Number names/REXX: Difference between revisions

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The full source of the   '''$SPELL#'''   REXX program is included here ──►   [[$SPELL.REX|$SPELL#.REX]].
<br>The full help for the&nbsp; &nbsp; &nbsp; '''$SPELL#''' &nbsp; REXX program is included here ──► &nbsp; [[$SPELL.HEL|$SPELL#.HEL]].
 
As I understand the solving of any Rosetta Code task, it's OK to use a pre-existing computer language program.
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<br>The &nbsp; '''$SPELL#''' &nbsp; REXX program makes use of &nbsp; '''$T''' &nbsp; REXX program which is used to display text and/or write the text to a file.
<br>The &nbsp; '''$T''' &nbsp; REXX program is included here &nbsp; ──► &nbsp; [[$T.REX]].
<br>The help for the &nbsp; '''$T''' &nbsp; REXX program is included here ──► &nbsp; [[$T.HEL]].
<br><br>The &nbsp; '''$SPELL#''' &nbsp; REXX program makes use of &nbsp; '''$ERR''' &nbsp; REXX program which is used to display error messages (via '''$T''').
<br>The &nbsp; '''$ERR''' &nbsp; REXX program is included here &nbsp; ──► &nbsp; &nbsp; [[$ERR.REX]].
<br>The help for the &nbsp; '''$ERR''' &nbsp; REXX program is included here &nbsp; ──► &nbsp; [[$ERR.HEL]].
<br><br>Some older REXXes don't have a &nbsp; '''changestr''' &nbsp; BIF, so one is included here &nbsp; ──► &nbsp; [[CHANGESTR.REX]].
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