Sockets: Difference between revisions
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The connection is automatically closed when the object is freed. |
The connection is automatically closed when the object is freed. |
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=={{header|Ruby}}== |
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<ruby>require 'socket' |
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sock = TCPSocket.open("localhost", 256) |
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sock.write("hello socket world") |
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sock.close</ruby> |
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=={{header|Seed7}}== |
=={{header|Seed7}}== |
Revision as of 06:54, 9 December 2008
You are encouraged to solve this task according to the task description, using any language you may know.
For this exercise a program is open a socket to localhost on port 256 and send the message "hello socket world" before closing the socket. Catching any exceptions or errors is not required.
Ada
<ada> with GNAT.Sockets; use GNAT.Sockets;
procedure SocketSend is
procedure sendData (IP : String; Msg : String) is Client : Socket_Type; Address : Sock_Addr_Type; Channel : Stream_Access; begin Create_Socket (Client); Address.Addr := Inet_Addr(ip); Address.Port := 256; Connect_Socket (Client, Address); Channel := Stream (Client); String'Write (Channel, Msg); Close_Socket (Client); end;
begin
Initialize; sendData ("127.0.0.1","Hello Socket World");
end; </ada>
C
With little changes it could work on MS Windows (without Cygwin) too. But I don't know exactly how. I have tested it using the netcat -l -p 256.
<c>#include <stdio.h>
- include <string.h>
- include <sys/types.h>
- include <sys/socket.h>
- include <netdb.h>
char msg[] = "hello socket world";
int main() {
int r, i, sock, len, slen; char *pm = msg; struct addrinfo hints, *res; memset(&hints, 0, sizeof(struct addrinfo)); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; r = getaddrinfo("localhost", "256", &hints, &res); if ( r == 0 ) { sock = socket(res->ai_family, res->ai_socktype, res->ai_protocol); if ( sock >= 0 ) { if ( connect(sock, res->ai_addr, res->ai_addrlen) >= 0 ) { do { len = strlen(pm); slen = send(sock, pm, len, 0); pm += slen; } while ( slen < len ); } close(sock); } freeaddrinfo(res); }
}</c>
D
<d>module socket ; import std.stdio ; import std.socket ; version(Win32) {
// For Win32 systems, need to link with ws2_32.lib. pragma(lib, "ws2_32.lib") ;
} void main() {
auto socket = new Socket(AddressFamily.INET, SocketType.STREAM) ; socket.connect(new InternetAddress("localhost",256)) ; writefln(socket.send(cast(void[])"Hello socket world"), " bytes sent.") ; socket.close() ;
}</d>
Haskell
import Network main = withSocketsDo $ sendTo "localhost" (PortNumber $ toEnum 256) "hello socket world"
IDL
socket, unit, 'localhost',256,/get_lun
printf,unit,"Hello socket world"
close, unit
"Well-known" port numbers (under 1024 -- such as 256) can also be specified by name (in this case 'RAP').
If there is no listener on this port, this will hang for a while before timing out.
Java
<java>import java.net.*; public class SocketSend {
public static void main(String args[]) throws java.io.IOException { sendData("localhost", "Hello Socket World"); }
public static void sendData(String host, String msg) throws java.io.IOException{ Socket sock = new Socket( host, 256 ); sock.getOutputStream().write(msg.getBytes()); sock.getOutputStream().flush(); sock.close(); }
}</java> Encapsulating the Socket's OutputStream in a PrintStream (for data) or PrintWriter (for text) may be easier in more complex programs for their auto-flush abilities and their overloaded print and println methods. The write method from the original OutputStream will still be available.
OCaml
<ocaml>open Unix
let init_socket addr port =
let inet_addr = (gethostbyname addr).h_addr_list.(0) in let sockaddr = ADDR_INET (inet_addr, port) in let sock = socket PF_INET SOCK_STREAM 0 in connect sock sockaddr; (* convert the file descriptor into high-level channels: *) let outchan = out_channel_of_descr sock in let inchan = in_channel_of_descr sock in (inchan, outchan)</ocaml>
<ocaml>let () =
let ic, oc = init_socket "localhost" 256 in output_string oc "Hello Socket World";
- </ocaml>
Perl
<perl>use Socket;
$host = gethostbyname('localhost'); $in = sockaddr_in(256, $host); $proto = getprotobyname('tcp'); socket(Socket_Handle, AF_INET, SOCK_STREAM, $proto); connect(Socket_Handle, $in); send(Socket_Handle, 'Hello socket world', 0, $in); close(Socket_Handle);</perl>
Object oriented version. <perl>use Socket::Class;
$sock = Socket::Class->new(
'remote_port' => 256,
) || die Socket::Class->error; $sock->send('Hello socket world'); $sock->free;</perl>
Python
<python>import socket sock = socket.socket(AF_INET, SOCK_STREAM) sock.connect(("localhost", 256)) sock.sendall("hello socket world") sock.close()</python>
Rhope
Socket Send(0,0) |: [New@Net Client["localhost",256]]Put String["hello socket world"] :|
The connection is automatically closed when the object is freed.
Ruby
require 'socket' sock = TCPSocket.open("localhost", 256) sock.write("hello socket world") sock.close
Seed7
$ include "seed7_05.s7i"; include "socket.s7i"; const proc: main is func local var file: sock is STD_NULL; begin sock := openInetSocket(256); writeln(sock, "hello socket world"); close(sock); end func;
Tcl
set io [socket 127.0.0.1 256]
puts $io "Hello socket world"
close $io
Toka
needs sockets #! A simple abstraction layer that makes writing trivial servers easy value| server.socket server.connection server.action | [ ( n- ) pBind to server.socket ] is server.setSocket [ ( - ) server.socket pAccept to server.connection ] is server.acceptConnection [ ( - ) server.connection pClose drop ] is server.closeConnection [ ( $- ) >r server.connection r> string.getLength pWrite drop ] is server.send [ ( an- ) server.connection -rot pRead drop ] is server.recieve [ ( qn- ) swap to server.action server.setSocket [ server.acceptConnection server.action invoke server.closeConnection TRUE ] whileTrue ] is server.start #! The actual server [ " hello socket world" server.send ] 256 server.start
UnixPipes
(echo "Hello World" | nc localhost 256 | exit 0)
UNIX Shell
Using the program netcat (nc)
echo "hello socket world" | netcat localhost 256