Sorting algorithms/Bead sort: Difference between revisions

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{{task|Sorting Algorithms}}{{Sorting Algorithm}}
[[Category:Sorting]]
In this task, the goal is to sort an array of positive integers using the [[wp:Bead_sort|Bead Sort Algorithm]].
{{Sorting Algorithm}}
 
;Task:
Algorithm has O(S), where S is the sum of the integers in the input set: Each bead is moved individually. This is the case when bead sort is implemented without a mechanism to assist in finding empty spaces below the beads, such as in software implementations.
Sort an array of positive integers using the [[wp:Bead_sort|Bead Sort Algorithm]].
 
A   ''bead sort''   is also known as a   ''gravity sort''.
 
 
Algorithm has   O(S),   where   S   is the sum of the integers in the input set:   Each bead is moved individually.
 
This is the case when bead sort is implemented without a mechanism to assist in finding empty spaces below the beads, such as in software implementations.
<br><br>
 
=={{header|11l}}==
{{trans|Nim}}
 
<syntaxhighlight lang="11l">F bead_sort(&a)
V maxv = max(a)
V beads = [0] * (maxv * a.len)
 
L(i) 0 .< a.len
L(j) 0 .< a[i]
beads[i * maxv + j] = 1
 
L(j) 0 .< maxv
V sum = 0
L(i) 0 .< a.len
sum += beads[i * maxv + j]
beads[i * maxv + j] = 0
 
L(i) a.len - sum .< a.len
beads[i * maxv + j] = 1
 
L(i) 0 .< a.len
V j = 0
L j < maxv & beads[i * maxv + j] > 0
j++
a[i] = j
 
V a = [5, 3, 1, 7, 4, 1, 1, 20]
bead_sort(&a)
print(a)</syntaxhighlight>
 
{{out}}
<pre>
[1, 1, 1, 3, 4, 5, 7, 20]
</pre>
 
=={{header|360 Assembly}}==
{{trans|ooRexx}}
For maximum compatibility, this program uses only the basic instruction set (S/360)
and two ASSIST macros (XDECO,XPRNT) to keep it as short as possible.
<syntaxhighlight lang="360asm">* Bead Sort 11/05/2016
BEADSORT CSECT
USING BEADSORT,R13 base register
SAVEAR B STM-SAVEAR(R15) skip savearea
DC 17F'0' savearea
STM STM R14,R12,12(R13) prolog
ST R13,4(R15) "
ST R15,8(R13) "
LR R13,R15 "
LA R6,1 i=1
LOOPI1 CH R6,=AL2(N) do i=1 to hbound(z)
BH ELOOPI1 leave i
LR R1,R6 i
SLA R1,1 <<1
LH R2,Z-2(R1) z(i)
CH R2,LO if z(i)<lo
BNL EIHO then
STH R2,LO lo=z(i)
EIHLO CH R2,HI if z(i)>hi
BNH EIHHI then
STH R2,HI hi=z(i)
EIHHI LA R6,1(R6) iterate i
B LOOPI1 next i
ELOOPI1 LA R9,1 1
SH R9,LO -lo+1
LA R6,1 i=1
LOOPI2 CH R6,=AL2(N) do i=1 to hbound(z)
BH ELOOPI2 leave i
LR R1,R6 i
SLA R1,1 <<1
LH R3,Z-2(R1) z(i)
AR R3,R9 z(i)+o
IC R2,BEADS-1(R3) beads(l)
LA R2,1(R2) beads(l)+1
STC R2,BEADS-1(R3) beads(l)=beads(l)+1
LA R6,1(R6) iterate i
B LOOPI2 next i
ELOOPI2 SR R8,R8 k=0
LH R6,LO i=lo
LOOPI3 CH R6,HI do i=lo to hi
BH ELOOPI3 leave i
LA R7,1 j=1
SR R10,R10 clear r10
LR R1,R6 i
AR R1,R9 i+o
IC R10,BEADS-1(R1) beads(i+o)
LOOPJ3 CR R7,R10 do j=1 to beads(i+o)
BH ELOOPJ3 leave j
LA R8,1(R8) k=k+1
LR R1,R8 k
SLA R1,1 <<1
STH R6,S-2(R1) s(k)=i
LA R7,1(R7) iterate j
B LOOPJ3 next j
ELOOPJ3 AH R6,=H'1' iterate i
B LOOPI3 next i
ELOOPI3 LA R7,1 j=1
LOOPJ4 CH R7,=H'2' do j=1 to 2
BH ELOOPJ4 leave j
CH R7,=H'1' if j<>1
BE ONE then
MVC PG(7),=C'sorted:' zap
ONE LA R10,PG+7 pgi=@pg+7
LA R6,1 i=1
LOOPI4 CH R6,=AL2(N) do i=1 to hbound(z)
BH ELOOPI4 leave i
CH R7,=H'1' if j=1
BNE TWO then
LR R1,R6 i
SLA R1,1 <<1
LH R11,Z-2(R1) zs=z(i)
B XDECO else
TWO LR R1,R6 i
SLA R1,1 <<1
LH R11,S-2(R1) zs=s(i)
XDECO XDECO R11,XDEC edit zs
MVC 0(6,R10),XDEC+6 output zs
LA R10,6(R10) pgi=pgi+6
LA R6,1(R6) iterate i
B LOOPI4 next i
ELOOPI4 XPRNT PG,80 print buffer
LA R7,1(R7) iterate j
B LOOPJ4 next j
ELOOPJ4 L R13,4(0,R13) epilog
LM R14,R12,12(R13) "
XR R15,R15 "
BR R14 "
LTORG literal table
N EQU (S-Z)/2 number of items
Z DC H'5',H'3',H'1',H'7',H'-1',H'4',H'9',H'-12'
DC H'2001',H'-2010',H'17',H'0'
S DS (N)H s same size as z
LO DC H'32767' 2**31-1
HI DC H'-32768' -2**31
PG DC CL80' raw:' buffer
XDEC DS CL12 temp
BEADS DC 4096X'00' beads
YREGS
END BEADSORT</syntaxhighlight>
{{out}}
<pre>
raw: 5 3 1 7 -1 4 9 -12 2001 -2010 17 0
sorted: -2010 -12 -1 0 1 3 4 5 7 9 17 2001
</pre>
 
=={{header|AArch64 Assembly}}==
{{works with|as|Raspberry Pi 3B version Buster 64 bits}}
<syntaxhighlight lang="aarch64 assembly">
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program beadSort64.s */
/* En français tri par gravité ou tri par bille (ne pas confondre
avec tri par bulle (bubble sort)) */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"
 
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessSortOk: .asciz "Table sorted.\n"
szMessSortNok: .asciz "Table not sorted !!!!!.\n"
sMessResult: .asciz "Value : @ \n"
szCarriageReturn: .asciz "\n"
.align 4
#TableNumber: .quad 1,3,6,2,5,9,10,8,4,7
TableNumber: .quad 10,9,8,7,6,5,4,3,2,1
.equ NBELEMENTS, (. - TableNumber) / 8
//.equ NBELEMENTS, 4 // for others tests
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
sZoneConv: .skip 24
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: // entry of program
1:
ldr x0,qAdrTableNumber // address number table
mov x1,#NBELEMENTS // number of élements
bl beadSort
ldr x0,qAdrTableNumber // address number table
mov x1,#NBELEMENTS // number of élements
bl displayTable
ldr x0,qAdrTableNumber // address number table
mov x1,#NBELEMENTS // number of élements
bl isSorted // control sort
cmp x0,#1 // sorted ?
beq 2f
ldr x0,qAdrszMessSortNok // no !! error sort
bl affichageMess
b 100f
2: // yes
ldr x0,qAdrszMessSortOk
bl affichageMess
100: // standard end of the program
mov x0, #0 // return code
mov x8, #EXIT // request to exit program
svc #0 // perform the system call
qAdrszCarriageReturn: .quad szCarriageReturn
qAdrsMessResult: .quad sMessResult
qAdrTableNumber: .quad TableNumber
qAdrszMessSortOk: .quad szMessSortOk
qAdrszMessSortNok: .quad szMessSortNok
/******************************************************************/
/* control sorted table */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of elements > 0 */
/* x0 return 0 if not sorted 1 if sorted */
isSorted:
stp x2,lr,[sp,-16]! // save registers
stp x3,x4,[sp,-16]! // save registers
mov x2,#0
ldr x4,[x0,x2,lsl #3] // load A[0]
1:
add x2,x2,#1
cmp x2,x1 // end ?
bge 99f
ldr x3,[x0,x2, lsl #3] // load A[i]
cmp x3,x4 // compare A[i],A[i-1]
blt 98f // smaller -> error -> return
mov x4,x3 // no -> A[i-1] = A[i]
b 1b // and loop
98:
mov x0,#0 // error
b 100f
99:
mov x0,#1 // ok -> return
100:
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* bead sort */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of element */
/* Caution registers x2-x12 are not saved */
beadSort:
stp x1,lr,[sp,-16]! // save registers
mov x12,x1 // save elements number
//search max
ldr x10,[x0] // load value A[0] in max
mov x4,#1
1: // loop search max
cmp x4,x12 // end ?
bge 21f // yes
ldr x2,[x0,x4,lsl #3] // load value A[i]
cmp x2,x10 // compare with max
csel x10,x2,x10,gt // if greather
add x4,x4,#1
b 1b // loop
21:
mul x5,x10,x12 // max * elements number
lsl x5,x5,#3 // 8 bytes for each number
sub sp,sp,x5 // allocate on the stack
mov fp,sp // frame pointer = stack address
// marks beads
mov x3,x0 // save table address
mov x0,#0 // start index x
2:
mov x1,#0 // index y
ldr x8,[x3,x0,lsl #3] // load A[x]
mul x6,x0,x10 // compute bead x
3:
add x9,x6,x1 // compute bead y
mov x4,#1 // value to store
str x4,[fp,x9,lsl #3] // store to stack area
add x1,x1,#1
cmp x1,x8
blt 3b
31: // init to zéro the bead end
cmp x1,x10 // max ?
bge 32f
add x9,x6,x1 // compute bead y
mov x4,#0
str x4,[fp,x9,lsl #3]
add x1,x1,#1
b 31b
32:
add x0,x0,#1 // increment x
cmp x0,x12 // end ?
blt 2b
// count beads
mov x1,#0 // y
4:
mov x0,#0 // start index x
mov x8,#0 // sum
5:
mul x6,x0,x10 // compute bead x
add x9,x6,x1 // compute bead y
ldr x4,[fp,x9,lsl #3]
add x8,x8,x4
mov x4,#0
str x4,[fp,x9,lsl #3] // raz bead
add x0,x0,#1
cmp x0,x12
blt 5b
sub x0,x12,x8 // compute end - sum
6:
mul x6,x0,x10 // compute bead x
add x9,x6,x1 // compute bead y
mov x4,#1
str x4,[fp,x9,lsl #3] // store new bead at end
add x0,x0,#1
cmp x0,x12
blt 6b
add x1,x1,#1
cmp x1,x10
blt 4b
// final compute
mov x0,#0 // start index x
7:
mov x1,#0 // start index y
mul x6,x0,x10 // compute bead x
8:
add x9,x6,x1 // compute bead y
ldr x4,[fp,x9,lsl #3] // load bead [x,y]
add x1,x1,#1 // add to x1 before str (index start at zéro)
cmp x4,#1
bne 9f
str x1,[x3,x0, lsl #3] // store A[x]
9:
cmp x1,x10 // compare max
blt 8b
add x0,x0,#1
cmp x0,x12 // end ?
blt 7b
 
mov x0,#0
add sp,sp,x5 // stack alignement
100:
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* Display table elements */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains elements number */
displayTable:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
mov x2,x0 // table address
mov x4,x1 // elements number
mov x3,#0
1: // loop display table
ldr x0,[x2,x3,lsl #3]
ldr x1,qAdrsZoneConv
bl conversion10 // décimal conversion
ldr x0,qAdrsMessResult
ldr x1,qAdrsZoneConv // insert conversion
bl strInsertAtCharInc
bl affichageMess // display message
add x3,x3,#1
cmp x3,x4 // end ?
blt 1b // no -> loop
ldr x0,qAdrszCarriageReturn
bl affichageMess
100:
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
qAdrsZoneConv: .quad sZoneConv
 
/********************************************************/
/* File Include fonctions */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"
 
</syntaxhighlight>
=={{header|ARM Assembly}}==
{{works with|as|Raspberry Pi}}
<syntaxhighlight lang="arm assembly">
 
/* ARM assembly Raspberry PI */
/* program beadSort.s */
/* En français tri par gravité ou tri par bille (ne pas confondre
avec tri par bulle (bubble sort) */
/* REMARK 1 : this program use routines in a include file
see task Include a file language arm assembly
for the routine affichageMess conversion10
see at end of this program the instruction include */
/* for constantes see task include a file in arm assembly */
/************************************/
/* Constantes */
/************************************/
.include "../constantes.inc"
 
