AVL tree/C sharp

From Rosetta Code
Revision as of 13:09, 10 July 2016 by rosettacode>Fwend (Created page with "== Code == This code in C# has non-generic AVL Tree Balancing <lang csharp> // Finite Ordered Sets - 4State - Balanced using System; using System.Collections.Generic; publi...")
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Code

This code in C# has non-generic AVL Tree Balancing

<lang csharp> // Finite Ordered Sets - 4State - Balanced

using System; using System.Collections.Generic;

public enum Direction { FromLeft, FromRight };

public enum State { Header, LeftHigh, Balanced, RightHigh };

public enum SetOperation {

   Union,
   Intersection,
   SymmetricDifference,
   Difference,
   Equality,
   Inequality,
   Subset,
   Superset

}

public class Node {

   public Node Left;
   public Node Right;
   public Node Parent;
   public State Balance;
   public Node()
   {
       Left = this;
       Right = this;
       Parent = null;
       Balance = State.Header;
   }
   public Node(Node p)
   {
       Left = null;
       Right = null;
       Parent = p;
       Balance = State.Balanced;
   }
   
   public bool IsHeader
   { get { return Balance == State.Header; } }

}

public class SetNode<T> : Node {

   public T Data;
   public SetNode() { }
   
   public SetNode(T dataType, Node Parent) : base(Parent)
   {
       Data = dataType;
   }
   public override int GetHashCode()
   {
       return Data.GetHashCode();
   }

