Tic-tac-toe: Difference between revisions

Content added Content deleted
(→‎{{header|QuickBASIC}}: Added a solution.)
(→‎{{header|RapidQ}}: Added a solution.)
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FUNCTION Win% (Piece AS STRING)
FUNCTION Win% (Piece AS STRING)
FOR I = 0 TO 7
IF Board(WinPos(I, 0)) = Piece AND Board(WinPos(I, 1)) = Piece AND Board(WinPos(I, 2)) = Piece THEN Win = -1: EXIT FUNCTION
NEXT I
Win = 0
END FUNCTION
</syntaxhighlight>

==={{header|RapidQ}}===
{{trans|QuickBASIC}}
<syntaxhighlight lang="basic">
' Tic-tac-toe
' Console application

DECLARE FUNCTION Win (Piece AS STRING) AS INTEGER
DECLARE FUNCTION SpacesFilled () AS INTEGER
DECLARE SUB ClearBoard ()
DECLARE SUB DisplayNumberedBoard ()
DECLARE SUB DisplayPiecedBoard ()
DECLARE FUNCTION Evaluate (Me AS STRING, Him AS STRING) AS INTEGER

DIM Board(9) AS STRING * 1, BestMove AS INTEGER
DIM WinPos(8, 2) AS INTEGER
DIM MyPiece AS STRING, HisPiece AS STRING

FOR I = 0 TO 7
FOR J = 0 TO 2
READ WinPos(I, J)
NEXT J
NEXT I
' Winning positions
DATA 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 3, 6, 1, 4, 7, 2, 5, 8, 0, 4, 8, 2, 4, 6
MyWinsCnt = 0: HisWinsCnt = 0: DrawsCnt = 0
CompFirst = -1 ' It be reversed, so human goes first
CLS
PRINT
PRINT " TIC-TAC-TOE"
PRINT
PRINT "In this version, X always goes first."
PRINT "The board is numbered:"
DO
CompFirst = NOT CompFirst ' reverse who goes first
MovesCnt = 0
PRINT
DisplayNumberedBoard
PRINT
PRINT IIF(CompFirst, "I go first.", "You go first.")
ClearBoard
IF CompFirst THEN MyPiece = "X": HisPiece = "O" ELSE MyPiece = "O": HisPiece = "X"
' -1: human; 1: computer; 0: nobody
Mover = IIF(CompFirst, 1, -1)
WHILE Mover <> 0
SELECT CASE Mover
CASE 1
IF MovesCnt = 0 THEN
BestMove = INT(RND * 9)
ELSEIF MovesCnt = 1 THEN
BestMove = IIF(Board(4) <> " ", INT(RND * 2) * 6 + INT(RND * 2) * 2, 4)
ELSE
T = Evaluate(MyPiece, HisPiece)
END IF
Board(BestMove) = MyPiece
INC(MovesCnt)
PRINT
CALL DisplayPiecedBoard
PRINT
IF Win(MyPiece) THEN
INC(MyWinsCnt)
PRINT "I win!"
Mover = 0
ELSEIF SpacesFilled THEN
INC(DrawsCnt)
PRINT "It's a draw. Thank you."
Mover = 0
ELSE
Mover = -1
END IF
CASE -1
DO
INPUT "Where do you move? ",I
IF I < 1 OR I > 9 THEN
PRINT "Illegal! ";
ELSEIF Board(I - 1) <> " " THEN
PRINT "Place already occupied. ";
ELSE
EXIT DO
END IF
LOOP
Board(I - 1) = HisPiece
INC(MovesCnt)
PRINT
CALL DisplayPiecedBoard
PRINT
IF Win(HisPiece) THEN
INC(HisWinsCnt)
PRINT "You beat me! Good game."
Mover = 0
ELSEIF SpacesFilled THEN
INC(DrawsCnt)
PRINT "It's a draw. Thank you."
Mover = 0
ELSE
Mover = 1
END IF
END SELECT
WEND
PRINT
INPUT "Another game (y/n)? ", Answ$
LOOP UNTIL UCASE$(Answ$) <> "Y"
PRINT
PRINT "Final score:"
PRINT "You won "; HisWinsCnt; " game"; IIF(HisWinsCnt <> 1, "s.", ".")
PRINT "I won "; MyWinsCnt; " game"; IIF(MyWinsCnt <> 1, "s.", ".")
PRINT "We tied "; DrawsCnt; " game"; IIF(DrawsCnt <> 1, "s.", ".")
PRINT "See you later!"
END

SUB ClearBoard
FOR I = 0 TO 8: Board(I) = " ": NEXT I
END SUB

SUB DisplayNumberedBoard
FOR I = 0 TO 8 STEP 3
PRINT " "; I + 1; " | "; I + 2; " | "; I + 3
IF I <> 6 THEN PRINT "---+---+---"
NEXT I
END SUB

SUB DisplayPiecedBoard
FOR I = 0 TO 8 STEP 3
PRINT " "; Board(I); " | "; Board(I + 1); " | "; Board(I + 2)
IF I <> 6 THEN PRINT "---+---+---"
NEXT I
END SUB

FUNCTION Evaluate (Me AS STRING, Him AS STRING)
' Recursive algorithm
DIM I AS INTEGER, SafeMove AS INTEGER, V AS INTEGER, LoseFlag AS INTEGER
IF Win(Me) THEN Evaluate = 1: EXIT FUNCTION
IF Win(Him) THEN Evaluate = -1: EXIT FUNCTION
IF SpacesFilled THEN Evaluate = 0: EXIT FUNCTION
LoseFlag = 1
I = 0
WHILE I <= 8
IF Board(I) = " " THEN
Board(I) = Me ' Try the move.
V = Evaluate(Him, Me)
Board(I) = " " ' Restore the empty space.
IF V = -1 THEN BestMove = I: Evaluate = 1: EXIT FUNCTION
IF V = 0 THEN LoseFlag = 0: SafeMove = I
END IF
INC(I)
WEND
BestMove = SafeMove
Evaluate = -LoseFlag
END FUNCTION

FUNCTION SpacesFilled
FOR I = 0 TO 8
IF Board(I) = " " THEN SpacesFilled = 0: EXIT FUNCTION
NEXT I
SpacesFilled = -1
END FUNCTION

FUNCTION Win (Piece AS STRING)
FOR I = 0 TO 7
FOR I = 0 TO 7
IF Board(WinPos(I, 0)) = Piece AND Board(WinPos(I, 1)) = Piece AND Board(WinPos(I, 2)) = Piece THEN Win = -1: EXIT FUNCTION
IF Board(WinPos(I, 0)) = Piece AND Board(WinPos(I, 1)) = Piece AND Board(WinPos(I, 2)) = Piece THEN Win = -1: EXIT FUNCTION