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Vibrating rectangles: Difference between revisions

Added Wren
(Added X86 Assembly example using 75 bytes.)
(Added Wren)
Line 934:
 
[https://1drv.ms/v/s!AqDUIunCqVnIg1MxKPi5DzwUbJEf Vibrating rectangles]
 
=={{header|Wren}}==
{{libheader|DOME}}
<lang ecmascript>import "graphics" for Canvas, Color
import "dome" for Window
 
var Palette = [
Color.red, Color.green, Color.blue, Color.orange,
Color.indigo, Color.pink, Color.yellow, Color.white
]
 
class VibratingRectangles {
construct new(width, height) {
Window.title = "Vibrating Rectangles"
Window.resize(width, height)
Canvas.resize(width, height)
_w = width
_h = height
}
 
init() {
_c = 0
_r = 0
_frame = 0
}
 
update() {
_frame = _frame + 1
if (_frame == 60) _frame = 0
if (_frame % 15 == 0) {
_r = _r + 1
if (_r > 20) {
_r = 0
_c = (_c + 1) % 8
}
}
}
 
draw(alpha) {
var x = (_w * (_r + 1) / 50).floor
var y = (_h * (_r + 1) / 50).floor
var w = _w - 2 * x
var h = _h - 2 * y
Canvas.rect(x, y, w, h, Palette[_c])
}
}
 
var Game = VibratingRectangles.new(500, 500)</lang>
 
=={{header|X86 Assembly}}==
9,485

edits

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