}

class Utility // Nongeneric Tree Balancing {

   static void RotateLeft(ref Node Root)
   {
       Node Parent = Root.Parent;
       Node x = Root.Right;
       Root.Parent = x;
       x.Parent = Parent;
       if (x.Left != null) x.Left.Parent = Root;
       Root.Right = x.Left;
       x.Left = Root;
       Root = x;
   }
   static void RotateRight(ref Node Root)
   {
       Node Parent = Root.Parent;
       Node x = Root.Left;
       Root.Parent = x;
       x.Parent = Parent;
       if (x.Right != null) x.Right.Parent = Root;
       Root.Left = x.Right;
       x.Right = Root;
       Root = x;
   }
   static void BalanceLeft(ref Node Root)
   {
       Node Left = Root.Left;
       switch (Left.Balance)
       {
           case State.LeftHigh:
               Root.Balance = State.Balanced;
               Left.Balance = State.Balanced;
               RotateRight(ref Root);
               break;
           case State.RightHigh:
               {
                   Node subRight = Left.Right;
                   switch (subRight.Balance)
                   {
                       case State.Balanced:
                           Root.Balance = State.Balanced;
                           Left.Balance = State.Balanced;
                           break;
                       case State.RightHigh:
                           Root.Balance = State.Balanced;
                           Left.Balance = State.LeftHigh;
                           break;
                       case State.LeftHigh:
                           Root.Balance = State.RightHigh;
                           Left.Balance = State.Balanced;
                           break;
                   }
                   subRight.Balance = State.Balanced;
                   RotateLeft(ref Left);
                   Root.Left = Left;
                   RotateRight(ref Root);
               }
               break;
           case State.Balanced:
               Root.Balance = State.LeftHigh;
               Left.Balance = State.RightHigh;
               RotateRight(ref Root);
               break;
       }
   }
   static void BalanceRight(ref Node Root)
   {
       Node Right = Root.Right;
       switch (Right.Balance)
       {
           case State.RightHigh:
               Root.Balance = State.Balanced;
               Right.Balance = State.Balanced;
               RotateLeft(ref Root);
               break;
           case State.LeftHigh:
               {
                   Node subLeft = Right.Left; // Left Subtree of Right
                   switch (subLeft.Balance)
                   {
                       case State.Balanced:
                           Root.Balance = State.Balanced;
                           Right.Balance = State.Balanced;
                           break;
                       case State.LeftHigh:
                           Root.Balance = State.Balanced;
                           Right.Balance = State.RightHigh;
                           break;
                       case State.RightHigh:
                           Root.Balance = State.LeftHigh;
                           Right.Balance = State.Balanced;
                           break;
                   }
                   subLeft.Balance = State.Balanced;
                   RotateRight(ref Right);
                   Root.Right = Right;
                   RotateLeft(ref Root);
               }
               break;
           case State.Balanced:
               Root.Balance = State.RightHigh;
               Right.Balance = State.LeftHigh;
               RotateLeft(ref Root);
               break;
       }
   }
   public static void BalanceSet(Node Root, Direction From)
   {
       bool Taller = true;
       while (Taller)
       {
           Node Parent = Root.Parent;
           Direction NextFrom = (Parent.Left == Root) ? Direction.FromLeft : Direction.FromRight;
           if (From == Direction.FromLeft)
           {
               switch (Root.Balance)
               {
                   case State.LeftHigh:
                       if (Parent.IsHeader)
                           BalanceLeft(ref Parent.Parent);
                       else if (Parent.Left == Root)
                           BalanceLeft(ref Parent.Left);
                       else
                           BalanceLeft(ref Parent.Right);
                       Taller = false;
                       break;
                   case State.Balanced:
                       Root.Balance = State.LeftHigh;
                       Taller = true;
                       break;
                   case State.RightHigh:
                       Root.Balance = State.Balanced;
                       Taller = false;
                       break;
               }
           }
           else
           {
               switch (Root.Balance)
               {
                   case State.LeftHigh:
                       Root.Balance = State.Balanced;
                       Taller = false;
                       break;
                   case State.Balanced:
                       Root.Balance = State.RightHigh;
                       Taller = true;
                       break;
                   case State.RightHigh:
                       if (Parent.IsHeader)
                           BalanceRight(ref Parent.Parent);
                       else if (Parent.Left == Root)
                           BalanceRight(ref Parent.Left);
                       else
                           BalanceRight(ref Parent.Right);
                       Taller = false;
                       break;
               }
           }
           if (Taller) // skip up a level
           {
               if (Parent.IsHeader)
                   Taller = false;
               else
               {
                   Root = Parent;
                   From = NextFrom;
               }
           }
       }
   }
   public static void BalanceSetRemove(Node Root, Direction From)
   {
       if (Root.IsHeader) return;
       bool Shorter = true;
       while (Shorter)
       {
           Node Parent = Root.Parent;
           Direction NextFrom = (Parent.Left == Root) ? Direction.FromLeft : Direction.FromRight;
           if (From == Direction.FromLeft)
           {
               switch (Root.Balance)
               {
                   case State.LeftHigh:
                       Root.Balance = State.Balanced;
                       Shorter = true;
                       break;
                   case State.Balanced:
                       Root.Balance = State.RightHigh;
                       Shorter = false;
                       break;
                   case State.RightHigh:
                       if (Root.Right.Balance == State.Balanced)
