Dynamic variable names: Difference between revisions

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{{task}}[[Category:|Programming environment operations]]}}
{{omit from|6502 Assembly}}
Create a variable with a user-defined name. The variable name should ''not'' be written in the program text, but should be taken from the user dynamically.
{{omit from|68000 Assembly}}
{{omit from|Z80 Assembly}}
;Task:
Create a variable with a user-defined name.
 
The variable name should ''not'' be written in the program text, but should be taken from the user dynamically.
 
 
;See also
*   [[Eval in environment]] is a similar task.
<br><br>
 
=={{header|ALGOL 68}}==
{{Trans|FreeBasic}}
This follows the FreeBASIC sample and simulates dynamic variable names using an array of name and values (both STRINGs).<br/>
Note, Algol 68G has a non-standard <code>to lower</code> procedure, which could be used in the LCASE operator, i.e.: <code>OP LCASE = ( CHAR c )CHAR: to lower( c );</code>.
<syntaxhighlight lang="algol68">
BEGIN # Simulate dynamic variables using an array, translation of the FreeBASIC sample #
 
MODE DYNAMICVARIABLE = STRUCT( STRING name, value );
 
OP LCASE = ( CHAR c )CHAR: IF c >= "A" AND c <= "Z" THEN REPR( ( ABS c - ABS "A" ) + ABS "a" ) ELSE c FI;
OP LCASE = ( STRING s )STRING:
BEGIN
STRING lc := s;
FOR i FROM LWB lc TO UPB lc DO lc[ i ] := LCASE lc[ i ] OD;
lc
END # LCASE # ;
OP TRIM = ( STRING s )STRING:
BEGIN
INT left := LWB s, right := UPB s;
WHILE IF left > right THEN FALSE ELSE s[ left ] = " " FI DO left +:= 1 OD;
WHILE IF right < left THEN FALSE ELSE s[ right ] = " " FI DO right -:= 1 OD;
s[ left : right ]
END # TRIM # ;
 
PROC find variable index = ( []DYNAMICVARIABLE a, STRING v, INT n elements )INT:
BEGIN
STRING name = LCASE TRIM v;
INT index := LWB a - 1;
INT max index = index + n elements;
FOR i FROM LWB a TO max index WHILE index < LWB a DO
IF name OF a[ i ] = name THEN index := i FI
OD;
index
END # find variable index # ;
 
INT n;
WHILE
print( ( "How many variables do you want to create (max 5) " ) );
read( ( n, newline ) );
n < 0 OR n > 5
DO SKIP OD;
 
[ 1 : n ]DYNAMICVARIABLE a;
 
print( ( newline, "OK, enter the variable names and their values, below", newline ) );
 
FOR i TO n DO
WHILE
print( ( " Variable ", whole( i, 0 ), newline ) );
print( ( " Name : " ) );
read( ( name OF a[ i ], newline ) );
name OF a[ i ] := LCASE TRIM name OF a[ i ];
# identifiers should not be case-sensitive in Algol 68 though #
# in upper stropped sources (such as this one) they have to #
# be in lower case #
find variable index( a, name OF a[ i ], i - 1 ) > 0
DO
print( ( " Sorry, you've already created a variable of that name, try again", newline ) )
OD;
print( ( " Value : " ) );
read( ( value OF a[ i ], newline ) );
value OF a[ i ] := TRIM value OF a[ i ]
OD;
 
print( ( newline, "Press q to quit" ) );
WHILE
STRING v;
print( ( newline, "Which variable do you want to inspect ? " ) );
read( ( v, newline ) );
v /= "q" AND v /= "Q"
DO
IF INT index = find variable index( a, v, n );
index = 0
THEN
print( ( "Sorry there's no variable of that name, try again", newline ) )
ELSE
print( ( "It's value is ", value OF a[ index ], newline ) )
FI
OD
 
END
</syntaxhighlight>
{{out}}
<pre>
How many variables do you want to create (max 5) 3
 
OK, enter the variable names and their values, below
Variable 1
Name : v1
Value : 123
Variable 2
Name : abc
Value : mnop
Variable 3
Name : l3
Value : 21
 
Press q to quit
Which variable do you want to inspect ? L3
It's value is 21
 
Which variable do you want to inspect ? MNOP
Sorry there's no variable of that name, try again
 
Which variable do you want to inspect ? AbC
It's value is mnop
 
Which variable do you want to inspect ? q
</pre>
 
=={{header|APL}}==
<syntaxhighlight lang="apl">
is←{ t←⍵ ⋄ ⎕this⍎⍺,'←t' } ⍝⍝ the 'Slick Willie' function ;)
'test' is ⍳2 3
test
1 1 1 2 1 3
2 1 2 2 2 3
</syntaxhighlight>
 
=={{header|Arturo}}==
 
<syntaxhighlight lang="rebol">name: strip input "enter a variable name: "
value: strip input "enter a variable value: "
let name value
print ["the value of variable" name "is:" var name]</syntaxhighlight>
 
{{out}}
 
<pre>enter a variable name: myvar
enter a variable value: 2021
the value of variable myvar is: 2021 </pre>
 
=={{header|AutoHotkey}}==
<syntaxhighlight lang="autohotkey">InputBox, Dynamic, Variable Name
<lang AutoHotkey>
InputBox, Dynamic, Variable Name
%Dynamic% = hello
ListVars
MsgBox % %dynamic% ; says hello</syntaxhighlight>
 
</lang>
=={{header|AWK}}==
<syntaxhighlight lang="awk">
# syntax: GAWK -f DYNAMIC_VARIABLE_NAMES.AWK
# Variables created in GAWK's internal SYMTAB (symbol table) can only be accessed via SYMTAB[name]
BEGIN {
PROCINFO["sorted_in"] = "@ind_str_asc"
show_symbol_table()
while (1) {
printf("enter variable name? ")
getline v_name
if (v_name in SYMTAB) {
printf("name already exists with a value of '%s'\n",SYMTAB[v_name])
continue
}
if (v_name ~ /^$/) {
printf("name is null\n")
continue
}
if (v_name !~ /^[A-Za-z][A-Za-z0-9_]*$/) {
printf("name illegally constructed\n")
continue
}
break
}
printf("enter value? ")
getline v_value
SYMTAB[v_name] = v_value
printf("variable '%s' has been created and assigned the value '%s'\n\n",v_name,v_value)
show_symbol_table()
exit(0)
}
function show_symbol_table( count,i) {
for (i in SYMTAB) {
printf("%s ",i)
if (isarray(SYMTAB[i])) { count++ }
}
printf("\nsymbol table contains %d names of which %d are arrays\n\n",length(SYMTAB),count)
}
</syntaxhighlight>
{{out}}
<pre>
ARGC ARGIND ARGV BINMODE CONVFMT ENVIRON ERRNO FIELDWIDTHS FILENAME FNR FPAT FS IGNORECASE LINT NF NR OFMT OFS ORS PREC PROCINFO RLENGTH ROUNDMODE RS RSTART RT SUBSEP TEXTDOMAIN v_name v_value
symbol table contains 30 names of which 3 are arrays
 
enter variable name? FPAT
name already exists with a value of '[^[:space:]]+'
enter variable name? 0
name illegally constructed
enter variable name?
name is null
enter variable name? animal
enter value? zebra
variable 'animal' has been created and assigned the value 'zebra'
 
