Catmull–Clark subdivision surface/C: Difference between revisions

m
keys
(extremely long C code)
 
m (keys)
Line 1:
Full C code, OpenGL program. Looooong. Keybindings of interest: '<' and '>' for subdivision steps; 'w' toggles wireframe mode; arrow keys and space for rotation; 'm' for switching models; misc keys: p, l, a, z, s, p, q.
<lang c>#include <stdio.h>
#include <stdlib.h>
Anonymous user