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{{task|GUI}}
{{task|GUI}}[[Category:Basic language learning]]In this User Output task, the goal is to display the string "Goodbye, World!" on a [[GUI]] object (alert box, plain window, text area, etc.).
[[Category:Basic language learning]]
[[Category:Simple]]
{{requires|Graphics}}
 
;Task:
Display the string       '''Goodbye, World!'''       on a [[GUI]] object   (alert box, plain window, text area, etc.).
 
 
;Related task:
*   [[Hello world/Text]]
<br><br>
 
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<syntaxhighlight lang="aarch64 assembly">
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program disMessGraph64.s */
/* link with gcc options -lX11 -L/usr/lpp/X11/lib */
 
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"
.equ ClientMessage, 33
 
/*******************************************/
/* Initialized data */
/*******************************************/
.data
szRetourligne: .asciz "\n"
szMessErreur: .asciz "Server X11 not found.\n"
szMessErrfen: .asciz "Error create X11 window.\n"
szMessErrGC: .asciz "Error create Graphic Context.\n"
szMessGoodBye: .asciz "Goodbye World!"
 
szLibDW: .asciz "WM_DELETE_WINDOW" // message close window
 
/*******************************************/
/* UnInitialized data */
/*******************************************/
.bss
.align 4
qDisplay: .skip 8 // Display address
qDefScreen: .skip 8 // Default screen address
identWin: .skip 8 // window ident
wmDeleteMessage: .skip 16 // ident close message
stEvent: .skip 400 // provisional size
 
buffer: .skip 500
 
/**********************************************/
/* -- Code section */
/**********************************************/
.text
.global main // program entry
main:
mov x0,#0 // open server X
bl XOpenDisplay
cmp x0,#0
beq erreur
// Ok return Display address
ldr x1,qAdrqDisplay
str x0,[x1] // store Display address for future use
mov x28,x0 // and in register 28
// load default screen
ldr x2,[x0,#264] // at location 264
ldr x1,qAdrqDefScreen
str x2,[x1] //store default_screen
mov x2,x0
ldr x0,[x2,#232] // screen list
 
//screen areas
ldr x5,[x0,#+88] // white pixel
ldr x3,[x0,#+96] // black pixel
ldr x4,[x0,#+56] // bits par pixel
ldr x1,[x0,#+16] // root windows
// create window x11
mov x0,x28 //display
mov x2,#0 // position X
mov x3,#0 // position Y
mov x4,600 // weight
mov x5,400 // height
mov x6,0 // bordure ???
ldr x7,0 // ?
ldr x8,qBlanc // background
str x8,[sp,-16]! // argument fot stack
bl XCreateSimpleWindow
add sp,sp,16 // for stack alignement
cmp x0,#0 // error ?
beq erreurF
ldr x1,qAdridentWin
str x0,[x1] // store window ident for future use
mov x27,x0 // and in register 27
 
// Correction of window closing error
mov x0,x28 // Display address
ldr x1,qAdrszLibDW // atom name address
mov x2,#1 // False create atom if not exist
bl XInternAtom
cmp x0,#0
ble erreurF
ldr x1,qAdrwmDeleteMessage // address message
str x0,[x1]
mov x2,x1 // address atom create
mov x0,x28 // display address
mov x1,x27 // window ident
mov x3,#1 // number of protocoles
bl XSetWMProtocols
cmp x0,#0
ble erreurF
// create Graphic Context
mov x0,x28 // display address
mov x1,x27 // window ident
bl createGC // GC address -> x26
cbz x0,erreurF
// Display window
mov x1,x27 // ident window
mov x0,x28 // Display address
bl XMapWindow
 
ldr x0,qAdrszMessGoodBye // display text
bl displayText
 
1: // events loop
mov x0,x28 // Display address
ldr x1,qAdrstEvent // events structure address
bl XNextEvent
ldr x0,qAdrstEvent // events structure address
ldr w0,[x0] // type in 4 fist bytes
cmp w0,#ClientMessage // message for close window
bne 1b // no -> loop
 
ldr x0,qAdrstEvent // events structure address
ldr x1,[x0,56] // location message code
ldr x2,qAdrwmDeleteMessage // equal ?
ldr x2,[x2]
cmp x1,x2
bne 1b // no loop
 
mov x0,0 // end Ok
b 100f
erreurF: // error create window
ldr x0,qAdrszMessErrfen
bl affichageMess
mov x0,1
b 100f
erreur: // error no server x11 active
ldr x0,qAdrszMessErreur
bl affichageMess
mov x0,1
100: // program standard end
mov x8,EXIT
svc 0
qBlanc: .quad 0xF0F0F0F0
qAdrqDisplay: .quad qDisplay
qAdrqDefScreen: .quad qDefScreen
qAdridentWin: .quad identWin
qAdrstEvent: .quad stEvent
qAdrszMessErrfen: .quad szMessErrfen
qAdrszMessErreur: .quad szMessErreur
qAdrwmDeleteMessage: .quad wmDeleteMessage
qAdrszLibDW: .quad szLibDW
qAdrszMessGoodBye: .quad szMessGoodBye
/******************************************************************/
/* create Graphic Context */
/******************************************************************/
/* x0 contains the Display address */
/* x1 contains the ident Window */
createGC:
stp x20,lr,[sp,-16]! // save registers
mov x20,x0 // save display address
mov x2,#0
mov x3,#0
bl XCreateGC
cbz x0,99f
mov x26,x0 // save GC
mov x0,x20 // display address
mov x1,x26
ldr x2,qRed // code RGB color
bl XSetForeground
cbz x0,99f
mov x0,x26 // return GC
b 100f
99:
ldr x0,qAdrszMessErrGC
bl affichageMess
mov x0,0
100:
ldp x20,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
qAdrszMessErrGC: .quad szMessErrGC
qRed: .quad 0xFF0000
qGreen: .quad 0xFF00
qBlue: .quad 0xFF
qBlack: .quad 0x0
/******************************************************************/
/* display text on screen */
/******************************************************************/
/* x0 contains the address of text */
displayText:
stp x1,lr,[sp,-16]! // save registers
mov x5,x0 // text address
mov x6,0 // text size
1: // loop compute text size
ldrb w10,[x5,x6] // load text byte
cbz x10,2f // zero -> end
add x6,x6,1 // increment size
b 1b // and loop
2:
mov x0,x28 // display address
mov x1,x27 // ident window
mov x2,x26 // GC address
mov x3,#50 // position x
mov x4,#100 // position y
bl XDrawString
100:
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/********************************************************/
/* File Include fonctions */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
 
</syntaxhighlight>
 
=={{header|Action!}}==
<syntaxhighlight lang="action!">DEFINE PTR="CARD"
 
BYTE FUNC AtasciiToInternal(CHAR c)
BYTE c2
 
c2=c&$7F
IF c2<32 THEN
RETURN (c+64)
ELSEIF c2<96 THEN
RETURN (c-32)
FI
RETURN (c)
 
PROC CharOut(CARD x BYTE y CHAR c)
BYTE i,j,v
PTR addr
 
addr=$E000+AtasciiToInternal(c)*8;
FOR j=0 TO 7
DO
v=Peek(addr)
i=8
WHILE i>0
DO
IF (v&1)=0 THEN
Color=0
ELSE
Color=1
FI
Plot(x+i-1,y+j)
 
v=v RSH 1
i==-1
OD
addr==+1
OD
RETURN
 
PROC TextOut(CARD x BYTE y CHAR ARRAY text)
BYTE i
 
FOR i=1 TO text(0)
DO
CharOut(x,y,text(i))
x==+8
OD
RETURN
 
PROC Frame(CARD x BYTE y,width,height)
Color=1
Plot(x,y)
DrawTo(x+width-1,y)
DrawTo(x+width-1,y+height-1)
DrawTo(x,y+height-1)
DrawTo(x,y)
RETURN
 
PROC Main()
BYTE CH=$02FC,COLOR1=$02C5,COLOR2=$02C6
BYTE i,x,y,width=[122],height=[10]
 
Graphics(8+16)
COLOR1=$0C
COLOR2=$02
 
FOR i=1 TO 10
DO
x=Rand(320-width)
y=Rand(192-height)
Frame(x,y,width,height)
TextOut(x+1,y+1,"Goodbye, World!")
OD
 
DO UNTIL CH#$FF OD
CH=$FF
RETURN</syntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Hello_world_graphical.png Screenshot from Atari 8-bit computer]
 
See also: [[User Output - text]]
=={{header|ActionScript}}==
<syntaxhighlight lang="actionscript">
trace("Goodbye, World!");
var textField:TextField = new TextField();
stage.addChild(textField);
textField.text = "Goodbye, World!"
</syntaxhighlight>
 
=={{header|Ada}}==
{{libheader|GTK+|GtkAda}}
{{libheader|GtkAda}}
<syntaxhighlight lang="ada">with Gdk.Event; use Gdk.Event;
<lang ada>
with Gdk.Event; use Gdk.Event;
with Gtk.Label; use Gtk.Label;
with Gtk.Window; use Gtk.Window;
Line 55 ⟶ 363:
 
Gtk.Main.Main;
end Windowed_Goodbye_World;</syntaxhighlight>
 
</lang>
=={{header|ALGOL 68}}==
The code below is a gentle re-write (including a bug fix) of that in
the Algol 68 Genie documentation.
<syntaxhighlight lang="algol68">
BEGIN
FILE window;
open (window, "Hello!", stand draw channel);
draw device (window, "X", "600x400");
draw erase (window);
draw move (window, 0.25, 0.5);
draw colour (window, 1, 0, 0);
draw text (window, "c", "c", "Goodbye, world!");
draw show (window);
close (window)
END
</syntaxhighlight>
[[Category:ALGOL 68#ALGOL 68]]
 
=={{header|App Inventor}}==
=== No Blocks solution ===
This solution requires no code blocks as the text is entered directly into the Title properties TextBox of the Designer.<br>
[https://lh4.googleusercontent.com/-RO_nNXm3sw8/UuwFSbeGk6I/AAAAAAAAJ-U/TH1rbpQ9HRE/s1600/noblocks.PNG VIEW THE DESIGNER]
 
===Three blocks solution===
This solution uses three blocks to assign the text to the Title bar:<br>
Screen1.Initialize and<br>
set Screen1.Title to "Goodbye World!"<br>
[https://lh6.googleusercontent.com/-0MGq3ZZTgT8/UuwF5KBd7-I/AAAAAAAAJ-c/HirntN5II9g/s1600/blocks.PNG VIEW THE BLOCKS AND ANDROID APP SCREEN]
 
=={{header|APL}}==
See [http://rosettacode.org/wiki/Simple_windowed_application Simple Windowed Application]
 
=={{header|AppleScript}}==
<syntaxhighlight lang="applescript">display dialog "Goodbye, World!" buttons {"Bye"}</syntaxhighlight>
 
=={{header|Applesoft BASIC}}==
<syntaxhighlight lang="applesoft basic"> 1 LET T$ = "GOODBYE, WORLD!"
2 LET R = 5:GX = 3:GY = 2:O = 3:XC = R + GX:YC = R * 2 + GY
3 TEXT : HOME : TEXT : HGR : HCOLOR= 7: HPLOT 0,0: CALL 62454: HCOLOR= 6
4 LET L = LEN (T$): FOR I = 1 TO L:K = ASC ( MID$ (T$,I,1)):XO = XC:YO = YC: GOSUB 5:XC = XO + 1:YC = YO: GOSUB 7: NEXT : END
5 IF K > 64 THEN K = K + LC: GOSUB 20:LC = 32: RETURN
6 LET LC = 0: ON K > = 32 GOTO 20: RETURN
7 GOSUB 20:XC = XC + R * 2 + GX: IF XC > 279 - R THEN XC = R + GX:YC = YC + GY + R * 5
8 RETURN
9 LET XC = XC - R * 2: RETURN
10 LET Y = R:D = 1 - R:X = 0
11 IF D > = 0 THEN Y = Y - 1:D = D - Y * 2
12 LET D = D + X * 2 + 3
13 IF O = 1 OR O = 3 THEN GOSUB 17
14 IF O = 2 OR O = 3 THEN GOSUB 19
15 LET X = X + 1: IF X < Y THEN 11
16 LET O = 3:E = 0: RETURN
17 HPLOT XC - X,YC + Y: HPLOT XC + X,YC + Y: HPLOT XC - Y,YC + X: IF NOT E THEN HPLOT XC + Y,YC + X
18 RETURN
19 HPLOT XC - X,YC - Y: HPLOT XC + X,YC - Y: HPLOT XC - Y,YC - X: HPLOT XC + Y,YC - X: RETURN
20 LET M = K - 31
21 ON M GOTO 32,33,34,35,36,37,38,39,40,41,42,43,44
22 LET M = M - 32
23 ON M GOTO 64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87
24 LET M = M - 32
25 ON M GOTO 96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,10,112,113,114,115,116,117,118,119,120,121
32 RETURN
33 HPLOT XC - R,YC - R * 2 TO XC - R,YC + R - GY: HPLOT XC - R,YC + R: GOTO 9: REM !
44 HPLOT XC - R,YC + R + R / 2 TO XC - R,YC + R: GOTO 9: REM ,
71 LET O = 2:YC = YC - R: GOSUB 10:YC = YC + R: HPLOT XC - R,YC TO XC - R,YC - R: HPLOT XC + R / 2,YC TO XC + R,YC TO XC + R,YC + R:O = 1: GOTO 10: REM G
87 HPLOT XC - R,YC - R * 2 TO XC - R,YC + R TO XC,YC TO XC + R,YC + R TO XC + R,YC - R * 2: RETURN : REM W
98 HPLOT XC - R,YC - R * 2 TO XC - R,YC + R: GOTO 10: RETURN : REM B
100 HPLOT XC + R,YC - R * 2 TO XC + R,YC + R: GOTO 10: REM D
101 HPLOT XC - R,YC TO XC + R,YC:E = 1: GOTO 10: REM E
108 HPLOT XC - R,YC - R * 2 TO XC - R,YC + R: GOTO 9: REM L
114 HPLOT XC - R,YC - R TO XC - R,YC + R:O = 2: GOTO 10: REM R
121 HPLOT XC - R,YC - R TO XC,YC + R: HPLOT XC + R,YC - R TO XC - R,YC + R * 3: RETURN : REM Y</syntaxhighlight>
 
=={{header|Arendelle}}==
 
<pre>// title
 
"Hello, World!"
 
// first spacings
 
[ 5 , rd ]
 
// body
 
/* H */ [7,pd][4,u][3,pr][3,d][7,pu]drr
/* E */ [6,pd][4,pr]l[3,u][2,lp][3,u][3,pr]r
/* L */ [7,pd]u[3,rp][6,u]rr
/* L */ [7,pd]u[3,rp][6,u]rr
/* O */ [7,pd]u[2,rp]r[6,pu][3,pl][5,r]
/* , */ [5,d]prpd[3,pld][9,u][5,r]
/* */ rrr
/* W */ [4,pd][2,prd][2,pru][5,pu][5,d][2,prd][2,pru][5,pu]rrd
/* O */ [7,pd]u[2,rp]r[6,pu][3,pl][5,r]
/* R */ [7,pd][7,u][3,rp][3,pd][3,pl]rrdpr[2,dp][6,u]rr
/* L */ [7,pd]u[3,rp][6,u]rr
/* D */ [6,pd][3,pr][5,up]u[2,lp]p[4,r]
/* ! */ r[5,pd]dp[6,u]rr
 
// done</pre>
 
=={{header|Arturo}}==
 
<syntaxhighlight lang="rebol">popup "" "Goodbye, World!"</syntaxhighlight>
 
{{out}}
 
Here, you can see what the [https://i.ibb.co/Y35c1Wc/Screenshot-2022-05-13-at-10-57-16.png popup box with our message] looks like (on macOS).
 
=={{header|ATS}}==
<syntaxhighlight lang="ats">//
#include
"share/atspre_define.hats"
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
 
staload UN = $UNSAFE
 
(* ****** ****** *)
 
staload "{$GLIB}/SATS/glib.sats"
 
(* ****** ****** *)
 
staload "{$GTK}/SATS/gdk.sats"
staload "{$GTK}/SATS/gtk.sats"
staload "{$GLIB}/SATS/glib-object.sats"
 
(* ****** ****** *)
 
%{^
typedef char **charpp ;
%} ;
abstype charpp = $extype"charpp"
 
(* ****** ****** *)
 
fun hello
(
widget: !GtkWidget1, _: gpointer
) : void = print ("Goodbye, world!\n")
 
fun on_delete_event
(
widget: !GtkWidget1
, event: &GdkEvent, udata: gpointer
) : gboolean = let
val () = print ("delete event occurred\n")
in
GTRUE // handling of delete-event is finished
end // end of [on_delete_event]
 
fun on_destroy
(widget: !GtkWidget1, _: gpointer): void = gtk_main_quit ()
// end of [on_destroy]
 
(* ****** ****** *)
 
macdef nullp = the_null_ptr
 
(* ****** ****** *)
 
implement
main0 (argc, argv) =
{
//
var argc: int = argc
var argv: charpp = $UN.castvwtp1{charpp}(argv)
//
val () = $extfcall (void, "gtk_init", addr@(argc), addr@(argv))
//
val window =
gtk_window_new (GTK_WINDOW_TOPLEVEL)
val () = assertloc (ptrcast(window) > 0)
//
val _(*id*) =
g_signal_connect (
window, (gsignal)"destroy", (G_CALLBACK)on_destroy, (gpointer)nullp
) (* end of [val] *)
val _(*id*) =
g_signal_connect (
window, (gsignal)"delete_event", (G_CALLBACK)on_delete_event, (gpointer)nullp
) (* end of [val] *)
//
val () = gtk_container_set_border_width (window, (guint)10)
val button = gtk_button_new_with_label (gstring("Goodbye, world!"))
val () = assertloc (ptrcast(button) > 0)
//
val () = gtk_widget_show (button)
val () = gtk_container_add (window, button)
val () = gtk_widget_show (window)
//
val _(*id*) =
g_signal_connect
(
button, (gsignal)"clicked", (G_CALLBACK)hello, (gpointer)nullp
)
val _(*id*) =
g_signal_connect_swapped
(
button, (gsignal)"clicked", (G_CALLBACK)gtk_widget_destroy, window
)
//
val () = g_object_unref (button)
val () = g_object_unref (window) // ref-count becomes 1!
//
val ((*void*)) = gtk_main ()
//
} (* end of [main0] *)</syntaxhighlight>
 
=={{header|AutoHotkey}}==
 
<syntaxhighlight lang="autohotkey">MsgBox, Goodbye`, World!</syntaxhighlight>
<syntaxhighlight lang="autohotkey">ToolTip, Goodbye`, World!</syntaxhighlight>
<syntaxhighlight lang="autohotkey">Gui, Add, Text, x4 y4, To be announced:
Gui, Add, Edit, xp+90 yp-3, Goodbye, World!
Gui, Add, Button, xp+98 yp-1, OK
Gui, Show, w226 h22 , Rosetta Code
Return</syntaxhighlight>
<syntaxhighlight lang="autohotkey">SplashTextOn, 100, 100, Rosetta Code, Goodbye, World!</syntaxhighlight>
 
=={{header|AutoHotKey V2}}==
<syntaxhighlight lang="autohotkey">
MsgBox("Goodbye, World!")
</syntaxhighlight>
 
=={{header|AutoIt}}==
<syntaxhighlight lang="autoit">#include <GUIConstantsEx.au3>
 
$hGUI = GUICreate("Hello World") ; Create the main GUI
GUICtrlCreateLabel("Goodbye, World!", -1, -1) ; Create a label dispalying "Goodbye, World!"
 
