Snake: Difference between revisions

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</syntaxhighlight>
 
 
=={{header|Craft Basic}}==
<syntaxhighlight lang="basic">'Snake example game for Craft Basic
'by Gemino Smothers 2022
 
define gfxx = 330, gfxy = 296
define upkey = 0, rightkey = 0, downkey = 0, leftkey = 0, esckey = 0
define speed = 0, delay = 0, score = 0, game = 1
define maxsize = 1000, size = 9, direction = int: (rnd) * 4 + 1
define rx = ( int: (rnd) * ( gfxx - 24 ) ) + 12
define ry = ( int: (rnd) * ( gfxy - 40 ) ) + 25
 
dim sx[maxsize]
dim sy[maxsize]
 
define fn (bounds) as sx[0] <= 1 or sx[0] >= gfxx or sy[0] <= 0 or sy[0] >= gfxy
define fn (collision) as sx[0] + 15 >= rx and sx[0] <= rx + 15 and sy[0] + 15 >= ry and sy[0] <= ry + 15
define fn (eatself) as sx[0] = sx[i] and sy[0] = sy[i]
 
let sx[0] = gfxx / 2
let sy[0] = gfxy / 2
 
title "Snake!"
 
resize 0, 0, gfxx + 12, gfxy + 50
center
 
fill on
bgcolor 0, 80, 0
cls
 
alert "Snake! by Gemino Smothers 2022"
alert "Get the gray little rodents and avoid hitting yourself or walls."
alert "Use arrow keys to move. Esc to exit."
 
input "Enter game speed between 0 to 100+", speed
 
do
 
button upkey, 38
button rightkey, 39
button downkey, 40
button leftkey, 37
button esckey, 27
 
if upkey = 1 and direction <> 3 then
 
let direction = 1
 
endif
 
if rightkey = 1 and direction <> 4 then
 
let direction = 2
 
endif
 
if downkey = 1 and direction <> 1 then
 
let direction = 3
 
endif
 
if leftkey = 1 and direction <> 2 then
 
let direction = 4
 
endif
 
 
let i = size + 1
 
relhdc
 
fgcolor 0, 80, 0
oval sx[size],sy[size],15,15
 
do
 
let i = i - 1
let c = i - 1
 
if (eatself) = 1 then
 
let game = 0
 
endif
 
let sx[i] = sx[c]
let sy[i] = sy[c]
 
fgcolor 0, 255, 0
oval sx[i], sy[i], 15, 15
 
loop i > 1
 
fgcolor 0, 0, 255
oval sx[0] + 5, sy[0] + 5, 3, 3
oval sx[0] + 9, sy[0] + 5, 3, 3
 
if direction = 1 then
 
let sy[0] = sy[0] - 15
 
endif
 
if direction = 2 then
 
let sx[0] = sx[0] + 15
 
endif
 
if direction = 3 then
 
let sy[0] = sy[0] + 15
 
endif
 
if direction = 4 then
 
let sx[0] = sx[0] - 15
 
endif
 
if (bounds) = 1 then
 
let game = 0
 
endif
 
if (collision) = 1 then
 
cls
 
let rx = ( int: (rnd) * ( gfxx - 12 ) ) + 6
let ry = ( int: (rnd) * ( gfxy - 40 ) ) + 25
 
let size = size + 3
let score = score + 1
 
endif
 
fgcolor 100,100,100
oval rx, ry, 15, 15
 
fgcolor 0, 0, 255
line gfxx, 0, gfxx, gfxy
line 0, gfxy, gfxx, gfxy
 
fgcolor 255,255,0
cursor 1,1
print "Score: ", score
 
relhdc
 
let delay = (clock)
 
do
 
wait
 
loop (clock) < delay + speed
 
loop esckey <> 1 and game = 1
 
alert "Game over! Score: ", score
 
end</syntaxhighlight>
 
=={{header|Delphi}}==
{{libheader| Winapi.Windows}}
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