Unicode variable names: Difference between revisions

m
→‎{{header|Wren}}: Changed to Wren S/H
(added Ol)
m (→‎{{header|Wren}}: Changed to Wren S/H)
 
(42 intermediate revisions by 26 users not shown)
Line 1:
{{task|Unicode}}
 
;Task:
# Describe, and give a pointer to documentation on your languages use of characters ''beyond'' those of the ASCII character set in the naming of variables.
# Show how to:
Line 10 ⟶ 12:
* [[Case-sensitivity of identifiers]]
<br><br>
 
=={{header|11l}}==
{{trans|Python}}
 
<syntaxhighlight lang="11l">V Δx = 1
Δx++
print(Δx)</syntaxhighlight>
 
{{out}}
<pre>
2
</pre>
 
=={{header|8th}}==
Line 20 ⟶ 34:
-- [http://8th-dev.com/local.html Writing localized applications with 8th]
 
<langsyntaxhighlight lang="forth">
1 var, Δ
 
Line 41 ⟶ 55:
الوداع
 
</syntaxhighlight>
</lang>
 
=={{header|ACL2}}==
Variables in ACL2 cannot be modified in place.
<langsyntaxhighlight Lisplang="lisp">(let ((Δ 1))
(1+ Δ))</langsyntaxhighlight>
 
=={{header|Ada}}==
As of Ada 2005, all source code can be made of up to 32bit characters.
Unless you have made it a default, GNAT would require the -gnatW8 flag to understand you are using UTF8 for the code below, other encodings are possible.
<langsyntaxhighlight Adalang="ada">with Ada.Text_IO;
procedure main is
Δ : Integer;
Line 58 ⟶ 72:
Δ := Δ + 1;
Ada.Text_IO.Put_Line (Δ'Img);
end main;</langsyntaxhighlight>
{{out}}
<pre> 42</pre>
 
=={{header|ALGOL 68}}==
The definition of Algol 68 is character set independent. Not only variables may be represented in Unicode, all other language elements may be so represented. All that is required is that the representation language must be capable of being translated unambigously back and forth into the reference language.
Line 89 ⟶ 104:
 
''Russian/Soviet example: In English Algol68's reverent case statement reads '''case''' ~ '''in''' ~ '''out''' ~ '''esac''', in Cyrillic this reads '''выб''' ~ '''в''' ~ '''либо''' ~ '''быв'''.''
 
=={{header|AppleScript}}==
 
In AppleScript, identifiers whose first and last characters are vertical bars (|) can contain any characters. The AppleScript Language Guide doesn't recommend their use as they can make scripts difficult to read, but they're perfectly legal.
 
<syntaxhighlight lang="applescript">set |Δ| to 1
set |Δ| to |Δ| + 1
return |Δ|</syntaxhighlight>
 
{{output}}
<syntaxhighlight lang="applescript">2</syntaxhighlight>
 
Vertical bars can also be used to differentiate between identifiers and reserved words should the need arise. The bars are just a signal to the compiler to accept what's between them as an identifier and aren't stored with the identifier itself. They may disappear once the code's compiled if the decompiler can't see a reason to include them. Or indeed they may be added if a script compiled on one machine is decompiled on another where one of the identifiers clashes with a term defined in a library or OSAX installed on that machine.
 
=={{header|Arturo}}==
 
Arturo doesn't support words with non-ASCII characters.
 
However, you can set/get a variable with any name defined as a Unicode string, using the functions <code>let</code> (or its alias <code>:</code>) and <code>var</code>.
 
<syntaxhighlight lang="rebol">"Δ": 1
"Δ": inc var "Δ"
 
print ["Delta =>" var "Δ"]</syntaxhighlight>
 
{{out}}
 
<pre>Delta => 2</pre>
 
=={{header|AutoHotkey}}==
Line 94 ⟶ 137:
Documentation: http://www.autohotkey.net/~Lexikos/AutoHotkey_L/docs/Variables.htm
{{works with|AutoHotkey_L}}
<langsyntaxhighlight lang="ahk">Δ = 1
Δ++
MsgBox, % Δ</langsyntaxhighlight>
 
=={{header|BaCon}}==
This is a port from the C example. As mentioned there, C has limited support for Unicode variable names which is specified in the C standard, and BaCon, being a Basic-to-C converter, therefore has the same restrictions. The below example works with the CLang compiler.
<langsyntaxhighlight lang="qbasic">PRAGMA COMPILER clang
 
DECLARE Δ TYPE int
Line 108 ⟶ 151:
INCR Δ
 
PRINT Δ</langsyntaxhighlight>
{{out}}
<pre>
Line 122 ⟶ 165:
=={{header|Bracmat}}==
Bracmat allows any sequence of non-zero bytes as symbol and therefore, as variable name. Even the empty string is a variable, though a special one. If a symbol/variable name contains characters that have special meaning (operators, prefixes, parentheses, braces and the semicolon) it may be necessary to enclose it in quotes. Other special characters must be escaped C-style. See bracmat.html in the git-repo. The example below requires a terminal that supports UTF-8 encoded characters.
<langsyntaxhighlight lang="bracmat">( (Δ=1)
& 1+!Δ:?Δ
& out$("Δ:" !Δ)
);</langsyntaxhighlight>
Output:
<pre>Δ: 2</pre>
 
=={{header|C}}==
C has limited support for Unicode in variable names since C99, seewhere the UCS escaped form is required but raw Unicode characters are optional. See Annex D of the [http://www.open-std.org/jtc1/sc22/wg14/www/docs/n1256.pdf C standard] and [https://en.cppreference.com/w/c/language/identifier cppreference].
 