ARGC ARGIND ARGV BINMODE CONVFMT ENVIRON ERRNO FIELDWIDTHS FILENAME FNR FPAT FS IGNORECASE LINT NF NR OFMT OFS ORS PREC PROCINFO RLENGTH ROUNDMODE RS RSTART RT SUBSEP TEXTDOMAIN animal v_name v_value
symbol table contains 31 names of which 3 are arrays
 
</pre>
 
=={{header|BASIC}}==
{{works with|Beta BASIC|3.0}},
{{works with|SAM BASIC}}
<syntaxhighlight lang="basic">10 INPUT "Enter a variable name", v$
20 KEYIN "LET "+v$+"=42"</syntaxhighlight>
 
=={{header|Batch File}}==
<syntaxhighlight lang="dos">@echo off
setlocal enableDelayedExpansion
 
set /p "name=Enter a variable name: "
set /p "value=Enter a value: "
 
::Create the variable and set its value
set "%name%=%value%"
 
::Display the value without delayed expansion
call echo %name%=%%%name%%%
 
::Display the value using delayed expansion
echo %name%=!%name%!</syntaxhighlight>
 
=={{header|BBC BASIC}}==
<syntaxhighlight lang="bbcbasic"> INPUT "Enter a variable name: " name$
INPUT "Enter a numeric value: " numeric$
dummy% = EVAL("FNassign("+name$+","+numeric$+")")
PRINT "Variable " name$ " now has the value "; EVAL(name$)
END
DEF FNassign(RETURN n, v) : n = v : = 0</syntaxhighlight>
 
=={{header|Bracmat}}==
<syntaxhighlight lang="bracmat">( put$"Enter a variable name: "
& get$:?name
& whl
' ( put$"Enter a numeric value: "
& get$:?numeric:~#
)
& !numeric:?!name
& put$(str$("Variable " !name " now has the value " !!name \n))
);</syntaxhighlight>
 
=={{header|C sharp|C#}}==
{{works with|C sharp|5}}
Not exactly a variable, but ExpandoObject allows adding properties at runtime.
<syntaxhighlight lang="csharp">using System;
using System.Dynamic;
using System.Collections.Generic;
 
public class Program
{
public static void Main()
{
string varname = Console.ReadLine();
//Let's pretend the user has entered "foo"
dynamic expando = new ExpandoObject();
var map = expando as IDictionary<string, object>;
map.Add(varname, "Hello world!");
Console.WriteLine(expando.foo);
}
}</syntaxhighlight>
{{out}}
<pre>
Hello world!
10 INPUT "Enter a variable name", v$
20 KEYIN "LET "+v$+"=42"
</pre>
 
=={{header|C++}}==
C++ is a compiled language which means that it loses information about names in code in the compilation process of translation to machine code. This means you can't use any information from your code at runtime without manually storing it somewhere. We therefore simulate dynamic variables using an unordered_map.
<syntaxhighlight lang="c++">
#include <algorithm>
#include <cstdint>
#include <iostream>
#include <string>
#include <unordered_map>
 
int main() {
std::unordered_map<std::string, int32_t> variables;
 
std::string name;
std::cout << "Enter your variable name: " << std::endl;
std::cin >> name;
 
int32_t value;
std::cout << "Enter your variable value: " << std::endl;
std::cin >> value;
 
variables[name] = value;
 
std::cout << "You have created a variable '" << name << "' with a value of " << value << ":" << std::endl;
 
std::for_each(variables.begin(), variables.end(),
[](std::pair<std::string, int32_t> pair) {
std::cout << pair.first << " = " << pair.second << std::endl;
}
);
}
</syntaxhighlight>
{{ out }}
<pre>
Enter your variable name:
foo
Enter your variable value:
42
You have created a variable 'foo' with a value of 42:
foo = 42
</pre>
 
=={{header|Clojure}}==
<syntaxhighlight lang="clojure">(eval `(def ~(symbol (read)) 42))</syntaxhighlight>
 
=={{header|Common Lisp}}==
The short answer is this:
<syntaxhighlight lang="lisp">
(setq var-name (read)) ; reads a name into var-name
(set var-name 1) ; assigns the value 1 to a variable named as entered by the user
</syntaxhighlight>
 
 
The academic answer is this:
 
In Common Lisp, symbol objects name variables; symbols are produced from strings by way of <code>read</code> (general syntax) or <code>intern</code> (specificially retrieving or making a symbol).
Line 29 ⟶ 342:
 
Therefore, there are two parts to dynamically creating a variable: we must declare it special, and give it a value. The first part is accomplished by the <code>proclaim</code> function for making declarations at run-time. The second part is simply assigning to the value slot.
<syntaxhighlight lang="lisp">(defun rc-create-variable (name initial-value)
 
<lang lisp>(defun rc-create-variable (name initial-value)
"Create a global variable whose name is NAME in the current package and which is bound to INITIAL-VALUE."
(let ((symbol (intern name)))
(proclaim `(special ,symbol))
(setf (symbol-value symbol) initial-value)
symbol))</langsyntaxhighlight>
<syntaxhighlight lang="lisp">CL-USER> (rc-create-variable "GREETING" "hello")
<lang lisp>
CL-USER> (rc-create-variable "GREETING" "hello")
GREETING
 
CL-USER> (print greeting)
"hello"</langsyntaxhighlight>
 
Things to note:
 
Line 51 ⟶ 361:
* Common Lisp, by default, is case-insensitive; however it accomplishes this by canonicalizing read input to uppercase; there is syntax to denote a lower or mixed-case symbol name, <code>|Foo|</code> or <code>F\o\o</code>. <code>intern</code> does not go through the input path (''reader''), so we must provide the name in uppercase to make an "ordinary" variable name.
 
=={{header|EDéjà Vu}}==
In Déjà Vu, variable names are idents, which are completely separate from strings, and cannot easily be created from them. The way around that is to invoke the compiler:
<syntaxhighlight lang="dejavu">local :var-name !run-blob !compile-string dup concat( ":" !prompt "Enter a variable name: " )
local var-name 42
 
#Assuming the user types THISISWEIRD, otherwise this'll error
!. THISISWEIRD</syntaxhighlight>
{{out}}
<pre>Enter a variable name: THISISWEIRD
42</pre>
 
=={{header|E}}==
In E, there are no global variables, and there is no modification of the local (lexical) environment. However, it is possible to construct a program which binds any given variable name.
<syntaxhighlight lang="e">def makeNounExpr := <elang:evm.makeNounExpr>
 
<lang e>def makeNounExpr := <elang:evm.makeNounExpr>
 
def dynVarName(name) {
Line 81 ⟶ 400:
 
? dynVarName("c")
# value: [1, 2, "BOO!"]</langsyntaxhighlight>
 
It is also possible to capture the environment object resulting from the evaluation of the constructed program and use it later; this is done by <code>bindX</code> in [[Eval in environment#E]] (except for the program being constant, which is independent).
 
=={{header|Delphi}}==
See [https://rosettacode.org/wiki/Dynamic_variable_names#Pascal Pascal].
 
=={{header|Elena}}==
Dynamic variables are not supported by the language. But it is possible to set a dynamic property.
 
