Audio frequency generator: Difference between revisions

m
(Added SuperCollider example)
Line 255:
{ SinOsc.ar(440) * 0.2 }.play;
 
// use the cursor position to adjust frequency and amplitude (ranges are exponential)
// ranges are exponential
{ SinOsc.ar(MouseX.kr(40, 20000, 1)) * MouseY.kr(0.001, 0.5, 1) }.play;
 
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