Simple turtle graphics: Difference between revisions

Added an example implementation in Java
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(Added an example implementation in Java)
 
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New_Line;
end main;
</syntaxhighlight>
 
=={{header|EasyLang}}==
[https://easylang.dev/show/#cod=rVLBboMwDL3zFU/arVNpKEVaD3wJ4pCWtEGiSZWUsf79nEBQupbtspxsP/v5ObbtDwZSX0QCoBFnlGDO/CKj8NZ9tho9qIBf9KegpHuSJr76DcnV6CNO2gzcNFBIkY5E7yWO2nryFdRISTHbqjjWngJ/5lx6XavGFmSLzoopPHcm23ewnRBXsDQjLV7DrTcKPAhwPdYlOKFBpNS9FQH32dmHnyqo3xU/kVgb0US5OZtz9+w/gJHew/lSXbZ9gfhFuH3QdPOsB27Aq/ph2kU56/3TsJSFFjeNTihHFLbA3YXI9iyF8Q6v2npeyUKRpBKXh40vWU13RW8gZFdQ/LEgFhUpljH8hA6/ovIF9R93MP2r+8mKJCPPsWUMWc6cVyff Run it]
 
<syntaxhighlight lang="easylang">
subr home
deg = 0
x = 50
y = 50
down = 0
move x y
.
home
#
proc forward n . .
x += cos deg * n
y += sin deg * n
if down = 1
line x y
else
move x y
.
sleep 0.1
.
proc turn a . .
deg -= a
.
#
proc house . .
turn 180
forward 45
turn 180
down = 1
#
forward 30
turn 90
forward 30
turn 90
forward 30
turn 90
forward 30
#
turn 30
forward 30
turn 120
forward 30
home
.
house
#
proc bar a[] . .
turn 90
forward 30
turn -90
down = 1
for i to len a[]
max = higher max a[i]
.
for i to len a[]
h = a[i] / max * 50
w = 45 / len a[]
turn -90
forward h
turn 90
forward w
turn 90
forward h
turn -90
.
turn 180
forward 45
home
.
bar [ 50 33 200 130 50 ]
</syntaxhighlight>
 
=={{header|FreeBASIC}}==
===Library: Turtle_Graphics.bi===
<syntaxhighlight lang="vb">' Turtle Graphics Library by Angelo Rosina 1995
' Ported to Freebasic by Angelo Rosina 2007
'
'(RIGH and LEF because RIGHT and LEFT are reserved keywords, of course)
 
Declare Sub LEF (gradi As Integer)
Declare Sub SETCOL (C As Integer)
Declare Sub SETSIZE (C As Integer)
Declare Sub RIGH (gradi As Integer)
Declare Sub FORW (passi As Integer)
Declare Sub BACK (passi As Integer)
Declare Sub TURTLE (numero As Integer)
Declare Sub UP ()
Declare Sub DOWN ()
Declare Sub DTurtle ()
 
Dim Shared As Integer graph, dimen, angulo, N, dis, su, pasos
Dim Shared As Integer colore(10), figura(5000,10), figura2()
Dim Shared As Long X(10), Y(10)
Dim Shared As String comando
 
Sub BACK (passi As Integer)
pasos = passi
comando = "d " & Str(passi)
DTurtle
comando = ""
pasos = 0
End Sub
 
Sub DOWN
su = 0
End Sub
 
Sub DTurtle Static
Dim As Integer rifa, lavora, XX, YY, scher(), FX, FY
Dim As String R
If rifa = 0 Then rifa = 1: Redim scher(5000)
If lavora Then Put (XX - dimen * 4, YY - dimen * 2), scher, Pset
'SCREEN graph
If su Then comando = "b" & comando
FX = X(N)
FY = Y(N)
R = "s" & Str(dimen) & "bm" & Str(FX) & "," & Str(FY) & "c" & Str(colore(N)) & "Ta" & Str(angulo) & comando
Draw R
X(N) = X(N) + Sin(angulo / 57.2957) * dimen / 4 * pasos
Y(N) = Y(N) + Cos(angulo / 57.2957) * dimen / 4 * pasos
XX = X(N)
YY = Y(N)
Get (X(N) - dimen * 4, Y(N) - dimen * 2)-(X(N) + dimen * 4, Y(N) + dimen * 2), scher: lavora = 1
If dis = 0 Then
R = "bm" & Str(XX) & "," & Str(YY) & "Ta" & Str(angulo) & "r1 ta " & Str(angulo + 15 + 360 * (angulo + 15 > 360)) & "u7 ta " & Str(angulo + 165 + 360 * (angulo + 165 > 360)) & "u7 ta" & Str(angulo) & " m" & Str(XX) & "," & Str(YY)
Draw R
Else
Put (XX, YY), figura2, Or
End If
End Sub
 