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessSortOk: .asciz "Table sorted.\n"
szMessSortNok: .asciz "Table not sorted !!!!!.\n"
sMessResult: .asciz "Value : @ \n"
szCarriageReturn: .asciz "\n"
.align 4
TableNumber: .int 1,3,6,2,5,9,10,8,4,7
#TableNumber: .int 10,9,8,7,6,5,4,3,2,1
.equ NBELEMENTS, (. - TableNumber) / 4
@.equ NBELEMENTS, 4 @ for others tests
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
sZoneConv: .skip 24
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: @ entry of program
1:
ldr r0,iAdrTableNumber @ address number table
mov r1,#NBELEMENTS @ number of élements
bl beadSort
ldr r0,iAdrTableNumber @ address number table
mov r1,#NBELEMENTS @ number of élements
bl displayTable
ldr r0,iAdrTableNumber @ address number table
mov r1,#NBELEMENTS @ number of élements
bl isSorted @ control sort
cmp r0,#1 @ sorted ?
beq 2f
ldr r0,iAdrszMessSortNok @ no !! error sort
bl affichageMess
b 100f
2: @ yes
ldr r0,iAdrszMessSortOk
bl affichageMess
100: @ standard end of the program
mov r0, #0 @ return code
mov r7, #EXIT @ request to exit program
svc #0 @ perform the system call
iAdrszCarriageReturn: .int szCarriageReturn
iAdrsMessResult: .int sMessResult
iAdrTableNumber: .int TableNumber
iAdrszMessSortOk: .int szMessSortOk
iAdrszMessSortNok: .int szMessSortNok
/******************************************************************/
/* control sorted table */
/******************************************************************/
/* r0 contains the address of table */
/* r1 contains the number of elements > 0 */
/* r0 return 0 if not sorted 1 if sorted */
isSorted:
push {r2-r4,lr} @ save registers
mov r2,#0
ldr r4,[r0,r2,lsl #2] @ load A[0]
1:
add r2,#1
cmp r2,r1 @ end ?
movge r0,#1 @ yes -> ok -> return
bge 100f
ldr r3,[r0,r2, lsl #2] @ load A[i]
cmp r3,r4 @ compare A[i],A[i-1]
movlt r0,#0 @ smaller ?
blt 100f @ yes -> error -> return
mov r4,r3 @ no -> A[i-1] = A[i]
b 1b @ and loop
100:
pop {r2-r4,lr}
bx lr @ return
/******************************************************************/
/* bead sort */
/******************************************************************/
/* r0 contains the address of table */
/* r1 contains the number of element */
beadSort:
push {r1-r12,lr} @ save registers
mov r12,r1 @ save elements number
@search max
ldr r10,[r0] @ load value A[0] in max
mov r4,#1
1: @ loop search max
cmp r4,r12 @ end ?
bge 21f @ yes
ldr r2,[r0,r4,lsl #2] @ load value A[i]
cmp r2,r10 @ compare with max
movgt r10,r2 @ if greather
add r4,r4,#1
b 1b @ loop
21:
mul r5,r10,r12 @ max * elements number
lsl r5,r5,#2 @ 4 bytes for each number
sub sp,sp,r5 @ allocate on the stack
mov fp,sp @ frame pointer = stack address
@ marks beads
mov r3,r0 @ save table address
mov r0,#0 @ start index x
2:
mov r1,#0 @ index y
ldr r7,[r3,r0,lsl #2] @ load A[x]
mul r6,r0,r10 @ compute bead x
3:
add r9,r6,r1 @ compute bead y
mov r4,#1 @ value to store
str r4,[fp,r9,lsl #2] @ store to stack area
add r1,r1,#1
cmp r1,r7
blt 3b
31: @ init to zéro the bead end
cmp r1,r10 @ max ?
bge 32f
add r9,r6,r1 @ compute bead y
mov r4,#0
str r4,[fp,r9,lsl #2]
add r1,r1,#1
b 31b
32:
add r0,r0,#1 @ increment x
cmp r0,r12 @ end ?
blt 2b
@ count beads
mov r1,#0 @ y
4:
mov r0,#0 @ start index x
mov r8,#0 @ sum
5:
mul r6,r0,r10 @ compute bead x
add r9,r6,r1 @ compute bead y
ldr r4,[fp,r9,lsl #2]
add r8,r8,r4
mov r4,#0
str r4,[fp,r9,lsl #2]
add r0,r0,#1
cmp r0,r12
blt 5b
sub r0,r12,r8
6:
mul r6,r0,r10 @ compute bead x
add r9,r6,r1 @ compute bead y
mov r4,#1
str r4,[fp,r9,lsl #2]
add r0,r0,#1
cmp r0,r12
blt 6b
add r1,r1,#1
cmp r1,r10
blt 4b
@ suite
mov r0,#0 @ start index
7:
mov r1,#0
mul r6,r0,r10 @ compute bead x
8:
add r9,r6,r1 @ compute bead y
ldr r4,[fp,r9,lsl #2]
add r1,r1,#1 @ add to r1 before str (index start at zéro)
cmp r4,#1
streq r1,[r3,r0, lsl #2] @ store A[i]
cmp r1,r10 @ compare max
blt 8b
add r0,r0,#1
cmp r0,r12 @ end ?
blt 7b
 
mov r0,#0
add sp,sp,r5 @ stack alignement
100:
pop {r1-r12,lr}
bx lr @ return
/******************************************************************/
/* Display table elements */
/******************************************************************/
/* r0 contains the address of table */
/* r1 contains elements number */
displayTable:
push {r0-r4,lr} @ save registers
mov r2,r0 @ table address
mov r4,r1 @ elements number
mov r3,#0
1: @ loop display table
ldr r0,[r2,r3,lsl #2]
ldr r1,iAdrsZoneConv
bl conversion10 @ décimal conversion
ldr r0,iAdrsMessResult
ldr r1,iAdrsZoneConv @ insert conversion
bl strInsertAtCharInc
bl affichageMess @ display message
add r3,r3,#1
cmp r3,r4 @ end ?
blt 1b @ no -> loop
ldr r0,iAdrszCarriageReturn
bl affichageMess
100:
pop {r0-r4,lr}
bx lr
iAdrsZoneConv: .int sZoneConv
/***************************************************/
/* ROUTINES INCLUDE */
/***************************************************/
.include "../affichage.inc"
 
</syntaxhighlight>
=={{header|Arturo}}==
 
<syntaxhighlight lang="rebol">beadSort: function [items][
a: new items
m: neg infinity
s: 0
 
loop a 'x [
if x > m -> m: x
]
 
beads: array.of: m * size a 0
 
loop 0..dec size a 'i [
loop 0..dec a\[i] 'j ->
beads\[j + i * m]: 1
]
 
loop 0..dec m 'j [
s: 0
loop 0..dec size a 'i [
s: s + beads\[j + i*m]
beads\[j + i*m]: 0
]
 
loop ((size a)-s)..dec size a 'i ->
beads\[j + i*m]: 1
]
 
loop 0..dec size a 'i [
j: 0
while [and? [j < m] [beads\[j + i*m] > 0]] -> j: j + 1
a\[i]: j
]
 
return a
]
 
print beadSort [3 1 2 8 5 7 9 4 6]</syntaxhighlight>
 
{{out}}
 
<pre>1 2 3 4 5 6 7 8 9</pre>
 
=={{header|AutoHotkey}}==
<syntaxhighlight lang="autohotkey">BeadSort(data){
Pole:=[] , TempObj:=[], Result:=[]
for, i, v in data {
Row := i
loop, % v
MaxPole := MaxPole>A_Index?MaxPole:A_Index , Pole[A_Index, row] := 1
}
 
for i , obj in Pole {
TempVar:=0 , c := A_Index
for n, v in obj
TempVar += v
loop, % TempVar
TempObj[c, A_Index] := 1
}
 
loop, % Row {
TempVar:=0 , c := A_Index
Loop, % MaxPole
TempVar += TempObj[A_Index,c]
Result[c] := TempVar
}
return Result
}</syntaxhighlight>
Examples:<syntaxhighlight lang="autohotkey">for i, val in BeadSort([54,12,87,56,36])
res := val (res?",":"") res
MsgBox % res</syntaxhighlight>
{{out}}
<pre>12,36,54,56,87</pre>
 
=={{header|BCPL}}==
<syntaxhighlight lang="bcpl">get "libhdr"
 
let max(A, len) = valof
$( let x = 0
for i=0 to len-1
if x<A!i do x := A!i
resultis x
$)
 
let beadsort(A, len) be
$( let size = max(A, len)
let tvec = getvec(size-1)
for i=0 to size-1 do tvec!i := 0
for i=0 to len-1
for j=0 to A!i-1 do tvec!j := tvec!j + 1
for i=len-1 to 0 by -1
$( let n = 0
for j=0 to size-1
if tvec!j > 0
$( tvec!j := tvec!j - 1
n := n + 1
$)
A!i := n
$)
freevec(tvec)
$)
 
let write(s, A, len) be
$( writes(s)
for i=0 to len-1 do writed(A!i, 4)
wrch('*N')
$)
let start() be
$( let array = table 10,1,5,5,9,2,20,6,8,4
let length = 10
write("Before: ", array, length)
beadsort(array, length)
write("After: ", array, length)
$)</syntaxhighlight>
{{out}}
<pre>Before: 10 1 5 5 9 2 20 6 8 4
After: 1 2 4 5 5 6 8 9 10 20</pre>
 
=={{header|C}}==
A rather straightforward implementation; since we do not use dynamic matrix, we have to know the maximum value in the array in advance. Using no sparse matrix means the matrix needs MAX*MAX times the size of an integer bytes to be stored.
Requires (max * length) bytes for beads; if memory is of concern, bytes can be replaced by bits.
 
<langsyntaxhighlight lang="c">#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
 
intvoid *bead_sort(int *a, size_tint len)
{
size_t int i, j, kmax, sum;
unsigned char *beads;
bool fallen;
# define BEAD(i, j) beads[i * max + j]
int *t, *r = NULL;
int max = a[0];
 
for (i = 1, max = a[0]; i < len; i++)
if (a[i] > max) max = a[i];
{
if ( a[i] < 0 ) return NULL; // we can't sort nums < 0
if ( max < a[i] ) max = a[i];
}
t = malloc(max*max*sizeof(int));
if ( t == NULL ) return NULL;
memset(t, 0, max*max*sizeof(int));
 
beads = calloc(1, max * len);
r = malloc(len*sizeof(int));
memset(r, 0, len*sizeof(int));
if (r != NULL)
{
// "split" numbers into "beads" (units)
for(i = 0; i < len; i++)
{
for(j = 0; j < a[i]; j++) t[i*max + j]++;
}
 
/* mark the beads */
// make them fall down
for (i = 0; i < len; i++)
do
for (j = 0; j < a[i]; j++)
{
BEAD(i, j) = 1;
fallen = false;
 
for(i = 0; i < max-1; i++)
for (j = 0; j < max; j++) {
/* count how many beads are on each post */
for(j = 0; j < max; j++)
for (sum = i = 0; i < len; i++) {
{
sum += BEAD(i, j);
if ( t[i*max + j] == 1 && t[(i+1)*max + j] == 0 )
BEAD(i, j) = 0;
{
}
fallen = true;
/* mark bottom sum beads */
t[i*max + j] = 0;
for (i = len - sum; i < len; t[(i+1+)*max +BEAD(i, j]) = 1;
}
}
}
} while(fallen);
 
for (i = 0; i < len; i++) {
#if defined(SHOW_BEADS)
for (ij = 0; ij < max; && BEAD(i, j); j++);
a[i] = j;
{
}
for(j = 0; j < max; j++)
free(beads);
{
printf("%d ", t[i*max + j]);
}
printf("\n");
}
#endif
 
// count beads
k = 0;
for(i = 0; i < max; i++)
{
if ( t[(max - i - 1)*max + 0] == 0 ) break;
for(j = 0; j < max; j++)
{
int v = t[(max - i - 1)*max + j];
if ( v == 0 ) break;
r[k] += v;
}
k++;
}
}
free(t);
return r;
}
 
int main()
{
int i, int valuesx[] = {5, 3, 1, 7, 4, 1, 1, 20};
size_t i, int len = sizeof(valuesx)/sizeof(intx[0]);
 
int *r = bead_sort(valuesx, len);
if for ( ri == NULL0; )i return< EXIT_FAILURElen; i++)
printf("%d\n", x[i]);
 
return 0;
for(i = 0; i < len; i++)
}</syntaxhighlight>
{
printf("%d ", r[i]);
}
putchar('\n');
 
free(r);
return EXIT_SUCCESS;
}</lang>
 
=={{header|C++}}==
<langsyntaxhighlight lang="cpp">//this algorithm only works with positive, whole numbers.
//O(2n) time complexity where n is the summation of the whole list to be sorted.
//O(3n) space complexity.
 
#include <iostream>
#include <vector>
using namespace std;
 
using std::cout;
void distribute( int dist, vector<int> &List)//*beads* go down into different buckets using gravity (addition).
using std::vector;
{
 
void distribute(int dist, vector<int> &List) {
//*beads* go down into different buckets using gravity (addition).
if (dist > List.size() )
List.resize(dist,0); //resize if too big for current vector
 
for (int i=0; i < dist; i++)
List[i] = List[i]+1+;
}
 
vector<int> beadSort(int *myints, int n) {
int main()
vector<int> list, list2, fifth (myints, myints + n);
{
vector<int> list;
vector<int> list2;
int myints[] = {5,3,1,7,4,1,1};
vector<int> fifth (myints, myints + sizeof(myints) / sizeof(int) );
 
cout << "#1 Beads falling down: ";
for (int i=0; i < fifth.size(); i++)
distribute (fifth[i], list);
cout << endl'\n';
 
cout <<endl<< "Beads\nBeads on their sides: ";
for (int i=0; i < list.size(); i++)
cout << " " << list[i];
cout << endl'\n';
 
//second part
Line 145 ⟶ 839:
for (int i=0; i < list.size(); i++)
distribute (list[i], list2);
cout << endl'\n';
 
return list2;
cout <<endl<< "Sorted list/array";
}
for (int i=0; i < list2.size(); i++)
cout << " " << list2[i];
cout << endl;
return 0;
}</lang>
 
int main() {
===Output:===
int myints[] = {734,3,1,24,324,324,32,432,42,3,4,1,1};
Beads falling down:
vector<int> sorted = beadSort(myints, sizeof(myints)/sizeof(int));
cout << "Sorted list/array: ";
for(unsigned int i=0; i<sorted.size(); i++)
cout << sorted[i] << ' ';
}</syntaxhighlight>
 
=={{header|Clojure}}==
Beads on their sides: 7 4 4 3 2 1 1
{{trans|Haskell}}
Beads right side up:
<syntaxhighlight lang="clojure">(defn transpose [xs]
(loop [ret [], remain xs]
(if (empty? remain)
ret
(recur (conj ret (map first remain))
(filter not-empty (map rest remain))))))
 
(defn bead-sort [xs]
Sorted list/array '''7 5 4 3 1 1 1'''
(->> xs
 
(map #(repeat % 1))
===Positive, Negative, and Zeros (all integers)===
transpose
<lang Cpp>//combination of both positive and negative bead sort (with zeros)
transpose
//positive bead sort = O(1/2n) where n is the sumation of all positive integers
(map #(reduce + %))))
//negative bead sort = O(1/2|n|) where n is the absolute value of the summation of all negative integers
//count zeros and insert = O(z) where z is number of zeros
//so all in all, the bead sort is still (O(S) where is is the summation of negative and positive bead sort algorithms
//space complexity is now O(5n) where 1 array is set and the others are expandable. If lists were used, it could
//probably be faster and better for insertion later.
//Feel free to improve upon coding if you will. Otherwise, it proves correctness
#include<iostream>
#include<vector>
using namespace std;
;; This algorithm does not work if collection has zero
void distribute_neg( int dist, vector<int> &List)//in theory makes *beads* go down into different buckets using gravity.
(-> [5 2 4 1 3 3 9] bead-sort println)
{
</syntaxhighlight>
dist=-dist; //resets to positive number for implamentation
if (dist > List.size() )
List.resize(dist,0);//can be done differently but *meh*
for (int i=0; i < dist; i++)
List[i]=List[i]-1;
}
//end of distribute negative
void distribute_pos( int dist, vector<int> &List)//in theory makes *beads* go down into different buckets using gravity.
{
if (dist > List.size() )
List.resize(dist,0);
 
{{out}}
for (int i=0; i < dist; i++)
<pre>(9 5 4 3 3 2 1)</pre>
List[i]=List[i]+1;
 
}
=={{header|COBOL}}==
//end of distribute positive
{{works with|GnuCOBOL}}
<syntaxhighlight lang="cobol"> >>SOURCE FORMAT FREE
*> This code is dedicated to the public domain
*> This is GNUCOBOL 2.0
identification division.
program-id. beadsort.
environment division.
configuration section.
repository. function all intrinsic.
data division.
working-storage section.
01 filler.
03 row occurs 9 pic x(9).
03 r pic 99.
03 r1 pic 99.
03 r2 pic 99.
03 pole pic 99.
03 a-lim pic 99 value 9.
03 a pic 99.
03 array occurs 9 pic 9.
01 NL pic x value x'0A'.
procedure division.
start-beadsort.
 
