Variable size/Set: Difference between revisions

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m (→‎{{header|D}}: mistake, void also has sizeof property)
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=={{header|Ada}}==
=={{header|Ada}}==
<lang ada>
type Response is (Yes, No); -- Definition of an enumeration type with two values
type Response is (Yes, No); -- Definition of an enumeration type with two values
for Response'Size use 1; -- Setting the size of Response to 1 bit, rather than the default single byte size
for Response'Size use 1; -- Setting the size of Response to 1 bit, rather than the default single byte size
</lang>


=={{header|D}}==
=={{header|D}}==
In D, any variables of static array of zero length has a size of zero. But such data is useless, as no base type element can be accessed.
In D, any variables of static array of zero length has a size of zero. But such data is useless, as no base type element can be accessed.
<lang d>
typedef long[0] zeroLength ;
writefln(zeroLength.sizeof) ; // print 0
typedef long[0] zeroLength ;
writefln(zeroLength.sizeof) ; // print 0
</lang>
NOTE: a dynamic array variable's size is always 8 bytes, 4(32-bit) for length and 4 for a reference pointer of the actual storage somewhere in runtime memory.<br>
NOTE: a dynamic array variable's size is always 8 bytes, 4(32-bit) for length and 4 for a reference pointer of the actual storage somewhere in runtime memory.<br>
The proper candidates of minimum size variable are empty structure, 1-byte size data type variable (include <code>byte, ubyte, char and bool</code>), and void, they all occupy 1 byte.
The proper candidates of minimum size variable are empty structure, 1-byte size data type variable (include <code>byte, ubyte, char and bool</code>), and void, they all occupy 1 byte.
<lang d>
byte b ;
ubyte ub ;
byte b ;
char c ;
ubyte ub ;
bool t ;
char c ;
bool t ;
</lang>
<code>bool</code> is logically 1-bit size, but it actually occupy 1 byte.<br>
<code>bool</code> is logically 1-bit size, but it actually occupy 1 byte.<br>
<code>void</code> can't be declared alone, but <code>void.sizeof</code> gives 1.<br>
<code>void</code> can't be declared alone, but <code>void.sizeof</code> gives 1.<br>
An empty structure is logically zero size, but still occupy 1 byte.
An empty structure is logically zero size, but still occupy 1 byte.
<lang d>
struct Empty { }
struct Empty { }
writefln(Empty.sizeof) ; // print 1
writefln(Empty.sizeof) ; // print 1
</lang>


=={{header|Perl}}==
=={{header|Perl}}==

Revision as of 12:57, 31 January 2009

Task
Variable size/Set
You are encouraged to solve this task according to the task description, using any language you may know.

Demonstrate how to specify the minimum size of a variable or a data type.

Ada

<lang ada> type Response is (Yes, No); -- Definition of an enumeration type with two values for Response'Size use 1; -- Setting the size of Response to 1 bit, rather than the default single byte size </lang>

D

In D, any variables of static array of zero length has a size of zero. But such data is useless, as no base type element can be accessed. <lang d> typedef long[0] zeroLength ; writefln(zeroLength.sizeof) ; // print 0 </lang> NOTE: a dynamic array variable's size is always 8 bytes, 4(32-bit) for length and 4 for a reference pointer of the actual storage somewhere in runtime memory.
The proper candidates of minimum size variable are empty structure, 1-byte size data type variable (include byte, ubyte, char and bool), and void, they all occupy 1 byte. <lang d> byte b ; ubyte ub ; char c ; bool t ; </lang> bool is logically 1-bit size, but it actually occupy 1 byte.
void can't be declared alone, but void.sizeof gives 1.
An empty structure is logically zero size, but still occupy 1 byte. <lang d> struct Empty { } writefln(Empty.sizeof) ; // print 1 </lang>

Perl

I suppose you could use vec() or similar to twiddle a single bit. The thing is, as soon as you store this in a variable, the SV (the underlying C implementation of the most simple data type) already takes a couple dozen of bytes.

In Perl, memory is readily and happily traded for expressiveness and ease of use.