Sub FORW (passi As Integer)
pasos = -passi
comando = "u " & Str(passi)
DTurtle
comando = ""
pasos = 0
End Sub
 
Sub LEF (gradi As Integer)
angulo += gradi
Do Until angulo <= 360
angulo -= 360
Loop
DTurtle
End Sub
 
Sub RIGH (gradi As Integer)
angulo -= gradi
Do Until angulo >= 0
angulo += 360
Loop
DTurtle
End Sub
 
Sub SETCOL (C As Integer)
colore(N) = C
DTurtle
End Sub
 
Sub SETSIZE (C As Integer)
dimen = C
DTurtle
End Sub
 
Sub TURTLE (numero As Integer) Static
Dim As Integer i, NN, j
Dim As Integer ang()
Redim figura2(dis)
If dis <> 0 And graph <> 0 Then
For i = 0 To dis
figura2(i) = figura(i, numero)
Next i
End If
NN = N
N = numero
If j = 0 Then j = 1: Redim ang(10): dimen = 4
If X(numero) = 0 Then X(numero) = 320
If Y(numero) = 0 Then Y(numero) = 100: colore(numero) = 15
ang(NN) = angulo
angulo = ang(N)
DTurtle
End Sub
 
Sub UP
su = 1
End Sub</syntaxhighlight>
 
===Turtle test:===
<syntaxhighlight lang="vb">'Rosetta Code problem: https://rosettacode.org/wiki/Simple_turtle_graphics
'by Jjuanhdez, 03/2023
 
#include "Turtle_Graphics.bi"
 
Sub rectangle(ancho As Short, alto As Short)
For i As Short = 1 To 2
FORW alto
LEF 90
FORW ancho
LEF 90
Next i
End Sub
 
Sub square(lado As Short)
rectangle(lado, lado)
End Sub
 
Sub triangle(lado As Short)
For i As Short = 1 To 3
FORW lado
RIGH 120
Next i
End Sub
 
Sub house(lado As Short)
LEF 90
square lado
triangle lado
RIGH 90
End Sub
 
Sub barchart(lst() As Double, lado As Short)
Dim As Short i, min, max
max = lst(Ubound(lst))
For i = Lbound(lst) To Ubound(lst)
If lst(i) > max Then max = lst(i)
Next i
Dim As Short escala = lado/max
Dim As Short ancho = lado/Ubound(lst)
For i = Lbound(lst) To Ubound(lst)
rectangle lst(i), ancho
UP
FORW ancho
DOWN
Next i
UP
BACK lado
DOWN
End Sub
 
Screenres 800,600
Windowtitle "Simple turtle graphics"
Cls
 
TURTLE 1
SETSIZE 3
SETCOL 0 'black
 
DOWN
BACK 200
SETCOL 2 'green
 
house 150
UP
RIGH 90
FORW 50
 
Dim As Double s(1 To 6) = {1, 50, 33, 200, 130, 50}
barchart s(), 200
SETCOL 0
Sleep</syntaxhighlight>
{{out}}
[https://www.dropbox.com/s/tlmuza1o9foh8kt/Simple_turtle_graphics_FB.png?dl=0 Simple turtle graphics FreeBasic image]
 