                           Shorter = false;
                       else
                           Shorter = true;
                       if (Parent.IsHeader)
                           BalanceRight(ref Parent.Parent);
                       else if (Parent.Left == Root)
                           BalanceRight(ref Parent.Left);
                       else
                           BalanceRight(ref Parent.Right);
                       break;
               }
           }
           else
           {
               switch (Root.Balance)
               {
                   case State.RightHigh:
                       Root.Balance = State.Balanced;
                       Shorter = true;
                       break;
                   case State.Balanced:
                       Root.Balance = State.LeftHigh;
                       Shorter = false;
                       break;
                   case State.LeftHigh:
                       if (Root.Left.Balance == State.Balanced)
                           Shorter = false;
                       else
                           Shorter = true;
                       if (Parent.IsHeader)
                           BalanceLeft(ref Parent.Parent);
                       else if (Parent.Left == Root)
                           BalanceLeft(ref Parent.Left);
                       else
                           BalanceLeft(ref Parent.Right);
                       break;
               }
           }
           if (Shorter)
           {
               if (Parent.IsHeader)
                   Shorter = false;
               else
               {
                   From = NextFrom;
                   Root = Parent;
               }
           }
       }
   }
   public static Node PreviousItem(Node Node)
   {
       if (Node.IsHeader) { return Node.Right; }
       if (Node.Left != null)
       {
           Node = Node.Left;
           while (Node.Right != null) Node = Node.Right;
       }
       else
       {
           Node y = Node.Parent;
           if (y.IsHeader) return y;
           while (Node == y.Left) { Node = y; y = y.Parent; }
           Node = y;
       }
       return Node;
   }
   public static Node NextItem(Node Node)
   {
       if (Node.IsHeader) return Node.Left;
       if (Node.Right != null)
       {
           Node = Node.Right;
           while (Node.Left != null) Node = Node.Left;
       }
       else
       {
           Node y = Node.Parent;
           if (y.IsHeader) return y;
           while (Node == y.Right) { Node = y; y = y.Parent; }
           Node = y;
       }
       return Node;
   }
   public static ulong Depth(Node Root)
   {
       if (Root != null)
       {
           ulong Left = Root.Left != null ? Depth(Root.Left) : 0;
           ulong Right = Root.Right != null ? Depth(Root.Right) : 0;
           return Left < Right ? Right + 1 : Left + 1;
       }
       else
           return 0;
   }
   static void SwapNodeReference(ref Node First,
                                 ref Node Second)
   { Node Temporary = First; First = Second; Second = Temporary; }
   public static void SwapNodes(Node A, Node B)
   {
       if (B == A.Left)
       {
           if (B.Left != null) B.Left.Parent = A;
           if (B.Right != null) B.Right.Parent = A;
           if (A.Right != null) A.Right.Parent = B;
           if (!A.Parent.IsHeader)
           {
               if (A.Parent.Left == A)
                   A.Parent.Left = B;
               else
                   A.Parent.Right = B;
           }
           else A.Parent.Parent = B;
           B.Parent = A.Parent;
           A.Parent = B;
           A.Left = B.Left;
           B.Left = A;
           SwapNodeReference(ref A.Right, ref B.Right);
       }
       else if (B == A.Right)
       {
           if (B.Right != null) B.Right.Parent = A;
           if (B.Left != null) B.Left.Parent = A;
           if (A.Left != null) A.Left.Parent = B;
           if (!A.Parent.IsHeader)
           {
               if (A.Parent.Left == A)
                   A.Parent.Left = B;
               else
                   A.Parent.Right = B;
           }
           else A.Parent.Parent = B;
           B.Parent = A.Parent;
           A.Parent = B;
           A.Right = B.Right;
           B.Right = A;
           SwapNodeReference(ref A.Left, ref B.Left);
       }
       else if (A == B.Left)
       {
           if (A.Left != null) A.Left.Parent = B;
           if (A.Right != null) A.Right.Parent = B;
           if (B.Right != null) B.Right.Parent = A;
           if (!B.Parent.IsHeader)
           {
               if (B.Parent.Left == B)
                   B.Parent.Left = A;
               else
                   B.Parent.Right = A;
           }
           else B.Parent.Parent = A;
           A.Parent = B.Parent;
           B.Parent = A;
           B.Left = A.Left;
           A.Left = B;
           SwapNodeReference(ref A.Right, ref B.Right);
       }
       else if (A == B.Right)
       {
           if (A.Right != null) A.Right.Parent = B;
           if (A.Left != null) A.Left.Parent = B;
           if (B.Left != null) B.Left.Parent = A;
           if (!B.Parent.IsHeader)
           {
               if (B.Parent.Left == B)
                   B.Parent.Left = A;
               else
                   B.Parent.Right = A;
           }
           else B.Parent.Parent = A;
           A.Parent = B.Parent;
           B.Parent = A;
           B.Right = A.Right;
           A.Right = B;
           SwapNodeReference(ref A.Left, ref B.Left);
       }
       else
       {
           if (A.Parent == B.Parent)
               SwapNodeReference(ref A.Parent.Left, ref A.Parent.Right);
           else
           {
               if (!A.Parent.IsHeader)
               {
                   if (A.Parent.Left == A)
                       A.Parent.Left = B;
                   else
                       A.Parent.Right = B;
               }
               else A.Parent.Parent = B;
               if (!B.Parent.IsHeader)
               {
                   if (B.Parent.Left == B)
                       B.Parent.Left = A;
                   else
                       B.Parent.Right = A;
               }
               else B.Parent.Parent = A;
           }
           if (B.Left != null) B.Left.Parent = A;
           if (B.Right != null) B.Right.Parent = A;
           if (A.Left != null) A.Left.Parent = B;
           if (A.Right != null) A.Right.Parent = B;
           SwapNodeReference(ref A.Left, ref B.Left);
           SwapNodeReference(ref A.Right, ref B.Right);
           SwapNodeReference(ref A.Parent, ref B.Parent);
       }
       State Balance = A.Balance;
       A.Balance = B.Balance;
       B.Balance = Balance;
   }

