the Nim game
I think if there are no changes needed to the description text, I will move this to a regular task in a couple days, since there are now a few examples (and even one I didn't write ;D) Prof Apex (talk) 20:54, 10 April 2019 (UTC)
I'm glad there's already a bit of interest in this!
the REXX version
It should be noted with the REXX version that if the player specifies a number of tokens that is not a multiple of 4, the computer will not win using the same method. Either the number of tokens must be adjusted to a multiple of 4, or a number must be found that divides evenly into the number of tokens, the take limit set to 1 less than that, and the computer take the difference of those numbers instead (if that made any sense at all..) Prof Apex (talk) 12:28, 11 April 2019 (UTC)
- I changed the REXX entry to allow (and win) if the number of tokens is greater than 12. -- Gerard Schildberger (talk) 06:08, 6 June 2020 (UTC)
a 3rd method
Actually I just remembered a third method - in the event that the number of tokens is not a multiple of 4, the computer can go first, taking #tokens % 4, setting the game up to be unwinnable again for the player.Prof Apex (talk) 12:34, 11 April 2019 (UTC)