GUISetState() ; Make the GUI visible
 
While 1 ; Infinite GUI loop
$nMsg = GUIGetMsg() ; Get any messages from the GUI
Switch $nMsg ; Switch for a certain event
Case $GUI_EVENT_CLOSE ; When an user closes the windows
Exit ; Exit
 
EndSwitch
WEnd
</syntaxhighlight>
 
<syntaxhighlight lang="autoit">MsgBox(0, "Goodbye", "Goodbye, World!")</syntaxhighlight>
 
<syntaxhighlight lang="autoit">ToolTip("Goodbye, World!")</syntaxhighlight>
 
=={{header|AWK}}==
Awk has no GUI, but can execute system-commands.
 
E.g. the Windows-commandline provides a command for a messagebox, <br>
see below
at [[Hello_world/Graphical#Batch_File|Batch_File]]
and [[Hello_world/Graphical#UNIX_Shell|UNIX_Shell]].
 
<syntaxhighlight lang="awk"># Usage: awk -f hi_win.awk
BEGIN { system("msg * Goodbye, Msgbox !") }
</syntaxhighlight>
 
=={{header|Axe}}==
This example is almost identical to the [[#TI-83_BASIC|TI-83 BASIC version]].
<syntaxhighlight lang="axe">ClrHome
Text(0,0,"Goodbye, world!")
Pause 5000</syntaxhighlight>
 
=={{header|BaCon}}==
Using Xaw backend:
<syntaxhighlight lang="bacon">OPTION GUI TRUE
 
gui = GUIDEFINE("{ type=window name=window XtNtitle=\"Graphical\" } \
{ type=labelWidgetClass name=label parent=window XtNlabel=\"Goodbye, World!\" } ")
 
CALL GUIEVENT$(gui)</syntaxhighlight>
 
Using GTK3 backend:
<syntaxhighlight lang="bacon">OPTION GUI TRUE
PRAGMA GUI gtk3
 
gui = GUIDEFINE("{ type=WINDOW name=window callback=delete-event title=\"Graphical\" } \
{ type=LABEL name=label parent=window margin=5 label=\"Goodbye, World!\" } ")
 
CALL GUIEVENT$(gui)</syntaxhighlight>
 
=={{header|BASIC}}==
{{works with|FreeBASIC}}
<syntaxhighlight lang="freebasic">' Demonstrate a simple Windows application using FreeBasic
 
#include once "windows.bi"
 
Declare Function WinMain(ByVal hInst As HINSTANCE, _
ByVal hPrev As HINSTANCE, _
ByVal szCmdLine as String, _
ByVal iCmdShow As Integer) As Integer
End WinMain( GetModuleHandle( null ), null, Command( ), SW_NORMAL )
 
Function WinMain (ByVal hInst As HINSTANCE, _
ByVal hPrev As HINSTANCE, _
ByVal szCmdLine As String, _
ByVal iCmdShow As Integer) As Integer
MessageBox(NULL, "Goodbye World", "Goodbye World", MB_ICONINFORMATION)
function = 0
End Function</syntaxhighlight>
 
<syntaxhighlight lang="freebasic">' Demonstrate a simple Windows/Linux application using GTK/FreeBasic
 
#INCLUDE "gtk/gtk.bi"
 
gtk_init(@__FB_ARGC__, @__FB_ARGV__)
 
VAR win = gtk_window_new (GTK_WINDOW_TOPLEVEL)
gtk_window_set_title (gtk_window (win), "Goodbye, World")
g_signal_connect(G_OBJECT (win), "delete-event", @gtk_main_quit, 0)
gtk_widget_show_all (win)
 
gtk_main()
 
END 0</syntaxhighlight>
 
=={{header|BASIC256}}==
<syntaxhighlight lang="basic256">clg
font "times new roman", 20,100
color orange
rect 10,10, 140,30
color red
text 10,10, "Goodbye, World!"</syntaxhighlight>
 
=={{header|batari Basic}}==
<syntaxhighlight lang="batari basic"> playfield:
................................
................................
................................
.XX..XXX.XXX.XX..XX..X.X.XXX....
.X.X.X.X.X.X.X.X.XXX..X..XX...X.
.XXX.XXX.XXX.XX..XXX..X..XXX.X..
................................
.....X.X.XXX.XX..X...XX...X.....
.....XXX.X.X.XXX.X...X.X..X.....
.....XXX.XXX.X.X.XXX.XX..X......
................................
end
COLUPF = 15
COLUBK = 1
mainloop
drawscreen
goto mainloop
</syntaxhighlight>
 
=={{header|Batch File}}==
From Window 7 and later, pure Batch File does not completely provide GUI. However, <code>MSHTA.EXE</code> provides command-line JavaScript/VBScript access.
<syntaxhighlight lang="dos">@echo off
 
::Output to message box [Does not work in Window 7 and later]
msg * "Goodbye, World!" 2>nul
 
::Using MSHTA.EXE Hack::
@mshta javascript:alert("Goodbye, World!");code(close());
@mshta vbscript:Execute("msgbox(""Goodbye, World!""):code close")
pause</syntaxhighlight>
 
=={{header|BBC BASIC}}==
{{works with|BBC BASIC for Windows}}
<syntaxhighlight lang="bbcbasic"> SYS "MessageBox", @hwnd%, "Goodbye, World!", "", 0</syntaxhighlight>
 
=={{header|Beads}}==
Beads specializes in graphical design and can use draw_str for html in the browser or alerts for popup boxes.
<syntaxhighlight lang="beads">beads 1 program 'Goodbye World'
calc main_init
alert('Goodbye, World!')
draw main_draw
draw_str('Goodbye, World!')</syntaxhighlight>
 
=={{header|BML}}==
<syntaxhighlight lang="bml">msgbox Goodbye, World!</syntaxhighlight>
 
=={{header|C}}==
=== GTK ===
{{libheader|GTK}}
<presyntaxhighlight lang="c">#include <gtk/gtk.h>
 
int main (int argc, char **argv) {
Line 75 ⟶ 759:
gtk_main();
return 0;
}</presyntaxhighlight>
 
=== Win32 ===
 
{{libheader|Win32}}
 
Where hWnd is a valid window handle corresponding to a control in the application
To compile with Visual C++: <code>cl /nologo hello.c user32.lib</code>, or with Open Watcom: <code>wcl386 /q hello.c user32.lib</code>.
<pre>#include "windows.h"
 
void SayGoodbyeWorld(HWND hWnd)
<syntaxhighlight lang="c">#include <windows.h>
{
 
SetWindowText(hWwnd, _T("Goodbye, World!"));
int main(void) {
}</pre>
MessageBox(NULL, TEXT("Goodbye, World!"), TEXT("Rosetta Code"), MB_OK | MB_ICONINFORMATION);
return 0;
}</syntaxhighlight>
 
=== OS/2 Presentation Manager ===
 
The following program shows a message box in OS/2 PM. Tested in ArcaOS.
 
To compile with Open Watcom:
 
<pre>wcc386 hello.c
wlink system os2v2_pm name hello file hello.obj</pre>
 
<syntaxhighlight lang="c">#include <os2.h>
 
int main(void) {
HAB hab;
HMQ hmq;
 
hab = WinInitialize(0);
hmq = WinCreateMsgQueue(hab, 0);
 
WinMessageBox(HWND_DESKTOP,
HWND_DESKTOP,
"Hello, Presentation Manager!",
"My Program",
0L,
0L);
 
WinDestroyMsgQueue(hmq);
WinTerminate(hab);
return 0;
}</syntaxhighlight>
 
=== Turbo C for DOS ===
 
Using the graphics library included with Turbo C. The BGI driver and the font must be in the same directory as the program (<code>EGAVGA.BGI</code> and <code>SANS.CHR</code>). Compile with <code>tcc hellobgi.c graphics.lib</code>.
 
<syntaxhighlight lang="c">#include <conio.h>
#include <graphics.h>
 
int main(void) {
int Driver = DETECT, Mode;
int MaxX, MaxY, X, Y;
char Message[] = "Hello, World!";
initgraph(&Driver, &Mode, "");
MaxX = getmaxx();
MaxY = getmaxy();
settextstyle(SANS_SERIF_FONT, HORIZ_DIR, 7);
X = (MaxX - textwidth(Message)) >> 1;
Y = (MaxY - textheight(Message)) >> 1;
outtextxy(X, Y, Message);
 
getch();
closegraph();
return 0;
}</syntaxhighlight>
 
=={{header|C sharp|C#}}==
 
{{libheader|Windows Forms}}
Winforms
 
<langsyntaxhighlight lang="csharp">using System;
using System.Windows.Forms;
 
Line 95 ⟶ 842:
static void Main(string[] args) {
Application.EnableVisualStyles(); //Optional.
MessageBox.Show("HelloGoodbye, World!");
}
}</langsyntaxhighlight>
 
{{libheader|GTK}}
Gtk
 
<langsyntaxhighlight lang="csharp">using Gtk;
using GtkSharp;
 
Line 112 ⟶ 859:
Application.Run();
}
}</langsyntaxhighlight>
 
=={{header|C++}}==
{{works with|GCC|3.3.5}}
 
{{libheader|GTK}}
{{libheader|GTK}}<!-- c++ bindings -->
#include <gtkmm.h>
<syntaxhighlight lang="cpp">#include <gtkmm.h>
int main(int argc, char *argv[])
int main(int argc, char *argv[])
{
{
Gtk::Main app(argc, argv);
Gtk::MessageDialogMain msgapp("Goodbyeargc, World!"argv);
Gtk::MessageDialog msg.run("Goodbye, World!");
msg.run();
}
}</syntaxhighlight>
{{libheader|Win32}}
All Win32 APIs work in C++ the same way as they do in C. See the C example.
Line 129 ⟶ 877:
{{libheader|MFC}}
Where pWnd is a pointer to a CWnd object corresponding to a valid window in the application.
<presyntaxhighlight lang="cpp">#include "afx.h"
void ShowGoodbyeWorld(CWnd* pWnd)
{
pWnd->SetWindowText(_T("Goodbye, World!"));
}</presyntaxhighlight>
 
{{libheader|FLTK}}
 
<syntaxhighlight lang="cpp">
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Box.H>
 
int main(int argc, char **argv) {
Fl_Window *window = new Fl_Window(300,180);
Fl_Box *box = new Fl_Box(20,40,260,100,"Goodbye, World!");
box->box(FL_UP_BOX);
box->labelsize(36);
box->labelfont(FL_BOLD+FL_ITALIC);
box->labeltype(FL_SHADOW_LABEL);
window->end();
window->show(argc, argv);
return Fl::run();
}
</syntaxhighlight>
 
=={{header|C++/CLI}}==
<syntaxhighlight lang="cpp">
using namespace System::Windows::Forms;
 
int main(array<System::String^> ^args)
{
MessageBox::Show("Goodbye, World!", "Rosetta Code");
return 0;
}
</syntaxhighlight>
 
=={{header|Casio BASIC}}==
To configure the "Graphical screen"
<syntaxhighlight lang="basic casio">ViewWindow 1,127,1,1,63,1
AxesOff
CoordOff
GridOff
LabelOff</syntaxhighlight>
ViewWindow parameters depend on the calculator resolution (These are the most common). <br>
To print text on the "Graphical screen" of the calculator:
<syntaxhighlight lang="basic casio">Text 1,1,"Goodbye, World!"
ClrGraph</syntaxhighlight>
 
=={{header|Clean}}==
{{libheader|Object I/O}}
<syntaxhighlight lang="clean">import StdEnv, StdIO
 
Start :: *World -> *World
Start world = startIO NDI Void (snd o openDialog undef hello) [] world
where
hello = Dialog "" (TextControl "Goodbye, World!" [])
[WindowClose (noLS closeProcess)]</syntaxhighlight>
 
=={{header|Clojure}}==
<syntaxhighlight lang="lisp">(ns experimentation.core
(:import (javax.swing JOptionPane JFrame JTextArea JButton)
(java.awt FlowLayout)))
 
(JOptionPane/showMessageDialog nil "Goodbye, World!")
(let [button (JButton. "Goodbye, World!")
window (JFrame. "Goodbye, World!")
text (JTextArea. "Goodbye, World!")]
(doto window
(.setLayout (FlowLayout.))
(.add button)
(.add text)
(.pack)
(.setDefaultCloseOperation (JFrame/EXIT_ON_CLOSE))
(.setVisible true)))</syntaxhighlight>
 
=== With cljfx ===
{{libheader|cljfx}}
<syntaxhighlight lang="lisp">(ns example
(:require [cljfx.api :as fx]))
 
(fx/on-fx-thread
(fx/create-component
{:fx/type :stage
:showing true
:title "Cljfx example"
:width 300
:height 100
:scene {:fx/type :scene
:root {:fx/type :v-box
:alignment :center
:children [{:fx/type :label
:text "Goodbye, world"}]}}}))</syntaxhighlight>
 
=={{header|COBOL}}==
===GUI===
The following are in the Managed COBOL dialect.
{{works with|Visual COBOL}}
 
{{libheader|Windows Forms}}
{{trans|C#}}
<syntaxhighlight lang="cobol"> CLASS-ID ProgramClass.
METHOD-ID Main STATIC.
PROCEDURE DIVISION.
INVOKE TYPE Application::EnableVisualStyles() *> Optional
INVOKE TYPE MessageBox::Show("Goodbye, World!")
END METHOD.
END CLASS.</syntaxhighlight>
 
{{libheader|Windows Presentation Foundation}}
gui.xaml.cbl:
<syntaxhighlight lang="cobol"> CLASS-ID GoodbyeWorldWPF.Window IS PARTIAL
INHERITS TYPE System.Windows.Window.
METHOD-ID NEW.
PROCEDURE DIVISION.
INVOKE self::InitializeComponent()
END METHOD.
END CLASS.</syntaxhighlight>
 
gui.xaml:
<syntaxhighlight lang="xaml"><Window x:Class="COBOL_WPF.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Hello world/Graphical">
<TextBox>Goodbye, World!</TextBox>
</Window></syntaxhighlight>
 
===GTK===
{{works with|GnuCOBOL|2.0}}
{{libheader|cobweb-gtk}}
<syntaxhighlight lang="cobol"> *>
*> cobweb-gui-hello, using gtk-label
*> Tectonics:
*> cobc -w -xj cobweb-gui-hello.cob cobweb-gtk.cob \
*> `pkg-config --libs gtk+-3.0`
*>
identification division.
program-id. cobweb-gui-hello.
 
environment division.
configuration section.
repository.
function new-window
function new-box
function new-label
function gtk-go
function all intrinsic.
data division.
working-storage section.
 
01 TOPLEVEL usage binary-long value 0.
01 HORIZONTAL usage binary-long value 0.
01 VERTICAL usage binary-long value 1.
 
01 width-hint usage binary-long value 160.
01 height-hint usage binary-long value 16.
 
01 spacing usage binary-long value 8.
01 homogeneous usage binary-long value 0.
 
01 extraneous usage binary-long.
 
01 gtk-window-data.
05 gtk-window usage pointer.
01 gtk-container-data.
05 gtk-container usage pointer.
 
01 gtk-box-data.
05 gtk-box usage pointer.
01 gtk-label-data.
05 gtk-label usage pointer.
 
procedure division.
cobweb-hello-main.
 
*> Main window and top level container
move new-window("Hello", TOPLEVEL, width-hint, height-hint)
to gtk-window-data
move new-box(gtk-window, VERTICAL, spacing, homogeneous)
to gtk-container-data
 
*> Box, across, with simple label
move new-box(gtk-container, HORIZONTAL, spacing, homogeneous)
to gtk-box-data
move new-label(gtk-box, "Goodbye, World!") to gtk-label-data
 
*> GTK+ event loop now takes over
move gtk-go(gtk-window) to extraneous
 
goback.
end program cobweb-gui-hello.</syntaxhighlight>
 
===TUI===
{{works with|OpenCOBOL|1.1}}
 
The program gets the lines and columns of the screen and positions the text in the middle. Program waits for a return key.
 
<syntaxhighlight lang="cobol"> program-id. ghello.
data division.
working-storage section.
01 var pic x(1).
01 lynz pic 9(3).
01 colz pic 9(3).
01 msg pic x(15) value "Goodbye, world!".
procedure division.
accept lynz from lines end-accept
divide lynz by 2 giving lynz.
accept colz from columns end-accept
divide colz by 2 giving colz.
subtract 7 from colz giving colz.
display msg
at line number lynz
column number colz
end-display
accept var end-accept
stop run.</syntaxhighlight>
 
=={{header|Cobra}}==
 
Requires {{libheader|GTK#}} GUI library.
 
<syntaxhighlight lang="cobra">
@args -pkg:gtk-sharp-2.0
 
use Gtk
 
class MainProgram
def main
Application.init
dialog = MessageDialog(nil,
DialogFlags.DestroyWithParent,
MessageType.Info,
ButtonsType.Ok,
"Goodbye, World!")
dialog.run
dialog.destroy
</syntaxhighlight>
 
=={{header|CoffeeScript}}==
<syntaxhighlight lang="coffeescript">alert "Goodbye, World!"</syntaxhighlight>
 
=={{header|Commodore BASIC}}==
===Commodore 64===
There are no text drawing routines in BASIC that apply to the high resolution bitmap mode on the Commodore 64. Therefore, it is necessary to either draw letterforms from designs stored in RAM, or copy the font contained in ROM. It should be noted that using BASIC to handle high resolution graphics is a slow process, and the same tasks are much more efficiently accomplished in assembly language/machine code.
 
This example will iterate through the string and copy the appropriate bitmap information from the Character ROM. In line 425 a conversion must take place since strings are stored in memory as bytes of ASCII (PETSCII) codes, however, the Character ROM is stored in order of the screen codes as found in [https://www.commodore.ca/manuals/c64_programmers_reference/c64-programmers_reference_guide-07-appendices.pdf Appendix B] of the Commodore 64 Programmer's Reference Guide... And even then the conversion given will work only for a limited set of the Character ROM. This could be remedied if the Character ROM (or some other font definition) was copied to RAM and indexed in ASCII/PETSCII order.
 
The POKE statements encapsulating the text drawing routine (lines 410-415 and 450-455) are necessary to make the Character ROM visible to BASIC without crashing the operating system. As such, keyboard scanning must be suspended during this time, preventing the routine from any user interruption until it is finished.
 
