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/* Sourced By Samuel Dennis */
/* */
/*
/* Last Editied (11/18/2019) */
/***************************************************/
import java.awt.*;
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import java.util.List;
import javax.swing.*;
public class TestCodeSnake extends JPanel implements Runnable {
enum Dir {
up(0, -1), right(1, 0), down(0, 1), left(-1, 0);
Dir(int x, int y) {
this.x = x; this.y = y;
}
final int x, y;
}
static final Random rand = new Random();
static final int WALL = -1;
static final int MAX_ENERGY = 1500;
volatile boolean gameOver = true;
Thread gameThread;
int score, hiScore;
int nRows = 44;
int nCols = 64;
Dir dir;
int energy;
int[][] grid;
List<Point> snake, treats;
Font smallFont;
public TestCodeSnake() {
setPreferredSize(new Dimension(640, 440));
setBackground(Color.WHITE);
setFont(new Font("TimesNewRoman", Font.BOLD, 48));
smallFont = getFont().deriveFont(Font.BOLD, 18);
addMouseListener(
new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
}
});
new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:
if (dir != Dir.down)
dir = Dir.up;
break;
case KeyEvent.VK_LEFT:
if (dir != Dir.right)
dir = Dir.left;
break;
case KeyEvent.VK_RIGHT:
if (dir != Dir.left)
dir = Dir.right;
break;
case KeyEvent.VK_DOWN:
if (dir != Dir.up)
dir = Dir.down;
break;
}
repaint();
}
});
}
void startNewGame() {
gameOver = false;
stop();
initGrid();
treats = new LinkedList<>();
dir = Dir.left;
energy = MAX_ENERGY;
if (score > hiScore)
hiScore = score;
score = 0;
snake = new ArrayList<>();
for (int x = 0; x < 7; x++)
snake.add(new Point(nCols / 2 + x, nRows / 2));
do
addTreat();
while(treats.isEmpty());
(gameThread = new Thread(this)).start();
}
void stop() {
Thread
gameThread =
tmp.interrupt();
}
}
void initGrid() {
grid = new int[nRows][nCols];
for (int r = 0; r < nRows; r++)
for (int c = 0; c < nCols; c++)
if (c == 0 || c == nCols - 1 || r == 0 || r == nRows - 1)
grid[r][c] = WALL;
}
}
}
@Override
public void run() {
while (Thread.currentThread() == gameThread) {
try
Thread.sleep(Math.max(75 - score,
} catch (InterruptedException e) {
if (energyUsed() || hitsWall() || hitsSnake()) {
gameOver();
} else {
if (eatsTreat()) {
score++;
energy = MAX_ENERGY;
growSnake();
}
addTreat();
repaint();
}
}
boolean energyUsed() {
return energy <= 0;
}
boolean
Point head
int nextCol = head.x +
int nextRow = head.y +
return grid[nextRow][nextCol] == WALL;
boolean
Point
for (Point p : snake)
if (p.x == nextCol && p.y
return
boolean eatsTreat() {
Point head = snake.get(0);
int nextCol = head.x + dir.x;
int nextRow = head.y + dir.y;
for (Point p : treats)
if (p.x == nextCol && p.y == nextRow) {
return treats.remove(p);
}
return false;
}
void gameOver() {
gameOver = true;
stop();
}
void
for (int i = snake.size() - 1; i > 0;
Point p1 =
Point p2 =
p2.x =
p2.y = p1.y;
}
Point head =
head.x +=
head.y += dir.y;
}
Point tail
int x
int y =
snake.add(new Point(x, y));
}
void addTreat() {
if
if (rand.nextInt(10) == 0) { // 1 in 10
if (rand.nextInt(4) != 0) { // 3 in 4
int x, y;
while (true) {
x = rand.nextInt(nCols);
y = rand.nextInt(nRows);
if (grid[y][x] != 0)
continue;
Point p = new Point(x, y);
if (snake.contains(p) || treats.contains(p))
continue;
treats.add(p);
break;
}
} else if (treats.size() > 1)
treats.remove(0);
}
}
}
for
if (grid[r][c] == WALL)
g.fillRect(c * 10, r * 10, 10, 10);
}
}
}
for
g.
g.setColor(energy < 500 ? Color.red : Color.orange);
Point head = snake.get(0);
g.fillRect(head.x * 10, head.y * 10, 10, 10);
}
for
g.
}
void drawStartScreen(Graphics2D g) {
g.setColor(Color.red);
g.drawString("SNAKE", 240, 190);
g.setColor(Color.orange);
g.setFont(smallFont);
g.drawString("(Click To START)", 250, 240);
}
void drawScore(Graphics2D g) {
int h = getHeight();
g.setFont(smallFont);
g.setColor(getForeground());
String s = format("Hi-Score: %d Score: %d", hiScore, score);
g.drawString(s, 30, h - 30);
g.drawString(format("Energy: %d", energy), getWidth() - 150, h - 30);
}
@Override
public void paintComponent(Graphics gg) {
super.paintComponent(gg);
Graphics2D g =
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
if (gameOver) {
drawStartScreen(g);
} else {
drawSnake(g);
drawTreats(g);
drawScore(g);
}
}
() ->
});
}
}</lang>
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