,x0]
   ldr x0,qAdrszMessValue
   ldr x1,qAdrsZoneConv        // insert value conversion in message
   bl strInsertAtCharInc
   bl affichageMess
   add x2,x2,1
   cmp x2,MAXI
   blt 2b
   ldr x0,qAdrszCarriageReturn
   bl affichageMess
   add x3,x3,1
   cmp x3,MAXI
   blt 1b

100:

   ldp x6,x7,[sp],16         // restaur des  2 registres
   ldp x4,x5,[sp],16         // restaur des  2 registres
   ldp x2,x3,[sp],16         // restaur des  2 registres
   ldp x1,lr,[sp],16         // restaur des  2 registres
   ret

qAdrszMessValue: .quad szMessValue /***************************************************/ /* display sandpile */ /***************************************************/ // x0 contains address to sanspile // x1 contains position x // x2 contains position y addSand:

   stp x1,lr,[sp,-16]!         // save  registres
   stp x2,x3,[sp,-16]!         // save  registres
   stp x4,x5,[sp,-16]!         // save  registres
   mov x3,#MAXI
   madd x4,x3,x2,x1            // compute offset
   ldr x5,[x0,x4,lsl #3]

1:

   cmp x5,#4                   // 4 grains ?
   blt 100f
   sub x5,x5,4                 // yes sustract
   str x5,[x0,x4,lsl #3]
   cmp x1,MAXI-1               // right position ok ?
   beq 2f
   add x1,x1,1                 // yes
   bl add1Sand                 // add 1 grain
   bl addSand                  // and compute new pile
   sub x1,x1,1

2:

   cmp x1,0                    // left position ok ?
   beq 3f
   sub x1,x1,1
   bl add1Sand
   bl addSand
   add x1,x1,1

3:

   cmp x2,0                    // higt position ok ?
   beq 4f
   sub x2,x2,1
   bl add1Sand
   bl addSand
   add x2,x2,1

4:

   cmp x2,MAXI-1               // low position ok ?
   beq 5f
   add x2,x2,1
   bl add1Sand
   bl addSand
   sub x2,x2,1

5:

  ldr x5,[x0,x4,lsl #3]       // reload value
  b 1b                        // and loop

100:

   ldp x4,x5,[sp],16         // restaur des  2 registres
   ldp x2,x3,[sp],16         // restaur des  2 registres
   ldp x1,lr,[sp],16         // restaur des  2 registres
   ret

/***************************************************/ /* add 1 grain of sand */ /***************************************************/ // x0 contains address to sanspile // x1 contains position x // x2 contains position y add1Sand:

   stp x3,lr,[sp,-16]!       // save  registres
   stp x4,x5,[sp,-16]!       // save  registres
   mov x3,#MAXI
   madd x4,x3,x2,x1          // compute offset
   ldr x5,[x0,x4,lsl #3]     // load value at pos x,y
   add x5,x5,1
   str x5,[x0,x4,lsl #3]     // and store 

100:

   ldp x4,x5,[sp],16         // restaur des  2 registres
   ldp x3,lr,[sp],16         // restaur des  2 registres
   ret

/********************************************************/ /* File Include fonctions */ /********************************************************/ /* for this file see task include a file in language AArch64 assembly */ .include "../includeARM64.inc" </lang>

Output:
~/.../rosetta/asm1 $ abelian64 64 12 12
End display :
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 2 1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 1 2 2 2 2 2 1 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 2 2 2 0 2 2 2 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 1 2 2 2 2 2 1 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 1 2 1 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

ARM Assembly

Works with: as version Raspberry Pi

<lang ARM Assembly> /* ARM assembly Raspberry PI or android 32 bits */ /* program abelian.s */

/* run : abelian 256 12 12 */

/* REMARK 1 : this program use routines in a include file

  see task Include a file language arm assembly 
  for the routine affichageMess conversion10 
  see at end of this program the instruction include */

/* for constantes see task include a file in arm assembly */ /************************************/ /* Constantes */ /************************************/ .include "../constantes.inc" .equ MAXI, 25

/*********************************/ /* Initialized data */ /*********************************/ .data szMessValue: .asciz "@ " szMessErrParam: .asciz "error : command line = abelian size posx posy \n" szMessFin: .asciz "End display :\n" szCarriageReturn: .asciz "\n"

/*********************************/ /* UnInitialized data */ /*********************************/ .bss sZoneConv: .skip 24 iSandPile: .skip 4 * MAXI * MAXI /*********************************/ /* code section */ /*********************************/ .text .global main main: @ entry of program

   mov fp,sp
   ldr r4,[fp]                  @ load number of parameters commend line
   cmp r4,#3                    @ < 4 -> error
   ble 99f
   add r0,fp,#16                @ load address param 4 = pos y
   ldr r0,[r0]
   bl conversionAtoD            @ conversion ascii -> numeric
   mov r3,r0
   add r0,fp,#12                @ load address param 3 = pos x
   ldr r0,[r0]
   bl conversionAtoD
   mov r2,r0
   add r0,fp,#8                 @ load address param 2 = size begin pile
   ldr r0,[r0]
   bl conversionAtoD
   ldr r4,iAdriSandPile
   mov r5,#MAXI
   mul r5,r3,r5                 @ compute offset = maxi * y
   add r5,r2                    @ + x
   str r0,[r4,r5,lsl #2]        @ and store size in pos x,y
   //mov r0,r4                    @ display start position
   //bl displaySandPile
   
   mov r0,r4                   @ sandpile address
   mov r1,r2                   @ pos x to start
   mov r2,r3                   @ pos y to start
   bl addSand
   
   ldr r0,iAdrszMessFin
   bl affichageMess
   mov r0,r4
   bl displaySandPile
   b 100f

99: @ line command error

  ldr r0,iAdrszMessErrParam
  bl affichageMess

100: @ standard end of the program

   mov r0, #0                        @ return code
   mov r7, #EXIT                     @ request to exit program
   svc #0                            @ perform the system call

iAdrszCarriageReturn: .int szCarriageReturn iAdrsZoneConv: .int sZoneConv iAdrszMessErrParam: .int szMessErrParam iAdrszMessFin: .int szMessFin iAdriSandPile: .int iSandPile /***************************************************/ /* display sandpile */ /***************************************************/ // r0 contains address to sandpile displaySandPile:

   push {r1-r6,lr}             @ save  registers 
   mov r6,r0
   mov r3,#0                   @ indice y
   mov r4,#MAXI

1:

   mov r2,#0                   @ indice x

2:

   mul r5,r3,r4
   add r5,r2                   @ compute offset
   ldr r0,[r6,r5,lsl #2]       @ load value at pos x,y
   ldr r1,iAdrsZoneConv
   bl conversion10             @ call decimal conversion
   add r1,#1
   mov r7,#0
   strb r7,[r1,r0]
   ldr r0,iAdrszMessValue
   ldr r1,iAdrsZoneConv        @ insert value conversion in message
   bl strInsertAtCharInc
   bl affichageMess
   add r2,#1
   cmp r2,#MAXI
   blt 2b
   ldr r0,iAdrszCarriageReturn
   bl affichageMess
   add r3,#1
   cmp r3,#MAXI
   blt 1b

100:

   pop {r1-r6,lr}             @ restaur registers
   bx lr                      @ return

iAdrszMessValue: .int szMessValue /***************************************************/ /* display sandpile */ /***************************************************/ // r0 contains address to sanspile // r1 contains position x // r2 contains position y addSand:

   push {r1-r5,lr}             @ save  registers 
   mov r3,#MAXI
   mul r4,r3,r2
   add r4,r1
   ldr r5,[r0,r4,lsl #2]

1:

   cmp r5,#4                   @ 4 grains ?
   blt 100f
   sub r5,#4                   @ yes sustract
   str r5,[r0,r4,lsl #2]
   cmp r1,#MAXI-1              @ right position ok ?
   beq 2f
   add r1,#1                   @ yes
   bl add1Sand                 @ add 1 grain
   bl addSand                  @ and compute new pile
   sub r1,#1

2:

   cmp r1,#0                   @ left position ok ?
   beq 3f
   sub r1,#1
   bl add1Sand
   bl addSand
   add r1,#1

3:

   cmp r2,#0                   @ higt position ok ?
   beq 4f
   sub r2,#1
   bl add1Sand
   bl addSand
   add r2,#1

4:

   cmp r2,#MAXI-1               @ low position ok ?
   beq 5f
   add r2,#1
   bl add1Sand
   bl addSand
   sub r2,#1

5:

  ldr r5,[r0,r4,lsl #2]       @ reload value
  b 1b                        @ and loop

100:

   pop {r1-r5,lr}             @ restaur registers
   bx lr                      @ return

/***************************************************/ /* add 1 grain of sand */ /***************************************************/ // r0 contains address to sanspile // r1 contains position x // r2 contains position y add1Sand:

   push {r3-r5,lr}           @ save  registers 
   mov r3,#MAXI
   mul r4,r3,r2
   add r4,r1                 @ compute offset
   ldr r5,[r0,r4,lsl #2]     @ load value at pos x,y
   add r5,#1
   str r5,[r0,r4,lsl #2]     @ and store 

100:

   pop {r3-r5,lr}            @ restaur registers
   bx lr                     @ return

/***************************************************/ /* ROUTINES INCLUDE */ /***************************************************/ .include "../affichage.inc" </lang>

Output:
pi@raspberrypi:~/asm32/rosetta32/ass10 $ abelian 512 12 12
End display :
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  1  1  1  1  1  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  1  3  0  2  2  2  0  3  1  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  2  1  2  3  2  3  2  3  2  1  2  0  0  0  0  0  0  0
0  0  0  0  0  0  2  3  3  0  2  0  3  0  2  0  3  3  2  0  0  0  0  0  0
0  0  0  0  0  2  3  0  3  3  3  3  3  3  3  3  3  0  3  2  0  0  0  0  0
0  0  0  0  1  1  3  3  0  3  1  3  3  3  1  3  0  3  3  1  1  0  0  0  0
0  0  0  0  3  2  0  3  3  2  2  0  3  0  2  2  3  3  0  2  3  0  0  0  0
0  0  0  1  0  3  2  3  1  2  2  2  3  2  2  2  1  3  2  3  0  1  0  0  0
0  0  0  1  2  2  0  3  3  0  2  0  3  0  2  0  3  3  0  2  2  1  0  0  0
0  0  0  1  2  3  3  3  3  3  3  3  0  3  3  3  3  3  3  3  2  1  0  0  0
0  0  0  1  2  2  0  3  3  0  2  0  3  0  2  0  3  3  0  2  2  1  0  0  0
0  0  0  1  0  3  2  3  1  2  2  2  3  2  2  2  1  3  2  3  0  1  0  0  0
0  0  0  0  3  2  0  3  3  2  2  0  3  0  2  2  3  3  0  2  3  0  0  0  0
0  0  0  0  1  1  3  3  0  3  1  3  3  3  1  3  0  3  3  1  1  0  0  0  0
0  0  0  0  0  2  3  0  3  3  3  3  3  3  3  3  3  0  3  2  0  0  0  0  0
0  0  0  0  0  0  2  3  3  0  2  0  3  0  2  0  3  3  2  0  0  0  0  0  0
0  0  0  0  0  0  0  2  1  2  3  2  3  2  3  2  1  2  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  1  3  0  2  2  2  0  3  1  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  1  1  1  1  1  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0

C

Writes out the initial and final sand piles to the console and the final sand pile to a PPM file. <lang C>