ELENA 6.x :
<syntaxhighlight lang="elena">import system'dynamic;
import extensions;
 
class TestClass
{
object variables;
 
constructor()
{
variables := new DynamicStruct()
}
function()
{
auto prop := new MessageName(console.write("Enter the variable name:").readLine());
(prop.setPropertyMessage())(variables,42);
console.printLine(prop.toPrintable(),"=",(prop.getPropertyMessage())(variables)).readChar()
}
}
 
public program = new TestClass();</syntaxhighlight>
The program should be compiled as a vm-client:
<pre>
elena-cli sandbox.l -tvm_console
</pre>
{{out}}
<pre>
Enter the variable name:a
a=42
</pre>
 
=={{header|Emacs Lisp}}==
A variable is a symbol. A name can be read from the user as a string and interned to a symbol.
 
<syntaxhighlight lang="lisp">(set (intern (read-string "Enter variable name: ")) 123)</syntaxhighlight>
 
This example deliberately doesn't use any temporary variables so their names won't clash with what the user might enter. A <code>set</code> like this hits any <code>let</code> dynamic binding or buffer-local setting in the usual way.
 
=={{header|Epoxy}}==
The debug library allows you to add, get, and delete variables.
<syntaxhighlight lang="epoxy">--Add user-defined variable to the stack
const VarName: io.prompt("Input Variable Name: "),
VarValue: io.prompt("Input Variable Value: ")
debug.newvar(VarName,VarValue)
 
--Outputting the results
log(debug.getvar(VarName))</syntaxhighlight>
{{out}}
<pre>
Input Variable Name: Test
Input Variable Value: Hello, world!
Hello, world!
</pre>
 
=={{header|Erlang}}==
This task uses functions from [[Eval_in_environment#Erlang| Runtime evaluation]].
<syntaxhighlight lang="erlang">
-module( dynamic_variable_names ).
 
-export( [task/0] ).
 
task() ->
{ok,[Variable_name]} = io:fread( "Variable name? ", "~a" ),
Form = runtime_evaluation:form_from_string( erlang:atom_to_list(Variable_name) ++ "." ),
io:fwrite( "~p has value ~p~n", [Variable_name, runtime_evaluation:evaluate_form(Form, {Variable_name, 42})] ).
</syntaxhighlight>
{{out}}
<pre>
12> dynamic_variable_names:task().
Variable name? Asd
'Asd' has value 42
</pre>
 
=={{header|Factor}}==
By convention, variable names are usually symbols, but because dynamic variables are implemented via implicit association lists, any object can be used as the key for a value. In this case, we use the string the user enters.
<syntaxhighlight lang="factor">42 readln set</syntaxhighlight>
 
=={{header|Forth}}==
<langsyntaxhighlight lang="forth">s" VARIABLE " pad swap move
." Variable name: " pad 9 + 80 accept
pad swap 9 + evaluate</langsyntaxhighlight>
Of course, it is easier for the user to simply type VARIABLE ''name'' at the Forth console.
 
=={{header|PerlFreeBASIC}}==
FreeBASIC is a statically typed, compiled language and so it is not possible to create new variables, dynamically, at run time. However, you can make it look to the user like you are doing so with code such as the following. Ideally, a 'map' should be used for an exercise such as this but, as there isn't one built into FB, I've used a dynamic array instead which is searched linearly for the variable name.
 
<syntaxhighlight lang="freebasic">' FB 1.05.0 Win64
<lang perl>print "Enter a variable name: ";
 
Type DynamicVariable
As String name
As String value
End Type
 
Function FindVariableIndex(a() as DynamicVariable, v as String, nElements As Integer) As Integer
v = LCase(Trim(v))
For i As Integer = 1 To nElements
If a(i).name = v Then Return i
Next
Return 0
End Function
 
Dim As Integer n, index
Dim As String v
Cls
 
Do
Input "How many variables do you want to create (max 5) "; n
Loop Until n > 0 AndAlso n < 6
 
Dim a(1 To n) As DynamicVariable
Print
Print "OK, enter the variable names and their values, below"
 
For i As Integer = 1 to n
Print
Print " Variable"; i
Input " Name : ", a(i).name
a(i).name = LCase(Trim(a(i).name)) ' variable names are not case sensitive in FB
If i > 0 Then
index = FindVariableIndex(a(), a(i).name, i - 1)
If index > 0 Then
Print " Sorry, you've already created a variable of that name, try again"
i -= 1
Continue For
End If
End If
Input " Value : ", a(i).value
a(i).value = LCase(Trim(a(i).value))
Next
 
Print
Print "Press q to quit"
Do
Print
Input "Which variable do you want to inspect "; v
If v = "q" OrElse v = "Q" Then Exit Do
index = FindVariableIndex(a(), v, n)
If index = 0 Then
Print "Sorry there's no variable of that name, try again"
Else
Print "It's value is "; a(index).value
End If
Loop
End</syntaxhighlight>
 
Sample input/output :
{{out}}
<pre>
How many variables do you want to create (max 5) ? 3
 
OK, enter the variable names and their values, below
 
Variable 1
Name : a
Value : 1
 
Variable 2
Name : b
Value : 2
 
Variable 3
Name : b
Sorry, you've already created a variable of that name, try again
 
Variable 3
Name : c
Value : 4
 
Press q to quit
 
Which variable do you want to inspect ? b
It's value is 2
 
Which variable do you want to inspect ? c
It's value is 4
 
Which variable do you want to inspect ? a
It's value is 1
 
Which variable do you want to inspect ? q
</pre>
 
=={{header|GAP}}==
<syntaxhighlight lang="gap"># As is, will not work if val is a String
Assign := function(var, val)
Read(InputTextString(Concatenation(var, " := ", String(val), ";")));
end;</syntaxhighlight>
 
=={{header|Genyris}}==
The intern function creates a symbol from an arbitrary string. Defvar creates a binding. Weird symbols are quoted with pipe characters.
<syntaxhighlight lang="genyris">defvar (intern 'This is not a pipe.') 42
define |<weird>| 2009</syntaxhighlight>
 
=={{header|Go}}==
{{trans|FreeBASIC}}
Go is in the same boat as other statically typed, compiled languages here in that variables cannot be created dynamically at runtime. However, we can use the built-in map type to associate names input at runtime with values which, in practice, is just as good.
<syntaxhighlight lang="go">package main
 
import (
"bufio"
"fmt"
"log"
"os"
"strconv"
"strings"
)
 
func check(err error) {
if err != nil {
log.Fatal(err)
}
}
 
func main() {
scanner := bufio.NewScanner(os.Stdin)
n := 0
for n < 1 || n > 5 {
fmt.Print("How many integer variables do you want to create (max 5) : ")
scanner.Scan()
n, _ = strconv.Atoi(scanner.Text())
check(scanner.Err())
}
vars := make(map[string]int)
fmt.Println("OK, enter the variable names and their values, below")
for i := 1; i <= n; {
fmt.Println("\n Variable", i)
fmt.Print(" Name : ")
scanner.Scan()
name := scanner.Text()
check(scanner.Err())
if _, ok := vars[name]; ok {
fmt.Println(" Sorry, you've already created a variable of that name, try again")
continue
}
var value int
var err error
for {
fmt.Print(" Value : ")
scanner.Scan()
value, err = strconv.Atoi(scanner.Text())
check(scanner.Err())
if err != nil {
fmt.Println(" Not a valid integer, try again")
} else {
break
}
}
vars[name] = value
i++
}
fmt.Println("\nEnter q to quit")
for {
fmt.Print("\nWhich variable do you want to inspect : ")
scanner.Scan()
name := scanner.Text()
check(scanner.Err())
if s := strings.ToLower(name); s == "q" {
return
}
v, ok := vars[name]
if !ok {
fmt.Println("Sorry there's no variable of that name, try again")
} else {
fmt.Println("It's value is", v)
}
}
}</syntaxhighlight>
 
