I'm working on modernizing Rosetta Code's infrastructure. Starting with communications. Please accept this time-limited open invite to RC's Slack.. --Michael Mol (talk) 20:59, 30 May 2020 (UTC)


From Rosetta Code
This programming language may be used to instruct a computer to perform a task.
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Listed below are all of the tasks on Rosetta Code which have been solved using L.in.oleum.
Your Help Needed
If you know L.in.oleum, please write code for some of the tasks not implemented in L.in.oleum.

L.in.oleum is an unstructured, untyped, procedural programming language. And more specifically, it's a form of cross-platform assembly language. It is oriented to the developement of general-purpose applications, especially when 100% portability, execution speed and module compactness is requested. This language has an almost 1:1 source-to-CPU instruction ratio, allows direct access to five general-purpose registers (performing basic operations from a theoretical 2 up to a pratical of even 10 times faster than memory-held variables), and if used well, is averagely twice as fast as C in pure computational power. Those who are familiar with Java, could imagine L.in.oleum to be based on similar concepts of hardware abstraction, but from a low-level standpoint. Other important highlights concern the inner coherence, clarity and simplicity of its syntax. The (admittedly cryptic) acronym stands for Low-level INterfaced OverLanguage for Extremely Universal Machine-coding, but nevermind it and just friendly call it Lino, like many do...

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This category has the following 3 subcategories, out of 3 total.