  1. include<stdlib.h>
  2. include<string.h>
  3. include<stdio.h>

int main(int argc, char** argv) { int i,j,sandPileEdge, centerPileHeight, processAgain = 1,top,down,left,right; int** sandPile; char* fileName; static unsigned char colour[3];

if(argc!=3){

printf("Usage: %s <Sand pile side>

",argv[0]);

return 0; }

sandPileEdge = atoi(argv[1]); centerPileHeight = atoi(argv[2]);

if(sandPileEdge<=0 || centerPileHeight<=0){ printf("Sand pile and center pile dimensions must be positive integers."); return 0; }

sandPile = (int**)malloc(sandPileEdge * sizeof(int*));

for(i=0;i<sandPileEdge;i++){ sandPile[i] = (int*)calloc(sandPileEdge,sizeof(int)); }

sandPile[sandPileEdge/2][sandPileEdge/2] = centerPileHeight;

printf("Initial sand pile :\n\n");

for(i=0;i<sandPileEdge;i++){ for(j=0;j<sandPileEdge;j++){ printf("%3d",sandPile[i][j]); } printf("\n"); }

while(processAgain == 1){

processAgain = 0; top = 0; down = 0; left = 0; right = 0;

for(i=0;i<sandPileEdge;i++){ for(j=0;j<sandPileEdge;j++){ if(sandPile[i][j]>=4){ if(i-1>=0){ top = 1; sandPile[i-1][j]+=1; if(sandPile[i-1][j]>=4) processAgain = 1; } if(i+1<sandPileEdge){ down = 1; sandPile[i+1][j]+=1; if(sandPile[i+1][j]>=4) processAgain = 1; } if(j-1>=0){ left = 1; sandPile[i][j-1]+=1; if(sandPile[i][j-1]>=4) processAgain = 1; } if(j+1<sandPileEdge){ right = 1; sandPile[i][j+1]+=1; if(sandPile[i][j+1]>=4) processAgain = 1; } sandPile[i][j] -= (top + down + left + right); if(sandPile[i][j]>=4) processAgain = 1; } } } }

printf("Final sand pile : \n\n");

for(i=0;i<sandPileEdge;i++){ for(j=0;j<sandPileEdge;j++){ printf("%3d",sandPile[i][j]); } printf("\n"); }

fileName = (char*)malloc((strlen(argv[1]) + strlen(argv[2]) + 23)*sizeof(char));

strcpy(fileName,"Final_Sand_Pile_"); strcat(fileName,argv[1]); strcat(fileName,"_"); strcat(fileName,argv[2]); strcat(fileName,".ppm");

FILE *fp = fopen(fileName,"wb");

fprintf(fp,"P6\n%d %d\n255\n",sandPileEdge,sandPileEdge);

for(i=0;i<sandPileEdge;i++){ for(j=0;j<sandPileEdge;j++){ colour[0] = (sandPile[i][j] + i)%256; colour[1] = (sandPile[i][j] + j)%256; colour[2] = (sandPile[i][j] + i*j)%256; fwrite(colour,1,3,fp); } }

fclose(fp);

printf("\nImage file written to %s\n",fileName);

return 0; } </lang>

Console output :

abhishek_ghosh@Azure:~/doodles$ ./a.out 10 64
Initial sand pile :

  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  0 64  0  0  0  0
  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  0  0  0  0  0  0
Final sand pile :

  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  0  0  0  0  0  0
  0  0  0  0  1  2  1  0  0  0
  0  0  0  2  2  2  2  2  0  0
  0  0  1  2  2  2  2  2  1  0
  0  0  2  2  2  0  2  2  2  0
  0  0  1  2  2  2  2  2  1  0
  0  0  0  2  2  2  2  2  0  0
  0  0  0  0  1  2  1  0  0  0
  0  0  0  0  0  0  0  0  0  0

Image file written to Final_Sand_Pile_10_64.ppm

C++

Works with: g++ version 9.2.0 20061115
Library: xtensor
Library: xtensor-io


<lang cpp>#include <iostream>

  1. include "xtensor/xarray.hpp"
  2. include "xtensor/xio.hpp"
  3. include "xtensor-io/ximage.hpp"

xt::xarray<int> init_grid (unsigned long x_dim, unsigned long y_dim) {

   xt::xarray<int>::shape_type shape = { x_dim, y_dim };
   xt::xarray<int> grid(shape);
   grid(x_dim/2, y_dim/2) = 64000;
   
   return grid;

}

int print_grid(xt::xarray<int>& grid) {

   // for output to the terminal uncomment next line
   // only makes sense for small grid < 32x32;
   // std::cout << grid << std::endl << std::endl;
   // output result to an image
   xt::dump_image("grid.jpg", grid);
   return 0;

}

bool iterate_grid(xt::xarray<int>& grid, const unsigned long& x_dim, const unsigned long& y_dim) {

   bool changed = false;
   for (unsigned long i=0; i < x_dim; ++i)
   {
       for (unsigned long j=0; j < y_dim; ++j)
       {
           if ( grid(i, j) >= 4 )
           {
               grid(i, j) -= 4;
               changed = true;
               try
               {
                   grid.at(i-1, j) += 1;
                   grid.at(i+1, j) += 1;
                   grid.at(i, j-1) += 1;
                   grid.at(i, j+1) += 1;
               }
               catch (const std::out_of_range& oor)
               {
               }
           }
       }
   }
   return changed;

}

int main(int argc, char* argv[]) {

   const unsigned long x_dim { 200 };
   const unsigned long y_dim { 200 };
   xt::xarray<int> grid = init_grid(x_dim, y_dim);
   bool changed { true };
   iterate_grid(grid, x_dim, y_dim);
   while (changed == true)
   {
       changed = iterate_grid(grid, x_dim, y_dim);
   }
   print_grid(grid);
   return 0;

}</lang> Compile with following CMakeList.txt: <lang cmake>cmake_minimum_required(VERSION 3.1) project(abelian_sandpile)

find_package(xtl REQUIRED) find_package(xtensor REQUIRED)

  1. if xtensor was built with xsimd support:
  2. find_package(xsimd REQUIRED)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fopenmp") include_directories(/usr/include/OpenImageIO) find_library(OIIO "OpenImageIO")

add_executable(abelian_sandpile src/abelian_sandpile.cpp)

target_compile_options(abelian_sandpile PRIVATE -march=native -std=c++14) target_link_libraries(abelian_sandpile xtensor ${OIIO})</lang>

Delphi

Translation of: Python

<lang Delphi> program Abelian_sandpile_model;

{$APPTYPE CONSOLE}

{$R *.res}

uses

 System.SysUtils,
 Vcl.Graphics,
 System.Classes;

type

 TGrid = array of array of Integer;

function Iterate(var Grid: TGrid): Boolean; var

 changed: Boolean;
 i: Integer;
 j: Integer;
 val: Integer;
 Alength: Integer;

begin

 Alength := length(Grid);
 changed := False;
 for i := 0 to High(Grid) do
   for j := 0 to High(Grid[0]) do
   begin
     val := Grid[i, j];
     if val > 3 then
     begin
       Grid[i, j] := Grid[i, j] - 4;
       if i > 0 then
         Grid[i - 1, j] := Grid[i - 1, j] + 1;
       if i < Alength - 1 then
         Grid[i + 1, j] := Grid[i + 1, j] + 1;
       if j > 0 then
         Grid[i, j - 1] := Grid[i, j - 1] + 1;
       if j < Alength - 1 then
         Grid[i, j + 1] := Grid[i, j + 1] + 1;
       changed := True;
     end;
   end;
 Result := changed;

end;

procedure Simulate(var Grid: TGrid); var

 changed: Boolean;

begin

 while Iterate(Grid) do
   ;

end;

procedure Zeros(var Grid: TGrid; Size: Integer); var

 i, j: Integer;

begin

 SetLength(Grid, Size, Size);
 for i := 0 to Size - 1 do
   for j := 0 to Size - 1 do
     Grid[i, j] := 0;

end;

procedure Println(Grid: TGrid); var

 i, j: Integer;

begin

 for i := 0 to High(Grid) do
 begin
   Writeln;
   for j := 0 to High(Grid[0]) do
     Write(Format('%3d', [Grid[i, j]]));
 end;
 Writeln;

end;

function Grid2Bmp(Grid: TGrid): TBitmap; const

 Colors: array[0..2] of TColor = (clRed, clLime, clBlue);

var

 Alength: Integer;
 i: Integer;
 j: Integer;

begin

 Alength := Length(Grid);
 Result := TBitmap.Create;
 Result.SetSize(Alength, Alength);
 for i := 0 to Alength - 1 do
   for j := 0 to Alength - 1 do
   begin
     Result.Canvas.Pixels[i, j] := Colors[Grid[i, j]];
   end;

end;

procedure Grid2P6(Grid: TGrid; FileName: TFileName); var

 f: text;
 i, j, Alength: Integer;
 ppm: TFileStream;
 Header: AnsiString;

const

 COLORS: array[0..3] of array[0..2] of byte =
//  R,   G,    B

((0 , 0, 0),

(255 ,   0,    0),
(0   , 255,   0),
(0   ,   0, 255));

begin

 Alength := Length(Grid);
 ppm := TFileStream.Create(FileName, fmCreate);
 Header := Format('P6'#10'%d %d'#10'255'#10, [Alength, Alength]);
 writeln(Header);
 ppm.Write(Tbytes(Header), Length(Header));
 for i := 0 to Alength - 1 do
   for j := 0 to Alength - 1 do
   begin
     ppm.Write(COLORS[Grid[i, j]], 3);
   end;
 ppm.Free;

end;

const

 DIMENSION = 10;

var

 Grid: TGrid;
 bmp: TBitmap;

begin

 Zeros(Grid, DIMENSION);
 Grid[4, 4] := 64;
 Writeln('Before:');
 Println(Grid);
 Simulate(Grid);
 Writeln(#10'After:');
 Println(Grid);
 // Output bmp
 with Grid2Bmp(Grid) do
 begin
   SaveToFile('output.bmp');
   free;
 end;
 // Output ppm
 Grid2P6(Grid, 'output.ppm');
 Readln;

end. </lang>


Forth

Works with: gforth version 0.7.3


<lang forth>#! /usr/bin/gforth -d 20M \ Abelian Sandpile Model

0 assert-level !

\ command-line

parse-number s>number? invert throw drop ;
parse-size ." size  : " next-arg parse-number dup . cr ;
parse-height ." height: " next-arg parse-number dup . cr ;
parse-args cr parse-size parse-height ;

parse-args constant HEIGHT constant SIZE

allot-erase create here >r dup allot r> swap erase ;
size^2 SIZE dup * cells ;
2cells [ 2 cells ] literal ;
-2cells [ 2cells negate ] literal ;

size^2 allot-erase arr

\ array processing

ix swap SIZE * + cells arr + ;
center SIZE 2/ dup ;
write-cell ix @ u. ;
write-row SIZE 0 ?do dup i write-cell loop drop cr ;
arr. SIZE 0 ?do i write-row loop ;

\ stack processing

stack-empty? dup -1 = ;
stack-full? stack-empty? invert ;

\ pgm-handling

concat { a1 l1 a2 l2 } l1 l2 + allocate throw dup dup a1 swap l1 cmove a2 swap l1 + l2 cmove l1 l2 + ;
write-pgm ." P2" cr SIZE u. SIZE u. cr ." 3" cr arr. ;
u>s 0 <# #s #> ;
filename s" sandpile-" SIZE u>s concat s" -" concat HEIGHT u>s concat s" .pgm" concat ;
to-pgm filename w/o create-file throw ['] write-pgm over outfile-execute close-file throw ;

\ sandpile

prep-arr HEIGHT center ix ! ;
prep-stack -1 HEIGHT 4 u>= if center then ;
prepare prep-arr prep-stack ;
ensure if else 2drop 0 2rdrop exit then ;
col>=0 dup 0>= ensure ;
col<SIZE dup SIZE < ensure ;
row>=0 over 0>= ensure ;
row<SIZE over SIZE < ensure ;
legal? col>=0 col<SIZE row>=0 row<SIZE 2drop true ;
north 1. d- ;
east 1+ ;
south 1. d+ ;
west 1- ;
reduce 2dup ix dup -4 swap +! @ 4 < if 2drop then ;
increase 2dup legal? if 2dup ix dup 1 swap +! @ 4 = if 2swap else 2drop then else 2drop then ;
inc-north 2dup north increase ;
inc-east 2dup east increase ;
inc-south 2dup south increase ;
inc-west 2dup west increase ;
inc-all inc-north inc-east inc-south inc-west 2drop ;
simulate prepare begin stack-full? while 2dup 2>r reduce 2r> inc-all repeat drop to-pgm ." written to " filename type cr ;

simulate bye</lang>

Output:

sandpile with 5000 grains of sand: ./sandpile.fs 61 5000: [1]
sandpile with 50000 grains of sand: ./sandpile.fs 201 50000: [2]
sandpile with 500000 grains of sand: ./sandpile.fs 601 500000: [3]