Most modern compilers, as of 2020, support raw Unicode identifiers, given the file is encoded properly (typically UTF-8).
----
 
<syntaxhighlight lang="c">// Works for clang and GCC 10+
'''IMPORTANT''' : This implementation works, but it has been tested with clang 3.8.0, in order for the code to compile and run properly you must ensure that the file is saved in Unicode and you are using the correct compiler. Not doing either one of them will result in errors.
<lang C>
#include<stdio.h>
 
int main() {
int Δ = 1; // if unsupported, use \u0394
Δ++;
printf("%d",Δ);
return 0;
}</syntaxhighlight>
}
</lang>
Output:
<pre>
Line 155 ⟶ 193:
=={{header|C sharp|C#}}==
Section 2.4.2 of the [http://go.microsoft.com/fwlink/?LinkId=199552 C# Language Specification] gives rules for identifiers. They correspond exactly to those recommended by the [http://unicode.org/reports/tr31/ Unicode Standard Annex 31], except that underscore is allowed as an initial character (as is traditional in the C programming language), Unicode escape sequences are permitted in identifiers, and the "@" character is allowed as a prefix to enable keywords to be used as identifiers.
<langsyntaxhighlight lang="csharp">class Program
{
static void Main()
Line 163 ⟶ 201:
System.Console.WriteLine(Δ);
}
}</langsyntaxhighlight>
{{out}}
<pre>2</pre>
 
=={{header|C++}}==
The C++ language allows the use of Unicode variable names.
 
For more information visit: https://en.cppreference.com/w/cpp/language/character_literal,
 
https://en.cppreference.com/w/cpp/language/identifiers and https://learnmoderncpp.com/2021/03/24/a-unicode-primer/
<syntaxhighlight lang="c++">
#include <cstdint>
#include <iostream>
#include <string>
 
int main() {
uint32_t Δ = 1;
double π = 3.14159;
std::string 你好 = "Hello";
Δ++;
std::cout << Δ << " :: " << π << " :: " << 你好 << std::endl;
}
</syntaxhighlight>
{{ out }}
<pre>
2 :: 3.14159 :: Hello
</pre>
 
=={{header|Clojure}}==
Line 172 ⟶ 234:
That being said, it is not currently enforced, so while you probably shouldn't, you technically can.
 
<langsyntaxhighlight lang="clojure">(let [Δ 1]
(inc Δ))</langsyntaxhighlight>
{{out}}
<pre>2</pre>
 
=={{header|Common Lisp}}==
<langsyntaxhighlight lang="lisp">(let ((Δ 1))
(incf Δ))</langsyntaxhighlight>
{{out}}
<pre>2</pre>
 
=={{header|Crystal}}==
<syntaxhighlight lang="crystal">Δ = 1
Δ += 1
puts Δ</syntaxhighlight>
{{out}}
<pre>2</pre>
Line 185 ⟶ 254:
=={{header|D}}==
D source files support four character encodings: ASCII, UTF-8, UTF-16 and UTF-32.
<langsyntaxhighlight lang="d">import std.stdio;
 
void main() {
Line 191 ⟶ 260:
Δ++;
writeln(Δ);
}</langsyntaxhighlight>
{{out}}
<pre>2</pre>
Line 209 ⟶ 278:
=={{header|Delphi}}==
For more information about naming identifiers (including variables) visit: [http://docwiki.embarcadero.com/RADStudio/en/Identifiers Identifiers in Delphi]
<langsyntaxhighlight Delphilang="delphi">(* Compiled with Delphi XE *)
program UnicodeVariableName;
 
Line 225 ⟶ 294:
Writeln(Δ);
Readln;
end.</langsyntaxhighlight>
 
=={{header|Déjà Vu}}==
<lang dejavu>set :Δ 1
set :Δ ++ Δ
!. Δ</lang>
 
=={{header|DWScript}}==
<langsyntaxhighlight Delphilang="delphi">var Δ : Integer;
 
Δ := 1;
Inc(Δ);
PrintLn(Δ);</langsyntaxhighlight>
 
=={{header|Déjà Vu}}==
<syntaxhighlight lang="dejavu">set :Δ 1
set :Δ ++ Δ
!. Δ</syntaxhighlight>
 
