A stack is a container of elements with   last in, first out   access policy.   Sometimes it also called LIFO.

Task
Stack
You are encouraged to solve this task according to the task description, using any language you may know.

Data Structure
This illustrates a data structure, a means of storing data within a program.

You may see other such structures in the Data Structures category.

The stack is accessed through its top.

The basic stack operations are:

  •   push   stores a new element onto the stack top;
  •   pop   returns the last pushed stack element, while removing it from the stack;
  •   empty   tests if the stack contains no elements.


Sometimes the last pushed stack element is made accessible for immutable access (for read) or mutable access (for write):

  •   top   (sometimes called peek to keep with the p theme) returns the topmost element without modifying the stack.


Stacks allow a very simple hardware implementation.

They are common in almost all processors.

In programming, stacks are also very popular for their way (LIFO) of resource management, usually memory.

Nested scopes of language objects are naturally implemented by a stack (sometimes by multiple stacks).

This is a classical way to implement local variables of a re-entrant or recursive subprogram. Stacks are also used to describe a formal computational framework.

See stack machine.

Many algorithms in pattern matching, compiler construction (e.g. recursive descent parsers), and machine learning (e.g. based on tree traversal) have a natural representation in terms of stacks.


Task

Create a stack supporting the basic operations: push, pop, empty.


See also



11l

Translation of: Crystal

<lang 11l>[Int] stack

L(i) 1..10

  stack.append(i)

L 10

  print(stack.pop())</lang>
Output:
10
9
8
7
6
5
4
3
2
1

6502 Assembly

The 6502 has a built-in stack, which is located at memory addresses $0100-$01FF. The first thing most boot ROMs will do is set the stack to equal $FF. Only the X register can interact with the stack pointer's value directly, and it does so using TSX (transfer stack to X) and TXS (transfer X to stack.) Each push will decrement S by 1 and write that byte to the stack memory. On the original 6502, only the accumulator could be pushed to the stack, so programs running on those CPUs would often use sequences such as TXA PHA and TYA PHA to save the X and Y registers. This had the nasty habit of destroying the accumulator, which made saving these registers difficult. Fortunately, the 65c02 and its later revisions can push/pop X and Y directly without having to go through the accumulator first.

Push: <lang 6502asm>PHA</lang> Pop: <lang 6502asm>PLA</lang> Empty: <lang 6502asm>TSX CPX $FF BEQ stackEmpty</lang> Peek: <lang 6502asm>TSX LDA $0101,x</lang>

68000 Assembly

The 68000 is well-suited to stack data structures. Register A7 contains the stack pointer, however any address register can be used for a similar purpose. Any register from A0-A6 can be pointed to work RAM and used as a stack.

Push

You can push the contents of one or more variables. <lang 68000devpac>LEA userStack,A0 ;initialize the user stack, points to a memory address in user RAM. Only do this once! MOVEM.L D0-D3,-(A0) ;moves the full 32 bits of registers D0,D1,D2,D3 into the address pointed by A0, with pre-decrement</lang>

Unlike the "true" stack (A7), you can push a single byte onto the user stack and it won't get automatically padded with a trailing null byte.

Pop

The pop is just a reverse push. <lang 68000devpac>MOVEM.L (A0)+,D0-D3 ;returns the four longs stored in the stack back to where they came from.</lang>

Empty

The stack is empty if and only if the stack pointer equals its initialized value. This is only true provided you have never adjusted the stack pointer except by pushing and popping. <lang 68000devpac>CMPA.L #userStack,A0 BEQ StackIsEmpty</lang>

Manually adjusting the stack

You can offset the user stack (and the real stack) as follows: <lang 68000devpac>LEA (4,SP),SP ;does the same thing to the stack as popping 4 bytes, except those bytes are not retrieved.</lang>

Peek

If you know the intended length of the last item on the stack (1, 2, or 4 bytes), you can load it into memory without popping it. This applies to both the real stack and a user stack you may have created. Since this operation doesn't alter the value of the stack pointer, you don't have to worry about misaligning the stack, but the value you peek at should be of the correct size or you'll be "peeking" at more than one item at the same time.

<lang 68000devpac>MOVE.W (SP),D0 ;load the top two bytes of the stack into D0 MOVE.W (A0),D0 ;load the top two bytes of A0 into D0</lang>

8086 Assembly

The 8086's hardware stack is very similar to that of Z80 Assembly. This is no coincidence, as the Z80 was based on the predecessor to the 8086.

<lang asm>push ax ;push ax onto the stack pop ax  ; pop the top two bytes of the stack into ax</lang>

The "high" byte is pushed first, then the low byte. Popping does the opposite.

Depending on your assembler, the stack's initial value may be set using the .stack directive.

Like the Z80, the 8086 can only push or pop 2 bytes at a time. It's not possible to push AH without pushing AL alongside it. The stack can be used to exchange values of registers that even the XCHG command can't work with. This is done by deliberately pushing two registers and popping them in the "wrong" order.

The easiest way to "peek" is to pop then push that same register again. <lang asm>;get the top item of the stack pop ax push ax</lang>

The stack need not be accessed using these push and pop commands, it can also be read like any other area of memory. This is actually how C programs store and recall local variables and function arguments.


ABAP

This works for ABAP Version 7.40 and above

<lang ABAP> report z_stack.

interface stack.

 methods:
   push
     importing
       new_element      type any
     returning
       value(new_stack) type ref to stack,
   pop
     exporting
       top_element      type any
     returning
       value(new_stack) type ref to stack,
   empty
     returning
       value(is_empty) type abap_bool,
   peek
     exporting
       top_element type any,
   get_size
     returning
       value(size) type int4,
   stringify
     returning
       value(stringified_stack) type string.

endinterface.


class character_stack definition.

 public section.
   interfaces:
     stack.


   methods:
     constructor
       importing
         characters type string optional.


 private section.
   data:
     characters type string.

endclass.


class character_stack implementation.

 method stack~push.
   characters = |{ new_element }{ characters }|.
   new_stack = me.
 endmethod.


 method stack~pop.
   if not me->stack~empty( ).
     top_element = me->characters(1).
     me->characters = me->characters+1.
   endif.
   new_stack = me.
 endmethod.


 method stack~empty.
   is_empty = xsdbool( strlen( me->characters ) eq 0 ).
 endmethod.


 method stack~peek.
   check not me->stack~empty( ).
   top_element = me->characters(1).
 endmethod.


 method stack~get_size.
   size = strlen( me->characters ).
 endmethod.


 method stack~stringify.
   stringified_stack = cond string(
     when me->stack~empty( )
     then `empty`
     else me->characters ).
 endmethod.


 method constructor.
   check characters is not initial.
   me->characters = characters.
 endmethod.

endclass.


class integer_stack definition.

 public section.
   interfaces:
     stack.


   methods:
     constructor
       importing
         integers type int4_table optional.


 private section.
   data:
     integers type int4_table.

endclass.


class integer_stack implementation.

 method stack~push.
   append new_element to me->integers.
   new_stack = me.
 endmethod.


 method stack~pop.
   if not me->stack~empty( ).
     top_element = me->integers[ me->stack~get_size( ) ].
     delete me->integers index me->stack~get_size( ).
   endif.
   new_stack = me.
 endmethod.


 method stack~empty.
   is_empty = xsdbool( lines( me->integers ) eq 0 ).
 endmethod.


 method stack~peek.
   check not me->stack~empty( ).
   top_element = me->integers[ lines( me->integers ) ].
 endmethod.


 method stack~get_size.
   size = lines( me->integers ).
 endmethod.


 method stack~stringify.
   stringified_stack = cond string(
     when me->stack~empty( )
     then `empty`
     else reduce string(
       init stack = ``
       for integer in me->integers
       next stack = |{ integer }{ stack }| ) ).
 endmethod.


 method constructor.
   check integers is not initial.
   me->integers = integers.
 endmethod.

endclass.


start-of-selection.

 data:
   stack1        type ref to stack,
   stack2        type ref to stack,
   stack3        type ref to stack,
   top_character type char1,
   top_integer   type int4.
 stack1 = new character_stack( ).
 stack2 = new integer_stack( ).
 stack3 = new integer_stack( ).
 write: |Stack1 = { stack1->stringify( ) }|, /.
 stack1->push( 'a' )->push( 'b' )->push( 'c' )->push( 'd' ).
 write: |push a, push b, push c, push d -> Stack1 = { stack1->stringify( ) }|, /.
 stack1->pop( )->pop( importing top_element = top_character ).
 write: |pop, pop and return element -> { top_character }, Stack1 = { stack1->stringify( ) }|, /, /.
 write: |Stack2 = { stack2->stringify( ) }|, /.
 stack2->push( 1 )->push( 2 )->push( 3 )->push( 4 ).
 write: |push 1, push 2, push 3, push 4 -> Stack2 = { stack2->stringify( ) }|, /.
 stack2->pop( )->pop( importing top_element = top_integer ).
 write: |pop, pop and return element -> { top_integer }, Stack2 = { stack2->stringify( ) }|, /, /.
 write: |Stack3 = { stack3->stringify( ) }|, /.
 stack3->pop( ).
 write: |pop -> Stack3 = { stack3->stringify( ) }|, /, /.

</lang>

Output:
Stack1 = empty

push a, push b, push c, push d -> Stack1 = dcba

pop, pop and return element -> c, Stack1 = ba


Stack2 = empty

push 1, push 2, push 3, push 4 -> Stack2 = 4321

pop, pop and return element -> 3, Stack2 = 21


Stack3 = empty

pop -> Stack3 = empty

Action!

Static memory

<lang Action!>DEFINE MAXSIZE="200" BYTE ARRAY stack(MAXSIZE) BYTE stacksize=[0]

BYTE FUNC IsEmpty()

 IF stacksize=0 THEN
   RETURN (1)
 FI

RETURN (0)

PROC Push(BYTE v)

 IF stacksize=maxsize THEN
   PrintE("Error: stack is full!")
   Break()
 FI
 stack(stacksize)=v
 stacksize==+1

RETURN

BYTE FUNC Pop()

 IF IsEmpty() THEN
   PrintE("Error: stack is empty!")
   Break()
 FI
 stacksize==-1

RETURN (stack(stacksize))

PROC TestIsEmpty()

 IF IsEmpty() THEN
   PrintE("Stack is empty")
 ELSE
   PrintE("Stack is not empty")
 FI

RETURN

PROC TestPush(BYTE v)

 PrintF("Push: %B%E",v)
 Push(v)

RETURN

PROC TestPop()

 BYTE v
 Print("Pop: ")
 v=Pop()
 PrintBE(v)

RETURN

PROC Main()

 TestIsEmpty()
 TestPush(10)
 TestIsEmpty()
 TestPush(31)
 TestPop()
 TestIsEmpty()
 TestPush(5)
 TestPop()
 TestPop()
 TestPop()

RETURN</lang>

Dynamic memory

The user must type in the monitor the following command after compilation and before running the program!

SET EndProg=*

<lang Action!>CARD EndProg ;required for ALLOCATE.ACT

INCLUDE "D2:ALLOCATE.ACT" ;from the Action! Tool Kit. You must type 'SET EndProg=*' from the monitor after compiling, but before running this program!

DEFINE PTR="CARD" DEFINE NODE_SIZE="3" TYPE StackNode=[BYTE data PTR nxt]

StackNode POINTER stack

BYTE FUNC IsEmpty()

 IF stack=0 THEN
   RETURN (1)
 FI

RETURN (0)

PROC Push(BYTE v)

 StackNode POINTER node
 node=Alloc(NODE_SIZE)
 node.data=v
 node.nxt=stack
 stack=node

RETURN

BYTE FUNC Pop()

 StackNode POINTER node
 BYTE v
 
 IF IsEmpty() THEN
   PrintE("Error stack is empty!")
   Break()
 FI
 node=stack
 v=node.data
 stack=node.nxt
 Free(node,NODE_SIZE)

RETURN (v)

PROC TestIsEmpty()

 IF IsEmpty() THEN
   PrintE("Stack is empty")
 ELSE
   PrintE("Stack is not empty")
 FI

RETURN

PROC TestPush(BYTE v)

 PrintF("Push: %B%E",v)
 Push(v)

RETURN

PROC TestPop()

 BYTE v
 Print("Pop: ")
 v=Pop()
 PrintBE(v)

RETURN

PROC Main()

 AllocInit(0)
 stack=0
 Put(125) PutE() ;clear screen
 TestIsEmpty()
 TestPush(10)
 TestIsEmpty()
 TestPush(31)
 TestPop()
 TestIsEmpty()
 TestPush(5)
 TestPop()
 TestPop()
 TestPop()

RETURN</lang>

Output:

Error at the end of program is intentional.

Screenshot from Atari 8-bit computer

Stack is empty
Push: 10
Stack is not empty
Push: 31
Pop: 31
Stack is not empty
Push: 5
Pop: 5
Pop: 10
Pop: Error: stack is empty!

RETURN
Error: 128

ActionScript

In ActionScript an Array object provides stack functionality. <lang actionscript>var stack:Array = new Array(); stack.push(1); stack.push(2); trace(stack.pop()); // outputs "2" trace(stack.pop()); // outputs "1"</lang>

Ada

This is a generic stack implementation. <lang ada>generic

  type Element_Type is private; 

package Generic_Stack is

  type Stack is private; 
  procedure Push (Item : Element_Type; Onto : in out Stack); 
  procedure Pop (Item : out Element_Type; From : in out Stack); 
  function Create return Stack;
  Stack_Empty_Error : exception;

private

  type Node; 
  type Stack is access Node; 
  type Node is record 
     Element : Element_Type;  
     Next    : Stack        := null;  
  end record; 

end Generic_Stack;</lang> <lang ada>with Ada.Unchecked_Deallocation;

package body Generic_Stack is

  ------------
  -- Create --
  ------------
  
  function Create return Stack is
  begin
     return (null);
  end Create;
  ----------
  -- Push --
  ----------
  procedure Push(Item : Element_Type; Onto : in out Stack) is
     Temp : Stack := new Node;
  begin
     Temp.Element := Item;
     Temp.Next := Onto;
     Onto := Temp; 
  end Push;
  ---------
  -- Pop --
  ---------
  procedure Pop(Item : out Element_Type; From : in out Stack) is
     procedure Free is new Ada.Unchecked_Deallocation(Node, Stack);
     Temp : Stack := From;
  begin
     if Temp = null then
        raise Stack_Empty_Error;
     end if;
     Item := Temp.Element;
     From := Temp.Next;
     Free(Temp);
  end Pop;

end Generic_Stack;</lang>

ALGOL 68

ALGOL 68: Using linked list

ALGOL 68 uses "HEAP" variables for new LINKs in a linked list. Generally ALGOL 68's garbage collector should recover the LINK memory some time after a value is popped.

Works with: ALGOL 68 version Revision 1 - one extension to language used - PRAGMA READ - a non standard feature similar to C's #include directive.
Works with: ALGOL 68G version Any - tested with release algol68g-2.7.

File: prelude/next_link.a68<lang algol68># -*- coding: utf-8 -*- # CO REQUIRES:

 MODE OBJVALUE = ~ # Mode/type of actual obj to be stacked #

END CO

MODE OBJNEXTLINK = STRUCT(

 REF OBJNEXTLINK next,
 OBJVALUE value # ... etc. required #

);

PROC obj nextlink new = REF OBJNEXTLINK:

 HEAP OBJNEXTLINK;

PROC obj nextlink free = (REF OBJNEXTLINK free)VOID:

 next OF free := obj stack empty # give the garbage collector a BIG hint #</lang>File: prelude/stack_base.a68<lang algol68># -*- coding: utf-8 -*- #

CO REQUIRES:

 MODE OBJNEXTLINK = STRUCT(
   REF OBJNEXTLINK next,
   OBJVALUE value
 );
 PROC obj nextlink new = REF OBJNEXTLINK: ~,
 PROC obj nextlink free = (REF OBJNEXTLINK free)VOID: ~

END CO

  1. actually a pointer to the last LINK, there ITEMs are ADDED, pushed & popped #

MODE OBJSTACK = REF OBJNEXTLINK;

OBJSTACK obj stack empty = NIL;

BOOL obj stack par = FALSE; # make code thread safe # SEMA obj stack sema = LEVEL ABS obj stack par;

  1. Warning: 1 SEMA for all stacks of type obj, i.e. not 1 SEMA per stack #

PROC obj stack init = (REF OBJSTACK self)REF OBJSTACK:

 self := obj stack empty;
  1. see if the program/coder wants the OBJ problem mended... #

PROC (REF OBJSTACK #self#)BOOL obj stack index error mended

 := (REF OBJSTACK self)BOOL: (abend("obj stack index error"); stop);

PROC on obj stack index error = (REF OBJSTACK self, PROC(REF OBJSTACK #self#)BOOL mended)VOID:

 obj stack index error mended := mended;

PROC obj stack push = (REF OBJSTACK self, OBJVALUE obj)REF OBJSTACK:(

 IF obj stack par THEN DOWN obj stack sema FI;
 self := obj nextlink new := (self, obj);
 IF obj stack par THEN UP obj stack sema FI;
 self

);

  1. aliases: define a useful put (+=:) operator... #

OP +=: = (OBJVALUE obj, REF OBJSTACK self)REF OBJSTACK: obj stack push(self, obj);

PROC obj stack pop = (REF OBJSTACK self)OBJVALUE: (

  1. DOWN obj stack sema; #
 IF self IS obj stack empty THEN
   IF NOT obj stack index error mended(self) THEN abend("obj stack index error") FI FI;
 OBJNEXTLINK old head := self;
 OBJSTACK new head := next OF self;
 OBJVALUE out := value OF old head;
 obj nextlink free(old head); # freeing nextlink, NOT queue! #
 self := new head;
  1. UP obj stack sema; #
 out

);

PROC obj stack is empty = (REF OBJSTACK self)BOOL:

 self IS obj stack empty;

SKIP</lang>File: test/data_stigler_diet.a68<lang algol68># -*- coding: utf-8 -*- # MODE DIETITEM = STRUCT(

 STRING food, annual quantity, units, REAL cost

);

  1. Stigler's 1939 Diet ... #

FORMAT diet item fmt = $g": "g" "g" = $"zd.dd$; []DIETITEM stigler diet = (

 ("Cabbage",           "111","lb.",  4.11),
 ("Dried Navy Beans",  "285","lb.", 16.80),
 ("Evaporated Milk",    "57","cans", 3.84),
 ("Spinach",            "23","lb.",  1.85),
 ("Wheat Flour",       "370","lb.", 13.33),
 ("Total Annual Cost",    "","",    39.93)

)</lang>File: test/stack.a68<lang algol68>#!/usr/bin/a68g --script #

  1. -*- coding: utf-8 -*- #

MODE OBJVALUE = DIETITEM; PR read "prelude/next_link.a68" PR; PR read "prelude/stack_base.a68" PR;

PR read "test/data_stigler_diet.a68" PR; OBJSTACK example stack; obj stack init(example stack);

FOR i TO UPB stigler diet DO

  1. obj stack push(example stack, stigler diet[i]) #
 stigler diet[i] +=: example stack

OD;

printf($"Items popped in reverse:"l$); WHILE NOT obj stack is empty(example stack) DO

  1. OR example stack ISNT obj stack empty #
 printf((diet item fmt, obj stack pop(example stack), $l$))

OD</lang>

Output:
Items popped in reverse:
Total Annual Cost:   = $39.93
Wheat Flour: 370 lb. = $13.33
Spinach: 23 lb. = $ 1.85
Evaporated Milk: 57 cans = $ 3.84
Dried Navy Beans: 285 lb. = $16.80
Cabbage: 111 lb. = $ 4.11

See also: Queue

ALGOL 68: Using FLEX array

An alternative to using a linked list is to use a FLEX array. <lang algol68> MODE DIETITEM = STRUCT (

 STRING food, annual quantity, units, REAL cost

);

MODE OBJVALUE = DIETITEM;

  1. PUSH element to stack #

OP +:= = (REF FLEX[]OBJVALUE stack, OBJVALUE item) VOID:

  BEGIN
     FLEX[UPB stack + 1]OBJVALUE newstack;
     newstack[2:UPB newstack] := stack;
     newstack[1] := item;
     stack := newstack
  END;

OP POP = (REF FLEX[]OBJVALUE stack) OBJVALUE:

  IF UPB stack > 0 THEN
     OBJVALUE result = stack[1];
     stack := stack[2:UPB stack];
     result
  ELSE
     # raise index error; # SKIP 
  FI;
  1. Stigler's 1939 Diet ... #

FORMAT diet item fmt = $g": "g" "g" = $"zd.dd$; []DIETITEM stigler diet = (

 ("Cabbage",           "111","lb.",  4.11),
 ("Dried Navy Beans",  "285","lb.", 16.80),
 ("Evaporated Milk",    "57","cans", 3.84),
 ("Spinach",            "23","lb.",  1.85),
 ("Wheat Flour",       "370","lb.", 13.33),
 ("Total Annual Cost",    "","",    39.93)

);

FLEX[0]DIETITEM example stack;

FOR i TO UPB stigler diet DO

  example stack +:= stigler diet[i]

OD;

printf($"Items popped in reverse:"l$); WHILE UPB example stack > 0 DO

 printf((diet item fmt, POP example stack, $l$))

OD </lang>

Output:
Items popped in reverse:
Total Annual Cost:   = $39.93
Wheat Flour: 370 lb. = $13.33
Spinach: 23 lb. = $ 1.85
Evaporated Milk: 57 cans = $ 3.84
Dried Navy Beans: 285 lb. = $16.80
Cabbage: 111 lb. = $ 4.11

ALGOL W

<lang algolw>begin

   % define a Stack type that will hold StringStackElements     %
   % and the StringStackElement type                            %
   % we would need separate types for other element types       %
   record StringStack ( reference(StringStackElement) top );
   record StringStackElement ( string(8)                     element
                             ; reference(StringStackElement) next
                             );
   % adds e to the end of the StringStack s                     %
   procedure pushString ( reference(StringStack) value s
                        ; string(8)              value e
                        ) ;
       top(s) := StringStackElement( e, top(s) );
   % removes and returns the top element from the StringStack s %
   % asserts the Stack is not empty, which will stop the        %
   % program if it is                                           %
   string(8) procedure popString ( reference(StringStack) value s ) ;
   begin
       string(8) v;
       assert( not isEmptyStringStack( s ) );
       v     := element(top(s));
       top(s):= next(top(s));
       v
   end popStringStack ;
   % returns the top element of the StringStack s               %
   % asserts the Stack is not empty, which will stop the        %
   % program if it is                                           %
   string(8) procedure peekStringStack ( reference(StringStack) value s ) ;
   begin
       assert( not isEmptyStringStack( s ) );
       element(top(s))
   end popStringStack ;
   % returns true if the StringStack s is empty, false otherwise %
   logical procedure isEmptyStringStack ( reference(StringStack) value s ) ; top(s) = null;

   begin % test the StringStack operations %
       reference(StringStack) s;
       s := StringStack( null );
       pushString( s, "up"      );
       pushString( s, "down"    );
       pushString( s, "strange" );
       pushString( s, "charm"   );
       while not isEmptyStringStack( s ) do write( popString( s )
                                                 , if isEmptyStringStack( s ) then "(empty)"
                                                                              else peekStringStack( s )
                                                 )
   end

end.</lang>

Output:
charm   strange
strange down
down    up
up      (empty)

Applesoft BASIC

<lang basic>100 DIM STACK$(1000) 110 DATA "(2*A)","PI","","TO BE OR","NOT TO BE" 120 FOR I = 1 TO 5 130 READ ELEMENT$ 140 GOSUB 500_PUSH 150 NEXT 200 GOSUB 400 POP AND PRINT 210 GOSUB 300_EMPTY AND PRINT 220 FOR I = 1 TO 4 230 GOSUB 400 POP AND PRINT 240 NEXT 250 GOSUB 300_EMPTY AND PRINT 260 END 300 GOSUB 700_EMPTY 310 PRINT "STACK IS "; 320 IF NOT EMPTY THEN PRINT "NOT "; 330 PRINT "EMPTY" 340 RETURN 400 GOSUB 600 POP 410 PRINT ELEMENT$ 420 RETURN 500 REM 510 REM PUSH 520 REM 530 LET STACK$(SP) = ELEMENT$ 540 LET SP = SP + 1 550 RETURN 600 REM 610 REM POP 620 REM 630 IF SP THEN SP = SP - 1 640 LET ELEMENT$ = STACK$(SP) 650 LET STACK$(SP) = "" 660 RETURN 700 REM 710 REM EMPTY 720 REM 730 LET EMPTY = SP = 0 740 RETURN </lang>

Output:
NOT TO BE
STACK IS NOT EMPTY
TO BE OR

PI
(2*A)
STACK IS EMPTY

ARM Assembly

The stack is held in register 13, or r13 but more commonly referred to as SP for clarity.