Fortran

Works with: gfortran version 9.2.0

The Abelian sandpile operations are defined here. <lang fortran>module abelian_sandpile_m

 implicit none
 private
 public :: pile
 type :: pile
   !! usage:
   !!    1) init
   !!    2) run
   integer, allocatable :: grid(:,:)
   integer              :: n(2)
 contains
   procedure :: init
   procedure :: run
   procedure, private :: process_node
   procedure, private :: inside
 end type

contains

 logical function inside(this, i)
   class(pile), intent(in) :: this
   integer,     intent(in) :: i(2)
   inside = ((i(1) > 0) .and. (i(1) <= this%n(1)) .and. (i(2) > 0) .and. (i(2) <= this%n(2)) )
 end function
 recursive subroutine process_node(this, i)
   !! start process
   class(pile), intent(inout) :: this
   integer,     intent(in)    :: i(2)
     !! node coordinates to process
   integer :: i0(2,2), j(2), d, k
   ! if node has more than 4 grains -> redistribute
   if (this%grid(i(1),i(2)) >= 4) then
     ! unit vectors: help shift only one dimension (see below)
     i0 = reshape([1,0,0,1], [2,2])
     ! subtract 4 grains
     this%grid(i(1),i(2)) = this%grid(i(1),i(2))-4
     ! add one grain to neighbor if not out of bound
     do d = 1, 2               ! loop dimensions
       do k = -1, 1, 2         ! loop +-1 step in direction d
         j = i+k*i0(:,d)       ! j = i, but one element is shifted by +-1
         if (this%inside(j)) this%grid(j(1),j(2)) = this%grid(j(1),j(2)) + 1
       end do
     end do
     ! check neighbor nodes
     do d = 1, 2               ! loop dimensions
       do k = -1, 1, 2         ! loop +-1 step in direction d
         j = i+k*i0(:,d)       ! j = i, but one element is shifted by +-1
         if (this%inside(j)) call this%process_node(j)
       end do
     end do
     ! check itself
     call this%process_node(i)
   end if
 end subroutine
 subroutine run(this)
   !! start process
   class(pile), intent(inout) :: this
   ! only node that could be unstable is inital node
   call this%process_node(this%n/2)
 end subroutine
 subroutine init(this, nx, ny, h)
   class(pile), intent(out) :: this
   integer,     intent(in)  :: nx, ny
     !! grid dimensions
   integer,     intent(in)  :: h
     !! height of and grains in middle of grid
   this%n = [nx, ny]
   allocate (this%grid(nx,ny), source=0)
   this%grid(nx/2, ny/2) = h
 end subroutine

end module</lang>

The main program calls the abelian_sandpile_m and creates an ppm bitmap file by loading rgbimage_m module, which is defined here. <lang fortran>program main

 use rgbimage_m
 use abelian_sandpile_m
 implicit none
 integer :: nx, ny, i, j
 integer :: colors(0:3,3)
 type(rgbimage) :: im
 type(pile) :: p
 colors(0,:) = [255,255,255]
 colors(1,:) = [0,0,90]
 colors(2,:) = [0,0,170]
 colors(3,:) = [0,0,255]
 nx = 200
 ny = 100
 call p%init(nx, ny, 2000)
 call p%run
 call im%init(nx, ny)
 do i = 1, nx
   do j = 1, ny
     call im%set_pixel(i, j, colors(p%grid(i,j),:))
   end do
 end do
 call im%write('fig.ppm')

end program</lang>

Fōrmulæ

Fōrmulæ programs are not textual, visualization/edition of programs is done showing/manipulating structures but not text. Moreover, there can be multiple visual representations of the same program. Even though it is possible to have textual representation —i.e. XML, JSON— they are intended for storage and transfer purposes more than visualization and edition.

Programs in Fōrmulæ are created/edited online in its website, However they run on execution servers. By default remote servers are used, but they are limited in memory and processing power, since they are intended for demonstration and casual use. A local server can be downloaded and installed, it has no limitations (it runs in your own computer). Because of that, example programs can be fully visualized and edited, but some of them will not run if they require a moderate or heavy computation/memory resources, and no local server is being used.

In this page you can see the program(s) related to this task and their results.

F#

<lang fsharp> // Abelian sandpile model. Nigel Galloway: July 20th., 2020 type Sandpile(x,y,N:int[])=

 member private this.x=x
 member private this.y=y
 member private this.i=let rec topple n=match Array.tryFindIndex(fun n->n>3)n with
                                         None->n
                                        |Some g->let i=n.[g]/4
                                                 n.[g]<-n.[g]%4
                                                 match g%x,g/x with
                                                  (0,0)->n.[x]<-n.[x]+i;n.[1]<-n.[1]+i;topple n
                                                 |(α,0) when α=x-1->n.[g+x]<-n.[g+x]+i;n.[g-1]<-n.[g-1]+i;topple n
                                                 |(_,0)->n.[g-1]<-n.[g-1]+i;n.[g+1]<-n.[g+1]+i;n.[g+x]<-n.[g+x]+i;topple n
                                                 |(0,β) when β=y-1->n.[g-x]<-n.[g-x]+i;n.[g+1]<-n.[g+1]+i;topple n
                                                 |(0,β)->n.[g-x]<-n.[g-x]+i;n.[g+1]<-n.[g+1]+i;n.[g+x]<-n.[g+x]+i;topple n
                                                 |(α,β) when α=x-1 && β=y-1->n.[g-1]<-n.[g-1]+i;n.[g-x]<-n.[g-x]+i;topple n
                                                 |(α,_) when α=x-1->n.[g-1]<-n.[g-1]+i;n.[g-x]<-n.[g-x]+i;n.[g+x]<-n.[g+x]+i;topple n
                                                 |(_,β) when β=y-1->n.[g-1]<-n.[g-1]+i;n.[g-x]<-n.[g-x]+i;n.[g+1]<-n.[g+1]+i;topple n
                                                 |_->n.[g-1]<-n.[g-1]+i;n.[g-x]<-n.[g-x]+i;n.[g+x]<-n.[g+x]+i;n.[g+1]<-n.[g+1]+i;topple n
                       topple N
 static member (+) (n:Sandpile, g:Sandpile)=Sandpile(n.x,n.y,Array.map2(fun n g->n+g) n.i g.i)
 member this.toS=sprintf "%A" (this.i|>Array.chunkBySize x|>array2D)

printfn "%s\n" (Sandpile(3,3,[|4;3;3;3;1;2;0;2;3|])).toS let e1=Array.zeroCreate<int> 25 in e1.[12]<-4; printfn "%s\n" (Sandpile(5,5,e1)).toS let e1=Array.zeroCreate<int> 25 in e1.[12]<-6; printfn "%s\n" (Sandpile(5,5,e1)).toS let e1=Array.zeroCreate<int> 25 in e1.[12]<-16; printfn "%s\n" (Sandpile(5,5,e1)).toS </lang>

Output:
[[2; 1; 0]
 [0; 3; 3]
 [1; 2; 3]]

[[0; 0; 0; 0; 0]
 [0; 0; 1; 0; 0]
 [0; 1; 0; 1; 0]
 [0; 0; 1; 0; 0]
 [0; 0; 0; 0; 0]]

[[0; 0; 0; 0; 0]
 [0; 0; 1; 0; 0]
 [0; 1; 2; 1; 0]
 [0; 0; 1; 0; 0]
 [0; 0; 0; 0; 0]]

[[0; 0; 1; 0; 0]
 [0; 2; 1; 2; 0]
 [1; 1; 0; 1; 1]
 [0; 2; 1; 2; 0]
 [0; 0; 1; 0; 0]]

Go

Translation of: Rust


Stack management in Go is automatic, starting very small (2KB) for each goroutine and expanding as necessary until the maximum allowed size is reached. <lang go>package main

import (

   "fmt"
   "log"
   "os"
   "strings"

)

const dim = 16 // image size

func check(err error) {

   if err != nil {
       log.Fatal(err)
   }

}

// Outputs the result to the terminal using UTF-8 block characters. func drawPile(pile [][]uint) {

   chars:= []rune(" ░▓█")
   for _, row := range pile {
       line := make([]rune, len(row))
       for i, elem := range row {
           if elem > 3 { // only possible when algorithm not yet completed.
               elem = 3
           }
           line[i] = chars[elem]
       }
       fmt.Println(string(line))
   }

}

// Creates a .ppm file in the current directory, which contains // a colored image of the pile. func writePile(pile [][]uint) {

   file, err := os.Create("output.ppm")
   check(err)
   defer file.Close()
   // Write the signature, image dimensions and maximum color value to the file.
   fmt.Fprintf(file, "P3\n%d %d\n255\n", dim, dim)
   bcolors := []string{"125 0 25 ", "125 80 0 ", "186 118 0 ", "224 142 0 "}
   var line strings.Builder
   for _, row := range pile {        
       for _, elem := range row {
           line.WriteString(bcolors[elem])
       }
       file.WriteString(line.String() + "\n")
       line.Reset() 
   }

}

// Main part of the algorithm, a simple, recursive implementation of the model. func handlePile(x, y uint, pile [][]uint) {

   if pile[y][x] >= 4 {
       pile[y][x] -= 4
       // Check each neighbor, whether they have enough "sand" to collapse and if they do,
       // recursively call handlePile on them.
       if y > 0 {
           pile[y-1][x]++
           if pile[y-1][x] >= 4 {
               handlePile(x, y-1, pile)
           }
       }
       if x > 0 {
           pile[y][x-1]++
           if pile[y][x-1] >= 4 {
               handlePile(x-1, y, pile)
           }
       }
       if y < dim-1 {
           pile[y+1][x]++
           if pile[y+1][x] >= 4 {
               handlePile(x, y+1, pile)
           }
       }
       if x < dim-1 {
           pile[y][x+1]++
           if pile[y][x+1] >= 4 {
               handlePile(x+1, y, pile)
           }
       }
       // Uncomment this line to show every iteration of the program.
       // Not recommended with large input values.
       // drawPile(pile)
       // Finally call the function on the current cell again,
       // in case it had more than 4 particles.
       handlePile(x, y, pile)
   }

}

func main() {

   // Create 2D grid and set size using the 'dim' constant.
   pile := make([][]uint, dim)
   for i := 0; i < dim; i++ {
       pile[i] = make([]uint, dim)
   }
   // Place some sand particles in the center of the grid and start the algorithm.
   hdim := uint(dim/2 - 1)
   pile[hdim][hdim] = 16
   handlePile(hdim, hdim, pile)
   drawPile(pile)
   // Uncomment this to save the final image to a file
   // after the recursive algorithm has ended.
   // writePile(pile)

}</lang>

Output:
                
                
                
                
                
       ░        
      ▓░▓       
     ░░ ░░      
      ▓░▓       
       ░        
                
                
                
                
                
                
       

Haskell

Works with: GHC version 8.8.1
Library: base version 4.13.0.0
Library: array version 0.5.4.0
Library: mtl version 2.2.2


Using a custom monad to make the code cleaner. <lang haskell>{-# LANGUAGE FlexibleContexts #-} {-# LANGUAGE GeneralizedNewtypeDeriving #-} {-# LANGUAGE ScopedTypeVariables #-}

module Rosetta.AbelianSandpileModel.ST

   ( simulate
   , test
   , toPGM
   ) where

import Control.Monad.Reader (asks, MonadReader (..), ReaderT, runReaderT) import Control.Monad.ST (runST, ST) import Control.Monad.State (evalStateT, forM_, lift, MonadState (..), StateT, modify, when) import Data.Array.ST (freeze, readArray, STUArray, thaw, writeArray) import Data.Array.Unboxed (array, assocs, bounds, UArray, (!)) import Data.Word (Word32) import System.IO (hPutStr, hPutStrLn, IOMode (WriteMode), withFile) import Text.Printf (printf)

type Point = (Int, Int) type ArrayST s = STUArray s Point Word32 type ArrayU = UArray Point Word32

newtype M s a = M (ReaderT (S s) (StateT [Point] (ST s)) a)

   deriving (Functor, Applicative, Monad, MonadReader (S s), MonadState [Point])

data S s = S

   { bMin :: !Point
   , bMax :: !Point
   , arr  :: !(ArrayST s)
   }

runM :: M s a -> S s -> [Point]-> ST s a runM (M m) = evalStateT . runReaderT m

liftST :: ST s a -> M s a liftST = M . lift . lift

simulate :: ArrayU -> ArrayU simulate a = runST $ simulateST a

simulateST :: forall s. ArrayU -> ST s ArrayU simulateST a = do

   let (p1, p2) = bounds a
       s = [p | (p, c) <- assocs a, c >= 4]
   b <- thaw a :: ST s (ArrayST s)
   let st = S { bMin = p1
              , bMax = p2
              , arr  = b
              }
   runM simulateM st s

simulateM :: forall s. M s ArrayU simulateM = do

   ps <- get
   case ps of
       []      -> asks arr >>= liftST . freeze
       p : ps' -> do
           c <- changeArr p $ \x -> x - 4
           when (c < 4) $ put ps'
           forM_ [north, east, south, west] $ inc . ($ p)
           simulateM

changeArr :: Point -> (Word32 -> Word32) -> M s Word32 changeArr p f = do

   a    <- asks arr
   oldC <- liftST $ readArray a p
   let newC = f oldC
   liftST $ writeArray a p newC
   return newC

