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Pentomino tiling: Difference between revisions

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}
 
bool place_orientation(const std::vector<int32_t>& orientation, const int32_t& row, const int32_t& col, const int32_t& shape_index) {
const int32_t& row, const int32_t& col, const int32_t& shape_index) {
for ( uint64_t i = 0; i < orientation.size(); i += 2 ) {
int32_t x = col + orientation[i + 1];
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