Pushing and popping multiple values is very similar to 68000 Assembly. <lang ARM Assembly>STMFD sp!,{r0-r12,lr} ;push r0 thru r12 and the link register LDMFD sp!,{r0-r12,pc} ;pop r0 thru r12, and the value that was in the link register is put into the program counter.

                     ;This acts as a pop and return command all-in-one. (Most programs use bx lr to return.)</lang>

Like in 68000 Assembly, you are not limited to using SP as the source/destination for these commands; any register can fulfill that role. If you wish to have multiple stacks, then so be it.

The stack pointer will work with any operation the other registers can. As such, a peek can be done by using an LDR with the stack pointer as the address register:

<lang ARM Assembly>LDR r0,[sp] ;load the top of the stack into r0</lang>

The order in which registers are pushed/popped is always the same, no matter which order you list the registers in your source code. If you want to push some registers and purposefully pop them into different registers, you'll need to push/pop them separately.

A check if the stack is empty is also very simple, provided the initial value of the stack pointer was saved at the start of the program, or (more likely) was loaded from a nearby memory location.

<lang ARM Assembly>;this example uses VASM syntax which considers a "word" to be 16-bit regardless of the architecture InitStackPointer: .long 0x3FFFFFFF ;other assemblers would call this a "word"

MOV R1,#InitStackPointer LDR SP,[R1] ;set up the stack pointer LDR R2,[R1] ;also load it into R2

There's no point in checking since we haven't pushed/popped anything but just for demonstration purposes we'll check now

CMP SP,R2 BEQ StackIsEmpty</lang>

In THUMB mode, the PUSH and POP commands replace STMFD and LDMFD. They work in a similar fashion, but are limited to just the stack unlike the real STMFD and LDMFD commands which can use any register as the "stack pointer."

Arturo

<lang rebol>Stack: $[]-> []

pushTo: function [st val]-> 'st ++ val popStack: function [st] [

   result: last st
   remove 'st .index (size st)-1 
   return result

] emptyStack: function [st]-> empty 'st printStack: function [st]-> print st

st: new Stack

pushTo st "one" pushTo st "two" pushTo st "three" printStack st

print popStack st printStack st

emptyStack st print ["finally:" st]</lang>

Output:
one two three 
three
one two 
finally: []

ATS

<lang ATS>(* Stacks implemented as linked lists. *)

(* A nonlinear stack type of size n, which is good for when you are

  using a garbage collector or can let the memory leak. *)

typedef stack_t (t : t@ype+, n : int) = list (t, n) typedef stack_t (t : t@ype+) = [n : int] stack_t (t, n)

(* A linear stack type of size n, which requires (and will enforce)

  explicit freeing. (Note that a "peek" function for a linear stack
  is a complicated topic. But the task avoids this issue.) *)

viewtypedef stack_vt (vt : vt@ype+, n : int) = list_vt (vt, n) viewtypedef stack_vt (vt : vt@ype+) = [n : int] stack_vt (vt, n)

(* Proof that a given nonlinear stack does not have a nonnegative

  size. *)

prfn lemma_stack_t_param {n : int} {t : t@ype}

                   (stack : stack_t (t, n)) :<prf>
   [0 <= n] void =
 lemma_list_param stack

(* Proof that a given linear stack does not have a nonnegative

  size. *)

prfn lemma_stack_vt_param {n : int} {vt : vt@ype}

                    (stack : !stack_vt (vt, n)) :<prf>
   [0 <= n] void =
 lemma_list_vt_param stack

(* Create an empty nonlinear stack. *) fn {} stack_t_nil {t : t@ype} () :<> stack_t (t, 0) =

 list_nil ()

(* Create an empty linear stack. *) fn {} stack_vt_nil {vt : vt@ype} () :<> stack_vt (vt, 0) =

 list_vt_nil ()

(* Is a nonlinear stack empty? *) fn {} stack_t_is_empty {n : int} {t : t@ype}

                (stack : stack_t (t, n)) :<>
   [empty : bool | empty == (n == 0)]
   bool empty =
 case+ stack of
 | list_nil _ => true
 | list_cons _ => false

(* Is a linear stack empty? *) fn {} stack_vt_is_empty {n : int} {vt : vt@ype}

                 (* ! = pass by value; stack is preserved. *)
                 (stack : !stack_vt (vt, n)) :<>
   [empty : bool | empty == (n == 0)]
   bool empty =
 case+ stack of
 | list_vt_nil _ => true
 | list_vt_cons _ => false

(* Push to a nonlinear stack that is stored in a variable. *) fn {t : t@ype} stack_t_push {n : int}

            (stack : &stack_t (t, n) >> stack_t (t, m),
             x     : t) :<!wrt>
   (* It is proved that the stack is raised one higher. *)
   #[m : int | 1 <= m; m == n + 1]
   void =
 let
   prval _ = lemma_stack_t_param stack
   prval _ = prop_verify {0 <= n} ()
 in
   stack := list_cons (x, stack)
 end

(* Push to a linear stack that is stored in a variable. Beware: if x

  is linear, it is consumed. *)

fn {vt : vt@ype} stack_vt_push {n : int}

             (stack : &stack_vt (vt, n) >> stack_vt (vt, m),
              x     : vt) :<!wrt>
   (* It is proved that the stack is raised one higher. *)
   #[m : int | 1 <= m; m == n + 1]
   void =
 let
   prval _ = lemma_stack_vt_param stack
   prval _ = prop_verify {0 <= n} ()
 in
   stack := list_vt_cons (x, stack)
 end

(* Pop from a nonlinear stack that is stored in a variable. It is

  impossible (unless you cheat the typechecker) to pop from an empty
  stack. *)

fn {t : t@ype} stack_t_pop {n : int | 1 <= n}

           (stack : &stack_t (t, n) >> stack_t (t, m)) :<!wrt>
   (* It is proved that the stack is lowered by one. *)
   #[m : int | m == n - 1]
   t =
 case+ stack of
 | list_cons (x, tail) =>
   begin
     stack := tail;
     x
   end

(* Pop from a linear stack that is stored in a variable. It is

  impossible (unless you cheat the typechecker) to pop from an empty
  stack. *)

fn {vt : vt@ype} stack_vt_pop {n : int | 1 <= n}

            (stack : &stack_vt (vt, n) >> stack_vt (vt, m)) :<!wrt>
   (* It is proved that the stack is lowered by one. *)
   #[m : int | m == n - 1]
   vt =
 case+ stack of
 | ~ list_vt_cons (x, tail) => (* ~ = the top node is consumed. *)
   begin
     stack := tail;
     x
   end

(* A linear stack has to be consumed. *) extern fun {vt : vt@ype} stack_vt_free$element_free (x : vt) :<> void fn {vt : vt@ype} stack_vt_free {n : int}

             (stack : stack_vt (vt, n)) :<> void =
 let
   fun
   loop {m : int | 0 <= m}
        .<m>. (* <-- proof of loop termination *)
        (stk : stack_vt (vt, m)) :<> void =
     case+ stk of
     | ~ list_vt_nil () => begin end
     | ~ list_vt_cons (x, tail) =>
       begin
         stack_vt_free$element_free x;
         loop tail
       end
   prval _ = lemma_stack_vt_param stack
 in
   loop stack
 end

implement main0 () =

 let
   var nonlinear_stack : stack_t (int) = stack_t_nil ()
   var linear_stack : stack_vt (int) = stack_vt_nil ()
   implement stack_vt_free$element_free<int> x = begin end
   overload is_empty with stack_t_is_empty
   overload is_empty with stack_vt_is_empty
   overload push with stack_t_push
   overload push with stack_vt_push
   overload pop with stack_t_pop
   overload pop with stack_vt_pop
 in
   println! ("nonlinear_stack is empty? ", is_empty nonlinear_stack);
   println! ("linear_stack is empty? ", is_empty linear_stack);
   println! ("pushing 3, 2, 1...");
   push (nonlinear_stack, 3);
   push (nonlinear_stack, 2);
   push (nonlinear_stack, 1);
   push (linear_stack, 3);
   push (linear_stack, 2);
   push (linear_stack, 1);
   println! ("nonlinear_stack is empty? ", is_empty nonlinear_stack);
   println! ("linear_stack is empty? ", is_empty linear_stack);
   println! ("popping nonlinear_stack: ", (pop nonlinear_stack) : int);
   println! ("popping nonlinear_stack: ", (pop nonlinear_stack) : int);
   println! ("popping nonlinear_stack: ", (pop nonlinear_stack) : int);
   println! ("popping linear_stack: ", (pop linear_stack) : int);
   println! ("popping linear_stack: ", (pop linear_stack) : int);
   println! ("popping linear_stack: ", (pop linear_stack) : int);
   println! ("nonlinear_stack is empty? ", is_empty nonlinear_stack);
   println! ("linear_stack is empty? ", is_empty linear_stack);
   stack_vt_free<int> linear_stack
 end</lang>
Output:
$ patscc -O2 -DATS_MEMALLOC_LIBC stack-postiats.dats && ./a.out
nonlinear_stack is empty? true
linear_stack is empty? true
pushing 3, 2, 1...
nonlinear_stack is empty? false
linear_stack is empty? false
popping nonlinear_stack: 1
popping nonlinear_stack: 2
popping nonlinear_stack: 3
popping linear_stack: 1
popping linear_stack: 2
popping linear_stack: 3
nonlinear_stack is empty? true
linear_stack is empty? true

AutoHotkey

<lang AutoHotkey>msgbox % stack("push", 4) msgbox % stack("push", 5) msgbox % stack("peek") msgbox % stack("pop") msgbox % stack("peek") msgbox % stack("empty") msgbox % stack("pop") msgbox % stack("empty") return

stack(command, value = 0) {

 static 

if !pointer pointer = 10000

 if (command = "push")
 {
 _p%pointer% := value
 pointer -= 1 
 return value
 }
 if (command = "pop")
 {
   pointer += 1
   return _p%pointer%
 }
 if (command = "peek")

{ next := pointer + 1 return _p%next% }

 if (command = "empty")
 {
  if (pointer == 10000)
   return "empty"

else return 0

 }

}</lang>

AWK

<lang awk>function deque(arr) {

   arr["start"] = 0
   arr["end"] = 0

}

function dequelen(arr) {

   return arr["end"] - arr["start"]

}

function empty(arr) {

   return dequelen(arr) == 0

}

function push(arr, elem) {

   arr[++arr["end"]] = elem

}

function pop(arr) {

   if (empty(arr)) {
       return
   }
   return arr[arr["end"]--]

}

function unshift(arr, elem) {

   arr[arr["start"]--] = elem

}

function shift(arr) {

   if (empty(arr)) {
       return
   }
   return arr[++arr["start"]]

}

function peek(arr) {

   if (empty(arr)) {
       return
   }
   return arr[arr["end"]]

}

function printdeque(arr, i, sep) {

   printf("[")
   for (i = arr["start"] + 1; i <= arr["end"]; i++) {
       printf("%s%s", sep, arr[i])
       sep = ", "
   }
   printf("]\n")

}

BEGIN {

   deque(q)
   for (i = 1; i <= 10; i++) {
       push(q, i)
   }
   printdeque(q)
   for (i = 1; i <= 10; i++) {
       print pop(q)
   }
   printdeque(q)

}</lang>

Axe

<lang axe>0→S Lbl PUSH r₁→{L₁+S}ʳ S+2→S Return

Lbl POP S-2→S {L₁+S}ʳ Return

Lbl EMPTY S≤≤0 Return</lang>

Babel

<lang babel>main :

   { (1 2 3) foo set     -- foo = (1 2 3)
   4 foo push            -- foo = (1 2 3 4)
   0 foo unshift         -- foo = (0 1 2 3 4)
   foo pop               -- foo = (0 1 2 3)
   foo shift             -- foo = (1 2 3)
   check_foo
   { foo pop } 4 times   -- Pops too many times, but this is OK and Babel won't complain
   check_foo }

empty? : nil? -- just aliases 'empty?' to the built-in operator 'nil?'

check_foo! :

   { "foo is " 
   {foo empty?) {nil} {"not " .} ifte 
   "empty" . 
   cr << }

</lang>

Output:
foo is not empty
foo is empty

Batch File

This implementation uses an environment variable naming convention to implement a stack as a pseudo object containing a pseudo dynamic array and top attribute, as well as an empty "method" that is a sort of macro. The implementation depends on delayed expansion being enabled at the time of each call to a stack function. More complex variations can be written that remove this limitation. <lang dos>@echo off setlocal enableDelayedExpansion

LIFO stack usage
Define the stack

call :newStack myStack

Push some values onto the stack

for %%A in (value1 value2 value3) do call :pushStack myStack %%A

Test if stack is empty by examining the top "attribute"

if myStack.top==0 (echo myStack is empty) else (echo myStack is NOT empty)

Peek at the top stack value

call:peekStack myStack val && echo a peek at the top of myStack shows !val!

Pop the top stack value

call :popStack myStack val && echo popped myStack value=!val!

Push some more values onto the stack

for %%A in (value4 value5 value6) do call :pushStack myStack %%A

Process the remainder of the stack
processStack

call :popStack myStack val || goto :stackEmpty echo popped myStack value=!val! goto :processStack

stackEmpty
Test if stack is empty using the empty "method"/"macro". Use of the
second IF statement serves to demonstrate the negation of the empty
"method". A single IF could have been used with an ELSE clause instead.

if %myStack.empty% echo myStack is empty if not %myStack.empty% echo myStack is NOT empty exit /b

LIFO stack definition
newStack stackName

set /a %~1.top=0

Define an empty "method" for this stack as a sort of macro

set "%~1.empty=^!%~1.top^! == 0" exit /b

pushStack stackName value

set /a %~1.top+=1 set %~1.!%~1.top!=%2 exit /b

popStack stackName returnVar
Sets errorlevel to 0 if success
Sets errorlevel to 1 if failure because stack was empty

if !%~1.top! equ 0 exit /b 1 for %%N in (!%~1.top!) do (

 set %~2=!%~1.%%N!
 set %~1.%%N=

) set /a %~1.top-=1 exit /b 0

peekStack stackName returnVar
Sets errorlevel to 0 if success
Sets errorlevel to 1 if failure because stack was empty

if !%~1.top! equ 0 exit /b 1 for %%N in (!%~1.top!) do set %~2=!%~1.%%N! exit /b 0</lang>

BBC BASIC

<lang bbcbasic> STACKSIZE = 1000

     FOR n = 3 TO 5
       PRINT "Push ";n : PROCpush(n)
     NEXT
     PRINT "Pop " ; FNpop
     PRINT "Push 6" : PROCpush(6)
     REPEAT
       PRINT "Pop " ; FNpop
     UNTIL FNisempty
     PRINT "Pop " ; FNpop
     END
     
     DEF PROCpush(n) : LOCAL f%
     DEF FNpop : LOCAL f% : f% = 1
     DEF FNisempty : LOCAL f% : f% = 2
     PRIVATE stack(), sptr%
     DIM stack(STACKSIZE-1)
     CASE f% OF
       WHEN 0:
         IF sptr% = DIM(stack(),1) ERROR 100, "Error: stack overflowed"
         stack(sptr%) = n
         sptr% += 1
       WHEN 1:
         IF sptr% = 0 ERROR 101, "Error: stack empty"
         sptr% -= 1
         = stack(sptr%)
       WHEN 2:
         = (sptr% = 0)
     ENDCASE
     ENDPROC</lang>
Output:
Push 3
Push 4
Push 5
Pop 5
Push 6
Pop 6
Pop 4
Pop 3
Pop
Error: stack empty

beeswax

Beeswax is a stack-based language. The instruction pointers (bees) carry small local stacks (lstacks) of fixed length 3 that can interact with the global stack (gstack) of unrestricted length. The local stacks do not behave exactly like the stack specified in this task, but the global stack does.

Push (1): f pushes the topmost value of lstack on gstack.

     instruction: _f

     gstack:      UInt64[0]•         (at the beginning of a program lstack is initialized to [0 0 0]

Push (2): e pushes all three lstack values on gstack, in reversed order.

     instruction: _e

     gstack:      UInt64[0 0 0]•         (at the beginning of a program lstack is initialized to [0 0 0]

Push (3): i pushes an integer from STDIN as UInt64 value on gstack.

     instruction: _i
     input:       i123

     gstack:      UInt64[123]•

Push (4): c pushes the Unicode codepoint value of a character from STDIN as UInt64 value on gstack.

     instruction: _c
     input:       cH

     gstack:      UInt64[72]•

Push (5): V pushes the Unicode codepoint values of the characters of a string given at STDIN as UInt64 values on gstack, last character, followed by newline on top.

     instruction: _V
     input:       sHello, α∀

     gstack:      UInt64[72 101 108 108 111 44 32 945 8704 10]•

Pop: g{? reads the top value of gstack and stores it on top of lstack. Then outputs top value of lstack to STDOUT and finally pops gstack.

Empty: Ag?';`gstack is empty` pushes length of gstack on gstack, reads top value of gstack, stores it as top value of lstack and prints gstack is empty if lstack top=0.

Top: g{ reads the top value of gstack, stores it on top of lstack. Then outputs top value of lstack to STDOUT. If gstack is empty, this instruction does not do anything but return the topmost value of lstack.

To make sure that there is any value on gstack, you would need to check for gstack length first, using the method shown in the “Empty” example above:

*Ag'{`gstack empty, no value to return`

This method returns the top value of gstack only if gstack is not empty, otherwise it outputs gstack empty, no value to return to STDOUT.

BQN

Representing the stack as an array, pushing is appending, popping is removing the last element, and checking emptiness is checking the length.