}

public struct SetEntry<T> : IEnumerator<T> {

   public SetEntry(Node N) { _Node = N; }
   public T Value
   {
       get
       {
           return ((SetNode<T>)_Node).Data;
       }
   }
   public bool IsEnd { get { return _Node.IsHeader; } }
   public bool MoveNext()
   {
       _Node = Utility.NextItem(_Node);
       return _Node.IsHeader ? false : true;
   }
   public bool MovePrevious()
   {
       _Node = Utility.PreviousItem(_Node);
       return _Node.IsHeader ? false : true;
   }
   public static SetEntry<T> operator ++(SetEntry<T> entry)
   {
       entry._Node = Utility.NextItem(entry._Node);
       return entry;
   }
   public static SetEntry<T> operator --(SetEntry<T> entry)
   {
       entry._Node = Utility.PreviousItem(entry._Node);
       return entry;
   }
   public void Reset()
   {
       while (!MoveNext()) ;
   }
   object System.Collections.IEnumerator.Current
   { get { return ((SetNode<T>)_Node).Data; } }
   T IEnumerator<T>.Current
   { get { return ((SetNode<T>)_Node).Data; } }
   public static bool operator ==(SetEntry<T> x, SetEntry<T> y) { return x._Node == y._Node; }
   public static bool operator !=(SetEntry<T> x, SetEntry<T> y) { return x._Node != y._Node; }
   public override bool Equals(object o) { return _Node == ((SetEntry<T>)o)._Node; }
   public override int GetHashCode() { return _Node.GetHashCode(); }
   public static SetEntry<T> operator +(SetEntry<T> C, ulong Increment)
   {
       SetEntry<T> Result = new SetEntry<T>(C._Node);
       for (ulong i = 0; i < Increment; i++) ++Result;
       return Result;
   }
   public static SetEntry<T> operator +(ulong Increment, SetEntry<T> C)
   {
       SetEntry<T> Result = new SetEntry<T>(C._Node);
       for (ulong i = 0; i < Increment; i++) ++Result;
       return Result;
   }
   public static SetEntry<T> operator -(SetEntry<T> C, ulong Decrement)
   {
       SetEntry<T> Result = new SetEntry<T>(C._Node);
       for (ulong i = 0; i < Decrement; i++) --Result;
       return Result;
   }
   public override string ToString()
   {
       return Value.ToString();
   }
   public void Dispose() { }
   public Node _Node;