inc :: Point -> M s () inc p = do

   b <- inBounds p
   when b $ do
       c <- changeArr p succ
       when (c == 4) $ modify $ (p :)

inBounds :: Point -> M s Bool inBounds p = do

   st <- ask
   return $ p >= bMin st && p <= bMax st

north, east, south, west :: Point -> Point north (x, y) = (x, y + 1) east (x, y) = (x + 1, y) south (x, y) = (x, y - 1) west (x, y) = (x - 1, y)

toPGM :: ArrayU -> FilePath -> IO () toPGM a fp = withFile fp WriteMode $ \h -> do

   let ((x1, y1), (x2, y2)) = bounds a
       width  = x2 - x1 + 1
       height = y2 - y1 + 1
   hPutStrLn h "P2"
   hPutStrLn h $ show width ++ " " ++ show height
   hPutStrLn h "3"
   forM_ [y1 .. y2] $ \y -> do
       forM_ [x1 .. x2] $ \x -> do
           let c = min 3 $ a ! (x, y)
           hPutStr h $ show c ++ " "
       hPutStrLn h ""

initArray :: Int -> Word32 -> ArrayU initArray size height = array

   ((-size, -size), (size, size))
   [((x, y), if x == 0 && y == 0 then height else 0) | x <- [-size .. size], y <- [-size .. size]]

test :: Int -> Word32 -> IO () test size height = do

   printf "size = %d, height = %d\n" size height
   let a  = initArray size height
       b  = simulate a
       fp = printf "sandpile_%d_%d.pgm" size height
   toPGM b fp
   putStrLn $ "wrote image to " ++ fp</lang>
Output:

sandpile with 1000 grains of sand: test 15 1000: [4]
sandpile with 10000 grains of sand: test 40 10000: [5]
sandpile with 100000 grains of sand: test 150 100000: [6]
sandpile with 1000000 grains of sand: test 400 1000000: [7]

J

<lang J>grid=: 4 : 'x (<<.-:2$y)} (2$y)$0' NB. y by y grid with x grains in middle ab=: - [: +/@(-"2 ((,-)=/~i.2)|.!.0]) 3&< NB. abelian sand pile for grid graph require 'viewmat' NB. viewmat utility viewmat ab ^: _ (1024 grid 25) NB. visual </lang>

Java

This is based on the JavaScript implementation linked to in the task description. <lang java>import java.awt.*; import java.awt.event.*; import javax.swing.*;

public class AbelianSandpile {

   public static void main(String[] args) {
       SwingUtilities.invokeLater(new Runnable() {
           public void run() {
               Frame frame = new Frame();
               frame.setVisible(true);
           }
       });
   }
   private static class Frame extends JFrame {
       private Frame() {
           super("Abelian Sandpile Model");
           setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
           Container contentPane = getContentPane();
           JPanel controlPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
           JButton start = new JButton("Restart Simulation");
           start.addActionListener(e -> restartSimulation());
           JButton stop = new JButton("Stop Simulation");
           stop.addActionListener(e -> stopSimulation());
           controlPanel.add(start);
           controlPanel.add(stop);
           contentPane.add(controlPanel, BorderLayout.NORTH);
           contentPane.add(canvas = new Canvas(), BorderLayout.CENTER);
           timer = new Timer(100, e -> canvas.runAndDraw());
           timer.start();
           pack();
       }
       private void restartSimulation() {
           timer.stop();
           canvas.initGrid();
           timer.start();
       }
       private void stopSimulation() {
           timer.stop();
       }
       private Timer timer;
       private Canvas canvas;
   }
   private static class Canvas extends JComponent {
       private Canvas() {
           setBorder(BorderFactory.createEtchedBorder());
           setPreferredSize(new Dimension(600, 600));
       }
       public void paintComponent(Graphics g) {
           int width = getWidth();
           int height = getHeight();
           g.setColor(Color.WHITE);
           g.fillRect(0, 0, width, height);
           int cellWidth = width/GRID_LENGTH;
           int cellHeight = height/GRID_LENGTH;
           for (int i = 0; i < GRID_LENGTH; ++i) {
               for (int j = 0; j < GRID_LENGTH; ++j) {
                   if (grid[i][j] > 0) {
                       g.setColor(COLORS[grid[i][j]]);
                       g.fillRect(i * cellWidth, j * cellHeight, cellWidth, cellHeight);
                   }
               }
           }
       }
       private void initGrid() {
           for (int i = 0; i < GRID_LENGTH; ++i) {
               for (int j = 0; j < GRID_LENGTH; ++j) {
                   grid[i][j] = 0;
               }
           }
       }
       private void runAndDraw() {
           for (int i = 0; i < 100; ++i)
               addSand(GRID_LENGTH/2, GRID_LENGTH/2);
           repaint();
       }
       private void addSand(int i, int j) {
           int grains = grid[i][j];
           if (grains < 3) {
               grid[i][j]++;
           }
           else {
               grid[i][j] = grains - 3;
               if (i > 0)
                   addSand(i - 1, j);
               if (i < GRID_LENGTH - 1)
                   addSand(i + 1, j);
               if (j > 0)
                   addSand(i, j - 1);
               if (j < GRID_LENGTH - 1)
                   addSand(i, j + 1);
           }
       }
       private int[][] grid = new int[GRID_LENGTH][GRID_LENGTH];
   }
   private static final Color[] COLORS = {
       Color.WHITE,
       new Color(0x00, 0xbf, 0xff),
       new Color(0xff, 0xd7, 0x00),
       new Color(0xb0, 0x30, 0x60)
   };
   private static final int GRID_LENGTH = 300;

}</lang>

Output:

See: abelian_sandpile.png (offsite PNG image)

Julia

Modified from code by Hayk Aleksanyan, viewable at github.com/hayk314/Sandpiles, license viewable there. <lang julia>module AbelSand

  1. supports output functionality for the results of the sandpile simulations
  2. outputs the final grid in CSV format, as well as an image file

using CSV, DataFrames, Images

function TrimZeros(A)

   # given an array A trims any zero rows/columns from its borders
   # returns a 4 tuple of integers, i1, i2, j1, j2, where the trimmed array corresponds to A[i1:i2, j1:j2]
   # A can be either numeric or a boolean array
   i1, j1 = 1, 1
   i2, j2 = size(A)
   zz = typeof(A[1, 1])(0)    # comparison of a value takes into account the type as well
   # i1 is the first row which has non zero element
   for i = 1:size(A, 1)
       q = false
       for k = 1:size(A, 2)
           if A[i, k] != zz
               q = true
               i1 = i
               break
           end
       end
       if q == true
           break
       end
   end
   # i2 is the first from below row with non zero element
   for i in size(A, 1):-1:1
       q = false
       for k = 1:size(A, 2)
           if A[i, k] != zz
               q = true
               i2 = i
               break
           end
       end
       if q == true
           break
       end
   end
   # j1 is the first column with non zero element
   for j = 1:size(A, 2)
       q = false
       for k = 1:size(A, 1)
           if A[k, j] != zz
               j1 = j
               q = true
               break
           end
       end
       if q == true
           break
       end
   end
   # j2 is the last column with non zero element
   for j in size(A, 2):-1:1
       q=false
       for k=1:size(A,1)
           if A[k, j] != zz
               j2 = j
               q=true
               break
           end
       end
       if q==true
           break
       end
   end
   return i1, i2, j1, j2

end

function addLayerofZeros(A, extraLayer)

   # adds layer of zeros from all corners to the given array A
   if extraLayer <= 0
       return A
   end
   N, M = size(A)


   Z = zeros( typeof(A[1,1]), N + 2*extraLayer, M + 2*extraLayer)
   Z[(extraLayer+1):(N + extraLayer ), (extraLayer+1):(M+extraLayer)] = A
   return Z

end

function printIntoFile(A, extraLayer, strFileName, TrimSmallValues = false)

   # exports a 2d matrix A into a csv file
   # @extraLayer is an integers adding layer of 0-s sorrounding the output matrix
   # trimming off very small values; tiny values affect the performance of CSV export
   if TrimSmallValues == true
       A = map(x -> if (abs(x - floor(x)) < 0.01) floor(x) else x end, A) 
   end
   i1, i2, j1, j2  = TrimZeros( A )
   A = A[i1:i2, j1:j2]
   A = addLayerofZeros(A, extraLayer)
   CSV.write(string(strFileName,".csv"), DataFrame(A), writeheader = false)
   return A

end

function Array_magnifier(A, cell_mag, border_mag)

   # A is the main array; @cell_mag is the magnifying size of the cell,
   # @border_mag is the magnifying size of the border between lattice cells
   # creates a new array where each cell of the original array A appears magnified by size = cell_mag


   total_factor = cell_mag + border_mag
   A1 = zeros(typeof(A[1, 1]), total_factor*size(A, 1), total_factor*size(A, 2))
   for i = 1:size(A,1), j = 1:size(A,2), u = ((i-1)*total_factor+1):(i*total_factor),
                                         v = ((j-1)*total_factor+1):(j*total_factor)
       if(( u - (i - 1) * total_factor <= cell_mag) && (v - (j - 1) * total_factor <= cell_mag))
           A1[u, v] = A[i, j] 
       end
   end
   return A1

end

function saveAsGrayImage(A, fileName, cell_mag, border_mag, TrimSmallValues = false)

   # given a 2d matrix A, we save it as a gray image after magnifying by the given factors
   A1 = Array_magnifier(A, cell_mag, border_mag)
   A1 = A1/maximum(maximum(A1))
   # trimming very small values from A1 to improve performance
   if TrimSmallValues == true
       A1 = map(x -> if ( x < 0.01) 0.0 else round(x, digits = 2) end, A1) 
   end
   save(string(fileName, ".png") , colorview(Gray, A1)) 

end

function saveAsRGBImage(A, fileName, color_codes, cell_mag, border_mag)

   # color_codes is a dictionary, where key is a value in A and value is an RGB triplet
   # given a 2d array A, and color codes (mapping from values in A to RGB triples), save A
   # into fileName as png image after applying the magnifying factors
   A1 = Array_magnifier(A, cell_mag, border_mag)
   color_mat = zeros(UInt8, (3, size(A1, 1), size(A1, 2)))
   for i = 1:size(A1,1)
       for j = 1:size(A1,2)
           color_mat[:, i, j]  = get(color_codes, A1[i, j] , [0, 0, 0])
       end
   end
   save(string(fileName, ".png") , colorview(RGB, color_mat/255)) 

end

const N_size = 700 # the radius of the lattice Z^2, the actual size becomes (2*N+1)x(2*N+1) const dx = [1, 0, -1, 0] # for a given (x,y) in Z^2, (x + dx, y + dy) for all (dx,dy) covers the neighborhood of (x,y) const dy = [0, 1, 0, -1]

struct L_coord

   # represents a lattice coordinate
   x::Int
   y::Int

end

function FindCoordinate(Z::Array{L_coord,1}, a::Int, b::Int)

   # in the given array Z of coordinates finds the (first) index of the tuple (a,b)
   # if no match, returns -1
   for i=1:length(Z)
       if (Z[i].x == a) && (Z[i].y == b)
           return i
       end
   end
   return -1

end

function move(N)