<lang bqn> Push ← ∾ ∾

  Pop ← ¯1⊸↓

¯1⊸↓

  Empty ← 0=≠

0=≠

  1‿2‿3 Push 4

⟨ 1 2 3 4 ⟩

  Pop 1‿2‿3

⟨ 1 2 ⟩

  Empty 1‿2‿3

0

  Empty ⟨⟩

1</lang>

Bracmat

A stack is easiest implemented as a dotted list top.top-1.top-2.[...].. In the example below we also introduce a 'class' stack, instantiated in the 'object' Stack. The class has a member variable S and methods push,pop, top and empty. As a side note, . is to .. as C's . is to ->. In a method's body, its refers to the object itself. (Analogous to (*this) in C++.) <lang bracmat>( ( stack

 =   (S=)
     (push=.(!arg.!(its.S)):?(its.S))
     ( pop
     = top.!(its.S):(%?top.?(its.S))&!top
     )
     (top=top.!(its.S):(%?top.?)&!top)
     (empty=.!(its.S):)
 )

& new$stack:?Stack & (Stack..push)$(2*a) & (Stack..push)$pi & (Stack..push)$ & (Stack..push)$"to be or" & (Stack..push)$"not to be" & out$((Stack..pop)$|"Cannot pop (a)") & out$((Stack..top)$|"Cannot pop (b)") & out$((Stack..pop)$|"Cannot pop (c)") & out$((Stack..pop)$|"Cannot pop (d)") & out$((Stack..pop)$|"Cannot pop (e)") & out$((Stack..pop)$|"Cannot pop (f)") & out$((Stack..pop)$|"Cannot pop (g)") & out$((Stack..pop)$|"Cannot pop (h)") & out

 $ ( str
   $ ( "Stack is "
       ((Stack..empty)$&|not)
       " empty"
     )
   )

& );</lang>

Output:
not to be
to be or
to be or

pi
2*a
Cannot pop (g)
Cannot pop (h)
Stack is  empty

Brat

Built in arrays have push, pop, and empty? methods:

<lang Brat>stack = [] stack.push 1 stack.push 2 stack.push 3

until { stack.empty? } { p stack.pop }</lang>

Output:
3
2
1

C

Macro expanding to type flexible stack routines. <lang c>#include <stdio.h>

  1. include <stdlib.h>

/* to read expanded code, run through cpp | indent -st */

  1. define DECL_STACK_TYPE(type, name) \

typedef struct stk_##name##_t{type *buf; size_t alloc,len;}*stk_##name; \ stk_##name stk_##name##_create(size_t init_size) { \ stk_##name s; if (!init_size) init_size = 4; \ s = malloc(sizeof(struct stk_##name##_t)); \ if (!s) return 0; \ s->buf = malloc(sizeof(type) * init_size); \ if (!s->buf) { free(s); return 0; } \ s->len = 0, s->alloc = init_size; \ return s; } \ int stk_##name##_push(stk_##name s, type item) { \ type *tmp; \ if (s->len >= s->alloc) { \ tmp = realloc(s->buf, s->alloc*2*sizeof(type)); \ if (!tmp) return -1; s->buf = tmp; \ s->alloc *= 2; } \ s->buf[s->len++] = item; \ return s->len; } \ type stk_##name##_pop(stk_##name s) { \ type tmp; \ if (!s->len) abort(); \ tmp = s->buf[--s->len]; \ if (s->len * 2 <= s->alloc && s->alloc >= 8) { \ s->alloc /= 2; \ s->buf = realloc(s->buf, s->alloc * sizeof(type));} \ return tmp; } \ void stk_##name##_delete(stk_##name s) { \ free(s->buf); free(s); }

  1. define stk_empty(s) (!(s)->len)
  2. define stk_size(s) ((s)->len)

DECL_STACK_TYPE(int, int)

int main(void) { int i; stk_int stk = stk_int_create(0);

printf("pushing: "); for (i = 'a'; i <= 'z'; i++) { printf(" %c", i); stk_int_push(stk, i); }

printf("\nsize now: %d", stk_size(stk)); printf("\nstack is%s empty\n", stk_empty(stk) ? "" : " not");

printf("\npoppoing:"); while (stk_size(stk)) printf(" %c", stk_int_pop(stk)); printf("\nsize now: %d", stk_size(stk)); printf("\nstack is%s empty\n", stk_empty(stk) ? "" : " not");

/* stk_int_pop(stk); <-- will abort() */ stk_int_delete(stk); return 0; }</lang>

Or

<lang c>#include <stdio.h>

  1. include <stdlib.h>
  2. include <stddef.h>
  3. include <stdbool.h>
  1. define check_pointer(p) if (!p) {puts("Out of memory."); exit(EXIT_FAILURE);}
  1. define MINIMUM_SIZE 1
/* Minimal stack size (expressed in number of elements) for which
space is allocated. It should be at least 1. */
  1. define GROWTH_FACTOR 2
/* How much more memory is allocated each time a stack grows
out of its allocated segment. */

typedef int T;

// The type of the stack elements.

typedef struct

{T *bottom;
 T *top;
 T *allocated_top;} stack;

stack * new(void) /* Creates a new stack. */

{stack *s = malloc(sizeof(stack));
 check_pointer(s);
 s->bottom = malloc(MINIMUM_SIZE * sizeof(T));
 check_pointer(s->bottom);
 s->top = s->bottom - 1;
 s->allocated_top = s->bottom + MINIMUM_SIZE - 1;
 return s;}

void destroy(stack *s) /* Frees all the memory used for a stack. */

{free(s->bottom);
 free(s);}

bool empty(stack *s) /* Returns true iff there are no elements on the stack. This is different from the stack not having enough memory reserved for even one element, which case is never allowed to arise. */

{return s->top < s->bottom ? true : false;}

void push(stack *s, T x) /* Puts a new element on the stack, enlarging the latter's memory allowance if necessary. */

{if (s->top == s->allocated_top)
    {ptrdiff_t qtty = s->top - s->bottom + 1;
     ptrdiff_t new_qtty = GROWTH_FACTOR * qtty;
     s->bottom = realloc(s->bottom, new_qtty * sizeof(T));
     check_pointer(s->bottom);
     s->top = s->bottom + qtty - 1;
     s->allocated_top = s->bottom + new_qtty - 1;}
 *(++s->top) = x;}

T pop(stack *s) /* Removes and returns the topmost element. The result of popping an empty stack is undefined. */

{return *(s->top--);}

void compress(stack *s) /* Frees any memory the stack isn't actually using. The allocated portion still isn't allowed to shrink smaller than MINIMUM_SIZE. If all the stack's memory is in use, nothing happens. */

{if (s->top == s->allocated_top) return;
 ptrdiff_t qtty = s->top - s->bottom + 1;
 if (qtty < MINIMUM_SIZE) qtty = MINIMUM_SIZE;
 size_t new_size = qtty * sizeof(T);
 s->bottom = realloc(s->bottom, new_size);
 check_pointer(s->bottom);
 s->allocated_top = s->bottom + qtty - 1;}</lang>

C#

<lang csharp>// Non-Generic Stack System.Collections.Stack stack = new System.Collections.Stack(); stack.Push( obj ); bool isEmpty = stack.Count == 0; object top = stack.Peek(); // Peek without Popping. top = stack.Pop();

// Generic Stack System.Collections.Generic.Stack<Foo> stack = new System.Collections.Generic.Stack<Foo>(); stack.Push(new Foo()); bool isEmpty = stack.Count == 0; Foo top = stack.Peek(); // Peek without Popping. top = stack.Pop();</lang>

C++

Library: STL

The C++ standard library already provides a ready-made stack class. You get it by writing <lang cpp>#include <stack></lang> and then using the std::stack class.

An example of an explicit implementation of a stack class (which actually implements the standard stack class, except that the standard one is in namespace std): <lang cpp>#include <deque> template <class T, class Sequence = std::deque<T> > class stack {

 friend bool operator== (const stack&, const stack&);
 friend bool operator<  (const stack&, const stack&);

public:

 typedef typename Sequence::value_type      value_type;
 typedef typename Sequence::size_type       size_type;
 typedef          Sequence                  container_type;
 typedef typename Sequence::reference       reference;
 typedef typename Sequence::const_reference const_reference;

protected:

 Sequence seq;

public:

 stack() : seq() {}
 explicit stack(const Sequence& s0) : seq(s0) {}
 bool empty() const { return seq.empty(); }
 size_type size() const { return seq.size(); }
 reference top() { return seq.back(); }
 const_reference top() const { return seq.back(); }
 void push(const value_type& x) { seq.push_back(x); }
 void pop() { seq.pop_back(); }

};

template <class T, class Sequence> bool operator==(const stack<T,Sequence>& x, const stack<T,Sequence>& y) {

 return x.seq == y.seq;

} template <class T, class Sequence> bool operator<(const stack<T,Sequence>& x, const stack<T,Sequence>& y) {

 return x.seq < y.seq;

}

template <class T, class Sequence> bool operator!=(const stack<T,Sequence>& x, const stack<T,Sequence>& y) {

 return !(x == y);

} template <class T, class Sequence> bool operator>(const stack<T,Sequence>& x, const stack<T,Sequence>& y) {

 return y < x;

} template <class T, class Sequence> bool operator<=(const stack<T,Sequence>& x, const stack<T,Sequence>& y) {

 return !(y < x);

} template <class T, class Sequence> bool operator>=(const stack<T,Sequence>& x, const stack<T,Sequence>& y) {

 return !(x < y);

}</lang>

Clojure

As is mentioned in the Common Lisp example below, built in cons-based lists work just fine. In this implementation, the list is wrapped in a datatype, providing a stateful solution. <lang lisp>(deftype Stack [elements])

(def stack (Stack (ref ())))

(defn push-stack

 "Pushes an item to the top of the stack."
 [x] (dosync (alter (:elements stack) conj x)))

(defn pop-stack

 "Pops an item from the top of the stack."
 [] (let [fst (first (deref (:elements stack)))] 
      (dosync (alter (:elements stack) rest)) fst))

(defn top-stack

 "Shows what's on the top of the stack."
 [] (first (deref (:elements stack))))

(defn empty-stack?

 "Tests whether or not the stack is empty."
 [] (= () (deref (:elements stack))))</lang>

We can make this a bit smaller and general by using defprotocol along with deftype. Here is a revised version using defprotocol.

<lang lisp>(defprotocol StackOps

 (push-stack [this x] "Pushes an item to the top of the stack.")
 (pop-stack [this] "Pops an item from the top of the stack.")
 (top-stack [this] "Shows what's on the top of the stack.")
 (empty-stack? [this] "Tests whether or not the stack is empty."))

(deftype Stack [elements]

 StackOps
  (push-stack [x] (dosync (alter elements conj x)))
  (pop-stack [] (let [fst (first (deref elements))]

(dosync (alter elements rest)) fst))

  (top-stack [] (first (deref elements)))
  (empty-stack? [] (= () (deref elements))))

(def stack (Stack (ref ())))</lang>

CLU

<lang clu>% Stack stack = cluster [T: type] is new, push, pop, peek, empty

   rep = array[T]
   
   new = proc () returns (cvt)
       return (rep$new())
   end new
   
   empty = proc (s: cvt) returns (bool)
       return (rep$size(s) = 0)
   end empty;
   
   push = proc (s: cvt, val: T)
       rep$addh(s, val)
   end push;
   
   pop = proc (s: cvt) returns (T) signals (empty)
       if rep$empty(s)
           then signal empty
           else return(rep$remh(s))
       end
   end pop
   
   peek = proc (s: cvt) returns (T) signals (empty)
       if rep$empty(s)
           then signal empty
           else return(s[rep$high(s)])
       end
   end peek

end stack

start_up = proc ()

   po: stream := stream$primary_output()
   
   % Make a stack
   s: stack[int] := stack[int]$new()
   
   % Push 1..10 onto the stack 
   for i: int in int$from_to(1, 10) do
       stack[int]$push(s, i)
   end
   
   % Pop items off the stack until the stack is empty 
   while ~stack[int]$empty(s) do
       stream$putl(po, int$unparse(stack[int]$pop(s)))
   end
   
   % Trying to pop off the stack now should raise 'empty'
   begin
       i: int := stack[int]$pop(s)
       stream$putl(po, "Still here! And I got: " || int$unparse(i))
   end except when empty:
       stream$putl(po, "The stack is empty.")
   end

end start_up</lang>

Output:
10
9
8
7
6
5
4
3
2
1
The stack is empty.

COBOL

Works with: COBOL version 2002
Works with: OpenCOBOL version 1.1

Based loosely on the C stack implementation in Evangel Quiwa's Data Structures.

This example (ab)uses the COPY procedure to ensure that there is a consistently-defined stack type, node type, node information type, p(redicate) type, and set of stack-utilities.

stack.cbl <lang COBOL> 01 stack.

        05  head USAGE IS POINTER VALUE NULL.

</lang>

node.cbl <lang COBOL> 01 node BASED.

        COPY node-info REPLACING
          01 BY 05
          node-info BY info.
        05  link USAGE IS POINTER VALUE NULL.

</lang>

node-info.cbl <lang COBOL> 01 node-info PICTURE X(10) VALUE SPACES. </lang>

p.cbl <lang COBOL> 01 p PICTURE 9.

        88 nil VALUE ZERO WHEN SET TO FALSE IS 1.
        88 t   VALUE 1 WHEN SET TO FALSE IS ZERO.

</lang>

stack-utilities.cbl <lang COBOL> IDENTIFICATION DIVISION.

      PROGRAM-ID. push.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      COPY p.
      COPY node.
      LINKAGE SECTION.
      COPY stack.
      01  node-info-any PICTURE X ANY LENGTH.
      PROCEDURE DIVISION USING stack node-info-any.
        ALLOCATE node
        CALL "pointerp" USING
          BY REFERENCE ADDRESS OF node
          BY REFERENCE p
        END-CALL
        IF nil
          CALL "stack-overflow-error" END-CALL
        ELSE
          MOVE node-info-any TO info OF node
          SET link OF node TO head OF stack
          SET head OF stack TO ADDRESS OF node
        END-IF
        GOBACK.
      END PROGRAM push.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. pop.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      COPY p.
      COPY node.
      LINKAGE SECTION.
      COPY stack.
      COPY node-info.
      PROCEDURE DIVISION USING stack node-info.
        CALL "empty" USING
          BY REFERENCE stack
          BY REFERENCE p
        END-CALL
        IF t
          CALL "stack-underflow-error" END-CALL
        ELSE
          SET ADDRESS OF node TO head OF stack
          SET head OF stack TO link OF node
          MOVE info OF node TO node-info
        END-IF
        FREE ADDRESS OF node
        GOBACK.
      END PROGRAM pop.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. empty.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      LINKAGE SECTION.
      COPY stack.
      COPY p.
      PROCEDURE DIVISION USING stack p.
        CALL "pointerp" USING
          BY CONTENT head OF stack
          BY REFERENCE p
        END-CALL
        IF t
          SET t TO FALSE
        ELSE
          SET t TO TRUE
        END-IF
        GOBACK.
      END PROGRAM empty.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. head.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      COPY p.
      COPY node.
      LINKAGE SECTION.
      COPY stack.
      COPY node-info.
      PROCEDURE DIVISION USING stack node-info.
        CALL "empty" USING
          BY REFERENCE stack
          BY REFERENCE p
        END-CALL
        IF t
          CALL "stack-underflow-error" END-CALL
        ELSE
          SET ADDRESS OF node TO head OF stack
          MOVE info OF node TO node-info
        END-IF
        GOBACK.
      END PROGRAM head.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. peek.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      LINKAGE SECTION.
      COPY stack.
      COPY node-info.
      PROCEDURE DIVISION USING stack node-info.
        CALL "head" USING
          BY CONTENT stack
          BY REFERENCE node-info
        END-CALL
        GOBACK.
      END PROGRAM peek.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. pointerp.
      DATA DIVISION.
      LINKAGE SECTION.
      01  test-pointer USAGE IS POINTER.
      COPY p.
      PROCEDURE DIVISION USING test-pointer p.
        IF test-pointer EQUAL NULL
          SET nil TO TRUE
        ELSE
          SET t TO TRUE
        END-IF
        GOBACK.
      END PROGRAM pointerp.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. stack-overflow-error.
      PROCEDURE DIVISION.
        DISPLAY "stack-overflow-error" END-DISPLAY
        STOP RUN.
      END PROGRAM stack-overflow-error.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. stack-underflow-error.
      PROCEDURE DIVISION.
        DISPLAY "stack-underflow-error" END-DISPLAY
        STOP RUN.
      END PROGRAM stack-underflow-error.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. copy-stack.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      COPY p.
      COPY node-info.
      LINKAGE SECTION.
      COPY stack.
      COPY stack REPLACING stack BY new-stack.
      PROCEDURE DIVISION USING stack new-stack.
        CALL "empty" USING
          BY REFERENCE stack
          BY REFERENCE p
        END-CALL
        IF nil
          CALL "pop" USING
            BY REFERENCE stack
            BY REFERENCE node-info
          END-CALL
          CALL "copy-stack" USING
            BY REFERENCE stack
            BY REFERENCE new-stack
          END-CALL
          CALL "push" USING
            BY REFERENCE stack
            BY REFERENCE node-info
          END-CALL
          CALL "push" USING
            BY REFERENCE new-stack
            BY REFERENCE node-info
          END-CALL
        END-IF
        GOBACK.
      END PROGRAM copy-stack.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. reverse-stack.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      COPY p.
      COPY node-info.
      LINKAGE SECTION.
      COPY stack.
      COPY stack REPLACING stack BY new-stack.
      PROCEDURE DIVISION USING stack new-stack.
        CALL "empty" USING
          BY REFERENCE stack
          BY REFERENCE p
        END-CALL
        IF nil
          CALL "pop" USING
            BY REFERENCE stack
            BY REFERENCE node-info
          END-CALL
          CALL "push" USING
            BY REFERENCE new-stack
            BY REFERENCE node-info
          END-CALL
          CALL "reverse-stack" USING
            BY REFERENCE stack
            BY REFERENCE new-stack
          END-CALL
          CALL "push" USING
            BY REFERENCE stack
            BY REFERENCE node-info
          END-CALL
        END-IF
        GOBACK.
      END PROGRAM reverse-stack.
      IDENTIFICATION DIVISION.
      PROGRAM-ID. traverse-stack.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      COPY p.
      COPY node-info.
      COPY stack REPLACING stack BY new-stack.
      LINKAGE SECTION.
      COPY stack.
      PROCEDURE DIVISION USING stack.
        CALL "copy-stack" USING
          BY REFERENCE stack
          BY REFERENCE new-stack
        END-CALL
        CALL "empty" USING
          BY REFERENCE new-stack
          BY REFERENCE p
        END-CALL
        IF nil
          CALL "head" USING
            BY CONTENT new-stack
            BY REFERENCE node-info
          END-CALL
          DISPLAY node-info END-DISPLAY
          CALL "peek" USING
            BY CONTENT new-stack
            BY REFERENCE node-info
          END-CALL
          DISPLAY node-info END-DISPLAY
          CALL "pop" USING
            BY REFERENCE new-stack
            BY REFERENCE node-info
          END-CALL
          DISPLAY node-info END-DISPLAY
          CALL "traverse-stack" USING
            BY REFERENCE new-stack
          END-CALL
        END-IF
        GOBACK.
      END PROGRAM traverse-stack.

</lang>

stack-test.cbl <lang COBOL> IDENTIFICATION DIVISION.

      PROGRAM-ID. stack-test.
      DATA DIVISION.
      LOCAL-STORAGE SECTION.
      COPY stack.
      COPY stack REPLACING stack BY new-stack.
      PROCEDURE DIVISION.
        CALL "push" USING
          BY REFERENCE stack
          BY CONTENT "daleth"
        END-CALL
        CALL "push" USING
          BY REFERENCE stack
          BY CONTENT "gimel"
        END-CALL
        CALL "push" USING
          BY REFERENCE stack
          BY CONTENT "beth"
        END-CALL
        CALL "push" USING
          BY REFERENCE stack
          BY CONTENT "aleph"
        END-CALL
        CALL "traverse-stack" USING
          BY REFERENCE stack
        END-CALL
        CALL "reverse-stack" USING
          BY REFERENCE stack
          BY REFERENCE new-stack
        END-CALL
        CALL "traverse-stack" USING
          BY REFERENCE new-stack
        END-CALL
        STOP RUN.
      END PROGRAM stack-test.
      COPY stack-utilities.

</lang>

Output:
aleph
aleph
beth
beth
beth
gimel
gimel
gimel
daleth
daleth
daleth
daleth
daleth
daleth
gimel
gimel
gimel
beth
beth
beth
aleph
aleph
aleph

CoffeeScript

<lang CoffeeScript>stack = [] stack.push 1 stack.push 2 console.log stack console.log stack.pop() console.log stack</lang>

Common Lisp

It's a bit unusual to write a wrapper for a stack in Common Lisp; built-in cons-based lists work just fine. Nonetheless, here's an implementation where the list is wrapped in a structure, providing a stateful solution. <lang lisp>(defstruct stack

 elements)

(defun stack-push (element stack)

 (push element (stack-elements stack)))

(defun stack-pop (stack)(deftype Stack [elements])

(defun stack-empty (stack)

 (endp (stack-elements stack)))

(defun stack-top (stack)

 (first (stack-elements stack)))

(defun stack-peek (stack)

 (stack-top stack))</lang>

Component Pascal

Works with BlackBox Component Builder <lang oberon2> MODULE Stacks; IMPORT StdLog;

TYPE (* some pointers to records *) Object* = POINTER TO ABSTRACT RECORD END;

Integer = POINTER TO RECORD (Object) i: INTEGER END;

Point = POINTER TO RECORD (Object) x,y: REAL END;

Node = POINTER TO LIMITED RECORD next- : Node; data-: ANYPTR; END;

(* Stack *) Stack* = POINTER TO RECORD top- : Node; END;

PROCEDURE (dn: Object) Show*, NEW, ABSTRACT;

PROCEDURE (i: Integer) Show*; BEGIN StdLog.String("Integer(");StdLog.Int(i.i);StdLog.String(");");StdLog.Ln END Show;

PROCEDURE (p: Point) Show*; BEGIN StdLog.String("Point(");StdLog.Real(p.x);StdLog.Char(','); StdLog.Real(p.y);StdLog.String(");");StdLog.Ln END Show;

PROCEDURE (s: Stack) Init, NEW; BEGIN s.top := NIL; END Init;

PROCEDURE (s: Stack) Push*(data: ANYPTR), NEW; VAR n: Node; BEGIN NEW(n);n.next := NIL;n.data := data; IF s.top = NIL THEN s.top := n ELSE n.next := s.top; s.top := n END END Push;

PROCEDURE (s: Stack) Pop*(): ANYPTR, NEW; VAR x: ANYPTR; BEGIN IF s.top # NIL THEN x := s.top.data; s.top := s.top.next ELSE x := NIL END; RETURN x END Pop;

PROCEDURE (s: Stack) Empty*(): BOOLEAN, NEW; BEGIN RETURN s.top = NIL END Empty;

PROCEDURE NewStack*(): Stack; VAR s: Stack; BEGIN NEW(s);s.Init; RETURN s END NewStack;

PROCEDURE NewInteger*(data: INTEGER): Integer; VAR i: Integer; BEGIN NEW(i);i.i := data; RETURN i END NewInteger;

PROCEDURE NewPoint*(x,y: REAL): Point; VAR p: Point; BEGIN NEW(p);p.x := x;p.y := y; RETURN p END NewPoint;

PROCEDURE TestStack*; VAR s: Stack; BEGIN s := NewStack(); s.Push(NewInteger(1)); s.Push(NewPoint(2.0,3.4)); s.Pop()(Object).Show(); s.Pop()(Object).Show(); END TestStack;

END Stacks. </lang>

Execute: ^Q Stacks.TestStack

Output:
Point( 2.0, 3.4);
Integer( 1);

Crystal

<lang ruby>stack = [] of Int32 (1..10).each do |x|

 stack.push x

end

10.times do

 puts stack.pop

end</lang>

Output:

10
9
8
7
6
5
4
3
2
1

D

Generic stack class implemented with a dynamic array. <lang d>import std.array;

class Stack(T) {

   private T[] items;
   @property bool empty() { return items.empty(); }
   void push(T top) { items ~= top; }
   T pop() {
       if (this.empty)
           throw new Exception("Empty Stack.");
       auto top = items.back;
       items.popBack();
       return top;
   }

}

void main() {

   auto s = new Stack!int();
   s.push(10);
   s.push(20);
   assert(s.pop() == 20);
   assert(s.pop() == 10);
   assert(s.empty());

}</lang>

Delphi

<lang Delphi>program Stack;

{$APPTYPE CONSOLE}

uses Generics.Collections;

var

 lStack: TStack<Integer>;

begin

 lStack := TStack<Integer>.Create;
 try
   lStack.Push(1);
   lStack.Push(2);
   lStack.Push(3);
   Assert(lStack.Peek = 3); // 3 should be at the top of the stack
   Writeln(lStack.Pop); // 3
   Writeln(lStack.Pop); // 2
   Writeln(lStack.Pop); // 1
   Assert(lStack.Count = 0); // should be empty
 finally
   lStack.Free;
 end;

end.</lang>

DWScript

Dynamic arrays have pseudo-methods that allow to treat them as a stack. <lang Delphi> var stack: array of Integer;

stack.Push(1); stack.Push(2); stack.Push(3);

PrintLn(stack.Pop); // 3 PrintLn(stack.Pop); // 2 PrintLn(stack.Pop); // 1

Assert(stack.Length = 0); // assert empty </lang>

Dyalect

Translation of: Swift

<lang dyalect>type Stack() {

   var xs = []

}

func Stack.IsEmpty() => this!xs.Length() == 0

func Stack.Peek() => this!xs[this!xs.Length() - 1]

func Stack.Pop() {

   var e = this!xs[this!xs.Length() - 1]
   this!xs.RemoveAt(this!xs.Length() - 1)
   return e

}

func Stack.Push(item) => this!xs.Add(item)

var stack = Stack() stack.Push(1) stack.Push(2) print(stack.Pop()) print(stack.Peek()) stack.Pop() print(stack.IsEmpty())</lang>

Output:
2
1
true

Déjà Vu

<lang dejavu>local :stack [] #lists used to be stacks in DV

push-to stack 1 push-to stack 2 push-to stack 3

!. pop-from stack #prints 3 !. pop-from stack #prints 2 !. pop-from stack #prints 1

if stack: #empty lists are falsy

   error #this stack should be empty now!</lang>

Diego

Diego has a stack object and posit: <lang diego>set_ns(rosettacode)_me();

   add_stack({int},a)_values(1..4);    // 1,2,3,4 (1 is first/bottom, 4 is last/top)
   with_stack(a)_pop();                // 1,2,3
   with_stack(a)_push()_v(5,6);        // 1,2,3,5,6
   add_var({int},b)_value(7);
   with_stack(a)_push[b];              // 1,2,3,5,6,7
   with_stack(a)_pluck()_at(2);        // callee will return `with_stack(a)_err(pluck invalid with stack);`
   me_msg()_stack(a)_top();            // "7"    
   me_msg()_stack(a)_last();           // "7"    
   me_msg()_stack(a)_peek();           // "7"  
   me_msg()_stack(a)_bottom();         // "1"    
   me_msg()_stack(a)_first();          // "1"    
   me_msg()_stack(a)_peer();           // "1"  
   me_msg()_stack(a)_isempty();            // "false"
   with_stack(a)_empty();
   with_stack(a)_msg()_isempty()_me();     // "true" (alternative syntax)
   me_msg()_stack(a)_history()_all();      // returns th entire history of stack 'a' since its creation    

reset_ns[];</lang> stack is a derivative of array, so arrays can also be used as stacks.