*> fill the array
compute a = random(seconds-past-midnight)
perform varying a from 1 by 1 until a > a-lim
compute array(a) = random() * 10
end-perform
 
perform display-array
display space 'initial array'
 
*> distribute the beads
perform varying r from 1 by 1 until r > a-lim
move all '.' to row(r)
perform varying pole from 1 by 1 until pole > array(r)
move 'o' to row(r)(pole:1)
end-perform
end-perform
display NL 'initial beads'
perform display-beads
 
*> drop the beads
perform varying pole from 1 by 1 until pole > a-lim
move a-lim to r2
perform find-opening
compute r1 = r2 - 1
perform find-bead
perform until r1 = 0 *> no bead or no opening
*> drop the bead
move '.' to row(r1)(pole:1)
move 'o' to row(r2)(pole:1)
*> continue up the pole
compute r2 = r2 - 1
perform find-opening
compute r1 = r2 - 1
perform find-bead
end-perform
end-perform
display NL 'dropped beads'
perform display-beads
 
*> count the beads in each row
perform varying r from 1 by 1 until r > a-lim
move 0 to array(r)
inspect row(r) tallying array(r)
for all 'o' before initial '.'
end-perform
 
perform display-array
display space 'sorted array'
 
stop run
.
find-opening.
perform varying r2 from r2 by -1
until r2 = 1 or row(r2)(pole:1) = '.'
continue
end-perform
.
find-bead.
perform varying r1 from r1 by -1
until r1 = 0 or row(r1)(pole:1) = 'o'
continue
end-perform
.
display-array.
display space
perform varying a from 1 by 1 until a > a-lim
display space array(a) with no advancing
end-perform
.
display-beads.
perform varying r from 1 by 1 until r > a-lim
display row(r)
end-perform
.
end program beadsort.</syntaxhighlight>
 
{{out}}
<pre>prompt$ cobc -xj beadsort.cob
 
3 2 1 6 1 6 4 9 7 initial array
 
initial beads
ooo......
oo.......
o........
oooooo...
o........
oooooo...
oooo.....
ooooooooo
ooooooo..
 
dropped beads
o........
o........
oo.......
ooo......
oooo.....
oooooo...
oooooo...
ooooooo..
ooooooooo
 
1 1 2 3 4 6 6 7 9 sorted array</pre>
 
=={{header|Common Lisp}}==
{{trans|Clojure}}
<syntaxhighlight lang="lisp">
(defun transpose (remain &optional (ret '()))
(if (null remain)
ret
(transpose (remove-if #'null (mapcar #'cdr remain))
(append ret (list (mapcar #'car remain))))))
 
(defun bead-sort (xs)
(mapcar #'length (transpose (transpose (mapcar (lambda (x) (make-list x :initial-element 1)) xs)))))
 
(bead-sort '(5 2 4 1 3 3 9))
</syntaxhighlight>
{{out}}
<pre>(9 5 4 3 3 2 1)</pre>
 
=={{header|D}}==
A functional-style solution.
<syntaxhighlight lang="d">import std.stdio, std.algorithm, std.range, std.array, std.functional;
 
alias repeat0 = curry!(repeat, 0);
 
// Currenty std.range.transposed doesn't work.
auto columns(R)(R m) pure /*nothrow*/ @safe /*@nogc*/ {
return m
.map!walkLength
.reduce!max
.iota
.map!(i => m.filter!(s => s.length > i).walkLength.repeat0);
}
 
auto beadSort(in uint[] data) pure /*nothrow @nogc*/ {
return data.map!repeat0.columns.columns.map!walkLength;
}
 
void main() {
[5, 3, 1, 7, 4, 1, 1].beadSort.writeln;
}</syntaxhighlight>
{{out}}
<pre>[7, 5, 4, 3, 1, 1, 1]</pre>
 
=={{header|Delphi}}==
{{trans|C}}
<syntaxhighlight lang="d">program BeadSortTest;
 
{$APPTYPE CONSOLE}
 
uses
SysUtils;
 
procedure BeadSort(var a : array of integer);
var
i, j, max, sum : integer;
beads : array of array of integer;
begin
max := a[Low(a)];
for i := Low(a) + 1 to High(a) do
if a[i] > max then
max := a[i];
 
SetLength(beads, High(a) - Low(a) + 1, max);
 
// mark the beads
 
for i := Low(a) to High(a) do
for j := 0 to a[i] - 1 do
beads[i, j] := 1;
 
for j := 0 to max - 1 do
begin
// count how many beads are on each post
sum := 0;
for i := Low(a) to High(a) do
begin
sum := sum + beads[i, j];
beads[i, j] := 0;
end;
//mark bottom sum beads
for i := High(a) + 1 - sum to High(a) do
beads[i, j] := 1;
end;
 
for i := Low(a) to High(a) do
begin
j := 0;
while (j < max) and (beads[i, j] <> 0) do
inc(j);
a[i] := j;
end;
 
SetLength(beads, 0, 0);
end;
 
const
N = 8;
var
i : integer;
x : array[1..N] of integer = (5, 3, 1, 7, 4, 1, 1, 20);
begin
for i := 1 to N do
writeln(Format('x[%d] = %d', [i, x[i]]));
 
BeadSort(x);
 
for i := 1 to N do
writeln(Format('x[%d] = %d', [i, x[i]]));
 
readln;
end.</syntaxhighlight>
--[[User:Davidizadar|DavidIzadaR]] 18:12, 7 August 2011 (UTC)
 
=={{header|Eiffel}}==
<syntaxhighlight lang="eiffel">
class
BEAD_SORT
 
feature
 
bead_sort (ar: ARRAY [INTEGER]): ARRAY [INTEGER]
-- Sorted array in descending order.
require
only_positive_integers: across ar as a all a.item > 0 end
local
max, count, i, j, k: INTEGER
do
max := max_item (ar)
create Result.make_filled (0, 1, ar.count)
from
i := 1
until
i > max
loop
count := 0
from
k := 1
until
k > ar.count
loop
if ar.item (k) >= i then
count := count + 1
end
k := k + 1
end
from
j := 1
until
j > count
loop
Result [j] := i
j := j + 1
end
i := i + 1
end
ensure
array_is_sorted: is_sorted (Result)
end
 
feature {NONE}
 
max_item (ar: ARRAY [INTEGER]): INTEGER
-- Max item of 'ar'.
require
ar_not_void: ar /= Void
do
across
ar as a
loop
if a.item > Result then
Result := a.item
end
end
ensure
Result_is_max: across ar as a all a.item <= Result end
end
 
is_sorted (ar: ARRAY [INTEGER]): BOOLEAN
--- Is 'ar' sorted in descending order?
require
ar_not_empty: ar.is_empty = False
local
i: INTEGER
do
Result := True
from
i := ar.lower
until
i = ar.upper
loop
if ar [i] < ar [i + 1] then
Result := False
end
i := i + 1
end
end
 
end
</syntaxhighlight>
Test:
<syntaxhighlight lang="eiffel">
 
class
void sort(vector<int> &List){
APPLICATION
int i;
int zeros=0;
vector<int> list;
vector<int> list_pos;
vector<int> sorted;
vector<int> sorted_pos;
cout << "#1 Beads falling down: ";
for (i=0; i < List.size(); i++)
if (List[i] < 0)
distribute_neg (List[i], list);
else if (List[i] > 0)
distribute_pos(List[i], list_pos);
else
zeros++;
create
cout << endl;
make
feature
cout <<endl<< "Beads on their sides neg: ";
for (i=0; i < list.size(); i++)
cout << " " << list[i];
cout << endl;
make
cout <<endl<< "Beads on their sides positive: ";
do
for (i=0; i < list_pos.size(); i++)
test := <<1, 5, 99, 2, 95, 7, 7>>
cout << " " << list_pos[i];
create beadsort
cout << endl;
io.put_string ("unsorted:" + "%N")
//second part
across
test as ar
loop
io.put_string (ar.item.out + "%T")
end
io.put_string ("%N" + "sorted:" + "%N")
test := beadsort.bead_sort (test)
across
test as ar
loop
io.put_string (ar.item.out + "%T")
end
end
beadsort: BEAD_SORT
cout << "#2 Beads right side up: ";
for (i=0; i < list.size(); i++)
distribute_neg (list[i], sorted);
test: ARRAY [INTEGER]
for (i=0; i < list_pos.size(); i++)
distribute_pos(list_pos[i], sorted_pos);
cout << endl;
end
cout << endl;
cout <<endl<< "Sorted list/array neg";
for (i=0; i < sorted.size(); i++)
cout << " " << sorted[i];
cout << endl;
cout <<endl<< "Sorted list/array pos";
for (i=0; i < sorted_pos.size(); i++)
cout << " " << sorted_pos[i];
cout << endl;
//combine two at end.
//In theory, a list for both positive and negative structures would give better performance at the end,
//combining the two lists in O(1) time. You may chose to do so if you wish. The same goes with zeros.
while (zeros > 0)
{
sorted_pos.push_back(0);
zeros--;
}
i=sorted.size()-1;
while (i >= 0) {
sorted_pos.push_back(sorted[i]);
i--;
}
cout <<endl<< "Sorted list/array";
for (i=0; i < sorted_pos.size(); i++)
cout << " " << sorted_pos[i];
cout << endl;
}
int main(){
int myints[] = {-1, -4, -3, 1, 4, 3, 0};
vector<int> here_be_dragons (myints, myints + sizeof(myints) / sizeof(int) );
sort(here_be_dragons);
return 0;
}</lang>
 
</syntaxhighlight>
=={{header|Clojure}}==
{{out}}
<pre>
unsorted:
1 5 99 2 95 7 7
sorted:
99 95 7 7 5 2 1
</pre>
 
=={{header|Elixir}}==
{{trans|Erlang}}
<syntaxhighlight lang="elixir">defmodule Sort do
def bead_sort(list) when is_list(list), do: dist(dist(list))
defp dist(list), do: List.foldl(list, [], fn(n, acc) when n>0 -> dist(acc, n, []) end)
defp dist([], 0, acc), do: Enum.reverse(acc)
defp dist([h|t], 0, acc), do: dist(t, 0, [h |acc])
defp dist([], n, acc), do: dist([], n-1, [1 |acc])
defp dist([h|t], n, acc), do: dist(t, n-1, [h+1|acc])
end</syntaxhighlight>
 
Example:
<pre>
iex(20)> Sort.bead_sort([5,3,9,4,1,6,8,2,7])
[9, 8, 7, 6, 5, 4, 3, 2, 1]
</pre>
 
=={{header|Erlang}}==
<syntaxhighlight lang="erlang">-module(beadsort).
 
-export([sort/1]).
 
sort(L) ->
dist(dist(L)).
 
dist(L) when is_list(L) ->
lists:foldl(fun (N, Acc) -> dist(Acc, N, []) end, [], L).
 
dist([H | T], N, Acc) when N > 0 ->
dist(T, N - 1, [H + 1 | Acc]);
dist([], N, Acc) when N > 0 ->
dist([], N - 1, [1 | Acc]);
dist([H | T], 0, Acc) ->
dist(T, 0, [H | Acc]);
dist([], 0, Acc) ->
lists:reverse(Acc).</syntaxhighlight>
Example;
<syntaxhighlight lang="erlang">1> beadsort:sort([1,734,24,3,324,324,32,432,42,3,4,1,1]).
[734,432,324,324,42,32,24,4,3,3,1,1,1]</syntaxhighlight>
 
=={{header|F_Sharp|F#}}==
{{trans|Haskell}}
<syntaxhighlight lang="fsharp">open System
<lang Clojure>(defn transpose [xs]
(loop [transposed [], remaining xs]
(if (empty? remaining)
transposed
(recur
(conj transposed (map #(first %) remaining))
(filter #(not-empty %) (map #(rest %) remaining)))) ))
 
let removeEmptyLists lists = lists |> List.filter (not << List.isEmpty)
(defn bead-sort [xs]
let flip f x y = f y x
(map #(reduce + %)
(transpose
(transpose (map #(replicate % 1) xs)))))</lang>
=={{header|D}}==
{{trans|Python}}
<lang d>import std.stdio, std.algorithm, std.range;
 
let rec transpose = function
auto beadSort(int[] l) {
auto| columns(R)(R[] m) { -> []
| lists -> (List.map List.head lists) :: transpose(removeEmptyLists (List.map List.tail lists))
int[][] r;
foreach (i; 0 .. reduce!max(map!walkLength(m))) {
r.length += 1;
foreach (sub; m)
if (sub.length > i)
r[$-1] ~= 0;
}
return r;
}
auto m = map!"new int[a]"(l);
return map!walkLength(columns(columns(m)));
}
 
// Using the backward composition operator "<<" (equivalent to Haskells ".") ...
void main() {
let beadSort = List.map List.sum << transpose << transpose << List.map (flip List.replicate 1)
writeln(beadSort([5, 3, 1, 7, 4, 1, 1]));
 
}</lang>
// Using the forward composition operator ">>" ...
Output (D V.2.048):
let beadSort2 = List.map (flip List.replicate 1) >> transpose >> transpose >> List.map List.sum</syntaxhighlight>
<pre>[7, 5, 4, 3, 1, 1, 1]</pre>
Usage: beadSort [2;4;1;3;3] or beadSort2 [2;4;1;3;3]
 
{{out}}
<pre>
val it : int list = [4; 3; 3; 2; 1]
</pre>
 
=={{header|Factor}}==
<syntaxhighlight lang="factor">USING: kernel math math.order math.vectors sequences ;
: fill ( seq len -- newseq ) [ dup length ] dip swap - 0 <repetition> append ;
 
: bead ( seq -- newseq )
dup 0 [ max ] reduce
[ swap 1 <repetition> swap fill ] curry map
[ ] [ v+ ] map-reduce ;
 
: beadsort ( seq -- newseq ) bead bead ;</syntaxhighlight>
<syntaxhighlight lang="factor">( scratchpad ) { 5 2 4 1 3 3 9 } beadsort .
{ 9 5 4 3 3 2 1 }</syntaxhighlight>
 
=={{header|Fortran}}==
Line 326 ⟶ 1,337:
very same code would run fine even with large integers.
 