{{out}}
Sample input/output:
<pre>
How many integer variables do you want to create (max 5) : 3
OK, enter the variable names and their values, below
 
Variable 1
Name : pip
Value : 1
 
Variable 2
Name : squeak
Value : 2
 
Variable 3
Name : pip
Sorry, you've already created a variable of that name, try again
 
Variable 3
Name : wilfred
Value : 3
 
Enter q to quit
 
Which variable do you want to inspect : squeak
It's value is 2
 
Which variable do you want to inspect : auntie
Sorry there's no variable of that name, try again
 
Which variable do you want to inspect : wilfred
It's value is 3
 
Which variable do you want to inspect : q
</pre>
 
=={{header|Groovy}}==
Solution:
<syntaxhighlight lang="groovy">def varname = 'foo'
def value = 42
 
new GroovyShell(this.binding).evaluate("${varname} = ${value}")
 
assert foo == 42</syntaxhighlight>
 
=={{header|Haskell}}==
<syntaxhighlight lang="haskell">data Var a = Var String a deriving Show
main = do
putStrLn "please enter you variable name"
vName <- getLine
let var = Var vName 42
putStrLn $ "this is your variable: " ++ show var</syntaxhighlight>
 
{{omit cat|Unicon}}
 
=={{Header|Insitux}}==
 
This first approach creates a function that creates a variable of that name.
 
<syntaxhighlight lang="insitux">
(let var-name "hello")
((eval (str "(var " var-name ")")) 123)
</syntaxhighlight>
 
This second approach puts the variable value directly in the evaluated string.
 
<syntaxhighlight lang="insitux">
(let var-name "hello")
(eval (str "(var " var-name " 123)"))
</syntaxhighlight>
 
=={{header|J}}==
 
This code was written for J6.02. In J8.04 you will need to replace require'misc' with require'general/misc/prompt'
 
<syntaxhighlight lang="j">require 'misc'
(prompt 'Enter variable name: ')=: 0</syntaxhighlight>
 
For example: <syntaxhighlight lang="j"> require 'misc'
(prompt 'Enter variable name: ')=: 0
Enter variable name: FOO
FOO
0</syntaxhighlight>
Or, if the name is defined in the variable 'userDefined'
<syntaxhighlight lang="j"> userDefined=: 'BAR'
(userDefined)=: 1
BAR
1</syntaxhighlight>
 
=={{header|Java}}==
Java does not support dynamic naming of variables. Therefore, HashMap has been implemented here. It is similar to an array but allows the searching of values by String keys instead of simply index numbers.
<syntaxhighlight lang="java">public static void main(String... args){
HashMap<String, Integer> vars = new HashMap<String, Integer>();
//The variable name is stored as the String. The var type of the variable can be
//changed by changing the second data type mentiones. However, it must be an object
//or a wrapper class.
vars.put("Variable name", 3); //declaration of variables
vars.put("Next variable name", 5);
Scanner sc = new Scanner(System.in);
String str = sc.next();
vars.put(str, sc.nextInt()); //accpeting name and value from user
System.out.println(vars.get("Variable name")); //printing of values
System.out.println(vars.get(str));
}
</syntaxhighlight>
=={{header|JavaScript}}==
<syntaxhighlight lang="javascript">var varname = 'foo'; // pretend a user input that
var value = 42;
eval('var ' + varname + '=' + value);</syntaxhighlight>
Alternatively, without using eval:
<syntaxhighlight lang="javascript">var varname = prompt('Variable name:');
var value = 42;
this[varname] = value;</syntaxhighlight>
 
=={{header|jq}}==
jq does not have variables in the usual sense, but in practice the key/value pairs of JSON objects can be used as variable/value bindings. Using this approach, the given task can be accomplished using the following program:
 
<syntaxhighlight lang="jq">"Enter a variable name:",
(input as $var
| ("Enter a value:" ,
(input as $value | { ($var) : $value })))</syntaxhighlight>
 
''Transcript''
<pre>$ jq -nrR -f program.jq
Enter a variable name:
abracadabra
Enter a value:
magic
{
"abracadabra": "magic"
}</pre>
 
=={{header|Julia}}==
{{works with|Julia|0.6}}
Julia has powerful macros:
 
<syntaxhighlight lang="julia">print("Insert the variable name: ")
 
variable = Symbol(readline(STDIN))
expression = quote
$variable = 42
println("Inside quote:")
@show $variable
end
 
eval(expression)
 
println("Outside quote:")
@show variable
println("If I named the variable x:")
@show x</syntaxhighlight>
 
{{out}}
<pre>Insert the variable name:
x
 
Inside quote:
x = 42
Outside quote:
variable = :x
x = 42</pre>
 
=={{header|Kotlin}}==
Kotlin is a statically typed, compiled language and so it is not possible to create new variables, dynamically, at run time. However, you can make it look to the user like you are doing so with code such as the following which uses a map:
{{trans|FreeBASIC}}
<syntaxhighlight lang="scala">// version 1.1.4
 
fun main(args: Array<String>) {
var n: Int
do {
print("How many integer variables do you want to create (max 5) : ")
n = readLine()!!.toInt()
}
while (n < 1 || n > 5)
 
val map = mutableMapOf<String, Int>()
var name: String
var value: Int
var i = 1
println("OK, enter the variable names and their values, below")
do {
println("\n Variable $i")
print(" Name : ")
name = readLine()!!
if (map.containsKey(name)) {
println(" Sorry, you've already created a variable of that name, try again")
continue
}
print(" Value : ")
value = readLine()!!.toInt()
map.put(name, value)
i++
}
while (i <= n)
 
println("\nEnter q to quit")
var v: Int?
while (true) {
print("\nWhich variable do you want to inspect : ")
name = readLine()!!
if (name.toLowerCase() == "q") return
v = map[name]
if (v == null) println("Sorry there's no variable of that name, try again")
else println("It's value is $v")
}
}</syntaxhighlight>
Sample input/output:
{{out}}
<pre>
How many integer variables do you want to create (max 5) : 3
OK, enter the variable names and their values, below
 
Variable 1
Name : faith
Value : 1
 
Variable 2
Name : hope
Value : 2
 
Variable 3
Name : hope
Sorry, you've already created a variable of that name, try again
 
Variable 3
Name : charity
Value : 3
 
Enter q to quit
 
Which variable do you want to inspect : chastity
Sorry there's no variable of that name, try again
 
Which variable do you want to inspect : charity
It's value is 3
 
Which variable do you want to inspect : q
</pre>
 
=={{header|Lang}}==
<syntaxhighlight lang="lang">
fn.print(Enter a variable name:\s)
$varName = fn.input()
$value = 42
 
fn.exec(\$$varName = \$value)
 
fn.println(fn.exec({{{return $}}}$varName))
</syntaxhighlight>
{{out}}
<pre>
Enter a variable name: X
42
</pre>
 
=={{header|Lasso}}==
Thread vars in Lasso 9 can have dynamic names, but local variables cannot.
 