}

class Set<T> : IEnumerable<T> {

   IComparer<T> Comparer;
   Node Header;
   ulong Nodes;
   //*** Constructors ***
   public Set()
   {
       Comparer = Comparer<T>.Default;
       Header = new Node();
       Nodes = 0;
   }
   public Set(IComparer<T> c)
   {
       Comparer = c;
       Header = new Node();
       Nodes = 0;
   }
   //*** Properties ***
   SetNode<T> Root
   {
       get { return (SetNode<T>)Header.Parent; }
       set { Header.Parent = value; }
   }
   Node LeftMost
   {
       get { return Header.Left; }
       set { Header.Left = value; }
   }
   Node RightMost
   {
       get { return Header.Right; }
       set { Header.Right = value; }
   }
   public SetEntry<T> Begin
   { get { return new SetEntry<T>(Header.Left); } }
   public SetEntry<T> End
   { get { return new SetEntry<T>(Header); } }
   public ulong Length { get { return Nodes; } }
   public ulong Depth { get { return Utility.Depth(Root); } }
   //*** Operators ***
   public bool this[T key] { get { return Search(key); } }
   public static Set<T> operator +(Set<T> set, T t)
   {
       set.Add(t); return set;
   }
   public static Set<T> operator -(Set<T> set, T t)
   {
       set.Remove(t); return set;
   }
   public static Set<T> operator |(Set<T> A, Set<T> B)
   {
       Set<T> U = new Set<T>(A.Comparer);
       CombineSets(A, B, U, SetOperation.Union);
       return U;
   }
   public static Set<T> operator &(Set<T> A, Set<T> B)
   {
       Set<T> I = new Set<T>(A.Comparer);
       CombineSets(A, B, I, SetOperation.Intersection);
       return I;
   }
   public static Set<T> operator ^(Set<T> A, Set<T> B)
   {
       Set<T> S = new Set<T>(A.Comparer);
       CombineSets(A, B, S, SetOperation.SymmetricDifference);
       return S;
   }
   public static Set<T> operator -(Set<T> A, Set<T> B)
   {
       Set<T> S = new Set<T>(A.Comparer);
       CombineSets(A, B, S, SetOperation.Difference);
       return S;
   }
   public static bool operator ==(Set<T> A, Set<T> B)
   {
       return CheckSets(A, B, SetOperation.Equality);
   }
   public static bool operator !=(Set<T> A, Set<T> B)
   {
       return CheckSets(A, B, SetOperation.Inequality);
   }
   public override bool Equals(object o)
   {
       return CheckSets(this, (Set<T>)o, SetOperation.Equality);
   }


   //*** Methods ***
   public void Add(T key)
   {
       if (Root == null)
       {
           Root = new SetNode<T>(key, Header);
           LeftMost = RightMost = Root;
       }
       else
       {
           SetNode<T> Search = Root;
           for (; ; )
           {
               int Compare = Comparer.Compare(key, Search.Data);
               if (Compare == 0) // Item Exists
                   throw new EntryAlreadyExistsException();
               else if (Compare < 0)
               {
                   if (Search.Left != null)
                       Search = (SetNode<T>)Search.Left;
                   else
                   {
                       Search.Left = new SetNode<T>(key, Search);
                       if (LeftMost == Search) LeftMost = (SetNode<T>)Search.Left;
                       Utility.BalanceSet(Search, Direction.FromLeft);
                       Nodes++;
                   }
               }
               else
               {
                   if (Search.Right != null)
                       Search = (SetNode<T>)Search.Right;
                   else
                   {
                       Search.Right = new SetNode<T>(key, Search);
                       if (RightMost == Search) RightMost = (SetNode<T>)Search.Right;
                       Utility.BalanceSet(Search, Direction.FromRight);
                       Nodes++;
                       break;
                   }
               }
           }
       }
   }
   System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
   { return new SetEntry<T>(Header); }
   IEnumerator<T> IEnumerable<T>.GetEnumerator()
   { return new SetEntry<T>(Header); }
   public override int GetHashCode()
   {
       return GetHashCode((SetNode<T>)Header.Parent);
   }
   int GetHashCode(SetNode<T> Root)
   {
       if (Root != null)
       {
           int HashCode = Root.GetHashCode();
           if (Root.Left != null)
               HashCode += GetHashCode((SetNode<T>)Root.Left);
           if (Root.Right != null)
               HashCode += GetHashCode((SetNode<T>)Root.Right);
           return HashCode;
       }
       return 0;
   }