<langsyntaxhighlight lang="fortran">program BeadSortTest
use iso_fortran_env
! for ERROR_UNIT; to make this a F95 code,
Line 366 ⟶ 1,377:
end subroutine beadsort
 
end program BeadSortTest</langsyntaxhighlight>
 
 
=={{header|FreeBASIC}}==
<syntaxhighlight lang="freebasic">#define MAXNUM 100
 
Sub beadSort(bs() As Long)
Dim As Long i, j = 1, lb = Lbound(bs), ub = Ubound(bs)
Dim As Long poles(MAXNUM)
For i = 1 To ub
For j = 1 To bs(i)
poles(j) += 1
Next j
Next i
For j = 1 To ub
bs(j) = 0
Next j
For i = 1 To Ubound(poles)
For j = 1 To poles(i)
bs(j) += 1
Next j
Next i
End Sub
 
'--- Programa Principal ---
Dim As Long i
Dim As Ulong array(1 To 8) => {5, 3, 1, 7, 4, 1, 1, 20}
Dim As Long a = Lbound(array), b = Ubound(array)
 
Randomize Timer
 
Print "unsort ";
For i = a To b : Print Using "####"; array(i); : Next i
 
beadSort(array())
 
Print !"\n sort ";
For i = a To b : Print Using "####"; array(i); : Next i
 
Print !"\n--- terminado, pulsa RETURN---"
Sleep</syntaxhighlight>
{{out}}
<pre>unsort 5 3 1 7 4 1 1 20
sort 20 7 5 4 3 1 1 1</pre>
 
=={{header|Go}}==
Sorts non-negative integers only. The extension to negative values seemed a distraction from this fun task.
<syntaxhighlight lang="go">package main
 
import (
"fmt"
"sync"
)
 
var a = []int{170, 45, 75, 90, 802, 24, 2, 66}
var aMax = 1000
 
const bead = 'o'
 
func main() {
fmt.Println("before:", a)
beadSort()
fmt.Println("after: ", a)
}
 
func beadSort() {
// All space in the abacus = aMax poles x len(a) rows.
all := make([]byte, aMax*len(a))
// Slice up space by pole. (The space could be sliced by row instead,
// but slicing by pole seemed a more intuitive model of a physical abacus.)
abacus := make([][]byte, aMax)
for pole, space := 0, all; pole < aMax; pole++ {
abacus[pole] = space[:len(a)]
space = space[len(a):]
}
// Use a sync.Waitgroup as the checkpoint mechanism.
var wg sync.WaitGroup
// Place beads for each number concurrently. (Presumably beads can be
// "snapped on" to the middle of a pole without disturbing neighboring
// beads.) Also note 'row' here is a row of the abacus.
wg.Add(len(a))
for row, n := range a {
go func(row, n int) {
for pole := 0; pole < n; pole++ {
abacus[pole][row] = bead
}
wg.Done()
}(row, n)
}
wg.Wait()
// Now tip the abacus, letting beads fall on each pole concurrently.
wg.Add(aMax)
for _, pole := range abacus {
go func(pole []byte) {
// Track the top of the stack of beads that have already fallen.
top := 0
for row, space := range pole {
if space == bead {
// Move each bead individually, but move it from its
// starting row to the top of stack in a single operation.
// (More physical simulation such as discovering the top
// of stack by inspection, or modeling gravity, are
// possible, but didn't seem called for by the task.
pole[row] = 0
pole[top] = bead
top++
}
}
wg.Done()
}(pole)
}
wg.Wait()
// Read out sorted numbers by row.
for row := range a {
x := 0
for pole := 0; pole < aMax && abacus[pole][row] == bead; pole++ {
x++
}
a[len(a)-1-row] = x
}
}</syntaxhighlight>
 
=={{header|Groovy}}==
Solution:
<syntaxhighlight lang="groovy">def beadSort = { list ->
final nPoles = list.max()
list.collect {
print "."
([true] * it) + ([false] * (nPoles - it))
}.transpose().collect { pole ->
print "."
pole.findAll { ! it } + pole.findAll { it }
}.transpose().collect{ beadTally ->
beadTally.findAll{ it }.size()
}
}</syntaxhighlight>
 
Annotated Solution (same solution really):
<syntaxhighlight lang="groovy">def beadSortVerbose = { list ->
final nPoles = list.max()
// each row is a number tally-arrayed across the abacus
def beadTallies = list.collect { number ->
print "."
// true == bead, false == no bead
([true] * number) + ([false] * (nPoles - number))
}
// each row is an abacus pole
def abacusPoles = beadTallies.transpose()
def abacusPolesDrop = abacusPoles.collect { pole ->
print "."
// beads drop to the BOTTOM of the pole
pole.findAll { ! it } + pole.findAll { it }
}
// each row is a number again
def beadTalliesDrop = abacusPolesDrop.transpose()
beadTalliesDrop.collect{ beadTally -> beadTally.findAll{ it }.size() }
}</syntaxhighlight>
 
Test:
<syntaxhighlight lang="groovy">println beadSort([23,76,99,58,97,57,35,89,51,38,95,92,24,46,31,24,14,12,57,78,4])
println beadSort([88,18,31,44,4,0,8,81,14,78,20,76,84,33,73,75,82,5,62,70,12,7,1])</syntaxhighlight>
 
{{out}}
<pre>........................................................................................................................[4, 12, 14, 23, 24, 24, 31, 35, 38, 46, 51, 57, 57, 58, 76, 78, 89, 92, 95, 97, 99]
...............................................................................................................[0, 1, 4, 5, 7, 8, 12, 14, 18, 20, 31, 33, 44, 62, 70, 73, 75, 76, 78, 81, 82, 84, 88]</pre>
 
Individual dots shown here are "retallying dots". They are not equivalent to the "swap dots" shown in other [[Groovy]] sorting examples. Like the swap dots the retallying dots represent atomic operations that visually indicate the overall sorting effort. However, they are not equivalent to swaps, or even equivalent in actual effort between bead sorts.
 
The cost of transposition is not accounted for here because with clever indexing it can easily be optimized away. In fact, one could write a list class for [[Groovy]] that performs the transpose operation merely by setting a single boolean value that controls indexing calculations.
 
=={{header|Haskell}}==
<langsyntaxhighlight lang="haskell">import Data.List
 
beadSort :: [Int] -> [Int]
beadSort = map sum. transpose. transpose. map (flip replicate 1)</langsyntaxhighlight>
Example;
<langsyntaxhighlight lang="haskell">*Main> beadSort [2,4,1,3,3]
[4,3,3,2,1]</langsyntaxhighlight>
 
=={{header|Icon}} and {{header|Unicon}}==
The program below handles integers and not just whole numbers. As are so many others, the solution is limited by the lack of sparse array or list compression.
 
<syntaxhighlight lang="icon">procedure main() #: demonstrate various ways to sort a list and string
write("Sorting Demo using ",image(beadsort))
writes(" on list : ")
writex(UL := [3, 14, 1, 5, 9, 2, 6, 3])
displaysort(beadsort,copy(UL))
end
 
procedure beadsort(X) #: return sorted list ascending(or descending)
local base,i,j,x # handles negatives and zeros, may also reduce storage
poles := list(max!X-(base := min!X -1),0) # set up poles, we will track sums not individual beads
every x := !X do { # each item in the list
if integer(x) ~= x then runerr(101,x) # ... must be an integer
every poles[1 to x - base] +:= 1 # ... beads "fall" into the sum for that pole
}
 
 
every (X[j := *X to 1 by -1] := base) &
(i := 1 to *poles) do # read from the bottom of the poles
if poles[i] > 0 then { # if there's a bead on the pole ...
poles[i] -:= 1 # ... remove it
X[j] +:= 1 # ... and add it in place
}
return X
end</syntaxhighlight>
 
Note: This example relies on [[Sorting_algorithms/Bubble_sort#Icon| the supporting procedures 'writex' in Bubble Sort]].
Note: min and max are available in the Icon Programming Library (IPL).
 
{{out|Abbreviated sample output}}
<pre>Sorting Demo using procedure beadsort
on list : [ 3 14 1 5 9 2 6 3 ]
with op = &null: [ 1 2 3 3 5 6 9 14 ] (0 ms)</pre>
 
=={{header|J}}==
 
{{eff note|J|\:~}}
<lang j>bead=: [: +/ #"0&1</lang>
 
<syntaxhighlight lang="j">bead=: [: +/ #"0&1</syntaxhighlight>
 
Example use:
 
<syntaxhighlight lang="text"> bead bead 2 4 1 3 3
4 3 3 2 1
bead bead 5 3 1 7 4 1 1
7 5 4 3 1 1 1</langsyntaxhighlight>
 
Extending to deal with sequences of arbitrary integers:
 
<syntaxhighlight lang="j">bball=: ] (] + [: bead^:2 -) <./ - 1:</syntaxhighlight>
 
Example use:
 
<syntaxhighlight lang="text"> bball 2 0 _1 3 1 _2 _3 0
3 2 1 0 0 _1 _2 _3</syntaxhighlight>
 
=={{header|Java}}==
 
<syntaxhighlight lang="java">
 
public class BeadSort
{
public static void main(String[] args)
{
BeadSort now=new BeadSort();
int[] arr=new int[(int)(Math.random()*11)+5];
for(int i=0;i<arr.length;i++)
arr[i]=(int)(Math.random()*10);
System.out.print("Unsorted: ");
now.display1D(arr);
int[] sort=now.beadSort(arr);
System.out.print("Sorted: ");
now.display1D(sort);
}
int[] beadSort(int[] arr)
{
int max=a[0];
for(int i=1;i<arr.length;i++)
if(arr[i]>max)
max=arr[i];
//Set up abacus
char[][] grid=new char[arr.length][max];
int[] levelcount=new int[max];
for(int i=0;i<max;i++)
{
levelcount[i]=0;
for(int j=0;j<arr.length;j++)
grid[j][i]='_';
}
/*
display1D(arr);
display1D(levelcount);
display2D(grid);
*/
//Drop the beads
for(int i=0;i<arr.length;i++)
{
int num=arr[i];
for(int j=0;num>0;j++)
{
grid[levelcount[j]++][j]='*';
num--;
}
}
System.out.println();
display2D(grid);
//Count the beads
int[] sorted=new int[arr.length];
for(int i=0;i<arr.length;i++)
{
int putt=0;
for(int j=0;j<max&&grid[arr.length-1-i][j]=='*';j++)
putt++;
sorted[i]=putt;
}
return sorted;
}
void display1D(int[] arr)
{
for(int i=0;i<arr.length;i++)
System.out.print(arr[i]+" ");
System.out.println();
}
void display1D(char[] arr)
{
for(int i=0;i<arr.length;i++)
System.out.print(arr[i]+" ");
System.out.println();
}
void display2D(char[][] arr)
{
for(int i=0;i<arr.length;i++)
display1D(arr[i]);
System.out.println();
}
}
</syntaxhighlight>
{{out}}
<pre>
Unsorted: 9 4 7 0 4 3 0 5 3 8 7 9 8 7 0
 
* * * * * * * * *
* * * * * * * * *
* * * * * * * * _
* * * * * * * * _
* * * * * * * _ _
* * * * * * * _ _
* * * * * * * _ _
* * * * * _ _ _ _
* * * * _ _ _ _ _
* * * * _ _ _ _ _
* * * _ _ _ _ _ _
* * * _ _ _ _ _ _
_ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _
 
Sorted: 0 0 0 3 3 4 4 5 7 7 7 8 8 9 9
</pre>
 
=={{header|jq}}==
'''Part 1: The abacus'''
This implementation uses an "abacus" as described in the Wikipedia article.
However, rather than representing each row as a set of n beads, it suffices
to use the integer n instead. Thus the initial state of our abacus
is simply the array of numbers to be sorted. (A better approach would be to normalize the integers by subtracting their minimum value minus 1; that would also allow sorting arrays of integers without restriction.)
 
