Talk:Morpion solitaire: Difference between revisions

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* Tasks really need to have some form of comparable output. Drawings of games are often missing information and difficult to validate. I'm going to suggest that each task should output the game in the notation that is used by the Pentasol player. It seems to be accepted as a defacto standard for morpion and the images it produces are better than ascii art. I'd suggest that people could use the output of one of their random games played through pentasol to illustrate their example.
* Alternately, they should produce some kind of output like ASCII art. Keep in mind that an image using a single character for all moves will be an undecipherable blob. Adding numbers for the moves will require handling of two digit numbers making the art larger. And lastly, even if you can see each move in order, there is the problem of deciphering up to 5 possible ambiguous moves at a point. --[[User:Dgamey|Dgamey]] 13:43, 17 February 2012 (UTC)
 
== Tips and Tricks ==
 
* The initial two solutions work with expandable boards. While nice it's not needed. You'll never get near the world record grids so a fixed grid of say 30x30 would be more than large enough. If you're worried about changing it later, you could pick an offset so the cross is always constructed from a fixed reference point say 0,0 or 1,1 depending on your language. --[[User:Dgamey|Dgamey]] 12:38, 22 February 2012 (UTC)
* Playing morpion smartly or exploring the problem space isn't a trivial task and will require lots of effort, code and complexity. Playing a random game is fairly straight forward. The core code for the original two solutions comes in at about 200 lines each. --[[User:Dgamey|Dgamey]] 12:38, 22 February 2012 (UTC)
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