WebGL rotating F: Difference between revisions
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m (→{{header|Phix}}: no teapot) |
m (→{{header|Phix}}: sp) |
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-- with the right size, type, and possibly stride settings, and finally glDrawArrays() with the desired mode, here GL_TRIANGLES, not |
-- with the right size, type, and possibly stride settings, and finally glDrawArrays() with the desired mode, here GL_TRIANGLES, not |
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-- forgetting the total length. Of course there are all sorts of other things to achieve smoothing, rotation, lighting effects, and |
-- forgetting the total length. Of course there are all sorts of other things to achieve smoothing, rotation, lighting effects, and |
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-- so on, but this quick little intro endeth here. The following notes are all very |
-- so on, but this quick little intro endeth here. The following notes are all very specific to this particular program. |
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-- First define a 2D 'F' as follows |
-- First define a 2D 'F' as follows |