E

The standard FlexList data structure provides operations for use as a stack. <lang e>? def l := [].diverge()

  1. value: [].diverge()

? l.push(1) ? l.push(2) ? l

  1. value: [1, 2].diverge()

? l.pop()

  1. value: 2

? l.size().aboveZero()

  1. value: true

? l.last()

  1. value: 1

? l.pop()

  1. value: 1

? l.size().aboveZero()

  1. value: false</lang>

Here's a stack implemented out of a reference to a linked list: <lang e>def makeStack() {

   var store := null
   def stack {
       to push(x) { store := [x, store] }
       to pop() { def [x, next] := store; store := next; return x }
       to last() { return store[0] }
       to empty() { return (store == null) }
   }
   return stack

}

? def s := makeStack()

  1. value: <stack>

? s.push(1) ? s.push(2) ? s.last()

  1. value: 2

? s.pop()

  1. value: 2

? s.empty()

  1. value: false

? s.pop()

  1. value: 1

? s.empty()

  1. value: true</lang>

EchoLisp

Named stacks are native objects. The following demonstrates the available operations : <lang lisp>

build stack [0 1 ... 9 (top)] from a list

(list->stack (iota 10) 'my-stack) (stack-top 'my-stack) → 9 (pop 'my-stack) → 9 (stack-top 'my-stack) → 8 (push 'my-stack '🐸) ; any kind of lisp object in the stack (stack-empty? 'my-stack) → #f (stack->list 'my-stack) ; convert stack to list

   → (0 1 2 3 4 5 6 7 8 🐸)

(stack-swap 'my-stack) ; swaps two last items

   → 8 ; new top

(stack->list 'my-stack)

    → (0 1 2 3 4 5 6 7 🐸 8) ; swapped

(while (not (stack-empty? 'my-stack)) (pop 'my-stack)) ; pop until empty (stack-empty? 'my-stack) → #t ; true

(push 'my-stack 7) my-stack ; a stack is not a variable, nor a symbol - cannot be evaluated

  ⛔ error: #|user| : unbound variable : my-stack

(stack-top 'my-stack) → 7 </lang>

Eiffel

<lang Eiffel> class STACK_ON_ARRAY

create make

feature -- Implementation

empty: BOOLEAN do Result := stack.is_empty ensure empty: Result = (stack.count = 0) end

push (item: ANY) do stack.force (item, stack.count) ensure pushed: stack [stack.upper] = item growth: stack.count = old stack.count + 1 end

pop: ANY require not_empty: not empty do Result := stack.at (stack.upper) stack.remove_tail (1) ensure reduction: stack.count = old stack.count - 1 end

feature {NONE} -- Initialization

stack: ARRAY [ANY]

make do create stack.make_empty end

end </lang>

Elena

<lang elena>public program() {

   var stack := new system'collections'Stack();

   stack.push:2;

   var isEmpty := stack.Length == 0;

   var item := stack.peek(); // Peek without Popping.

   item := stack.pop()

}</lang>

Elisa

This is a generic Stack component based on arrays. See how in Elisa generic components are defined. <lang Elisa> component GenericStack ( Stack, Element );

type Stack;
     Stack (MaxSize = integer) -> Stack;
     Empty ( Stack )           -> boolean;
     Full ( Stack )            -> boolean;
     Push ( Stack, Element)    -> nothing;
     Pull ( Stack )            -> Element;

begin

     Stack(MaxSize) =
            Stack:[ MaxSize; index:=0; area=array (Element, MaxSize) ];
     Empty( stack ) = (stack.index <= 0);
     Full ( stack ) = (stack.index >= stack.MaxSize);
     Push ( stack, element ) = 
                  [ exception (Full (stack), "Stack Overflow");
                    stack.index:=stack.index + 1; 
                    stack.area[stack.index]:=element ];
     Pull ( stack ) = 
                  [ exception (Empty (stack), "Stack Underflow");
                    stack.index:=stack.index - 1; 
                    stack.area[stack.index + 1] ];

end component GenericStack;</lang> Another example of a generic Stack component is based on an unlimited sequence. A sequence is a uni-directional list. See how Elisa defines sequences. The component has the same interface as the array based version. <lang Elisa>component GenericStack ( Stack, ElementType );

type Stack;
     Stack(MaxSize = integer)  -> Stack;
     Empty( Stack )            -> boolean;
     Full ( Stack )            -> boolean;
     Push ( Stack, ElementType)-> nothing;
     Pull ( Stack )            -> ElementType;

begin

     type sequence = term;
     ElementType & sequence => sequence;
     nil = null (sequence);
     head (sequence) -> ElementType;
     head (X & Y) = ElementType:X;
     tail (sequence) -> sequence;
     tail (X & Y) = Y;
     Stack (Size) = Stack:[ list = nil ];
     Empty ( stack ) = (stack.list == nil);
     Full ( stack ) = false;
     Push ( stack, ElementType ) = [ stack.list:= ElementType & stack.list ];
     Pull ( stack ) = [ exception (Empty (stack), "Stack Underflow");
                        Head = head(stack.list); stack.list:=tail(stack.list); Head];

end component GenericStack;</lang> Both versions give the same answers to the following tests: <lang Elisa>use GenericStack (StackofBooks, Book); type Book = text; BookStack = StackofBooks(50);

Push (BookStack, "Peter Pan"); Push (BookStack, "Alice in Wonderland");

Pull (BookStack)? "Alice in Wonderland"

Pull (BookStack)? "Peter Pan"

Pull (BookStack)?

          • Exception: Stack Underflow</lang>

Elixir

Translation of: Erlang

<lang elixir>defmodule Stack do

 def new, do: []
 
 def empty?([]), do: true
 def empty?(_), do: false
 
 def pop([h|t]), do: {h,t}
 
 def push(h,t), do: [h|t]
 
 def top([h|_]), do: h

end</lang>

Example:

iex(2)> stack = Stack.new
[]
iex(3)> Stack.empty?(stack)
true
iex(4)> newstack = List.foldl([1,2,3,4,5], stack, fn x,acc -> Stack.push(x,acc) end)
[5, 4, 3, 2, 1]
iex(5)> Stack.top(newstack)
5
iex(6)> {popped, poppedstack} = Stack.pop(newstack)
{5, [4, 3, 2, 1]}
iex(7)> Stack.empty?(newstack)
false

Erlang

Erlang has no built-in stack, but its lists behave basically the same way. A stack module can be implemented as a simple wrapper around lists: <lang erlang>-module(stack). -export([empty/1, new/0, pop/1, push/2, top/1]).

new() -> [].

empty([]) -> true; empty(_) -> false.

pop([H|T]) -> {H,T}.

push(H,T) -> [H|T].

top([H|_]) -> H.</lang> Note that as Erlang doesn't have mutable data structure (destructive updates), pop returns the popped element and the new stack as a tuple.

The module is tested this way: <lang erlang>1> c(stack). {ok,stack} 2> Stack = stack:new(). [] 3> NewStack = lists:foldl(fun stack:push/2, Stack, [1,2,3,4,5]). [5,4,3,2,1] 4> stack:top(NewStack). 5 5> {Popped, PoppedStack} = stack:pop(NewStack). {5,[4,3,2,1]} 6> stack:empty(NewStack). false 7> stack:empty(stack:new()). true</lang>

F#

.NET provides a mutable stack type in System.Collections.Generic.Stack.

A list-based immutable stack type could be implemented like this: <lang fsharp>type Stack<'a> //'//(workaround for syntax highlighting problem)

 (?items) =
 let items = defaultArg items []
 member x.Push(A) = Stack(A::items)
 member x.Pop() =
   match items with
     | x::xr ->  (x, Stack(xr))
     | [] -> failwith "Stack is empty."
 member x.IsEmpty() = items = []

// example usage let anEmptyStack = Stack<int>() let stack2 = anEmptyStack.Push(42) printfn "%A" (stack2.IsEmpty()) let (x, stack3) = stack2.Pop() printfn "%d" x printfn "%A" (stack3.IsEmpty())</lang>

Factor

Factor is a stack based language, but also provides stack "objects", because all resizable sequences can be treated as stacks (see docs). Typically, a vector is used: <lang factor> V{ 1 2 3 } {

[ 6 swap push ]
[ "hi" swap push ]
[ "Vector is now: " write . ]
[ "Let's pop it: " write pop . ]
[ "Vector is now: " write . ]
[ "Top is: " write last . ] } cleave
Vector is now: V{ 1 2 3 6 "hi" }
Let's pop it: "hi"
Vector is now: V{ 1 2 3 6 }
Top is: 6</lang>

Forth

<lang forth>: stack ( size -- )

 create here cell+ ,  cells allot ;
push ( n st -- ) tuck @ ! cell swap +! ;
pop ( st -- n ) -cell over +! @ @ ;
empty? ( st -- ? ) dup @ - cell+ 0= ;

10 stack st

1 st push 2 st push 3 st push st empty? . \ 0 (false) st pop . st pop . st pop . \ 3 2 1 st empty? . \ -1 (true)</lang>

Fortran

This solution can easily be adapted to data types other than floating point numbers. <lang fortran>module mod_stack

 implicit none
 type node
   ! data entry in each node
   real*8, private :: data
   ! pointer to the next node of the linked list
   type(node), pointer, private :: next
 end type node
 private node
 type stack
   ! pointer to first element of stack.
   type(node), pointer, private :: first
   ! size of stack
   integer, private :: len=0
 contains
   procedure :: pop
   procedure :: push
   procedure :: peek
   procedure :: getSize
   procedure :: clearStack
   procedure :: isEmpty
 end type stack

contains

 function pop(this) result(x)
   class(stack) :: this
   real*8 :: x
   type(node), pointer :: tmp
   if ( this%len == 0 ) then
     print*, "popping from empty stack"
     !stop
   end if
   tmp => this%first
   x = this%first%data
   this%first => this%first%next
   deallocate(tmp)
   this%len = this%len -1
 end function pop
 subroutine push(this, x)
   real*8 :: x
   class(stack), target :: this
   type(node), pointer :: new, tmp
   allocate(new)
   new%data = x
   if (.not. associated(this%first)) then
     this%first => new
   else
     tmp => this%first
     this%first => new
     this%first%next => tmp
   end if
   this%len = this%len + 1
 end subroutine push
 function peek(this) result(x)
   class(stack) :: this
   real*8 :: x
   x = this%first%data
 end function peek
 function getSize(this) result(n)
   class(stack) :: this
   integer :: n
   n = this%len
 end function getSize
 function isEmpty(this) result(empty)
   class(stack) :: this
   logical :: empty
   if ( this%len > 0 ) then
     empty = .FALSE.
   else
     empty = .TRUE.
   end if
 end function isEmpty
 subroutine clearStack(this)
   class(stack) :: this
   type(node), pointer :: tmp
   integer :: i
   if ( this%len == 0 ) then
     return
   end if
   do i = 1, this%len
     tmp => this%first
     if ( .not. associated(tmp)) exit
     this%first => this%first%next
     deallocate(tmp)
   end do
   this%len = 0
 end subroutine clearStack

end module mod_stack

program main

 use mod_stack
 type(stack) :: my_stack
 integer :: i
 real*8 :: dat
 do i = 1, 5, 1
   dat = 1.0 * i
   call my_stack%push(dat)
 end do
 do while ( .not. my_stack%isEmpty() )
   print*, my_stack%pop()
 end do
 call my_stack%clearStack()

end program main</lang>

Free Pascal

Delphi adaptation

Example taken and adapted from the Delphi entry. <lang pascal>program Stack;

{$IFDEF FPC}{$MODE DELPHI}{$IFDEF WINDOWS}{$APPTYPE CONSOLE}{$ENDIF}{$ENDIF} 
{$ASSERTIONS ON} 

uses Generics.Collections;

var

 lStack: TStack<Integer>;

begin

 lStack := TStack<Integer>.Create;
 try
   lStack.Push(1);
   lStack.Push(2);
   lStack.Push(3);
   Assert(lStack.Peek = 3); // 3 should be at the top of the stack

   Write(lStack.Pop:2);   // 3
   Write(lStack.Pop:2);   // 2
   Writeln(lStack.Pop:2); // 1
   Assert(lStack.Count = 0, 'Stack is not empty'); // should be empty
 finally
   lStack.Free;
 end;

end.</lang>

Output:
 3 2 1

Object version from scratch

Works with: Free Pascal version version 3.2.0

<lang Pascal> PROGRAM StackObject.pas; {$IFDEF FPC}

   {$mode objfpc}{$H+}{$J-}{$m+}{$R+}

{$ELSE}

   {$APPTYPE CONSOLE}

{$ENDIF} (*)

       Free Pascal Compiler version 3.2.0 [2020/06/14] for x86_64
       TheStack free and readable alternative at C/C++ Sidxeeds
       compiles natively to almost any platform, including raSidxberry PI *
       Can run independently from DELPHI / Lazarus
       For debian Linux: apt -y install fpc
       It contains a text IDE called fp
       This is an experiment for a stack that can handle almost any
       simple type of variable.
       What happens after retrieving the variable is TBD by you.

(*)


USES

       Classes   ,
       Crt       ,
       Variants  ;
       {$WARN 6058 off : Call to subroutine "$1" marked as inline is not inlined} // Use for variants

TYPE

   Stack   =   OBJECT
       
                   CONST
                   
                       CrLf    =   #13#10  ;
                       
                   TYPE
                       VariantArr = array  of variant ;
                               
                   PRIVATE
                           Ar  :   VariantArr  ;
                           {$MACRO ON}
                               {$DEFINE STACKSIZE  :=  Length ( Ar )           * Ord ( Length ( Ar ) > 0 ) }
                               {$DEFINE TOP        :=  STACKSIZE - 1           * Ord ( STACKSIZE > 0 )     }
                               {$DEFINE SLEN       :=  length ( Ar [ TOP ] )   * Ord ( Length ( Ar [ TOP ] ) > 0 ) }
                           FUNCTION    IsEmpty             : boolean   ;
                           PROCEDURE   Print                           ;
                           FUNCTION    Pop                 : variant   ;
                           FUNCTION    Peep                : variant   ;
                           PROCEDURE   Push        ( item  : variant ) ;
                           FUNCTION    SecPop              : variant   ;
                   PUBLIC
                           CONSTRUCTOR Create                          ;
                                       
               END;
                                       
   CONSTRUCTOR Stack.Create ;
       BEGIN
               SetLength ( Ar, STACKSIZE ) ;
       END;
   FUNCTION    Stack.IsEmpty  : boolean ;
   
       BEGIN
               IsEmpty := ( STACKSIZE < 1 ) ;
       END;


   PROCEDURE   Stack.Print  ;
       VAR
               i   :   shortint ;
       BEGIN
               IF ( TOP < 1 ) or ( IsEmpty ) THEN
                   BEGIN
                       WriteLn ( CrLf + '<empty stack>' ) ;
                       EXIT ;
                   END;
               WriteLn ( CrLf , '<top>') ;
               
               FOR i := ( TOP )  DOWNTO 0 DO WriteLn ( Ar [ i ] ) ;
               WriteLn ( '<bottom>' ) ;
       END;        


   FUNCTION    Stack.Pop : variant ;
       BEGIN
               IF IsEmpty THEN EXIT        ;
               Pop        := Ar [ TOP ]    ;
               SetLength  ( Ar, TOP )      ;
       END;


   FUNCTION    Stack.Peep  : variant ;
       BEGIN
               IF IsEmpty THEN EXIT        ;
               Peep        := Ar [ TOP ]   ;
       END;


   PROCEDURE   Stack.Push  ( item : variant ) ;
   
       BEGIN
               SetLength ( Ar, STACKSIZE + 1 ) ;
               Ar  [ TOP ]   := item           ;
       END;


   FUNCTION    Stack.SecPop : variant ;
   
       (*) Pop and Wipe    (*)
       
       BEGIN
               IF IsEmpty THEN EXIT                            ;
               SecPop      := Ar [ TOP ]                       ;
               Ar [ TOP ]  := StringOfChar ( #255  , SLEN )    ;
               Ar [ TOP ]  := StringOfChar ( #0    , SLEN )    ;
               SetLength  ( Ar, TOP )                          ;
       END;

VAR

       n   :   integer  ;
       r   :   real     ;
       S   :   string   ;
       So  :   Stack    ;


BEGIN

       So.Create                           ;
       So.Print                            ;
       n   := 23                           ;
       So.Push  ( n )                      ;
       S   := '3 guesses '                 ;
       So.Push  ( S )                      ;
       r   :=  1.23                        ;
       So.Push  ( r )                      ;
       WriteLn  ( 'Peep : ', So.Peep  )    ;
       So.Push  ( 'Nice Try' )             ;
       So.Print                            ;
       WriteLn                             ;
       WriteLn  ( 'SecPop : ',So.SecPop )  ;
       WriteLn  ( 'SecPop : ',So.SecPop )  ;
       WriteLn  ( 'SecPop : ',So.SecPop )  ;
       WriteLn  ( 'SecPop : ',So.SecPop )  ;
       So.Print                            ;

END.