=={{header|IS-BASIC}}==
<syntaxhighlight lang="is-basic">100 PROGRAM "Turtle.bas"
110 OPTION ANGLE DEGREES
120 GRAPHICS HIRES 4
130 CALL HOUSE(200,200,200)
140 SET INK 2:CALL CHART(450,200,1000,700)
150 DEF HOUSE(X,Y,L)
160 PLOT X,Y,ANGLE 0;
170 FOR I=1 TO 4
180 PLOT FORWARD 200,RIGHT 90;
190 NEXT
200 PLOT LEFT 60;FORWARD L;RIGHT 120;FORWARD L;X,Y,
210 END DEF
220 DEF CHART(X,Y,X1,Y1)
230 LET PC,MX=0
240 DO
250 READ IF MISSING EXIT DO:Z
260 LET PC=PC+1:LET MX=MAX(MX,Z)
270 LOOP
280 RESTORE
290 LET L=(X1-X)/PC:LET MX=(Y1-Y)/MX
300 PLOT X,Y,
310 DO
320 READ IF MISSING EXIT DO:Z
330 PLOT ANGLE 90;FORWARD Z*MX;RIGHT 90;FORWARD L;RIGHT 90;FORWARD Z*MX;RIGHT 90;FORWARD L
340 PLOT ANGLE 0;FORWARD L
350 LOOP
360 PLOT X,Y,
370 END DEF
380 DATA 90,60,300,200,90
</syntaxhighlight>
 
Line 351 ⟶ 656:
 
Note that we have used the Logo naming convention, which means that the height of our barchart is the <tt>width</tt> parameter in <tt>rectangle</tt> (and, likewise, the width of each bar is the <tt>height</tt> parameter in <tt>rectangle</tt>)
 
=={{header|Java}}==
Opens a javax.swing.JFrame, displaying the graphics shown in the screenshot:
 
[[File:Screenshot 001.png|alt=Screenshot of the Java implementation of task "Simple turtle graphics"|Screenshot of the Java implementation of task "Simple turtle graphics"]]
 
<syntaxhighlight lang="java">
 
/* Class Turtle starts here */
 
import java.awt.geom.AffineTransform;
 
public class Turtle extends java.lang.Object
{
private final java.awt.Graphics2D origin;
private java.awt.Graphics2D g2;
 
public Turtle(java.awt.Graphics2D origin)
{
this.origin = origin;
origin();
}
public void origin()
{
g2=(java.awt.Graphics2D)origin.create();
}
public void relativePosition(int xoff, int yoff)
{
AffineTransform at=g2.getTransform();
at.concatenate(AffineTransform.
getTranslateInstance(xoff,yoff));
g2.setTransform(at);
}
public void turnByDegrees(int thetaInDegrees)
{
AffineTransform at=g2.getTransform();
at.concatenate(AffineTransform.
getRotateInstance(Math.toRadians(thetaInDegrees)));
g2.setTransform(at);
}
public void forward(int len)
{
g2.drawLine(0,0,len,0);
relativePosition(len,0);
}
}
 
/* Class CanvasComponent starts here*/
 
import java.awt.Graphics;
import java.awt.Graphics2D;
 
public class CanvasComponent extends javax.swing.JComponent
{
protected void paintComponent(Graphics g)
{
Turtle turtle=new Turtle((Graphics2D)g);
 
turtle.origin();
 
turtle.relativePosition(50,50);
 
house(turtle,100,200,50);
 
turtle.origin();
 
turtle.relativePosition(200,50);
 
double[] numbers=new double[]{0.5, 0.33333, 2, 1.3, 0.5};
 
barchart(turtle,200,numbers);
}
private void barchart(Turtle turtle,int size,double[] numbers)
{
double max=0;
for(double d:numbers)
{
if(d>max)
max=d;
}
double width=size/ numbers.length;
int xpos=400;
for(double d:numbers)
{
int h=(int) (size * (d / max));
rectangle(turtle, (int)width, h);
xpos+=width;
turtle.relativePosition((int)width,0);
}
}
private void house(Turtle turtle,int width,
int height, int roofheight)
{
rectangle(turtle,width,height);
turtle.relativePosition(0,height);
double dist= Math.sqrt(roofheight*roofheight+width/2*width/2);
double angle= Math.toDegrees(Math.asin(roofheight/dist));
turtle.turnByDegrees((int)angle);
turtle.forward((int)dist);
turtle.turnByDegrees(-2*(int)angle);
turtle.forward((int)dist);
}
private void rectangle(Turtle turtle,int width, int height)
{
for(int i=0;i<2;++i)
{
turtle.forward(width);
turtle.turnByDegrees(90);
turtle.forward(height);
turtle.turnByDegrees(90);
}
 
