Random numbers: Difference between revisions

→‎{{header|BASIC}}: Added ANSI BASIC.
m (→‎{{header|BASIC}}: QuickBASIC headered.)
(→‎{{header|BASIC}}: Added ANSI BASIC.)
 
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=={{header|BASIC}}==
==={{header|ANSI BASIC}}===
{{trans|FreeBASIC}}
{{works with|Decimal BASIC}}
<syntaxhighlight lang="basic">
100 REM Random numbers
110 RANDOMIZE
120 DEF RandomNormal = COS(2 * PI * RND) * SQR(-2 * LOG(RND))
130 DIM R(0 TO 999)
140 LET Sum = 0
150 FOR I = 0 TO 999
160 LET R(I) = 1 + RandomNormal / 2
170 LET Sum = Sum + R(I)
180 NEXT I
190 LET Mean = Sum / 1000
200 LET Sum = 0
210 FOR I = 0 TO 999
220 LET Sum = Sum + (R(I) - Mean) ^ 2
230 NEXT I
240 LET SD = SQR(Sum / 1000)
250 PRINT "Mean is "; Mean
260 PRINT "Standard Deviation is"; SD
270 PRINT
280 END
</syntaxhighlight>
{{out}} Two runs.
<pre>
Mean is 1.00216454061435
Standard Deviation is .504515904812839
</pre>
<pre>
Mean is .995781408878628
Standard Deviation is .499307289407576
</pre>
 
==={{header|Applesoft BASIC}}===
The [[Random_numbers#Commodore_BASIC|Commodore BASIC]] code works in Applesoft BASIC.
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