</lang>JPD 2021/07/03

Output:

<empty stack>

Peep : 1.23

<top>

Nice Try

1.23

3 guesses

23

<bottom>

SecPop : Nice Try

SecPop : 1.23

SecPop : 3 guesses

SecPop : 23

<empty stack>

FreeBASIC

We first use a macro to define a generic Stack type : <lang freebasic>' FB 1.05.0 Win64

' stack_rosetta.bi ' simple generic Stack type

  1. Define Stack(T) Stack_##T
  1. Macro Declare_Stack(T)

Type Stack(T)

Public:
   Declare Constructor()
   Declare Destructor()
   Declare Property capacity As Integer
   Declare Property count As Integer 
   Declare Property empty As Boolean
   Declare Property top As T 
   Declare Function pop() As T   
   Declare Sub push(item As T)
 Private:
   a(any) As T 
   count_ As Integer = 0  
   Declare Function resize(size As Integer) As Integer    

End Type

Constructor Stack(T)()

 Redim a(0 To 0)  create a default T instance for various purposes 

End Constructor

Destructor Stack(T)()

 Erase a

End Destructor

Property Stack(T).capacity As Integer

 Return UBound(a)

End Property

Property Stack(T).count As Integer

 Return count_

End Property

Property Stack(T).empty As Boolean

 Return count_ = 0

End Property

Property Stack(T).top As T

 If count_ > 0 Then
   Return a(count_)
 End If
 Print "Error: Attempted to access 'top' element of an empty stack"
 Return a(0)   return default element 

End Property

Function Stack(T).pop() As T

 If count_ > 0 Then
   Dim value As T = a(count_)
   a(count_) = a(0)   zero element to be removed
   count_ -= 1
   Return value
 End If
 Print "Error: Attempted to remove 'top' element of an empty stack"
 Return a(0)   return default element

End Function

Sub Stack(T).push(item As T)

 Dim size As Integer = UBound(a)
 count_ += 1
 If count_ >  size Then
   size = resize(size)
   Redim Preserve a(0 to size)
 End If
 a(count_) = item   

End Sub

Function Stack(T).resize(size As Integer) As Integer

 If size = 0 Then
   size = 4
 ElseIf size <= 32 Then
   size  = 2 * size
 Else
   size += 32
 End If
 Return size

End Function

  1. EndMacro</lang>

We now use this type to create a Stack of Dog instances : <lang freebasic>' FB 1.05.0 Win64

  1. Include "stack_rosetta.bi"

Type Dog

 name As String
 age As Integer
 Declare Constructor
 Declare Constructor(name_ As string, age_ As integer)
 Declare Operator Cast() As String

end type

Constructor Dog default constructor End Constructor

Constructor Dog(name_ As String, age_ As Integer)

 name = name_
 age = age_

End Constructor

Operator Dog.Cast() As String

 Return "[" + name + ", " + Str(age) + "]"

End Operator

Declare_Stack(Dog) expand Stack type for Dog instances

Dim dogStack As Stack(Dog)

Var cerberus = Dog("Cerberus", 10) Var rover = Dog("Rover", 3) Var puppy = Dog("Puppy", 0) With dogStack push these Dog instances onto the stack

 .push(cerberus)
 .push(rover)
 .push(puppy)

End With Print "Number of dogs on the stack :" ; dogStack.count Print "Capacity of dog stack  :" ; dogStack.capacity Print "Top dog  : "; dogStack.top dogStack.pop() Print "Top dog now  : "; dogStack.top Print "Number of dogs on the stack :" ; dogStack.count dogStack.pop() Print "Top dog now  : "; dogStack.top Print "Number of dogs on the stack :" ; dogStack.count Print "Is stack empty now  : "; dogStack.empty Print Print "Press any key to quit" Sleep</lang>

Output:
Number of dogs on the stack : 3
Capacity of dog stack       : 4
Top dog                     : [Puppy, 0]
Top dog now                 : [Rover, 3]
Number of dogs on the stack : 2
Top dog now                 : [Cerberus, 10]
Number of dogs on the stack : 1
Is stack empty now          : false

Frink

Frink's array class has all of the methods to make it usable as a stack or a deque. The methods are called array.push[x], array.pop[], and array.isEmpty[] <lang frink>a = new array a.push[1] a.push[2] a.peek[] while ! a.isEmpty[]

  println[a.pop[]]</lang>

Genie

<lang genie>[indent=4] /*

  Stack, in Genie, with GLib double ended Queues
  valac stack.gs
  • /

init

   var stack = new Queue of int()
   // push
   stack.push_tail(2)
   stack.push_tail(1)
   // pop (and peek at top)
   print stack.pop_tail().to_string()
   print stack.peek_tail().to_string()
   // empty
   print "stack size before clear: " + stack.get_length().to_string()
   stack.clear()
   print "After clear, stack.is_empty(): " + stack.is_empty().to_string()</lang>
Output:
prompt$ valac stack.gs
prompt$ ./stack
1
2
stack size before clear: 1
After clear, stack.is_empty(): true

Go

Go slices make excellent stacks without defining any extra types, functions, or methods. For example, to keep a stack of integers, simply declare one as, <lang go>var intStack []int</lang> Use the built in append function to push numbers on the stack: <lang go>intStack = append(intStack, 7)</lang> Use a slice expression with the built in len function to pop from the stack: <lang go>popped, intStack = intStack[len(intStack)-1], intStack[:len(intStack)-1]</lang> The test for an empty stack: <lang go>len(intStack) == 0</lang> And to peek at the top of the stack: <lang go>intStack[len(intStack)-1]</lang> It is idiomatic Go to use primitive language features where they are sufficient, and define helper functions or types and methods only as they make sense for a particular situation. Below is an example using a type with methods and idiomatic "ok" return values to avoid panics. It is only an example of something that might make sense in some situation. <lang go>package main

import "fmt"

type stack []interface{}

func (k *stack) push(s interface{}) {

   *k = append(*k, s)

}

func (k *stack) pop() (s interface{}, ok bool) {

   if k.empty() {
       return
   }
   last := len(*k) - 1
   s = (*k)[last]
   *k = (*k)[:last]
   return s, true

}

func (k *stack) peek() (s interface{}, ok bool) {

   if k.empty() {
       return
   }
   last := len(*k) - 1
   s = (*k)[last]
   return s, true

}

func (k *stack) empty() bool {

   return len(*k) == 0

}

func main() {

   var s stack
   fmt.Println("new stack:", s)
   fmt.Println("empty?", s.empty())
   s.push(3)
   fmt.Println("push 3. stack:", s)
   fmt.Println("empty?", s.empty())
   s.push("four")
   fmt.Println(`push "four" stack:`, s)
   if top, ok := s.peek(); ok {
       fmt.Println("top value:", top)
   } else {
       fmt.Println("nothing on stack")
   }
   if popped, ok := s.pop(); ok {
       fmt.Println(popped, "popped.  stack:", s)
   } else {
       fmt.Println("nothing to pop")
   }

}</lang>

Output:
new stack: []
empty? true
push 3. stack: [3]
empty? false
push "four" stack: [3 four]
top value: four
four popped.  stack: [3]

Groovy

In Groovy, all lists have stack semantics, including "push()" and "pop()" methods, an "empty" property, and a "last()" method as a stand-in for "top/peek" semantics. Calling "pop()" on an empty list throws an exception.

Of course, these stack semantics are not exclusive. Elements of the list can still be accessed and manipulated in myriads of other ways. <lang groovy>def stack = [] assert stack.empty

stack.push(55) stack.push(21) stack.push('kittens') assert stack.last() == 'kittens' assert stack.size() == 3 assert ! stack.empty

println stack

assert stack.pop() == "kittens" assert stack.size() == 2

println stack

stack.push(-20)

println stack

stack.push( stack.pop() * stack.pop() ) assert stack.last() == -420 assert stack.size() == 2

println stack

stack.push(stack.pop() / stack.pop()) assert stack.size() == 1

println stack

println stack.pop() assert stack.size() == 0 assert stack.empty

try { stack.pop() } catch (NoSuchElementException e) { println e.message }</lang>

Output:
[55, 21, kittens]
[55, 21]
[55, 21, -20]
[55, -420]
[-7.6363636364]
-7.6363636364
Cannot pop() an empty List

Haskell

The Haskell solution is trivial, using a list. Note that pop returns both the element and the changed stack, to remain purely functional. <lang haskell>type Stack a = [a]

create :: Stack a create = []

push :: a -> Stack a -> Stack a push = (:)

pop :: Stack a -> (a, Stack a) pop [] = error "Stack empty" pop (x:xs) = (x,xs)

empty :: Stack a -> Bool empty = null

peek :: Stack a -> a peek [] = error "Stack empty" peek (x:_) = x</lang> We can make a stack that can be destructively popped by hiding the list inside a State monad. <lang haskell>import Control.Monad.State

type Stack a b = State [a] b

push :: a -> Stack a () push = modify . (:)

pop :: Stack a a pop = do

   nonEmpty
   x <- peek
   modify tail
   return x

empty :: Stack a Bool empty = gets null

peek :: Stack a a peek = nonEmpty >> gets head

nonEmpty :: Stack a () nonEmpty = empty >>= flip when (fail "Stack empty")</lang>

Icon and Unicon

Stacks (and double ended queues) are built into Icon and Unicon as part of normal list access. In addition to 'push' and 'pop', there are the functions 'put', 'get' (alias for pop), 'pull', list element addressing, and list sectioning (like sub-strings). Unicon extended 'insert' and 'delete' to work with lists. The programmer is free to use any or all of the list processing functions on any problem. The following illustrates typical stack usage: <lang Icon>procedure main() stack := [] # new empty stack push(stack,1) # add item push(stack,"hello",table(),set(),[],5) # add more items of mixed types in order left to right y := top(stack) # peek x := pop(stack) # remove item write("The stack is ",if isempty(stack) then "empty" else "not empty") end

procedure isempty(x) #: test if a datum is empty, return the datum or fail (task requirement) if *x = 0 then return x # in practice just write *x = 0 or *x ~= 0 for is/isn't empty end

procedure top(x) #: return top element w/o changing stack return x[1] # in practice, just use x[1] end</lang>

Io

aside from using built-in lists, a stack can be created using nodes like so: <lang io>Node := Object clone do(

   next := nil
   obj := nil

)

Stack := Object clone do(

   node := nil
   
   pop := method(
       obj := node obj
       node = node next
       obj
   )
   
   push := method(obj,
       nn := Node clone
       nn obj = obj
       nn next = self node
       self node = nn
   )

)</lang>

Ioke

<lang ioke>Stack = Origin mimic do(

 initialize = method(@elements = [])
 pop = method(@elements pop!)
 empty = method(@elements empty?)
 push = method(element, @elements push!(element))

)</lang>

IS-BASIC

<lang IS-BASIC>100 LET N=255 ! Size of stack 110 NUMERIC STACK(1 TO N) 120 LET PTR=1 130 DEF PUSH(X) 140 IF PTR>N THEN 150 PRINT "Stack is full.":STOP 160 ELSE 170 LET STACK(PTR)=X:LET PTR=PTR+1 180 END IF 190 END DEF 200 DEF POP 210 IF PTR=1 THEN 220 PRINT "Stack is empty.":STOP 230 ELSE 240 LET PTR=PTR-1:LET POP=STACK(PTR) 250 END IF 260 END DEF 270 DEF EMPTY 280 LET PTR=1 290 END DEF 300 DEF TOP=STACK(PTR-1) 310 CALL PUSH(3):CALL PUSH(5) 320 PRINT POP+POP</lang>

J

<lang J>stack=: push=: monad def '0$stack=:stack,y' pop=: monad def 'r[ stack=:}:stack[ r=.{:stack' empty=: monad def '0=#stack'</lang> Example use: <lang J> push 9

  pop 

9

  empty 

1</lang> pop and empty ignore their arguments. In this implementation. push returns an empty list.

Java

The collections framework includes a Stack class. Let's test it: <lang Java>import java.util.Stack;

public class StackTest {

   public static void main( final String[] args ) {
       final Stack<String> stack = new Stack<String>();
       System.out.println( "New stack empty? " + stack.empty() );
       stack.push( "There can be only one" );
       System.out.println( "Pushed stack empty? " + stack.empty() );
       System.out.println( "Popped single entry: " + stack.pop() );
       stack.push( "First" );
       stack.push( "Second" );
       System.out.println( "Popped entry should be second: " + stack.pop() );
       // Popping an empty stack will throw...
       stack.pop();
       stack.pop();
   }

}</lang>

Output:
New stack empty? true
Pushed stack empty? false
Popped single entry: There can be only one
Popped entry should be second: Second
Exception in thread "main" java.util.EmptyStackException
	at java.util.Stack.peek(Stack.java:85)
	at java.util.Stack.pop(Stack.java:67)
	at StackTest.main(StackTest.java:21)

Alternatively, you might implement a stack yourself... <lang java>public class Stack{

   private Node first = null;
   public boolean isEmpty(){
       return first == null;
   }
   public Object Pop(){
       if(isEmpty()) 
           throw new Exception("Can't Pop from an empty Stack.");
       else{
           Object temp = first.value;
           first = first.next;
           return temp;
       }
   }
   public void Push(Object o){
       first = new Node(o, first);
   }
   class Node{
       public Node next;
       public Object value;
       public Node(Object value){
           this(value, null); 
       }
       public Node(Object value, Node next){
           this.next = next;
           this.value = value;
       }
   }

}</lang>

Works with: Java version 1.5

<lang java5>public class Stack<T>{

   private Node first = null;
   public boolean isEmpty(){
       return first == null;
   }
   public T Pop(){
       if(isEmpty()) 
           throw new Exception("Can't Pop from an empty Stack.");
       else{
           T temp = first.value;
           first = first.next;
           return temp;
       }
   }
   public void Push(T o){
       first = new Node(o, first);
   }
   class Node{
       public Node next;
       public T value;
       public Node(T value){
           this(value, null); 
       }
       public Node(T value, Node next){
           this.next = next;
           this.value = value;
       }
   }

}</lang>

JavaScript

The built-in Array class already has stack primitives. <lang javascript>var stack = []; stack.push(1) stack.push(2,3); print(stack.pop()); // 3 print(stack.length); // 2, stack empty if 0</lang> Here's a constructor that wraps the array: <lang javascript>function Stack() {

   this.data = new Array();
   this.push  = function(element) {this.data.push(element)}
   this.pop   = function() {return this.data.pop()}
   this.empty = function() {return this.data.length == 0}
   this.peek  = function() {return this.data[this.data.length - 1]}

}</lang> Here's an example using the revealing module pattern instead of prototypes. <lang javascript> function makeStack() {

 var stack = [];
 var popStack = function () {
   return stack.pop();
 };
 var pushStack = function () {
   return stack.push.apply(stack, arguments);
 };
 var isEmpty = function () {
   return stack.length === 0;
 };
 var peekStack = function () {
   return stack[stack.length-1];
 };
   
 return {
   pop: popStack,
   push: pushStack,
   isEmpty: isEmpty,
   peek: peekStack,
   top: peekStack
 };

} </lang>

Jsish

From Javascript entry. Being ECMAScript, Jsi supports stack primitives as part of the Array methods. <lang javascript>/* Stack, is Jsish */ var stack = []; puts('depth:', stack.length);

stack.push(42); stack.push('abc'); puts('depth:', stack.length);

puts('popped:', stack.pop()); if (stack.length) printf('not '); printf('empty\n'); puts('top:', stack[stack.length-1]); puts('popped:', stack.pop()); if (stack.length) printf('not '); printf('empty\n');

puts('depth:', stack.length);</lang>

Output:
prompt$ jsish stack.jsi
depth: 0
depth: 2
popped: abc
not empty
top: 42
popped: 42
empty
depth: 0

Julia

Works with: Julia version 0.6

The built-in Array class already has efficient (linear amortized time) stack primitives. <lang julia>stack = Int[] # [] @show push!(stack, 1) # [1] @show push!(stack, 2) # [1, 2] @show push!(stack, 3) # [1, 2, 3] @show pop!(stack) # 3 @show length(stack) # 2 @show empty!(stack) # [] @show isempty(stack) # true</lang>

K

<lang K>stack:() push:{stack::x,stack} pop:{r:*stack;stack::1_ stack;r} empty:{0=#stack}

/example: stack:()

 push 3
 stack

,3

 push 5
 stack

5 3

 pop[]

5

 stack

,3

 empty[]

0

 pop[]

3

 stack

!0

 empty[]

1 </lang>

Kotlin

Rather than use the java.util.Stack<E> class, we will write our own simple Stack<E> class for this task: <lang scala>// version 1.1.2

class Stack<E> {

   private val data = mutableListOf<E>()
   val size get() = data.size
   val empty get() = size == 0
   fun push(element: E) = data.add(element)
   fun pop(): E {
       if (empty) throw RuntimeException("Can't pop elements from an empty stack")
       return data.removeAt(data.lastIndex)
   }
   val top: E
       get() {
           if (empty) throw RuntimeException("Empty stack can't have a top element")
           return data.last()
       }
   fun clear() = data.clear()
   override fun toString() = data.toString()

}

fun main(args: Array<String>) {

   val s = Stack<Int>()
   (1..5).forEach { s.push(it) }
   println(s)
   println("Size of stack = ${s.size}")
   print("Popping: ")
   (1..3).forEach { print("${s.pop()} ") }
   println("\nRemaining on stack: $s")
   println("Top element is now ${s.top}")
   s.clear()
   println("After clearing, stack is ${if(s.empty) "empty" else "not empty"}")
   try {
       s.pop()
   }
   catch (e: Exception) {
       println(e.message)
   }

}</lang>

Output:
[1, 2, 3, 4, 5]
Size of stack = 5
Popping: 5 4 3
Remaining on stack: [1, 2]
Top element is now 2
After clearing, stack is empty
Can't pop elements from an empty stack

lang5

<lang lang5>: cr "\n" . ;

empty? dup execute length if 0 else -1 then swap drop ;
pop dup execute length 1 - extract swap drop ;
push dup execute rot append over ;
s. stack execute . ;

[] '_ set

stack '_ ;

stack # local variable

   1 swap push set
   2 swap push set s. cr # [    1     2  ]
   pop .           s. cr # 2     [    1  ]
   pop drop
   empty? .              # -1</lang>

Lasso

Lasso Arrays natively supports push and pop.

<lang Lasso>local(a) = array

  1. a->push('a')
  2. a->push('b')
  3. a->push('c')
  1. a->pop // c
  2. a->pop // b
  3. a->pop // a
  4. a->pop // null</lang>

Liberty BASIC

<lang lb> global stack$ stack$=""

randomize .51 for i = 1 to 10

   if rnd(1)>0.5 then
       print  "pop => ";pop$()
   else
       j=j+1
       s$ = chr$(j + 64)
       print "push ";s$
       call push s$
   end if

next

print print "Clean-up" do

   print  "pop => ";pop$()

loop while not(empty()) print "Stack is empty"

end

'------------------------------------ sub push s$

   stack$=s$+"|"+stack$    'stack

end sub

function pop$()

   if stack$="" then pop$="*EMPTY*": exit function
   pop$=word$(stack$,1,"|")
   stack$=mid$(stack$,instr(stack$,"|")+1)

end function

function empty()

    empty =(stack$="")

end function </lang>

Lingo

<lang lingo>-- parent script "Stack"

property _tos

on push (me, data)

 me._tos = [#data:data, #next:me._tos]

end

on pop (me)

 if voidP(me._tos) then return VOID
 data = me._tos.data
 me._tos = me._tos.next
 return data

end

on peek (me)

 if voidP(me._tos) then return VOID
 return me._tos.data

end

on empty (me)

 return voidP(me.peek())

end</lang>

UCB Logo has built-in methods for treating lists as stacks. Since they are destructive, they take the name of the stack rather than the list itself. <lang logo>make "stack [] push "stack 1 push "stack 2 push "stack 3 print pop "stack  ; 3 print empty? :stack ; false</lang>

Logtalk

A stack can be trivially represented using the built-in representation for lists: <lang logtalk>

- object(stack).
   :- public(push/3).
   push(Element, Stack, [Element| Stack]).
   :- public(pop/3).
   pop([Top| Stack], Top, Stack).
   :- public(empty/1)
   empty([]).
- end_object.

</lang>

LOLCODE

Translation of: UNIX Shell

<lang lolcode>HAI 2.3 HOW IZ I Init YR Stak

  Stak HAS A Length ITZ 0

IF U SAY SO

HOW IZ I Push YR Stak AN YR Value

 Stak HAS A SRS Stak'Z Length ITZ Value
 Stak'Z Length R SUM OF Stak'Z Length AN 1

IF U SAY SO

HOW IZ I Top YR Stak

 FOUND YR Stak'Z SRS DIFF OF Stak'Z Length AN 1

IF U SAY SO

HOW IZ I Pop YR Stak

 I HAS A Top ITZ I IZ Top YR Stak MKAY
 Stak'Z Length R DIFF OF Stak'Z Length AN 1
 FOUND YR Top

IF U SAY SO

HOW IZ I Empty YR Stak

 FOUND YR BOTH SAEM 0 AN Stak'Z Length

IF U SAY SO

I HAS A Stak ITZ A BUKKIT I IZ Init YR Stak MKAY I IZ Push YR Stak AN YR "Fred" MKAY I IZ Push YR Stak AN YR "Wilma" MKAY I IZ Push YR Stak AN YR "Betty" MKAY I IZ Push YR Stak AN YR "Barney" MKAY

IM IN YR Loop UPPIN YR Dummy TIL I IZ Empty YR Stak MKAY

 VISIBLE I IZ Pop YR Stak MKAY

IM OUTTA YR Loop

KTHXBYE</lang>

Output:
Barney
Betty
Wilma
Fred

Lua

Tables have stack primitives by default: <lang lua>stack = {} table.insert(stack,3) print(table.remove(stack)) --> 3</lang>

M2000 Interpreter

A Stack object can be used as LIFO or FIFO. Push statement push to top of stack. Read pop a value to a variable from top of stack. StackItem(1) read top item without modified stack. Data statement append items to bottom. <lang M2000 Interpreter> Module Checkit {

     a=Stack
     Stack a {
           Push 100, 200, 300
     }
     Print StackItem(a, 1)=300
     Stack a {
           Print StackItem(1)=300
           While not empty {
                 Read N
                 Print N
           }
     }

} Checkit </lang>

Every module and function has a "current" stack. Number is a read only variable, which pop a value from current stack (or raise error if not number is in top of stack).

User functions get a new stack, and drop it at return. Modules take parent stack, and return stack to parent. So a Module can return values too. In M2000 a call happen without checkig signatures (except for special events calls). We have to leave stack at a proper state, when return from a module. Return/Execution stack is hidden and different from stack of values.

<lang M2000 Interpreter> Module Checkit {

     Read a, b
     Print a, b

} \\ add parameters in a FIFO, and this FIFO merged to current stack Push 100 Checkit 10, 20 Print StackItem(1)=100 Module Checkit {

     Read a, b
     Print a=20, b=100

} Checkit 20

Function alfa {

     k=0
     n=0
     while not empty {
           k+=number
           n++
     }
     if n=0 then Error "No parameters found"
     =k/n

}

Print alfa(1,2,3,4)=2.5

</lang>

Maple

<lang Maple>with(stack): # load the package, to allow use of short command names

s := stack:-new(a, b):

push(c, s):

  1. The following statements terminate with a semicolon and print output.

top(s); pop(s); pop(s); empty(s); pop(s); empty(s);</lang>

Output:
                                      c

                                      c

                                      b

                                    false

                                      a

                                    true

Mathematica/Wolfram Language

<lang Mathematica>EmptyQ[a_] := If[Length[a] == 0, True, False] SetAttributes[Push, HoldAll];[a_, elem_] := AppendTo[a, elem] SetAttributes[Pop, HoldAllComplete]; Pop[a_] := If[EmptyQ[a], False, b = Last[a]; Set[a, Most[a]]; b] Peek[a_] := If[EmptyQ[a], False, Last[a]]

Example use: stack = {};Push[stack, 1]; Push[stack, 2]; Push[stack, 3]; Push[stack, 4]; Peek[stack] ->4 Pop[stack] ->4 Peek[stack] ->3</lang>

MATLAB / Octave

Here is a simple implementation of a stack, that works in Matlab and Octave. It is closely related to the queue/fifo example. <lang matlab>mystack = {};

% push mystack{end+1} = x;

%pop x = mystack{end}; mystack{end} = [];

%peek,top x = mystack{end};

% empty isempty(mystack)</lang> Below is another solution, that encapsulates the fifo within the object-orientated "class" elements supported by Matlab. The given implementation is exactly the same as the MATLAB FIFO example, except that the "push()" function is modified to add stuff to the end of the queue instead of the beginning. This is a naive implementation, for rigorous applications this should be modified to initialize the LIFO to a buffered size, so that the "pop()" and "push()" functions don't resize the cell array that stores the LIFO's elements, every time they are called.

