Talk:Remote agent: Difference between revisions

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(I have to fix some things.)
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Is this a multi-user game? I mean, is the world shared globally among all users, or is there only a single agent per world? In the latter case, a new world would be created whenever a client connects, and this world would last only for that client's session, right? --[[User:Abu|Abu]] 11:04, 16 December 2010 (UTC)
Is this a multi-user game? I mean, is the world shared globally among all users, or is there only a single agent per world? In the latter case, a new world would be created whenever a client connects, and this world would last only for that client's session, right? --[[User:Abu|Abu]] 11:04, 16 December 2010 (UTC)
: It's not yet clearly enough described, so… “maybe” has got to be the answer. –[[User:Dkf|Donal Fellows]] 13:24, 16 December 2010 (UTC)
: It's not yet clearly enough described, so… “maybe” has got to be the answer. –[[User:Dkf|Donal Fellows]] 13:24, 16 December 2010 (UTC)
:: For this one, single-user makes the most sense, I think. I'll have to get back later today and fix some problems with the task description. --[[User:Short Circuit|Michael Mol]] 13:28, 16 December 2010 (UTC)


"There may be 'wall' sectors within the area": Are there any specific rules for that? A percentage, like for the balls? How should the walls be arranged? The spec says that closed areas are prohibited, but in the extreme case this may still end up as a maze. --[[User:Abu|Abu]] 11:30, 16 December 2010 (UTC)
"There may be 'wall' sectors within the area": Are there any specific rules for that? A percentage, like for the balls? How should the walls be arranged? The spec says that closed areas are prohibited, but in the extreme case this may still end up as a maze. --[[User:Abu|Abu]] 11:30, 16 December 2010 (UTC)