}
}
 
/* Class MainClass starts here */
 
import javax.swing.*;
import java.awt.*;
 
public class MainClass
{
public static void main(String[] args)
{
CanvasComponent canvas=new CanvasComponent();
canvas.setPreferredSize(new Dimension(800,600));
JFrame f=new JFrame();
JPanel p=new JPanel(new BorderLayout());
p.add(canvas);
f.setContentPane(p);
f.setDefaultCloseOperation(f.EXIT_ON_CLOSE);
f.pack();
f.setVisible(true);
}
}
</syntaxhighlight>
 
=={{header|Julia}}==
Line 475 ⟶ 916:
{{out}}
 
https[[File://imgur.com/4V1UrcN.png]]
 
=={{header|Perl}}==
Line 842 ⟶ 1,283:
{{out}}
 
[[File:Python house and bar chart.png]]
https://imgur.com/oBXTDem
 
=={{header|Quackery}}==
Line 901 ⟶ 1,342:
{{output}}
 
[[File:Turtle house and bar chart.png]]
https://imgur.com/B7YbTbZ
 
=={{header|Wren}}==
{{libheader|DOME}}
{{libheader|Wren-turtle}}
<syntaxhighlight lang="ecmascriptwren">import "dome" for Window
import "graphics" for Canvas, Color
import "./turtle" for Turtle
Line 997 ⟶ 1,438:
Similar to Quackery image except that the house has a door and a single window.
</pre>
 
=={{header|XPL0}}==
[[File:TurtleXPL0.gif|right]]
<syntaxhighlight lang "XPL0">
def ScrW=320, ScrH=200;
def Pi = 3.141592654;
def D2R = Pi/180.0;
real Dir, PosX, PosY;
int Pen;
def \Pen\ Up, Down;
 
proc Turn(Ang);
real Ang;
Dir:= Dir + Ang*D2R;
 
proc MoveTo(Dist);
real Dist;
[PosX:= PosX + Dist*Cos(Dir);
PosY:= PosY + Dist*Sin(Dir);
if Pen = Down then
Line(ScrW/2+fix(PosX), ScrH/2-fix(PosY), $0F \white\)
else
Move(ScrW/2+fix(PosX), ScrH/2-fix(PosY));
];
 
proc Rectangle(Width, Height);
real Width, Height;
int N;
[for N:= 1 to 2 do
[MoveTo(Width);
Turn(90.0);
MoveTo(Height);
Turn(90.0);
];
];
 
proc BarGraph(List, Len, Size);
real List; int Len; real Size;
int N;
def BarWidth = 0.4;
[for N:= 0 to Len-1 do
[Rectangle(Size*BarWidth, List(N)*Size);
MoveTo(Size*BarWidth);
];
MoveTo(-Size*BarWidth*float(Len));
];
 
proc Triangle(Size);
real Size;
int N;
[for N:= 1 to 3 do
[MoveTo(Size);
Turn(-120.0);
];
];
 
proc Square(Size);
real Size;
Rectangle(Size, Size);
 
proc House(Size);
real Size;
[Turn(180.0);
Square(Size);
Triangle(Size);
Turn(180.0);
];
 
[SetVid($13); \set VGA graphics
Move(ScrW/2, ScrH/2); \start Line at center
Dir:= 0.0; PosX:= 0.0; PosY:= 0.0; Pen:= Down;
House(80.0);
Pen:= Up; MoveTo(10.0); Pen:= Down;
BarGraph([0.5, 1.0/3.0, 2.0, 1.3, 0.5], 5, 45.0);
]</syntaxhighlight>
 
=={{header|Yabasic}}==
3

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