Sine wave: Difference between revisions

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<lang lisp>(defun play-sine (freq dur)
<lang lisp>(defun play-sine (freq dur)
"Play a sine wave for dur seconds."
"Play a sine wave for dur seconds."
(setq header (concat ; AU header:
(setq header (unibyte-string ; AU header:
(unibyte-string 46 115 110 100) ; ".snd" magic number
46 115 110 100 ; ".snd" magic number
(unibyte-string 0 0 0 24) ; start of data bytes
0 0 0 24 ; start of data bytes
(unibyte-string 255 255 255 255) ; file size is unknown
255 255 255 255 ; file size is unknown
(unibyte-string 0 0 0 3) ; 16 bit PCM samples
0 0 0 3 ; 16 bit PCM samples
(unibyte-string 0 0 172 68) ; 44,100 samples/s
0 0 172 68 ; 44,100 samples/s
(unibyte-string 0 0 0 1))) ; mono
0 0 0 1)) ; mono
(setq s (apply #'concat header (mapcar (lambda (x) (unibyte-string
(setq s (apply #'concat header (mapcar (lambda (x) (unibyte-string
(mod (+ 128 (round (+ 128 (* 127 (sin
(mod (+ 128 (round (+ 128 (* 127 (sin

Revision as of 17:10, 1 May 2022

Sine wave is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.


Task

Generate a sine wave:

  1. you choose the frequency of the wave
  2. generate a sine wave for 5 seconds
  3. play sound


BASIC256

<lang BASIC256>sound 440, 5000</lang>


Delphi

Copy of Andreas Rejbrand example found here [1]. <lang Delphi> program Sine_wave;

{$APPTYPE CONSOLE}

uses

 System.SysUtils,
 Winapi.Windows,
 Winapi.MMSystem;

type

 TWaveformSample = integer; // signed 32-bit; -2147483648..2147483647
 TWaveformSamples = packed array of TWaveformSample; // one channel

var

 Samples: TWaveformSamples;
 fmt: TWaveFormatEx;

procedure InitAudioSys; begin

 with fmt do
 begin
   wFormatTag := WAVE_FORMAT_PCM;
   nChannels := 1;
   nSamplesPerSec := 44100;
   wBitsPerSample := 32;
   nAvgBytesPerSec := nChannels * nSamplesPerSec * wBitsPerSample div 8;
   nBlockAlign := nChannels * wBitsPerSample div 8;
   cbSize := 0;
 end;

end;

                                         // Hz                     // msec

procedure CreatePureSineTone(const AFreq: integer; const ADuration: integer;

 const AVolume: double { in [0, 1] });

var

 i: Integer;
 omega, dt, t: double;
 vol: double;

begin

 omega := 2 * Pi * AFreq;
 dt := 1 / fmt.nSamplesPerSec;
 t := 0;
 vol := MaxInt * AVolume;
 SetLength(Samples, Round((ADuration / 1000) * fmt.nSamplesPerSec));
 for i := 0 to high(Samples) do
 begin
   Samples[i] := round(vol * sin(omega * t));
   t := t + dt;
 end;

end;

procedure PlaySound; var

 wo: integer;
 hdr: TWaveHdr;

begin

 if Length(samples) = 0 then
 begin
   Writeln('Error: No audio has been created yet.');
   Exit;
 end;
 if waveOutOpen(@wo, WAVE_MAPPER, @fmt, 0, 0, CALLBACK_NULL) = MMSYSERR_NOERROR then
 try
   ZeroMemory(@hdr, sizeof(hdr));
   with hdr do
   begin
     lpData := @samples[0];
     dwBufferLength := fmt.nChannels * Length(Samples) * sizeof(TWaveformSample);
     dwFlags := 0;
   end;
   waveOutPrepareHeader(wo, @hdr, sizeof(hdr));
   waveOutWrite(wo, @hdr, sizeof(hdr));
   sleep(500);
   while waveOutUnprepareHeader(wo, @hdr, sizeof(hdr)) = WAVERR_STILLPLAYING do
     sleep(100);
 finally
   waveOutClose(wo);
 end;

end;

begin

 try
   InitAudioSys;
   CreatePureSineTone(440, 5000, 0.7);
   PlaySound;
 except
   on E: Exception do
   begin
     Writeln(E.Classname, ': ', E.Message);
     Readln;
   end;
 end;

end.</lang>

Emacs Lisp

Note that this code does not work on Windows because playing sound from Emacs Lisp data variables is not supported there. <lang lisp>(defun play-sine (freq dur)

