Terminal control/Clear the screen: Difference between revisions

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m (syntax highlighting fixup automation)
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{{trans|Python}}
{{trans|Python}}
To clear the screen on Windows, replace 'clear' with 'cls'
To clear the screen on Windows, replace 'clear' with 'cls'
<lang 11l>os:(‘clear’)</lang>
<syntaxhighlight lang="11l">os:(‘clear’)</syntaxhighlight>


=={{header|6502 Assembly}}==
=={{header|6502 Assembly}}==
Line 23: Line 23:
SYS680
SYS680
</pre>
</pre>
<lang 6502asm>; C64 - Terminal control: Clear the screen
<syntaxhighlight lang="6502asm">; C64 - Terminal control: Clear the screen


; *** labels ***
; *** labels ***
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clr .byte $93 ; the CLR control code
clr .byte $93 ; the CLR control code
; see https://en.wikipedia.org/wiki/PETSCII
; see https://en.wikipedia.org/wiki/PETSCII
</syntaxhighlight>
</lang>
===6502js/6502asm/easy6502===
===6502js/6502asm/easy6502===
{{works with|http://www.6502asm.com/ 6502asm.com|1.2}}
{{works with|http://www.6502asm.com/ 6502asm.com|1.2}}
{{works with|http://www.6502asm.com/beta/index.html 6502asm.com|1.5 beta}}
{{works with|http://www.6502asm.com/beta/index.html 6502asm.com|1.5 beta}}
The 6502asm.com emulator has a 32x32 pixel screen. First we fill this screen with random colored pixels, wait for a keypress and then "clear" the screen (fill it with black pixels).
The 6502asm.com emulator has a 32x32 pixel screen. First we fill this screen with random colored pixels, wait for a keypress and then "clear" the screen (fill it with black pixels).
<lang 6502asm>; 6502asm.com - Clear the screen
<syntaxhighlight lang="6502asm">; 6502asm.com - Clear the screen


lda #$00 ; store the start address of the screen ($200)
lda #$00 ; store the start address of the screen ($200)
Line 78: Line 78:
inx
inx
bne clearscreen
bne clearscreen
</syntaxhighlight>
</lang>
===Nintendo Entertainment System===
===Nintendo Entertainment System===
It's best to do this during forced blank (i.e. display is inactive), as this loop is most likely too slow to finish before vBlank is over. This code assumes that your game's character ROM has a "blank" tile at tile index $00. If it doesn't, use whatever index you consider to be a "blank tile." Also, this only clears the top-left nametable, which is all the user can see if no scrolling has taken place. If the scroll position of the screen isn't (0,0), there will still be graphics left over on screen.
It's best to do this during forced blank (i.e. display is inactive), as this loop is most likely too slow to finish before vBlank is over. This code assumes that your game's character ROM has a "blank" tile at tile index $00. If it doesn't, use whatever index you consider to be a "blank tile." Also, this only clears the top-left nametable, which is all the user can see if no scrolling has taken place. If the scroll position of the screen isn't (0,0), there will still be graphics left over on screen.


<lang 6502asm>clearVRAM:
<syntaxhighlight lang="6502asm">clearVRAM:
PHA
PHA
LDA #$20 ;load the vram address of the top-left nametable
LDA #$20 ;load the vram address of the top-left nametable
Line 97: Line 97:
DEX
DEX
BNE loop
BNE loop
RTS</lang>
RTS</syntaxhighlight>


=={{header|68000 Assembly}}==
=={{header|68000 Assembly}}==
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The registers <code>D0</code>, <code>D1</code>, and <code>A0</code> will be clobbered after returning, so keep that in mind.
The registers <code>D0</code>, <code>D1</code>, and <code>A0</code> will be clobbered after returning, so keep that in mind.
<lang 68000devpac>JSR $C004C2 ;clear the FIX layer
<syntaxhighlight lang="68000devpac">JSR $C004C2 ;clear the FIX layer
JSR $C004C8 ;clear hardware sprites</lang>
JSR $C004C8 ;clear hardware sprites</syntaxhighlight>


===Sega Genesis===
===Sega Genesis===
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<lang 68000devpac>dma_fill:
<syntaxhighlight lang="68000devpac">dma_fill:
;input:
;input:
;D2.L = what address to write to.
;D2.L = what address to write to.
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move.w #$8F02,(vdp_ctrl) ;set auto-inc back to 2
move.w #$8F02,(vdp_ctrl) ;set auto-inc back to 2
MOVEM.L (SP)+,D3-D7
MOVEM.L (SP)+,D3-D7
RTR</lang>
RTR</syntaxhighlight>


=={{header|8080 Assembly}}==
=={{header|8080 Assembly}}==
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output, as CP/M was the de facto standard operating system for 8080-based systems.
output, as CP/M was the de facto standard operating system for 8080-based systems.


<lang 8080asm>putch: equ 2 ; CP/M 'putchar' syscall
<syntaxhighlight lang="8080asm">putch: equ 2 ; CP/M 'putchar' syscall
bdos: equ 5 ; CP/M BDOS entry point
bdos: equ 5 ; CP/M BDOS entry point
FF: equ 12 ; ASCII form feed
FF: equ 12 ; ASCII form feed
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mvi c,putch ; Print character (syscall goes in C register)
mvi c,putch ; Print character (syscall goes in C register)
mvi e,FF ; Form feed (argument goes in E register)
mvi e,FF ; Form feed (argument goes in E register)
jmp bdos ; Call CP/M BDOS and quit</lang>
jmp bdos ; Call CP/M BDOS and quit</syntaxhighlight>


=={{header|AArch64 Assembly}}==
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<syntaxhighlight lang="aarch64 assembly">
<lang AArch64 Assembly>
/* ARM assembly AARCH64 Raspberry PI 3B */
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program clearScreen.s */
/* program clearScreen.s */
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/* for this file see task include a file in language AArch64 assembly */
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
.include "../includeARM64.inc"
</syntaxhighlight>
</lang>


=={{header|Action!}}==
=={{header|Action!}}==
<lang Action!>proc Main()
<syntaxhighlight lang="action!">proc Main()
Put(125)
Put(125)
return</lang>
return</syntaxhighlight>




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For systems with ANSI terminal handling:
For systems with ANSI terminal handling:


<lang Ada>with Ada.Text_IO;
<syntaxhighlight lang="ada">with Ada.Text_IO;
procedure CLS is
procedure CLS is
begin
begin
Ada.Text_IO.Put(ASCII.ESC & "[2J");
Ada.Text_IO.Put(ASCII.ESC & "[2J");
end CLS;</lang>
end CLS;</syntaxhighlight>


=={{header|ALGOL 68}}==
=={{header|ALGOL 68}}==
{{works with|ALGOL 68G|Any - tested with release 2.8.3.win32}}
{{works with|ALGOL 68G|Any - tested with release 2.8.3.win32}}
Uses the Algol 68G interface to the curses library.
Uses the Algol 68G interface to the curses library.
<lang algol68>curses start; # needed before any screen clearing, positioning etc. #
<syntaxhighlight lang="algol68">curses start; # needed before any screen clearing, positioning etc. #
curses clear # clear the screen #</lang>
curses clear # clear the screen #</syntaxhighlight>


=={{header|ARM Assembly}}==
=={{header|ARM Assembly}}==
{{works with|as|Raspberry Pi}}
{{works with|as|Raspberry Pi}}
<syntaxhighlight lang="arm assembly">
<lang ARM Assembly>


/* ARM assembly Raspberry PI */
/* ARM assembly Raspberry PI */
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bx lr @ return
bx lr @ return


</syntaxhighlight>
</lang>


=={{header|Arturo}}==
=={{header|Arturo}}==
<lang rebol>clear</lang>
<syntaxhighlight lang="rebol">clear</syntaxhighlight>


=={{header|AutoHotkey}}==
=={{header|AutoHotkey}}==
Reference: http://www.autohotkey.com/forum/topic76532.html
Reference: http://www.autohotkey.com/forum/topic76532.html
<lang AHK>RunWait %comspec% /c cls</lang>
<syntaxhighlight lang="ahk">RunWait %comspec% /c cls</syntaxhighlight>


=={{header|AWK}}==
=={{header|AWK}}==
<lang awk>system("clear")</lang>
<syntaxhighlight lang="awk">system("clear")</syntaxhighlight>


=={{header|Axe}}==
=={{header|Axe}}==
<lang axe>ClrHome</lang>
<syntaxhighlight lang="axe">ClrHome</syntaxhighlight>


=={{header|BaCon}}==
=={{header|BaCon}}==
<lang freebasic>CLEAR</lang>
<syntaxhighlight lang="freebasic">CLEAR</syntaxhighlight>


=={{header|BASIC}}==
=={{header|BASIC}}==
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{{works with|ZX Spectrum Basic}}
{{works with|ZX Spectrum Basic}}
{{works with|BBC BASIC}}
{{works with|BBC BASIC}}
<lang qbasic>CLS</lang>
<syntaxhighlight lang="qbasic">CLS</syntaxhighlight>


==={{header|Applesoft BASIC}}===
==={{header|Applesoft BASIC}}===
<lang ApplesoftBasic>HOME</lang>
<syntaxhighlight lang="applesoftbasic">HOME</syntaxhighlight>


==={{header|Aquarius BASIC}}===
==={{header|Aquarius BASIC}}===
<lang Aquarius Basic>PRINT CHR$(11);</lang>
<syntaxhighlight lang="aquarius basic">PRINT CHR$(11);</syntaxhighlight>


==={{header|Atari BASIC}}===
==={{header|Atari BASIC}}===
<lang Atari Basic>PRINT CHR$(125);</lang>
<syntaxhighlight lang="atari basic">PRINT CHR$(125);</syntaxhighlight>


==={{header|BASIC256}}===
==={{header|BASIC256}}===
<lang BASIC256> cls
<syntaxhighlight lang="basic256"> cls
#Borra la ventana de texto</lang>
#Borra la ventana de texto</syntaxhighlight>
y
y
<lang BASIC256> clg
<syntaxhighlight lang="basic256"> clg
#Borra la ventana de gráficos</lang>
#Borra la ventana de gráficos</syntaxhighlight>


==={{header|BBC BASIC}}===
==={{header|BBC BASIC}}===
<lang bbcbasic> CLS</lang>
<syntaxhighlight lang="bbcbasic"> CLS</syntaxhighlight>
or
or
<lang bbcbasic> VDU 12</lang>
<syntaxhighlight lang="bbcbasic"> VDU 12</syntaxhighlight>
or
or
<lang bbcbasic> PRINT CHR$(12);</lang>
<syntaxhighlight lang="bbcbasic"> PRINT CHR$(12);</syntaxhighlight>


==={{header|Commodore BASIC}}===
==={{header|Commodore BASIC}}===
<lang Commodore Basic>PRINT CHR$(147);</lang>
<syntaxhighlight lang="commodore basic">PRINT CHR$(147);</syntaxhighlight>


{{works with|Commodore BASIC|3.5,7.0}}
{{works with|Commodore BASIC|3.5,7.0}}
(Also works on a VIC-20 with the SuperExpander cartridge)
(Also works on a VIC-20 with the SuperExpander cartridge)


<lang basic>SCNCLR</lang>
<syntaxhighlight lang="basic">SCNCLR</syntaxhighlight>


==={{header|GW-BASIC}}===
==={{header|GW-BASIC}}===
<lang qbasic>10 CLS</lang>
<syntaxhighlight lang="qbasic">10 CLS</syntaxhighlight>


==={{header|IS-BASIC}}===
==={{header|IS-BASIC}}===
<lang IS-BASIC>100 CLEAR SCREEN</lang>
<syntaxhighlight lang="is-basic">100 CLEAR SCREEN</syntaxhighlight>


==={{header|PureBasic}}===
==={{header|PureBasic}}===
Clears the whole console content using the current background color.
Clears the whole console content using the current background color.
<lang PureBasic>ClearConsole()</lang>
<syntaxhighlight lang="purebasic">ClearConsole()</syntaxhighlight>


==={{header|True BASIC}}===
==={{header|True BASIC}}===
<lang truebasic>CLEAR
<syntaxhighlight lang="truebasic">CLEAR
END</lang>
END</syntaxhighlight>


=={{header|Batch File}}==
=={{header|Batch File}}==


<lang command>CLS</lang>
<syntaxhighlight lang="command">CLS</syntaxhighlight>


=={{header|beeswax}}==
=={{header|beeswax}}==
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Using the ANSI escape sequence <code>Esc[2J</code>.
Using the ANSI escape sequence <code>Esc[2J</code>.