   public void Remove(T key)
   {
       SetNode<T> root = Root;
       for (; ; )
       {
           if (root == null)
               throw new EntryNotFoundException();
           int Compare = Comparer.Compare(key, root.Data);
           if (Compare < 0)
               root = (SetNode<T>)root.Left;
           else if (Compare > 0)
               root = (SetNode<T>)root.Right;
           else // Item is found
           {
               if (root.Left != null && root.Right != null)
               {
                   SetNode<T> replace = (SetNode<T>)root.Left;
                   while (replace.Right != null) replace = (SetNode<T>)replace.Right;
                   Utility.SwapNodes(root, replace);
               }
               SetNode<T> Parent = (SetNode<T>)root.Parent;
               Direction From = (Parent.Left == root) ? Direction.FromLeft : Direction.FromRight;
               if (LeftMost == root)
               {
                   SetEntry<T> e = new SetEntry<T>(root); e.MoveNext();
                   if (e._Node.IsHeader)
                   { LeftMost = Header; RightMost = Header; }
                   else
                       LeftMost = e._Node;
               }
               else if (RightMost == root)
               {
                   SetEntry<T> e = new SetEntry<T>(root); e.MovePrevious();
                   if (e._Node.IsHeader)
                   { LeftMost = Header; RightMost = Header; }
                   else
                       RightMost = e._Node;
               }
               if (root.Left == null)
               {
                   if (Parent == Header)
                       Header.Parent = root.Right;
                   else if (Parent.Left == root)
                       Parent.Left = root.Right;
                   else
                       Parent.Right = root.Right;
                   if (root.Right != null) root.Right.Parent = Parent;
               }
               else
               {
                   if (Parent == Header)
                       Header.Parent = root.Left;
                   else if (Parent.Left == root)
                       Parent.Left = root.Left;
                   else
                       Parent.Right = root.Left;
                   if (root.Left != null) root.Left.Parent = Parent;
               }
               Utility.BalanceSetRemove(Parent, From);
               Nodes--;
               break;
           }
       }
   }
   public bool Search(T key)
   {
       if (Root == null)
           return false;
       else
       {
           SetNode<T> Search = Root;
           do
           {
               int Result = Comparer.Compare(key, Search.Data);
               if (Result < 0) Search = (SetNode<T>)Search.Left;
               else if (Result > 0) Search = (SetNode<T>)Search.Right;
               else break;
           } while (Search != null);
           if (Search == null)
               return false;
           else
               return true;
       }
   }
   public override string ToString()
   {
       string StringOut = "{";
       SetEntry<T> start = Begin;
       SetEntry<T> end = End;
       SetEntry<T> last = End - 1;
       while (start != end)
       {
           string new_StringOut = start.Value.ToString();
           if (start != last) new_StringOut = new_StringOut + ",";
           StringOut = StringOut + new_StringOut;
           ++start;
       }
       StringOut = StringOut + "}";
       return StringOut;
   }
   public void Validate()
   {
       if (Nodes == 0 || Root == null)
       {
           if (Nodes != 0) { throw new InvalidEmptyTreeException(); }
           if (Root != null) { throw new InvalidEmptyTreeException(); }
           if (LeftMost != Header) { throw new InvalidEndItemException(); }
           if (RightMost != Header) { throw new InvalidEndItemException(); }
       }
       Validate(Root);
       if (Root != null)
       {
           SetNode<T> x = Root;
           while (x.Left != null) x = (SetNode<T>)x.Left;
           if (LeftMost != x) throw new InvalidEndItemException();
           SetNode<T> y = Root;
           while (y.Right != null) y = (SetNode<T>)y.Right;
           if (RightMost != y) throw new InvalidEndItemException();
       }
   }
   void Validate(SetNode<T> root)
   {
       if (root == null) return;
       if (root.Left != null)
       {
           SetNode<T> Left = (SetNode<T>)root.Left;
           if (Comparer.Compare(Left.Data, root.Data) >= 0)
               throw new OutOfKeyOrderException();
           if (Left.Parent != root)
               throw new TreeInvalidParentException();
           Validate((SetNode<T>)root.Left);
       }
       if (root.Right != null)
       {
           SetNode<T> Right = (SetNode<T>)root.Right;
           if (Comparer.Compare(Right.Data, root.Data) <= 0)
               throw new OutOfKeyOrderException();
           if (Right.Parent != root)
               throw new TreeInvalidParentException();
           Validate((SetNode<T>)root.Right);
       }
       ulong depth_Left = root.Left != null ? Utility.Depth(root.Left) : 0;
       ulong depth_Right = root.Right != null ? Utility.Depth(root.Right) : 0;
       if (depth_Left > depth_Right && depth_Left - depth_Right > 2)
           throw new TreeOutOfBalanceException();
       if (depth_Left < depth_Right && depth_Right - depth_Left > 2)
           throw new TreeOutOfBalanceException();
   }
   public static void CombineSets(Set<T> A,
                                  Set<T> B,
                                  Set<T> R,
                                  SetOperation operation)