<syntaxhighlight lang="commodorebasicv2">
1 rem hello world on graphics screen
2 rem commodore 64 version
 
10 print chr$(147): print " press c to clear bitmap area,"
15 print " any other key to continue"
20 get k$:if k$="" then 20
25 if k$<>"c" then goto 40
 
30 poke 53280,0:print chr$(147):print " clearing bitmap area... please wait..."
35 base=8192:for i=base to base+7999:poke i,0:next
 
40 print chr$(147);
45 poke 53272,peek(53272) or 8:rem set bitmap memory at 8192 ($2000)
50 poke 53265,peek(53265) or 32:rem enter bitmap mode
 
55 rem write text to graphics at tx,ty
60 t$="goodbye, world!":tx=10:ty=10
65 gosub 400
 
70 rem draw sine wave - prove we are in hi-res mode
75 for x=0 to 319:y=int(50*sin(x/10))+100:gosub 500:next
 
80 rem wait for keypress
85 get k$:if k$="" then 85
 
90 rem back to text mode, restore colors, end program
95 poke 53265,peek(53265) and 223:poke 53272,peek(53272) and 247
100 poke 53280,14:poke 53281,6:poke 646,14
200 end
 
400 rem write text to graphics routine
405 tx=tx+(40*ty):m=base+(tx*8)
410 poke 56334,peek(56334) and 254 : rem turn off keyscan
415 poke 1,peek(1) and 251 : rem switch in chargen rom
420 for i=1 to len(t$)
425 l=asc(mid$(t$,i,1))-64:if l<0 then l=l+64
430 for b=0 to 7
435 poke m,peek(53248+(l*8)+b)
440 m=m+1
445 next b, i
450 poke 1,peek(1) or 4 : rem switch in io
455 poke 56334,peek(56334) or 1 : rem restart keyscan
460 return
 
500 rem plot a single pixel at x,y
510 mem=base+int(y/8)*320+int(x/8)*8+(y and 7)
520 px=7-(x and 7)
530 poke mem,peek(mem) or 2^px
540 return
</syntaxhighlight>
 
 
=={{header|Common Lisp}}==
This can be done using the extension package ''ltk'' that provides an interface to the ''Tk'' library.
{{libheader|Tk}}
<syntaxhighlight lang="lisp">(use-package :ltk)
 
(defun show-message (text)
"Show message in a label on a Tk window"
(with-ltk ()
(let* ((label (make-instance 'label :text text))
(button (make-instance 'button :text "Done"
:command (lambda ()
(ltk::break-mainloop)
(ltk::update)))))
(pack label :side :top :expand t :fill :both)
(pack button :side :right)
(mainloop))))
 
(show-message "Goodbye World")</syntaxhighlight>
 
This can also be done using the ''CLIM 2.0'' specification. The following code runs on both SBCL and the LispWorks
IDE:
{{libheader|CLIM}}
<syntaxhighlight lang="lisp">
(in-package :clim-user)
 
(defclass hello-world-pane
(clim-stream-pane) ())
 
(define-application-frame hello-world ()
((greeting :initform "Goodbye World"
:accessor greeting))
(:pane (make-pane 'hello-world-pane)))
 
;;; Behaviour defined by the Handle Repaint Protocol
(defmethod handle-repaint ((pane hello-world-pane) region)
(let ((w (bounding-rectangle-width pane))
(h (bounding-rectangle-height pane)))
;; Blank the pane out
(draw-rectangle* pane 0 0 w h
:filled t
:ink (pane-background pane))
;; Draw greeting in center of pane
(draw-text* pane
(greeting *application-frame*)
(floor w 2) (floor h 2)
:align-x :center
:align-y :center)))
 
(run-frame-top-level
(make-application-frame 'hello-world
:width 200 :height 200))</syntaxhighlight>
 
=={{header|Creative Basic}}==
<syntaxhighlight lang="creative basic">
DEF Win:WINDOW
DEF Close:CHAR
DEF ScreenSizeX,ScreenSizeY:INT
 
GETSCREENSIZE(ScreenSizeX,ScreenSizeY)
 
WINDOW Win,0,0,ScreenSizeX,ScreenSizeY,0,0,"Goodbye program",MainHandler
 
PRINT Win,"Goodbye, World!"
'Prints in the upper left corner of the window (position 0,0).
 
WAITUNTIL Close=1
 
CLOSEWINDOW Win
 
END
SUB MainHandler
 
IF @CLASS=@IDCLOSEWINDOW THEN Close=1
 
RETURN
</syntaxhighlight>
 
=={{header|Crystal}}==
 
{{libheader|CrSFML}}
 
<syntaxhighlight lang="crystal">
require "crsfml"
 
window = SF::RenderWindow.new(SF::VideoMode.new(800, 600), "Hello world/Graphical")
 
# A font file(s) MUST be in the directory of the Crystal file itself.
# CrSFML does NOT load font files from the filesystem root!
font = SF::Font.from_file("DejaVuSerif-Bold.ttf")
 
text = SF::Text.new
text.font = font
 
text.string = "Goodbye, world!"
text.character_size = 24
 
text.color = SF::Color::Black
 
while window.open?
while event = window.poll_event
if event.is_a? SF::Event::Closed
window.close
end
end
window.clear(SF::Color::White)
window.draw(text)
window.display
end
</syntaxhighlight>
 
=={{header|D}}==
{{libheader|gtkD}}
<langsyntaxhighlight Dlang="d">import gtk.MainWindow, gtk.Label, gtk.Main;
import gtk.Label;
import gtk.Main;
 
class GoodbyeWorld : MainWindow {
this() {
{
thissuper("GtkD");
add(new Label("Goodbye World"));
{
supershowAll("GtkD");
}
add(new Label("Goodbye World"));
showAll();
}
}
 
void main(string[] args) {
Main.init(args);
{
new Main.initGoodbyeWorld(args);
new GoodbyeWorldMain.run();
}</syntaxhighlight>
Main.run();
 
}</lang>
=={{header|Dart}}==
===Flutter===
{{libheader|Flutter}}
Because Flutter works on the Web in addition to Mobiles and Desktop, you can view these examples on Dartpad! - https://dartpad.github.io
 
Simplest (and ugliest) solution
<syntaxhighlight lang="javascript">import 'package:flutter/material.dart';
 
main() => runApp( MaterialApp( home: Text( "Goodbye, World!" ) ) );
</syntaxhighlight>
 
A still bare bones but much better looking example that displays a white screen with the text centered
<syntaxhighlight lang="javascript">import 'package:flutter/material.dart';
 
void main() {
runApp(
MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold (
body: Center (
child: Text( "Goodbye, World!")
)
)
)
);
}
</syntaxhighlight>
 
 
Html dom manipulation, Dart has first class support for compilation to JavaScript. This simply sets the innerHtml of the body to 'Goodbye, World!'
 
===Web/Javascript===
{{libheader|dart:html}}
<syntaxhighlight lang="javascript">import 'dart:html';
 
main() => document.body.innerHtml = '<p>Goodbye, World!</p>';
</syntaxhighlight>
 
{{trans|JavaScript}}
<syntaxhighlight lang="javascript">import 'dart:html';
 
main() => window.alert("Goodbye, World!");
</syntaxhighlight>
 
=={{header|Delphi}}==
<syntaxhighlight lang="delphi">program HelloWorldGraphical;
 
uses
Dialogs;
 
begin
ShowMessage('Goodbye, World!');
end.</syntaxhighlight>
 
=={{header|Diego}}==
To differentiate only a GUI message use the <code>display_</code> verb.
<syntaxhighlight lang="diego">display_me()_msg(Goodbye, World!);</syntaxhighlight>
However, using the <code>_msg</code> (short for 'message') action will send a string message to the callee who may decide to display the string graphically...
<syntaxhighlight lang="diego">me_msg(Goodbye, World!);</syntaxhighlight>
 
=={{header|Dylan}}==
(This works entered into the interactive shell):
<syntaxhighlight lang="dylan">notify-user("Goodbye, World!", frame: make(<frame>));</syntaxhighlight>
 
=={{header|E}}==
Line 174 ⟶ 1,382:
This is a complete application. If it were part of a larger application, the portions related to <code>interp</code> would be removed.
 
<langsyntaxhighlight lang="e">def <widget> := <swt:widgets.*>
def SWT := <swt:makeSWT>
 
Line 190 ⟶ 1,398:
frame.open()
 
interp.blockAtTop()</langsyntaxhighlight>
 
=={{header|EasyLang}}==
 
[https://easylang.dev/show/#cod=y80vS1UwNFAwMuAqSa0oUVByz89PSapM1VEIzy/KSVFU4gIA Run it]
 
<syntaxhighlight lang="text">
move 10 20
text "Goodbye, World!"
</syntaxhighlight>
 
=={{header|eC}}==
MessageBox:
 
<syntaxhighlight lang="ec">import "ecere"
MessageBox goodBye { contents = "Goodbye, World!" };</syntaxhighlight>
 
Label:
 
<syntaxhighlight lang="ec">import "ecere"
Label label { text = "Goodbye, World!", hasClose = true, opacity = 1, size = { 320, 200 } };</syntaxhighlight>
 
Titled Form + Surface Output:
 
<syntaxhighlight lang="ec">import "ecere"
 
class GoodByeForm : Window
{
text = "Goodbye, World!";
size = { 320, 200 };
hasClose = true;
 
void OnRedraw(Surface surface)
{
surface.WriteTextf(10, 10, "Goodbye, World!");
}
}
 
GoodByeForm form {};</syntaxhighlight>
 
=={{header|EchoLisp}}==
<syntaxhighlight lang="lisp">
(alert "Goodbye, World!")
</syntaxhighlight>
 
=={{header|EGL}}==
{{works with|EDT}}
Allows entry of any name into a text field (using "World" as the default entry). Then, when the "Say Goodbye" button is pressed, sets a text label to the value "Goodbye, <name>!".
<syntaxhighlight lang="egl">
import org.eclipse.edt.rui.widgets.*;
import dojo.widgets.*;
 
handler HelloWorld type RUIhandler{initialUI =[ui]}
 
ui Box {columns=1, children=[nameField, helloLabel, goButton]};
nameField DojoTextField {placeHolder = "What's your name?", text = "World"};
helloLabel TextLabel {};
goButton DojoButton {text = "Say Goodbye", onClick ::= onClick_goButton};
function onClick_goButton(e Event in)
helloLabel.text = "Goodbye, " + nameField.text + "!";
end
 
end
</syntaxhighlight>
 
=={{header|Elena}}==
ELENA 6.x :
<syntaxhighlight lang="elena">import forms;
public class GoodByeFormMainWindow : WindowSDIDialog
{
Label goodByeWorldLabel;
text = "Goodbye, World!";
sizeButton = { 320, 200 }closeButton;
hasClose = true;
constructor new()
void OnRedraw(Surface surface)
<= super new()
{
surface self.WriteTextf(10,Caption 10,:= "Goodbye, World!ELENA");
goodByeWorldLabel := Label.new();
closeButton := Button.new();
self
.appendControl(goodByeWorldLabel)
.appendControl(closeButton);
self.setRegion(250, 200, 200, 110);
goodByeWorldLabel.Caption := "Goodbye, World!";
goodByeWorldLabel.setRegion(40, 10, 150, 30);
closeButton.Caption := "Close";
closeButton.setRegion(20, 40, 150, 30);
closeButton.onClick := (args){ forward program.stop() };
}
}</syntaxhighlight>
}
=== Alternative version using xforms script ===
 
<syntaxhighlight lang="elena">import xforms;
 
const layout = "
<Form X=""250"" Y=""200"" Height=""110"" Width=""200"" Caption=""ELENA"">
<Label X=""40"" Y=""10"" Width=""150"" Height=""30"" Caption=""Goodbye, World!"">
</Label>
<Button X=""20"" Y=""40"" Width=""150"" Height=""30"" Caption=""Close"" onClick=""onExit"">
</Button>
</Form>";
public class MainWindow
{
Form;
constructor new()
{
Form := xforms.execute(layout, self);
}
onExit(arg)
{
forward program.stop()
}
dispatch() => Form;
}</syntaxhighlight>
 
=={{header|Emacs Lisp}}==
<syntaxhighlight lang="lisp">
(message-box "Goodbye, World!")
</syntaxhighlight>
 
 
=={{header|Euphoria}}==
===Message box===
<syntaxhighlight lang="euphoria">include msgbox.e
 
integer response
response = message_box("Goodbye, World!","Bye",MB_OK)</syntaxhighlight>
 
=={{header|F_Sharp|F#}}==
Just display the text in a message box.
<syntaxhighlight lang="fsharp">#light
open System
open System.Windows.Forms
[<EntryPoint>]
let main _ =
MessageBox.Show("Hello World!") |> ignore
0</syntaxhighlight>
 
=={{header|Factor}}==
To be pasted in the listener :
USING: ui ui.gadgets.labels ;
[ "Goodbye World" <label> "Rosetta Window" open-window ] with-ui
 
=={{header|Fantom}}==
<syntaxhighlight lang="fantom">
using fwt
 
class Hello
{
public static Void main ()
{
Dialog.openInfo (null, "Goodbye world")
}
}
</syntaxhighlight>
 
=={{header|Fennel}}==
{{libheader|LÖVE}}
<syntaxhighlight lang="fennel">
(fn love.load []
(love.window.setMode 300 300 {"resizable" false})
(love.window.setTitle "Hello world/Graphical in Fennel!"))
 
(let [str "Goodbye, World!"]
(fn love.draw []
(love.graphics.print str 95 150)))
</syntaxhighlight>
To run this, you need to have LÖVE installed in your machine, and then run this command <code>fennel --compile love_test.fnl > main.lua; love .</code>. Since LÖVE has no compatibility with Fennel, we need to AOT-compile the file to a Lua file called <code>main.lua</code>, so then LÖVE can execute the program.
 
=={{header|Forth}}==
 
{{works with|SwiftForth}}
 
<syntaxhighlight lang="forth">HWND z" Goodbye, World!" z" (title)" MB_OK MessageBox</syntaxhighlight>
 
Alternative:
{{works with|Win32Forth|6.15.03}}
<syntaxhighlight lang="forth"> s" Goodbye, World!" MsgBox</syntaxhighlight>
 
=={{header|Fortran}}==
 
=== MS Windows ===
Here are solutions for '''Microsoft Windows''', using the [https://msdn.microsoft.com/en-us/library/windows/desktop/ms645505.aspx MessageBox] API function. Both programs use modules provided by the compiler vendor.
 
{{works with|Absoft Pro Fortran}}
<syntaxhighlight lang="fortran">program hello
use windows
integer :: res
res = MessageBoxA(0, LOC("Hello, World"), LOC("Window Title"), MB_OK)
end program</syntaxhighlight>
 
Compile with <code>af90 hello.f90 user32.lib</code> or for a 64-bit executable <code>af90 -i8 -m64 hello.f90 user32.lib</code>.
 
{{works with|Intel Fortran}}
<syntaxhighlight lang="fortran">program hello
use user32
integer :: res
res = MessageBox(0, "Hello, World", "Window Title", MB_OK)
end program</syntaxhighlight>
 
Compile with <code>ifort hello.f90</code>.
 
=== Linux ===
Using [https://github.com/jerryd/gtk-fortran gtk-fortran] library
{{works with|GNU Fortran}}
<syntaxhighlight lang="fortran">
module handlers_m
use iso_c_binding
use gtk
implicit none
 
contains
subroutine destroy (widget, gdata) bind(c)
GoodByeForm form {};
type(c_ptr), value :: widget, gdata
call gtk_main_quit ()
end subroutine destroy
 
end module handlers_m
=={{header|Icon}}==
link graphics
procedure main()
WOpen("size=80,20") | stop("No window")
WWrites("goodbye world")
WDone()
end
 
program test
=={{header|J}}==
use iso_c_binding
use gtk
use handlers_m
implicit none
 
type(c_ptr) :: window
wdinfo'Goodbye, World!'
type(c_ptr) :: box
type(c_ptr) :: button
 
call gtk_init ()
window = gtk_window_new (GTK_WINDOW_TOPLEVEL)
call gtk_window_set_default_size(window, 500, 20)
call gtk_window_set_title(window, "gtk-fortran"//c_null_char)
call g_signal_connect (window, "destroy"//c_null_char, c_funloc(destroy))
box = gtk_hbox_new (TRUE, 10_c_int);
call gtk_container_add (window, box)
button = gtk_button_new_with_label ("Goodbye, World!"//c_null_char)
call gtk_box_pack_start (box, button, FALSE, FALSE, 0_c_int)
call g_signal_connect (button, "clicked"//c_null_char, c_funloc(destroy))
call gtk_widget_show (button)
call gtk_widget_show (box)
call gtk_widget_show (window)
call gtk_main ()
end program test
</syntaxhighlight>
Compile with
<code>gfortran gtk2_mini.f90 -o gtk2_mini.x `pkg-config --cflags --libs gtk-2-fortran`</code>
 
=={{header|FreeBASIC}}==
 
'''Graphics Mode'''
{{works with|QBasic}}
<syntaxhighlight lang="freebasic">screen 1 'Mode 320x200
locate 12,15
? "Goodbye, World!"
sleep</syntaxhighlight>
 
'''Windows API'''
<syntaxhighlight lang="freebasic">#INCLUDE "windows.bi"
MessageBox(0, "Goodbye, World!", "Message",0)</syntaxhighlight>
 
=={{header|Frege}}==
 
<syntaxhighlight lang="frege">package HelloWorldGraphical where
 
import Java.Swing
 
main _ = do
frame <- JFrame.new "Goodbye, world!"
frame.setDefaultCloseOperation(JFrame.dispose_on_close)
label <- JLabel.new "Goodbye, world!"
cp <- frame.getContentPane
cp.add label
frame.pack
frame.setVisible true</syntaxhighlight>
 
=={{header|Frink}}==
This brings up an infinitely-rescalable graphic window containing "Goodbye, World" drawn graphically.
 
All Frink graphics can be written to arbitrary coordinates; Frink will automatically scale and center any drawn graphics to be visible in the window (greatly simplifying programming,) so the exact coordinates used below are rather arbitrary. (This means that if you wrote "Hello World" instead of "Goodbye, World", you could just change that string and everything would still center perfectly.)
 
The graphics are infinitely-scalable and can be rendered at full quality to any resolution. This program "shows off" by rotating the text by 10 degrees, and also rendering it to a printer (which can include tiling across multiple pages) and rendering to a graphics file. (Frink can automatically render the same graphics object to many image formats, including PNG, JPG, SVG, HTML5 canvas, animated GIF, bitmapped image in memory, and more.)
 