<lang beeswax>_3F..}`[2J`</lang>
<syntaxhighlight lang="beeswax">_3F..}`[2J`</syntaxhighlight>


=={{header|Befunge}}==
=={{header|Befunge}}==
Assuming a terminal with support for ANSI escape sequences.
Assuming a terminal with support for ANSI escape sequences.
<lang befunge>"J2["39*,,,,@</lang>
<syntaxhighlight lang="befunge">"J2["39*,,,,@</syntaxhighlight>


=={{header|Blast}}==
=={{header|Blast}}==


<lang blast>clear</lang>
<syntaxhighlight lang="blast">clear</syntaxhighlight>


=={{header|Blue}}==
=={{header|Blue}}==
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Linux/x86
Linux/x86


<lang blue>global _start
<syntaxhighlight lang="blue">global _start


: syscall ( num:eax -- result:eax ) syscall ;
: syscall ( num:eax -- result:eax ) syscall ;
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: clear-screen ( -- ) s" \033[2J\033[H" print ;
: clear-screen ( -- ) s" \033[2J\033[H" print ;


: _start ( -- noret ) clear-screen bye ;</lang>
: _start ( -- noret ) clear-screen bye ;</syntaxhighlight>


=={{header|Bracmat}}==
=={{header|Bracmat}}==
<lang bracmat>sys$cls&</lang>
<syntaxhighlight lang="bracmat">sys$cls&</syntaxhighlight>


=={{header|C}} / {{header|C++}}==
=={{header|C}} / {{header|C++}}==
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If perhaps clear screen isn't used, call the function <code>cls</code> to do the trick.
If perhaps clear screen isn't used, call the function <code>cls</code> to do the trick.


<lang C>void cls(void) {
<syntaxhighlight lang="c">void cls(void) {
printf("\33[2J");
printf("\33[2J");
}</lang>
}</syntaxhighlight>


Here is the cheaty way no one likes, only works on Windows.
Here is the cheaty way no one likes, only works on Windows.


<lang C>#include <stdio.h>
<syntaxhighlight lang="c">#include <stdio.h>
#include <stdlib.h>
#include <stdlib.h>


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getchar();
getchar();
system("cls");
system("cls");
}</lang>
}</syntaxhighlight>


For Unix-likes, changing the above <code>system("cls");</code> to <code>system("clear");</code> usually works, however the <code>getchar();</code> perhaps doesn't always work as expected if you press anything other than return. This is because of the raw vs. cooked terminal mode thing.
For Unix-likes, changing the above <code>system("cls");</code> to <code>system("clear");</code> usually works, however the <code>getchar();</code> perhaps doesn't always work as expected if you press anything other than return. This is because of the raw vs. cooked terminal mode thing.


=={{header|C sharp|C#}}==
=={{header|C sharp|C#}}==
<lang csharp>System.Console.Clear();</lang>
<syntaxhighlight lang="csharp">System.Console.Clear();</syntaxhighlight>
Works on all .NET Core platforms. Throws an exception if output has been redirected to a file.
Works on all .NET Core platforms. Throws an exception if output has been redirected to a file.


=={{header|COBOL}}==
=={{header|COBOL}}==
<lang cobol> PROGRAM-ID. blank-terminal.
<syntaxhighlight lang="cobol"> PROGRAM-ID. blank-terminal.
DATA DIVISION.
DATA DIVISION.
Line 491: Line 491:


GOBACK
GOBACK
.</lang>
.</syntaxhighlight>


=={{header|Comal}}==
=={{header|Comal}}==
<lang Comal>PAGE</lang>
<syntaxhighlight lang="comal">PAGE</syntaxhighlight>


=={{header|Common Lisp}}==
=={{header|Common Lisp}}==
<lang lisp>
<syntaxhighlight lang="lisp">
(format t "~C[2J" #\Esc)
(format t "~C[2J" #\Esc)
</syntaxhighlight>
</lang>
or it could be done passing the 'clear' command to the shell
or it could be done passing the 'clear' command to the shell
<lang lisp>
<syntaxhighlight lang="lisp">
(defun sh (cmd)
(defun sh (cmd)
"A multi-implementation function equivalent for the C function system"
"A multi-implementation function equivalent for the C function system"
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#+clozure (ccl:run-program "/bin/sh" (list "-c" cmd) :input nil :output *standard-output*))
#+clozure (ccl:run-program "/bin/sh" (list "-c" cmd) :input nil :output *standard-output*))
(sh "clear")
(sh "clear")
</syntaxhighlight>
</lang>


==={{header|ncurses}}===
==={{header|ncurses}}===
When the ncurses terminal library is used, characters are displayed on an alternate screen. Clearing that alternate screen does not clear the main screen of the terminal from which ncurses was started. To interface ncurses from Lisp, the ''croatoan'' library is used.
When the ncurses terminal library is used, characters are displayed on an alternate screen. Clearing that alternate screen does not clear the main screen of the terminal from which ncurses was started. To interface ncurses from Lisp, the ''croatoan'' library is used.
<lang lisp>(defun clear-test ()
<syntaxhighlight lang="lisp">(defun clear-test ()
;; starting ncurses enters the alternate screen buffer of the terminal
;; starting ncurses enters the alternate screen buffer of the terminal
(with-screen (scr :input-echoing nil :input-blocking t)
(with-screen (scr :input-echoing nil :input-blocking t)
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(refresh scr)
(refresh scr)
(get-char scr)))
(get-char scr)))
;; leaving ncurses returns the terminal to the main screen buffer</lang>
;; leaving ncurses returns the terminal to the main screen buffer</syntaxhighlight>


=={{header|D}}==
=={{header|D}}==
<lang d>extern (C) nothrow {
<syntaxhighlight lang="d">extern (C) nothrow {
void disp_open();
void disp_open();
void disp_move(int, int);
void disp_move(int, int);
Line 538: Line 538:
disp_eeop();
disp_eeop();
disp_close();
disp_close();
}</lang>
}</syntaxhighlight>


=={{header|Dc}}==
=={{header|Dc}}==
===Using external "clear" binary===
===Using external "clear" binary===
Dc's command to execute shell commands can only be the last command of a line. That's no problem with multi line Dc programs but not very helpful in Dc oneliners:
Dc's command to execute shell commands can only be the last command of a line. That's no problem with multi line Dc programs but not very helpful in Dc oneliners:
<lang dc>!clear</lang>
<syntaxhighlight lang="dc">!clear</syntaxhighlight>
Luckily there is a loophole:
Luckily there is a loophole:
<lang dc>[ !clear ] x</lang>
<syntaxhighlight lang="dc">[ !clear ] x</syntaxhighlight>