=={{header|EchoLisp}}==
Symbol names can be any string including unicode characters. See the EchoLisp [http://www.echolalie.org/echolisp/help.html#language reference] documentation.
<langsyntaxhighlight lang="lisp">
(define ∆-🍒 1) → ∆-🍒
(set! ∆-🍒 (1+ ∆-🍒)) → 2
(printf "🔦 Look at ∆-🍒 : %d" ∆-🍒)
🔦 Look at ∆-🍒 : 2
</syntaxhighlight>
</lang>
 
=={{header|Elena}}==
ELENA 46.x:
<langsyntaxhighlight lang="elena">public program()
{
var Δ := 1;
Δ := Δ + 1;
console.writeLine:(Δ)
}</langsyntaxhighlight>
 
=={{header|Emacs Lisp}}==
<langsyntaxhighlight Lisplang="lisp">(setq Δ 1)
(setq Δ (1+ Δ))
(message "Δ is %d" Δ)</langsyntaxhighlight>
 
Variables are symbols and symbol names can be any string. Source code <code>.el</code> files can have all usual Emacs coding system specifications to give variables in non-ASCII.
Line 268 ⟶ 338:
=={{header|F_Sharp|F#}}==
As with C# the [http://research.microsoft.com/en-us/um/cambridge/projects/fsharp/manual/spec.html#_Toc207705761 F# Language Specification] refers to [http://www.unicode.org/reports/tr31/#Default_Identifier_Syntax Unicode Standard Annex #31] for identifier syntax, allowing Unicode letter characters.
<langsyntaxhighlight lang="fsharp">let mutable Δ = 1
Δ <- Δ + 1
printfn "%d" Δ</langsyntaxhighlight>
 
=={{header|Factor}}==
Variable names can contain any character, inlcuding unicode characters, as long as they don't parse as a string or a number.
<langsyntaxhighlight lang="factor">USE: locals
[let
1 :> Δ!
Δ 1 + Δ!
Δ .
]</langsyntaxhighlight>
 
=={{header|Forth}}==
Historically, Forth has worked only in ASCII (going so far as to reserve the eighth bit for symbol smudging), but modern implementations (e.g., Gforth) allow UTF-8 in word names, strings and comments.
<langsyntaxhighlight lang="forth">variable ∆
1 ∆ !
1 ∆ +!
∆ @ .</langsyntaxhighlight>
 
=={{header|FreeBASIC}}==
Line 297 ⟶ 367:
If one wanted to use a Greek character such as Δ for a variable name, it would therefore have to be spelled out :
 
<langsyntaxhighlight lang="freebasic">'FB 1.05.0 Win64
 
Var delta = 1
delta += 1
Print delta '' 2
Sleep</langsyntaxhighlight>
 
=={{header|Frink}}==
Frink can use Unicode variable names that meet certain constraints. Variable names that don't meet these constraints can still be parsed and displayed by specifying them as Unicode escapes: [https://frinklang.org/#UnicodeInFrink Unicode Variable Names]
<langsyntaxhighlight lang="frink">
Δ = 1
Δ = Δ + 1
println[Δ]
</syntaxhighlight>
</lang>
 
=={{header|Go}}==
Go source encoding is [http://golang.org/doc/go_spec.html#Source_code_representation specified] to be UTF-8. Allowable variable names are specified in the sections [http://golang.org/doc/go_spec.html#Identifiers identifiers] and [http://golang.org/doc/go_spec.html#Exported_identifiers Exported identifiers].
<langsyntaxhighlight lang="go">package main
 
import "fmt"
Line 322 ⟶ 392:
Δ++
fmt.Println(Δ)
}</langsyntaxhighlight>
{{out}}
<pre>
Line 335 ⟶ 405:
 
Also, Haskell does not allow mutable variables, so incrementing delta isn't possible. Instead lower case psi was used to store the incremented value of delta since tridents are cool.
<langsyntaxhighlight Haskelllang="haskell">main = print ψ
where δΔ = 1
ψ = δΔ + 1</langsyntaxhighlight>
 
=={{Header|Insitux}}==
 
<syntaxhighlight lang="insitux">
(let Δ😄 1)
(inc Δ😄)
</syntaxhighlight>
 
{{out}}
 
<pre>
2
</pre>
 
=={{header|J}}==
Line 349 ⟶ 432:
 
=={{header|Java}}==
<langsyntaxhighlight lang="java">int Δ = 1;
double π = 3.141592;
String 你好 = "hello";
Δ++;
System.out.println(Δ);</langsyntaxhighlight>
{{out}}
<pre>
Line 360 ⟶ 443:
 
=={{header|JavaScript}}==
<langsyntaxhighlight lang="javascript">var ᾩ = "something";
var ĦĔĽĻŎ = "hello";
var 〱〱〱〱 = "too less";
Line 366 ⟶ 449:
var KingGeorgeⅦ = "Roman numerals.";
 
console.log([ᾩ, ĦĔĽĻŎ, 〱〱〱〱, जावास्क्रिप्ट, KingGeorgeⅦ])</langsyntaxhighlight>
{{out}}
<pre>
Line 376 ⟶ 459:
 