<syntaxhighlight lang="frink">
g = new graphics
g.font["SansSerif", 10]
g.text["Goodbye, World!", 0, 0, 10 degrees]
g.show[]
 
g.print[] // Optional: render to printer
g.write["GoodbyeWorld.png", 400, 300] // Optional: write to graphics file
</syntaxhighlight>
 
=={{header|FunL}}==
<syntaxhighlight lang="funl">native javax.swing.{SwingUtilities, JPanel, JLabel, JFrame}
native java.awt.Font
 
def createAndShowGUI( msg ) =
f = JFrame()
f.setTitle( msg )
f.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE )
p = JPanel()
l = JLabel( msg )
l.setFont( Font.decode(Font.SERIF + ' 150') )
p.add( l )
f.add( p )
f.pack()
f.setResizable( false )
f.setVisible( true )
 
SwingUtilities.invokeLater( createAndShowGUI.runnable('Goodbye, World!') )</syntaxhighlight>
 
 
=={{header|FutureBasic}}==
Easy peasy.
<syntaxhighlight lang="futurebasic">
alert 1, NSWarningAlertStyle, @"Goodbye, World!", @"It's been real.", @"See ya!", YES
 
HandleEvents
</syntaxhighlight>
 
 
 
=={{header|Gambas}}==
 
<syntaxhighlight lang="gambas">Message.Info("Goodbye, World!") ' Display a simple message box</syntaxhighlight>
 
=={{header|Genie}}==
<syntaxhighlight lang="genie">[indent=4]
/*
Genie GTK+ hello
valac --pkg gtk+-3.0 hello-gtk.gs
./hello-gtk
*/
uses Gtk
 
init
Gtk.init (ref args)
var window = new Window (WindowType.TOPLEVEL)
var label = new Label("Goodbye, World!")
window.add(label)
window.set_default_size(160, 100)
window.show_all()
window.destroy.connect(Gtk.main_quit)
Gtk.main()</syntaxhighlight>
 
=={{header|GlovePIE}}==
The text is rendered using Braille text characters.
<syntaxhighlight lang="glovepie">debug="⡧⢼⣟⣋⣇⣀⣇⣀⣏⣹⠀⠀⣇⣼⣏⣹⡯⡽⣇⣀⣏⡱⢘⠀"</syntaxhighlight>
 
=={{header|GML}}==
<syntaxhighlight lang="gml">draw_text(0,0,"Goodbye World!");</syntaxhighlight>
 
=={{header|Go}}==
{{libheader|go-gtk}}
<syntaxhighlight lang="go">package main
 
import "github.com/mattn/go-gtk/gtk"
 
func main() {
gtk.Init(nil)
win := gtk.NewWindow(gtk.WINDOW_TOPLEVEL)
win.SetTitle("Goodbye, World!")
win.SetSizeRequest(300, 200)
win.Connect("destroy", gtk.MainQuit)
button := gtk.NewButtonWithLabel("Goodbye, World!")
win.Add(button)
button.Connect("clicked", gtk.MainQuit)
win.ShowAll()
gtk.Main()
}</syntaxhighlight>
 
=={{header|Groovy}}==
{{trans|Java}}
<syntaxhighlight lang="groovy">import groovy.swing.SwingBuilder
import javax.swing.JFrame
 
new SwingBuilder().edt {
optionPane().showMessageDialog(null, "Goodbye, World!")
frame(title:'Goodbye, World!', defaultCloseOperation:JFrame.EXIT_ON_CLOSE, pack:true, show: true) {
flowLayout()
button(text:'Goodbye, World!')
textArea(text:'Goodbye, World!')
}
}
</syntaxhighlight>
 
=={{header|GUISS}}==
 
Here we display the message on the system notepad:
 
<syntaxhighlight lang="guiss">Start,Programs,Accessories,Notepad,Type:Goodbye[comma][space]World[pling]</syntaxhighlight>
 
=={{header|Harbour}}==
<syntaxhighlight lang="visualfoxpro">PROCEDURE Main()
RETURN wapi_MessageBox(,"Goodbye, World!","")
</syntaxhighlight>
 
=={{header|Haskell}}==
Using {{libheader|gtk}} from [http://hackage.haskell.org/packages/hackage.html HackageDB]
<syntaxhighlight lang="haskell">import Graphics.UI.Gtk
import Control.Monad
 
messDialog = do
initGUI
dialog <- messageDialogNew Nothing [] MessageInfo ButtonsOk "Goodbye, World!"
rs <- dialogRun dialog
when (rs == ResponseOk || rs == ResponseDeleteEvent) $ widgetDestroy dialog
 
dialog `onDestroy` mainQuit
mainGUI</syntaxhighlight>
Run in GHCi interpreter:
<syntaxhighlight lang="haskell">*Main> messDialog</syntaxhighlight>
 
=={{header|HicEst}}==
<syntaxhighlight lang="hicest">WRITE(Messagebox='!') 'Goodbye, World!'</syntaxhighlight>
 
=={{header|HolyC}}==
<syntaxhighlight lang="holyc">PopUpOk("Goodbye, World!");</syntaxhighlight>
 
== Icon and Unicon ==
 
==={{header|Icon}}===
<syntaxhighlight lang="icon">link graphics
procedure main()
WOpen("size=100,20") | stop("No window")
WWrites("Goodbye, World!")
WDone()
end</syntaxhighlight>
{{libheader|Icon Programming Library}}
[http://www.cs.arizona.edu/icon/library/src/gprocs/graphics.icn graphics is required ]
 
==={{header|Unicon}}===
 
<syntaxhighlight lang="unicon">
import gui
$include "guih.icn"
 
class WindowApp : Dialog ()
 
# -- automatically called when the dialog is created
method component_setup ()
# add 'hello world' label
label := Label("label=Hello world","pos=0,0")
add (label)
 
# make sure we respond to close event
connect(self, "dispose", CLOSE_BUTTON_EVENT)
end
end
 
# create and show the window
procedure main ()
w := WindowApp ()
w.show_modal ()
end
</syntaxhighlight>
 
=={{header|HPPPL}}==
With an alert box:
<syntaxhighlight lang="hpppl">MSGBOX("Goodbye, World!");</syntaxhighlight>
By drawing directly to the screen:
<syntaxhighlight lang="hpppl">RECT();
TEXTOUT_P("Goodbye, World!", GROBW_P(G0)/4, GROBH_P(G0)/4, 7);
WAIT(-1);</syntaxhighlight>
 
=={{header|i}}==
<syntaxhighlight lang="i">graphics {
display("Goodbye, World!")
}</syntaxhighlight>
 
=={{header|Integer BASIC}}==
 
40&times;40 isn't great resolution, but it's enough!
 
<syntaxhighlight lang="basic">
10 REM FONT DERIVED FROM 04B-09 BY YUJI OSHIMOTO
20 GR
30 COLOR = 12
40 REM G
50 HLIN 0,5 AT 0 : HLIN 0,5 AT 1
60 VLIN 2,9 AT 0 : VLIN 2,9 AT 1
70 HLIN 2,5 AT 9 : HLIN 2,5 AT 8
80 VLIN 4,7 AT 5 : VLIN 4,7 AT 4
90 VLIN 4,5 AT 3
100 REM O
110 HLIN 7,12 AT 2 : HLIN 7,12 AT 3
120 HLIN 7,12 AT 8 : HLIN 7,12 AT 9
130 VLIN 4,7 AT 7 : VLIN 4,7 AT 8
140 VLIN 4,7 AT 11 : VLIN 4,7 AT 12
150 REM O
160 HLIN 14,19 AT 2 : HLIN 14,19 AT 3
170 HLIN 14,19 AT 8 : HLIN 14,19 AT 9
180 VLIN 4,7 AT 14 : VLIN 4,7 AT 15
190 VLIN 4,7 AT 18 : VLIN 4,7 AT 19
200 REM D
210 HLIN 21,24 AT 2 : HLIN 21,24 AT 3
220 HLIN 21,26 AT 8 : HLIN 21,26 AT 9
230 VLIN 4,7 AT 21 : VLIN 4,7 AT 22
240 VLIN 0,7 AT 25 : VLIN 0,7 AT 26
250 REM -
260 HLIN 28,33 AT 4 : HLIN 28,33 AT 5
270 REM B
280 VLIN 11,20 AT 0 : VLIN 11,20 AT 1
290 HLIN 2,5 AT 20 : HLIN 2,5 AT 19
300 VLIN 15,18 AT 5 : VLIN 15,18 AT 4
310 HLIN 2,5 AT 14 : HLIN 2,5 AT 13
320 REM Y
330 VLIN 13,20 AT 7 : VLIN 13,20 AT 8
340 VLIN 19,20 AT 9 : VLIN 19,20 AT 10
350 VLIN 13,24 AT 11 : VLIN 13,24 AT 12
360 VLIN 23,24 AT 10 : VLIN 23,24 AT 9
370 REM E
380 VLIN 13,20 AT 14 : VLIN 13,20 AT 15
390 HLIN 16,19 AT 13 : HLIN 16,19 AT 14
400 HLIN 18,19 AT 15 : HLIN 18,19 AT 16
410 HLIN 16,17 AT 17 : HLIN 16,17 AT 18
420 HLIN 16,19 AT 19 : HLIN 16,19 AT 20
430 REM ,
440 VLIN 17,22 AT 21 : VLIN 17,22 AT 22
450 REM W
460 VLIN 24,33 AT 0 : VLIN 24,33 AT 1 : VLIN 24,33 AT 3
470 VLIN 24,33 AT 4 : VLIN 24,33 AT 6 : VLIN 24,33 AT 7
480 HLIN 0,7 AT 33 : HLIN 0,7 AT 32
490 REM O
500 HLIN 9,14 AT 26 : HLIN 9,14 AT 27
510 HLIN 9,14 AT 32 : HLIN 9,14 AT 33
520 VLIN 28,31 AT 9 : VLIN 28,31 AT 10
530 VLIN 28,31 AT 13 : VLIN 28,31 AT 14
540 REM R
550 HLIN 16,21 AT 26 : HLIN 16,21 AT 27
560 VLIN 28,33 AT 16 : VLIN 28,33 AT 17
570 REM L
580 VLIN 24,33 AT 23 : VLIN 24,33 AT 24
590 REM D
600 HLIN 26,29 AT 26 : HLIN 26,29 AT 27
610 HLIN 26,29 AT 32 : HLIN 26,29 AT 33
620 VLIN 28,33 AT 26 : VLIN 28,33 AT 27
630 VLIN 24,33 AT 30 : VLIN 24,33 AT 31
640 REM !
650 VLIN 24,29 AT 33 : VLIN 24,29 AT 34
660 VLIN 32,33 AT 33 : VLIN 32,33 AT 34
670 END
</syntaxhighlight>
 
=={{header|Ioke}}==
{{trans|Java}}
<syntaxhighlight lang="ioke">import(
:javax:swing, :JOptionPane, :JFrame, :JTextArea, :JButton
)
import java:awt:FlowLayout
 
JOptionPane showMessageDialog(nil, "Goodbye, World!")
button = JButton new("Goodbye, World!")
text = JTextArea new("Goodbye, World!")
window = JFrame new("Goodbye, World!") do(
layout = FlowLayout new
add(button)
add(text)
pack
setDefaultCloseOperation(JFrame field:EXIT_ON_CLOSE)
visible = true
)</syntaxhighlight>
 
=={{header|IWBASIC}}==
<syntaxhighlight lang="iwbasic">
DEF Win:WINDOW
DEF Close:CHAR
DEF ScreenSizeX,ScreenSizeY:UINT
 
GETSCREENSIZE(ScreenSizeX,ScreenSizeY)
 
OPENWINDOW Win,0,0,ScreenSizeX,ScreenSizeY,NULL,NULL,"Goodbye program",&MainHandler
 
PRINT Win,"Goodbye, World!"
'Prints in upper left corner of the window (position 0,0).
 
WAITUNTIL Close=1
 
CLOSEWINDOW Win
 
END
 
SUB MainHandler
 
IF @MESSAGE=@IDCLOSEWINDOW THEN Close=1
 
RETURN
ENDSUB
</syntaxhighlight>
 
=={{header|J}}==
<syntaxhighlight lang="j">wdinfo 'Goodbye, World!'</syntaxhighlight>
 
=={{header|Java}}==
{{libheader|Swing}}
<langsyntaxhighlight lang="java">import javax.swing.*;
import java.awt.*;
 
public class OutputSwing {
 
public static void main(String[] args) throws Exception {
public static void main(String[] args) {
JOptionPane.showMessageDialog (null, "Goodbye, World!");//alert box
 
JFrame window = new JFrame("Goodbye, World!");//text on title bar
SwingUtilities.invokeLater(new Runnable(){
JTextArea text = new JTextArea();
public void run() {
text.setText("Goodbye, World!");//text in editable area
JButton button = new JButton JOptionPane.showMessageDialog (null, "Goodbye, World!"); //text onin alert buttonbox
JFrame frame = new JFrame("Goodbye, World!"); // on title bar
JTextArea text = new JTextArea("Goodbye, World!"); // in editable area
//so the button and text area don't overlap
JButton button = new JButton("Goodbye, World!"); // on button
window.setLayout(new FlowLayout());
 
window.add(button);//put the button on first
frame.setLayout(new FlowLayout());
window.add(text);//then the text area
frame.add(button);
frame.add(text);
window.pack();//resize the window so it's as big as it needs to be
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);//show it
frame.setVisible(true);
//stop the program when the window is closed
}
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
});
}
}</langsyntaxhighlight>
 
Using Java 8 lambdas syntax:
 
<syntaxhighlight lang="java">import javax.swing.*;
import java.awt.*;
 
public class HelloWorld {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(null, "Goodbye, world!");
JFrame frame = new JFrame("Goodbye, world!");
JTextArea text = new JTextArea("Goodbye, world!");
JButton button = new JButton("Goodbye, world!");
 
frame.setLayout(new FlowLayout());
frame.add(button);
frame.add(text);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
});
}
}</syntaxhighlight>
 
=={{header|JavaScript}}==
<syntaxhighlight lang="javascript"> alert("Goodbye, World!");</syntaxhighlight>
{{works with|Firefox|2.0}}
 
This pops up a small dialog, so it might be termed GUI display.
=={{header|jq}}==
alert("Goodbye, World!");
{{works with|jq|1.4}}
 
In the following, which generates SVG in a way that can be readily viewed using a web browser, the "Goodbye, World!" text is shaded using a linear gradient.
 
The approach used here to generate SVG is based on these principles:
* a JSON object is used to specify CSS styles
** this makes it easy to combine default specifications with partial specifications, because in jq, for JSON objects, "+" is defined so that (default + partial) is the combination which gives precedence to the right-hand-side operand;
* for other defaults, the jq "//" operator can be used; thus all SVG parameters can be easily given defaults.
 
'''Part 1: Generic SVG-related functions'''
<syntaxhighlight lang="jq"># Convert a JSON object to a string suitable for use as a CSS style value
# e.g: "font-size: 40px; text-align: center;" (without the quotation marks)
def to_s:
reduce to_entries[] as $pair (""; . + "\($pair.key): \($pair.value); ");
 
# Defaults: 100%, 100%
def svg(width; height):
"<svg width='\(width // "100%")' height='\(height // "100%")'
xmlns='http://www.w3.org/2000/svg'>";
 
# Defaults:
# id: "linearGradient"
# color1: rgb(0,0,0)
# color2: rgb(255,255,255)
def linearGradient(id; color1; color2):
"<defs>
<linearGradient id='\(id//"linearGradient")' x1='0%' y1='0%' x2='100%' y2='0%'>
<stop offset='0%' style='stop-color:\(color1//"rgb(0,0,0)");stop-opacity:1' />
<stop offset='100%' style='stop-color:\(color2//"rgb(255,255,255)");stop-opacity:1' />
</linearGradient>
</defs>";
 
# input: the text string
# "style" should be a JSON object (see for example the default ($dstyle));
# the style actually used is (default + style), i.e. whatever is specified in "style" wins.
# Defaults:
# x: 0
# y: 0
def text(x; y; style):
. as $in
| {"font-size": "40px", "text-align": "center", "text-anchor": "left", "fill": "black"} as $dstyle
| (($dstyle + style) | to_s) as $style
| "<text x='\(x//0)' y='\(y//0)' style='\($style)'>
\(.)",
"</text>";</syntaxhighlight>
'''Part 2: "Goodbye, World!"'''
<syntaxhighlight lang="jq">def task:
svg(null;null), # use the defaults
linearGradient("gradient"; "rgb(255,255,0)"; "rgb(255,0,0)"), # define "gradient"
("Goodbye, World!" | text(10; 50; {"fill": "url(#gradient)"})), # notice how the default for "fill" is overridden
"</svg>";
 
task</syntaxhighlight>
{{out}}
jq -n -r -f Hello_word_Graphical.jq > Hello_word_Graphical.svg
 
=={{header|JSE}}==
<syntaxhighlight lang="jse">Text 25,10,"Goodbye, World!"</syntaxhighlight>
 
=={{header|Jsish}}==
Using JSI CData processing, C, and linking to libAgar.
{{out}}
<pre>prompt$ jsish
Jsish interactive: see 'help [cmd]'. \ cancels > input. ctrl-c aborts running script.
# require('JsiAgarGUI')
1
# JsiAgarGUI.alert("Goodbye, World!");
#</pre>
Window pops up with message and Ok button.
 
That is based on JSI CData, a blend of typed Javascript and C, interwoven via a preprocessor.
 
<syntaxhighlight lang="c">extension JsiAgarGUI = { // libAgar GUI from Jsi
/*
Alert popup, via libAgar and Jsish CData
tectonics:
jsish -c JsiAgar.jsc
gcc `jsish -c -cflags true JsiAgar.so` `agar-config --cflags --libs`
jsish -e 'require("JsiAgar"); JsiAgar.alert("Goodbye, World!");'
*/
#include <agar/core.h>
#include <agar/gui.h>
 
/* Terminate on close */
void windDown(AG_Event *event) {
AG_Terminate(0);
}
 
function alert(msg:string):void { // Display a JsiAgar windowed message
/* Native C code block (in a JSI function wrapper) */
AG_Window *win;
AG_Box *box;
 
Jsi_RC rc = JSI_OK;
 
if (AG_InitCore(NULL, 0) == -1 || AG_InitGraphics(0) == -1) return (JSI_ERROR);
AG_BindStdGlobalKeys();
 
win = AG_WindowNew(0);
 
box = AG_BoxNew(win, AG_BOX_VERT, 0);
AG_LabelNewS(box, AG_LABEL_HFILL, msg);
AG_ButtonNewFn(box, AG_BUTTON_HFILL, "Ok", AGWINDETACH(win), "%p", win);
 
AG_SetEvent(win, "window-detached", windDown, NULL);
AG_WindowShow(win);
 
AG_EventLoop();
 
AG_DestroyGraphics();
AG_Destroy();
 
return rc;
}
};</syntaxhighlight>
 
Build rules are ''jsish -c'' preprocessor, query ''jsish'' for C compile time flags, compile the C, load the module into jsish via ''require''.
 
<pre>prompt$ make -B -f Makefile.jsc hello
jsish -c JsiAgarGUI.jsc
gcc `jsish -c -cflags true JsiAgarGUI.so` `agar-config --cflags --libs`
jsish -e 'require("JsiAgarGUI"); JsiAgarGUI.alert(" Goodbye, World! ");'</pre>
 
And a window pops up with the message and an Ok button.
 
First command ''jsish -c'' runs a JSI to C preprocessor, generating a ''.h'' C source file.
 