   # the main function moving the pile sand grains of size N at the origin of Z^2 until the sandpile becomes stable
   Z_lat = zeros(UInt8, 2 * N_size + 1, 2 * N_size + 1)     # models the integer lattice Z^2, we will have at most 4 sands on each vertex
   V_sites = falses(2 * N_size + 1, 2 * N_size + 1)         # all sites which are visited by the sandpile process, are being marked here
   Odometer = zeros(UInt64, 2 * N_size + 1, 2 * N_size + 1) # stores the values of the odometer function


   walking = L_coord[]    # the coordinates of sites which need to move
   V_sites[N_size + 1, N_size + 1] = true
   # i1, ... j2  -> show the boundaries of the box which is visited by the sandpile process
   i1, i2, j1, j2 = N_size + 1, N_size + 1, N_size + 1, N_size + 1 
   n = N
   t1 = time_ns()
   
   while n > 0
       n -= 1
       Z_lat[N_size + 1, N_size + 1] += 1
       if (Z_lat[N_size + 1, N_size + 1] >= 4)
           push!(walking, L_coord(N_size + 1, N_size + 1))
       end
       while(length(walking) > 0)
           w = pop!(walking)
           x = w.x
           y = w.y
           Z_lat[x, y] -= 4
           Odometer[x, y] += 4
           for k = 1:4
               Z_lat[x + dx[k], y + dy[k]] += 1
               V_sites[x + dx[k], y + dy[k]] = true
               if Z_lat[x + dx[k], y + dy[k]] >= 4
                   if FindCoordinate(walking, x + dx[k] , y + dy[k]) == -1
                       push!(walking, L_coord( x + dx[k], y + dy[k]))
                   end
               end
           end
           i1 = min(i1, x - 1)
           i2 = max(i2, x + 1)
           j1 = min(j1, y - 1)
           j2 = max(j2, y + 1)
       end


   end #end of the main while
   t2 = time_ns()
   println("The final boundaries are:: ", (i2 - i1 + 1),"x",(j2 - j1 + 1), "\n")
   print("time elapsed: " , (t2 - t1) / 1.0e9, "\n")
   Z_lat = printIntoFile(Z_lat, 0, string("Abel_Z_", N))
   Odometer = printIntoFile(Odometer, 1, string("Abel_OD_", N))
   saveAsGrayImage(Z_lat, string("Abel_Z_", N), 20, 0)
   color_code = Dict(1=>[255, 128, 255], 2=>[255, 0, 0],3 => [0, 128, 255])
   saveAsRGBImage(Z_lat, string("Abel_Z_color_", N), color_code, 20, 0)
   # for the total elapsed time, it's better to use the @time macros on the main call
   return Z_lat, Odometer # these are trimmed in output module

end # end of function move


end # module


using .AbelSand

Z_lat, Odometer = AbelSand.move(100000)

</lang>
Output:

Link to PNG output file for N=100000 ie. AbelSand.move(100000)
Link to PNG output file (run time >90 min) for N=1000000 (move(1000000))

Lua

<lang lua>local sandpile = {

 init = function(self, dim, val)
   self.cell, self.dim = {}, dim
   for r = 1, dim do
     self.cell[r] = {}
     for c = 1, dim do
       self.cell[r][c] = 0
     end
   end
   self.cell[math.floor(dim/2)+1][math.floor(dim/2)+1] = val
 end,
 iter = function(self)
   local dim, cel, more = self.dim, self.cell
   repeat
     more = false
     for r = 1, dim do
       for c = 1, dim do
         if cel[r][c] >= 4 then
           cel[r][c] = cel[r][c] - 4
           if c > 1 then cel[r][c-1], more = cel[r][c-1]+1, more or cel[r][c-1]>=3 end
           if c < dim then cel[r][c+1], more = cel[r][c+1]+1, more or cel[r][c+1]>=3 end
           if r > 1 then cel[r-1][c], more = cel[r-1][c]+1, more or cel[r-1][c]>=3 end
           if r < dim then cel[r+1][c], more = cel[r+1][c]+1, more or cel[r+1][c]>=3 end
         end
         more = more or cel[r][c] >= 4
       end
     end
   until not more
 end,
 draw = function(self)
   for r = 1, self.dim do
     print(table.concat(self.cell[r]," "))
   end
 end,

} sandpile:init(15, 256) sandpile:iter() sandpile:draw()</lang>

Output:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 2 2 2 1 0 0 0 0 0
0 0 0 0 2 1 0 2 0 1 2 0 0 0 0
0 0 0 2 3 3 3 2 3 3 3 2 0 0 0
0 0 2 3 2 2 2 3 2 2 2 3 2 0 0
0 1 1 3 2 2 3 0 3 2 2 3 1 1 0
0 2 0 3 2 3 2 3 2 3 2 3 0 2 0
0 2 2 2 3 0 3 0 3 0 3 2 2 2 0
0 2 0 3 2 3 2 3 2 3 2 3 0 2 0
0 1 1 3 2 2 3 0 3 2 2 3 1 1 0
0 0 2 3 2 2 2 3 2 2 2 3 2 0 0
0 0 0 2 3 3 3 2 3 3 3 2 0 0 0
0 0 0 0 2 1 0 2 0 1 2 0 0 0 0
0 0 0 0 0 1 2 2 2 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Mathematica/Wolfram Language

<lang Mathematica>ClearAll[sp] sp[s_List] + sp[n_Integer] ^:= sp[s] + sp[ConstantArray[n, Dimensions[s]]] sp[s_List] + sp[t_List] ^:= Module[{dim, r, tmp, neighbours}, dim = Dimensions[s];

 r = s + t;
 While[Max[r] > 3, r = ArrayPad[r, 1, 0];
  tmp = Quotient[r, 4];
  r -= 4 tmp;
  r += RotateLeft[tmp, {0, 1}] + RotateLeft[tmp, {1, 0}] + 
    RotateLeft[tmp, {0, -1}] + RotateLeft[tmp, {-1, 0}];
  r = ArrayPad[r, -1];];
 sp[r]
 ]

u = sp[CenterArray[250, {15, 15}]]; u += sp[0]; StringRiffle[StringJoin /@ Map[ToString, u1, {2}], "\n"]</lang>

Output:
000000000000000
000001222100000
000021020120000
000233323332000
002322222223200
011322232223110
020322030223020
022223323322220
020322030223020
011322232223110
002322222223200
000233323332000
000021020120000
000001222100000
000000000000000

Nim

Library: nimPNG

Our program uses Rust algorithm (and also its colors 🙂) and the formula to compute grid size from number of particles comes from Pascal algorithm. Number of particles is an input from user. The program displays the values on the terminal if there are not too many and produce a PNG image. Code to produce a PPM image is also provided but not used. <lang Nim>

  1. Abelian sandpile.

from math import sqrt from nimPNG import savePNG24 from sequtils import repeat from strformat import fmt from strutils import strip, addSep, parseInt

  1. The grid represented as a sequence of sequences of int32.

type Grid = seq[seq[int32]]

  1. Colors to use for PPM and PNG files.

const Colors = [[byte 100, 40, 15],

               [byte 117,  87,  30],
               [byte 181, 134,  47],
               [byte 245, 182,  66]]
  1. ---------------------------------------------------------------------------------------------------

func sideLength(initVal: int32): int32 =

 # Return the grid side length needed for "initVal" particles.
 # We make sure that the returned value is odd.
 result = sqrt(initVal.toFloat / 1.75).int32 + 3
 result += result and 1 xor 1
  1. ---------------------------------------------------------------------------------------------------

func doOneStep(grid: var Grid; boundary: var array[4, int]): bool =

 ## Compute one step.
 result = false
 for y in boundary[0]..boundary[2]:
   for x in boundary[1]..boundary[3]:
     if grid[y][x] >= 4:
       let rem = grid[y][x] div 4
       grid[y][x] = grid[y][x] mod 4
       if y - 1 >= 0:
         inc grid[y - 1][x], rem
         if y == boundary[0]:
           dec boundary[0]
       if x - 1 >= 0:
         inc grid[y][x - 1], rem
         if x == boundary[1]:
           dec boundary[1]
       if y + 1 < grid.len:
         inc grid[y + 1][x], rem
         if y == boundary[2]:
           inc boundary[2]
       if x + 1 < grid.len:
         inc grid[y][x + 1], rem
         if x == boundary[3]:
           inc boundary[3]
       result = true
  1. ---------------------------------------------------------------------------------------------------

proc display(grid: Grid; initVal: int) =

 ## Display the grid as an array of values.
 echo fmt"Starting with {initVal} particles."
 echo ""
 var line = newStringOfCap(2 * grid.len - 1)
 for row in grid:
   for value in row:
     line.addSep(" ", 0)
     line.add($value)
   echo line
   line.setLen(0)
 echo ""
  1. ---------------------------------------------------------------------------------------------------

proc writePpmFile(grid: Grid; name: string) =

 ## Write a grid representation in a PPM file.
 var file = open(name, fmWrite)
 file.write(fmt"P6 {grid.len} {grid.len} 255 ")
 for row in grid:
   for value in row:
     discard file.writeBytes(Colors[value], 0, 3)
 file.close()
 echo fmt"PPM image written in ""{name}""."
  1. ---------------------------------------------------------------------------------------------------

proc writePngFile(grid: Grid; name: string) =

 ## Write a grid representation in a PNG file.
 var pixels = newSeq[byte](3 * grid.len * grid.len)
 # Build pixel list.
 var idx = 0
 for row in grid:
   for value in row:
     pixels[idx..idx+2] = Colors[value]
     inc idx, 3
 discard savePNG24(name, pixels, grid.len, grid.len)
 echo fmt"PNG image written in ""{name}""."
  1. ---------------------------------------------------------------------------------------------------

proc askInitVal(): int32 =

 # Ask user for the number of particles.
 while true:
   stdout.write("Number of particles? ")
   try:
     let input = stdin.readLine().strip().parseInt()
     if input in 4..int32.high:
       return input.int32
     echo fmt"Value not in expected range: 4..{int32.high}"
   except ValueError:
     echo "Invalid input"
   except EOFError:
     quit(QuitSuccess)
  1. ---------------------------------------------------------------------------------------------------
  1. Initialize the grid.

let initVal = askInitVal() let sideLen = sideLength(initVal) var grid = repeat(newSeq[int32](sideLen), sideLen) let origin = grid.len div 2 var boundaries: array[4, int] = [origin, origin, origin, origin] grid[origin][origin] = initVal

  1. Run the simulation.

while doOneStep(grid, boundaries):

 discard
  1. Display grid.

if grid.len <= 20:

 grid.display(initVal)
  1. grid.writePpmFile(fmt"grid_{initVal}.ppm")

grid.writePngFile(fmt"grid_{initVal}.png") </lang>

Output:
Number of particles? 100
Starting with 100 particles.

0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 1 2 1 0 0 0 0
0 0 0 3 2 0 2 3 0 0 0
0 0 3 0 3 2 3 0 3 0 0
0 1 2 3 0 3 0 3 2 1 0
0 2 0 2 3 0 3 2 0 2 0
0 1 2 3 0 3 0 3 2 1 0
0 0 3 0 3 2 3 0 3 0 0
0 0 0 3 2 0 2 3 0 0 0
0 0 0 0 1 2 1 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0

PNG image written in "grid_100.png".

Pascal

Works with: Free Pascal
The main optimization was to spread the sand immediatly.
mul := val DIV 4;//not only := val -4 
so that only (sand mod 4) stays in place.runtime for abelian(1e6) down to 1min 20 secs from 9 min

Memorizing the used colums of the rows has little effect when choosing the right size of the grid.Only 11 secs for abelian(1e6) -> 1min 9sec
Python shows 64 too. <lang pascal> program Abelian2; {$IFDEF FPC}

  {$MODE DELPHI}{$OPTIMIZATION ON,ALL}{$CODEALIGN proc=16}{$ALIGN 16}

{$ELSE}

 {$APPTYPE CONSOLE}

{$ENDIF} uses

 SysUtils;

type

 Tlimit = record
            lmtLow,LmtHigh : LongWord;
          end;
 TRowlimits = array of Tlimit;
 tOneRow  = pLongWord;
 tGrid = array of LongWord;

var

 Grid: tGrid;
 Rowlimits:TRowlimits;
 s : AnsiString;
 maxval,maxCoor : NativeUint;

function CalcMaxCoor(maxVal : NativeUint):NativeUint; // maxVal = 10000;maxCoor = 77-2;// maxCoor*maxCoor *1,778; 0.009sec // maxVal = 100000;maxCoor = 236-2;// maxCoor*maxCoor *1.826; 0.825sec // maxVal = 1000000;maxCoor = 732-2;// maxCoor*maxCoor *1.877; 74 sec Begin

 result := trunc(sqrt(maxval/1.75))+3;

end;

procedure clear; begin

 setlength(Grid,0);
 setlength(Rowlimits,0);
 s := ;

end;

procedure InitGrid(var G:tGrid;InitVal:NativeUint); var

 row,middle: nativeINt;

begin // setlength(Rowlimits,0); setlength(G,0);

 MaxCoor :=  CalcMaxCoor(InitVal);
 setlength(G,sqr(maxCoor));
 setlength(Rowlimits,maxCoor);
 fillchar(G[0],length(G)*SizeOf(G[0]),#0);
 middle := (maxCoor) div 2;
 Grid[middle*maxcoor+middle] := InitVal;
 For row := 1 to maxCoor do
   with Rowlimits[row] do
   Begin
     lmtLow := middle;
     lmtHigh := middle;
   end;
 with Rowlimits[middle] do
 Begin
   lmtLow := middle;
   lmtHigh := middle;
 end;

end; procedure OutGridPPM(const G:tGrid;maxValue : NativeUint); const

 color : array[0..3] of array[0..2] of Byte =
            //R,G,B)
           ((0,0,0),
            (255,0,0),
            (0,255,0),
            (0,0,255));

var

 f :text;
 pActRow: tOneRow;
 col,row,sIdx,value : NativeInt;