However, in practice, the keys of JSON objects can also be used as variable names. For example, in the following expression, "Δ" is in effect set to 1 and then its value is retrieved in the environment in which "Δ" has been set:
<langsyntaxhighlight lang="jq">{ "Δ": 1 } | .["Δ"]</langsyntaxhighlight>
 
In jq 1.5 and later, <langsyntaxhighlight lang="jq">.["Δ"]</langsyntaxhighlight> can be abbreviated to <langsyntaxhighlight lang="jq">."Δ"</langsyntaxhighlight>
 
Strictly speaking, variables in jq cannot be incremented (in fact, strictly speaking, jq does not have variables at all), but the equivalent operation is illustrated here:
 
<langsyntaxhighlight lang="jq">{ "Δ": 1 } # initialization
| .["Δ"] += 1 # increment by 1
| .["Δ"] # emit the incremented value</langsyntaxhighlight>
 
=={{header|Julia}}==
The Julia documentation on
[http://docs.julialang.org/en/latest/manual/variables/#allowed-variable-names allowed variable names] explicitly describes the wide variety of Unicode codepoints that are allowed:
<langsyntaxhighlight Julialang="julia">julia> Δ = 1 ; Δ += 1 ; Δ
2</langsyntaxhighlight>
The allowed identifiers also include sub/superscripts and combining characters (e.g. accent marks):
<langsyntaxhighlight lang="julia">julia> Δ̂₂ = Δ^2
4</langsyntaxhighlight>
and the Julia interactive shells (and many editors) allow typing these symbols via tab-completion of their LaTeX abbreviations.
 
=={{header|Kotlin}}==
<langsyntaxhighlight lang="scala">fun main(args: Array<String>) {
var Δ = 1
Δ++
print(Δ)
}</langsyntaxhighlight>
 
{{out}}
Line 407 ⟶ 490:
2
</pre>
 
=={{header|Lily}}==
<syntaxhighlight lang="lily">var Δ = 1
Δ += 1
print(Δ.to_s())</syntaxhighlight>
 
=={{header|Lingo}}==
Since version 11, in Lingo/Director both native strings and scripts use UTF-8 encoding. Variable names support Unicode characters:
<langsyntaxhighlight lang="lingo">Δ = 1
Δ = Δ + 1
put Δ
-- 2</langsyntaxhighlight>
 
=={{header|LiveCode}}==
In LiveCode 7+ all characters are stored as unicode. This includes variable (container) names, although it does not seem to state this in the LC dictionary.
<langsyntaxhighlight LiveCodelang="livecode">put 1 into Δ
add 1 to Δ
put Δ
-- result is 2</langsyntaxhighlight>
 
=={{header|Lily}}==
<lang Lily>var Δ = 1
Δ += 1
print(Δ.to_s())</lang>
 
=={{header|LOLCODE}}==
The [http://lolcode.com/specs/1.2#variables spec] mandates that identifiers be alphanumeric. However, the fact that [http://lolcode.com/specs/1.2#strings YARNs] are Unicode-aware permits the use of the [http://lolcode.com/proposals/1.3/bukkit2#srs-serious-cast SRS operator] introduced in 1.3 to utilize variables of arbitrary name.
<langsyntaxhighlight LOLCODElang="lolcode">I HAS A SRS "Δ" ITZ 1
SRS "Δ" R SUM OF SRS ":(394)" AN 1
VISIBLE SRS ":[GREEK CAPITAL LETTER DELTA]"</langsyntaxhighlight>
{{out}}
<pre>2</pre>
Line 438 ⟶ 521:
Lua 5.3 supports UTF-8 encoding as documented here: https://www.lua.org/manual/5.3/manual.html#6.5 .
However, this support is not strictly necessary for this task so long as the Lua script is edited using a UTF-8 enabled text editor.
<langsyntaxhighlight Lualang="lua">∆ = 1
∆ = ∆ + 1
print(∆)</langsyntaxhighlight>
{{out}}
<pre>2</pre>
Line 446 ⟶ 529:
 
=={{header|M2000 Interpreter}}==
case is not significant
<lang M2000 Interpreter>
The language has Greek statements too
 
<syntaxhighlight lang="m2000 interpreter">
Δ=1
Δ++
Print Δ
ᾩ=3
</lang>
Print ᾩ**2=ᾩ^2, ᾩ^2-1=8
Τύπωσε ᾩ**2=ᾩ^2, ᾩ^2-1=8 ' this is Print statement too
Print ᾡ=3
जावास्क्रिप्ट=100
जावास्क्रिप्ट++
Print "जावास्क्रिप्ट=";जावास्क्रिप्ट
ĦĔĽĻŎ$="hello"
Print ĦĔĽĻŎ$+ħĕľļŏ$="hellohello"
〱〱〱〱$="too less"
Print Left$(〱〱〱〱$, 3)="too"
 
c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ =100 : Print "c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ ="; c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ
 