'''Part 2: Gravity'''
<syntaxhighlight lang="jq"># ncols is the number of columns (i.e. vertical poles)
def column_sums(ncols):
. as $abacus
| reduce range(0; ncols) as $col
([];
. + [reduce $abacus[] as $row
(0; if $row > $col then .+1 else . end)]) ;</syntaxhighlight>
'''Part 3: read the answer in order of largest-to-smallest'''
<syntaxhighlight lang="jq"># Generic function to count the number of items in a stream:
def count(stream): reduce stream as $i (0; .+1);
 
def readout:
. as $sums
| .[0] as $n
| reduce range(0;$n) as $i
([]; . + [count( $sums[] | select( . > $i) )]);</syntaxhighlight>
'''"Bead Sort":'''
<syntaxhighlight lang="jq">def bead_sort: column_sums(max) | readout;</syntaxhighlight>
 
'''Example:'''
<syntaxhighlight lang="jq">[734,3,1,24,324,324,32,432,42,3,4,1,1] | bead_sort</syntaxhighlight>
{{out}}
<syntaxhighlight lang="sh">$ jq -n -c -f bead_sort.jq
[734,432,324,324,42,32,24,4,3,3,1,1,1]</syntaxhighlight>
 
=={{header|Julia}}==
{{works with|Julia|0.6}}
Implement <code>beadsort</code> on a <code>BitArray</code> ''abacus''. The function should work for any integer type. It throws a <code>DomainError</code> if the input array contains a non-positive integer.
<syntaxhighlight lang="julia">function beadsort(a::Vector{<:Integer})
lo, hi = extrema(a)
if lo < 1 throw(DomainError()) end
len = length(a)
abacus = falses(len, hi)
for (i, v) in enumerate(a)
abacus[i, 1:v] = true
end
for i in 1:hi
v = sum(abacus[:, i])
if v < len
abacus[1:end-v, i] = false
abacus[end-v+1:end, i] = true
end
end
return collect(eltype(a), sum(abacus[i,:]) for i in 1:len)
end
 
v = rand(UInt8, 20)
println("# unsorted bytes: $v\n -> sorted bytes: $(beadsort(v))")
v = rand(1:2 ^ 10, 20)
println("# unsorted integers: $v\n -> sorted integers: $(beadsort(v))")</syntaxhighlight>
 
{{out}}
<pre># unsorted bytes: UInt8[0xff, 0x52, 0xdd, 0x72, 0xe2, 0x13, 0xb5, 0xd3, 0x7f, 0xea, 0x3b, 0x46, 0x4b, 0x78, 0xfb, 0xbe, 0xd8, 0x2e, 0xa9, 0x7a]
-> sorted bytes: UInt8[0x13, 0x2e, 0x3b, 0x46, 0x4b, 0x52, 0x72, 0x78, 0x7a, 0x7f, 0xa9, 0xb5, 0xbe, 0xd3, 0xd8, 0xdd, 0xe2, 0xea, 0xfb, 0xff]
# unsorted integers: [1012, 861, 798, 949, 481, 889, 78, 699, 718, 195, 426, 922, 762, 360, 1017, 208, 304, 13, 910, 854]
-> sorted integers: [13, 78, 195, 208, 304, 360, 426, 481, 699, 718, 762, 798, 854, 861, 889, 910, 922, 949, 1012, 1017]</pre>
 
=={{header|Kotlin}}==
{{trans|C}}
<syntaxhighlight lang="scala">// version 1.1.2
 
fun beadSort(a: IntArray) {
val n = a.size
if (n < 2) return
var max = a.max()!!
val beads = ByteArray(max * n)
/* mark the beads */
for (i in 0 until n)
for (j in 0 until a[i])
beads[i * max + j] = 1
 
for (j in 0 until max) {
/* count how many beads are on each post */
var sum = 0
for (i in 0 until n) {
sum += beads[i * max + j]
beads[i * max + j] = 0
}
/* mark bottom sum beads */
for (i in n - sum until n) beads[i * max + j] = 1
}
 
for (i in 0 until n) {
var j = 0
while (j < max && beads[i * max + j] == 1.toByte()) j++
a[i] = j
}
}
 
fun main(args: Array<String>) {
val a = intArrayOf(5, 3, 1, 7, 4, 1, 1, 20)
println("Before sorting : ${a.contentToString()}")
beadSort(a)
println("After sorting : ${a.contentToString()}")
}</syntaxhighlight>
 
{{out}}
<pre>
Before sorting : [5, 3, 1, 7, 4, 1, 1, 20]
After sorting : [1, 1, 1, 3, 4, 5, 7, 20]
</pre>
 
=={{header|Lua}}==
<syntaxhighlight lang="lua">-- Display message followed by all values of a table in one line
function show (msg, t)
io.write(msg .. ":\t")
for _, v in pairs(t) do io.write(v .. " ") end
print()
end
 
-- Return a table of random numbers
function randList (length, lo, hi)
local t = {}
for i = 1, length do table.insert(t, math.random(lo, hi)) end
return t
end
 
-- Count instances of numbers that appear in counting to each list value
function tally (list)
local tal = {}
for k, v in pairs(list) do
for i = 1, v do
if tal[i] then tal[i] = tal[i] + 1 else tal[i] = 1 end
end
end
return tal
end
 
-- Sort a table of positive integers into descending order
function beadSort (numList)
show("Before sort", numList)
local abacus = tally(numList)
show("Tally list", abacus)
local sorted = tally(abacus)
show("After sort", sorted)
end
 
-- Main procedure
math.randomseed(os.time())
beadSort(randList(10, 1, 10))</syntaxhighlight>
{{out}}
<pre>Before sort: 9 5 3 9 4 1 3 8 1 2
Tally list: 10 8 7 5 4 3 3 3 2
After sort: 9 9 8 5 4 3 3 2 1 1</pre>
 
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<syntaxhighlight lang="mathematica">beadsort[ a ] := Module[ { m, sorted, s ,t },
sorted = a; m = Max[a]; t=ConstantArray[0, {m,m} ];
If[ Min[a] < 0, Print["can't sort"]];
For[ i = 1, i < Length[a], i++, t[[i,1;;a[[i]]]]=1 ]
For[ i = 1 ,i <= m, i++, s = Total[t[[;;,i]]];
t[[ ;; , i]] = 0; t[[1 ;; s , i]] = 1; ]
For[ i=1,i<=Length[a],i++, sorted[[i]] = Total[t[[i,;;]]]; ]
Print[sorted];
]
beadsort[{2,1,5,3,6}]</syntaxhighlight>
{{out}}
<pre>{6,3,2,1,0}</pre>
 
=={{header|NetRexx}}==
<syntaxhighlight lang="netrexx">/* NetRexx */
options replace format comments java crossref symbols nobinary
 
runSample(arg)
return
 
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method bead_sort(harry = Rexx[]) public static binary returns Rexx[]
MIN_ = 'MIN'
MAX_ = 'MAX'
beads = Rexx 0
beads[MIN_] = 0
beads[MAX_] = 0
 
loop val over harry
-- collect occurences of beads in indexed string indexed on value
if val < beads[MIN_] then beads[MIN_] = val -- keep track of min value
if val > beads[MAX_] then beads[MAX_] = val -- keep track of max value
beads[val] = beads[val] + 1
end val
 
harry_sorted = Rexx[harry.length]
bi = 0
loop xx = beads[MIN_] to beads[MAX_]
-- extract beads in value order and insert in result array
if beads[xx] == 0 then iterate xx
loop for beads[xx]
harry_sorted[bi] = xx
bi = bi + 1
end
end xx
 
return harry_sorted
 
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method runSample(arg) public static
unsorted = [734, 3, 1, 24, 324, -1024, -666, -1, 0, 324, 32, 0, 432, 42, 3, 4, 1, 1]
sorted = bead_sort(unsorted)
say arrayToString(unsorted)
say arrayToString(sorted)
return
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method arrayToString(harry = Rexx[]) private static
list = Rexx ''
loop vv over harry
list = list vv
end vv
return '['list.space(1, ',')']'
</syntaxhighlight>
{{out}}
<pre>
[734,3,1,24,324,-1024,-666,-1,0,324,32,0,432,42,3,4,1,1]
[-1024,-666,-1,0,0,1,1,1,3,3,4,24,32,42,324,324,432,734]
</pre>
 
=={{header|Nim}}==
<syntaxhighlight lang="nim">proc beadSort[T](a: var openarray[T]) =
var max = low(T)
var sum = 0
 
for x in a:
if x > max: max = x
 
var beads = newSeq[int](max * a.len)
 
for i in 0 ..< a.len:
for j in 0 ..< a[i]:
beads[i * max + j] = 1
 
for j in 0 ..< max:
sum = 0
for i in 0 ..< a.len:
sum += beads[i * max + j]
beads[i * max + j] = 0
 
for i in a.len - sum ..< a.len:
beads[i * max + j] = 1
 
for i in 0 ..< a.len:
var j = 0
while j < max and beads[i * max + j] > 0: inc j
a[i] = j
 
var a = @[5, 3, 1, 7, 4, 1, 1, 20]
beadSort a
echo a</syntaxhighlight>
{{out}}
<pre>@[1, 1, 1, 3, 4, 5, 7, 20]</pre>
 
=={{header|OCaml}}==
{{trans|Haskell}}
<syntaxhighlight lang="ocaml">let rec columns l =
match List.filter ((<>) []) l with
[] -> []
| l -> List.map List.hd l :: columns (List.map List.tl l)
 
let replicate n x = Array.to_list (Array.make n x)
 
let bead_sort l =
List.map List.length (columns (columns (List.map (fun e -> replicate e 1) l)))</syntaxhighlight>
usage
<pre>
# bead_sort [5;3;1;7;4;1;1];;
- : int list = [7; 5; 4; 3; 1; 1; 1]
</pre>
 
=={{header|Octave}}==
{{trans|Fortran}}
<langsyntaxhighlight lang="octave">function sorted = beadsort(a)
sorted = a;
m = max(a);
Line 410 ⟶ 2,020:
endfunction
 
beadsort([5, 7, 1, 3, 1, 1, 20])</langsyntaxhighlight>
 
=={{header|ooRexx}}==
===version 1===
<syntaxhighlight lang="oorexx">in='10 -12 1 0 999 8 2 2 4 4'
Do i=1 To words(in)
z.i=word(in,i)
End
n=i-1
init=0
Call minmax
 
beads.=0;
Do i=1 To words(in)
z=z.i
beads.z+=1
End
j=0
Do i=lo To hi
Do While beads.i>0
j+=1
s.j=i
beads.i-=1
End;
End;
Call show ' Input:',z.,n
Call show 'Sorted:',s.,n
Exit
 
minmax:
Do i=1 To n
If init=0 Then Do
init=1
lo=z.i
hi=z.i
End
Else Do
lo=min(lo,z.i)
hi=max(hi,z.i)
End
End
Return
 
show: Procedure Expose n
Use Arg txt,a.
ol=txtg>
Do i=1 To n
ol=ol format(a.i,3)
End
Say ol
Return </syntaxhighlight>
{{out}}
<pre> Input: 10 -12 1 0 999 8 2 2 4 4
Sorted: -12 0 1 2 2 4 4 8 10 999</pre>
 
===version 2===
{{trans|REXX}}
'''Note:''' The only changes needed were to substitute '''<tt>_</tt>''', '''<tt>!</tt>''' and '''<tt>?</tt>''' characters for the &quot;deprecated&quot; <tt>'''$'''</tt>, <tt>'''#'''</tt> and '''<tt>@</tt>''' characters within variable names; as per <cite>The REXX Language, Second Edition</cite> by M. F. Cowlishaw. (See a description [http://www.rexxla.org/rexxlang/mfc/trl.html here]).
<syntaxhighlight lang="oorexx">/*REXX program sorts a list of integers using a bead sort. */
 
/*get some grassHopper numbers. */
grasshopper=,
1 4 10 12 22 26 30 46 54 62 66 78 94 110 126 134 138 158 162 186 190 222 254 270
/*GreeenGrocer numbers are also called hexagonal pyramidal */
/* numbers. */
greengrocer=,
0 4 16 40 80 140 224 336 480 660 880 1144 1456 1820 2240 2720 3264 3876 4560
/*get some Bernoulli numerator numbers. */
bernN='1 -1 1 0 -1 0 1 0 -1 0 5 0 -691 0 7 0 -3617 0 43867 0 -174611 0 854513'
/*Psi is also called the Reduced Totient function, and */
/* is also called Carmichale lambda, or LAMBDA function.*/
psi=,
1 1 2 2 4 2 6 2 6 4 10 2 12 6 4 4 16 6 18 4 6 10 22 2 20 12 18 6 28 4 30 8 10 16
list=grasshopper greengrocer bernN psi /*combine the four lists into one*/
call showL 'before sort',list /*show list before sorting. */
!=beadSort(list) /*invoke the bead sort. */
call showL ' after sort',! /*show after array elements*/
exit
/*─────────────────────────────────beadSort@ subroutine────────────*/
beadSort: procedure expose _.
parse arg z
!='' /*this'll be the sorted list*/
low=999999999; high=-low /*define the low and high #s*/
_.=0 /*define all beads to zero. */
do j=1 until z=='' /*pick the meat off the bone*/
parse var z x z
if \datatype(x,'Whole') then
do
say
say '*** error! ***'
say
say 'element' j "in list isn't numeric:" x
say
exit 13
end
x=x/1 /*normalize number, it could*/
/*be: +4 007 5. 2e3 etc.*/
_.x=_.x+1 /*indicate this bead has a #*/
low=min(low,x) /*keep track of the lowest #*/
high=max(high,x) /* " " " " highest#*/
end j
/*now, collect the beads and*/
do m=low to high /*let them fall (to zero). */
if _.m==0 then iterate /*No bead here? Keep looking*/
do n=1 for _.m /*let the beads fall to 0. */
!=! m /*add it to the sorted list.*/
end n
end m
return !
/*─────────────────────────────────────SHOW@ subroutine────────────*/
showL:
widthH=length(words(arg(2))) /*maximum width of the index*/
 
do j=1 for words(arg(2))
say 'element' right(j,widthH) arg(1)":" right(word(arg(2),j),10)
end j
 