To use this implementation you must save this code in a MATLAB script file named "LIFOQueue.m" which must be saved in a folder named @LIFOQueue in your MATLAB directory. <lang MATLAB>%This class impliments a standard LIFO queue. classdef LIFOQueue

   properties  
       queue
   end
   
   methods
        
       %Class constructor
       function theQueue = LIFOQueue(varargin)
           
           if isempty(varargin) %No input arguments
               
               %Initialize the queue state as empty
               theQueue.queue = {};
           elseif (numel(varargin) > 1) %More than 1 input arg
               
               %Make the queue the list of input args
               theQueue.queue = varargin;
           elseif iscell(varargin{:}) %If the only input is a cell array
               
               %Make the contents of the cell array the elements in the queue 
               theQueue.queue = varargin{:};
           else %There is one input argument that is not a cell
               
               %Make that one arg the only element in the queue
               theQueue.queue = varargin;
           end
           
       end        
       
       %push() - pushes a new element to the end of the queue
       function push(theQueue,varargin)
           
           if isempty(varargin)
               theQueue.queue(end+1) = {[]};
           elseif (numel(varargin) > 1) %More than 1 input arg
               
               %Make the queue the list of input args
               theQueue.queue( end+1:end+numel(varargin) ) = varargin;
           elseif iscell(varargin{:}) %If the only input is a cell array
               
               %Make the contents of the cell array the elements in the queue 
               theQueue.queue( end+1:end+numel(varargin{:}) ) = varargin{:};
           else %There is one input argument that is not a cell
               
               %Make that one arg the only element in the queue
               theQueue.queue{end+1} = varargin{:};                
           end
           
           %Makes changes to the queue permanent
           assignin('caller',inputname(1),theQueue);  
           
       end
       
       %pop() - pops the first element off the queue
       function element = pop(theQueue)
          
           if empty(theQueue)
               error 'The queue is empty'
           else
               %Returns the first element in the queue
               element = theQueue.queue{end};
               
               %Removes the first element from the queue
               theQueue.queue(end) = [];
               
               %Makes changes to the queue permanent
               assignin('caller',inputname(1),theQueue);
           end
       end
       
       %empty() - Returns true if the queue is empty
       function trueFalse = empty(theQueue)
          
           trueFalse = isempty(theQueue.queue);
           
       end
       
   end %methods

end</lang> Sample Usage: <lang MATLAB>>> myLIFO = LIFOQueue(1,'fish',2,'fish','red fish','blue fish')

myLIFO =

LIFOQueue

>> myLIFO.pop()

ans =

blue fish

>> myLIFO.push('Cat Fish') >> myLIFO.pop()

ans =

Cat Fish

>> myLIFO.pop()

ans =

red fish

>> empty(myLIFO)

ans =

    0</lang>

Maxima

<lang maxima>/* lists can be used as stacks; Maxima provides pop and push */

load(basic)$

a: []$ push(25, a)$ push(7, a)$ pop(a);

emptyp(a); length(a);</lang>

Mercury

Efficient, generic stacks are provided as part of the standard library in Mercury. For sake of illustration, here is how a simple stack could be implemented.

<lang mercury>:- module sstack.

- interface.

% We're going to call the type sstack (simple stack) because we don't want to get it % accidentally confused with the official stack module in the standard library.

- type sstack(T).
- func sstack.new = sstack(T).
- pred sstack.is_empty(sstack(T)::in) is semidet.
- func sstack.push(sstack(T), T) = sstack(T).
- pred sstack.pop(T::out, sstack(T)::in, sstack(T)::out) is semidet.
- implementation.
- import_module list.
- type sstack(T)
  --->  sstack(list(T)).

sstack.new = sstack([]).

sstack.is_empty(sstack([])).

sstack.push(Stack0, Elem) = Stack1 :-

  Stack0 = sstack(Elems),
  Stack1 = sstack([Elem | Elems]).

sstack.pop(Elem, !Stack) :-

  !.Stack = sstack([Elem | Elems]),
  !:Stack = sstack(Elems).
- end_module sstack.</lang>

It should be noted that this is purely an illustrative example of a very simple stack. A real implementation would have predicate (:- pred) versions of the functions (:- func), for example, for consistency's sake with either the functions implemented in terms of the predicates or vice versa. The real library implementation also features more functionality including both semi-deterministic and deterministic versions of some functions/predicates as well as the ability to push a list of values in one operation.

Some of the implementation decisions above need an explanation. new/0 and push/2 were implemented as functions both for pedagogical reasons (a desire to show function syntax) and because they are a natural fit for functional thought: 0 or more inputs, one output, deterministic. is_empty/1 was implemented as a predicate because it's a single, simple succeed/fail test which is precisely what a predicate is in logic. pop/3 was implemented as a predicate because it has two outputs (the element and the new stack) and because it is semi-deterministic (it will fail if the stack is empty).

Note also that while pop/3 has three parameters, the function implementation looks like it has two. This is because the !Stack "parameter" is actually a pair of parameters using Mercury's state variable notation. !Stack is, in effect, two variables: !.Stack and !:Stack, input and output respectively. Using state variable notation here is a bit of overkill but again was brought in for pedagogical reasons to show the syntax.

MIPS Assembly

<lang MIPS>addi sp,sp,-4 sw t0,0(sp) ;push

lw t0,0(sp) addi sp,sp,4 ;pop

lw t0,0(sp) ;top</lang>

"Empty" requires you to know the starting value of SP. Since it's hardware-dependent, there's no one answer for this part of the task.

MiniScript

<lang MiniScript>// Note in Miniscript, a value of zero is false, // and any other number is true. // therefore the .len function works as the inverse of a .empty function stack = [2, 4, 6] stack.push 8 print "Stack is " + stack print "Adding '9' to stack " + stack.push(9) print "Top of stack is " + stack.pop print "Stack is " + stack if stack.len then

   print "Stack is not empty"

else

   print "Stack is empty"

end if</lang>

Output:
Stack is [2, 4, 6, 8]
Adding '9' to stack [2, 4, 6, 8, 9]
Top of stack is 9
Stack is [2, 4, 6, 8]
Stack is not empty

Nanoquery

<lang nanoquery>class Stack

       declare internalList
       // constructor
       def Stack()
               internalList = list()
       end
       def push(val)
               internalList.append(val)
       end
       def pop()
               val = internalList[int(len($internalList) - 1)]
               internalList.remove(val)
               return val
       end
       def empty()
               return len(internalList) = 0
       end

end</lang>

Nemerle

Mutable stacks are available in System.Collections, System.Collections.Generic and Nemerle.Collections depending on what functionality beyond the basics you want. An immutable stack could be implemented fairly easily, as, for example, this quick and dirty list based implementation. <lang Nemerle>public class Stack[T] {

   private stack : list[T];
   
   public this()
   {
       stack = [];
   }
   
   public this(init : list[T])
   {
       stack = init;
   }
   
   public Push(item : T) : Stack[T]
   {
       Stack(item::stack)
   }
   
   public Pop() : T * Stack[T]
   {
       (stack.Head, Stack(stack.Tail))
   }
   
   public Peek() : T
   {
       stack.Head
   }
   
   public IsEmpty() : bool
   {
       stack.Length == 0
   }

}</lang>

NetRexx

<lang netrexx>/* NetRexx ************************************************************

  • 13.08.2013 Walter Pachl translated from REXX version 2
                                                                                                                                            • /

options replace format comments java crossref savelog symbols nobinary

stk = create_stk

say push(stk,123) 'from push' say empty(stk) say peek(stk) 'from peek' say pull(stk) 'from pull' say empty(stk) Say pull(stk) 'from pull'

method create_stk static returns Rexx

 stk = 
 stk[0] = 0
 return stk

method push(stk,v) static

 stk[0]=stk[0]+1
 stk[stk[0]]=v
 Return v

method peek(stk) static

 x=stk[0]
 If x=0 Then
   Return 'stk is empty'
 Else
   Return stk[x]

method pull(stk) static

 x=stk[0]
 If x=0 Then
   Return 'stk is empty'
 Else Do
   stk[0]=stk[0]-1
   Return stk[x]
   End

method empty(stk) static

 Return stk[0]=0</lang>
Output:
123 from push
0
123 from peek
123 from pull
1
stk is empty from pull

Nim

In Nim, the sequences offer all the functionalities of a stack. Procedure add appends an item at the end, procedure pop returns the last element and removes it from the sequence. And it’s easy to check if if the sequence is empty with the procedure len which returns its length.

If we want a stack type limited to the four or five functions of the task, it is possible to define a distinct generic type Stack[T] derived from seq[T]. The code will be typically as follows. Note that we have defined a procedure top to get the value of the top item, another mtop to get a mutable reference to the top item and also a procedure mtop= to assign directly a value to the top item.

<lang Nim>type Stack[T] = distinct seq[T]

func initStack[T](initialSize = 32): Stack[T] =

 Stack[T](newSeq[T](initialSize))

func isEmpty[T](stack: Stack[T]): bool =

 seq[T](stack).len == 0

func push[T](stack: var Stack[T]; item: sink T) =

 seq[T](stack).add(item)

func pop[T](stack: var Stack[T]): T =

 if stack.isEmpty:
   raise newException(IndexDefect, "stack is empty.")
 seq[T](stack).pop()

func top[T](stack: Stack[T]): T =

 if stack.isEmpty:
   raise newException(IndexDefect, "stack is empty.")
 seq[T](stack)[^1]

func mtop[T](stack: var Stack[T]): var T =

 if stack.isEmpty:
   raise newException(IndexDefect, "stack is empty.")
 seq[T](stack)[^1]

func `mtop=`[T](stack: var Stack[T]; value: T) =

 if stack.isEmpty:
   raise newException(IndexDefect, "stack is empty.")
 seq[T](stack)[^1] = value

when isMainModule:

 var s = initStack[int]()
 s.push 2
 echo s.pop
 s.push 3
 echo s.top
 s.mtop += 1
 echo s.top
 s.mtop = 5
 echo s.top</lang>
Output:
2
3
4
5

Oberon-2

Works with: oo2c version 2

<lang oberon2> MODULE Stacks; IMPORT

 Object,
 Object:Boxed,
 Out := NPCT:Console;

TYPE

 Pool(E: Object.Object) = POINTER TO ARRAY OF E;
 Stack*(E: Object.Object) = POINTER TO StackDesc(E);
 StackDesc*(E: Object.Object) = RECORD
   pool: Pool(E);
   cap-,top: LONGINT;
 END;
 PROCEDURE (s: Stack(E)) INIT*(cap: LONGINT);
 BEGIN
   NEW(s.pool,cap);s.cap := cap;s.top := -1
 END INIT;
 PROCEDURE (s: Stack(E)) Top*(): E;
 BEGIN
   RETURN s.pool[s.top]
 END Top;
 PROCEDURE (s: Stack(E)) Push*(e: E);
 BEGIN
   INC(s.top);
   ASSERT(s.top < s.cap);
   s.pool[s.top] := e;
 END Push;
 PROCEDURE (s: Stack(E)) Pop*(): E;
 VAR
   resp: E;
 BEGIN
   ASSERT(s.top >= 0);
   resp := s.pool[s.top];DEC(s.top);
   RETURN resp
 END Pop;
 PROCEDURE (s: Stack(E)) IsEmpty(): BOOLEAN;
 BEGIN
   RETURN s.top < 0
 END IsEmpty;
 PROCEDURE (s: Stack(E)) Size*(): LONGINT;
 BEGIN
   RETURN s.top + 1
 END Size;
 PROCEDURE Test;
 VAR
   s: Stack(Boxed.LongInt);
 BEGIN
   s := NEW(Stack(Boxed.LongInt),100);
   s.Push(NEW(Boxed.LongInt,10));
   s.Push(NEW(Boxed.LongInt,100));
   Out.String("size: ");Out.Int(s.Size(),0);Out.Ln;
   Out.String("pop: ");Out.Object(s.Pop());Out.Ln;
   Out.String("top: ");Out.Object(s.Top());Out.Ln;
   Out.String("size: ");Out.Int(s.Size(),0);Out.Ln
 END Test;

BEGIN

 Test

END Stacks. </lang>

Output:
size: 2
pop: 100
top: 10
size: 1
Works with: AOS

<lang oberon2> MODULE Stacks; (** AUTHOR ""; PURPOSE ""; *)

IMPORT Out := KernelLog;

TYPE Object = OBJECT END Object;

Stack* = OBJECT VAR top-,capacity-: LONGINT; pool: POINTER TO ARRAY OF Object;

PROCEDURE & InitStack*(capacity: LONGINT); BEGIN SELF.capacity := capacity; SELF.top := -1; NEW(SELF.pool,capacity) END InitStack;

PROCEDURE Push*(a:Object); BEGIN INC(SELF.top); ASSERT(SELF.top < SELF.capacity,100); SELF.pool[SELF.top] := a END Push;

PROCEDURE Pop*(): Object; VAR r: Object; BEGIN ASSERT(SELF.top >= 0); r := SELF.pool[SELF.top]; DEC(SELF.top);RETURN r END Pop;

PROCEDURE Top*(): Object; BEGIN ASSERT(SELF.top >= 0); RETURN SELF.pool[SELF.top] END Top;

PROCEDURE IsEmpty*(): BOOLEAN; BEGIN RETURN SELF.top < 0 END IsEmpty;

END Stack;

BoxedInt = OBJECT (Object) VAR val-: LONGINT;

PROCEDURE & InitBoxedInt*(CONST val: LONGINT); BEGIN SELF.val := val END InitBoxedInt;

END BoxedInt;

PROCEDURE Test*; VAR s: Stack; bi: BoxedInt; obj: Object; BEGIN NEW(s,10); (* A new stack of ten objects *) NEW(bi,100);s.Push(bi); NEW(bi,102);s.Push(bi); NEW(bi,104);s.Push(bi); Out.Ln; Out.String("Capacity:> ");Out.Int(s.capacity,0);Out.Ln; Out.String("Size:> ");Out.Int(s.top + 1,0);Out.Ln; obj := s.Pop(); obj := s.Pop(); WITH obj: BoxedInt DO Out.String("obj:> ");Out.Int(obj.val,0);Out.Ln ELSE Out.String("Unknown object...");Out.Ln; END (* with *) END Test; END Stacks. </lang>

Output:
Capacity:> 10
Size:> 3
obj:> 102

Objeck

Class library support for Stack/IntStack/FloatStack <lang objeck>stack := IntStack->New(); stack->Push(13); stack->Push(7); (stack->Pop() + stack->Pop())->PrintLine(); stack->IsEmpty()->PrintLine();</lang>

Objective-C

Using a NSMutableArray: <lang objc>NSMutableArray *stack = [NSMutableArray array]; // creating

[stack addObject:value]; // pushing

id value = [stack lastObject]; [stack removeLastObject]; // popping

[stack count] == 0 // is empty?</lang>

OCaml

Implemented as a singly-linked list, wrapped in an object: <lang ocaml>exception Stack_empty

class ['a] stack =

 object (self)
   val mutable lst : 'a list = []
   method push x =
     lst <- x::lst
   method pop =
     match lst with
       []    -> raise Stack_empty
     | x::xs -> lst <- xs;
                x
   method is_empty =
     lst = []
 end</lang>

Oforth

Stack is already defined at startup.

<lang Oforth>ListBuffer Class new: Stack Stack method: push self add ; Stack method: pop self removeLast ; Stack method: top self last ;</lang>

Usage : <lang Oforth>: testStack | s |

  Stack new ->s
  s push(10)
  s push(11)
  s push(12)
  s top println
  s pop println
  s pop println
  s pop println
  s isEmpty ifTrue: [ "Stack is empty" println ] ;</lang>
Output:
12
12
11
10
Stack is empty

Ol

Simplest stack can be implemented using 'cons' and 'uncons' primitives. <lang scheme> (define stack #null) (print "stack is: " stack) (print "is stack empty: " (eq? stack #null))

(print "* pushing 1") (define stack (cons 1 stack)) (print "stack is: " stack) (print "is stack empty: " (eq? stack #null))

(print "* pushing 2") (define stack (cons 2 stack)) (print "stack is: " stack) (print "is stack empty: " (eq? stack #null))

(print "* pushing 3") (define stack (cons 3 stack)) (print "stack is: " stack) (print "is stack empty: " (eq? stack #null))

(print "* poping") (define-values (value stack) (uncons stack #f)) (print "value: " value) (print "stack: " stack) (print "is stack empty: " (eq? stack #null))

(print "* poping") (define-values (value stack) (uncons stack #f)) (print "value: " value) (print "stack: " stack) (print "is stack empty: " (eq? stack #null))

(print "* poping") (define-values (value stack) (uncons stack #f)) (print "value: " value) (print "stack: " stack) (print "is stack empty: " (eq? stack #null))

(print "* poping") (define-values (value stack) (uncons stack #f)) (print "value: " value) (print "stack: " stack) (print "is stack empty: " (eq? stack #null)) </lang>

Output:
stack is: ()
is stack empty: #true
* pushing 1
stack is: (1)
is stack empty: #false
* pushing 2
stack is: (2 1)
is stack empty: #false
* pushing 3
stack is: (3 2 1)
is stack empty: #false
* poping
value: 3
stack: (2 1)
is stack empty: #false
* poping
value: 2
stack: (1)
is stack empty: #false
* poping
value: 1
stack: ()
is stack empty: #true
* poping
value: #false
stack: ()
is stack empty: #true


But in real programs may be useful a more complex stack implementation based on coroutines (ol is a purely functional lisp, so it does not support mutators like 'set!').

<lang scheme> (fork-server 'stack (lambda ()

  (let this ((me '()))
     (let*((envelope (wait-mail))
           (sender msg envelope))
        (case msg
           (['empty]
              (mail sender (null? me))
              (this me))
           (['push value]
              (this (cons value me)))
           (['pop]
              (cond
                 ((null? me)
                    (mail sender #false)
                    (this me))
                 (else
                    (mail sender (car me))
                    (this (cdr me))))))))))

(define (push value)

  (mail 'stack ['push value]))

(define (pop)

  (await (mail 'stack ['pop])))

(define (empty)

  (await (mail 'stack ['empty])))

(for-each (lambda (n)

     (print "pushing " n)
     (push n))
  (iota 5 1)) ; '(1 2 3 4 5)

(let loop ()

  (print "is stack empty: " (empty))
  (unless (empty)
     (begin
        (print "popping value, got " (pop))
        (loop))))

(print "done.") </lang>

Output:
pushing 1
pushing 2
pushing 3
pushing 4
pushing 5
is stack empty: #false
popping value, got 5
is stack empty: #false
popping value, got 4
is stack empty: #false
popping value, got 3
is stack empty: #false
popping value, got 2
is stack empty: #false
popping value, got 1
is stack empty: #true
done.

ooRexx

The ooRexx queue class functions as a stack as well (it is a dequeue really). <lang ooRexx> stack = .queue~of(123, 234) -- creates a stack with a couple of items stack~push("Abc") -- pushing value = stack~pull -- popping value = stack~peek -- peeking -- the is empty test if stack~isEmpty then say "The stack is empty" </lang>

OxygenBasic

The real stack is freely available! <lang oxygenbasic> function f()

 sys a=1,b=2,c=3,d=4
 push a
 push b
 push c
 push d
 print a "," b "," c "," d 'result 1,2,3,4
 a=10
 b=20
 c=30
 d=40
 print a "," b "," c "," d 'result 10,20,30,40
 pop a
 pop b
 pop c
 pop d
 print a "," b "," c "," d 'result 4,3,2,1

end function

f </lang>

Oz

A thread-safe, list-based stack. Implemented as a module: <lang oz>functor export

  New
  Push
  Pop
  Empty

define

  fun {New}
     {NewCell nil}
  end
  proc {Push Stack Element}
     NewStack
     %% Use atomic swap for thread safety
     OldStack = Stack := NewStack
  in
     NewStack = Element|OldStack
  end
  proc {Pop Stack ?Result}
     NewStack
     %% Use atomic swap for thread safety
     OldStack = Stack := NewStack
  in
     Result|NewStack = OldStack
  end
  
  fun {Empty Stack}
     @Stack == nil
  end

end</lang> There is also a stack implementation in the standard library.

PARI/GP

<lang parigp>push(x)=v=concat(v,[x]);; pop()={

 if(#v,
   my(x=v[#v]);
   v=vecextract(v,1<<(#v-1)-1);
   x
 ,
   error("Stack underflow")
 )

}; empty()=v==[]; peek()={

 if(#v,
   v[#v]
 ,
   error("Stack underflow")
 )

};</lang>

Pascal

This implements stacks of integers in standard Pascal (should work on all existing Pascal dialects). <lang pascal>{ tStack is the actual stack type, tStackNode a helper type } type

 pStackNode = ^tStackNode;
 tStackNode = record
               next: pStackNode;
               data: integer;
              end;
 tStack = record
           top: pStackNode;
          end;

{ Always call InitStack before using a stack } procedure InitStack(var stack: tStack);

begin
 stack.top := nil
end;

{ This function removes all content from a stack; call before disposing, or before a local stack variable goes out of scope } procedure ClearStack(var stack: tStack);

var
 node: pStackNode;
begin
 while stack.top <> nil do
  begin
   node := stack.top;
   stack.top := stack.top^.next;
   dispose(node);
  end
end;

function StackIsEmpty(stack: tStack):Boolean;

begin
 StackIsEmpty := stack.top = nil
end;

procedure PushToStack(var stack: tStack; value: integer);

var
 node: pStackNode;
begin
 new(node);
 node^.next := stack.top;
 node^.data := value;
 stack.top := node
end;

{ may only be called on a non-empty stack! } function PopFromStack(var stack: tStack): integer;

var
 node: pStackNode;
begin
 node := stack.top;
 stack.top := node^.next;
 PopFromStack := node^.data;
 dispose(node);
end;</lang>

Perl

Perl comes prepared to treat its arrays as stacks, giving us the push and pop functions for free. To add empty, we basically give a new name to "not": <lang perl>sub empty{ not @_ }</lang>

Phix

with javascript_semantics
-- comparing a simple implementation against using the builtins:
sequence stack = {}
 
procedure push_(object what)
    stack = append(stack,what)
end procedure
 
function pop_()
    object what = stack[$]
    stack = stack[1..$-1]
    return what
end function
 
function empty_()
    return length(stack)=0
end function
 
?empty_()               -- 1
push_(5)
?empty_()               -- 0
push_(6)
?pop_()                 -- 6
?pop_()                 -- 5
?empty_()               -- 1

?"===builtins==="
requires("1.0.2") -- (latest bugfixes, plus top renamed as peep, for p2js)

integer sid = new_stack()
?stack_empty(sid)       -- 1
push(sid,5)
?stack_empty(sid)       -- 0
push(sid,6)
--?peep(sid)            -- 6 (leaving it there)
?pop(sid)               -- 6
?pop(sid)               -- 5
?stack_empty(sid)       -- 1

Note you get true/false rather than 1/0 under pwa/p2js (use printf(%t) for consistent results)

PHP

PHP arrays behave like a stack: <lang php>$stack = array();

empty( $stack ); // true

array_push( $stack, 1 ); // or $stack[] = 1; array_push( $stack, 2 ); // or $stack[] = 2;

empty( $stack ); // false

echo array_pop( $stack ); // outputs "2" echo array_pop( $stack ); // outputs "1"</lang>

PicoLisp

The built-in functions push and pop are used to maintain a stack (of any type). <lang PicoLisp>(push 'Stack 3) (push 'Stack 2) (push 'Stack 1)</lang>

: Stack
-> (1 2 3)

: (pop 'Stack)
-> 1

: Stack
-> (2 3)

: (set 'Stack)  # empty
-> NIL

: Stack
-> NIL

Pike

Pike has a built in module ADT (Abstract Data Types) which among other things contains a stack.