</syntaxhighlight>
 
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<langsyntaxhighlight Mathematicalang="mathematica">Δ = 1;
Δ++;
Print[Δ]</langsyntaxhighlight>
 
=={{header|Nemerle}}==
From the Nemerle [http://nemerle.org/wiki/index.php?title=Lexical_structure_%28ref%29 Reference Manual]: "Programs are written using the Unicode character set, using the UTF-8 encoding."
<langsyntaxhighlight Nemerlelang="nemerle">using System.Console;
 
module UnicodeVar
Line 469 ⟶ 569:
WriteLine($"Δ = $Δ");
}
}</langsyntaxhighlight>
 
=={{header|NetRexx}}==
The ''NetRexx Language Definition'' section of the NetRexx documentation ([http://netrexx.org/files/nrl3.pdf netrexx.org/files/nrl3.pdf]) describes the character set support within the language.
<langsyntaxhighlight NetRexxlang="netrexx">/* NetRexx */
options replace format comments java crossref symbols nobinary
 
Line 506 ⟶ 606:
 
return
</syntaxhighlight>
</lang>
'''Output:'''
<pre>
Line 519 ⟶ 619:
 
=={{header|Nim}}==
From the spec: httphttps://nim-lang.org/docs/manual.html#lexical-analysis-identifiers-amp-keywords
 
<langsyntaxhighlight Nimrodlang="nimrod">var Δ = 1
Δ.inc() Δ
echo( Δ)</langsyntaxhighlight>
 
=={{header|Objeck}}==
As of 3.2, Objeck supports UTF-8 encoded I/O and stores characters in the runtime's native Unicode format.
<langsyntaxhighlight lang="objeck">
class Test {
function : Main(args : String[]) ~ Nil {
Line 537 ⟶ 637:
}
}
</syntaxhighlight>
</lang>
 
=={{header|Ol}}==
Ol fully supports Unicode.
 
<langsyntaxhighlight lang="scheme">
(define Δ 1)
(define Δ (+ Δ 1))
(print Δ)
</syntaxhighlight>
</lang>
 
{{out}}
Line 563 ⟶ 663:
2.
<langsyntaxhighlight lang="sgml"><@ LETVARLIT>Δ|1</@>
<@ ACTICRVAR>Δ</@>
<@ SAYVAR>Δ</@></langsyntaxhighlight>
Using what Google Translate says is the Traditional Chinese for 'delta'
<langsyntaxhighlight lang="sgml"><@ LETVARLIT>三角洲|1</@>
<@ ACTICRVAR>三角洲</@>
<@ SAYVAR>三角洲</@></langsyntaxhighlight>
 
=={{header|Perl}}==
Requires Perl 5.8.1 at the minimum. See http://perldoc.perl.org/utf8.html
 
<langsyntaxhighlight lang="perl">use utf8;
 
my $Δ = 1;
$Δ++;
print $Δ, "\n";</langsyntaxhighlight>
 
<code>$</code> sigil can be omitted by using [http://perldoc.perl.org/perlsub.html#Lvalue-subroutines lvalue] subroutine:
 
<langsyntaxhighlight lang="perl">use utf8;
 
BEGIN {
Line 593 ⟶ 693:
Δ = 1;
Δ++;
print Δ, "\n";</langsyntaxhighlight>
 
or with Perl 5.10 and [http://perldoc.perl.org/functions/state.html state] modifier:
 
<langsyntaxhighlight lang="perl">use utf8;
use v5.10;
 
Line 606 ⟶ 706:
Δ = 1;
Δ++;
say Δ;</langsyntaxhighlight>
 
One can have Unicode in identifier or subroutine names and also in package or class names. Use of Unicode for the last two purposes is, due to file and directory names, dependent on the filesystem.
 
=={{header|Perl 6}}==
Perl 6 is written in Unicode so, with narrow restrictions, nearly any Unicode letter can be used in identifiers.
 
See Perl 6 Synopsis 02. - http://perlcabal.org/syn/S02.html#Names
<lang perl6>my $Δ = 1;
$Δ++;
say $Δ;</lang>
Function and subroutine names can also use Unicode characters: (as can methods, classes, packages, whatever...)
<lang perl6>my @ᐁ = (0, 45, 60, 90);
 
sub π { pi };
 
sub postfix:<°>($degrees) { $degrees * π / 180 };
 
for @ᐁ -> $ಠ_ಠ { say sin $ಠ_ಠ° };
 
sub c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ { 'HE COMES' }</lang>
<br>
 
'''See Also:'''<br>
[[Egyptian_division#More_.22Egyptian.22_version|Egyptian division]]
 