Begin

 Assignfile(f,'ppm/Grid_'+IntToStr(maxValue)+'.ppm');
 rewrite(f);
 write(f,Format('P6 %d %d %d ',[maxCoor-1,maxCoor-1,255]));
 setlength(s,(maxCoor-1)*3);
 pActRow :=@G[0];
 For row := maxCoor-2 downto 0 do
 Begin
   inc(pActRow,maxCoor);
   sIdx := 1;
   For col := 1 to maxCoor-1 do
   Begin
     value := pActRow[col];
     s[sIdx]   := CHR(color[value,0]);
     s[sIdx+1] := CHR(color[value,1]);
     s[sIdx+2] := CHR(color[value,2]);
     inc(sIdx,3);
   end;
   write(f,s);
 end;
 CloseFile(f);

end;

procedure OutGrid(const G:tGrid); //output of grid and test, if no sand is lost var

 pActRow: tOneRow;
 col,row,sum,value : NativeUint;

Begin

 setlength(s,maxcoor-1);
 pActRow := @G[0];
 sum := 0;
 For row := maxCoor-1 downto 1 do
 Begin
   inc(pActRow,maxcoor);
   For col := 1 to maxCoor-1 do
   Begin
     value := pActRow[col];

// IF value>=4 then writeln(row:5,col:5,value:13);

     s[col] := chr(value+48);
     inc(sum,value);
   end;
   if maxCoor <80 then
     writeln(s);
 end;
 writeln('columns ',maxcoor-1,' checksum ',maxVal,' ?=? ',sum);

{

 For row := 1 to maxCoor do
   with Rowlimits[row] do
     writeln(lmtLow:10,lmtHigh:10);
     * }

end;

procedure Evolution(var G:tGrid); var

 pActRow,pRowBefore,pRowAfter : tOneRow;
 col,row,mul,val,done : NativeUint;

begin

 repeat
   pRowBefore := @G[0];
   pActRow    := @G[maxcoor];
   pRowAfter  := @G[2*maxcoor];
   done := 0;
   For row := maxCoor-1 downto 1 do
   Begin
     with RowLimits[row] do
     Begin
     while (LmtLow >1) AND (pActRow[lmtLow]<> 0) do
       dec(lmtLow);
     while (lmtHigh < maxCoor) AND (pActRow[lmtHigh]<> 0) do
       inc(lmtHigh);
     For col := lmtLow to lmtHigh do
     Begin
       val := pActRow[col];
       IF val >=4 then
       Begin
         mul := val DIV 4;
         done := val;
         inc(pRowBefore[col],mul);
         inc(pActRow[col-1],mul);
         pActRow[col] := val-4*Mul;
         inc(pActRow[col+1],mul);
         inc(pRowAfter[col],mul);
       end;
     end;
     pRowBefore:= pActRow;
     pActRow := pRowAfter;
     inc(pRowAfter,maxcoor);
   end;
   end;
 until done=0;

end;

procedure OneTurn(count:NativeUint); begin

 Writeln(' Test abelian sandpile( ',count,' )');
 MaxVal := count;
 InitGrid(Grid,count);
 Evolution(Grid);
 OutGrid(Grid);
 OutGridPPM(Grid,count);
 clear;

end;

BEGIN

 OneTurn(4);
 OneTurn(16);
 OneTurn(64);
 OneTurn(1000);
 OneTurn(10000);
 OneTurn(100000);

END. </lang>

Output:
 Test abelian sandpile( 4 )
010
101
010
columns 3 checksum 4 ?=? 4
 Test abelian sandpile( 16 )
00100
02120
11011
02120
00100
columns 5 checksum 16 ?=? 16
 Test abelian sandpile( 64 )
00121000
02222200
12222210
22202220
12222210
02222200
00121000
00000000
columns 8 checksum 64 ?=? 64
 Test abelian sandpile( 1000 )
0000000001111111000000000
0000000130233320310000000
0000013223313133223100000
0000213222130312223120000
0002220123332333210222000
0011223233123213323221100
0033032313221223132303300
0122123203311133023212210
0322231023333333201322230
1032333332231322333332301
1231312332232322332131321
1313322133322233312233131
1330231131220221311320331
1313322133322233312233131
1231312332232322332131321
1032333332231322333332301
0322231023333333201322230
0122123203311133023212210
0033032313221223132303300
0011223233123213323221100
0002220123332333210222000
0000213222130312223120000
0000013223313133223100000
0000000130233320310000000
0000000001111111000000000
columns 25 checksum 1000 ?=? 1000
 Test abelian sandpile( 10000 )
--shortened
columns 77 checksum 10000 ?=? 10000
 Test abelian sandpile( 100000 )
columns 241 checksum 100000 ?=? 100000

real    0m0,815s

OCaml

Works with: OCaml version 4.11

In Sandpile module (sandpile.ml) <lang OCaml> module Make =

 functor (M : sig val m : int val n : int end)
 -> struct
   let grid = Array.init M.m (fun _ -> Array.make M.n 0)
   let print () =
     for i = 0 to M.m - 1
     do for j = 0 to M.n - 1
        do Printf.printf "%d " grid.(i).(j)
        done
      ; print_newline ()
      done
   let unstable = Hashtbl.create 10
   let add_grain x y
     = grid.(x).(y) <- grid.(x).(y) + 1
     ; if grid.(x).(y) >= 4 then
         Hashtbl.replace unstable (x,y) () (* Use Hashtbl.replace for uniqueness *)
     
   let topple x y
     = grid.(x).(y) <- grid.(x).(y) - 4
     ; if grid.(x).(y) < 4
       then Hashtbl.remove unstable (x,y)
     ; match (x,y) with
       (* corners *)
       | (0,0) -> add_grain 1 0
                ; add_grain 0 1
       | (0,n) when n = M.n - 1
         -> add_grain 1 n
          ; add_grain 0 (n-1)
       | (m,0) when m = M.m - 1
         -> add_grain m 1
          ; add_grain (m-1) 0
       | (m,n) when m = M.m - 1 && n = M.n - 1
         -> add_grain ( m ) (n-1)
          ; add_grain (m-1) ( n )
       (* sides *)
       | (0,y) -> add_grain 1 y
                ; add_grain 0 (y+1)
                ; add_grain 0 (y-1)
       | (m,y) when m = M.m - 1
         -> add_grain ( m ) (y-1)
          ; add_grain ( m ) (y+1)
          ; add_grain (m-1) ( y )
       | (x,0) -> add_grain (x+1) 0
                ; add_grain (x-1) 0
                ; add_grain ( x ) 1
       | (x,n) when n = M.n - 1
         -> add_grain (x-1) ( n )
          ; add_grain (x+1) ( n )
          ; add_grain ( x ) (n-1)
       (* else *)
       | (x,y) -> add_grain ( x ) (y+1)
                ; add_grain ( x ) (y-1)
                ; add_grain (x+1) ( y )
                ; add_grain (x-1) ( y )
                
   let add_sand n x y
     = for i = 1 to n
       do add_grain x y
       done
   let avalanche ()
     = while Hashtbl.length unstable > 0 
       do
        let unstable' = Hashtbl.fold  (fun (x,y) () r -> (x,y) :: r) unstable []
        in List.iter (fun (x,y) -> topple x y ) unstable'
       done 
 end

(* testing *)

let ()

 = let module S = Make (struct let m = 11 let n = 11 end)
   in S.add_sand 500 5 5
    ; S.avalanche ()
    ; S.print ()

</lang>

Perl

<lang Perl>#!/usr/bin/perl

use strict; # http://www.rosettacode.org/wiki/Abelian_sandpile_model use warnings;

my ($high, $wide) = split ' ', qx(stty size); my $mask = "\0" x $wide . ("\0" . "\177" x ($wide - 2) . "\0") x ($high - 5) .

 "\0" x $wide;

my $pile = $mask =~ s/\177/ rand() < 0.02 ? chr 64 + rand 20 : "\0" /ger;

for ( 1 .. 1e6 )

 {
 print "\e[H", $pile =~ tr/\0-\177/ 1-~/r, "\n$_";
 my $add = $pile =~ tr/\1-\177/\0\0\0\200/r; # set high bit for >=4
 $add =~ /\200/ or last;
 $pile =~ tr/\4-\177/\0-\173/; # subtract 4 if >=4
 for ("\0$add", "\0" x $wide . $add, substr($add, 1), substr $add, $wide)
   {
   $pile |= $_;
   $pile =~ tr/\200-\377/\1-\176/; # add one to each neighbor of >=4
   $pile &= $mask;
   }
 select undef, undef, undef, 0.1; # comment out for full speed
 }</lang>

Phix

Library: Phix/pGUI

Generates moving images similar to the julia output. The distributed version also has variable speed, additional display modes, and a random dropping toggle.

-- demo\rosetta\Abelian_sandpile_model.exw
include pGUI.e
 
Ihandle dlg, canvas
cdCanvas cddbuffer
 
sequence board = {{0,0,0},
                  {0,0,0},
                  {0,0,0}}
 
procedure drop(integer y, x)
    sequence moves = {}
    while true do
        board[y,x] += 1
        if board[y,x]>=4 then
            board[y,x] -= 4
            moves &= {{y,x-1},{y,x+1},{y-1,x},{y+1,x}}
        end if
        -- extend board if rqd (maintain a border of zeroes)
        if x=1 then                             -- extend left
            for i=1 to length(board) do
                board[i] = prepend(board[i],0)
            end for
            for i=1 to length(moves) do
                moves[i][2] += 1
            end for
        elsif x=length(board[1]) then           -- extend right
            for i=1 to length(board) do
                board[i] = append(board[i],0)
            end for
        end if
        -- (copy the all-0 lines from the other end...)
        if y=1 then                             -- extend up
            board = prepend(board,board[$])
            for i=1 to length(moves) do
                moves[i][1] += 1
            end for
        elsif y=length(board) then              -- extend down
            board = append(board,board[1])
        end if
        if length(moves)=0 then exit end if
        {y,x} = moves[$]
        moves = moves[1..$-1]
    end while   
    IupUpdate(canvas)
end procedure
 
function timer_cb(Ihandle /*ih*/)
    integer y = floor(length(board)/2)+1,
            x = floor(length(board[1])/2)+1
    drop(y,x)
    return IUP_DEFAULT
end function
 
function redraw_cb(Ihandle ih, integer /*posx*/, integer /*posy*/)
    IupGLMakeCurrent(ih)
    cdCanvasActivate(cddbuffer)
    cdCanvasClear(cddbuffer)
    for y=1 to length(board) do
        for x=1 to length(board[1]) do 
            integer c = board[y][x]
            if c!=0 then
                integer colour = {CD_VIOLET,CD_RED,CD_BLUE}[c]
                cdCanvasPixel(cddbuffer, x, y, colour)
            end if
        end for
    end for
    cdCanvasFlush(cddbuffer)
    return IUP_DEFAULT
end function
 
function map_cb(Ihandle ih)
    IupGLMakeCurrent(ih)
    atom res = IupGetDouble(NULL, "SCREENDPI")/25.4
    cddbuffer = cdCreateCanvas(CD_GL, "300x100 %g", {res})
    cdCanvasSetBackground(cddbuffer, CD_PARCHMENT)
    return IUP_DEFAULT
end function
 
procedure main()
    IupOpen()
    canvas = IupGLCanvas("RASTERSIZE=300x100")
    IupSetCallbacks({canvas}, {"ACTION", Icallback("redraw_cb"),
                               "MAP_CB", Icallback("map_cb")})
    dlg = IupDialog(canvas,"TITLE=\"Abelian sandpile model\"")
    IupShow(dlg)
    Ihandle timer = IupTimer(Icallback("timer_cb"), 10)
    IupMainLoop()
    IupClose()
end procedure
 
main()

Python

Python: Original, with output

<lang Python> import numpy as np import matplotlib.pyplot as plt


def iterate(grid):

   changed = False
   for ii, arr in enumerate(grid):
       for jj, val in enumerate(arr):
           if val > 3:
               grid[ii, jj] -= 4
               if ii > 0:
                   grid[ii - 1, jj] += 1
               if ii < len(grid)-1:
                   grid[ii + 1, jj] += 1
               if jj > 0:
                   grid[ii, jj - 1] += 1
               if jj < len(grid)-1:
                   grid[ii, jj + 1] += 1
               changed = True
   return grid, changed


def simulate(grid):

   while True:
       grid, changed = iterate(grid)
       if not changed:
           return grid


if __name__ == '__main__':

   start_grid = np.zeros((10, 10))
   start_grid[4:5, 4:5] = 64
   final_grid = simulate(start_grid.copy())
   plt.figure()
   plt.gray()
   plt.imshow(start_grid)
   plt.figure()
   plt.gray()
   plt.imshow(final_grid)

</lang> Output: </n> Before: <lang Python> [[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]

[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]
[0. 0. 0. 0.64. 0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]]

</lang> After: <lang Python> [[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]

[0. 0. 0. 1. 2. 1. 0. 0. 0. 0.]
[0. 0. 2. 2. 2. 2. 2. 0. 0. 0.]
[0. 1. 2. 2. 2. 2. 2. 1. 0. 0.]
[0. 2. 2. 2. 0. 2. 2. 2. 0. 0.]
[0. 1. 2. 2. 2. 2. 2. 1. 0. 0.]
[0. 0. 2. 2. 2. 2. 2. 0. 0. 0.]
[0. 0. 0. 1. 2. 1. 0. 0. 0. 0.]
[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]
[0. 0. 0. 0. 0. 0. 0. 0. 0. 0.]]