===Using a terminal control sequence===
===Using a terminal control sequence===
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could be to home the cursor ("ESC[H", "1B 5B 48") and then clear to the end of the
could be to home the cursor ("ESC[H", "1B 5B 48") and then clear to the end of the
screen ("ESC[J", "1B 5B 4A").
screen ("ESC[J", "1B 5B 4A").
<lang dc>16i 1B5B481B5B4A P</lang>
<syntaxhighlight lang="dc">16i 1B5B481B5B4A P</syntaxhighlight>
=={{header|Delphi}}==
=={{header|Delphi}}==
{{libheader| System.SysUtils}}
{{libheader| System.SysUtils}}
Line 557: Line 557:
===Stand alone function===
===Stand alone function===
Copy of David Heffrnan on stackoverflow [https://stackoverflow.com/questions/29794559/delphi-console-xe7-clearscreen].
Copy of David Heffrnan on stackoverflow [https://stackoverflow.com/questions/29794559/delphi-console-xe7-clearscreen].
<syntaxhighlight lang="delphi">
<lang Delphi>
uses
uses
System.SysUtils,
System.SysUtils,
Line 581: Line 581:
NumWritten));
NumWritten));
Win32Check(SetConsoleCursorPosition(stdout, Origin));
Win32Check(SetConsoleCursorPosition(stdout, Origin));
end;</lang>
end;</syntaxhighlight>
===Library System.Console from Jens Borrisholt===
===Library System.Console from Jens Borrisholt===
{{libheader| System.Console}}
{{libheader| System.Console}}
The System.Console can be found here[https://github.com/JensBorrisholt/DelphiConsole/tree/master/Console]
The System.Console can be found here[https://github.com/JensBorrisholt/DelphiConsole/tree/master/Console]
<lang Delphi>console.Clear;</lang>
<syntaxhighlight lang="delphi">console.Clear;</syntaxhighlight>
=={{header|Elena}}==
=={{header|Elena}}==
ELENA 3.4 :
ELENA 3.4 :
<lang elena>public program()
<syntaxhighlight lang="elena">public program()
{
{
console.clear()
console.clear()
}</lang>
}</syntaxhighlight>


=={{header|Erlang}}==
=={{header|Erlang}}==
<syntaxhighlight lang="erlang">
<lang Erlang>
clear()->io:format(os:cmd("clear")).
clear()->io:format(os:cmd("clear")).
</syntaxhighlight>
</lang>


=={{header|Euphoria}}==
=={{header|Euphoria}}==
<lang Euphoria>clear_screen()</lang>
<syntaxhighlight lang="euphoria">clear_screen()</syntaxhighlight>


=={{header|F_Sharp|F#}}==
=={{header|F_Sharp|F#}}==
<lang fsharp>open System
<syntaxhighlight lang="fsharp">open System


Console.Clear()</lang>
Console.Clear()</syntaxhighlight>


=={{header|Forth}}==
=={{header|Forth}}==
<lang forth>page</lang>
<syntaxhighlight lang="forth">page</syntaxhighlight>


=={{header|Fortran}}==
=={{header|Fortran}}==
'''Fortran 2008''':
'''Fortran 2008''':
<lang fortran>program clear
<syntaxhighlight lang="fortran">program clear
character(len=:), allocatable :: clear_command
character(len=:), allocatable :: clear_command
clear_command = "clear" !"cls" on Windows, "clear" on Linux and alike
clear_command = "clear" !"cls" on Windows, "clear" on Linux and alike
call execute_command_line(clear_command)
call execute_command_line(clear_command)
end program</lang>
end program</syntaxhighlight>


=== Intel Fortran on Windows ===
=== Intel Fortran on Windows ===
Using console functions, one can also clear the screen without using a system command. See also ''[https://msdn.microsoft.com/en-us/library/ms682022.aspx Clearing the Screen]'' on MSDN.
Using console functions, one can also clear the screen without using a system command. See also ''[https://msdn.microsoft.com/en-us/library/ms682022.aspx Clearing the Screen]'' on MSDN.


<lang fortran>program clear
<syntaxhighlight lang="fortran">program clear
use kernel32
use kernel32
implicit none
implicit none
Line 647: Line 647:
if (SetConsoleCursorPosition(hConsole, coordScreen) == 0) return
if (SetConsoleCursorPosition(hConsole, coordScreen) == 0) return
end subroutine
end subroutine
end program</lang>
end program</syntaxhighlight>


=== GNU Fortran on Windows ===
=== GNU Fortran on Windows ===
The preceding program can be compiled with GNU Fortran, with the following interface module for Windows API.
The preceding program can be compiled with GNU Fortran, with the following interface module for Windows API.


<lang fortran>module kernel32
<syntaxhighlight lang="fortran">module kernel32
use iso_c_binding
use iso_c_binding
implicit none
implicit none
Line 748: Line 748:
end interface
end interface
end module
end module
</syntaxhighlight>
</lang>


=={{header|FreeBASIC}}==
=={{header|FreeBASIC}}==
<lang freebasic>' FB 1.05.0 Win64
<syntaxhighlight lang="freebasic">' FB 1.05.0 Win64


' FreeBASIC has a built in Cls command which clears the console on Windows
' FreeBASIC has a built in Cls command which clears the console on Windows
Line 758: Line 758:


Shell("Cls")
Shell("Cls")
Sleep</lang>
Sleep</syntaxhighlight>


=={{header|Furor}}==
=={{header|Furor}}==
<syntaxhighlight lang="go">
<lang go>
cls
cls
</syntaxhighlight>
</lang>
Yet another solution:
Yet another solution:
<syntaxhighlight lang="go">
<lang go>
."\z"
."\z"
</syntaxhighlight>
</lang>




Line 774: Line 774:
===External command===
===External command===
Probably most reliable way to clear the screen.
Probably most reliable way to clear the screen.
<lang go>package main
<syntaxhighlight lang="go">package main


import (
import (
Line 785: Line 785:
c.Stdout = os.Stdout
c.Stdout = os.Stdout
c.Run()
c.Run()
}</lang>
}</syntaxhighlight>