The example below outputs a random decimal that was assigned to the variable name entered as part of the GET params.
<syntaxhighlight lang="lasso">local(thename = web_request->param('thename')->asString)
if(#thename->size) => {^
var(#thename = math_random)
var(#thename)
else
'<a href="?thename=xyz">Please give the variable a name!</a>'
^}</syntaxhighlight>
 
=={{header|Lingo}}==
<syntaxhighlight lang="lingo">-- varName might contain a string that was entered by a user at runtime
 
-- A new global variable with a user-defined name can be created at runtime like this:
(the globals)[varName] = 23 -- or (the globals).setProp(varName, 23)
 
-- An new instance variable (object property) with a user-defined name can be created at runtime like this:
obj[varName] = 23 -- or obj.setProp(varName, 23)</syntaxhighlight>
 
=={{header|Logo}}==
<syntaxhighlight lang="logo">? make readword readword
julie
12
? show :julie
12</syntaxhighlight>
 
=={{header|Logtalk}}==
Logtalk objects can be create or compiled such that new predicates can be added at runtime. A simple example:
<syntaxhighlight lang="logtalk">
| ?- create_object(Id, [], [set_logtalk_flag(dynamic_declarations,allow)], []),
write('Variable name: '), read(Name),
write('Variable value: '), read(Value),
Fact =.. [Name, Value],
Id::assertz(Fact).
 
Variable name: foo.
Variable value: 42.
Id = o1,
Name = foo,
Value = 42,
Fact = foo(42).
 
?- o1::current_predicate(foo/1).
true.
 
| ?- o1::foo(X).
X = 42.
</syntaxhighlight>
 
=={{header|Lua}}==
<syntaxhighlight lang="lua">_G[io.read()] = 5 --puts 5 in a global variable named by the user</syntaxhighlight>
 
=={{header|M2000 Interpreter}}==
<syntaxhighlight lang="m2000 interpreter">
Module DynamicVariable {
input "Variable Name:", a$
a$=filter$(a$," ,+-*/^~'\({=<>})|!$&"+chr$(9)+chr$(127))
While a$ ~ "..*" {a$=mid$(a$, 2)}
If len(a$)=0 then Error "No name found"
If chrcode(a$)<65 then Error "Not a Valid name"
Inline a$+"=1000"
Print eval(a$)=1000
\\ use of a$ as pointer to variable
a$.+=100
Print eval(a$)=1100
\\ list of variables
List
}
Keyboard "George"+chr$(13)
DynamicVariable
</syntaxhighlight>
 
=={{header|M4}}==
<syntaxhighlight lang="m4">Enter foo, please.
define(`inp',esyscmd(`echoinp'))
define(`trim',substr(inp,0,decr(len(inp))))
define(trim,42)
foo</syntaxhighlight>
 
DOS batch file echoinp.bat:
<pre>
@echo off
set /p Input=
echo %Input%
</pre>
 
=={{header|Mathematica}} / {{header|Wolfram Language}}==
<syntaxhighlight lang="mathematica">varname = InputString["Enter a variable name"];
varvalue = InputString["Enter a value"];
ReleaseHold[ Hold[Set["nameholder", "value"]] /. {"nameholder" -> Symbol[varname], "value" -> varvalue}];
Print[varname, " is now set to ", Symbol[varname]]</syntaxhighlight>
{{out|Example output}}
<pre>-> testvar is now set to 86</pre>
 
=={{header|Maxima}}==
<syntaxhighlight lang="maxima">/* Use :: for indirect assignment */
block([name: read("name?"), x: read("value?")], name :: x);</syntaxhighlight>
 
=={{header|min}}==
{{works with|min|0.19.3}}
<syntaxhighlight lang="min">42 "Enter a variable name" ask define</syntaxhighlight>
 
=={{header|MUMPS}}==
This is done in immediate mode so you can see the variable is created, although you will have to reference it through the indirection operator, "@".
<syntaxhighlight lang="mumps">USER>KILL ;Clean up workspace
USER>WRITE ;show all variables and definitions
USER>READ "Enter a variable name: ",A
Enter a variable name: GIBBERISH
USER>SET @A=3.14159
USER>WRITE
A="GIBBERISH"
GIBBERISH=3.14159</syntaxhighlight>
 
=={{header|Nanoquery}}==
<syntaxhighlight lang="nanoquery">print "Enter a variable name: "
name = input()
 
print name + " = "
exec(name + " = 42")
exec("println " + name)</syntaxhighlight>
{{out}}
<pre>Enter a variable name: test
test = 42</pre>
 
=={{header|Nim}}==
Nim is a compiled language, with powerful Templating and Macros, which are compile-time rather than run-time.
 
This solution emulates dynamic variables by mapping a string to a pointer to a variable (using a table).
<syntaxhighlight lang="nim">import tables
 
var
theVar: int = 5
varMap = initTable[string, pointer]()
 
proc ptrToInt(p: pointer): int =
result = cast[ptr int](p)[]
 
proc main() =
write(stdout, "Enter a var name: ")
let sVar = readLine(stdin)
varMap[$svar] = theVar.addr
echo "Variable ", sVar, " is ", ptrToInt(varMap[$sVar])
 
when isMainModule:
main()</syntaxhighlight>
{{out}}
<pre>Enter a var name: varZ
Variable varZ is 5</pre>
 
=={{header|Octave}}==
<syntaxhighlight lang="octave">varname = input ("Enter variable name: ", "s");
value = input ("Enter value: ", "s");
eval([varname,"=",value]);</syntaxhighlight>
 
=={{header|Oforth}}==
<syntaxhighlight lang="oforth">: createVar(varname)
"tvar: " varname + eval ;
 
"myvar" createVar
 
12 myvar put
myvar at .</syntaxhighlight>
 
=={{header|PARI/GP}}==
<syntaxhighlight lang="parigp">eval(Str(input(), "=34"))</syntaxhighlight>
 
=={{header|Pascal}}==
===Free Pascal===
{{works with|Free Pascal|version 3.2.0 }}
<syntaxhighlight lang="pascal">
PROGRAM ExDynVar;
 
{$IFDEF FPC}
{$mode objfpc}{$H+}{$J-}{R+}
{$ELSE}
{$APPTYPE CONSOLE}
{$ENDIF}
 
(*)
Free Pascal Compiler version 3.2.0 [2020/06/14] for x86_64
The free and readable alternative at C/C++ speeds
compiles natively to almost any platform, including raspberry PI
This demo uses a dictionary because it is compiled: it cannot make
dynamic variables at runtime.
(*)
 
USES
Generics.Collections,
SysUtils,
Variants;
 
TYPE
 
Tdict =
{$IFDEF FPC}
specialize
{$ENDIF}
TDictionary < ansistring, variant > ;
 
VAR
VarName: ansistring;
strValue: ansistring;
VarValue: variant;
D: Tdict;
 
FUNCTION SetType ( strVal: ansistring ) : variant ;
 
(*)
If the value is numeric, store it as numeric, otherwise store it as ansistring
(*)
 
BEGIN
 
TRY
SetType := StrToFloat ( strVal ) ;
EXCEPT
SetType := strVal ;
END;
 
END;
 
BEGIN
 
D := TDict.Create;
REPEAT
Write ( 'Enter variable name : ' ) ;
ReadLn ( VarName ) ;
Write ( 'Enter variable Value : ' ) ;
ReadLn ( strValue ) ;
VarValue := SetType ( strValue ) ;
TRY
BEGIN
D.AddOrSetValue ( VarName, VarValue ) ;
Write ( VarName ) ;
Write ( ' = ' ) ;
WriteLn ( D [ VarName ] ) ;
END;
EXCEPT
WriteLn ( 'Something went wrong.. Try again' ) ;
END;
UNTIL ( strValue = '' ) ;
D.Free;
 