For the second step, gcc is called with the output of a ''jsish -c -cflags true'' query, libagar runtime is linked in with more substitution for Agar compiler commands. The query output will be something like (this is site local, details will change per machine setup):
 
<pre>prompt$ jsish -c -cflags true JsiAgarGUI.so
-g -Og -O0 -Wall -fPIC -DJSI__SQLITE=1 -DJSI__READLINE=1 -fno-diagnostics-show-caret -Wc++-compat
-Wwrite-strings -DCDATA_MAIN=1 -x c -rdynamic -I/home/btiffin/forge/jsi/jsish/src -DJSI__WEBSOCKET=1
-I/home/btiffin/forge/jsi/jsish/websocket/src/lib -I/home/btiffin/forge/jsi/jsish/websocket/src/build
-I/home/btiffin/forge/jsi/jsish/websocket/unix -I/home/btiffin/forge/jsi/jsish/websocket/build/unix
-o JsiAgarGUI.so JsiAgarGUI.h -lm -shared -DCDATA_SHARED=1 -L /home/btiffin/forge/jsi/jsish/websocket/build/unix/
-lwebsockets -I/home/btiffin/forge/jsi/jsish/sqlite/src -L /home/btiffin/forge/jsi/jsish/sqlite/build/unix/
-lsqlite3 -lm -ldl -lpthread
 
prompt$ agar-config --cflags --libs
-I/usr/local/include/agar -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/freetype2
-I/usr/include/libpng16 -I/usr/include/freetype2 -I/usr/include/libpng16 -I/usr/include/libpng16
-L/usr/local/lib -lag_gui -lag_core -lSDL -lpthread -lfreetype -lfontconfig -lfreetype
-L/usr/local/lib -lGL -lX11 -lXinerama -lm -L/usr/lib -ljpeg -L/usr/lib64 -lpng16 -ldl</pre>
 
A JSI ready module is created, the C build rules managed by CData along with the ''.jsc'' JSI to C to JSI code generation.
 
As listed at the top, this GUI can be called up while in the interactive console.
 
=={{header|Julia}}==
{{libheader|Tk}}
 
<syntaxhighlight lang="julia">using Tk
 
window = Toplevel("Hello World", 200, 100, false)
pack_stop_propagate(window)
 
fr = Frame(window)
pack(fr, expand=true, fill="both")
 
txt = Label(fr, "Hello World")
pack(txt, expand=true)
 
set_visible(window, true)
 
# sleep(7)</syntaxhighlight>
 
=={{header|Just Basic}}==
<syntaxhighlight lang="just basic">
print "Goodbye, World!"
'Prints in the upper left corner of the default text window: mainwin, a window with scroll bars.
</syntaxhighlight>
 
=={{header|KonsolScript}}==
Popping a dialog-box.
<syntaxhighlight lang="konsolscript">function main() {
Konsol:Message("Goodbye, World!", "")
}</syntaxhighlight>
 
Displaying it in a Window.
<syntaxhighlight lang="konsolscript">function main() {
Screen:PrintString("Goodbye, World!")
while (B1 == false) {
Screen:Render()
}
}</syntaxhighlight>
 
=={{header|Kotlin}}==
{{trans|Java}}
{{libheader|Swing}}
<syntaxhighlight lang="scala">import java.awt.*
import javax.swing.*
 
fun main(args: Array<String>) {
JOptionPane.showMessageDialog(null, "Goodbye, World!") // in alert box
with(JFrame("Goodbye, World!")) { // on title bar
layout = FlowLayout()
add(JButton("Goodbye, World!")) // on button
add(JTextArea("Goodbye, World!")) // in editable area
pack()
defaultCloseOperation = JFrame.EXIT_ON_CLOSE
isVisible = true
}
}</syntaxhighlight>
 
=={{header|LabVIEW}}==
{{VI solution|LabVIEW_Hello_world_Graphical.png}}
 
=={{header|Lambdatalk}}==
<syntaxhighlight lang="scheme">
1) we add a new "alert" primitive to the lambdatalk's dictionary
 
{script
LAMBDATALK.DICT["alert"] = function() {
var args = arguments[0];
alert( args )
};
}
 
2) and we call it
 
{alert GoodBye World}
-> display a standard Alert WIndow.
</syntaxhighlight>
 
=={{header|Lasso}}==
On OS X machines:
<syntaxhighlight lang="lasso">sys_process('/usr/bin/osascript', (: '-e', 'display dialog "Goodbye, World!"'))->wait</syntaxhighlight>
 
=={{header|Liberty BASIC}}==
<syntaxhighlight lang="lb">NOTICE "Goodbye, world!"</syntaxhighlight>
 
=={{header|Lingo}}==
 
Display in alert box:
<syntaxhighlight lang="lingo">_player.alert("Goodbye, World!")</syntaxhighlight>
 
Display in main window ("stage"):
<syntaxhighlight lang="lingo">-- create a field
m = new(#field)
m.rect = rect(0,0,320,240)
m.alignment = "center"
m.fontsize = 24
m.fontStyle = "bold"
m.text = "Goodbye, World!"
 
-- create sprite, assign field
_movie.puppetSprite(1, TRUE)
sprite(1).member = m
sprite(1).loc = point(0,105)
 
-- force immediate update
_movie.updateStage()</syntaxhighlight>
 
=={{header|xTalk}}==
Works in HyperCard and other xTalk environments
<syntaxhighlight lang="hypertalk"> answer "Goodbye, World!"</syntaxhighlight>
A dialog box can be modified as appropriate for the context by setting a "iconType", button text and title
<syntaxhighlight lang="livecode">answer warning "Goodbye, World!" with "Goodbye, World!" titled "Goodbye, World!"</syntaxhighlight>
 
=={{header|Lobster}}==
<syntaxhighlight lang="lobster">gl_window("graphical hello world", 800, 600)
gl_setfontname("data/fonts/Droid_Sans/DroidSans.ttf")
gl_setfontsize(30)
 
while gl_frame():
gl_clear([ 0.0, 0.0, 0.0, 1.0 ])
gl_text("Goodbye, World!")</syntaxhighlight>
 
=={{header|Logo}}==
{{works with|UCB Logo}}
 
Among the turtle commands are some commands for drawing text in the graphical area. Details and capabilities differ among Logo implementations.
<syntaxhighlight lang="logo">LABEL [Hello, World!]
SETLABELHEIGHT 2 * last LABELSIZE
LABEL [Goodbye, World!]</syntaxhighlight>
 
=={{header|Lua}}==
==={{libheader|IUPLua}}===
<syntaxhighlight lang="lua">require "iuplua"
 
dlg = iup.dialog{iup.label{title="Goodbye, World!"}; title="test"}
dlg:show()
 
if (not iup.MainLoopLevel or iup.MainLoopLevel()==0) then
iup.MainLoop()
end</syntaxhighlight>
 
==={{libheader|LÖVE}}===
 
To actually run this LÖVE-program, the following code
needs to be in a file '''main.lua''', in its own folder. <br>
This folder usually also contains other resources for a game,
such as pictures, sound, music, other source-files, etc.
 
To run the program, on windows,
drag that folder onto either love.exe
or a shortcut to love.exe.
 
<syntaxhighlight lang="lua">
function love.draw()
love.graphics.print("Goodbye, World!", 400, 300)
end
</syntaxhighlight>
 
=={{header|M2000 Interpreter}}==
A window with a click event to open a message box, and print returned number to window form, scrolling at the lower part of form's layer.
<syntaxhighlight lang="m2000 interpreter">
Module CheckIt {
Declare Simple Form
\\ we can define form before open
Layer Simple {
\\ center Window with 12pt font, 12000 twips width and 6000 twips height
\\ ; at the end command to center the form in current screen
Window 12, 12000, 6000;
\\ make layer gray and split screen 0
Cls #333333, 0
\\ set split screen to 3rd line, like Cls ,2 without clear screen
Scroll Split 2
Cursor 0, 2
}
With Simple, "Title", "Hello Form"
Function Simple.Click {
Layer Simple {
\\ open msgbox
Print Ask("Hello World")
Refresh
}
}
\\ now open as modal
Method Simple, "Show", 1
\\ now form deleted
Declare Simple Nothing
}
CheckIt
</syntaxhighlight>
 
A simple Window only
<syntaxhighlight lang="m2000 interpreter">
Module CheckIt {
Declare Simple Form
With Simple, "Title", "Hello World"
Method Simple, "Show", 1
Declare Simple Nothing
}
CheckIt
</syntaxhighlight>
 
=={{header|Maple}}==
<syntaxhighlight lang="maple">
Maplets:-Display( Maplets:-Elements:-Maplet( [ "Goodbye, World!" ] ) );
</syntaxhighlight>
 
=={{header|Mathematica}} / {{header|Wolfram Language}}==
<syntaxhighlight lang="mathematica">CreateDialog["Hello world"]</syntaxhighlight>
 
=={{header|MATLAB}}==
<syntaxhighlight lang="matlab">msgbox('Goodbye, World!')</syntaxhighlight>
 
Add text to a graphical plot.
<syntaxhighlight lang="matlab"> text(0.2,0.2,'Hello World!') </syntaxhighlight>
 
=={{header|MAXScript}}==
 
<syntaxhighlight lang="maxscript">messageBox "Goodbye world"</syntaxhighlight>
 
=={{header|Objective-CMiniScript}}==
This implementation is for use with the [http://miniscript.org/MiniMicro Mini Micro] version of MiniScript.
To show a modal alert:
<syntaxhighlight lang="miniscript">
<pre>
import "textUtil"
NSAlert *alert = [[[NSAlert alloc] init] autorelease];
 
[alert setMessageText:@"Goodbye, World!"];
hello = textUtil.Dialog.make("Hello, World Dialog", "Hello, World!")
[alert runModal];
hello.show
</pre>
</syntaxhighlight>
 
=={{header|mIRC Scripting Language}}==
<syntaxhighlight lang="mirc">alias goodbyegui {
dialog -m Goodbye Goodbye
}
 
dialog Goodbye {
title "Goodbye, World!"
size -1 -1 80 20
option dbu
text "Goodbye, World!", 1, 20 6 41 7
}</syntaxhighlight>
 
=={{header|Modula-3}}==
{{libheader|Trestle}}
<langsyntaxhighlight lang="modula3">MODULE GUIHello EXPORTS Main;
 
IMPORT TextVBT, Trestle;
Line 287 ⟶ 2,463:
Trestle.Install(v);
Trestle.AwaitDelete(v);
END GUIHello.</langsyntaxhighlight>
This code requires an m3makefile.
<pre>
Line 295 ⟶ 2,471:
</pre>
This tells the compiler to link with the UI library, the file name of the implementation code, and to output a program named "Hello".
 
=={{header|N/t/roff}}==
Whether the output is graphical or text depends largely the compiler with which the /.ROFF/ source code below is compiled.
If it is compiled with an Nroff compiler, its output is comparable to that of a typewriter. Therefore, output from Nroff is typically seen on a text terminal. If it is compiled with a Troff compiler, its output is comparable to that of a typesetter. Therefore, output from Troff is typically seen on a PostScript or PDF output using a document viewer. Furthermore, output from Troff is also usually seen on paper, so that may count as graphical as well.
In conclusion, although the code is compatible with both Nroff and Troff, it should be compiled using Troff to guarantee graphical output.
 
Because /.ROFF/ is a document formatting language in and of itself, it is extremely likely that a user of /.ROFF/ will be typing mostly textual content in a natural language. Therefore, there are no special routines or procedures to be called to output normal text, as all text will get formatted onto paper automatically.
 
{{works with|All implementations of TROFF}}
 
<syntaxhighlight lang="n/t/roff">Goodbye, World!</syntaxhighlight>
 
=={{header|Neko}}==
The NekoVM uses a C FFI that requires marshaling of C types to Neko ''value'' types.
{{libheader|Agar}}
<syntaxhighlight lang="c">/*
Tectonics:
gcc -shared -fPIC -o nekoagar.ndll nekoagar.c `agar-config --cflags --libs`
*/
 
/* Neko primitives for libAgar http://www.libagar.org */
#include <stdio.h>
#include <neko.h>
#include <agar/core.h>
#include <agar/gui.h>
 
#define val_widget(v) ((AG_Widget *)val_data(v))
DEFINE_KIND(k_agar_widget);
 
/* Initialize Agar Core given appname and flags */
value agar_init_core(value appname, value flags) {
#ifdef DEBUG
if (!val_is_null(appname)) val_check(appname, string);
val_check(flags, int);
#endif
if (AG_InitCore(val_string(appname), val_int(flags)) == -1) return alloc_bool(0);
return alloc_bool(1);
}
DEFINE_PRIM(agar_init_core, 2);
 
/* Initialize Agar GUI given graphic engine driver */
value agar_init_gui(value driver) {
#ifdef DEBUG
if (!val_is_null(driver)) val_check(driver, string);
#endif
if (AG_InitGraphics(val_string(driver)) == -1) return alloc_bool(0);
AG_BindStdGlobalKeys();
return alloc_bool(1);
}
DEFINE_PRIM(agar_init_gui, 1);
 
/* Initialize Agar given appname, flags and GUI driver */
value agar_init(value appname, value flags, value driver) {
#ifdef DEBUG
if (!val_is_null(appname)) val_check(appname, string);
val_check(flags, int);
if (!val_is_null(driver)) val_check(driver, string);
#endif
if (!val_bool(agar_init_core(appname, flags))) return alloc_bool(0);
if (!val_bool(agar_init_gui(driver))) return alloc_bool(0);
return alloc_bool(1);
}
DEFINE_PRIM(agar_init, 3);
 
 
/* end the Agar event loop on window-close */
void rundown(AG_Event *event) {
AG_Terminate(0);
}
 
 
/* Create an Agar window, given UInt flags (which might use 32 bits...) */
value agar_window(value flags) {
#ifdef DEBUG
val_check(flags, int);
#endif
AG_Window *win;
win = AG_WindowNew(val_int(flags));
AG_SetEvent(win, "window-close", rundown, "%p", win);
 
if ( win == NULL) return alloc_bool(0);
return alloc_abstract(k_agar_widget, win);
}
DEFINE_PRIM(agar_window, 1);
 
 
/* Show a window */
value agar_window_show(value w) {
AG_Window *win;
 
#ifdef DEBUG
val_check_kind(w, k_agar_widget);
#endif
win = (AG_Window *)val_widget(w);
AG_WindowShow(win);
return alloc_bool(1);
}
DEFINE_PRIM(agar_window_show, 1);
 
 
/* New box */
value agar_box(value parent, value type, value flags) {
AG_Box *b;
 
#ifdef DEBUG
val_check_kind(parent, k_agar_widget);
#endif
b = AG_BoxNew(val_widget(parent), val_int(type), val_int(flags));
return alloc_abstract(k_agar_widget, b);
}
DEFINE_PRIM(agar_box, 3);
 
/* New label */
value agar_label(value parent, value flags, value text) {
AG_Label *lw;
 
#ifdef DEBUG
val_check_kind(parent, k_agar_widget);
#endif
lw = AG_LabelNewS(val_widget(parent), val_int(flags), val_string(text));
return alloc_abstract(k_agar_widget, lw);
}
DEFINE_PRIM(agar_label, 3);
 
 
/* Event Loop */
value agar_eventloop(void) {
int rc;
rc = AG_EventLoop();
return alloc_int(rc);
}
DEFINE_PRIM(agar_eventloop, 0);</syntaxhighlight>
 
The C file above is used to create a Neko friendly Dynamic Shared Object file, nekoagar.ndll.
The DSO functions are then loaded and exposed to Neko.
 
The Neko program follows:
 
<syntaxhighlight lang="actionscript">/**
<doc><pre>
Hello world, graphical, in Neko, via Agar label
Tectonics:
gcc -shared -fPIC -o nekoagar.ndll rosetta-nekoagar.c `agar-config --cflags --libs`
nekoc hello-graphical.neko
neko hello-graphical
</pre></doc>
*/
 
/* Load some libagar bindings http://www.libagar.org/mdoc.cgi?man=AG_Intro.3 */
var agar_init = $loader.loadprim("nekoagar@agar_init", 3);
var agar_window = $loader.loadprim("nekoagar@agar_window", 1);
var agar_window_show = $loader.loadprim("nekoagar@agar_window_show", 1);
var agar_box = $loader.loadprim("nekoagar@agar_box", 3);
var agar_label = $loader.loadprim("nekoagar@agar_label", 3);
var agar_eventloop = $loader.loadprim("nekoagar@agar_eventloop", 0);
 
/* Init with driver; NULL for best choice on current system */
try {
var rc = agar_init("nekoagar", 0, val_null);
if $not(rc) $throw("Error: agar_init non zero");
} catch e {
$throw("Error: agar_init exception");
}
 
/* Put up a window, with a box, and a label in the box */
var w = agar_window(0);
var box = agar_box(w, 1, 0);
var label = agar_label(box, 0, "Goodbye, World!");
agar_window_show(w);
 
/* Run the event loop */
agar_eventloop();</syntaxhighlight>
 
{{out}}
<pre>prompt$ gcc -shared -DDEBUG -fPIC -o nekoagar.ndll rosetta-nekoagar.c `agar-config --cflags --libs`
prompt$ nekoc hello-graphical.neko
prompt$ neko hello-graphical</pre>
 
''Rosetta Code no longer supports uploading images, sorry.''
 