===ANSI escape code===
===ANSI escape code===
Simplest, if your terminal supports the ANSI code you want.
Simplest, if your terminal supports the ANSI code you want.
<lang go>package main
<syntaxhighlight lang="go">package main


import "fmt"
import "fmt"
Line 795: Line 795:
func main() {
func main() {
fmt.Print("\033[2J")
fmt.Print("\033[2J")
}</lang>
}</syntaxhighlight>
===Ncurses===
===Ncurses===
More complex, but works across multiple terminal types.
More complex, but works across multiple terminal types.
{{libheader|curses}}
{{libheader|curses}}
<lang go>package main
<syntaxhighlight lang="go">package main


import (
import (
Line 823: Line 823:
// GetChar() allows you to see the effect of the program before it exits.
// GetChar() allows you to see the effect of the program before it exits.
s.GetChar() // press any key to continue
s.GetChar() // press any key to continue
}</lang>
}</syntaxhighlight>


=={{header|GUISS}}==
=={{header|GUISS}}==
This will only work if the terminal is sitting at a prompt.
This will only work if the terminal is sitting at a prompt.
<lang guiss>Window:Terminal,Type:clear[enter]</lang>
<syntaxhighlight lang="guiss">Window:Terminal,Type:clear[enter]</syntaxhighlight>


=={{header|Haskell}}==
=={{header|Haskell}}==


<syntaxhighlight lang="haskell">
<lang Haskell>
import System.Console.ANSI
import System.Console.ANSI


main = clearScreen
main = clearScreen
</syntaxhighlight>
</lang>


=={{header|Icon}} and {{header|Unicon}}==
=={{header|Icon}} and {{header|Unicon}}==
Example works for both Icon and Unicon. Determine which system command to call by querying &features at run time. Alternately, the related preprocessor symbols can be used to select the operating system.
Example works for both Icon and Unicon. Determine which system command to call by querying &features at run time. Alternately, the related preprocessor symbols can be used to select the operating system.
<lang Icon>procedure main ()
<syntaxhighlight lang="icon">procedure main ()
if &features == "MS Windows" then system("cls") # Windows
if &features == "MS Windows" then system("cls") # Windows
else if &features == "UNIX" then system("clear") # Unix
else if &features == "UNIX" then system("clear") # Unix
end</lang>
end</syntaxhighlight>


=={{header|J}}==
=={{header|J}}==
Note: this is specific the java+gdi based J ide.
Note: this is specific the java+gdi based J ide.
<lang j>smwrite_jijs_ ''</lang>
<syntaxhighlight lang="j">smwrite_jijs_ ''</syntaxhighlight>


=={{header|Java}}==
=={{header|Java}}==
Using the ANSI escape sequence:
Using the ANSI escape sequence:
<lang java>public class Clear
<syntaxhighlight lang="java">public class Clear
{
{
public static void main (String[] args)
public static void main (String[] args)
Line 856: Line 856:
System.out.print("\033[2J");
System.out.print("\033[2J");
}
}
}</lang>
}</syntaxhighlight>
An alternative sequence:
An alternative sequence:
<lang java>public class Clear
<syntaxhighlight lang="java">public class Clear
{
{
public static void main (String[] args)
public static void main (String[] args)
Line 864: Line 864:
System.out.print("\033\143");
System.out.print("\033\143");
}
}
}</lang>
}</syntaxhighlight>


=={{header|jq}}==
=={{header|jq}}==
<lang jq>"\u001B[2J"</lang>
<syntaxhighlight lang="jq">"\u001B[2J"</syntaxhighlight>
'''Example''':
'''Example''':
<lang sh>$ jq -n '"\u001B[2J"'</lang>
<syntaxhighlight lang="sh">$ jq -n '"\u001B[2J"'</syntaxhighlight>


=={{header|Jsish}}==
=={{header|Jsish}}==
Using ANSI terminal control codes.
Using ANSI terminal control codes.
<lang javascript>/* Terminal Control, clear the screen, in Jsish */
<syntaxhighlight lang="javascript">/* Terminal Control, clear the screen, in Jsish */
function cls() { printf('\u001b[2J'); }
function cls() { printf('\u001b[2J'); }


Line 882: Line 882:
cls() ==> ^[[2Jundefined
cls() ==> ^[[2Jundefined
=!EXPECTEND!=
=!EXPECTEND!=
*/</lang>
*/</syntaxhighlight>


{{out}}
{{out}}
Line 889: Line 889:


=={{header|Julia}}==
=={{header|Julia}}==
<lang julia>
<syntaxhighlight lang="julia">
println("\33[2J")
println("\33[2J")
</syntaxhighlight>
</lang>


=={{header|Kotlin}}==
=={{header|Kotlin}}==
{{works with|Ubuntu|14.04}}
{{works with|Ubuntu|14.04}}
<lang scala>// version 1.1.2
<syntaxhighlight lang="scala">// version 1.1.2


fun main(args: Array<String>) {
fun main(args: Array<String>) {
println("\u001Bc") // Esc + c
println("\u001Bc") // Esc + c
}</lang>
}</syntaxhighlight>


=={{header|Lasso}}==
=={{header|Lasso}}==
<lang Lasso>local(
<syntaxhighlight lang="lasso">local(
esc = decode_base64('Gw==')
esc = decode_base64('Gw==')
)
)


stdout(#esc + '[2J')</lang>
stdout(#esc + '[2J')</syntaxhighlight>


=={{header|Logo}}==
=={{header|Logo}}==
<lang logo>cleartext</lang>
<syntaxhighlight lang="logo">cleartext</syntaxhighlight>
There is a separate command to reset the turtle graphics window.
There is a separate command to reset the turtle graphics window.
<lang logo>clearscreen
<syntaxhighlight lang="logo">clearscreen
cs ; abbreviation for clearscreen
cs ; abbreviation for clearscreen
clean ; like cs, but doesn't reset turtle position</lang>
clean ; like cs, but doesn't reset turtle position</syntaxhighlight>


=={{header|Lua}}==
=={{header|Lua}}==


===Unix, Linux===
===Unix, Linux===
<lang lua>os.execute( "clear" )</lang>
<syntaxhighlight lang="lua">os.execute( "clear" )</syntaxhighlight>


===Windows===
===Windows===
<lang lua>os.execute( "cls" )</lang>
<syntaxhighlight lang="lua">os.execute( "cls" )</syntaxhighlight>


=={{header|M2000 Interpreter}}==
=={{header|M2000 Interpreter}}==
We can clear the screen with Form, Cls, Window statements. Each one perform something on the console form except clear it. Form change the size of letters using the size of window. Window change all. Cls change the background color, or use the same (is optional) and optional can set the line for the split screen (from that line we have scrolling). Also we can use Linespace statement (in twips) to set the line space. Statement Form set linespace automatic to give space between lines to full use of the window.
We can clear the screen with Form, Cls, Window statements. Each one perform something on the console form except clear it. Form change the size of letters using the size of window. Window change all. Cls change the background color, or use the same (is optional) and optional can set the line for the split screen (from that line we have scrolling). Also we can use Linespace statement (in twips) to set the line space. Statement Form set linespace automatic to give space between lines to full use of the window.