END.
</syntaxhighlight>JPD 2021/05/13
 
=={{header|Perl}}==
<syntaxhighlight lang="perl">print "Enter a variable name: ";
$varname = <STDIN>; # type in "foo" on standard input
chomp($varname);
Line 99 ⟶ 1,196:
# treated as a "symbolic reference", where they
# take the string as the name of the variable
print "$foo\n"; # prints "42"</langsyntaxhighlight>
If you are operating in a strict environment, this isn't possible. You need to use 'eval' in this case
<syntaxhighlight lang="perl">use strict;
 
print "Enter a variable name: ";
=={{header|PHP}}==
my $foo;
my $varname = <STDIN>; # type in "foo" on standard input
chomp($varname);
my $varref = eval('\$' . $varname);
$$varref = 42;
print "$foo\n"; # prints "42"</syntaxhighlight>
 
=={{header|Phix}}==
<lang php><?php
=== dictionary ===
In a sense, this is kinda faking it:
<syntaxhighlight lang="phix">constant globals = new_dict()
 
while 1 do
string name = prompt_string("Enter name or press Enter to quit:")
if length(name)=0 then exit end if
bool bExists = (getd_index(name,globals)!=NULL)
string prompt = iff(not bExists?"No such name, enter a value:"
:sprintf("Already exists, new value[%s]:",{getd(name,globals)}))
string data = prompt_string(prompt)
if length(data) then
setd(name,data,globals)
end if
end while</syntaxhighlight>
{{Out}}
<pre>
Enter name or press Enter to quit:fred
No such name, enter a value:35
Enter name or press Enter to quit:fred
Already exists, new value[35]:
Enter name or press Enter to quit:james
No such name, enter a value:1
Enter name or press Enter to quit:fred
Already exists, new value[35]:
Enter name or press Enter to quit:james
Already exists, new value[1]:
Enter name or press Enter to quit:
</pre>
=== dynamic classes ===
{{libheader|Phix/Class}}
<syntaxhighlight lang="phix">requires("0.8.2")
class dc dynamic
-- public string fred = "555" -- (predefine some fields if you like)
end class
dc d = new()
 
while 1 do
string name = prompt_string("Enter name or press Enter to quit:")
if length(name)=0 then exit end if
bool bExists = (get_field_type(d,name)!=NULL)
-- bool bExists = string(d[name]) -- alt...
string prompt = iff(not bExists?"No such name, enter a value:"
:sprintf("Already exists, new value[%s]:",{d[name]}))
string data = prompt_string(prompt)
if length(data) then
d[name] = data
end if
end while</syntaxhighlight>
Same output as above (for the same input)<br>
Note you would get a fatal crash were that predefined fred not made public, and you entered that, which you could I suppose avoid by testing the result of get_field_flags(d,name) for SF_PRIVATE (and then skipping the prompt and any attempt to store).
 
=={{header|PHP}}==
<syntaxhighlight lang="php"><?php
$varname = rtrim(fgets(STDIN)); # type in "foo" on standard input
$$varname = 42;
echo "$foo\n"; # prints "42"
?></langsyntaxhighlight>
 
=={{header|PicoLisp}}==
<syntaxhighlight lang="picolisp">(de userVariable ()
(prin "Enter a variable name: ")
(let Var (line T) # Read transient symbol
(prin "Enter a value: ")
(set Var (read)) # Set symbol's value
(println 'Variable Var 'Value (val Var)) ) ) # Print them</syntaxhighlight>
{{out}}
<pre>Enter a variable name: Tom
Enter a value: 42
Variable "Tom" Value 42
-> 42</pre>
 
=={{header|PowerShell}}==
<syntaxhighlight lang="powershell">$variableName = Read-Host
New-Variable $variableName 'Foo'
Get-Variable $variableName</syntaxhighlight>
 
=={{header|ProDOS}}==
<syntaxhighlight lang="text">editvar /newvar /value=a /userinput=1 /title=Enter a variable name:
editvar /newvar /value=b /userinput=1 /title=Enter a variable title:
editvar /newvar /value=-a- /title=-b-</syntaxhighlight>
 
=={{header|Prolog}}==
<syntaxhighlight lang="prolog">test :- read(Name), atomics_to_string([Name, "= 50, writeln('", Name, "' = " , Name, ")"], String), term_string(Term, String), Term.</syntaxhighlight>
Testing:
<syntaxhighlight lang="prolog">?- test.
|: "Foo".
Foo = 50.
true.
</syntaxhighlight>
 
=={{header|Python}}==
{{works with|Python|2.x}}
<langsyntaxhighlight lang="python">>>> nname = raw_input("Enter a variable name: ")
Enter a variable name: X
>>> exec n + "globals()[name] = 42"
>>> X
42</langsyntaxhighlight>
{{works with|Python|3.x}}
<langsyntaxhighlight lang="python">>>> nname = input("Enter a variable name: ")
Enter a variable name: X
>>> execglobals(n + ")[name] = 42")
>>> X
42</langsyntaxhighlight>
Note: most of the time when people ask how to do this on newsgroups and other forums, on investigation, it is found that a neater solution is to '''map name to value in a dictionary'''.
 
=={{header|Quackery}}==
 
Quackery does not have variables, but it does have ''ancillary stacks'' which can be used as variables.
 
<syntaxhighlight lang="quackery"> [ say "The word "
dup echo$
names find names found iff
[ say " exists." ]
else
[ say " does not exist." ] ] is exists? ( $ --> )
 
 
[ $ "Please enter a name: " input
cr
dup exists?
cr cr
dup say "Creating " echo$
say "..."
$ "[ stack ] is " over join quackery
cr cr
exists? cr ] is task ( --> )</syntaxhighlight>
 
{{out}}
 
As a dialogue in the Quackery shell.
 
<pre>/O> task
...
Please enter a name: my-ancillary-stack
 
The word my-ancillary-stack does not exist.
 
Creating my-ancillary-stack...
 
The word my-ancillary-stack exists.
</pre>
 
=={{header|R}}==
<syntaxhighlight lang="r"># Read the name in from a command prompt
varname <- readline("Please name your variable >")
# Make sure the name is valid for a variable
varname <- make.names(varname)
message(paste("The variable being assigned is '", varname, "'"))
# Assign the variable (with value 42) into the user workspace (global environment)
assign(varname, 42)
#Check that the value has been assigned ok
ls(pattern=varname)
get(varname)</syntaxhighlight>
 
=={{header|Racket}}==
This works on the Racket REPL:
 
<syntaxhighlight lang="racket">
-> (begin (printf "Enter some name: ")
(namespace-set-variable-value! (read) 123))
Enter some name: bleh
-> bleh
123
</syntaxhighlight>
 
=={{header|Raku}}==
(formerly Perl 6)
{{works with|Rakudo|2018.03}}
You can [https://docs.raku.org/language/packages#Interpolating_into_names interpolate strings as variable names]:
 
<syntaxhighlight lang="raku" line>our $our-var = 'The our var';
my $my-var = 'The my var';
 
my $name = prompt 'Variable name: ';
my $value = $::('name'); # use the right sigil, etc
 
put qq/Var ($name) starts with value 「$value」/;
 