</lang>


An interactive variant to the above solution: <lang python> from os import system, name from time import sleep

def clear(): if name == 'nt': _ = system('cls') else: _ = system('clear')

def exit(): import sys clear() sys.exit()

def make_area(x, y): area = [[0]*x for _ in range(y)] return area

def make_sandpile(area, loc, height): loc=list(n-1 for n in loc) x, y = loc

try: area[y][x]+=height except IndexError: pass

def run(area, by_frame=False): def run_frame(): for y_index, group in enumerate(area): y = y_index+1

for x_index, height in enumerate(group): x = x_index+1

if height < 4: continue

else: make_sandpile(area, (x+1, y), 1) make_sandpile(area, (x, y+1), 1)

if x_index-1 >= 0: make_sandpile(area, (x-1, y), 1) if y_index-1 >= 0: make_sandpile(area, (x, y-1), 1)

make_sandpile(area, (x, y), -4)

while any([any([pile>=4 for pile in group]) for group in area]): if by_frame: clear() run_frame() if by_frame: show_area(area); sleep(.05)

def show_area(area): display = [' '.join([str(item) if item else ' ' for item in group]) for group in area] [print(i) for i in display]

clear() if __name__ == '__main__': area = make_area(10, 10) print('\nBefore:') show_area(area) make_sandpile(area, (5, 5), 64) run(area) print('\nAfter:') show_area(area) </lang>

Output: <lang> Before: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

After: 0 0 0 0 0 0 0 0 0 0 0 0 0 1 2 1 0 0 0 0 0 0 2 2 2 2 2 0 0 0 0 1 2 2 2 2 2 1 0 0 0 2 2 2 0 2 2 2 0 0 0 1 2 2 2 2 2 1 0 0 0 0 2 2 2 2 2 0 0 0 0 0 0 1 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </lang>

Python: using tkinter

<lang python> Python 3.6.5 code using Tkinter graphical user

   interface (Canvas widget) to display final results.

from tkinter import *

  1. given a grid, display it on a tkinter Canvas:

class Sandpile:

   def __init__(self, wn, grid):
       self.window = wn
       self.grid = grid
       self.canvas = Canvas(wn, bg='lemon chiffon')
       self.canvas.pack(fill=BOTH, expand=1)       
       colors = {0:'dodger blue',
                 1:'red',
                 2:'green',
                 3:'lemon chiffon'}
       
       x = 10
       y = 10
       d = 5
       
       for row in self.grid:
           for value in row:
               clr = colors[value]
               self.canvas.create_rectangle(
                   x, y, x+d, y+d,
                   outline=clr,
                   fill = clr)
               x += 5
           x = 10
           y += 5
           

class Grid:

   def __init__(self, size, center):
       self.size = size        # rows/cols in (best if odd)
       self.center = center    # start value at center of grid
       self.grid = [[0]*self.size for i in range(self.size)]
       self.grid[self.size // 2][self.size // 2] = self.center
   # print the grid:
   def show(self, msg):
       print('  ' + msg + ':')
       for row in self.grid:
           print(' '.join(str(x) for x in row))       
       print()
       return
   # dissipate piles of sand as required:
   def abelian(self):
       while True:
           found = False
           for r in range(self.size):
               for c in range(self.size):
                   if self.grid[r][c] > 3:
                       self.distribute(self.grid[r][c], r, c)
                       found = True
           if not found:
               return
   # distribute sand from a single pile to its neighbors:
   def distribute(self, nbr, row, col):
       qty, remain = divmod(nbr, 4)
       self.grid[row][col] = remain
       for r, c in [(row+1, col),
                    (row-1, col),
                    (row, col+1),
                    (row, col-1)]:
           self.grid[r][c] += qty
       return
   # display the grid using tkinter:
   def display(self):
       root = Tk()
       root.title('Sandpile')
       root.geometry('700x700+100+50')
       sp = Sandpile(root, self.grid)
       root.mainloop()
  1. execute program for size, center value pair:
  2. just print results for a small grid

g = Grid(9,17) g.show('BEFORE') g.abelian() # scatter the sand g.show('AFTER')

  1. just show results in tkinter for a large grid
  2. I wish there was a way to attach a screen shot
  3. of the tkinter result here

g = Grid(131,25000) g.abelian() # scatter the sand g.display() # display result using tkinter

    1. OUTPUT:
    2. BEFORE:
    3. 0 0 0 0 0 0 0 0 0
    4. 0 0 0 0 0 0 0 0 0
    5. 0 0 0 0 0 0 0 0 0
    6. 0 0 0 0 0 0 0 0 0
    7. 0 0 0 0 17 0 0 0 0
    8. 0 0 0 0 0 0 0 0 0
    9. 0 0 0 0 0 0 0 0 0
    10. 0 0 0 0 0 0 0 0 0
    11. 0 0 0 0 0 0 0 0 0
    12. AFTER:
    13. 0 0 0 0 0 0 0 0 0
    14. 0 0 0 0 0 0 0 0 0
    15. 0 0 0 0 1 0 0 0 0
    16. 0 0 0 2 1 2 0 0 0
    17. 0 0 1 1 1 1 1 0 0
    18. 0 0 0 2 1 2 0 0 0
    19. 0 0 0 0 1 0 0 0 0
    20. 0 0 0 0 0 0 0 0 0
    21. 0 0 0 0 0 0 0 0 0

</lang>

Raku

(formerly Perl 6)

Terminal based

Works with: Rakudo version 2019.07.1

Defaults to a stack of 1000 and showing progress. Pass in a custom stack size if desired and -hide-progress to run without displaying progress (much faster.)

<lang perl6>sub cleanup { print "\e[0m\e[?25h\n"; exit(0) }

signal(SIGINT).tap: { cleanup(); exit(0) }

unit sub MAIN ($stack = 1000, :$hide-progress = False );

my @color = "\e[38;2;0;0;0m█",

           "\e[38;2;255;0;0m█",
           "\e[38;2;255;255;0m█",
           "\e[38;2;0;0;255m█",
           "\e[38;2;255;255;255m█"
           ;

my ($h, $w) = qx/stty size/.words».Int; my $buf = $w * $h; my @buffer = 0 xx $buf; my $done;

@buffer[$w * ($h div 2) + ($w div 2) - 1] = $stack;

print "\e[?25l\e[48;5;232m";

repeat {

   $done = True;
   loop (my int $row; $row < $h; $row = $row + 1) {
       my int $rs = $row * $w; # row start
       my int $re = $rs  + $w; # row end
       loop (my int $idx = $rs; $idx < $re; $idx = $idx + 1) {
           if @buffer[$idx] >= 4 {
               my $grains = @buffer[$idx] div 4;
               @buffer[ $idx - $w ] += $grains if $row > 0;
               @buffer[ $idx - 1  ] += $grains if $idx - 1 >= $rs;
               @buffer[ $idx + $w ] += $grains if $row < $h - 1;
               @buffer[ $idx + 1  ] += $grains if $idx + 1 < $re;
               @buffer[ $idx ] %= 4;
               $done = False;
           }
       }
   }
   unless $hide-progress {
       print "\e[1;1H", @buffer.map( { @color[$_ min 4] }).join;
   }

} until $done;

print "\e[1;1H", @buffer.map( { @color[$_ min 4] }).join;

cleanup;</lang>

Passing in 2048 as a stack size results in: Abelian-sandpile-model-perl6.png (offsite .png image)

SDL2 Animation

<lang perl6>use NativeCall; use SDL2::Raw;

my ($width, $height) = 900, 900;

unit sub MAIN ($stack = 10000);

my int ($w, $h) = 160, 160;

my $buf = $w * $h; my @buffer = 0 xx $buf;

@buffer[$w * ($h div 2) + ($w div 2) - 1] = $stack;


SDL_Init(VIDEO);

my SDL_Window $window = SDL_CreateWindow(

   "Abelian sandpile - Raku",
   SDL_WINDOWPOS_CENTERED_MASK, SDL_WINDOWPOS_CENTERED_MASK,
   $width, $height,
   RESIZABLE

);

my SDL_Renderer $renderer = SDL_CreateRenderer( $window, -1, ACCELERATED +| TARGETTEXTURE );

my $asp_texture = SDL_CreateTexture($renderer, %PIXELFORMAT<RGB332>, STREAMING, $w, $h);

my $pixdatabuf = CArray[int64].new(0, $w, $h, $w);

my @color = 0x00, 0xDE, 0x14, 0xAA, 0xFF;

sub render {

   my int $pitch;
   my int $cursor;
   # work-around to pass the pointer-pointer.
   my $pixdata = nativecast(Pointer[int64], $pixdatabuf);
   SDL_LockTexture($asp_texture, SDL_Rect, $pixdata, $pitch);
   $pixdata = nativecast(CArray[int8], Pointer.new($pixdatabuf[0]));
   loop (my int $row; $row < $h; $row = $row + 1) {
       my int $rs = $row * $w; # row start
       my int $re = $rs  + $w; # row end
       loop (my int $idx = $rs; $idx < $re; $idx = $idx + 1) {
           $pixdata[$idx] =  @buffer[$idx] < 4 ?? @color[@buffer[$idx]] !! @color[4];
           if @buffer[$idx] >= 4 {
               my $grains = floor @buffer[$idx] / 4;
               @buffer[ $idx - $w ] += $grains if $row > 0;
               @buffer[ $idx - 1  ] += $grains if $idx - 1 >= $rs;
               @buffer[ $idx + $w ] += $grains if $row < $h - 1;
               @buffer[ $idx + 1  ] += $grains if $idx + 1 < $re;
               @buffer[ $idx ] %= 4;
           }
       }
   }
   SDL_UnlockTexture($asp_texture);
   SDL_RenderCopy($renderer, $asp_texture, SDL_Rect, SDL_Rect.new(:x(0), :y(0), :w($width), :h($height)));
   SDL_RenderPresent($renderer);

}

my $event = SDL_Event.new;

main: loop {

   while SDL_PollEvent($event) {
       my $casted_event = SDL_CastEvent($event);
       given $casted_event {
           when *.type == QUIT {
               last main;
           }
       }
   }
   render();
   print fps;

}

say ;

sub fps {

   state $fps-frames = 0;
   state $fps-now    = now;
   state $fps        = ;
   $fps-frames++;
   if now - $fps-now >= 1 {
       $fps = [~] "\b" x 40, ' ' x 20, "\b" x 20 ,
           sprintf "FPS: %5.2f  ", ($fps-frames / (now - $fps-now)).round(.01);
       $fps-frames = 0;
       $fps-now = now;
   }
   $fps

}</lang>

Passing in a stack size of 20000 results in: Abelian-sandpile-sdl2.png (offsite .png image)

Rust

<lang rust>// This is the main algorithm. // // It loops over the current state of the sandpile and updates it on-the-fly. fn advance(field: &mut Vec<Vec<usize>>, boundary: &mut [usize; 4]) -> bool {

