Boids: Difference between revisions

422 bytes removed ,  8 years ago
reorganized task description
(→‎{{header|Java}}: added Java)
(reorganized task description)
Line 1:
{{draft task}}
A [[wp:Boids|Boids]] algorithm simulates the flocking behaviour of birds. This task requires the creation of a graphical or purely textual basic simulation of [[wp:Boids|Boids]]a flock of birds navigating the cave with obstacles depicted below.
 
See:
* http://www.red3d.com/cwr/boids/
 
If you implement a purely textual simulation, this is a possible board representation, where "O" are the boids that should go toward the right, "#" are fixed walls that should be avoided by the boids, and "." is free space (using a space is also acceptable for free space, if you add some kind of frame around the board).
 
<pre>.......###############...............................................................
Line 24 ⟶ 19:
............................................................#################........</pre>
 
If you implement a purely textual simulation, this is a possible board representation, where "O" are the boids that should go toward the right, "#" are fixed walls that should be avoided by the boids, and "." is free space (using a space is also acceptable for free space, if you add some kind of frame around the board).
An even simpler simulation that doesn't contain walls is acceptable.
 
The board was generated by this simple Python code:
<lang python>from array import array
from math import hypot
 
nx = 85
ny = 16
background = '.'
foreground = '#'
 
mat = [array("c", background) * nx for _ in xrange(ny)]
 
def add_circle(mat, (cx, cy, r)):
for y in xrange(cy - r, cy + r + 1):
for x in xrange(cx - r, cx + r + 1):
if hypot(cx - x, cy - y) <= r:
if x >= 0 and x < len(mat[0]) and y >= 0 and y < len(mat):
mat[y][x] = foreground
 
for c in [(14, 2, 8), (nx / 2, ny / 2, 3), (nx - 17, ny - 2, 9)]:
add_circle(mat, c)
 
for row in mat:
print row.tostring()</lang>
 
An even simplerA simulation that doesn't contain wallsobstacles but only shows flocking behavior is acceptable.
<br><br>
See also:
* http://www.red3d.com/cwr/boids/
* http://natureofcode.com/book/chapter-6-autonomous-agents/
<br><br>
=={{header|C}}==
See [[Boids simulation/C]]
Anonymous user