$::('name') = 137;
 
put qq/Var ($name) ends with value 「{$::('name')}」/;
</syntaxhighlight>
 
=={{header|REBOL}}==
<syntaxhighlight lang="rebol">REBOL [
Title: "Dynamic Variable Name"
URL: http://rosettacode.org/wiki/Dynamic_variable_names
]
 
; Here, I ask the user for a name, then convert it to a word and
; assign the value "Hello!" to it. To read this phrase, realize that
; REBOL collects terms from right to left, so "Hello!" is stored for
; future use, then the prompt string "Variable name? " is used as the
; argument to ask (prompts user for input). The result of ask is
; converted to a word so it can be an identifier, then the 'set' word
; accepts the new word and the string ("Hello!") to be assigned.
 
set to-word ask "Variable name? " "Hello!"</syntaxhighlight>
{{out|Session output}}
<pre>Variable name? glister
== "Hello!"
>> glister
== "Hello!"</pre>
 
=={{header|Retro}}==
<syntaxhighlight lang="retro">:newVariable ("-) s:get var ;
 
newVariable: foo</syntaxhighlight>
 
=={{header|REXX}}==
Checks could've been made to:
:::* &nbsp; check for the minimum number of arguments
:::* &nbsp; check for a legitimate REXX variable name
<syntaxhighlight lang="rexx">/*REXX program demonstrates the use of dynamic variable names & setting a val.*/
parse arg newVar newValue
say 'Arguments as they were entered via the command line: ' newVar newValue
say
call value newVar, newValue
say 'The newly assigned value (as per the VALUE bif)------' newVar value(newVar)
/*stick a fork in it, we're all done. */</syntaxhighlight>
'''output''' &nbsp; for the input: &nbsp; <tt> abc &nbsp; 456 </tt>
<pre>
Arguments as they were entered via the command line = abc 45678.1
 
The newly assigned value (as per the VALUE bif)------ abc 45678.1
</pre>
 
=={{header|Ring}}==
<syntaxhighlight lang="ring">
See "Enter the variable name: " give cName eval(cName+"=10")
See "The variable name = " + cName + " and the variable value = " + eval("return "+cName) + nl
</syntaxhighlight>
Output
<syntaxhighlight lang="ring">
Enter the variable name: test
The variable name = test and the variable value = 10
</syntaxhighlight>
 
=={{header|RLaB}}==
In RLaB all the objects are located in a global list $$. To create a variable dynamically, one writes a new entry into the global list. Consider the following example:
<syntaxhighlight lang="rlab">>> s = "myusername"
myusername
>> $$.[s] = 10;
>> myusername
10</syntaxhighlight>
 
=={{header|RPL}}==
≪ → uservar
≪ 42 uservar STO
"Value of " uservar →STR + " = " uservar EVAL →STR +
≫ ≫ 'GETVAR' STO
{{in}}
<pre>
Xyz GETVAR
</pre>
{{out}}
<pre>
1: "Value of 'Xyz' = 42"
</pre>
The variable still exists after execution, until the user deletes it through the <code>PURGE</code> instruction.
=={{header|Ruby}}==
<syntaxhighlight lang="ruby">p "Enter a variable name"
<pre>irb(main):001:0> varname = gets
x = "@" + gets.chomp!
foo
instance_variable_set x, 42
=> "foo\n"
p "The value of #{x} is #{instance_variable_get x}"
irb(main):002:0> varname.chomp!
</syntaxhighlight>
=> "foo"
{{out|Example output}}
irb(main):003:0> eval "#{varname} = 42"
"Enter a variable name"
=> 42
hello
irb(main):004:0> foo
"The value of @hello is 42"
=> 42
irb(main):005:0> puts "the value of #{varname} is #{eval varname}"
the value of foo is 42
=> nil</pre>
 
=={{header|Scheme}}==
However, the dynamic variable is bound to the current context. Consider:
<syntaxhighlight lang="scheme">=> (define (create-variable name initial-val)
<pre>irb(main):006:0> def deref(v)
(eval `(define ,name ,initial-val) (interaction-environment)))
irb(main):007:1> eval v
irb(main):008:1> end
=> nil
irb(main):009:0> deref varname
NameError: undefined local variable or method `foo' for main:Object
from (irb):7:in `deref'
from (irb):9:in `eval'
from (irb):7:in `deref'
from (irb):9
from :0</pre>
 
=> (create-variable (read) 50)
Ruby lets you pass around the context as an object though:
<hello
<pre>irb(main):010:0> binding
 
=> #<Binding:0x7ff7d954>
=> hello
irb(main):011:0> def deref(v,b)
50</syntaxhighlight>
irb(main):012:1> eval v, b
 
irb(main):013:1> end
=={{header|Sidef}}==
=> nil
It is not possible to create a new lexical variable at run-time, but there are other various ways to do something similar.
irb(main):014:0> deref varname, binding
 
=> 42
<syntaxhighlight lang="ruby">var name = read("Enter a variable name: ", String); # type in 'foo'
irb(main):015:0> puts "the value of #{varname} is #{deref varname, binding}"
 
the value of foo is 42
class DynamicVar(name, value) {
=> nil</pre>
method init {
DynamicVar.def_method(name, ->(_) { value })
}
}
 
var v = DynamicVar(name, 42); # creates a dynamic variable
say v.foo; # retrieves the value</syntaxhighlight>
 
=={{header|Slate}}==
Slate symbols are objects that name methods and slots. "Variable definition" is like defining a method which holds the value of a slot, and "variable access" is just method-call to get that value back.
<syntaxhighlight lang="slate">define: #name -> (query: 'Enter a variable name: ') intern. "X"
<lang slate>
define: #name -> (query: 'Enter a variable name: ') intern. "X"
define: name -> 42.
X print.</syntaxhighlight>
 
</lang>
=={{header|Smalltalk}}==
{{works with|Pharo}}
Define a block-temporary variable with name specified by user input.
Set that variable to 42.
Print that variable's name and value.
<syntaxhighlight lang="smalltalk">| varName |
varName := FillInTheBlankMorph
request: 'Enter a variable name'.
Compiler
evaluate:('| ', varName, ' | ', varName, ' := 42.
Transcript
show: ''value of ', varName, ''';
show: '' is '';
show: ', varName).</syntaxhighlight>
the above creates a variable which is visible only inside the evaluated block (which is considered good style). It will not be visible outside.
 
A bad style alternative which creates a globally visible variable in the Smalltalk namespace (and is therefore visible everywhere) is:
<syntaxhighlight lang="smalltalk">| varName |
varName := Stdin request: 'Enter a global variable name:'.
Smalltalk at:varName asSymbol put:42.
expr := Stdin request:'Enter an expression:'.
(Compiler evaluate:expr) printCR
</syntaxhighlight>
Be reminded again: this is considered *very very bad style*, and every programmer doing this should be fired.
{{out}}<pre>Enter a global variable name: abc
Enter an expression: abc squared + 5
1769</pre>
 
=={{header|SNOBOL4}}==
Indirect string reference of variables is a basic feature of Snobol, using the $ operator. trim( ) is needed for Snobol4+.
<syntaxhighlight lang="snobol4">* # Get var name from user
output = 'Enter variable name:'
invar = trim(input)
* # Get value from user, assign
output = 'Enter value:'
$invar = trim(input)
 
* Display
output = invar ' == ' $invar
end</syntaxhighlight>
{{out}}
<pre>Enter variable name:
pi
Enter value:
3.14159
pi == 3.14159</pre>
 
=={{header|Stata}}==
Here a scalar variable is created, but one could create a dataset variable, a matrix... Notice the name of the variable is not "s", but the name stored in the global macro "s".
 
