Category:Sparkling: Difference between revisions

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function printMessage(msg) {
var numCharsWritten = printf("%s\n", msg);
stdout.printf("%d characters written\n", numCharsWritten);
}
 
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* Number ("number"): either a signed integer (C's <tt>long</tt> type) or a double-precision floating-point number. The only type of implicit conversion in the language is between integers and floating-point numbers (if an arithmetic operator has an integer and a floating-point operand, it will treat both values as floating-point and it will produce a floating-point result as well.)
* String ("string"): a sequence of bytes, which is not necessarily a human-readable string (it can contain arbitrary binary data). When exposed through the C API, a terminating 0 byte is always appended to the end of string. It does not count against the length of the string object, but it makes standard C functions to operate on Sparkling strings easily.
* Array ("array"): Simple integer-indexed array. Arrays are mutable. Arrays are bounds-checked (an out-of-bounds access causes a runtime error).
* Array ("array"): a fast associative array. The array is the only mutable data structure in the language. The type of its keys and values can be of any type, but indexing by the floating-point <tt>NaN</tt> value is not permitted. Sparkling's array implementation is a hybrid data structure: in general, all keys are stored in a hash table, but sufficiently small integer keys are stored implicitly in a vector, so if an array is being used as a non-associative, indexed array, then it has very good performance.
* Hash tables ("hashmap"): Mutable associative container. The type of its keys and values can be of any type, but indexing by <tt>nil</tt> or by the floating-point <tt>NaN</tt> value is not permitted.
* Function ("function"): in Sparkling, functions are first-class values. They can be passed to functions as arguments and returned by functions. There is a literal syntax for creating - possibly unnamed - function objects. Sparkling has lexical closures, so functions capture variables (by value) from outer scopes. All functions are variadic; it is not an error to call a function with more or less arguments than the number of arguments it is defined with.
* User information objects ("userinfo"): in order to facilitate the creation of third-party extension libraries, Sparkling has a "joker" data type, the user info. User info objects have two subtypes: weak and strong. Weak user info values hold an arbitrary, unmanaged, generic C pointer (<tt>void *</tt>), while strong user info objects contain a managed, reference-counted Sparkling object of an user-defined "class". (The Sparkling API makes it possible for users to define their own classes -- memory-intensive built-in objects like strings and arrays already use this mechanism for managing memory.)
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