   // This variable is used to check whether we changed anything in the array. If no, the loop terminates.
   let mut done = false;
   for y in boundary[0]..boundary[2]
   {
       for x in boundary[1]..boundary[3]
       {
           if field[y][x] >= 4
           {
               // This part was heavily inspired by the Pascal version. We subtract 4 as many times as we can
               // and distribute it to the neighbors. Also, in case we have outgrown the current boundary, we
               // update it to once again contain the entire sandpile.
               // The amount that gets added to the neighbors is the amount here divided by four and (implicitly) floored.
               // The remaining sand is just current modulo 4.
               let rem: usize = field[y][x] / 4;
               field[y][x] %= 4;
               // The isize casts are necessary because usize can not go below 0.
               // Also, the reason why x and y are compared to boundary[2]-1 and boundary[3]-1 is because for loops in
               // Rust are upper bound exclusive. This means a loop like 0..5 will only go over 0,1,2,3 and 4.
               if y as isize - 1 >= 0 {field[y-1][x] += rem; if y == boundary[0] {boundary[0]-=1;}}
               if x as isize - 1 >= 0 {field[y][x-1] += rem; if x == boundary[1] {boundary[1]-=1;}}
               if y+1 < field.len() {field[y+1][x] += rem; if x == boundary[2]-1 {boundary[2]+=1;}}
               if x+1 < field.len() {field[y][x+1] += rem; if y == boundary[3]-1 {boundary[3]+=1;}}
               done = true;
           }
       }
   }
   done

}

// This function can be used to display the sandpile in the console window. // // Each row is mapped onto chars and those characters are then collected into a string. // These are then printed to the console. // // Eg.: [0,1,1,2,3,0] -> [' ','░','░','▒','▓',' ']-> " ░░▒▓ " fn display(field: &Vec<Vec<usize>>) {

   for row in field
   {
       let char_row = {
           row.iter().map(|c| {match c {
               0 => ' ',
               1 => '░',
               2 => '▒',
               3 => '▓',
               _ => '█'
           }}).collect::<String>()
       };
       println!("{}", char_row);
   }

}

// This function writes the end result to a file called "output.ppm". // // PPM is a very simple image format, however, it entirely uncompressed which leads to huge image sizes. // Even so, for demonstrative purposes it's perfectly good to use. For something more robust, look into PNG libraries. // // Read more about the format here: http://netpbm.sourceforge.net/doc/ppm.html fn write_pile(pile: &Vec<Vec<usize>>) {

   use std::fs::File;
   use std::io::Write;
   // We first create the file (or erase its contents if it already existed).
   let mut file = File::create("./output.ppm").unwrap();
   // Then we add the image signature, which is "P3 <newline>[width of image] [height of image]<newline>[maximum value of color]<newline>".
   write!(file, "P3\n{} {}\n255\n", pile.len(), pile.len()).unwrap();
   for row in pile {
       // For each row, we create a new string which has more or less enough capacity to hold the entire row.
       // This is for performance purposes, but shouldn't really matter much.
       let mut line = String::with_capacity(row.len() * 14);
       // We map each value in the field to a color.
       // These are just simple RGB values, 0 being the background, the rest being the "sand" itself.
       for elem in row {
           line.push_str(match elem {
               0 => "100 40 15 ",
               1 => "117 87 30 ",
               2 => "181 134 47 ",
               3 => "245 182 66 ",
               _ => unreachable!(),
           });
       }
       // Finally we write this string into the file.
       write!(file, "{}\n", line).unwrap();
   }

}

fn main() {

   // This is how big the final image will be. Currently the end result would be a 16x16 picture.
   let field_size = 16;
   let mut playfield = vec![vec![0; field_size]; field_size];
   // We put the initial sand in the exact middle of the field.
   // This isn't necessary per se, but it ensures that sand can fully topple.
   //
   // The boundary is initially just the single tile which has the sand in it, however, as the algorithm
   // progresses, this will grow larger too.
   let mut boundary = [field_size/2-1, field_size/2-1, field_size/2, field_size/2];
   playfield[field_size/2 - 1][field_size/2 - 1] = 16;
   // This is the main loop. We update the field until it returns false, signalling that the pile reached its
   // final state.
   while advance(&mut playfield, &mut boundary) {};
   // Once this happens, we simply display the result. Uncomment the line below to write it to a file.
   // Calling display with large field sizes is not recommended as it can easily become too large for the console.
   display(&playfield);
   //write_pile(&playfield);

}</lang>

Output:

                
                
                
                
                
       ░        
      ▒░▒       
     ░░ ░░      
      ▒░▒       
       ░        
                
                
                
                
                
                

VBA

<lang VBA>Sub SetupPile(a As Integer, b As Integer) Application.ScreenUpdating = False For i = 1 To a For j = 1 To b Cells(i, j).value = "" Cells(i, j).Select

With Selection.Borders(xlEdgeLeft)

   .LineStyle = xlContinuous
   .Weight = xlMedium

End With With Selection.Borders(xlEdgeTop)

   .LineStyle = xlContinuous
   .Weight = xlMedium

End With With Selection.Borders(xlEdgeBottom)

   .LineStyle = xlContinuous
   .Weight = xlMedium

End With With Selection.Borders(xlEdgeRight)

   .LineStyle = xlContinuous
   .Weight = xlMedium

End With

With Selection

   .HorizontalAlignment = xlCenter
   .VerticalAlignment = xlCenter

End With

Next j Next i Application.ScreenUpdating = True End Sub


Sub Abelian_Sandpile() Dim PileWidth As Integer Dim PileHeight As Integer Dim FieldArray() As Integer

Debug.Print "Start:" & Now()

'Set Size of Playing Field PileWidth = 25 PileHeight = 25

ReDim FieldArray(PileWidth - 1, PileHeight - 1)

'Paint Basic Grid SetupPile PileWidth, PileHeight

'Drop sand amount into middle of playing field SandDropAmount = 1000 'Get around excel's incorrect rounding SandDropColumn = Round((PileWidth / 2) + 0.001, 0) SandDropRow = Round((PileHeight / 2) + 0.001, 0)

Cells(SandDropRow, SandDropColumn) = SandDropAmount FieldArray(SandDropRow - 1, SandDropColumn - 1) = SandDropAmount

Continue = False

'Check if Pile is already stabilized at the start For i = 1 To PileWidth 'Col For j = 1 To PileHeight 'Row If FieldArray(j - 1, i - 1) > 3 Then Continue = True Next j Next i

'While not stabilized While Continue For i = 1 To PileWidth For j = 1 To PileHeight

   If FieldArray(j - 1, i - 1) > 3 Then
   'Reduce by 4
   FieldArray(j - 1, i - 1) = FieldArray(j - 1, i - 1) - 4
   'Increase Neighbours
   't
   If j >= 2 Then FieldArray(j - 2, i - 1) = FieldArray(j - 2, i - 1) + 1
   'r
   If i < PileWidth Then FieldArray(j - 1, i) = FieldArray(j - 1, i) + 1
   'b
   If j < PileHeight Then FieldArray(j, i - 1) = FieldArray(j, i - 1) + 1
   'l
   If i >= 2 Then FieldArray(j - 1, i - 2) = FieldArray(j - 1, i - 2) + 1
   'Next round
   GoTo Nextone
   End If

Next j Next i

Nextone:

'Check if now stabilized Continue = False For i = 1 To PileWidth For j = 1 To PileHeight 'Paint every step if needed 'Cells(j, i) = FieldArray(j - 1, i - 1)

If FieldArray(j - 1, i - 1) > 3 Then Continue = True Next j Next i

Wend

'Print out final step For i = 1 To PileWidth For j = 1 To PileHeight Cells(j, i) = FieldArray(j - 1, i - 1) Next j Next i

'Make field square and remove 0 Cells.Select Selection.ColumnWidth = 2 Selection.RowHeight = 13.5 Selection.Replace What:="0", Replacement:="", LookAt:=xlPart, SearchOrder:=xlByRows, MatchCase:=False, SearchFormat:=False, ReplaceFormat:=False Range("A1").Select

Range(Cells(1, 1), Cells(PileHeight, PileWidth)).Select

'Conditional Format Selection.FormatConditions.AddColorScale ColorScaleType:=3 Selection.FormatConditions(Selection.FormatConditions.Count).SetFirstPriority Selection.FormatConditions(1).ColorScaleCriteria(1).Type = xlConditionValueLowestValue With Selection.FormatConditions(1).ColorScaleCriteria(1).FormatColor

   .Color = 8109667
   .TintAndShade = 0

End With Selection.FormatConditions(1).ColorScaleCriteria(2).Type = xlConditionValuePercentile Selection.FormatConditions(1).ColorScaleCriteria(2).value = 50 With Selection.FormatConditions(1).ColorScaleCriteria(2).FormatColor

   .Color = 8711167
   .TintAndShade = 0

End With Selection.FormatConditions(1).ColorScaleCriteria(3).Type = xlConditionValueHighestValue With Selection.FormatConditions(1).ColorScaleCriteria(3).FormatColor

   .Color = 7039480
   .TintAndShade = 0

End With Range("A1").Select

Debug.Print "W,H,A:" & PileWidth & "," & PileHeight & "," & SandDropAmount Debug.Print "End:" & Now()

End Sub</lang> Output:

On Excel Page

Wren

Library: Wren-fmt

<lang ecmascript>import "/fmt" for Fmt

class Sandpile {

   // 'a' is a list of integers in row order
   construct new(a) {
       var count = a.count
       _rows = count.sqrt.floor
       if (_rows * _rows != count) Fiber.abort("The matrix of values must be square.")
       _a = a
       _neighbors = List.filled(count, 0)
       for (i in 0...count) {
           _neighbors[i] = []
           if (i % _rows > 0)     _neighbors[i].add(i-1)
           if ((i + 1)%_rows > 0) _neighbors[i].add(i+1)
           if (i - _rows >= 0)    _neighbors[i].add(i-_rows)
           if (i + _rows < count) _neighbors[i].add(i+_rows)
       }
   }
   isStable { _a.all { |i| i <= 3 } }
   // topples until stable
   topple() {
       while (!isStable) {
           for (i in 0..._a.count) {
               if (_a[i] > 3) {
                   _a[i] = _a[i] - 4
                   for (j in _neighbors[i]) _a[j] = _a[j] + 1
               }
           }
       }
   }
   toString {
       var s = ""
       for (i in 0..._rows) {
           for (j in 0..._rows) s = s + Fmt.swrite("$2d ", _a[_rows*i + j])
           s = s + "\n"
       }
       return s
   }

}

var printAcross = Fn.new { |str1, str2|

   var r1 = str1.split("\n")
   var r2 = str2.split("\n")
   var rows = r1.count - 1
   var cr = (rows/2).floor
   for (i in 0...rows) {
       var symbol = (i == cr) ? "->" : "  "
       Fmt.print("$s $s $s", r1[i], symbol, r2[i])
   }
   System.print()

}

var a1 = List.filled(25, 0) a1[12] = 4 var a2 = List.filled(25, 0) a2[12] = 6 var a3 = List.filled(25, 0) a3[12] = 16 var a4 = List.filled(100, 0) a4[55] = 64 for (a in [a1, a2, a3, a4]) {

   var s = Sandpile.new(a)
   var str1 = s.toString
   s.topple()
   var str2 = s.toString
   printAcross.call(str1, str2)

}</lang>

Output:
 0  0  0  0  0      0  0  0  0  0 
 0  0  0  0  0      0  0  1  0  0 
 0  0  4  0  0  ->  0  1  0  1  0 
 0  0  0  0  0      0  0  1  0  0 
 0  0  0  0  0      0  0  0  0  0 

 0  0  0  0  0      0  0  0  0  0 
 0  0  0  0  0      0  0  1  0  0 
 0  0  6  0  0  ->  0  1  2  1  0 
 0  0  0  0  0      0  0  1  0  0 
 0  0  0  0  0      0  0  0  0  0 

 0  0  0  0  0      0  0  1  0  0 
 0  0  0  0  0      0  2  1  2  0 
 0  0 16  0  0  ->  1  1  0  1  1 
 0  0  0  0  0      0  2  1  2  0 
 0  0  0  0  0      0  0  1  0  0 

 0  0  0  0  0  0  0  0  0  0      0  0  0  0  0  0  0  0  0  0 
 0  0  0  0  0  0  0  0  0  0      0  0  0  0  0  0  0  0  0  0 
 0  0  0  0  0  0  0  0  0  0      0  0  0  0  1  2  1  0  0  0 
 0  0  0  0  0  0  0  0  0  0      0  0  0  2  2  2  2  2  0  0 
 0  0  0  0  0  0  0  0  0  0      0  0  1  2  2  2  2  2  1  0 
 0  0  0  0  0 64  0  0  0  0  ->  0  0  2  2  2  0  2  2  2  0 
 0  0  0  0  0  0  0  0  0  0      0  0  1  2  2  2  2  2  1  0 
 0  0  0  0  0  0  0  0  0  0      0  0  0  2  2  2  2  2  0  0 
 0  0  0  0  0  0  0  0  0  0      0  0  0  0  1  2  1  0  0  0 
 0  0  0  0  0  0  0  0  0  0      0  0  0  0  0  0  0  0  0  0