<syntaxhighlight lang="stata">display "Name?" _request(s)
scalar $s=10
display $s</syntaxhighlight>
 
=={{header|Tcl}}==
<langsyntaxhighlight Tcllang="tcl">puts "Enter a variable name:"
gets stdin varname
set $varname 42
puts "I have set variable $varname to [set $varname]" </langsyntaxhighlight>
Note that it is more normal to use the user's name to index into a Tcl associative array, as the syntax gets easier to work with in that case:
<langsyntaxhighlight lang="tcl">puts -nonewline "Enter an element name: "; flush stdout
gets stdin elemname
set ary($elemname) [expr int(rand()*100)]
puts "I have set element $elemname to $ary($elemname)"</langsyntaxhighlight>
Another common method for working with dynamic variables is to make an alias to the variable with a fixed name:
<syntaxhighlight lang="tcl">puts -nonewline "Enter a variable name: "; flush stdout
gets stdin varname
upvar 0 $varname v; # The ‘0’ for “current scope”
set v [expr int(rand()*100)]
puts "I have set variable $varname to $v (see for yourself: [set $varname])"</syntaxhighlight>
 
=={{header|TI-89 BASIC}}==
<syntaxhighlight lang="ti89b">Local varName,value
InputStr "Variable name", varName
Prompt value
value → #varName</syntaxhighlight>
 
=={{header|TUSCRIPT}}==
<syntaxhighlight lang="tuscript">
$$ MODE TUSCRIPT
ASK "Enter variablename": name=""
ASK "Enter value": value=""
TRACE +@name
@name=$value
PRINT @name
</syntaxhighlight>
Output:
<pre>
Enter variablename >test
Enter value >Hello World!
TRACING Scratch-Datei -*TUSTEP.EDT
5 00 TRACE +@name
test = Hello World!
Hello World!
</pre>
 
=={{header|UNIX Shell}}==
<syntaxhighlight lang="bash">read name
declare $name=42
echo "${name}=${!name}"</syntaxhighlight>
 
=={{header|Wren}}==
{{libheader|Wren-ioutil}}
{{libheader|Wren-trait}}
Although Wren is dynamically typed, it is not possible to create new variables at run time. However, we can simulate this using a map which is what the Var class in Wren-trait does under the hood.
<syntaxhighlight lang="wren">import "./ioutil" for Input
import "./trait" for Var
 
System.print("Enter three variables:")
for (i in 0..2) {
var name = Input.text("\n name : ")
var value = Input.text(" value : ")
Var[name] = Num.fromString(value)
}
 
System.print("\nYour variables are:\n")
for (kv in Var.entries) {
System.print(" %(kv.key) = %(kv.value)")
}</syntaxhighlight>
 
{{out}}
Sample session:
<pre>
Enter three variables:
 
name : pip
value : 3
 
name : squeak
value : 4
 
name : wilfred
value : 5
 
Your variables are:
 
pip = 3
squeak = 4
wilfred = 5
</pre>
 
=={{header|Z80 Assembly}}==
This example is admittedly crude but was made to be as simple as possible. To that end, the variable name was made to be only one letter long. A key press is taken from the user, which is used as an offset into an array of 256 null bytes, and then a value is stored at that offset and retrieved from there. Self-modifying code is used to store the user's input as the offset of the <code>IX</code> register. A more practical implementation would store this value into normal RAM first so that it can be more easily retrieved.
 
Both the user variable name and the value of that variable are printed. The value is set to 0x42 automatically before printing it.
 
<syntaxhighlight lang="z80">org &8000
WaitChar equ &BB06 ;Amstrad CPC BIOS call, loops until user presses a key. That key's ASCII value is returned in A.
PrintChar equ &BB5A ;Amstrad CPC BIOS call, A is treated as an ASCII value and is printed to the screen.
getInput:
call WaitChar
;returns key press in A
 
or a ;set flags according to accumulator
jp m,getInput
;most keyboards aren't capable of going over ascii 127
;but just in case they can prevent it.
;IX/IY offsets are signed, thus a key press outside of 7-bit ASCII would index out of bounds
push af
call PrintChar ;prints the user variable name to the screen.
pop af
call NewLine
 
ld (LoadFromUserNamedVariable+2),a ;offset byte is at addr+2
ld (StoreToUserNamedVariable+2),a
 
; This self-modifying code turns both instances of (IX+0) into (IX+varname)
ld a,&42 ;set the value of the dynamically named variable
; to &42
ld ix,ExtraRam ;storage location of dynamically named variables
StoreToUserNamedVariable:
ld (IX+0),a ;store 42 at the named offset
;"+0" is overwritten with the dynamic user ram name
xor a
dec a
;just to prove that the value is indeed stored where the code
; is intending to, set A to 255 so that the next section of
; code will show that the variable is indeed retrieved and
; is shown to the screen
LoadFromUserNamedVariable:
ld a,(IX+0) ;retrieve the value at the stored offset. The "+0" was overwritten with the user-defined offset.
call ShowHex ;prints to the terminal the value stored at the dynamically named user variable
 
ReturnToBasic
RET
 
ShowHex: ;credit to Keith S. of Chibiakumas
push af
and %11110000
rrca
rrca
rrca
rrca
call PrintHexChar
pop af
and %00001111
;call PrintHexChar
;execution flows into it naturally.
PrintHexChar:
or a ;Clear Carry Flag
daa
add a,&F0
adc a,&40
jp PrintChar
;ret
 
NewLine:
push af
ld a,13 ;Carriage return
call PrintChar
ld a,10 ;Line Feed
call PrintChar
pop af
ret
 
 
org &9000
ExtraRam:
ds 256,0 ;256 bytes of ram, each initialized to zero</syntaxhighlight>
 
{{out}}
<pre>
Ready
run"go.bas
s
42
Ready
</pre>
 
 
 
=={{header|zkl}}==
zkl doesn't support adding vars to an existing class but can create a new class with new vars:
<syntaxhighlight lang="zkl">vname:="foo"; // or vname:=ask("var name = ");
klass:=Compiler.Compiler.compileText("var %s=123".fmt(vname))(); // compile & run the constructor
klass.vars.println();
klass.foo.println();
klass.setVar(vname).println(); // setVar(name,val) sets the var</syntaxhighlight>
{{out}}
<pre>
L(L("foo",123))
123
123
</pre>
 
=={{header|Zsh}}==
<syntaxhighlight lang="zsh">read name
typeset $name=42</syntaxhighlight>
 
{{omit from|ACL2}}
{{omit from|Ada}}
{{omit from|AmigaE}}
{{omit from|ALGOL 68}}
{{omit from|C}}
{{omit from|C++}}
{{omit from|D}}
{{omit from|Delphi}}
{{omit from|Fortran}}
{{omit from|GUISS}}
{{omit from|Java}}
{{omit from|Lily}}
{{omit from|Locomotive Basic}}
{{omit from|Metafont}}
{{omit from|NetRexx}}
{{omit from|Octave}}
{{omit from|Pascal}}
{{omit from|Processing}}
{{omit from|PureBasic}}
{{omit from|Rust}}
{{omit from|Swift}}
{{omit from|zkl}}
{{omit from|ZX Spectrum Basic}}
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