=={{header|Phix}}==
Phix does not officially support unicode variable names, however it took me less than 5 minutes (changes, which are now permanent, labelled with "for rosettacode/unicode" in ptok.e and pttree.e, setting charset and identset respectively) to get the following to work, as long as the source file is stored using utf8 with a proper BOM, as supported by Notepad and the included Edita. I will happily add further character ranges as required/requested: I simply don't know what those ranges are, but I believe that no code points in utf8 should overlap existing ascii chars such as +-* etc.
<!--<syntaxhighlight lang="phix">(phixonline)-->
<lang Phix>integer Δ = 1
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
Δ += 1
<span style="color: #004080;">integer</span> <span style="color: #000000;">Δ</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span>
?Δ</lang>
<span style="color: #000000;">Δ</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">Δ</span>
<!--</syntaxhighlight>-->
{{out}}
<pre>
Line 648 ⟶ 729:
 
Documentation: [http://php.net/manual/en/mbstring.php4.req.php mbstring.php4.req], [http://php.net/manual/en/language.variables.basics.php language.variables.basics]
<langsyntaxhighlight lang="php"><?php
$Δ = 1;
++$Δ;
echo $Δ;</langsyntaxhighlight>
 
=={{header|PicoLisp}}==
Variables are usually [http://software-lab.de/doc/ref.html#internal-io Internal Symbols], and their names may contain any UTF-8 character except null-bytes. White space, and 11 special characters (see the reference) must be escaped with a backslash. [http://software-lab.de/doc/ref.html#transient-io Transient Symbols] are often used as variables too, they follow the syntax of strings in other languages.
<langsyntaxhighlight PicoLisplang="picolisp">: (setq Δ 1)
-> 1
: Δ
Line 662 ⟶ 743:
-> 2
: Δ
-> 2</langsyntaxhighlight>
 
=={{header|Pike}}==
<syntaxhighlight lang="pike">
#charset utf8
void main()
{
int Δ = 1;
Δ++;
write( Δ +"\n");
}
</syntaxhighlight>
{{Out}}
<pre>
2
</pre>
 
=={{header|PowerShell}}==
<syntaxhighlight lang="powershell">
<lang PowerShell>
$Δ = 2
$π = 3.14
$π*$Δ
</syntaxhighlight>
</lang>
<b>Output:</b>
<pre>
Line 676 ⟶ 772:
 
=={{header|Prolog}}==
<langsyntaxhighlight lang="prolog">% Unicode in predicate names:
是. % be: means, approximately, "True".
不是 :- \+ 是. % not be: means, approximately, "False". Defined as not 是.
Line 686 ⟶ 782:
 
% Call test2(1, Result) to have 2 assigned to Result.
test2(Δ, R) :- R is Δ + 1.</langsyntaxhighlight>
 
Putting this into use:
<langsyntaxhighlight lang="prolog">?- 是.
true.
 
Line 700 ⟶ 796:
 
?- test2(1,Result).
Result = 2.</langsyntaxhighlight>
 
=={{header|Python}}==
Line 708 ⟶ 804:
 
Identifiers are unlimited in length. Case is significant.
<langsyntaxhighlight lang="python">>>> Δx = 1
>>> Δx += 1
>>> print(Δx)
2
>>> </langsyntaxhighlight>
 
 
=={{header|R}}==
See <code>?assign</code> for details.
 
<langsyntaxhighlight Rspluslang="rsplus">f <- function(`∆`=1) `∆`+1
 
f(1)</langsyntaxhighlight>
{{out}}
<pre>[1] 2</pre>
Line 728 ⟶ 823:
Racket has virtually no restrictions on valid characters for identifiers. In particular, Unicode identifiers are supported.
 
<syntaxhighlight lang="racket">
<lang Racket>
#lang racket
 
Line 742 ⟶ 837:
(printf "Δ = ~s\n" Δ) ; prints "Δ = 2"
 
</syntaxhighlight>
</lang>
 
=={{header|Raku}}==
(formerly Perl 6)
Raku is written in Unicode so, with narrow restrictions, nearly any Unicode letter can be used in identifiers.
 
See the current Raku documentation on the topic here: https://docs.raku.org/language/syntax#Identifiers
<syntaxhighlight lang="raku" line>my $Δ = 1;
$Δ++;
say $Δ;</syntaxhighlight>
Function and subroutine names can also use Unicode characters: (as can methods, classes, packages, whatever...)
<syntaxhighlight lang="raku" line>my @ᐁ = (0, 45, 60, 90);
 
sub π { pi };
 
sub postfix:<°>($degrees) { $degrees * π / 180 };
 
for @ᐁ -> $ಠ_ಠ { say sin $ಠ_ಠ° };
 
sub c͓͈̃͂̋̈̆̽h̥̪͕ͣ͛̊aͨͣ̍͞ơ̱͔̖͖̑̽ș̻̥ͬ̃̈ͩ { 'HE COMES' }</syntaxhighlight>
<br>
 
'''See Also:'''<br>
[[Egyptian_division#More_.22Egyptian.22_version|Egyptian division]]
 
=={{header|Retro}}==
<syntaxhighlight lang="retro">'Δ var
This has been tested on Retro 11.0 running under OS X.
#1 !Δ
<lang Retro>variable Δ
@Δ n:put
1 !Δ
@&Δ putnv:inc
@Δ n:put</syntaxhighlight>
1 +Δ
 
@Δ putn</lang>
Function and variable names are stored as strings, and UTF-8 is usable, as long as the host system allows it.
 