   {
       IComparer<T> TComparer = R.Comparer;
       SetEntry<T> First1 = A.Begin;
       SetEntry<T> Last1 = A.End;
       SetEntry<T> First2 = B.Begin;
       SetEntry<T> Last2 = B.End;
       switch (operation)
       {
           case SetOperation.Union:
               while (First1 != Last1 && First2 != Last2)
               {
                   int Order = TComparer.Compare(First1.Value, First2.Value);
                   if (Order < 0)
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                   }
                   else if (Order > 0)
                   {
                       R.Add(First2.Value);
                       First2.MoveNext();
                   }
                   else
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                       First2.MoveNext();
                   }
               }
               while (First1 != Last1)
               {
                   R.Add(First1.Value);
                   First1.MoveNext();
               }
               while (First2 != Last2)
               {
                   R.Add(First2.Value);
                   First2.MoveNext();
               }
               return;
           case SetOperation.Intersection:
               while (First1 != Last1 && First2 != Last2)
               {
                   int Order = TComparer.Compare(First1.Value, First2.Value);
                   if (Order < 0)
                       First1.MoveNext();
                   else if (Order > 0)
                       First2.MoveNext();
                   else
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                       First2.MoveNext();
                   }
               }
               return;
           case SetOperation.SymmetricDifference:
               while (First1 != Last1 && First2 != Last2)
               {
                   int Order = TComparer.Compare(First1.Value, First2.Value);
                   if (Order < 0)
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                   }
                   else if (Order > 0)
                   {
                       R.Add(First2.Value);
                       First2.MoveNext();
                   }
                   else
                   { First1.MoveNext(); First2.MoveNext(); }
               }
               while (First1 != Last1)
               {
                   R.Add(First1.Value);
                   First1.MoveNext();
               }
               while (First2 != Last2)
               {
                   R.Add(First2.Value);
                   First2.MoveNext();
               }
               return;
           case SetOperation.Difference:
               while (First1 != Last1 && First2 != Last2)
               {
                   int Order = TComparer.Compare(First1.Value, First2.Value);
                   if (Order < 0)
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                   }
                   else if (Order > 0)
                   {
                       R.Add(First1.Value);
                       First1.MoveNext();
                       First2.MoveNext();
                   }
                   else
                   { First1.MoveNext(); First2.MoveNext(); }
               }
               while (First1 != Last1)
               {
                   R.Add(First1.Value);
                   First1.MoveNext();
               }
               return;
       }
       throw new InvalidSetOperationException();
   }
   public static bool CheckSets(Set<T> A,
                                Set<T> B,
                                SetOperation operation)
   {
       IComparer<T> TComparer = A.Comparer;
       SetEntry<T> First1 = A.Begin;
       SetEntry<T> Last1 = A.End;
       SetEntry<T> First2 = B.Begin;
       SetEntry<T> Last2 = B.End;
       switch (operation)
       {
           case SetOperation.Equality:
           case SetOperation.Inequality:
               {
                   bool Equals = true;
                   while (First1 != Last1 && First2 != Last2)
                   {
                       if (TComparer.Compare(First1.Value, First2.Value) == 0)
                       { First1.MoveNext(); First2.MoveNext(); }
                       else
                       { Equals = false; break; }
                   }
                   if (Equals)
                   {
                       if (First1 != Last1) Equals = false;
                       if (First2 != Last2) Equals = false;
                   }
                   if (operation == SetOperation.Equality)
                       return Equals;
                   else
                       return !Equals;
               }
           case SetOperation.Subset:
           case SetOperation.Superset:
               {
                   bool Subset = true;
                   while (First1 != Last1 && First2 != Last2)
                   {
                       int Order = TComparer.Compare(First1.Value, First2.Value);
                       if (Order < 0)
                       { Subset = false; break; }
                       else if (Order > 0)
                           First2.MoveNext();
                       else
                       { First1.MoveNext(); First2.MoveNext(); }
                   }
                   if (Subset)
                       if (First1 != Last1) Subset = false;
                   if (operation == SetOperation.Subset)
                       return Subset;
                   else
                       return !Subset;
               }
       }
       throw new InvalidSetOperationException();
   }