<lang Pike> object s = ADT.Stack(); s->push("a"); s->push("b"); write("top: %O, pop1: %O, pop2: %O\n",

     s->top(), s->pop(), s->pop());

s->reset(); // Empty the stack </lang>

Output:
top: "b", pop1: "b", pop2: "a"

PL/I

<lang PL/I>/* Any controlled variable may behave as a stack. */

declare s float controlled;

/* to push a value on the stack. */ allocate s; s = 10;

/* To pop a value from the stack. */ put (s); free s;

/* to peek at the top of stack> */ put (s);

/* To see whether the stack is empty */ if allocation(s) = 0 then ...

/* Note: popping a value from the stack, or peeking, */ /* would usually require a check that the stack is not empty. */

/* Note: The above is a simple stack for S. */ /* S can be any kind of data structure, an array, etc. */

/* Example to push ten values onto the stack, and then to */ /* remove them. */

/* Push ten values, obtained from the input, onto the stack: */ declare S float controlled; do i = 1 to 10;

  allocate s;
  get list (s);

end; /* To pop those values from the stack: */ do while (allocation(s) > 0);

  put skip list (s);
  free s;

end; /* The values are printed in the reverse order, of course. */</lang>

PostScript

Library: initlib

<lang postscript>% empty? is already defined. /push {exch cons}. /pop {uncons exch pop}. [2 3 4 5 6] 1 push = [1 2 3 4 5 6] [1 2 3 4 5 6] pop =[2 3 4 5 6] [2 3 4 5 6] empty? =false [] empty? =true</lang>

PowerShell

A new stack: <lang PowerShell> $stack = New-Object -TypeName System.Collections.Stack

  1. or

$stack = [System.Collections.Stack] @() </lang> Push some stuff on the stack: <lang PowerShell> 1, 2, 3, 4 | ForEach-Object {$stack.Push($_)} </lang> Show stack as a string: <lang PowerShell> $stack -join ", " </lang>

Output:
4, 3, 2, 1

Pop the top level of the stack: <lang PowerShell> $stack.Pop() </lang>

Output:
4

Show stack as a string: <lang PowerShell> $stack -join ", " </lang>

Output:
3, 2, 1

Get a copy of the top level of the stack: <lang PowerShell> $stack.Peek() </lang>

Output:
3

The stack: <lang PowerShell> $stack </lang>

Output:
3
2
1

Prolog

Prolog is a particularly silly language to implement stack functions in, as the built-in lists can be treated as stacks in an ad hoc manner. Nonetheless, in the name of completeness: <lang prolog>% push( ELEMENT, STACK, NEW ) % True if NEW is [ELEMENT|STACK] push(ELEMENT,STACK,[ELEMENT|STACK]).

% pop( STACK, TOP, NEW ) % True if TOP and NEW are head and tail, respectively, of STACK pop([TOP|STACK],TOP,STACK).

% empty( STACK ) % True if STACK is empty empty([]).</lang>

PureBasic

For LIFO function PureBasic normally uses linked lists. Usage as described above could look like; <lang PureBasic>Global NewList MyStack()

Procedure Push_LIFO(n)

 FirstElement(MyStack())
 InsertElement(MyStack())
 MyStack() = n

EndProcedure

Procedure Pop_LIFO()

 If FirstElement(MyStack())
   Topmost = MyStack()
   DeleteElement(MyStack())
 EndIf
 ProcedureReturn Topmost

EndProcedure

Procedure Empty_LIFO()

 Protected Result
 If ListSize(MyStack())=0
   Result = #True
 EndIf
 ProcedureReturn Result

EndProcedure

Procedure Peek_LIFO()

 If FirstElement(MyStack())
   Topmost = MyStack()
 EndIf
 ProcedureReturn Topmost

EndProcedure

---- Example of implementation ----

Push_LIFO(3) Push_LIFO(1) Push_LIFO(4) While Not Empty_LIFO()

 Debug Pop_LIFO()

Wend</lang>

Output:
 4
 1
 3

Python

Works with: Python version 2.5

The faster and Pythonic way is using a deque (available from 2.4). A regular list is a little slower. <lang python>from collections import deque stack = deque() stack.append(value) # pushing value = stack.pop() not stack # is empty?</lang> If you need to expose your stack to the world, you may want to create a simpler wrapper: <lang python>from collections import deque

class Stack:

   def __init__(self):
       self._items = deque()
   def append(self, item):
       self._items.append(item)
   def pop(self):
       return self._items.pop()
   def __nonzero__(self):
       return bool(self._items)</lang>

Here is a stack implemented as linked list - with the same list interface. <lang python>class Stack:

   def __init__(self):
       self._first = None
   def __nonzero__(self):
       return self._first is not None 
   def append(self, value):
       self._first = (value, self._first)
   def pop(self):
       if self._first is None:
           raise IndexError, "pop from empty stack"
       value, self._first = self._first
       return value</lang>

Notes:

Using list interface - append, __nonzero__ make it easier to use, cleanup the client code, and allow changing the implementation later without affecting the client code. For example, instead of: <lang python>while not stack.empty():</lang> You can write: <lang python>while stack:</lang> Quick testing show that deque is about 5 times faster then the wrapper linked list implementations. This may be important if your stack is used in tight loops.

Quackery

Quackery is a stack based language. In addition to the stack (i.e. the Quackery data stack) and the call stack, named ancillary stacks can be created with [ stack ] is <name-of-stack>. Pushing to and popping from ancillary stacks is done with the words put and take. A word to test if an ancillary stack is empty can be defined as [ size 1 = ] is isempty. (The word empty already has a meaning in Quackery.) The word share returns the topmost element of an ancillary stack without changing the ancillary stack. Other ancillary stack operations are also available.

<lang Quackery>[ size 1 = ] is isempty ( s --> b )

[ stack ] is mystack ( --> s )

mystack isempty if [ say "mystack is empty" cr cr ] 23 mystack put mystack share echo say " is on the top of mystack" cr cr

mystack mystack put ( you can put anything on an ancillary stack, even itself! )

mystack share echo say " is on the top of mystack" cr cr mystack take echo say " has been removed from mystack" cr cr mystack take echo say " has been removed from mystack" cr cr mystack isempty if [ say "mystack is empty" cr cr ] say "you are in a maze of twisty little passages, all alike"</lang>

Output:
mystack is empty

23 is on the top of mystack

mystack is on the top of mystack

mystack has been removed from mystack

23 has been removed from mystack

mystack is empty

you are in a maze of twisty little passages, all alike

R

Library: proto

See FIFO for functional and object oriented implementations of a First-In-First-Out object, with similar code. <lang R>library(proto)

stack <- proto(expr = {

  l <- list()
  empty <- function(.) length(.$l) == 0
  push <- function(., x) 
  {
     .$l <- c(list(x), .$l)
     print(.$l)
     invisible()
  }
  pop <- function(.) 
  {
     if(.$empty()) stop("can't pop from an empty list")
     .$l1 <- NULL
     print(.$l)
     invisible()
  }

})

stack$empty()

  1. [1] TRUE

stack$push(3)

  1. 1
  2. [1] 3

stack$push("abc")

  1. 1
  2. [1] "abc"
  3. 2
  4. [1] 3

stack$push(matrix(1:6, nrow=2))

  1. 1
  2. [,1] [,2] [,3]
  3. [1,] 1 3 5
  4. [2,] 2 4 6
  5. 2
  6. [1] "abc"
  7. 3
  8. [1] 3

stack$empty()

  1. [1] FALSE

stack$pop()

  1. 1

[1] "abc"

  1. 2
  2. [1] 3

stack$pop()

  1. 1
  2. [1] 3

stack$pop()

  1. list()

stack$pop()

  1. Error in get("pop", env = stack, inherits = TRUE)(stack, ...) :
  2. can't pop from an empty list</lang>

Racket

Quick functional version:

<lang Racket>

  1. lang racket

(define stack '()) (define (push x stack) (cons x stack)) (define (pop stack) (values (car stack) (cdr stack))) (define (empty? stack) (null? stack)) </lang>

And a destructive object:

<lang Racket> (struct stack ([items #:auto]) #:mutable #:auto-value '()) (define (push! x stack)

 (set-stack-items! stack (cons x (stack-items stack))))

(define (pop! stack)

 (begin0 (car (stack-items stack))
   (set-stack-items! stack (cdr (stack-items stack)))))

(define (empty? stack)

 (null? (stack-items stack)))

</lang>

Raku

(formerly Perl 6)

Raku still has the stack functions from Perl 5, but now they also can be accessed by object notation: <lang perl6>my @stack; # just a array @stack.push($elem); # add $elem to the end of @stack $elem = @stack.pop; # get the last element back @stack.elems == 0 # true, because the stack is empty not @stack # also true because @stack is false</lang>

Raven

Use built in stack type: <lang raven>new stack as s 1 s push s pop</lang> Word empty is also built in: <lang raven>s empty if 'stack is empty' print</lang>

REBOL

<lang rebol>REBOL [ Title: "Stack" URL: http://rosettacode.org/wiki/Stack ]

stack: make object! [ data: copy []

push: func [x][append data x] pop: func [/local x][x: last data remove back tail data x] empty: does [empty? data]

peek: does [last data] ]

Teeny Tiny Test Suite

assert: func [code][print [either do code [" ok"]["FAIL"] mold code]]

print "Simple integers:" s: make stack [] s/push 1 s/push 2 ; Initialize.

assert [2 = s/peek] assert [2 = s/pop] assert [1 = s/pop] assert [s/empty]

print [lf "Symbolic data on stack:"] v: make stack [data: [this is a test]] ; Initialize on instance.

assert ['test = v/peek] assert ['test = v/pop] assert ['a = v/pop] assert [not v/empty]</lang> Sample run:

Simple integers:
  ok [2 = s/peek]
  ok [2 = s/pop]
  ok [1 = s/pop]
  ok [s/empty]

Symbolic data on stack:
  ok ['test = v/peek]
  ok ['test = v/pop]
  ok ['a = v/pop]
  ok [not v/empty]

Retro

<lang Retro>: stack ( n"- ) create 0 , allot ;

push ( na- ) dup ++ dup @ + ! ;
pop ( a-n ) dup @ over -- + @ ;
top ( a-n ) dup @ + @ ;
empty? ( a-f ) @ 0 = ;

10 stack st

1 st push 2 st push 3 st push st empty? putn st top putn st pop putn st pop putn st pop putn st empty? putn</lang>

REXX

version 1

<lang rexx>y=123 /*define a REXX variable, value is 123 */ push y /*pushes 123 onto the stack. */ pull g /*pops last value stacked & removes it. */ q=empty() /*invokes the EMPTY subroutine (below)*/ exit /*stick a fork in it, we're done. */

empty: return queued() /*subroutine returns # of stacked items.*/</lang>

version 2

<lang rexx>/* REXX ***************************************************************

  • supports push, pull, and peek
  • 11.08.2013 Walter Pachl
                                                                                                                                            • /

stk.=0 Call push 123 Say empty() say peek() say pull() Say empty() say peek() say push(456) say peek() Exit

push: Procedure Expose stk.

 Parse Arg v
 z=stk.0+1
 stk.z=v
 stk.0=z
 Return v

peek: Procedure Expose stk.

 If stk.0=0 Then
   Return 'stack is empty'
 Else Do
   z=stk.0
   Return stk.z
   End

pull: Procedure Expose stk.

 If stk.0=0 Then
   Return 'stack is empty'
 Else Do
   z=stk.0
   res=stk.z
   stk.0=stk.0-1
   Return res
   End

empty: Procedure Expose stk.

 Return stk.0=0</lang>
Output:
0
123
123
1
stack is empty
456
456

Ring

<lang ring>

  1. Project : Stack

load "stdlib.ring" ostack = new stack for n = 5 to 7

    see "Push: " + n + nl
    ostack.push(n) 

next see "Pop:" + ostack.pop() + nl see "Push: " + "8" + nl ostack.push(8) while len(ostack) > 0

       see "Pop:" + ostack.pop() + nl

end if len(ostack) = 0

  see "Pop: stack is empty" + nl

ok </lang> Output:

Push: 5
Push: 6
Push: 7
Pop:7
Push: 8
Pop:8
Pop:6
Pop:5
Pop: stack is empty

Ruby

Using an Array, there are already methods Array#push, Array#pop and Array#empty?. <lang ruby>stack = [] stack.push(value) # pushing value = stack.pop # popping stack.empty? # is empty?</lang> If you need to expose your stack to the world, you may want to create a simpler wrapper. Here is a wrapper class Stack that wraps Array but only exposes stack methods. <lang ruby>require 'forwardable'

  1. A stack contains elements in last-in, first-out order.
  2. Stack#push adds new elements to the top of the stack;
  3. Stack#pop removes elements from the top.

class Stack

 extend Forwardable
 
 # Creates a Stack containing _objects_.
 def self.[](*objects)
   new.push(*objects)
 end
 
 # Creates an empty Stack.
 def initialize
   @ary = []
 end
 
 # Duplicates a Stack.
 def initialize_copy(obj)
   super
   @ary = @ary.dup
 end
 
 # Adds each object to the top of this Stack. Returns self.
 def push(*objects)
   @ary.push(*objects)
   self
 end
 alias << push
 
 ##
 # :method: pop
 # :call-seq:
 #   pop -> obj or nil
 #   pop(n) -> ary
 #
 # Removes an element from the top of this Stack, and returns it.
 # Returns nil if the Stack is empty.
 #
 # If passing a number _n_, removes the top _n_ elements, and returns
 # an Array of them. If this Stack contains fewer than _n_ elements,
 # returns them all. If this Stack is empty, returns an empty Array.
 def_delegator :@ary, :pop
 
 ##
 # :method: top
 # :call-seq:
 #   top -> obj or nil
 #   top(n) -> ary
 # Returns the topmost element without modifying the stack.
 def_delegator :@ary, :last, :top
 
 ##
 # :method: empty?
 # Returns true if this Stack contains no elements.
 def_delegator :@ary, :empty?
 
 ##
 # :method: size
 # Returns the number of elements in this Stack.
 def_delegator :@ary, :size
 alias length size
 
 # Converts this Stack to a String.
 def to_s
   "#{self.class}#{@ary.inspect}"
 end
 alias inspect to_s

end</lang>

<lang ruby>p s = Stack.new # => Stack[] p s.empty? # => true p s.size # => 0 p s.top # => nil p s.pop # => nil p s.pop(1) # => [] p s.push(1) # => Stack[1] p s.push(2, 3) # => Stack[1, 2, 3] p s.top # => 3 p s.top(2) # => [2, 3] p s # => Stack[1, 2, 3] p s.size # => 3 p s.pop # => 3 p s.pop(1) # => [2] p s.empty? # => false

p s = Stack[:a, :b, :c] # => Stack[:a, :b, :c] p s << :d # => Stack[:a, :b, :c, :d] p s.pop # => :d</lang>

Just meeting the requirements of a push, pop and empty method: <lang ruby>require 'forwardable'

class Stack

 extend Forwardable
 def initialize
   @stack = []
 end
 def_delegators :@stack, :push, :pop, :empty?

end </lang> (push takes multiple arguments; pop takes an optional argument which specifies how many to pop)

Run BASIC

<lang runbasic>dim stack$(10) ' stack of ten global stack$ global stackEnd

for i = 1 to 5 ' push 5 values to the stack

a$ = push$(chr$(i + 64))
print "Pushed ";chr$(i + 64);" stack has ";stackEnd

next i

print "Pop Value:";pop$();" stack has ";stackEnd ' pop last in print "Pop Value:";pop$();" stack has ";stackEnd ' pop last in

e$ = mt$() ' MT the stack print "Empty stack. stack has ";stackEnd

' ------ PUSH the stack FUNCTION push$(val$) stackEnd = stackEnd + 1 ' if more than 10 then lose the oldest if stackEnd > 10 then

  for i = 0 to 9
     stack$(i) = stack$(i+1)
  next i
  stackEnd   = 10

end if stack$(stackEnd) = val$ END FUNCTION

' ------ POP the stack ----- FUNCTION pop$() if stackEnd = 0 then

  pop$     = "Stack is MT"
 else
  pop$     = stack$(stackEnd)                        ' pop last in
  stackEnd = max(stackEnd - 1,0)

end if END FUNCTION

' ------ MT the stack ------ FUNCTION mt$()

 stackEnd = 0

END FUNCTION</lang>

Output:
Pushed A stack has 1
Pushed B stack has 2
Pushed C stack has 3
Pushed D stack has 4
Pushed E stack has 5
Pop Value:E stack has 4
Pop Value:D stack has 3
Empty stack. stack has 0

Rust

Using the standard library

One could just use a vector (Vec<T>) which is part of the standard library

<lang rust>fn main() {

   let mut stack = Vec::new();
   stack.push("Element1");
   stack.push("Element2");
   stack.push("Element3");
   assert_eq!(Some(&"Element3"), stack.last());
   assert_eq!(Some("Element3"), stack.pop());
   assert_eq!(Some("Element2"), stack.pop());
   assert_eq!(Some("Element1"), stack.pop());
   assert_eq!(None, stack.pop());

}</lang>

Simple implementation

Simply uses a singly-linked list. <lang rust>type Link<T> = Option<Box<Frame<T>>>;

pub struct Stack<T> {

   head: Link<T>,

} struct Frame<T> {

   elem: T,
   next: Link<T>,

}

/// Iterate by value (consumes list) pub struct IntoIter<T>(Stack<T>); impl<T> Iterator for IntoIter<T> {

   type Item = T;
   fn next(&mut self) -> Option<Self::Item> {
       self.0.pop()
   }

}

/// Iterate by immutable reference pub struct Iter<'a, T: 'a> {

   next: Option<&'a Frame<T>>,

} impl<'a, T> Iterator for Iter<'a, T> { // Iterate by immutable reference

   type Item = &'a T;
   fn next(&mut self) -> Option<Self::Item> {
       self.next.take().map(|frame| {
           self.next = frame.next.as_ref().map(|frame| &**frame);
           &frame.elem
       })
   }

}

/// Iterate by mutable reference pub struct IterMut<'a, T: 'a> {

   next: Option<&'a mut Frame<T>>,

} impl<'a, T> Iterator for IterMut<'a, T> {

   type Item = &'a mut T;
   fn next(&mut self) -> Option<Self::Item> {
       self.next.take().map(|frame| {
           self.next = frame.next.as_mut().map(|frame| &mut **frame);
           &mut frame.elem
       })
   }

}


impl<T> Stack<T> {

   /// Return new, empty stack
   pub fn new() -> Self {
       Stack { head: None }
   }
   /// Add element to top of the stack
   pub fn push(&mut self, elem: T) {
       let new_frame = Box::new(Frame {
           elem: elem,
           next: self.head.take(),
       });
       self.head = Some(new_frame);
   }
   /// Remove element from top of stack, returning the value
   pub fn pop(&mut self) -> Option<T> {
       self.head.take().map(|frame| { 
           let frame = *frame;
           self.head = frame.next;
           frame.elem
       })
   }
   /// Get immutable reference to top element of the stack
   pub fn peek(&self) -> Option<&T> {
       self.head.as_ref().map(|frame| &frame.elem)
   }
   /// Get mutable reference to top element on the stack
   pub fn peek_mut(&mut self) -> Option<&mut T> {
       self.head.as_mut().map(|frame| &mut frame.elem)
   }
   /// Iterate over stack elements by value
   pub fn into_iter(self) -> IntoIter<T> {
       IntoIter(self)
   }
   /// Iterate over stack elements by immutable reference
   pub fn iter<'a>(&'a self) -> Iter<'a,T> {
       Iter { next: self.head.as_ref().map(|frame| &**frame) }
   }
   /// Iterate over stack elements by mutable reference
   pub fn iter_mut(&mut self) -> IterMut<T> {
       IterMut { next: self.head.as_mut().map(|frame| &mut **frame) }
   }

}

// The Drop trait tells the compiler how to free an object after it goes out of scope. // By default, the compiler would do this recursively which *could* blow the stack for // extraordinarily long lists. This simply tells it to do it iteratively. impl<T> Drop for Stack<T> {

   fn drop(&mut self) {
       let mut cur_link = self.head.take();
       while let Some(mut boxed_frame) = cur_link {
           cur_link = boxed_frame.next.take();
       }
   }

}</lang>

Sather

This one uses a builtin linked list to keep the values pushed onto the stack. <lang sather>class STACK{T} is

 private attr stack :LLIST{T};
 create:SAME is 
   res ::= new;
   res.stack := #LLIST{T};
   return res;
 end;
 push(elt: T) is
   stack.insert_front(elt);    
 end;
 pop: T is
   if ~stack.is_empty then
     stack.rewind;
     r ::= stack.current;
     stack.delete;
     return r;
   else
     raise "stack empty!\n";
   end;
 end;
 top: T is
   stack.rewind;
   return stack.current;
 end;
 is_empty: BOOL is
   return stack.is_empty;
 end;

end;</lang>

<lang sather>class MAIN is

 main is
   s ::= #STACK{INT};
   #OUT + "push values...\n";
   s.push(3);
   s.push(2);
   s.push(1);
   s.push(0);
   #OUT + "retrieving them...\n";
   loop
     #OUT + s.pop + "\n";
   until!(s.is_empty); end;
 end;

end;</lang> Sather library has the abstract class $STACK{T}, but using this forces us to implement other methods too.