say copies('─',80) /*show a separator line. */
return
</syntaxhighlight>
 
{{out}}
<pre style="height:30ex;overflow:scroll">
element 1 before sort: 1
element 2 before sort: 4
element 3 before sort: 10
element 4 before sort: 12
element 5 before sort: 22
element 6 before sort: 26
element 7 before sort: 30
element 8 before sort: 46
element 9 before sort: 54
element 10 before sort: 62
element 11 before sort: 66
element 12 before sort: 78
element 13 before sort: 94
element 14 before sort: 110
element 15 before sort: 126
element 16 before sort: 134
element 17 before sort: 138
element 18 before sort: 158
element 19 before sort: 162
element 20 before sort: 186
element 21 before sort: 190
element 22 before sort: 222
element 23 before sort: 254
element 24 before sort: 270
element 25 before sort: 0
element 26 before sort: 4
element 27 before sort: 16
element 28 before sort: 40
element 29 before sort: 80
element 30 before sort: 140
element 31 before sort: 224
element 32 before sort: 336
element 33 before sort: 480
element 34 before sort: 660
element 35 before sort: 880
element 36 before sort: 1144
element 37 before sort: 1456
element 38 before sort: 1820
element 39 before sort: 2240
element 40 before sort: 2720
element 41 before sort: 3264
element 42 before sort: 3876
element 43 before sort: 4560
element 44 before sort: 1
element 45 before sort: -1
element 46 before sort: 1
element 47 before sort: 0
element 48 before sort: -1
element 49 before sort: 0
element 50 before sort: 1
element 51 before sort: 0
element 52 before sort: -1
element 53 before sort: 0
element 54 before sort: 5
element 55 before sort: 0
element 56 before sort: -691
element 57 before sort: 0
element 58 before sort: 7
element 59 before sort: 0
element 60 before sort: -3617
element 61 before sort: 0
element 62 before sort: 43867
element 63 before sort: 0
element 64 before sort: -174611
element 65 before sort: 0
element 66 before sort: 854513
element 67 before sort: 1
element 68 before sort: 1
element 69 before sort: 2
element 70 before sort: 2
element 71 before sort: 4
element 72 before sort: 2
element 73 before sort: 6
element 74 before sort: 2
element 75 before sort: 6
element 76 before sort: 4
element 77 before sort: 10
element 78 before sort: 2
element 79 before sort: 12
element 80 before sort: 6
element 81 before sort: 4
element 82 before sort: 4
element 83 before sort: 16
element 84 before sort: 6
element 85 before sort: 18
element 86 before sort: 4
element 87 before sort: 6
element 88 before sort: 10
element 89 before sort: 22
element 90 before sort: 2
element 91 before sort: 20
element 92 before sort: 12
element 93 before sort: 18
element 94 before sort: 6
element 95 before sort: 28
element 96 before sort: 4
element 97 before sort: 30
element 98 before sort: 8
element 99 before sort: 10
element 100 before sort: 16
────────────────────────────────────────────────────────────────────────────────
element 1 after sort: -174611
element 2 after sort: -3617
element 3 after sort: -691
element 4 after sort: -1
element 5 after sort: -1
element 6 after sort: -1
element 7 after sort: 0
element 8 after sort: 0
element 9 after sort: 0
element 10 after sort: 0
element 11 after sort: 0
element 12 after sort: 0
element 13 after sort: 0
element 14 after sort: 0
element 15 after sort: 0
element 16 after sort: 0
element 17 after sort: 0
element 18 after sort: 1
element 19 after sort: 1
element 20 after sort: 1
element 21 after sort: 1
element 22 after sort: 1
element 23 after sort: 1
element 24 after sort: 2
element 25 after sort: 2
element 26 after sort: 2
element 27 after sort: 2
element 28 after sort: 2
element 29 after sort: 2
element 30 after sort: 4
element 31 after sort: 4
element 32 after sort: 4
element 33 after sort: 4
element 34 after sort: 4
element 35 after sort: 4
element 36 after sort: 4
element 37 after sort: 4
element 38 after sort: 5
element 39 after sort: 6
element 40 after sort: 6
element 41 after sort: 6
element 42 after sort: 6
element 43 after sort: 6
element 44 after sort: 6
element 45 after sort: 7
element 46 after sort: 8
element 47 after sort: 10
element 48 after sort: 10
element 49 after sort: 10
element 50 after sort: 10
element 51 after sort: 12
element 52 after sort: 12
element 53 after sort: 12
element 54 after sort: 16
element 55 after sort: 16
element 56 after sort: 16
element 57 after sort: 18
element 58 after sort: 18
element 59 after sort: 20
element 60 after sort: 22
element 61 after sort: 22
element 62 after sort: 26
element 63 after sort: 28
element 64 after sort: 30
element 65 after sort: 30
element 66 after sort: 40
element 67 after sort: 46
element 68 after sort: 54
element 69 after sort: 62
element 70 after sort: 66
element 71 after sort: 78
element 72 after sort: 80
element 73 after sort: 94
element 74 after sort: 110
element 75 after sort: 126
element 76 after sort: 134
element 77 after sort: 138
element 78 after sort: 140
element 79 after sort: 158
element 80 after sort: 162
element 81 after sort: 186
element 82 after sort: 190
element 83 after sort: 222
element 84 after sort: 224
element 85 after sort: 254
element 86 after sort: 270
element 87 after sort: 336
element 88 after sort: 480
element 89 after sort: 660
element 90 after sort: 880
element 91 after sort: 1144
element 92 after sort: 1456
element 93 after sort: 1820
element 94 after sort: 2240
element 95 after sort: 2720
element 96 after sort: 3264
element 97 after sort: 3876
element 98 after sort: 4560
element 99 after sort: 43867
element 100 after sort: 854513
────────────────────────────────────────────────────────────────────────────────
</pre>
 
=={{header|OpenEdge/Progress}}==
Sorting algorithms are not the kind of thing you need / want to do in OpenEdge. If you want to sort simply define a temp-table with one field, populate it and get sorted results with FOR EACH temp-table DESCENDING.
<syntaxhighlight lang="openedge/progress">FUNCTION beadSort RETURNS CHAR (
i_c AS CHAR
):
 
DEF VAR cresult AS CHAR.
DEF VAR ii AS INT.
DEF VAR inumbers AS INT.
DEF VAR irod AS INT.
DEF VAR irods AS INT.
DEF VAR crod AS CHAR.
DEF VAR cbeads AS CHAR EXTENT.
 
inumbers = NUM-ENTRIES( i_c ).
 
/* determine number of rods needed */
DO ii = 1 TO inumbers:
irods = MAXIMUM( irods, INTEGER( ENTRY( ii, i_c ) ) ).
END.
 
/* put beads on rods */
EXTENT( cbeads ) = inumbers.
DO ii = 1 TO inumbers:
cbeads[ ii ] = FILL( "X", INTEGER( ENTRY( ii, i_c ) ) ).
END.
 
/* drop beads on each rod */
DO irod = 1 TO irods:
crod = "".
DO ii = 1 TO inumbers:
crod = crod + SUBSTRING( cbeads[ ii ], irod, 1 ).
END.
crod = REPLACE( crod, " ", "" ).
DO ii = 1 TO inumbers.
SUBSTRING( cbeads[ ii ], irod, 1 ) = STRING( ii <= LENGTH( crod ), "X/ " ).
END.
END.
 
/* get beads from rods */
DO ii = 1 TO inumbers:
cresult = cresult + "," + STRING( LENGTH( REPLACE( cbeads[ ii ], " ", "" ) ) ).
END.
RETURN SUBSTRING( cresult, 2 ).
 
END FUNCTION. /* beadSort */
 
MESSAGE
"5,2,4,1,3,3,9 -> " beadSort( "5,2,4,1,3,3,9" ) SKIP
"5,3,1,7,4,1,1 -> " beadSort( "5,3,1,7,4,1,1" ) SKIP(1)
beadSort( "88,18,31,44,4,0,8,81,14,78,20,76,84,33,73,75,82,5,62,70,12,7,1" )
VIEW-AS ALERT-BOX.</syntaxhighlight>
{{out}}
<pre>---------------------------
Message
---------------------------
5,2,4,1,3,3,9 -> 9,5,4,3,3,2,1
5,3,1,7,4,1,1 -> 7,5,4,3,1,1,1
 
88,84,82,81,78,76,75,73,70,62,44,33,31,20,18,14,12,8,7,5,4,1,0
---------------------------
OK
---------------------------</pre>
 
=={{header|PARI/GP}}==
This implementation uses the counting sort to order the beads in a given row.
<syntaxhighlight lang="parigp">beadsort(v)={
my(sz=vecmax(v),M=matrix(#v,sz,i,j,v[i]>=j)); \\ Set up beads
for(i=1,sz,M[,i]=countingSort(M[,i],0,1)~); \\ Let them fall
vector(#v,i,value(M[i,])) \\ Convert back to numbers
};
 
countingSort(v,mn,mx)={
my(u=vector(#v),i=0);
for(n=mn,mx,
for(j=1,#v,if(v[j]==n,u[i++]=n))
);
u
};
 
value(v)={
if(#v==0 || !v[1], return(0));
if(v[#v], return(#v));
my(left=1, right=#v, mid);
while (right - left > 1,
mid=(right+left)\2;
if(v[mid], left=mid, right=mid)
);
left
};</syntaxhighlight>
 
=={{header|Pascal}}==
<syntaxhighlight lang="pascal">
program BDS;
const MAX = 1000;
type
type_matrix = record
lin,col:integer;
matrix: array [1..MAX,1..MAX] of boolean;
end;
 
type_vector = record
size:integer;
vector: array[1..MAX] of integer;
end;
 
procedure BeadSort(var v:type_vector);
var
i,j,k,sum:integer;
m:type_matrix;
begin
m.lin:=v.size;
 
(* the number of columns is equal to the greatest element *)
m.col:=0;
for i:=1 to v.size do
if v.vector[i] > m.col then
m.col:=v.vector[i];
 
(* initializing the matrix *)
for j:=1 to m.lin do
begin
k:=1;
for i:=m.col downto 1 do
begin
if v.vector[j] >= k then
m.matrix[i,j]:=TRUE
else
m.matrix[i,j]:=FALSE;
k:=k+1;
end;
end;
 
(* Sort the matrix *)
for i:=1 to m.col do
begin
(* Count the beads and set the line equal FALSE *)
sum:=0;
for j:=1 to m.lin do
begin
if m.matrix[i,j] then
sum:=sum+1;
m.matrix[i,j]:=FALSE;
end;
 
(* The line receives the bead sorted *)
for j:=m.lin downto m.lin-sum+1 do
m.matrix[i,j]:=TRUE;
end;
 
(* Convert the sorted bead matrix to a sorted vector *)
for j:=1 to m.lin do
begin
v.vector[j]:=0;
i:=m.col;
while (m.matrix[i,j] = TRUE)and(i>=1) do
begin
v.vector[j]+=1;
i:=i-1;
end;
end;
end;
 
procedure print_vector(var v:type_vector);
var i:integer;
begin
for i:=1 to v.size do
write(v.vector[i],' ');
writeln;
end;
 
var
i:integer;
v:type_vector;
begin
writeln('How many numbers do you want to sort?');
readln(v.size);
writeln('Write the numbers:');
 
for i:=1 to v.size do
read(v.vector[i]);
 
writeln('Before sort:');
print_vector(v);
 
BeadSort(v);
 
writeln('After sort:');
print_vector(v);
end.
 
</syntaxhighlight>
 
{{out}}
<pre>
How many numbers do you want to sort?
10
Write the numbers:
23 13 99 45 26 7 63 214 87 45
Before sort:
23 13 99 45 26 7 63 214 87 45
After sort:
7 13 23 26 45 45 63 87 99 214
</pre>
 
=={{header|Perl}}==
Instead of storing the bead matrix explicitly, I choose to store just the number of beads in each row and column, compacting on the fly. At all times, the sum of the row widths is equal to the sum column heights.
<lang perl>sub beadsort {
 
<syntaxhighlight lang="perl">sub beadsort {
my @data = @_;
 
Line 421 ⟶ 2,585:
for my $datum (@data) {
for my $column ( 0 .. $datum-1 ) {
push++ $rows[ @{$columns[$column]},++ 1];
my $row = @{$columns[$column]} - 1;
++ $rows[$row];
}
}
Line 431 ⟶ 2,593:
 
beadsort 5, 7, 1, 3, 1, 1, 20;
</syntaxhighlight>
</lang>
 
=={{header|PythonPhix}}==
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">beadsort</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">a</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">poles</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">a</span><span style="color: #0000FF;">))</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">a</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">poles</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..</span><span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]]</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sq_add</span><span style="color: #0000FF;">(</span><span style="color: #000000;">poles</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..</span><span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]],</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..$]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">poles</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..</span><span style="color: #000000;">poles</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]]</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sq_add</span><span style="color: #0000FF;">(</span><span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..</span><span style="color: #000000;">poles</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]],</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">a</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">beadsort</span><span style="color: #0000FF;">({</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">3</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">7</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">4</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">20</span><span style="color: #0000FF;">})</span>
<!--</syntaxhighlight>-->
{{out}}
<pre>
{20,7,5,4,3,1,1,1}
</pre>
 
=={{header|PHP}}==
{{trans|Haskell}}
<syntaxhighlight lang="php"><?php
<lang python>def beadsort(l):
function columns($arr) {
return map(len, columns(columns([[1] * e for e in l])))
if (count($arr) == 0)
return array();
else if (count($arr) == 1)
return array_chunk($arr[0], 1);
 
array_unshift($arr, NULL);
// array_map(NULL, $arr[0], $arr[1], ...)
$transpose = call_user_func_array('array_map', $arr);
return array_map('array_filter', $transpose);
}
 
function beadsort($arr) {
foreach ($arr as $e)
$poles []= array_fill(0, $e, 1);
return array_map('count', columns(columns($poles)));
}
 
print_r(beadsort(array(5,3,1,7,4,1,1)));
?></syntaxhighlight>
 
{{out}}
<pre>Array
(
[0] => 7
[1] => 5
[2] => 4
[3] => 3
[4] => 1
[5] => 1
[6] => 1
)</pre>
 
=={{header|PicoLisp}}==
The following implements a direct model of the bead sort algorithm.
Each pole is a list of 'T' symbols for the beads.
<syntaxhighlight lang="picolisp">(de beadSort (Lst)
(let Abacus (cons NIL)
(for N Lst # Thread beads on poles
(for (L Abacus (ge0 (dec 'N)) (cdr L))
(or (cdr L) (queue 'L (cons)))
(push (cadr L) T) ) )
(make
(while (gt0 (cnt pop (cdr Abacus))) # Drop and count beads
(link @) ) ) ) )</syntaxhighlight>
{{out}}
<pre>: (beadSort (5 3 1 7 4 1 1 20))
-> (20 7 5 4 3 1 1 1)</pre>
 
=={{header|PL/I}}==
===version 1===
<syntaxhighlight lang="pl/i">
/* Handles both negative and positive values. */
 
maxval: procedure (z) returns (fixed binary);
declare z(*) fixed binary;
declare (maxv initial (0), i) fixed binary;
do i = lbound(z,1) to hbound(z,1);
maxv = max(z(i), maxv);
end;
put skip data (maxv); put skip;
return (maxv);
end maxval;
minval: procedure (z) returns (fixed binary);
declare z(*) fixed binary;
declare (minv initial (0), i) fixed binary;
 
do i = lbound(z,1) to hbound(z,1);
if z(i) < 0 then minv = min(z(i), minv);
end;
put skip data (minv); put skip;
return (minv);
end minval;
 
/* To deal with negative values, array elements are incremented */
/* by the greatest (in magnitude) negative value, thus making */
/* them positive. The resultant values are stored in an */
/* unsigned array (PL/I provides both signed and unsigned data */
/* types). At procedure end, the array values are restored to */
/* original values. */
 
(subrg, fofl, size, stringrange, stringsize):
beadsort: procedure (z); /* 8-1-2010 */
declare (z(*)) fixed binary;
declare b(maxval(z)-minval(z)+1) bit (maxval(z)-minval(z)+1) aligned;
declare (i, j, k, m, n) fixed binary;
declare a(hbound(z,1)) fixed binary unsigned;
declare offset fixed binary initial (minval(z));
 