}

public class EntryNotFoundException : Exception {

   static String message = "The requested entry could not be located in the specified collection.";
   public EntryNotFoundException() : base(message) { }

}

public class EntryAlreadyExistsException : Exception {

   static String message = "The requested entry already resides in the collection.";
   public EntryAlreadyExistsException() : base(message) { }

}

public class InvalidEndItemException : Exception {

   static String message = "The validation routines detected that the end item of a tree is invalid.";
   public InvalidEndItemException() : base(message) { }

}

public class InvalidEmptyTreeException : Exception {

   static String message = "The validation routines detected that an empty tree is invalid.";
   public InvalidEmptyTreeException() : base(message) { }

}

public class OutOfKeyOrderException : Exception {

   static String message = "A trees was found to be out of key order.";
   public OutOfKeyOrderException() : base(message) { }

}

public class TreeInvalidParentException : Exception {

   static String message = "The validation routines detected that the Parent structure of a tree is invalid.";
   public TreeInvalidParentException() : base(message) { }

}

public class TreeOutOfBalanceException : Exception {

   static String message = "The validation routines detected that the tree is out of State.";
   public TreeOutOfBalanceException() : base(message) { }

}

public class InvalidSetOperationException : Exception {

   static String message = "An invalid set operation was requested.";
   public InvalidSetOperationException() : base(message) { }

}

class Program {

   static void Main()
   {
       Set<string> s = new Set<string>() {"S0","S1","S2","S3","S4",
                                          "S5","S6","S7","S8","S9"};
       Console.WriteLine("Depth = {0}", s.Depth);
       s.Validate();
       for (int i = 0; i < 10; i += 2)
           s.Remove("S" + i.ToString());
       Console.WriteLine("Depth = {0}", s.Depth);
       s.Validate();
       Console.WriteLine("{0}", s);
       Set<int> A = new Set<int>() { 1, 3, 5, 7 };
       Set<int> B = new Set<int>() { 2, 4, 6, 8 };
       Set<int> U = A | B;
       Console.WriteLine("{0} | {1} == {2}", A, B, U);
   }

} </lang>