Line 760 ⟶ 878:
Note: &nbsp; this REXX program &nbsp; ''only'' &nbsp; works with the &nbsp; '''R4''' &nbsp; or &nbsp; '''ROO''' &nbsp; REXX interpreter under DOS or DOS under Windows.
 
This REXX program works because the &nbsp; '''R4''' &nbsp; and &nbsp; '''ROO''' &nbsp; REXX interpreters supportssupport an extended character set.
<langsyntaxhighlight lang="rexx">/*REXX program (using the R4 REXX interpreter) which uses a Greek delta char).*/
'chcp' 1253 "> NUL" /*ensure we're using correct code page.*/
Δ=1 /*define delta (variable name Δ) to 1*/
Δ=Δ+1 /*bump the delta REXX variable by unity*/
say 'Δ=' Δ /*stick a fork in it, we're all done. */</langsyntaxhighlight>
'''output'''
<pre>
Line 772 ⟶ 890:
 
=={{header|Ring}}==
<langsyntaxhighlight lang="ring">
# Project : Unicode variable names
 
Δ = "Ring Programming Language"
see Δ + nl
</syntaxhighlight>
</lang>
Output:
<pre>
Line 785 ⟶ 903:
=={{header|Ruby}}==
Ruby supports about 100 encodings, the default being UTF-8.
<langsyntaxhighlight lang="ruby">Δ = 1
Δ += 1
puts Δ # => 2</langsyntaxhighlight>
 
=={{header|Rust}}==
Line 794 ⟶ 912:
<b>Non-ASCII identifiers are [https://github.com/mozilla/rust/pull/10605 feature gated] since version 0.9</b>
 
<langsyntaxhighlight lang="rust">#![feature(non_ascii_idents)]
#![allow(non_snake_case)]
 
Line 801 ⟶ 919:
Δ += 1;
println!("{}", Δ);
}</langsyntaxhighlight>
 
=={{header|S-lang}}==
Line 823 ⟶ 941:
not just in variable but also function and reference names, and tested under
S-Lang versions 2.0.6 and pre2.3.1-23.
<langsyntaxhighlight Slang="s-lang">define ∆increment(∆ref) {
@∆ref++;
}
Line 834 ⟶ 952:
print(foo∆bar);
print(∆bar);
</syntaxhighlight>
</lang>
{{out}}
2
Line 840 ⟶ 958:
 
=={{header|Scala}}==
<langsyntaxhighlight lang="scala">var Δ = 1
val π = 3.141592
val 你好 = "hello"
Δ += 1
println(Δ)</langsyntaxhighlight>
 
=={{header|SenseTalk}}==
<syntaxhighlight lang="sensetalk">put 1 into Δ
add 1 to Δ
put Δ</syntaxhighlight>
{{out}}
<pre>2</pre>
 
=={{header|Sidef}}==
<langsyntaxhighlight lang="ruby">var Δ = 1;
Δ += 1;
say Δ;</langsyntaxhighlight>
{{out}}
<pre>2</pre>
Line 857 ⟶ 982:
Here is how to create a macro, a scalar and a Mata variable named Δ:
 
<langsyntaxhighlight lang="stata">sca Δ=10
sca Δ=Δ+1
di Δ
Line 869 ⟶ 994:
Δ++
Δ
end</langsyntaxhighlight>
 
=={{header|Swift}}==
<langsyntaxhighlight lang="swift">var Δ = 1
let π = 3.141592
let 你好 = "hello"
Δ++
println(Δ)</langsyntaxhighlight>
{{out}}
<pre>
Line 883 ⟶ 1,008:
 
=={{header|Tcl}}==
Tcl variable names can include any character <!-- but the <tt>::</tt> sequence is special — it is the namespace separator — and there are restrictions when parentheses are involved, as they are used for associative arrays; these are not matters that are in the spirit of this task though, so this is a comment! --> (the <code>$var</code> syntax can't, but that's just a shorthand for the operationally-equivalent <code>[set var]</code>). Also (in tcl 8.6, at least), the <code>${var}</code> syntax does work. Thus, this script is entirely legal:
<langsyntaxhighlight lang="tcl">set Δx 1
incr Δx
puts [set Δx]</lang>
puts ${Δx}</syntaxhighlight>
However, this script only works smoothly if the “<tt>Δ</tt>” character is in the system's default encoding (thankfully more common than it used to be, as more and more systems use UTF-8 or UTF-16 as their default encodings) so normal Tcl practice is to stick to ASCII for identifier names.
 