<syntaxhighlight lang="m2000 interpreter">
<lang M2000 Interpreter>
Module Checkit {
Module Checkit {
Pen 14 ' yellow
Pen 14 ' yellow
Line 959: Line 959:
}
}
checkit
checkit
</syntaxhighlight>
</lang>


=={{header|Mathematica}}/{{header|Wolfram Language}}==
=={{header|Mathematica}}/{{header|Wolfram Language}}==
Delegating to clear on terminal enabled OS(Mac Os, Linux)
Delegating to clear on terminal enabled OS(Mac Os, Linux)
<lang Mathematica>Run["clear"];</lang>
<syntaxhighlight lang="mathematica">Run["clear"];</syntaxhighlight>


=={{header|Nanoquery}}==
=={{header|Nanoquery}}==
<lang nanoquery>cls</lang>
<syntaxhighlight lang="nanoquery">cls</syntaxhighlight>


=={{header|Nemerle}}==
=={{header|Nemerle}}==
Exactly as [[Terminal_control/Clear_the_screen#C.23|C#]]. Because of possible (probable) ambiguity, this is one time it may be prudent to use:
Exactly as [[Terminal_control/Clear_the_screen#C.23|C#]]. Because of possible (probable) ambiguity, this is one time it may be prudent to use:
<lang Nemerle>Console.Clear();</lang>
<syntaxhighlight lang="nemerle">Console.Clear();</syntaxhighlight>
rather than importing the <tt>Console</tt> class with <tt>using System.Console;</tt> and calling as:
rather than importing the <tt>Console</tt> class with <tt>using System.Console;</tt> and calling as:
<lang Nemerle>Clear();</lang>
<syntaxhighlight lang="nemerle">Clear();</syntaxhighlight>


=={{header|NewLISP}}==
=={{header|NewLISP}}==
<syntaxhighlight lang="newlisp">
<lang NewLISP>
(! "clear")
(! "clear")
</syntaxhighlight>
</lang>
In the newLISP command shell, this syntax is also proper:
In the newLISP command shell, this syntax is also proper:
<syntaxhighlight lang="newlisp">
<lang NewLISP>
!clear
!clear
</syntaxhighlight>
</lang>


=={{header|Nim}}==
=={{header|Nim}}==
<lang nim>
<syntaxhighlight lang="nim">
import terminal
import terminal


eraseScreen() #puts cursor at down
eraseScreen() #puts cursor at down
setCursorPos(0, 0)
setCursorPos(0, 0)
</syntaxhighlight>
</lang>


=={{header|NS-HUBASIC}}==
=={{header|NS-HUBASIC}}==
<lang NS-HUBASIC>10 CLS</lang>
<syntaxhighlight lang="ns-hubasic">10 CLS</syntaxhighlight>


=={{header|OCaml}}==
=={{header|OCaml}}==
Line 998: Line 998:
Using the library [http://forge.ocamlcore.org/projects/ansiterminal/ ANSITerminal]:
Using the library [http://forge.ocamlcore.org/projects/ansiterminal/ ANSITerminal]:


<lang ocaml>#load "unix.cma"
<syntaxhighlight lang="ocaml">#load "unix.cma"
#directory "+ANSITerminal"
#directory "+ANSITerminal"
#load "ANSITerminal.cma"
#load "ANSITerminal.cma"
Line 1,004: Line 1,004:


let () =
let () =
erase Screen</lang>
erase Screen</syntaxhighlight>


=={{header|Octave}}==
=={{header|Octave}}==
<lang Octave> system clear;</lang>
<syntaxhighlight lang="octave"> system clear;</syntaxhighlight>
<lang Octave> system('clear');</lang>
<syntaxhighlight lang="octave"> system('clear');</syntaxhighlight>


=={{header|Pascal}}==
=={{header|Pascal}}==


<lang Pascal>clrscr;</lang>
<syntaxhighlight lang="pascal">clrscr;</syntaxhighlight>
<lang Pascal>page(output); { UCSD Pascal }</lang>
<syntaxhighlight lang="pascal">page(output); { UCSD Pascal }</syntaxhighlight>


=={{header|Perl}}==
=={{header|Perl}}==
Assuming some ANSI terminal, easiest way is call your system's clear command:
Assuming some ANSI terminal, easiest way is call your system's clear command:
<lang perl>system('clear')</lang>
<syntaxhighlight lang="perl">system('clear')</syntaxhighlight>


If it's needed often:
If it's needed often:
<lang perl>$clear = `clear`; # clear simply prints some escape sequence, cache it
<syntaxhighlight lang="perl">$clear = `clear`; # clear simply prints some escape sequence, cache it
#... later:
#... later:
print $clear;</lang>
print $clear;</syntaxhighlight>


We can also obtain the sequence using the Term::Cap module:
We can also obtain the sequence using the Term::Cap module:


<lang perl>use Term::Cap;
<syntaxhighlight lang="perl">use Term::Cap;


$terminal = Term::Cap->Tgetent();
$terminal = Term::Cap->Tgetent();
$clear = $terminal->Tputs('cl');
$clear = $terminal->Tputs('cl');
print $clear;</lang>
print $clear;</syntaxhighlight>


<lang perl>#on Windows using Powershell or WT.exe
<syntaxhighlight lang="perl">#on Windows using Powershell or WT.exe
system('cls');</lang>
system('cls');</syntaxhighlight>


=={{header|Phix}}==
=={{header|Phix}}==
<!--<lang Phix>(phixonline)-->
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #7060A8;">clear_screen</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">clear_screen</span><span style="color: #0000FF;">()</span>
<!--</lang>-->
<!--</syntaxhighlight>-->


=={{header|PicoLisp}}==
=={{header|PicoLisp}}==
<lang PicoLisp>(call 'clear)</lang>
<syntaxhighlight lang="picolisp">(call 'clear)</syntaxhighlight>