=={{header|Nemerle}}==
Compile with:<pre>ncc -reference:System.Windows.Forms goodbye.n</pre>
<syntaxhighlight lang="nemerle">using System;
using System.Windows.Forms;
 
MessageBox.Show("Goodbye, World!")</syntaxhighlight>
 
=={{header|NetRexx}}==
Using [[Java|Java's]] [http://download.oracle.com/javase/6/docs/technotes/guides/swing/index.html Swing Foundation Classes].
{{libheader|Swing}}
<syntaxhighlight lang="netrexx">/* NetRexx */
options replace format comments java crossref symbols binary
 
import javax.swing.
 
msgText = 'Goodbye, World!'
JOptionPane.showMessageDialog(null, msgText)
</syntaxhighlight>
 
An alternative version using other Swing classes.
{{libheader|Swing}}
<syntaxhighlight lang="netrexx">/* NetRexx */
options replace format comments java crossref symbols binary
 
import javax.swing.
 
msgText = 'Goodbye, World!'
 
window = JFrame(msgText)
text = JTextArea()
minSize = Dimension(200, 100)
 
text.setText(msgText)
 
window.setLayout(FlowLayout())
window.add(text)
window.setMinimumSize(minSize)
window.pack
window.setVisible(isTrue)
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE)
 
return
 
method isTrue() public static returns boolean
return 1 == 1
 
method isFalse() public static returns boolean
return \isTrue
</syntaxhighlight>
 
An example using [[Java|Java's]] [http://download.oracle.com/javase/6/docs/technotes/guides/awt/index.html Abstract Window Toolkit (AWT)]
{{libheader|AWT}}
 
<syntaxhighlight lang="netrexx">/* NetRexx */
options replace format comments java crossref symbols binary
 
class RCHelloWorld_GraphicalAWT_01 extends Dialog implements ActionListener
 
properties private constant
msgText = 'Goodbye, World!'
 
properties indirect
ok = boolean
can = boolean
okButton = Button
canButton = Button
buttonPanel = Panel
 
method RCHelloWorld_GraphicalAWT_01(frame = Frame, msg = String, canaction = boolean) public
super(frame, 'Default', isTrue)
setLayout(BorderLayout())
add(BorderLayout.CENTER, Label(msg))
addOKCancelPanel(canaction)
createFrame()
pack()
setVisible(isTrue)
return
 
method RCHelloWorld_GraphicalAWT_01(frame = Frame, msg = String) public
this(frame, msg, isFalse)
return
 
method addOKCancelPanel(canaction = boolean)
setButtonPanel(Panel())
getButtonPanel.setLayout(FlowLayout())
createOKButton()
if canaction then do
createCancelButton()
end
add(BorderLayout.SOUTH, getButtonPanel)
return
 
method createOKButton()
setOkButton(Button('OK'))
getButtonPanel.add(getOkButton)
getOkButton.addActionListener(this)
return
 
method createCancelButton()
setCanButton(Button('Cancel'))
getButtonPanel.add(getCanButton)
getCanButton.addActionListener(this)
return
 
method createFrame()
dim = getToolkit().getScreenSize
setLocation(int(dim.width / 3), int(dim.height / 3))
return
 
method actionPerformed(ae = ActionEvent) public
if ae.getSource == getOkButton then do
setOk(isTrue)
setCan(isFalse)
setVisible(isFalse)
end
else if ae.getSource == getCanButton then do
setCan(isTrue)
setOk(isFalse)
setVisible(isFalse)
end
return
 
method main(args = String[]) public constant
mainFrame = Frame()
mainFrame.setSize(200, 200)
mainFrame.setVisible(isTrue)
message = RCHelloWorld_GraphicalAWT_01(mainFrame, msgText, isTrue)
if message.isOk then
say 'OK pressed'
if message.isCan then
say 'Cancel pressed'
message.dispose
mainFrame.dispose
return
 
method isTrue() public static returns boolean
return 1 == 1
 
method isFalse() public static returns boolean
return \isTrue
</syntaxhighlight>
 
=={{header|newLISP}}==
 
NewLISP uses a lightweight Java GUI server that it communicates with over a pipe, similar how some languages use Tcl/Tk. This takes advantage of Java's cross platform GUI capability.
 
<syntaxhighlight lang="newlisp">; hello-gui.lsp
; oofoe 2012-01-18
 
; Initialize GUI server.
(load (append (env "NEWLISPDIR") "/guiserver.lsp"))
(gs:init)
 
; Create window frame.
(gs:frame 'Goodbye 100 100 300 200 "Goodbye!")
(gs:set-resizable 'Goodbye nil)
(gs:set-flow-layout 'Goodbye "center")
 
; Add final message.
(gs:label 'Message "Goodbye, World!" "center")
(gs:add-to 'Goodbye 'Message)
 
; Show frame.
(gs:set-visible 'Goodbye true)
 
; Start event loop.
(gs:listen)
 
(exit) ; NewLisp normally goes to listener after running script.
</syntaxhighlight>
 
<syntaxhighlight lang="newlisp"> ; Nehal-Singhal 2018-06-05
 
> (! "dialog --msgbox GoodbyeWorld! 5 20")
; A dialog message box appears on terminal similar to yes/no box. </syntaxhighlight>
 
=={{header|Nim}}==
==={{libheader|GTK2}}===
<syntaxhighlight lang="nim">import dialogs, gtk2
gtk2.nim_init()
 
info(nil, "Hello World")</syntaxhighlight>
==={{libheader|IUP}}===
<syntaxhighlight lang="nim">import iup
 
discard iup.open(nil, nil)
message("Hello", "Hello World")
close()</syntaxhighlight>
 
=={{header|NS-HUBASIC}}==
<syntaxhighlight lang="ns-hubasic">10 LOCATE 6,11
20 PRINT "GOODBYE, WORLD!"</syntaxhighlight>
 
=={{header|Nyquist}}==
===Audacity plug-in (Lisp syntax)===
<syntaxhighlight lang="lisp">;nyquist plug-in
;version 4
;type tool
;name "Goodbye World"
 
(print "Goodbye, World!")</syntaxhighlight>
 
===Audacity plug-in (SAL syntax)===
<syntaxhighlight lang="sal">;nyquist plug-in
;version 4
;type tool
;codetype sal
;name "Goodbye World"
 
return "Goodbye, World!"</syntaxhighlight>
 
=={{header|Objeck}}==
{{libheader|Qt}}
<syntaxhighlight lang="objeck">
use Qt;
 
bundle Default {
class QtExample {
function : Main(args : String[]) ~ Nil {
app := QAppliction->New();
win := QWidget->New();
win->Resize(400, 300);
win->SetWindowTitle("Goodbye, World!");
win->Show();
app->Exec();
app->Delete();
}
}
}
</syntaxhighlight>
 
=={{header|Objective-C}}==
To show a modal alert (Mac):
<syntaxhighlight lang="objc">NSAlert *alert = [[NSAlert alloc] init];
[alert setMessageText:@"Goodbye, World!"];
[alert runModal];</syntaxhighlight>
 
To show a modal alert (iOS):
<syntaxhighlight lang="objc">UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Goodbye, World!" message:nil delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil];
[alert show];</syntaxhighlight>
 
=={{header|OCaml}}==
{{libheader|GTK}}
<langsyntaxhighlight lang="ocaml">let delete_event evt = false
 
let destroy () = GMain.Main.quit ()
Line 311 ⟶ 2,908:
;;
 
let _ = main () ;;</syntaxhighlight>
</lang>
 
{{libheader|OCaml-Xlib}}
Line 321 ⟶ 2,917:
 
Just output as a label in a window:
<langsyntaxhighlight lang="ocaml">let () =
let main_widget = Tk.openTk () in
let lbl = Label.create ~text:"Goodbye, World" main_widget in
Tk.pack [lbl];
Tk.mainLoop();;</langsyntaxhighlight>
 
Output as text on a button that exits the current application:
<langsyntaxhighlight lang="ocaml">let () =
let action () = exit 0 in
let main_widget = Tk.openTk () in
Line 334 ⟶ 2,930:
Button.create main_widget ~text:"Goodbye, World" ~command:action in
Tk.pack [bouton_press];
Tk.mainLoop();;</langsyntaxhighlight>
 
=={{header|Ol}}==
{{libheader|Win32}}
<syntaxhighlight lang="ol">
(import (lib winapi))
(MessageBox #f (c-string "Hello, World!") (c-string "Rosettacode") #x40)
</syntaxhighlight>
 
=={{header|OpenEdge/Progress}}==
<syntaxhighlight lang="progress (openedge abl)">MESSAGE "Goodbye, World!" VIEW-AS ALERT-BOX.</syntaxhighlight>
 
=={{header|OxygenBasic}}==
Windows MessageBox:
<pre>
 
print "Hello World!"
 
</pre>
 
=={{header|Oxygene}}==
===Glade===
[[File:OxygeneGladeHw.png|left|HelloWorld]]
<br clear=both>
Requires a Glade GUI description file. 'ere be one I produced earlier:
<syntaxhighlight lang="xml">
<?xml version="1.0" standalone="no"?> <!--*- mode: xml -*-->
<!DOCTYPE glade-interface SYSTEM "http://glade.gnome.org/glade-2.24.dtd">
 
<glade-interface>
 
<widget class="GtkWindow" id="hworld">
<property name="visible">True</property>
<property name="title">Hello World</property>
<property name="modal">False</property>
<property name="resizable">True</property>
<property name="default_width">200</property>
<property name="default_height">100</property>
<signal name="delete_event" handler="on_hworld_delete_event"/>
<child>
<widget class="GtkLabel" id="label1">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="label" translatable="yes">Farewell, cruel world.</property>
</widget>
</child>
</widget>
 
</glade-interface>
</syntaxhighlight>
And finally the Oxygene:
<syntaxhighlight lang="oxygene">
// Display a Message in a GUI Window
//
// Nigel Galloway, April 18th., 2012.
//
namespace HelloWorldGUI;
 
interface
 
uses
Glade, Gtk, System;
 
type
Program = public static class
public
class method Main(args: array of String);
end;
 
MainForm = class(System.Object)
private
var
[Widget] hworld: Gtk.Window;
public
constructor(args: array of String);
method on_hworld_delete_event(aSender: Object; args: DeleteEventArgs);
end;
 
implementation
 
class method Program.Main(args: array of String);
begin
new MainForm(args);
end;
 
constructor MainForm(args: array of String);
begin
inherited constructor;
Application.Init();
with myG := new Glade.XML(nil, 'HelloWorldGUI.Main.glade', 'hworld', nil) do myG.Autoconnect(self);
Application.Run();
end;
 
method MainForm.on_hworld_delete_event(aSender: Object; args: DeleteEventArgs);
begin
Application.Quit();
end;
 
end.
</syntaxhighlight>
===.NET===
[[File:OxygeneNEThw.jpg|left|HelloWorld]]
<br clear=both>
<syntaxhighlight lang="oxygene">
namespace HelloWorldNET;
 
interface
 
type
App = class
public
class method Main;
end;
implementation
 
class method App.Main;
begin
System.Windows.MessageBox.Show("Farewell cruel world");
end;
end.
</syntaxhighlight>
 
=={{header|Oz}}==
<syntaxhighlight lang="oz">declare
[QTk] = {Module.link ['x-oz://system/wp/QTk.ozf']}
Window = {QTk.build td(label(text:"Goodbye, World!"))}
in
{Window show}</syntaxhighlight>
 
=={{header|Panoramic}}==
<syntaxhighlight lang="panoramic">print "Goodbye, World!"
'Prints in the upper left corner of the window.
</syntaxhighlight>
 
=={{header|PARI/GP}}==
<syntaxhighlight lang="parigp">plotinit(1, 1, 1, 1);
plotstring(1, "Goodbye, World!");
plotdraw([1, 0, 15]);</syntaxhighlight>
 
=={{header|Pascal}}==
{{works with|Free_Pascal}}
{{libheader|Gtk2}}
Variant of the C example:
<syntaxhighlight lang="pascal">program HelloWorldGraphical;
 
uses
glib2, gdk2, gtk2;
 
var
window: PGtkWidget;
 
begin
gtk_init(@argc, @argv);
window := gtk_window_new (GTK_WINDOW_TOPLEVEL);
 
gtk_window_set_title (GTK_WINDOW (window), 'Goodbye, World');
g_signal_connect (G_OBJECT (window),
'delete-event',
G_CALLBACK (@gtk_main_quit),
NULL);
gtk_widget_show_all (window);
gtk_main();
end.</syntaxhighlight>
 
=={{header|PascalABC.NET}}==
<syntaxhighlight lang="pascal">
// Hello world/Graphical. Nigel Galloway: January 16th., 2023
begin
System.Windows.Forms.MessageBox.Show('Farewell Cruel World!')
end.
</syntaxhighlight>
=={{header|Perl}}==
{{works with|Perl|5.8.8}}
 
{{libheader|Tk}}
==={{libheader|Perl/Tk}}===
Just output as a label in a window:
 
<syntaxhighlight lang="perl">
use Tk;
use strict;
use warnings;
$main = MainWindow->new;
use Tk;
$main->Label(-text => 'Goodbye, World')->pack;
 
MainLoop();
my $main = MainWindow->new;
$main->Label(-text => 'Goodbye, World')->pack;
MainLoop();</syntaxhighlight>
 
Output as text on a button that exits the current application:
 
<syntaxhighlight lang="perl">use strict;
use Tk;
use warnings;
use Tk;
$main = MainWindow->new;
$main->Button(
-text => 'Goodbye, World',
-command => \&exit,
)->pack;
MainLoop();
 
my $main = MainWindow->new;
{{libheader|Gtk2}}
$main->Button(
use Gtk2 '-init';
-text => 'Goodbye, World',
-command => \&exit,
$window = Gtk2::Window->new;
)->pack;
$window->set_title('Goodbye world');
MainLoop();</syntaxhighlight>
$window->signal_connect(
 
'destroy' => sub { Gtk2->main_quit; }
==={{libheader|Perl/Gtk2}}===
);
<syntaxhighlight lang="perl">use strict;
use warnings;
$label = Gtk2::Label->new('Goodbye, world');
use Gtk2 '-init';
$window->add($label);
 
my $window = Gtk2::Window->new;
$window->set_title('Goodbye world');
$window->signal_connect(
destroy => sub { Gtk2->main_quit; }
);
 
my $label = Gtk2::Label->new('Goodbye, world');
$window->add($label);
 
$window->show_all;
Gtk2->main;</syntaxhighlight>
 
==={{libheader|Perl/Qt}}===
<syntaxhighlight lang="perl">use strict;
use warnings;
use QtGui4;
 
my $app = Qt::Application(\@ARGV);
my $label = Qt::Label('Goodbye, World');
$label->show;
exit $app->exec;</syntaxhighlight>
 
=={{header|Phix}}==
{{libheader|Phix/basics}}
{{libheader|Phix/pGUI}}
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupMessage</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"Bye"</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"Goodbye, World!"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<!--</syntaxhighlight>-->
=== better ===
{{libheader|Phix/online}}
You can run this online [http://phix.x10.mx/p2js/hello_world.htm here]. A few improvements are probably warranted, as in changes to pGUI.js and/or pGUI.css, but at least the language/transpiler side of things is pretty much complete.
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #000080;font-style:italic;">--
-- pwa\phix\hello_world.exw
-- ========================
--</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span>
$window->show_all;
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">lbl</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupFlatLabel</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"World!"</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"EXPAND=YES, ALIGNMENT=ACENTER"</span><span style="color: #0000FF;">)</span>
Gtk2->main;
<span style="color: #004080;">Ihandln</span> <span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDialog</span><span style="color: #0000FF;">(</span><span style="color: #000000;">lbl</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"TITLE=Hello, RASTERSIZE=215x85"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupShow</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupMainLoop</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDestroy</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<!--</syntaxhighlight>-->
 
=={{header|PHP}}==
{{libheader|PHP-GTK}}
<syntaxhighlight lang="php">if (!class_exists('gtk'))
{
die("Please load the php-gtk2 module in your php.ini\r\n");
}
 
$wnd = new GtkWindow();
$wnd->set_title('Goodbye world');
$wnd->connect_simple('destroy', array('gtk', 'main_quit'));
$wndlblHello = new GtkWindowGtkLabel("Goodbye, World!");
$wnd->set_titleadd('Goodbye world'$lblHello);
$wnd->connect_simple('destroy', array('gtk', 'main_quit'));
$wnd->show_all();
Gtk::main();</syntaxhighlight>
$lblHello = new GtkLabel("Goodbye, World!");
 
$wnd->add($lblHello);
=={{header|PicoLisp}}==
<syntaxhighlight lang="picolisp">(call 'dialog "--msgbox" "Goodbye, World!" 5 20)</syntaxhighlight>
$wnd->show_all();
 
Gtk::main();
=={{header|Plain English}}==
<syntaxhighlight lang="plainenglish">To run:
Start up.
Clear the screen.
Write "Goodbye, World!".
Refresh the screen.
Wait for the escape key.
Shut down.</syntaxhighlight>
 
=={{header|Portugol}}==
<syntaxhighlight lang="portugol">
programa {
// includes graphics library and use an alias
inclua biblioteca Graficos --> g
 
// define WIDTH and HEIGHT integer constants
const inteiro WIDTH = 200
const inteiro HEIGHT = 100
 
// main entry
funcao inicio() {
// begin graphical mode (verdadeiro = true)
g.iniciar_modo_grafico(verdadeiro)
 
// define window title
g.definir_titulo_janela("Hello")
// define window dimesions
g.definir_dimensoes_janela(WIDTH, HEIGHT)
 
// while loop
enquanto (verdadeiro) {
// define color to black(preto) and clear window
g.definir_cor(g.COR_PRETO)
g.limpar()
 
// define color to white(branco)
g.definir_cor(g.COR_BRANCO)
// set text font size
g.definir_tamanho_texto(32.0)
// draws text
g.desenhar_texto(0, HEIGHT / 3, "Hello, world!")
// calls render function
g.renderizar()
}
 
// end graphical mode
g.encerrar_modo_grafico()
}
}
 
</syntaxhighlight>
 
=={{header|PostScript}}==
In the geenralgeneral Postscript context, the <tt>show</tt> command will render the string that is topmost on the stack at the <tt>currentpoint</tt> in the previously <tt>setfont</tt>. Thus a minimal PostScript file that will print on a PostScript printer or previewer might look like this:
 
<syntaxhighlight lang="postscript">%!PS
%!PS
% render in Helvetica, 12pt:
/Helvetica findfont 12 scalefont setfont
% somewhere in the lower left-hand corner:
50 dup moveto
% render text
(Goodbye, World!) show
% wrap up page display:
showpage</syntaxhighlight>
 
=={{header|PowerBASIC}}==
{{works with|PB/Win}}
 
<syntaxhighlight lang="powerbasic">FUNCTION PBMAIN() AS LONG
MSGBOX "Goodbye, World!"
END FUNCTION</syntaxhighlight>
 
=={{header|PowerShell}}==
{{libheader|WPK}}<br/>
{{works with|PowerShell|2}}
<syntaxhighlight lang="powershell">New-Label "Goodbye, World!" -FontSize 24 -Show</syntaxhighlight>
{{libheader|Windows Forms}}
<syntaxhighlight lang="powershell">$form = New-Object System.Windows.Forms.Form
$label = New-Object System.Windows.Forms.Label
 
$label.Text = "Goodbye, World!"
$form.AutoSize = $true
$form.AutoSizeMode = [System.Windows.Forms.AutoSizeMode]::GrowAndShrink
$form.Controls.Add($label)
 
$Form.ShowDialog() | Out-Null</syntaxhighlight>
Alternatively, simply as a message box:
 
{{libheader|Windows Forms}}
<syntaxhighlight lang="powershell">[System.Windows.Forms.MessageBox]::Show("Goodbye, World!")</syntaxhighlight>
 
=={{header|Processing}}==
Uses default Processing methods and variables.
<syntaxhighlight lang="processing">
fill(0, 0, 0);
text("Goodbye, World!",0,height/2);
</syntaxhighlight>
 
=={{header|Prolog}}==
Works with SWI-Prolog and XPCE. <br><br>
A simple message box :
<syntaxhighlight lang="prolog">send(@display, inform, 'Goodbye, World !').</syntaxhighlight>
A more sophisticated window :
<syntaxhighlight lang="prolog">goodbye :-
new(D, window('Goodbye')),
send(D, size, size(250, 100)),
new(S, string("Goodbye, World !")),
new(T, text(S)),
get(@display, label_font, F),
get(F, width(S), M),
XT is (250 - M)/2,
get(F, height, H),
YT = (100-H)/2,
send(D, display, T, point(XT, YT)),
send(D, open).
</syntaxhighlight>
 
=={{header|Pure Data}}==
<pre>
#N canvas 321 432 450 300 10;
#X obj 100 52 loadbang;
#X msg 100 74 Goodbye\, World!;
#X obj 100 96 print -n;
#X connect 0 0 1 0;
#X connect 1 0 2 0;
</pre>
* While there is no easy (intuitive) way to print a comma (or semicolon) this pd script will do.
* When writing messages to the terminal window, Pd prepends the name of the print object and a colon, or "print: " if no name is specified, which can be avoided by using "-n" instead of a name. This behaviour, however, has not been adopted by Pd-extended :-(
 
=={{header|PureBasic}}==
<syntaxhighlight lang="purebasic">MessageRequester("Hello","Goodbye, World!")</syntaxhighlight>
Using the Windows API:
<syntaxhighlight lang="purebasic">MessageBox_(#Null,"Goodbye, World!","Hello")</syntaxhighlight>
 
=={{header|Python}}==
{{works with|Python & Blender|23.5x}}
==={{libheader|TkinterBlender}}===
<syntaxhighlight lang="python">import bpy
import tkMessageBox
 
# select default cube
bpy.data.objects['Cube'].select_set(True)
 
# delete default cube
bpy.ops.object.delete(True)
# add text to Blender scene
result = tkMessageBox.showinfo("Some Window Label", "Goodbye, World!")
bpy.data.curves.new(type="FONT", name="Font Curve").body = "Hello World"
font_obj = bpy.data.objects.new(name="Font Object", object_data=bpy.data.curves["Font Curve"])
bpy.context.scene.collection.objects.link(font_obj)
# camera center to text
bpy.context.scene.camera.location = (2.5,0.3,10)
 
# camera orient angle to text
bpy.context.scene.camera.rotation_euler = (0,0,0)
 
# change 3D scene to view from the camera
area = next(area for area in bpy.context.screen.areas if area.type == 'VIEW_3D')
area.spaces[0].region_3d.view_perspective = 'CAMERA'</syntaxhighlight>
 
{{works with|Python|2.x}}
==={{libheader|Tkinter}}===
<syntaxhighlight lang="python">import tkMessageBox
 
result = tkMessageBox.showinfo("Some Window Label", "Goodbye, World!")</syntaxhighlight>
 
'''Note:''' The result is a string of the button that was pressed.
 