PUT SKIP LIST('CHECKPOINT A'); PUT SKIP;
n = hbound(z,1);
m = hbound(b,1);
 
if offset < 0 then
a = z - offset;
else
a = z;
 
b = '0'b;
 
do i = 1 to n;
substr(b(i), 1, a(i)) = copy('1'b, a(i));
end;
do j = 1 to m; put skip list (b(j)); end;
 
do j = 1 to m;
k = 0;
do i =1 to n;
if substr(b(i), j, 1) then k = k + 1;
end;
do i = 1 to n;
substr(b(i), j, 1) = (i <= k);
end;
end;
put skip;
do j = 1 to m; put skip list (b(j)); end;
 
do i = 1 to n;
k = 0;
do j = 1 to m; k = k + substr(b(i), j, 1); end;
a(i) = k;
end;
if offset < 0 then z = a + offset; else z = a;
 
end beadsort;</syntaxhighlight>
 
===version 2===
{{trans|ooRexx}}
PL/I supports negative array indices!
<syntaxhighlight lang="pli">*process source attributes xref;
/* Handles both negative and positive values. */
Beadsort: Proc Options(main);
Dcl sysprint Print;
Dcl (hbound,max,min) Builtin;
 
Dcl z(10) Bin Fixed(31) Init(10,-12,1,0,999,8,2,2,4,4);
Dcl s(10) Bin Fixed(31);
Dcl (init,lo,hi) Bin Fixed(31) Init(0);
Dcl (i,j) Bin Fixed(31) Init(0);
 
Call minmax(z,init,lo,hi);
 
Begin;
Dcl beads(lo:hi) Bin Fixed(31);
beads=0;
Do i=1 To hbound(z);
beads(z(i))+=1;
End;
Do i=lo To hi;
Do While(beads(i)>0);
j+=1;
s(j)=i;
beads(i)-=1;
End;
End;
Put Edit(' Input:',(z(i) Do i=1 To hbound(z)))(skip,a,99(f(4)));
Put Edit('Sorted:',(s(i) Do i=1 To hbound(s)))(skip,a,99(f(4)));
End;
 
minmax: Proc(z,init,lo,hi);
Dcl z(*) Bin Fixed(31);
Dcl (init,lo,hi) Bin Fixed(31);
Do i=1 To hbound(z);
If init=0 Then Do;
init=1;
lo,hi=z(i);
End;
Else Do;
lo=min(lo,z(i));
hi=max(hi,z(i));
End;
End;
End;
 
End;</syntaxhighlight>
{{out}}
<pre> Input: 10 -12 1 0 999 8 2 2 4 4
Sorted: -12 0 1 2 2 4 4 8 10 999</pre>
 
=={{header|PowerShell}}==
<syntaxhighlight lang="powershell">Function BeadSort ( [Int64[]] $indata )
{
if( $indata.length -gt 1 )
{
$min = $indata[ 0 ]
$max = $indata[ 0 ]
for( $i = 1; $i -lt $indata.length; $i++ )
{
if( $indata[ $i ] -lt $min )
{
$min = $indata[ $i ]
}
if( $indata[ $i ] -gt $max ) {
$max = $indata[ $i ]
}
} #Find the min & max
$poles = New-Object 'UInt64[]' ( $max - $min + 1 )
$indata | ForEach-Object {
$min..$_ | ForEach-Object {
$poles[ $_ - $min ] += 1
}
} #Add Beads to the poles, already moved to the bottom
$min..( $max - 1 ) | ForEach-Object {
$i = $_ - $min
if( $poles[ $i ] -gt $poles[ $i + 1 ] )
{ #No special case needed for min, since there will always be at least 1 = min
( $poles[ $i ] )..( $poles[ $i + 1 ] + 1 ) | ForEach-Object {
Write-Output ( $i + $min )
}
}
} #Output the results in pipeline fashion
1..( $poles[ $max - $min ] ) | ForEach-Object {
Write-Output $max #No special case needed for max, since there will always be at least 1 = max
}
} else {
Write-Output $indata
}
}
 
$l = 100; BeadSort ( 1..$l | ForEach-Object { $Rand = New-Object Random }{ $Rand.Next( -( $l - 1 ), $l - 1 ) } )</syntaxhighlight>
 
=={{header|PureBasic}}==
<syntaxhighlight lang="purebasic">#MAXNUM=100
 
Dim MyData(Random(15)+5)
Global Dim Abacus(0,0)
 
Declare BeadSort(Array InData(1))
Declare PresentData(Array InData(1))
 
If OpenConsole()
Define i
;- Generate a random array
For i=0 To ArraySize(MyData())
MyData(i)=Random(#MAXNUM)
Next i
PresentData(MyData())
;
;- Sort the array
BeadSort(MyData())
PresentData(MyData())
;
Print("Press ENTER to exit"): Input()
EndIf
 
Procedure LetFallDown(x)
Protected y=ArraySize(Abacus(),2)-1
Protected ylim=y
While y>=0
If Abacus(x,y) And Not Abacus(x,y+1)
Swap Abacus(x,y), Abacus(x,y+1)
If y<ylim: y+1: Continue: EndIf
Else
y-1
EndIf
Wend
EndProcedure
 
Procedure BeadSort(Array n(1))
Protected i, j, k
NewList T()
Dim Abacus(#MAXNUM,ArraySize(N()))
;- Set up the abacus
For i=0 To ArraySize(Abacus(),2)
For j=1 To N(i)
Abacus(j,i)=#True
Next
Next
;- sort it in threads to simulate free beads falling down
For i=0 To #MAXNUM
AddElement(T()): T()=CreateThread(@LetFallDown(),i)
Next
ForEach T()
WaitThread(T())
Next
;- send it back to a normal array
For j=0 To ArraySize(Abacus(),2)
k=0
For i=0 To ArraySize(Abacus())
k+Abacus(i,j)
Next
N(j)=k
Next
EndProcedure
 
Procedure PresentData(Array InData(1))
Protected n, m, sum
PrintN(#CRLF$+"The array is;")
For n=0 To ArraySize(InData())
m=InData(n): sum+m
Print(Str(m)+" ")
Next
PrintN(#CRLF$+"And its sum= "+Str(sum))
EndProcedure</syntaxhighlight>
<pre>
The array is;
4 38 100 25 69 69 16 8 59 71 53 33
And its sum= 545
 
The array is;
4 8 16 25 33 38 53 59 69 69 71 100
And its sum= 545</pre>
 
=={{header|Python}}==
<syntaxhighlight lang="python">
#!/bin/python3
from itertools import zip_longest
 
# This is wrong, it works only on specific examples
def beadsort(l):
return list(map(sum, zip_longest(*[[1] * e for e in l], fillvalue=0)))
 
def columns(l):
try:
from itertools import zip_longest
except:
zip_longest = lambda *args: map(None, *args)
return [filter(None, x) for x in zip_longest(*l)]
 
# Demonstration code:
print(beadsort([5,3,1,7,4,1,1])</lang>)
</syntaxhighlight>
 
{{out}}
Output:
<pre>=> [7, 5, 4, 3, 1, 1, 1]</pre>
 
=={{header|RubyQB64}}==
<syntaxhighlight lang="qb64">
#lang QB64
'***************************************************
'* BeadSort is VERY fast for small CGSortLibArray(max)-CGSortLibArray(min). Typical performance is
'* O(NlogN) or better. However as the key values (array values and ranges) go up, the performance
'* drops steeply excellent for small-ranged arrays. Integer only at this point. Throughput is
'* roughly 900k/GHzS for double-precision, with binary range (0,1). Related to CountingSort()
'***************************************************
SUB BeadSort (CGSortLibArray() AS DOUBLE, start AS LONG, finish AS LONG, order&)
DIM MAX AS DOUBLE: MAX = CGSortLibArray(start)
DIM BeadSort_Sum AS DOUBLE
DIM BeadSort_I AS LONG
DIM BeadSort_J AS LONG
FOR BeadSort_I = start + 1 TO (finish - start)
IF (CGSortLibArray(BeadSort_I) > MAX) THEN MAX = CGSortLibArray(BeadSort_I)
NEXT
REDIM beads((finish - start), MAX)
FOR BeadSort_I = 0 TO (finish - start) - 1
FOR BeadSort_J = 0 TO CGSortLibArray(BeadSort_I) - 1
beads(BeadSort_I, BeadSort_J) = 1
NEXT
NEXT
IF order& = 1 THEN
FOR BeadSort_J = 0 TO MAX
BeadSort_Sum = 0
FOR BeadSort_I = 0 TO (finish - start)
BeadSort_Sum = BeadSort_Sum + beads(BeadSort_I, BeadSort_J)
beads(BeadSort_I, BeadSort_J) = 0
NEXT
FOR BeadSort_I = (finish - start) - BeadSort_Sum TO (finish - start)
beads(BeadSort_I, BeadSort_J) = 1
NEXT
NEXT
FOR BeadSort_I = 0 TO (finish - start)
BeadSort_J = 0
WHILE BeadSort_J < MAX AND beads(BeadSort_I, BeadSort_J)
BeadSort_J = BeadSort_J + 1
WEND
CGSortLibArray(BeadSort_I) = BeadSort_J
NEXT
ELSE
FOR BeadSort_J = MAX TO 0 STEP -1
BeadSort_Sum = 0
FOR I = 0 TO (finish - start)
BeadSort_Sum = BeadSort_Sum + beads(I, BeadSort_J)
beads(I, BeadSort_J) = 0
NEXT
FOR I = (finish - start) TO (finish - start) - BeadSort_Sum STEP -1
beads(I, BeadSort_J) = 1
NEXT
NEXT
FOR BeadSort_I = 0 TO (finish - start)
BeadSort_J = 0
WHILE BeadSort_J < MAX AND beads(BeadSort_I, BeadSort_J)
BeadSort_J = BeadSort_J + 1
WEND
CGSortLibArray(finish - BeadSort_I) = BeadSort_J
NEXT
END IF
END SUB
</syntaxhighlight>
 
=={{header|Racket}}==
{{trans|Haskell}}
<syntaxhighlight lang="racket">
<lang ruby>class Array
#lang racket
def beadsort
(require rackunit)
self.map {|e| [1] * e}.columns.columns.map {|e| e.length}
end
 
def(define (columns lst)
(match (filter (λ (l) (not (empty? l))) lst)
y = self.length
['() '()]
x = self.map {|l| l.length}.max
[l (cons (map car l) (columns (map cdr l)))]))
 
(define (bead-sort lst)
Array.new(x) do |row|
(map length (columns (columns (map (λ (n) (make-list n 1)) lst)))))
Array.new(y) { |column|
 
self[column][row]
;; unit test
}.compact # Remove nulls.
(check-equal?
end
(bead-sort '(5 3 1 7 4 1 1))
end
'(7 5 4 3 1 1 1))
</syntaxhighlight>
 
=={{header|Raku}}==
(formerly Perl 6)
{{Works with|rakudo|2016-05}}
{{trans|Haskell}}
<syntaxhighlight lang="raku" line># routine cribbed from List::Utils;
sub transpose(@list is copy) {
gather {
while @list {
my @heads;
if @list[0] !~~ Positional { @heads = @list.shift; }
else { @heads = @list.map({$_.shift unless $_ ~~ []}); }
@list = @list.map({$_ unless $_ ~~ []});
take [@heads];
}
}
}
 
sub beadsort(@l) {
(transpose(transpose(map {[1 xx $_]}, @l))).map(*.elems);
}
 
my @list = 2,1,3,5;
say beadsort(@list).perl;</syntaxhighlight>
 
{{out}}
<pre>(5, 3, 2, 1)</pre>
Here we simulate the dropping beads by using the <tt>push</tt> method.
<syntaxhighlight lang="raku" line>sub beadsort(*@list) {
my @rods;
for words ^«@list -> $x { @rods[$x].push(1) }
gather for ^@rods[0] -> $y {
take [+] @rods.map: { .[$y] // last }
}
}
 
say beadsort 2,1,3,5;</syntaxhighlight>
The <tt>^</tt> is the "upto" operator that gives a range of 0 up to (but not including) its endpoint. We use it as a hyperoperator (<tt>^«</tt>) to generate all the ranges of rod numbers we should drop a bead on, with the result that <tt>$x</tt> tells us which rod to drop each bead on. Then we use <tt>^</tt> again on the first rod to see how deep the beads are stacked, since they are guaranteed to be the deepest there. The <tt>[+]</tt> adds up all the beads that are found at level <tt>$y</tt>. The <tt>last</tt> short circuits the map so we don't have to look for all the missing beads at a given level, since the missing beads are all guaranteed to come after the existing beads at that level (because we always dropped left to right starting at rod 0).
 
=={{header|REXX}}==
The REXX language has the advantage of supporting sparse arrays, so implementing a bead sort is trivial, the
<br>major drawback is &nbsp; ''if'' &nbsp; the spread &nbsp; (difference between the lowest and highest values) &nbsp; is quite large &nbsp; (if it's
<br>greater than a few million), &nbsp; it'll slow up the display &nbsp; (but not the sorting).
 