=={{header|Pike}}==
=={{header|Pike}}==
<lang Pike>int main() {
<syntaxhighlight lang="pike">int main() {
Process.system("clear");
Process.system("clear");
return 0;
return 0;
}</lang>
}</syntaxhighlight>


Use "cls" instead of "clear" for Windows
Use "cls" instead of "clear" for Windows


=={{header|PowerShell}}==
=={{header|PowerShell}}==
<lang powershell>Clear-Host</lang>
<syntaxhighlight lang="powershell">Clear-Host</syntaxhighlight>


=={{header|ProDOS}}==
=={{header|ProDOS}}==
<lang ProDOS>clearscurrentscreentext</lang>
<syntaxhighlight lang="prodos">clearscurrentscreentext</syntaxhighlight>


=={{header|Python}}==
=={{header|Python}}==
Line 1,063: Line 1,063:
To clear the screen on Windows, replace 'clear' with 'cls'
To clear the screen on Windows, replace 'clear' with 'cls'


<lang python>import os
<syntaxhighlight lang="python">import os
os.system("clear")</lang>
os.system("clear")</syntaxhighlight>


Or similar to C example (won't work in Winsows console, since it does not recognize ANSI sequences):
Or similar to C example (won't work in Winsows console, since it does not recognize ANSI sequences):


<lang python>print "\33[2J"</lang>
<syntaxhighlight lang="python">print "\33[2J"</syntaxhighlight>


On Windows, using functions from the kernel32 DLL:
On Windows, using functions from the kernel32 DLL:


<lang python>from ctypes import *
<syntaxhighlight lang="python">from ctypes import *


STD_OUTPUT_HANDLE = -11
STD_OUTPUT_HANDLE = -11
Line 1,109: Line 1,109:
windll.kernel32.SetConsoleCursorPosition(h, scr)
windll.kernel32.SetConsoleCursorPosition(h, scr)


clear_console()</lang>
clear_console()</syntaxhighlight>


=={{header|Quackery}}==
=={{header|Quackery}}==
Line 1,118: Line 1,118:
On some platforms the screen will not be cleared until the output buffer is flushed e.g. by a cr/lf.
On some platforms the screen will not be cleared until the output buffer is flushed e.g. by a cr/lf.


<lang Quackery> [ $ &print("\33[2J",end='')& python ] is clearscreen</lang>
<syntaxhighlight lang="quackery"> [ $ &print("\33[2J",end='')& python ] is clearscreen</syntaxhighlight>


=={{header|R}}==
=={{header|R}}==
<lang R>cat("\33[2J")</lang>
<syntaxhighlight lang="r">cat("\33[2J")</syntaxhighlight>
Or with system calls
Or with system calls
<lang R># Unix
<syntaxhighlight lang="r"># Unix
system("clear")
system("clear")
# Windows
# Windows
system("cls")</lang>
system("cls")</syntaxhighlight>


=={{header|Racket}}==
=={{header|Racket}}==
<lang racket>
<syntaxhighlight lang="racket">
#lang racket
#lang racket
(require (planet neil/charterm:3:0))
(require (planet neil/charterm:3:0))
(with-charterm
(with-charterm
(void (charterm-clear-screen)))
(void (charterm-clear-screen)))
</syntaxhighlight>
</lang>


=={{header|Raku}}==
=={{header|Raku}}==
(formerly Perl 6)
(formerly Perl 6)
<lang perl6>sub clear { print qx[clear] }
<syntaxhighlight lang="raku" line>sub clear { print qx[clear] }
clear;</lang>
clear;</syntaxhighlight>


=={{header|Retro}}==
=={{header|Retro}}==
<lang Retro>clear</lang>
<syntaxhighlight lang="retro">clear</syntaxhighlight>


=={{header|REXX}}==
=={{header|REXX}}==
Line 1,173: Line 1,173:


<br>The intent of the program's boilerplate code is to be able to be executed under most REXXes under most operating systems without changing the boilerplate REXX code.
<br>The intent of the program's boilerplate code is to be able to be executed under most REXXes under most operating systems without changing the boilerplate REXX code.
<lang rexx>/*REXX boilerplate determines how to clear screen (under various REXXes)*/
<syntaxhighlight lang="rexx">/*REXX boilerplate determines how to clear screen (under various REXXes)*/
trace off; parse arg ! /*turn off tracing; get C.L. args*/
trace off; parse arg ! /*turn off tracing; get C.L. args*/
if !all(arg()) then exit /*Doc request? Show, then exit.*/
if !all(arg()) then exit /*Doc request? Show, then exit.*/
Line 1,188: Line 1,188:
!rex: parse upper version !ver !vernum !verdate .; !brexx='BY'==!vernum; !kexx='KEXX'==!ver; !pcrexx='REXX/PERSONAL'==!ver|'REXX/PC'==!ver; !r4='REXX-R4'==!ver; !regina='REXX-REGINA'==left(!ver,11); !roo='REXX-ROO'==!ver; call !env; return
!rex: parse upper version !ver !vernum !verdate .; !brexx='BY'==!vernum; !kexx='KEXX'==!ver; !pcrexx='REXX/PERSONAL'==!ver|'REXX/PC'==!ver; !r4='REXX-R4'==!ver; !regina='REXX-REGINA'==left(!ver,11); !roo='REXX-ROO'==!ver; call !env; return
!sys: !cms=!sys=='CMS'; !os2=!sys=='OS2'; !tso=!sys=='TSO'|!sys=='MVS'; !vse=!sys=='VSE'; !dos=pos('DOS',!sys)\==0|pos('WIN',!sys)\==0|!sys=='CMD'; !crx=left(!sys,6)=='DOSCRX'; call !rex; return
!sys: !cms=!sys=='CMS'; !os2=!sys=='OS2'; !tso=!sys=='TSO'|!sys=='MVS'; !vse=!sys=='VSE'; !dos=pos('DOS',!sys)\==0|pos('WIN',!sys)\==0|!sys=='CMD'; !crx=left(!sys,6)=='DOSCRX'; call !rex; return
!var: call !fid; if !kexx then return space(dosenv(arg(1))); return space(value(arg(1),,!env))</lang>
!var: call !fid; if !kexx then return space(dosenv(arg(1))); return space(value(arg(1),,!env))</syntaxhighlight>


===Regina===
===Regina===
Line 1,195: Line 1,195:


=={{header|Ring}}==
=={{header|Ring}}==
<lang Ring>system('clear')</lang>
<syntaxhighlight lang="ring">system('clear')</syntaxhighlight>


