RCRPG/C++98: Difference between revisions

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Yet another C++ RCRPG, this one has some tweaks thouthough:
* You can lose: If you try to break one of the cave's boundary walls, your sledge will break. If that happens in a room that has no exits (first room), you are trapped and dies!
* If you enter a room that you visited, at least 3 minutes ago, there is a 40% chance that the loot will re-spawn.
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