{{works with|Python|3.x}}
{{libheader|GTK}}
{{libheader|Tkinter}}
<pre>import pygtk
<syntaxhighlight lang="python">from tkinter import messagebox
 
result = messagebox.showinfo("Some Window Label", "Goodbye, World!")</syntaxhighlight>
 
 
==={{libheader|PyQt}}===
<syntaxhighlight lang="python">import PyQt4.QtGui
app = PyQt4.QtGui.QApplication([])
pb = PyQt4.QtGui.QPushButton('Hello World')
pb.connect(pb,PyQt4.QtCore.SIGNAL("clicked()"),pb.close)
pb.show()
exit(app.exec_())</syntaxhighlight>
 
==={{libheader|PyGTK}}===
<syntaxhighlight lang="python">import pygtk
pygtk.require('2.0')
import gtk
Line 421 ⟶ 3,405:
window.connect('delete-event', gtk.main_quit)
window.show_all()
gtk.main()</presyntaxhighlight>
 
==={{libheader|VPython}}===
{{works with|Python|2.7.5}}
<syntaxhighlight lang="python">
# HelloWorld for VPython - HaJo Gurt - 2014-09-20
from visual import *
 
scene.title = "VPython Demo"
scene.background = color.gray(0.2)
 
scene.width = 600
scene.height = 400
scene.range = 4
#scene.autocenter = True
 
S = sphere(pos=(0,0,0), radius=1, material=materials.earth)
rot=0.005
 
txPos=(0, 1.2, 0)
 
from visual.text import *
# Old 3D text machinery (pre-Visual 5.3): numbers and uppercase letters only:
T1 = text(pos=txPos, string='HELLO', color=color.red, depth=0.3, justify='center')
 
import vis
# new text object, can render text from any font (default: "sans") :
T2 = vis.text(pos=txPos, text="Goodbye", color=color.green, depth=-0.3, align='center')
T2.visible=False
 
Lbl_w = label(pos=(0,0,0), text='World', color=color.cyan,
xoffset=80, yoffset=-40) # in screen-pixels
 
L1 = label(pos=(0,-1.5,0), text='Drag with right mousebutton to rotate view', box=0)
L2 = label(pos=(0,-1.9,0), text='Drag up+down with middle mousebutton to zoom', box=0)
L3 = label(pos=(0,-2.3,0), text='Left-click to change', color=color.orange, box=0)
 
print "Hello World" # Console
 
 
cCount = 0
def change():
global rot, cCount
cCount=cCount+1
print "change:", cCount
rot=-rot
if T1.visible:
T1.visible=False
T2.visible=True
else:
T1.visible=True
T2.visible=False
 
scene.bind( 'click', change )
while True:
rate(100)
S.rotate( angle=rot, axis=(0,1,0) )
 
</syntaxhighlight>
 
==={{libheader|WxPython}}===
<syntaxhighlight lang="python">import wx
 
app = wx.App(False)
frame = wx.Frame(None, wx.ID_ANY, "Hello, World")
frame.Show(True)
app.MainLoop()</syntaxhighlight>
 
 
==={{libheader|Kivy}}===
<syntaxhighlight lang="python">
from kivy.app import App
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.button import Button
from kivy.uix.popup import Popup
from kivy.uix.label import Label
 
 
class GoodByeApp(App):
def build(self, *args, **kwargs):
layout = FloatLayout()
ppp = Popup(title='Goodbye, World!',
size_hint=(0.75, 0.75), opacity=0.8,
content=Label(font_size='50sp', text='Goodbye, World!'))
btn = Button(text='Goodbye', size_hint=(0.3, 0.3),
pos_hint={'center': (0.5, 0.5)}, on_press=ppp.open)
layout.add_widget(btn)
return layout
 
 
GoodByeApp().run()
</syntaxhighlight>
 
 
==={{libheader|Kivy}}===
With kv language
<syntaxhighlight lang="python">
 
from kivy.app import App
from kivy.lang.builder import Builder
 
kv = '''
#:import Factory kivy.factory.Factory
 
FloatLayout:
Button:
text: 'Goodbye'
size_hint: (0.3, 0.3)
pos_hint: {'center': (0.5, 0.5)}
on_press: Factory.ThePopUp().open()
 
<ThePopUp@Popup>:
title: 'Goodbye, World!'
size_hint: (0.75, 0.75)
opacity: 0.8
Label:
text: 'Goodbye, World!'
font_size: '50sp'
'''
 
 
class GoodByeApp(App):
def build(self, *args, **kwargs):
return Builder.load_string(kv)
 
 
GoodByeApp().run()
</syntaxhighlight>
 
=={{header|Quackery}}==
 
<syntaxhighlight lang="Quackery"> [ $ "turtleduck.qky" loadfile ] now!
 
[ $ /
import turtle
size = from_stack()
words = string_from_stack()
turtle.write(words,align="center",
font=("Arial", size, "normal"))
/ python ] is write
 
turtle 0 frames
255 times
[ clear
i^ 3 of colour
$ "Goodbye, World!"
i write
frame ]</syntaxhighlight>
 
{{out}}
[[File:Quackery Goodbye World.gif]]
 
=={{header|R}}==
{{libheader|GTK}}
Rather minimalist, but working...
<syntaxhighlight lang="r">library(RGtk2) # bindings to Gtk
w <- gtkWindowNew()
l <- gtkLabelNew("Goodbye, World!")
w$add(l)</syntaxhighlight>
 
=={{header|Racket}}==
 
<syntaxhighlight lang="racket"> #lang racket/gui
(require racket/gui/base)
 
; Make a frame by instantiating the frame% class
(define frame (new frame% [label "Goodbye, World!"]))
; Make a static text message in the frame
(define msg (new message% [parent frame]
[label "No events so far..."]))
; Make a button in the frame
(new button% [parent frame]
[label "Click Me"]
; Callback procedure for a button click:
(callback (lambda (button event)
(send msg set-label "Button click"))))
; Show the frame by calling its show method
(send frame show #t)</syntaxhighlight>
 
=={{header|Raku}}==
(formerly Perl 6)
{{works with|Rakudo|2018.03}}
 
{{libheader|GTK}}
<syntaxhighlight lang="raku" line>use GTK::Simple;
use GTK::Simple::App;
 
my GTK::Simple::App $app .= new;
$app.border-width = 20;
$app.set-content( GTK::Simple::Label.new(text => "Goodbye, World!") );
$app.run;</syntaxhighlight>
 
=={{header|RapidQ}}==
<syntaxhighlight lang="rapidq">MessageBox("Goodbye, World!", "RapidQ example", 0)</syntaxhighlight>
 
=={{header|Rascal}}==
<syntaxhighlight lang="rascal">
import vis::Figure;
import vis::Render;
 
public void GoodbyeWorld() =
render(box(text("Goodbye World")));
</syntaxhighlight>
Output:
[[File:Goodbyeworld.png]]
 
=={{header|REALbasic}}==
<syntaxhighlight lang="vb">
MsgBox("Goodbye, World!")
</syntaxhighlight>
 
=={{header|REBOL}}==
<syntaxhighlight lang="rebol">alert "Goodbye, World!"</syntaxhighlight>
 
=={{header|Red}}==
<syntaxhighlight lang="red">>> view [ text "Hello World !"]</syntaxhighlight>
 
=={{header|REXX}}==
===version 1===
This REXX example only works with:
:::* &nbsp; PC/REXX
:::* &nbsp; Personal REXX
<syntaxhighlight lang="rexx">/*REXX (using PC/REXX) to display a message in a window (which is bordered). */
if fcnPkg('rxWindow') ¬== 1 then do
say 'RXWINDOW function package not loaded.'
exit 13
end
if pcVideo()==3 then normal= 7
else normal=13
 
window#=w_open(1, 1, 3, 80, normal)
call w_border window#
call w_put window#, 2, 2, center("Goodbye, World!", 80-2)
 
/*stick a fork in it, all we're done. */</syntaxhighlight>
'''output'''
<pre>
╔══════════════════════════════════════════════════════════════════════════════╗
║ Goodbye, World! ║
╚══════════════════════════════════════════════════════════════════════════════╝
</pre>
 
===version 2===
This REXX example only works with:
:::* &nbsp; PC/REXX
:::* &nbsp; Personal REXX
 
<br>and it creates two windows, the first (main) window contains the &nbsp; '''Goodbye, World!''' &nbsp; text,
<br>the other "help" window contains a message about how to close the windows.
<syntaxhighlight lang="rexx">/*REXX program shows a "hello world" window (and another to show how to close)*/
parse upper version !ver .; !pcrexx= !ver=='REXX/PERSONAL' | !ver=='REXX/PC'
if ¬!pcrexx then call ser "This isn't PC/REXX" /*this isn't PC/REXX ? */
rxWin=fcnPkg('rxwindow') /*is the function around?*/
 
if rxWin¬==1 then do 1; 'RXWINDOW /q'
if fcnPkg('rxwindow')==1 then leave /*the function is OK.*/
say 'error loading RXWINDOW !'; exit 13
end
 
top=1; normal=31; border=30; curpos=cursor()
width=40; height=11; line.=; line.1= 'Goodbye, World!'
w=w_open(2, 3, height+2, width, normal); call w_border w,,,,,border
helpLine= 'press the ESC key to quit.'
helpW=w_open(2, 50, 3, length(helpLine)+4, normal)
call w_border helpw,,,,,border; call w_put helpW, 2, 3, helpLine
call w_hide w, 'n'
do k=0 to height-1
_=top+k; call w_put w, k+2, 3, line._, width-4
end /*k*/
call w_unhide w
do forever; if inKey()=='1b'x then leave; end
/* ↑ */
call w_close w /* └──◄ the ESCape key.*/
call w_close helpw
if rxWin¬==1 then 'RXUNLOAD rxwindow'
parse var curPos row col
call cursor row, col
/*stick a fork in it, we're all done. */</syntaxhighlight>
 
=={{header|Ring}}==
<syntaxhighlight lang="ring">
Load "guilib.ring"
New qApp {
new qWidget() {
setwindowtitle("Hello World")
show()
}
exec()
}
</syntaxhighlight>
 
=={{header|Robotic}}==
Since visuals are already built in, [[Hello world/Newbie#Robotic|this link]] does the same thing.
 
=={{header|RPL}}==
{{works with|HP|48G}}
"Goodbye world!" MSGBOX
 
=={{header|Ruby}}==
{{libheader|GTK}}
<presyntaxhighlight lang="ruby">require 'gtk2'
 
window = Gtk::Window.new
Line 435 ⟶ 3,716:
window.show_all
 
Gtk.main</presyntaxhighlight>
 
{{libheader|Ruby/Tk}}
<syntaxhighlight lang="ruby">require 'tk'
root = TkRoot.new("title" => "User Output")
TkLabel.new(root, "text"=>"CHUNKY BACON!").pack("side"=>'top')
Tk.mainloop</syntaxhighlight>
 
{{libheader|Shoes}}
<syntaxhighlight lang="ruby">#_Note: this code MUST be executed through the Shoes GUI!!
 
Shoes.app do
para "CHUNKY BACON!", :size => 72
end</syntaxhighlight>
 
{{libheader|Gosu}}
<syntaxhighlight lang="ruby">
require 'gosu'
 
class Window < Gosu::Window
 
def initialize
super(150, 50, false)
@font = Gosu::Font.new(self, "Arial", 32)
end
 
def draw
@font.draw("Hello world", 0, 10, 1, 1, 1)
end
end
 
Window.new.show</syntaxhighlight>
 
{{libheader|Green shoes}}
<syntaxhighlight lang="ruby">
#_Note: this code must not be executed through a GUI
require 'green_shoes'
 
Shoes.app do
para "Hello world"
end
</syntaxhighlight>
 
{{libheader|Win32ole}}
<syntaxhighlight lang="ruby">
require 'win32ole'
WIN32OLE.new('WScript.Shell').popup("Hello world")
</syntaxhighlight>
 
=={{header|Run BASIC}}==
<syntaxhighlight lang="runbasic">' do it with javascript
html "<script>alert('Goodbye, World!');</script>"</syntaxhighlight>
 
=={{header|Rust}}==
==={{libheader|GTK}}===
<syntaxhighlight lang="rust">// cargo-deps: gtk
extern crate gtk;
use gtk::traits::*;
use gtk::{Window, WindowType, WindowPosition};
use gtk::signal::Inhibit;
 
fn main() {
gtk::init().unwrap();
let window = Window::new(WindowType::Toplevel).unwrap();
 
window.set_title("Goodbye, World!");
window.set_border_width(10);
window.set_window_position(WindowPosition::Center);
window.set_default_size(350, 70);
window.connect_delete_event(|_,_| {
gtk::main_quit();
Inhibit(false)
});
 
window.show_all();
gtk::main();
}</syntaxhighlight>
 
=={{header|Scala}}==
{{libheader|scala.swing}}
 
===Ad hoc REPL solution===
Ad hoc solution as [http://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop REPL] script:
<syntaxhighlight lang="scala">swing.Dialog.showMessage(message = "Goodbye, World!")</syntaxhighlight>
===JVM Application===
Longer example, as an application:
<syntaxhighlight lang="scala">import swing._
 
object GoodbyeWorld extends SimpleSwingApplication {
 
def top = new MainFrame {
title = "Goodbye, World!"
contents = new FlowPanel {
contents += new Button ("Goodbye, World!")
contents += new TextArea("Goodbye, World!")
}
}
}</syntaxhighlight>
===.Net Framework===
<syntaxhighlight lang="scala">import swing._
object HelloDotNetWorld {
def main(args: Array[String]) {
System.Windows.Forms.MessageBox.Show
("Goodbye, World!")
}
}</syntaxhighlight>
 
=={{header|Scheme}}==
 
{{libheader|Scheme/PsTk}}
 
<syntaxhighlight lang="ruby">
#!r6rs
 
;; PS-TK example: display frame + label
 
(import (rnrs)
(lib pstk main) ; change this to refer to your PS/Tk installation
)
 
(define tk (tk-start))
(tk/wm 'title tk "PS-Tk Example: Label")
 
(let ((label (tk 'create-widget 'label 'text: "Goodbye, world")))
(tk/place label 'height: 20 'width: 50 'x: 10 'y: 20))
 
(tk-event-loop tk)
</syntaxhighlight>
 
=={{header|Scilab}}==
<syntaxhighlight lang="scilab">messagebox("Goodbye, World!")</syntaxhighlight>
 
=={{header|Scratch}}==
[[File:Scratch_Hello_World_Graphical.png]]
 
=={{header|ScratchScript}}==
<syntaxhighlight lang="scratchscript">pos -100 70
print "Goodbye, World!"</syntaxhighlight>
This example waits until the mouse is clicked for the program to end. This can be useful if the program executes too fast for "Hello world!" to be visible on the screen long enough for it to be comfortable.
<syntaxhighlight lang="scratchscript">pos -100 70
print "Goodbye, World!"
delayOnClick</syntaxhighlight>
 
=={{header|Seed7}}==
 
Seed7 does not work with an event handling function like gtk_main().
The progam stays in control and does not depend on callbacks.
The graphic library manages redraw, keyboard and mouse events.
The contents of a window are automatically restored when it is
uncovered. It is possible to copy areas from a window even when
the area is currently covered or off screen.
 
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";
include "draw.s7i";
include "keybd.s7i";
include "bitmapfont.s7i";
include "stdfont24.s7i";
include "pixmap_file.s7i";
 
const proc: main is func
local
var text: screen is STD_NULL;
begin
screen(400, 100);
clear(curr_win, white);
KEYBOARD := GRAPH_KEYBOARD;
screen := openPixmapFontFile(curr_win);
color(screen, black, white);
setFont(screen, stdFont24);
setPosXY(screen, 68, 60);
write(screen, "Goodbye, World");
ignore(getc(KEYBOARD));
end func;</syntaxhighlight>
 
=={{header|SenseTalk}}==
<syntaxhighlight lang="sensetalk">Answer "Good Bye" </syntaxhighlight>
 
=={{header|Sidef}}==
{{libheader|Tk}}
<syntaxhighlight lang="ruby">var tk = require('Tk')
var main = %O<MainWindow>.new
main.Button(
'-text' => 'Goodbye, World!',
'-command' => 'exit',
).pack
tk.MainLoop</syntaxhighlight>
 
{{libheader|Gtk2}}
<syntaxhighlight lang="ruby">var gtk2 = require('Gtk2') -> init
 
var window = %O<Gtk2::Window>.new
var label = %O<Gtk2::Label>.new('Goodbye, World!')
 
window.set_title('Goodbye, World!')
window.signal_connect(destroy => { gtk2.main_quit })
 
window.add(label)
window.show_all
 
gtk2.main</syntaxhighlight>
 
{{libheader|Gtk3}}
<syntaxhighlight lang="ruby">use('Gtk3 -init')
 
var gtk3 = %O'Gtk3'
var window = %O'Gtk3::Window'.new
var label = %O'Gtk3::Label'.new('Goodbye, World!')
 
window.set_title('Goodbye, World!')
window.signal_connect(destroy => { gtk3.main_quit })
 
window.add(label)
window.show_all
 
gtk3.main</syntaxhighlight>
 
=={{header|Slope}}==
The gui module is an optional module when you compile the slope interpreter. With the module installed the following will produce a window with the text "Goodbye, world!" and the title of the window will be "Goodbye".
 