=={{header|Ruby}}==
=={{header|Ruby}}==
<lang Ruby>system 'clear'</lang>
<syntaxhighlight lang="ruby">system 'clear'</syntaxhighlight>


Or, without reliance on the command line:
Or, without reliance on the command line:
(equivalent to <code>`clear`</code>)
(equivalent to <code>`clear`</code>)
<lang Ruby>puts "\e[H\e[2J"</lang>
<syntaxhighlight lang="ruby">puts "\e[H\e[2J"</syntaxhighlight>


=={{header|Rust}}==
=={{header|Rust}}==
<lang rust>print!("\x1B[2J");</lang>
<syntaxhighlight lang="rust">print!("\x1B[2J");</syntaxhighlight>


Or using casting:
Or using casting:


<lang rust>print!("{}[2J", 27 as char);</lang>
<syntaxhighlight lang="rust">print!("{}[2J", 27 as char);</syntaxhighlight>


=={{header|Scala}}==
=={{header|Scala}}==
{{libheader|Scala}}
{{libheader|Scala}}
<lang Scala>object Cls extends App {print("\033[2J")}</lang>
<syntaxhighlight lang="scala">object Cls extends App {print("\033[2J")}</syntaxhighlight>


=={{header|Seed7}}==
=={{header|Seed7}}==
Line 1,224: Line 1,224:
since not all terminals accept them.
since not all terminals accept them.


<lang seed7>$ include "seed7_05.s7i";
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";
include "console.s7i";
include "console.s7i";


Line 1,237: Line 1,237:
# the program waits until Return/Enter is pressed.
# the program waits until Return/Enter is pressed.
readln;
readln;
end func;</lang>
end func;</syntaxhighlight>


=={{header|Sidef}}==
=={{header|Sidef}}==
Using a cached-function:
Using a cached-function:
<lang ruby>func clear { print(static x = `clear`) };
<syntaxhighlight lang="ruby">func clear { print(static x = `clear`) };
clear();</lang>
clear();</syntaxhighlight>


Directly invoking the `clear` command:
Directly invoking the `clear` command:
<lang ruby>Sys.run('clear');</lang>
<syntaxhighlight lang="ruby">Sys.run('clear');</syntaxhighlight>


Alternatively, without reliance on the command line:
Alternatively, without reliance on the command line:
<lang ruby>print "\e[3J\e[H\e[2J";</lang>
<syntaxhighlight lang="ruby">print "\e[3J\e[H\e[2J";</syntaxhighlight>


=={{header|Smalltalk}}==
=={{header|Smalltalk}}==
<lang smalltalk>Transcript clear.</lang>
<syntaxhighlight lang="smalltalk">Transcript clear.</syntaxhighlight>


=={{header|SmileBASIC}}==
=={{header|SmileBASIC}}==
Line 1,257: Line 1,257:
===Text screen only===
===Text screen only===
To clear just the text screen:
To clear just the text screen:
<lang smilebasic>CLS</lang>
<syntaxhighlight lang="smilebasic">CLS</syntaxhighlight>
===All screens===
===All screens===
Clearing all of the screens, and resetting display options can be done with:
Clearing all of the screens, and resetting display options can be done with:
<lang smilebasic>ACLS</lang>
<syntaxhighlight lang="smilebasic">ACLS</syntaxhighlight>


=={{header|SPL}}==
=={{header|SPL}}==
<lang spl>#.clear()</lang>
<syntaxhighlight lang="spl">#.clear()</syntaxhighlight>


=={{header|Standard ML}}==
=={{header|Standard ML}}==
{{works with|Unix}}
{{works with|Unix}}
<lang sml>fun clearScreen () =
<syntaxhighlight lang="sml">fun clearScreen () =
let
let
val strm = TextIO.openOut (Posix.ProcEnv.ctermid ())
val strm = TextIO.openOut (Posix.ProcEnv.ctermid ())
Line 1,273: Line 1,273:
TextIO.output (strm, "\^[[H\^[[2J");
TextIO.output (strm, "\^[[H\^[[2J");
TextIO.closeOut strm
TextIO.closeOut strm
end</lang>
end</syntaxhighlight>


=={{header|Stata}}==
=={{header|Stata}}==
Line 1,281: Line 1,281:
=={{header|Tcl}}==
=={{header|Tcl}}==
This only works on systems with ANSI terminal handling, i.e., Unix platforms.
This only works on systems with ANSI terminal handling, i.e., Unix platforms.
<lang tcl>puts -nonewline "\033\[2J"
<syntaxhighlight lang="tcl">puts -nonewline "\033\[2J"
flush stdout</lang>
flush stdout</syntaxhighlight>


=={{header|UNIX Shell}}==
=={{header|UNIX Shell}}==
Line 1,290: Line 1,290:
{{works with|Bourne Shell}}
{{works with|Bourne Shell}}


<lang bash>clear
<syntaxhighlight lang="bash">clear


# Alternative method using tput
# Alternative method using tput
tput clear</lang>
tput clear</syntaxhighlight>


=={{header|Visual Basic .NET}}==
=={{header|Visual Basic .NET}}==
<lang vbnet>System.Console.Clear()</lang>
<syntaxhighlight lang="vbnet">System.Console.Clear()</syntaxhighlight>
Works on all .NET Core platforms. Throws an exception if output has been redirected to a file.
Works on all .NET Core platforms. Throws an exception if output has been redirected to a file.


=={{header|Wren}}==
=={{header|Wren}}==
<lang ecmascript>System.print("\e[2J")</lang>
<syntaxhighlight lang="ecmascript">System.print("\e[2J")</syntaxhighlight>


=={{header|XPL0}}==
=={{header|XPL0}}==
<lang XPL0>code Clear=40;
<syntaxhighlight lang="xpl0">code Clear=40;
Clear;</lang>
Clear;</syntaxhighlight>


=={{header|Yabasic}}==
=={{header|Yabasic}}==
<lang Yabasic>clear screen</lang>
<syntaxhighlight lang="yabasic">clear screen</syntaxhighlight>


=={{header|zkl}}==
=={{header|zkl}}==
<lang zkl>System.cmd(System.isWindows and "cls" or "clear");
<syntaxhighlight lang="zkl">System.cmd(System.isWindows and "cls" or "clear");
// or, for ANSI terminals: print("\e[2J")</lang>
// or, for ANSI terminals: print("\e[2J")</syntaxhighlight>


{{omit from|ACL2}}
{{omit from|ACL2}}