Scala

The Do it yourself approach: <lang Scala>class Stack[T] {

 private var items = List[T]()
 def isEmpty = items.isEmpty
 def peek = items match {
   case List()       => error("Stack empty")
   case head :: rest => head
 }
 def pop = items match {
   case List()       => error("Stack empty")
   case head :: rest => items = rest; head
 }
 def push(value: T) = items = value +: items

}</lang> Or use the standard Scala library. Slightly modified to meet to requirements of this task. <lang scala>import collection.mutable.{ Stack => Stak }

class Stack[T] extends Stak[T] {

 override def pop: T = {
   if (this.length == 0) error("Can't Pop from an empty Stack.")
   else super.pop
 }
 def peek: T = this.head

}</lang>A test could be:<lang Scala>object StackTest extends App {

 val stack = new Stack[String]
 stack.push("Peter Pan")
 stack.push("Suske & Wiske", "Alice in Wonderland")
 assert(stack.peek == "Alice in Wonderland")
 assert(stack.pop() == "Alice in Wonderland")
 assert(stack.pop() == "Suske & Wiske")
 assert(stack.pop() == "Peter Pan")
 println("Completed without errors")

}</lang>

Scheme

This version uses primitive message passing. <lang scheme>(define (make-stack)

 (let ((st '()))
   (lambda (message . args)
     (case message
       ((empty?) (null? st))
       ((top) (if (null? st)
                  'empty
                  (car st)))
       ((push) (set! st (cons (car args) st)))
       ((pop) (if (null? st)
                  'empty
                  (let ((result (car st)))
                    (set! st (cdr st))
                    result)))
       (else 'badmsg)))))</lang>

Seed7

<lang seed7>$ include "seed7_05.s7i";

const func type: stack (in type: baseType) is func

 result
   var type: stackType is void;
 begin
   stackType := array baseType;
   const proc: push (inout stackType: aStack, in baseType: top) is func
     begin
        aStack := [] (top) & aStack;
     end func;
   const func baseType: pop (inout stackType: aStack) is func
     result
       var baseType: top is baseType.value;
     begin
       if length(aStack) = 0 then
         raise RANGE_ERROR;
       else
         top := aStack[1];
         aStack := aStack[2 ..];
       end if;
     end func;
   const func boolean: empty (in stackType: aStack) is
     return length(aStack) = 0;
 end func;

const type: intStack is stack(integer);

const proc: main is func

 local
   var intStack: s is intStack.value;
 begin
   push(s, 10);
   push(s, 20);
   writeln(pop(s) = 20);
   writeln(pop(s) = 10);
   writeln(empty(s));
 end func;</lang>

SenseTalk

<lang sensetalk>put () into stack repeat with each item of 1 .. 10 push it into stack end repeat

repeat while stack is not empty pop stack put it end repeat</lang>

Sidef

Using a built-in array: <lang ruby>var stack = []; stack.push(42); # pushing say stack.pop; # popping say stack.is_empty; # is_emtpy?</lang>

Creating a Stack class: <lang ruby>class Stack(stack=[]) {

   method pop        { stack.pop };
   method push(item) { stack.push(item) };
   method empty      { stack.is_empty };

}

var stack = Stack(); stack.push(42); say stack.pop; # => 42 say stack.empty; # => true</lang>

Slate

From Slate's standard library: <lang slate>collections define: #Stack &parents: {ExtensibleArray}. "An abstraction over ExtensibleArray implementations to follow the stack protocol. The convention is that the Sequence indices run least-to-greatest from bottom to top."

s@(Stack traits) push: obj [s addLast: obj].

s@(Stack traits) pop [s removeLast].

s@(Stack traits) pop: n [s removeLast: n].

s@(Stack traits) top [s last].

s@(Stack traits) top: n [s last: n].

s@(Stack traits) bottom [s first].</lang>

Smalltalk

Smalltalk has a built-in Stack class, instances of which you can send messages: <lang smalltalk> s := Stack new. s push: 1. s push: 2. s push: 3. s pop. s top. "2" </lang>

Standard ML

The signature for a module supplying a stack interface, with a couple added functions.

<lang sml>signature STACK = sig

   type 'a stack
   exception EmptyStack
   val empty : 'a stack
   val isEmpty : 'a stack -> bool
   val push : ('a * 'a stack) -> 'a stack
   val pop  : 'a stack -> 'a stack
   val top  : 'a stack -> 'a
   val popTop : 'a stack -> 'a stack * 'a
   val map : ('a -> 'b) -> 'a stack -> 'b stack
   val app : ('a -> unit) -> 'a stack -> unit

end</lang>

An implementation of the STACK signature, using immutable lists.

<lang sml>structure Stack :> STACK = struct

   type 'a stack = 'a list
   exception EmptyStack
   val empty = []
   fun isEmpty st = null st
   fun push (x, st) = x::st
   fun pop []      = raise EmptyStack
     | pop (x::st) = st
   fun top []      = raise EmptyStack
     | top (x::st) = x
   fun popTop st = (pop st, top st)
   fun map f st = List.map f st
   fun app f st = List.app f st

end</lang>

Stata

See Singly-linked list/Element definition#Stata.

Swift

Generic stack. <lang Swift>struct Stack<T> {

   var items = [T]()
   var empty:Bool {
       return items.count == 0
   }
   
   func peek() -> T {
       return items[items.count - 1]
   }
   
   mutating func pop() -> T {
       return items.removeLast()
   }
   
   mutating func push(obj:T) {
       items.append(obj)
   }

}

var stack = Stack<Int>() stack.push(1) stack.push(2) println(stack.pop()) println(stack.peek()) stack.pop() println(stack.empty)</lang>

Output:
2
1
true

Tailspin

<lang tailspin> processor Stack

 @: $;
 sink push
   ..|@Stack: $;
 end push
 source peek
   $@Stack(last) !
 end peek
 source pop
   ^@Stack(last) !
 end pop
 source empty
   $@Stack::length -> #
   <=0> 1 !
   <> 0 !
 end empty

end Stack

def myStack: [1] -> Stack;

2 -> !myStack::push

'$myStack::empty; $myStack::pop; ' -> !OUT::write '$myStack::empty; $myStack::pop; ' -> !OUT::write '$myStack::empty; ' -> !OUT::write

3 -> !myStack::push '$myStack::empty; $myStack::peek; ' -> !OUT::write '$myStack::empty; $myStack::pop; ' -> !OUT::write '$myStack::empty;' -> !OUT::write </lang>

Output:
0 2
0 1
1
0 3
0 3
1

Tcl

Here's a simple implementation using a list: <lang tcl>proc push {stackvar value} {

   upvar 1 $stackvar stack
   lappend stack $value

} proc pop {stackvar} {

   upvar 1 $stackvar stack
   set value [lindex $stack end]
   set stack [lrange $stack 0 end-1]
   return $value

} proc size {stackvar} {

   upvar 1 $stackvar stack
   llength $stack

} proc empty {stackvar} {

   upvar 1 $stackvar stack
   expr {[size stack] == 0}

} proc peek {stackvar} {

   upvar 1 $stackvar stack
   lindex $stack end

}

set S [list] empty S ;# ==> 1 (true) push S foo empty S ;# ==> 0 (false) push S bar peek S ;# ==> bar pop S ;# ==> bar peek S ;# ==> foo</lang>

Library: Tcllib (Package: struct::stack)

<lang tcl>package require struct::stack struct::stack S S size ;# ==> 0 S push a b c d e S size ;# ==> 5 S peek ;# ==> e S pop ;# ==> e S peek ;# ==> d S pop 4 ;# ==> d c b a S size ;# ==> 0</lang>

UnixPipes

<lang bash>init() { if [ -e stack ]; then rm stack; fi } # force pop to blow up if empty push() { echo $1 >> stack; } pop() { tail -1 stack; x=`head -n -1 stack | wc -c` if [ $x -eq '0' ]; then rm stack; else truncate -s `head -n -1 stack | wc -c` stack fi } empty() { head -n -1 stack |wc -l; } stack_top() { tail -1 stack; }</lang> test it: <lang bash>% push me; push you; push us; push them % pop;pop;pop;pop them us you me</lang>

UNIX Shell

Works with: Bourne Again SHell
Works with: Zsh
Works with: Korn Shell

Here's a simple single-stack solution: <lang sh>init() {

 if -n $KSH_VERSION ; then
   set -A stack
 else
   stack=(); # this sets stack to '()' in ksh
 fi

}

push() {

 stack=("$1" "${stack[@]}")

}

stack_top() {

 # this approach sidesteps zsh indexing difference
 set -- "${stack[@]}"
 printf '%s\n' "$1"

}

pop() {

 stack_top
 stack=("${stack[@]:1}")

}

empty() {

 (( ${#stack[@]} == 0 ))

}

  1. Demo

push fred; push wilma; push betty; push barney printf 'peek(stack)==%s\n' "$(stack_top)" while ! empty; do

 pop

done</lang>

Output:
peek(stack)==barney
barney
betty
wilma
fred

You can generalize it to multiple stacks with some judicious use of the twin evils of pass-by-name and eval:

<lang sh>init_stack() {

 if -n $KSH_VERSION ; then
   eval 'set -A '"$1"
 else
   eval "$1=()"
 fi

}

push() {

 eval "$1"'=("$2" "${'"$1"'[@]}")'

}

stack_top() {

 eval 'set -- "${'"$1"'[@]}"';
 printf '%s\n' "$1"

}

pop() {

 stack_top "$1";
 eval "$1"'=("${'"$1"'[@]:1}")'

}

empty() {

 eval '(( ${#'"$1"'[@]} == 0 ))'

}

init_stack mystack push mystack fred; push mystack wilma; push mystack betty; push mystack barney printf 'peek(mystack)==%s\n' "$(stack_top mystack)" while ! empty mystack; do

 pop mystack

done</lang>

Output:
peek(mystack)==barney
barney
betty
wilma
fred

VBA

Define a class Stack in a class module with that name. <lang vb>'Simple Stack class

'uses a dynamic array of Variants to stack the values 'has read-only property "Size" 'and methods "Push", "Pop", "IsEmpty"

Private myStack() Private myStackHeight As Integer

'method Push Public Function Push(aValue)

 'increase stack height
 myStackHeight = myStackHeight + 1
 ReDim Preserve myStack(myStackHeight)
 myStack(myStackHeight) = aValue

End Function

'method Pop Public Function Pop()

 'check for nonempty stack
 If myStackHeight > 0 Then
   Pop = myStack(myStackHeight)
   myStackHeight = myStackHeight - 1
 Else
   MsgBox "Pop: stack is empty!"
 End If

End Function

'method IsEmpty Public Function IsEmpty() As Boolean

 IsEmpty = (myStackHeight = 0)

End Function

'property Size Property Get Size() As Integer

 Size = myStackHeight

End Property</lang> Usage example: <lang vb>'stack test Public Sub stacktest()

 Dim aStack As New Stack
 With aStack
   'push and pop some value
   .Push 45
   .Push 123.45
   .Pop
   .Push "a string"
   .Push "another string"
   .Pop
   .Push Cos(0.75)
   Debug.Print "stack size is "; .Size
   While Not .IsEmpty
     Debug.Print "pop: "; .Pop
   Wend
   Debug.Print "stack size is "; .Size
   'try to continue popping
   .Pop
 End With

End Sub</lang>

Output:
stacktest
stack size is  3 
pop:  0,731688868873821 
pop: a string
pop:  45 
stack size is  0 

(after wich a message box will pop up)

VBScript

Stack class

<lang vb>class stack dim tos dim stack() dim stacksize

private sub class_initialize stacksize = 100 redim stack( stacksize ) tos = 0 end sub

public sub push( x ) stack(tos) = x tos = tos + 1 end sub

public property get stackempty stackempty = ( tos = 0 ) end property

public property get stackfull stackfull = ( tos > stacksize ) end property

public property get stackroom stackroom = stacksize - tos end property

public function pop() pop = stack( tos - 1 ) tos = tos - 1 end function

public sub resizestack( n ) redim preserve stack( n ) stacksize = n if tos > stacksize then tos = stacksize end if end sub end class

dim s set s = new stack s.resizestack 10 wscript.echo s.stackempty dim i for i = 1 to 10 s.push rnd wscript.echo s.stackroom if s.stackroom = 0 then exit for next for i = 1 to 10 wscript.echo s.pop if s.stackempty then exit for next</lang>

Output:

(changes every time)

-1
9
8
7
6
5
4
3
2
1
0
0.7090379
0.81449
0.7607236
1.401764E-02
0.7747401
0.301948
0.2895625
0.5795186
0.533424
0.7055475

Using an ArrayList.

<lang vb>' Stack Definition - VBScript

Option Explicit

Dim stack, i, x Set stack = CreateObject("System.Collections.ArrayList") If Not empty_(stack) Then Wscript.Echo stack.Count push stack, "Banana" push stack, "Apple" push stack, "Pear" push stack, "Strawberry" Wscript.Echo "Count=" & stack.Count ' --> Count=4 Wscript.Echo pop(stack) & " - Count=" & stack.Count ' --> Strawberry - Count=3 Wscript.Echo "Tail=" & stack.Item(0) ' --> Tail=Banana Wscript.Echo "Head=" & stack.Item(stack.Count-1) ' --> Head=Pear Wscript.Echo stack.IndexOf("Apple", 0) ' --> 1 For i=1 To stack.Count Wscript.Echo join(stack.ToArray(), ", ") x = pop(stack) Next 'i

Sub push(s, what)

   s.Add what

End Sub 'push

Function pop(s) Dim what

   If s.Count > 0 Then
       what = s(s.Count-1)
       s.RemoveAt s.Count-1
   Else
       what = ""
   End If
   pop = what

End Function 'pop

Function empty_(s)

   empty_ = s.Count = 0

End Function 'empty_ </lang>

Output:
Count=4
Strawberry - Count=3
Tail=Banana
Head=Pear
1
Banana, Apple, Pear
Banana, Apple
Banana

Vlang

<lang go>const (

   max_depth = 256

)

struct Stack { mut:

   data  []f32 = []f32{len: max_depth}
   depth int

}

fn (mut s Stack) push(v f32) {

   if s.depth >= max_depth {
       return
   }
   println('Push: ${v:3.2f}')
   s.data[s.depth] = v
   s.depth++

}

fn (mut s Stack) pop() ?f32 {

   if s.depth > 0 {
       s.depth--
       result := s.data[s.depth]
       println('Pop: top of stack was ${result:3.2f}')
       return result
   }
   return error('Stack Underflow!!')

}

fn (s Stack) peek() ?f32 {

   if s.depth > 0 {
       result := s.data[s.depth - 1]
       println('Peek: top of stack is ${result:3.2f}')
       return result
   }
   return error('Out of Bounds...')

}

fn (s Stack) empty() bool {

   return s.depth == 0

}

fn main() {

   mut stack := Stack{}
   println('Stack is empty? ' + if stack.empty() { 'Yes' } else { 'No' })
   stack.push(5.0)
   stack.push(4.2)
   println('Stack is empty? ' + if stack.empty() { 'Yes' } else { 'No' })
   stack.peek() or { return }
   stack.pop() or { return }
   stack.pop() or { return }

} </lang>

Output:
Stack is empty? Yes
Push: 5.00
Push: 4.20
Stack is empty? No
Peek: top of stack is 4.20
Pop: top of stack was 4.20
Pop: top of stack was 5.00

Wart

Stacks as user-defined objects backed by a list.

<lang wart>def (stack)

 (tag 'stack nil)

mac (push! x s) :qcase `(isa stack ,s)

 `(push! ,x (rep ,s))

mac (pop! s) :qcase `(isa stack ,s)

 `(pop! (rep ,s))

def (empty? s) :case (isa stack s)

 (empty? rep.s)</lang>

Example usage:

s <- (stack)
=> (object stack nil)
push! 3 s
=> (object stack (3))
push! 4 s
=> (object stack (4 3))
push! 5 s
=> (object stack (5 4 3))
pop! s
=> 5
(empty? s)
=> nil
pop! s
=> 4
pop! s
=> 3
(empty? s)
=> 1  # true

Wren

Library: Wren-seq

This uses the Stack class in the above module. <lang ecmascript>import "/seq" for Stack

var s = Stack.new() s.push(1) s.push(2) System.print("Stack contains %(s.toList)") System.print("Number of elements in stack = %(s.count)") var item = s.pop() System.print("'%(item)' popped from the stack") System.print("Last element is now %(s.peek())") s.clear() System.print("Stack cleared") System.print("Is stack now empty? %((s.isEmpty) ? "yes" : "no")")</lang>

Output:
Stack contains [1, 2]
Number of elements in stack = 2
'2' popped from the stack
Last element is now 1
Stack cleared
Is stack now empty? yes

X86 Assembly

<lang x86asm>

x86_64 linux nasm

struc Stack

 maxSize: resb 8
 currentSize: resb 8
 contents:

endStruc

section .data

soError: db "Stack Overflow Exception", 10 seError: db "Stack Empty Error", 10


section .text

createStack:

IN
max number of elements (rdi)
OUT
pointer to new stack (rax)
 push rdi
 xor rdx, rdx
 mov rbx, 8
 mul rbx
 mov rcx, rax
 mov rax, 12
 mov rdi, 0
 syscall
 push rax
 mov rdi, rax
 add rdi, rcx
 mov rax, 12
 syscall
 pop rax
 pop rbx
 mov qword [rax + maxSize], rbx
 mov qword [rax + currentSize], 0
 ret


push:

IN
stack to operate on (stack argument), element to push (rdi)
OUT
void
 mov rax, qword [rsp + 8]
 mov rbx, qword [rax + currentSize]
 cmp rbx, qword [rax + maxSize]
 je stackOverflow
 lea rsi, [rax + contents + 8*rbx]
 mov qword [rsi], rdi
 add qword [rax + currentSize], 1
 ret


pop:

pop
IN
stack to operate on (stack argument)
OUT
element from stack top
 mov rax, qword [rsp + 8]
 mov rbx, qword [rax + currentSize]
 cmp rbx, 0
 je stackEmpty
 sub rbx, 1
 lea rsi, [rax + contents + 8*rbx]
 mov qword [rax + currentSize], rbx
 mov rax, qword [rsi]
 ret


stack operation exceptions

stackOverflow:

 mov rsi, soError
 mov rdx, 25
 jmp errExit

stackEmpty:

 mov rsi, seError
 mov rdx, 18

errExit:

 mov rax, 1
 mov rdi, 1
 syscall
 mov rax, 60
 mov rdi, 1
 syscall

</lang>

XLISP

This is a fairly straightforward implementation, representing a stack as a linked list inside an object. <lang lisp>(define-class stack

   (instance-variables vals))

(define-method (stack 'initialize)

   (setq vals '())
   self)

(define-method (stack 'push x)

   (setq vals (cons x vals)))

(define-method (stack 'pop)

   (define tos (car vals))
   (setq vals (cdr vals))
   tos)

(define-method (stack 'emptyp)

   (null vals))</lang>

A sample REPL session: <lang lisp>; Loading 'stack.lsp' [1] (define st (stack 'new))

ST [2] (st 'push 1)

(1) [3] (st 'push 2)

(2 1) [4] (st 'emptyp)

() [5] (st 'pop)

2 [6] (st 'pop)

1 [7] (st 'emptyp)

  1. T

[8] </lang>

XPL0

<lang XPL0>include c:\cxpl\codes; \intrinsic 'code' declarations int Stack(100), SP;

proc Push(I); \Push an integer onto the Stack int I; [SP:= SP+1; Stack(SP):= I; ]; \Push

func Pop; \Pop an integer from the Stack int I; [I:= Stack(SP); SP:= SP-1; return I; ]; \Pop

func Empty; \Return 'true' if Stack is empty return SP<0;

func Top; \Return the integer at top of Stack return Stack(SP);

int I; [SP:= -1; \initialize stack pointer for I:= 0 to 10 do Push(I*I); IntOut(0, Top); CrLf(0); while not Empty do [IntOut(0, Pop); ChOut(0, ^ )]; CrLf(0); ]</lang>

Output:
100
100 81 64 49 36 25 16 9 4 1 0 

Yabasic

<lang Yabasic>limit = 1000 dim stack(limit)

top = 0

sub push(n)

   if top < limit then
       top = top + 1 : stack(top) = n
   else
       print "stack full - ";
   end if

end sub

sub pop()

   if top then
       top = top - 1 : return stack(top + 1)
   else
       print "stack empty - ";
   end if

end sub

sub empty()

   return not top

end sub

// ======== test ========

for n = 3 to 5

   print "Push ", n : push(n)

next

print "Pop ", pop()

print "Push ", 6 : push(6)

while(not empty())

   print "Pop ", pop()

wend

print "Pop ", pop() </lang>

Z80 Assembly

The stack can be initialized by loading it directly with an immediate value. Z80-based home computers such as the Amstrad CPC and ZX Spectrum do this for you. Messing with the stack on those systems is a bad idea, since an assembly program stored on a floppy disk or cassette tape begins with the return address of BASIC on top of the stack. However, on systems like the Game Boy this step is a must. Unlike the 6502, the z80's stack does not have a fixed size, and is only limited by the address space of the CPU. From a practical standpoint, however, it's very unlikely you'll need more than 256 bytes.

<lang z80>LD SP,&FFFF</lang>


Registers must be pushed in pairs. If you push/pop the accumulator, the processor flags go with it. <lang z80>push af push bc push de push hl</lang>

Popping is very similar. To properly pop values, they must be popped in the reverse order they were pushed. <lang z80>pop hl pop de pop bc pop af</lang>

The stack is empty if its value equals the original starting value of the stack pointer. This is a little difficult, since the stack doesn't necessarily start in a fixed location like it does on the 6502. There are two ways to do this:

<lang z80>ld (&nnnn),SP ;&nnnn represents a memory location that the programmer will later read from to use as a

             ;comparison for the current stack pointer</lang>

<lang z80>ld hl,0 add hl,sp ;the z80 doesn't allow you to load SP directly into HL, so this is the quickest way</lang>

From there it's a matter of comparing this value to the current stack pointer, which in itself is tricky since the built-in compare instruction forces you to use the accumulator as one of the operands, and works natively in terms of 8-bit values.

Peek can be achieved with the EX (SP),HL command which exchanges HL with the top item of the stack.

On the Game Boy, the stack can also be manually adjusted by a signed 8-bit constant. A Zilog Z80 cannot do this in a single command. The code below only works on a Game Boy or any other hardware running on a Sharp LR35902 CPU: <lang z80> ADD SP,&FE ;subtract two from the stack pointer. Remember that the stack grows "down" in memory.</lang>

zkl

Lists have stack methods so this class is somewhat reduntant <lang zkl>class Stack{

  var [const] stack=L();
  fcn push(x){stack.append(x); self}
  fcn pop    {stack.pop()}
  fcn empty  {(not stack.len())}
  var [proxy] isEmpty = empty;

}</lang>

Output:
var s=Stack();
s.push(5).push("five");
s.isEmpty //-->False
s.pop()   //-->"five"