Zero, negative, and duplicate integers (values) can be handled.
<syntaxhighlight lang="rexx">/*REXX program sorts a list (4 groups) of integers using the bead sort algorithm. */
/* original source by Gerard Schildberger */
/* 20230605 Walter Pachl reformatted and refurbished */
/* define two dozen grasshopper numbers. */
/* source ?? */
gHopper=1 4 10 12 22 26 30 46 54 62 66 78 94 110 126 134 138 158 162 186 190 222 254,
270
/* these are also called hexagonal pyramidal #s. */
/* see https://oeis.org/A002412 */
greenGrocer=0 4 16 40 80 140 224 336 480 660 880 1144 1456 1820 2240 2720 3264 3876,
4560
/* define twenty-three Bernoulli numerator numbers*/
/* source ?? quotes needed because of negative #s.*/
bernN='1 -1 1 0 -1 0 1 0 -1 0 5 0 -691 0 7 0 -3617 0 43867 0 -174611 0'
/* also called the Reduced Totient function, */
/* and is also called Carmichael lambda, */
/* or the LAMBDA function */
/* see https://en.wikipedia.org/wiki/Carmichael_function */
psi=1 1 2 2 4 2 6 2 6 4 10 2 12 6 4 4 16 6 18 4 6 10 22 2 20 12 18 6 28 4 30 8 10 16
list=gHopper greenGrocer bernN psi /*combine the four lists into one list.*/
Call show 'before sort',list /*display the list before sorting. */
Say copies('¦', 75) /*show long separator line before sort.*/
Call show ' after sort',beadSort(list) /*display the list after sorting. */
Exit /*stick a fork in it, we're all done. */
/*----------------------------------------------------------------------------------*/
beadSort: Procedure
Parse Arg list 1 low . 1 high . /* List to be sorted and first value */
occurences.=0 /* count stem occurences */
Do Until list=='' /* loop through the list */
Parse Var list bead list /* take an element */
bead= bead / 1 /* normalize the value */
occurences.bead=occurences.bead + 1 /* bump occurences */
low= min(low, bead) /* track lowest */
high=max(high,bead) /* and highest number */
End
sorted='' /* now, collect the beads */
Do v=low To high
If occurences.v>0 Then
sorted=sorted copies(v' ', occurences.v)
End
Return sorted
/*----------------------------------------------------------------------------------*/
show:
Parse Arg txt,slist
n=words(slist)
w=length(n)
Do k=1 For n
Say right('element',30) right(k,w) txt':' right(word(slist,k),9)
End
Return</syntaxhighlight>
{{out|output|text=&nbsp; when using the default input:}}
(Shown at three-quarter size.)
<pre style="font-size:75%;height:90ex">
element 1 before sort: 1
element 2 before sort: 4
element 3 before sort: 10
element 4 before sort: 12
element 5 before sort: 22
element 6 before sort: 26
element 7 before sort: 30
element 8 before sort: 46
element 9 before sort: 54
element 10 before sort: 62
element 11 before sort: 66
element 12 before sort: 78
element 13 before sort: 94
element 14 before sort: 110
element 15 before sort: 126
element 16 before sort: 134
element 17 before sort: 138
element 18 before sort: 158
element 19 before sort: 162
element 20 before sort: 186
element 21 before sort: 190
element 22 before sort: 222
element 23 before sort: 254
element 24 before sort: 270
element 25 before sort: 0
element 26 before sort: 4
element 27 before sort: 16
element 28 before sort: 40
element 29 before sort: 80
element 30 before sort: 140
element 31 before sort: 224
element 32 before sort: 336
element 33 before sort: 480
element 34 before sort: 660
element 35 before sort: 880
element 36 before sort: 1144
element 37 before sort: 1456
element 38 before sort: 1820
element 39 before sort: 2240
element 40 before sort: 2720
element 41 before sort: 3264
element 42 before sort: 3876
element 43 before sort: 4560
element 44 before sort: 1
element 45 before sort: -1
element 46 before sort: 1
element 47 before sort: 0
element 48 before sort: -1
element 49 before sort: 0
element 50 before sort: 1
element 51 before sort: 0
element 52 before sort: -1
element 53 before sort: 0
element 54 before sort: 5
element 55 before sort: 0
element 56 before sort: -691
element 57 before sort: 0
element 58 before sort: 7
element 59 before sort: 0
element 60 before sort: -3617
element 61 before sort: 0
element 62 before sort: 43867
element 63 before sort: 0
element 64 before sort: -174611
element 65 before sort: 0
element 66 before sort: 1
element 67 before sort: 1
element 68 before sort: 2
element 69 before sort: 2
element 70 before sort: 4
element 71 before sort: 2
element 72 before sort: 6
element 73 before sort: 2
element 74 before sort: 6
element 75 before sort: 4
element 76 before sort: 10
element 77 before sort: 2
element 78 before sort: 12
element 79 before sort: 6
element 80 before sort: 4
element 81 before sort: 4
element 82 before sort: 16
element 83 before sort: 6
element 84 before sort: 18
element 85 before sort: 4
element 86 before sort: 6
element 87 before sort: 10
element 88 before sort: 22
element 89 before sort: 2
element 90 before sort: 20
element 91 before sort: 12
element 92 before sort: 18
element 93 before sort: 6
element 94 before sort: 28
element 95 before sort: 4
element 96 before sort: 30
element 97 before sort: 8
element 98 before sort: 10
element 99 before sort: 16
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
element 1 after sort: -174611
element 2 after sort: -3617
element 3 after sort: -691
element 4 after sort: -1
element 5 after sort: -1
element 6 after sort: -1
element 7 after sort: 0
element 8 after sort: 0
element 9 after sort: 0
element 10 after sort: 0
element 11 after sort: 0
element 12 after sort: 0
element 13 after sort: 0
element 14 after sort: 0
element 15 after sort: 0
element 16 after sort: 0
element 17 after sort: 0
element 18 after sort: 1
element 19 after sort: 1
element 20 after sort: 1
element 21 after sort: 1
element 22 after sort: 1
element 23 after sort: 1
element 24 after sort: 2
element 25 after sort: 2
element 26 after sort: 2
element 27 after sort: 2
element 28 after sort: 2
element 29 after sort: 2
element 30 after sort: 4
element 31 after sort: 4
element 32 after sort: 4
element 33 after sort: 4
element 34 after sort: 4
element 35 after sort: 4
element 36 after sort: 4
element 37 after sort: 4
element 38 after sort: 5
element 39 after sort: 6
element 40 after sort: 6
element 41 after sort: 6
element 42 after sort: 6
element 43 after sort: 6
element 44 after sort: 6
element 45 after sort: 7
element 46 after sort: 8
element 47 after sort: 10
element 48 after sort: 10
element 49 after sort: 10
element 50 after sort: 10
element 51 after sort: 12
element 52 after sort: 12
element 53 after sort: 12
element 54 after sort: 16
element 55 after sort: 16
element 56 after sort: 16
element 57 after sort: 18
element 58 after sort: 18
element 59 after sort: 20
element 60 after sort: 22
element 61 after sort: 22
element 62 after sort: 26
element 63 after sort: 28
element 64 after sort: 30
element 65 after sort: 30
element 66 after sort: 40
element 67 after sort: 46
element 68 after sort: 54
element 69 after sort: 62
element 70 after sort: 66
element 71 after sort: 78
element 72 after sort: 80
element 73 after sort: 94
element 74 after sort: 110
element 75 after sort: 126
element 76 after sort: 134
element 77 after sort: 138
element 78 after sort: 140
element 79 after sort: 158
element 80 after sort: 162
element 81 after sort: 186
element 82 after sort: 190
element 83 after sort: 222
element 84 after sort: 224
element 85 after sort: 254
element 86 after sort: 270
element 87 after sort: 336
element 88 after sort: 480
element 89 after sort: 660
element 90 after sort: 880
element 91 after sort: 1144
element 92 after sort: 1456
element 93 after sort: 1820
element 94 after sort: 2240
element 95 after sort: 2720
element 96 after sort: 3264
element 97 after sort: 3876
element 98 after sort: 4560
element 99 after sort: 43867
</pre>
 
=={{header|Ruby}}==
{{trans|Haskell}}
<syntaxhighlight lang="ruby">class Array
def beadsort
map {|e| [1] * e}.columns.columns.map(&:length)
end
def columns
y = length
x = map(&:length).max
Array.new(x) do |row|
Array.new(y) { |column| self[column][row] }.compact # Remove nils.
end
end
end
 
# Demonstration code:
p [5,3,1,7,4,1,1].beadsort</langsyntaxhighlight>
 
{{out}}
Output:
<pre>=> [7, 5, 4, 3, 1, 1, 1]</pre>
 
=={{header|Seed7}}==
<syntaxhighlight lang="seed7">$ include "seed7_05.s7i";
 
const proc: beadSort (inout array integer: a) is func
local
var integer: max is 0;
var integer: sum is 0;
var array bitset: beads is 0 times {};
var integer: i is 0;
var integer: j is 0;
begin
beads := length(a) times {};
for i range 1 to length(a) do
if a[i] > max then
max := a[i];
end if;
beads[i] := {1 .. a[i]};
end for;
for j range 1 to max do
sum := 0;
for i range 1 to length(a) do
sum +:= ord(j in beads[i]);
end for;
for i range length(a) downto length(a) - sum + 1 do
a[i] := j;
end for;
end for;
end func;
 
const proc: main is func
local
var array integer: a is [] (5, 3, 1, 7, 4, 1, 1, 20);
var integer: n is 0;
begin
beadSort(a);
for n range a do
write(n <& " ");
end for;
writeln;
end func;</syntaxhighlight>
 
{{out}}
<pre>
1 1 1 3 4 5 7 20
</pre>
 
=={{header|Sidef}}==
{{trans|Perl}}
<syntaxhighlight lang="ruby">func beadsort(arr) {
 
var rows = []
var columns = []
 
for datum in arr {
for column in ^datum {
++(columns[column] := 0)
++(rows[columns[column] - 1] := 0)
}
}
 
rows.reverse
}
 
say beadsort([5,3,1,7,4,1,1])</syntaxhighlight>
 
{{out}}
<pre>
[1, 1, 1, 3, 4, 5, 7]
</pre>
 
=={{header|Standard ML}}==
{{trans|Haskell}}
<syntaxhighlight lang="sml">fun columns l =
case List.filter (not o null) l of
[] => []
| l => map hd l :: columns (map tl l)
 
fun replicate (n, x) = List.tabulate (n, fn _ => x)
 
fun bead_sort l =
map length (columns (columns (map (fn e => replicate (e, 1)) l)))</syntaxhighlight>
usage
<pre>
- bead_sort [5,3,1,7,4,1,1];
val it = [7,5,4,3,1,1,1] : int list
</pre>
 
=={{header|Tcl}}==
<langsyntaxhighlight lang="tcl">package require Tcl 8.5
 
proc beadsort numList {
Line 499 ⟶ 3,454:
 
# Demonstration code
puts [beadsort {5 3 1 7 4 1 1}]</langsyntaxhighlight>
{{out}}
Output:
<pre>7 5 4 3 1 1 1</pre>
 
=={{header|VBA}}==
{{trans|Phix}}<syntaxhighlight lang="vb">Option Base 1
 
Private Function sq_add(arr As Variant, x As Double) As Variant
Dim res() As Variant
ReDim res(UBound(arr))
For i = 1 To UBound(arr)
res(i) = arr(i) + x
Next i
sq_add = res
End Function
 
Private Function beadsort(ByVal a As Variant) As Variant
Dim poles() As Variant
ReDim poles(WorksheetFunction.Max(a))
For i = 1 To UBound(a)
For j = 1 To a(i)
poles(j) = poles(j) + 1
Next j
Next i
For j = 1 To UBound(a)
a(j) = 0
Next j
For i = 1 To UBound(poles)
For j = 1 To poles(i)
a(j) = a(j) + 1
Next j
Next i
beadsort = a
End Function
Public Sub main()
Debug.Print Join(beadsort([{5, 3, 1, 7, 4, 1, 1, 20}]), ", ")
End Sub</syntaxhighlight>{{out}}
<pre>20, 7, 5, 4, 3, 1, 1, 1</pre>
 
=={{header|Wren}}==
A translation of the Python code in the Wikipedia article. Only works properly for lists of non-negative integers.
<syntaxhighlight lang="wren">var beadSort = Fn.new { |a|
var res = []
var max = a.reduce { |acc, i| (i > acc) ? i : acc }
var trans = [0] * max
for (i in a) {
for (n in 0...i) trans[n] = trans[n] + 1
}
for (i in a) {
res.add(trans.count { |n| n > 0 })
for (n in 0...trans.count) trans[n] = trans[n] - 1
}
return res[-1..0] // return in ascending order
}
 
var array = [ [4, 65, 2, 31, 0, 99, 2, 83, 782, 1], [7, 5, 2, 6, 1, 4, 2, 6, 3] ]
for (a in array) {
System.print("Before: %(a)")
a = beadSort.call(a)
System.print("After : %(a)")
System.print()
}</syntaxhighlight>
 
{{out}}
<pre>
Before: [4, 65, 2, 31, 0, 99, 2, 83, 782, 1]
After : [0, 1, 2, 2, 4, 31, 65, 83, 99, 782]
 
Before: [7, 5, 2, 6, 1, 4, 2, 6, 3]
After : [1, 2, 2, 3, 4, 5, 6, 6, 7]
</pre>
 
=={{header|XPL0}}==
<syntaxhighlight lang="xpl0">include c:\cxpl\codes;
 
proc BeadSort(Array, Length); \Sort Array into increasing order
int Array, Length; \Array contents range 0..31; number of items
int Row, I, J, T, C;
[Row:= Reserve(Length*4); \each Row has room for 32 beads
for I:= 0 to Length-1 do \each Row gets Array(I) number of beads
Row(I):= ~-1<<Array(I); \(beware for 80186..Pentium <<32 doesn't shift)
for J:= 1 to Length-1 do
for I:= Length-1 downto J do
[T:= Row(I-1) & ~Row(I); \up to 31 beads fall in a single pass
Row(I-1):= Row(I-1) | T; \(|=xor, !=or)
Row(I):= Row(I) | T;
];
for I:= 0 to Length-1 do \count beads in each Row
[C:= 0; T:= Row(I);
while T do
[if T&1 then C:= C+1; T:= T>>1];
Array(I):= C; \count provides sorted order
];
];
 
int A, I;
[A:= [3, 1, 4, 1, 25, 9, 2, 6, 5, 0];
BeadSort(A, 10);
for I:= 0 to 10-1 do [IntOut(0, A(I)); ChOut(0, ^ )];
]</syntaxhighlight>
 
{{out}}
<pre>
0 1 1 2 3 4 5 6 9 25
</pre>
 
=={{header|zkl}}==
{{trans|D}}
<syntaxhighlight lang="zkl">fcn columns(m){ // m is list of lists of zeros/beads, # beads is n, eg (0,0,0)==3
m
.apply("len") // (0,0,0)-->3
.reduce("max") // largest bead stack
.walker() // [0..max]
.apply('wrap(i){ m.filter('wrap(s){ s.len() > i }).len().pump(List,0) });
}
fcn beadSort(data){
data.apply("pump",List,0):columns(_):columns(_).apply("len");
}</syntaxhighlight>
<syntaxhighlight lang="zkl">T(5,3,1,7,4,1,1):beadSort(_).println();
T(4,3,3,2,1):beadSort(_).println();</syntaxhighlight>
{{out}}
<pre>
L(7,5,4,3,1,1,1)
L(4,3,3,2,1)
</pre>
 
 
{{omit from|GUISS}}
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