Terminal control/Positional read: Difference between revisions

From Rosetta Code
Content added Content deleted
(omit from Tcl; platform support for feature usually absent)
Line 106: Line 106:
return 0;
return 0;
}</lang>
}</lang>

=={{header|Racket}}==
Works in a CMD box on Windows:
<lang racket>
#lang racket
(require ffi/unsafe ffi/unsafe/define)
(define-ffi-definer defwin #f)
(defwin GetStdHandle (_fun _int -> _pointer))
(defwin ReadConsoleOutputCharacterA
(_fun _pointer _pointer _uint _uint [len : (_ptr o _uint)] -> _bool))

(define b (make-bytes 1 32))
(and (ReadConsoleOutputCharacterA (GetStdHandle -11) b 1 #x50002)
(printf "The character at 3x6 is <~a>\n" b))
</lang>


=={{header|REXX}}==
=={{header|REXX}}==

Revision as of 06:47, 22 May 2013

Task
Terminal control/Positional read
You are encouraged to solve this task according to the task description, using any language you may know.

Determine the character displayed on the screen at column 3, row 6 and store that character in a variable. Note that it is permissible to utilize system or language provided methods or system provided facilities, system maintained records or available buffers or system maintained display records to achieve this task, rather than query the terminal directly, if those methods are more usual for the system type or language.

AutoHotkey

Works with: AutoHotkey_L

AutoHotkey is not built for the command line, so we need call the WinAPI directly.

For fun, this writes random characters to the command window so that it has something to retrieve.

<lang AHK>DllCall( "AllocConsole" ) ; create a console if not launched from one hConsole := DllCall( "GetStdHandle", int, STDOUT := -11 ) Loop 10 { Loop 10 { Random, asc, % asc("A"), % Asc("Z") WriteConsole(hConsole, Chr(asc)) } WriteConsole(hConsole, "`n") }

MsgBox % ReadConsoleOutputCharacter(hConsole, 1, 3, 6)

=== The below simply wraps part of the WinAPI ===

WriteConsole(hConsole, text){ VarSetCapacity(out, 16) If DllCall( "WriteConsole", UPtr, hConsole, Str, text, UInt, StrLen(text) , UPtrP, out, uint, 0 ) return out return 0 } ReadConsoleOutputCharacter(hConsole, length, x, y){ VarSetCapacity(out, length * (1 << !!A_IsUnicode)) VarSetCapacity(n, 16) if DllCall( "ReadConsoleOutputCharacter" , UPtr, hConsole , Str, out , UInt, length , UInt, x | (y << 16) , UPtrP, n )

&& VarSetCapacity(out, -1) return out return 0 }</lang>

BASIC

Locomotive Basic

<lang locobasic>10 LOCATE 3,6 20 a$=COPYCHR$(#0)</lang>

Amstrad CPC screen memory only stores pixels but no character information (as opposed to e.g. the C64), so the firmware routine (TXT_UNWRITE) called by BASIC works by trying to find a match between screen pixels and the shape of a currently defined character. If the character table or screen pixels in the area of the character are changed between writing and reading, COPYCHR$ will therefore fail.

QBasic

The top left corner is (1, 1).

<lang qbasic>c$ = CHR$(SCREEN(6, 3))</lang>

ZX Spectrum Basic

<lang basic> 10 REM The top left corner is at position 0,0

20 REM So we subtract one from the coordinates
30 LET c$ = SCREEN$(5,2)</lang>

BBC BASIC

<lang bbcbasic> PRINT TAB(2,5) "Here"

     char$ = GET$(2,5)
     PRINT "Character at column 3 row 6 was " char$</lang>

C

With the Windows console, call GetConsoleScreenBufferInfo() to find the top-left corner of the display screen. Then add (3, 6) to the top-left corner and call ReadConsoleOutputCharacterW() to read character. This program reckons that the top-left corner is (0, 0).

Library: Win32

<lang c>#include <windows.h>

  1. include <wchar.h>

int main() { CONSOLE_SCREEN_BUFFER_INFO info; COORD pos; HANDLE conout; long len; wchar_t c;

/* Create a handle to the console screen. */ conout = CreateFileW(L"CONOUT$", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, NULL); if (conout == INVALID_HANDLE_VALUE) return 1;

/* Where is the display window? */ if (GetConsoleScreenBufferInfo(conout, &info) == 0) return 1;

/* c = character at position. */ pos.X = info.srWindow.Left + 3; /* Column */ pos.Y = info.srWindow.Top + 6; /* Row */ if (ReadConsoleOutputCharacterW(conout, &c, 1, pos, &len) == 0 || len <= 0) return 1;

wprintf(L"Character at (3, 6) had been '%lc'\n", c); return 0; }</lang>

Racket

Works in a CMD box on Windows: <lang racket>

  1. lang racket

(require ffi/unsafe ffi/unsafe/define) (define-ffi-definer defwin #f) (defwin GetStdHandle (_fun _int -> _pointer)) (defwin ReadConsoleOutputCharacterA

 (_fun _pointer _pointer _uint _uint [len : (_ptr o _uint)] -> _bool))

(define b (make-bytes 1 32)) (and (ReadConsoleOutputCharacterA (GetStdHandle -11) b 1 #x50002)

    (printf "The character at 3x6 is <~a>\n" b))

</lang>

REXX

The REXX doesn't have any cursor or screen management tools, but some REXX interpreters have added the functionality via different methods.

Works with: PC/REXX

<lang rexx>/*REXX program demonstrates reading a char at specific screen location.*/ row = 6 /*point to row six. */ col = 3 /*point to column three. */ howMany = 1 /*read one character. */

stuff = scrRead(row, col, howMany) /*this'll do it. */

other = scrRead(40, 6, 1) /*same thing, but for row forty. */

                                      /*stick a fork in it, we're done.*/</lang>

XPL0

<lang XPL0>include c:\cxpl\stdlib; int C; [Cursor(3, 6); \move cursor to column 3, row 6 (top left = 0,0) \Call BIOS interrupt routine to read character (& attribute) at cursor position C:= CallInt($10, $0800, 0) & $00FF; \mask off attribute, leaving the character ]</lang>