It is also possible to encode characters using a <tt>\u''XXXX''</tt> substitution (each <tt>''X''</tt> is a hexadecimal digit), thus the <code>Δx</code> could be replaced throughout above by <code>\u0394x</code>; the result is a variable with exactly the same name as before. Doing this allows a script to be written with just ASCII characters, which tends to maximize portability across platforms.
 
=={{header|UNIX Shell}}==
{{works with|zsh}}
<syntaxhighlight lang="bash">
Δ=1
Δ=`expr $Δ + 1`
echo $Δ
</syntaxhighlight>
{{out}}
<pre>2</pre>
=={{header|Vala}}==
Vala has limited support for Unicode in variable names. This limitation comes from its source-to-source compilation to C.
 
=={{header|VBA}}==
:''See [[Unicode variable names#Visual Basic|Visual Basic]]''
 
=={{header|Visual Basic}}==
{{works with|Visual Basic|4}}
{{works with|Visual Basic|5}}
{{works with|Visual Basic|6}}
<syntaxhighlight lang="vb">Sub Main()
Dim Δ As Integer
Δ=1
Δ=Δ+1
Debug.Print Δ
End Sub</syntaxhighlight>
{{out}}
<pre>2</pre>
 
=={{header|Wren}}==
The rules for identifiers are described [http://wren.io/syntax.html here] - basically they can contain letters, digits (not initially) or underscores but identifiers with leading underscores are reserved for field names.
 
Although it's perhaps not 100% clear from that description that only ASCII letters and digits are allowed, this in fact is the case as the following example shows.
 
The error description refers to the bytes in the UTF encoding of 'Δ' which can't appear (outside a string) in a Wren script.
<syntaxhighlight lang="wren">var a = 3
var b = 2
var delta = a - b // ok
var Δ = delta // not ok</syntaxhighlight>
 
{{out}}
<pre>
[./unicode_ident line 4] Error: Invalid byte 0xce.
[./unicode_ident line 4] Error: Invalid byte 0x94.
</pre>
 
{{libheader|Wren-trait}}
However, it is possible to simulate Unicode variable names to some extent by using the ''Var'' class in the above module which stores the names (which can be any valid string) in an internal map.
<syntaxhighlight lang="wren">import "./trait" for Var
 
Var["Δ"] = 1
Var["Δ"] = Var["Δ"] + 1
System.print(Var["Δ"])</syntaxhighlight>
 
{{out}}
<pre>
2
</pre>
 
=={{header|Zig}}==
 
'''Works with:''' 0.10.x, 0.11.x, 0.12.0-dev.1594+7048e9366
 
Links here refer to 0.10.1 documentation, but nothing changed in 0.11.0, and 0.12.0 is not released yet at the moment of writing.
 
Source code in Zig must be encoded in UTF-8, see [https://ziglang.org/documentation/0.10.1/#Source-Encoding this] page from language reference.
 
Zig supports non-conforming identifiers (that includes space, use non-English alphabet, shadow reserved keyword etc.) via @"" syntax. See [https://ziglang.org/documentation/0.10.1/#Identifiers this] page from language reference.
 
<syntaxhighlight lang="zig">const std = @import("std");
 
pub fn main() void {
var @"Δ": i32 = 1;
@"Δ" += 1;
std.debug.print("{d}\n", .{@"Δ"});
}</syntaxhighlight>
 
{{out}}
<pre>
2
</pre>
 
=={{header|zkl}}==
The short answer is zkl identifiers are a small subset of ASCII. This is enforced by the compiler. That said, the VM doesn't particularly care about names (although UTF-8 will cause sorting/etc issues). So ...
<langsyntaxhighlight lang="zkl">delta:="\U0394;"; // UTF-8 delta
klass:= // embryo(names, numFcns, numClasses, numParents, ...)
self.embryo(L("","",delta),0,0,0).cook();
Line 904 ⟶ 1,108:
dv:=klass.setVar(0); // which actually gets the var, go figure
dv.inc(); // ie (*ptr)++
dv.value.println();</langsyntaxhighlight>
{{out}}
<pre>
Line 910 ⟶ 1,114:
2
</pre>
{{omit from|6502 Assembly|Depends on the assembler, and variable names don't exist at runtime anyway.}}
 
{{omit from|68000 Assembly}}
{{omit from|8080 Assembly}}
{{omit from|8086 Assembly}}
{{omit from|AWK}}
{{omit from|BASIC}}
Line 916 ⟶ 1,123:
{{omit from|Bc}}
{{omit from|BLAST}}
{{omit from|C++}}
{{omit from|Dc}}
{{omit from|EasyLang}}
{{omit from|Erlang|Not yet but planned}}
{{omit from|Free Pascal}}
Line 927 ⟶ 1,136:
{{omit from|TUSCRIPT}}
{{omit from|Unicon}}
{{omit from|Z80 Assembly|Depends on the assembler, and variable names don't exist at runtime anyway.}}
{{omit from|UNIX Shell}}
{{omit from|ZX Spectrum Basic}}
9,476

edits