<syntaxhighlight lang="slope">
(define gui (gui-create))
(gui-add-window gui "Goodbye")
(window-set-content
gui
"Goodbye"
(container
"max"
(widget-make-label "Goodbye, world!")))
(window-show-and-run gui "Goodbye")</syntaxhighlight>
 
=={{header|Smalltalk}}==
{{works with|GNU Smalltalk}}
MessageBox show: 'Goodbye, world.'
<syntaxhighlight lang="smalltalk">MessageBox show: 'Goodbye, world.'</syntaxhighlight>
{{works with|Pharo}}
<syntaxhighlight lang="smalltalk">'Hello World' asMorph openInWindow</syntaxhighlight>
{{works with|Smalltalk/X}}
{{works with|VisualWorks Smalltalk}}
<syntaxhighlight lang="smalltalk">Dialog information: 'Goodbye, world.'</syntaxhighlight>
 
=={{header|SmileBASIC}}==
<syntaxhighlight lang="smilebasic">DIALOG "Goodbye, world."</syntaxhighlight>
 
=={{header|SSEM}}==
Ok, I know this is cheating. But it isn't <i>completely</i> cheating: the SSEM uses Williams tube storage, so the memory is basically a CRT device; and this is an executable program, up to a point, because the first line includes a <tt>111 Stop</tt> instruction (disguised as a little flourish joining the tops of the <b>d</b> and the <b>b</b>).
<syntaxhighlight lang="ssem">01100000000001110000000000000000
10000000000001010000000000000000
10011101110111011101010111000000
10010101010101010101010101000000
10010101010101010101010111000000
10011101110111011100110100000010
10000000000000000000010011000010
10011000000000000000100000000100
01101000000000000001000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00100100100000000010000100100000
00100100100000000010000100100000
00100100101110111010011100100000
00100100101010100010010100100000
00100100101010100010010100000000
00100100101110100011011100100000
00011011000000000000000000000000</syntaxhighlight>
Once you've keyed it in, the first eighteen words of storage will look a bit like this:
<pre> oo ooo
o o o
o ooo ooo ooo ooo o o ooo
o o o o o o o o o o o o o
o o o o o o o o o o o ooo
o ooo ooo ooo ooo oo o o
o o oo o
o oo o o
oo o o
 
 
o o o o o o
o o o o o o
o o o ooo ooo o ooo o
o o o o o o o o o o
o o o o o o o o o
o o o ooo o oo ooo o
oo oo</pre>
 
=={{header|Standard ML}}==
Works with PolyML
<syntaxhighlight lang="standard ml">open XWindows ;
open Motif ;
val helloWindow = fn () =>
let
val shell = XtAppInitialise "" "demo" "top" [] [XmNwidth 400, XmNheight 300 ] ;
val main = XmCreateMainWindow shell "main" [XmNmappedWhenManaged true ] ;
val text = XmCreateLabel main "show" [ XmNlabelString "Hello World!"]
in
(
XtManageChildren [text];
XtManageChild main;
XtRealizeWidget shell
)
end;
</syntaxhighlight>
call
helloWindow ();
 
=={{header|Stata}}==
<syntaxhighlight lang="stata">window stopbox note "Goodbye, World!"</syntaxhighlight>
 
=={{header|Supernova}}==
<syntaxhighlight lang="supernova">I want window and the window title is "Goodbye, World".</syntaxhighlight>
 
=={{header|Swift}}==
{{trans|Objective-C}}
<syntaxhighlight lang="swift">import Cocoa
 
let alert = NSAlert()
alert.messageText = "Goodbye, World!"
alert.runModal()</syntaxhighlight>
 
=={{header|Tcl}}==
{{libheader|Tk}}
Just output as a label in a window:
<syntaxhighlight lang="tcl">pack [label .l -text "Goodbye, World"]</syntaxhighlight>
 
pack [label .l -text "Goodbye, World"]
 
Output as text on a button that exits the current application:
<syntaxhighlight lang="tcl">pack [button .b -text "Goodbye, World" -command exit]</syntaxhighlight>
''Note:'' If you name this program "button.tcl", you might get strange errors. <br>
Don't use the name of any internal tcl/tk-command as a filename for a tcl-script.
 
This shows our text in a message box:
pack [button .b -text "Goodbye, World" -command exit]
<syntaxhighlight lang="tcl">tk_messageBox -message "Goodbye, World"</syntaxhighlight>
 
=={{header|TI-83 BASIC}}==
<syntaxhighlight lang="ti83b">PROGRAM:GUIHELLO
:Text(0,0,"GOODBYE, WORLD!")</syntaxhighlight>
 
=={{header|TI-89 BASIC}}==
 
<syntaxhighlight lang="ti89b">Dialog
Text "Goodbye, World!"
EndDlog</syntaxhighlight>
 
=={{header|Tosh}}==
<syntaxhighlight lang="tosh">when flag clicked
say "Goodbye, World!"
stop this script</syntaxhighlight>
 
=={{header|True BASIC}}==
<syntaxhighlight lang="qbasic">SET WINDOW 0, 320, 0, 200
SET COLOR "YELLOW"
BOX AREA 20,50,40,60
SET COLOR "GREEN"
PLOT TEXT, AT 25, 45: "Goodbye, World!"
END</syntaxhighlight>
 
 
=={{header|TXR}}==
 
==== Microsoft Windows ====
 
<syntaxhighlight lang="txrlisp">(with-dyn-lib "user32.dll"
(deffi messagebox "MessageBoxW" int (cptr wstr wstr uint)))
 
(messagebox cptr-null "Hello" "World" 0) ;; 0 is MB_OK</syntaxhighlight>
 
=={{header|UNIX Shell}}==
===In a virtual terminal===
Using whiptail or dialog
<syntaxhighlight lang="bash">
whiptail --title 'Farewell' --msgbox 'Goodbye, World!' 7 20
</syntaxhighlight>
<syntaxhighlight lang="bash">
dialog --title 'Farewell' --msgbox 'Goodbye, World!' 7 20
</syntaxhighlight>
===In a graphical environment===
Using the simple dialog command xmessage, which uses the X11 Athena Widget library
<syntaxhighlight lang="bash">
xmessage 'Goodbye, World!'
</syntaxhighlight>
Using the zenity modal dialogue command (wraps GTK library) available with many distributions of [[Linux]]
<syntaxhighlight lang="bash">
zenity --info --text='Goodbye, World!'
</syntaxhighlight>
Using yad (a fork of zenity with many more advanced options)
<syntaxhighlight lang="bash">
yad --title='Farewell' --text='Goodbye, World!'
</syntaxhighlight>
 
 
=={{header|Ultimate++}}==
{{works with|TheIDE}}
The following code is altered from the TheIDE example page. It displays a blank GUI with a menu. Click on about from the menu and the goodbye world prompt appears.
 
<syntaxhighlight lang="cpp">
#include <CtrlLib/CtrlLib.h>
// submitted by Aykayayciti (Earl Lamont Montgomery)
 
using namespace Upp;
 
class GoodbyeWorld : public TopWindow {
MenuBar menu;
StatusBar status;
 
void FileMenu(Bar& bar);
void MainMenu(Bar& bar);
void About();
 
public:
typedef GoodbyeWorld CLASSNAME;
 
GoodbyeWorld();
};
 
void GoodbyeWorld::About()
{
PromptOK("{{1@5 [@9= This is the]::@2 [A5@0 Ultimate`+`+ Goodbye World sample}}");
}
 
void GoodbyeWorld::FileMenu(Bar& bar)
{
bar.Add("About..", THISBACK(About));
bar.Separator();
bar.Add("Exit", THISBACK(Close));
}
 
void GoodbyeWorld::MainMenu(Bar& bar)
{
menu.Add("File", THISBACK(FileMenu));
}
 
GoodbyeWorld::GoodbyeWorld()
{
AddFrame(menu);
AddFrame(status);
menu.Set(THISBACK(MainMenu));
status = "So long from the Ultimate++ !";
}
 
GUI_APP_MAIN
{
SetLanguage(LNG_ENGLISH);
GoodbyeWorld().Run();
}
</syntaxhighlight>
 
 
 
 
 
=={{header|Vala}}==
<syntaxhighlight lang="vala">#!/usr/local/bin/vala --pkg gtk+-3.0
using Gtk;
 
void main(string[] args) {
Gtk.init(ref args);
 
var window = new Window();
window.title = "Goodbye, world!";
window.border_width = 10;
window.window_position = WindowPosition.CENTER;
window.set_default_size(350, 70);
window.destroy.connect(Gtk.main_quit);
 
var label = new Label("Goodbye, world!");
 
window.add(label);
window.show_all();
 
Gtk.main();
}</syntaxhighlight>
 
=={{header|VBA}}==
{{trans|Visual Basic}}
<syntaxhighlight lang="vb">Public Sub hello_world_gui()
MsgBox "Goodbye, World!"
End Sub</syntaxhighlight>
 
=={{header|VBScript}}==
 
<syntaxhighlight lang="vbscript">
MsgBox("Goodbye, World!")
</syntaxhighlight>
 
=={{header|Vedit macro language}}==
Displaying the message on status line. The message remains visible until the next keystroke, but macro execution continues.
<syntaxhighlight lang="vedit">Statline_Message("Goodbye, World!")</syntaxhighlight>
 
Displaying a dialog box with the message and default OK button:
<syntaxhighlight lang="vedit">Dialog_Input_1(1,"`Vedit example`,`Goodbye, World!`")</syntaxhighlight>
 
=={{header|Visual Basic}}==
<syntaxhighlight lang="vb">Sub Main()
MsgBox "Goodbye, World!"
End Sub</syntaxhighlight>
 
=={{header|Visual Basic .NET}}==
{{works with|Visual Basic|2005}}
<syntaxhighlight lang="vbnet">Imports System.Windows.Forms
Module GoodbyeWorld
 
Sub Main()
Module GoodbyeWorld
Messagebox.Show("Goodbye, World!")
Sub End SubMain()
Messagebox.Show("Goodbye, World!")
End Module
End Sub
End Module</syntaxhighlight>
 
=={{header|Visual FoxPro}}==
<syntaxhighlight lang="vfp">* Version 1:
MESSAGEBOX("Goodbye, World!")
* Version 2:
? "Goodbye, World!"</syntaxhighlight>
 
=={{header|V (Vlang)}}==
<syntaxhighlight lang="v (vlang)">import ui
 
fn main() {
ui.message_box('Hello World')
}</syntaxhighlight>
 
=={{header|Web 68}}==
<syntaxhighlight lang="web68">@1Introduction.
Define the structure of the program.
 
@aPROGRAM goodbye world CONTEXT VOID USE standard
BEGIN
@<Included declarations@>
@<Logic at the top level@>
END
FINISH
 
@ Include the graphical header file.
 
@iforms.w@>
 
@ Program code.
 
@<Logic...@>=
open(LOC FILE,"",arg channel);
fl initialize(argc,argv,NIL,0);
fl show messages("Goodbye World!");
fl finish
 
@ Declare the necessary macros.
 
@<Include...@>=
macro fl initialize;
macro fl show messages;
macro fl finish;
 
@ The end.</syntaxhighlight>
 
=={{header|Wee Basic}}==
<syntaxhighlight lang="wee basic">print 1 at 10,12 "Hello world!"
end</syntaxhighlight>
 
=={{header|Wren}}==
{{libheader|DOME}}
<syntaxhighlight lang="wren">import "graphics" for Canvas, Color
 
class Game {
static init() {
Canvas.print("Goodbye, World!", 10, 10, Color.white)
}
 
static update() {}
 
static draw(alpha) {}
}</syntaxhighlight>
 
=={{header|X86 Assembly}}==
{{works with|nasm}}
 
This example used the Windows MessageBox function to do the work for us.
Windows uses the stdcall calling convention where the caller pushes
function parameters onto the stack and the stack has been fixed up
when the callee returns.
<syntaxhighlight lang="assembly">;;; hellowin.asm
;;;
;;; nasm -fwin32 hellowin.asm
;;; link -subsystem:console -out:hellowin.exe -nodefaultlib -entry:main \
;;; hellowin.obj user32.lib kernel32.lib
 
global _main
extern _MessageBoxA@16
extern _ExitProcess@4
 
MessageBox equ _MessageBoxA@16
ExitProcess equ _ExitProcess@4
section .text
_main:
push 0 ; MB_OK
push title ;
push message ;
push 0 ;
call MessageBox ; eax = MessageBox(0,message,title,MB_OK);
push eax ;
call ExitProcess ; ExitProcess(eax);
message:
db 'Goodbye, World',0
title:
db 'RosettaCode sample',0
</syntaxhighlight>
{{works with|FASM on Windows}}
 
<syntaxhighlight lang="assembly">
;use win32ax for 32 bit
;use win64ax for 64 bit
include 'win64ax.inc'
 
.code
start:
invoke MessageBox,HWND_DESKTOP,"Goodbye,World!","Goodbye",MB_OK
invoke ExitProcess,0
.end start
</syntaxhighlight>
 
=={{header|X86-64 Assembly}}==
===UASM 2.52===
Not sure if ncurses counts as 'graphical', but whatver..
===={{libheader|ncurses}}====
<syntaxhighlight lang="asm">
option casemap:none
 
printf proto :qword, :vararg
exit proto :dword
;; curses.h stuff
initscr proto ;; WINDOW *initsrc(void);
endwin proto ;; int endwin(void);
start_color proto ;; int start_color(void);
wrefresh proto :qword ;; int wrefresh(WINDOW *w);
wgetch proto :qword ;; int wgetch(WINDOW *w)
waddnstr proto :qword, :qword, :dword ;; int waddnstr(WINDOW *w, const char *str, int n);
;; Just a wrapper to make printing easier..
println proto :qword, :qword
 
.code
main proc
local stdscr:qword
 
call initscr
mov stdscr, rax
call start_color
invoke println, stdscr, CSTR("Goodbye, World!",10)
invoke wgetch, stdscr
call endwin
invoke exit, 0
ret
main endp
 
println proc wnd:qword, pstr:qword
invoke waddnstr, wnd, pstr, -1
invoke wrefresh, wnd
ret
println endp
 
end
</syntaxhighlight>
 
===={{libheader|GTK}}====
<syntaxhighlight lang="asm">
option casemap:none
 
gtk_main proto
gtk_main_quit proto
gtk_window_get_type proto
gtk_widget_show_all proto :qword
exit proto :dword
gtk_window_new proto :dword
printf proto :dword, :vararg
g_type_check_instance_cast proto :qword, :qword
gtk_init proto :qword, :qword
gtk_window_set_title proto :qword, :qword
g_signal_connect_data proto :qword, :qword, :qword, :dword, :dword, :dword
 
del_event proto
 
.data
tlt db "hello_gtk",0
agc dq 1
agv dq ags
ags dq tlt
dq 0
 
.code
main proc
local hwnd:qword
local tmp:qword
 
invoke printf, CSTR("-> Starting GTK with argc:%i - argv ptr: 0x%x",10), agc, agv
lea rax, agc
lea rbx, agv
invoke gtk_init, rax, rbx
invoke gtk_window_new, 0
mov hwnd, rax
invoke printf, CSTR("-> Main window handle: %d",10), hwnd
call gtk_window_get_type
mov tmp, rax
invoke printf, CSTR("-> Window type: %d",10), tmp
invoke g_type_check_instance_cast, hwnd, tmp
mov tmp, rax
invoke gtk_window_set_title, tmp, CSTR("Goodbye, World.")
invoke g_type_check_instance_cast, hwnd, 0x50
mov tmp, rax
lea rax, del_event
invoke g_signal_connect_data, tmp, CSTR("delete-event"), rax, 0, 0, 0
invoke gtk_widget_show_all, hwnd
call gtk_main
;invoke exit, 0
ret
main endp
 
del_event proc
invoke printf, CSTR("-> Exit event called..",10)
call gtk_main_quit
ret
del_event endp
end
</syntaxhighlight>
 
=={{header|XPL0}}==
This sets up a 320x200x8 (VGA) graphics screen and writes text on it.
<syntaxhighlight lang="xpl0">[SetVid($13); Text(6, "Goodbye, World!")]</syntaxhighlight>
 
=={{header|XSLT}}==
 
The output is an SVG document. The idea is that it's straightforward to use XSLT to turn an existing SVG into an instantiable template.
 
<syntaxhighlight lang="xml"><xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0">
<xsl:output method="xml"/>
<xsl:template match="/*">
<!--
Use a template to insert some text into a simple SVG graphic
with hideous colors.
-->
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 400 200">
<rect x="0" y="0" width="400" height="200" fill="cyan"/>
<circle cx="200" cy="100" r="50" fill="yellow"/>
<text x="200" y="115"
style="font-size: 40px;
text-align: center;
text-anchor: middle;
fill: black;">
<!-- The text inside the element -->
<xsl:value-of select="."/>
</text>
</svg>
</xsl:template>
</xsl:stylesheet></syntaxhighlight>
 
Sample input:
 
<syntaxhighlight lang="xml"><message>Goodbye, World!</message></syntaxhighlight>
 
Sample output (with formatting non-destructively adjusted):
 
<syntaxhighlight lang="xml"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 400 200">
<rect x="0" y="0" width="400" height="200" fill="cyan"/>
<circle cx="200" cy="100" r="50" fill="yellow"/>
<text x="200" y="115" style="font-size: 40px;
text-align: center;
text-anchor: middle;
fill: black;">Goodbye, World!</text>
</svg></syntaxhighlight>
 
=={{header|Yabasic}}==
<syntaxhighlight lang="yabasic">open window 200, 100
text 10, 20, "Hello world"
color 255, 0, 0 : text 10, 40, "Good bye world", "roman14"</syntaxhighlight>
 
=={{header|zkl}}==
zkl doesn't have a decent GUI ffi but, on my Linux box, the following work:
<syntaxhighlight lang="zkl">System.cmd(0'|zenity --info --text="Goodbye, World!"|); // GTK+ pop up
System.cmd(0'|notify-send "Goodbye, World!"|); // desktop notification
System.cmd(0'|xmessage -buttons Ok:0,"Not sure":1,Cancel:2 -default Ok -nearmouse "Goodbye, World!" -timeout 10|); // X Windows dialog</syntaxhighlight>
The quote quote syntax is 0'<char>text<char> or you can use \ (eg "\"Goodbye, World!\"")
 
{{omit from|ACL2}}
{{omit from|LFE}}
{{omit from|Logtalk}}
{{omit from|Maxima}}
{{omit from|ML/I|Does not have GUI access}}
{{omit from|PARI/GP}}
{{omit from|SQL PL|It does not handle GUI}}
{{omit from|TPP}}
{{omit from|Unlambda|Does not have GUI access.}}
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