 "Play a sine wave for dur seconds."
 (setq header (unibyte-string     ; AU header:
                 46 115 110 100   ;   ".snd" magic number
                 0 0 0 24         ;   start of data bytes
                 255 255 255 255  ;   file size is unknown
                 0 0 0 3          ;   16 bit PCM samples
                 0 0 172 68       ;   44,100 samples/s
                 0 0 0 1))        ;   mono
 (setq s (apply #'concat header (mapcar (lambda (x) (unibyte-string
              (mod (+ 128 (round (+ 128 (* 127 (sin
              (* 2 pi freq x (/ 44100.0))))))) 256) 0))
              (number-sequence 0 (* dur 44100)))))
 (play-sound (list 'sound :data s)))

(play-sine 440 5)</lang>

Go

Works with: Ubuntu 16.04


Go lacks audio support in its standard library and, whilst there are third party packages that could be used, an easier approach is to invoke the SoX utility's 'play' command as was done in the second Kotlin example. <lang go>package main

import (

   "fmt"
   "os/exec"

)

func main() {

   synthType := "sine"
   duration := "5"
   frequency := "440"
   cmd := exec.Command("play", "-n", "synth", duration, synthType, frequency)
   err := cmd.Run()
   if err != nil {
       fmt.Println(err)
   }

}</lang>

JavaScript

<lang javascript>let ctx = new (window.AudioContext || window.webkitAudioContext)(); let osc = ctx.createOscillator(); osc.frequency.setValueAtTime(440, ctx.currentTime); osc.connect(ctx.destination); osc.start(); osc.stop(ctx.currentTime + 5);</lang>

Julia

PortAudio library version. <lang julia>using PortAudio

function paudio()

   devs = PortAudio.devices()
   devnum = findfirst(x -> x.maxoutchans > 0, devs)
   (devnum == nothing) && error("No output device for audio found")
   return ostream = PortAudioStream(devs[devnum].name, 0, 2)

end

function play(ostream, pitch, durationseconds)

   sinewave(t) = 0.6sin(t) + 0.2sin(2t) + .05sin(8t)
   timesamples = 0:(1 / 44100):(durationseconds * 0.98)
   v = Float64[sinewave(2π * pitch * t) for t in timesamples]
   write(ostream, v)
   sleep(durationseconds * 0.9)

end

play(paudio(), 440.0, 5.0) </lang>

Kotlin

Using Java Sound API

<lang scala>// Version 1.2.41

import javax.sound.sampled.AudioFormat import javax.sound.sampled.AudioSystem import kotlin.math.sin import kotlin.math.PI

fun sineWave(frequency: Int, seconds: Int, sampleRate: Int): ByteArray {

   val samples = seconds * sampleRate
   val result = ByteArray(samples)
   val interval = sampleRate.toDouble() / frequency
   for (i in 0 until samples) {
       val angle = 2.0 * PI * i / interval
       result[i] = (sin(angle) * 127).toByte()
   }
   return result

}

fun main(args: Array<String>) {

   val sampleRate = 44000
   val buffer = sineWave(440, 5, sampleRate)
   val format = AudioFormat(sampleRate.toFloat(), 8, 1, true, true)
   val line = AudioSystem.getSourceDataLine(format)
   with (line) {
       open(format)
       start()
       write(buffer, 0, buffer.size)
       drain()
       close()
   }

}</lang>

Invoking SoX

An easier approach invoking the SoX utility's 'play' command which has this stuff built-in. The following was tested on Ubuntu 16.04. <lang scala>// Version 1.2.41

fun main(args:Array<String>) {

   val synthType = "sine"
   val duration = "5"
   val frequency = "440"
   val pb = ProcessBuilder("play", "-n", "synth", duration, synthType, frequency)
   pb.directory(null)
   val proc = pb.start()
   proc.waitFor()

}</lang>

Mathematica/Wolfram Language

<lang Mathematica>EmitSound[Play[Sin[440 2 Pi t], {t, 0, 5}]]</lang>

Nim

Using Sox external player. <lang Nim>import osproc, strutils

proc getIntValue(msg: string; minval, maxval: int): int =

 while true:
   stdout.write msg
   stdout.flushFile()
   try:
     result = stdin.readLine.strip().parseInt()
     if result notin minval..maxval:
       echo "Invalid value"
     else:
       return
   except ValueError:
     echo "Error: invalid value."
   except EOFError:
     echo()
     quit "Quitting.", QuitFailure

let freq = getIntValue("Enter frequency in Hz (40 to 10000): ", 40, 10_000) let duration = 5 let kind = "sine" let args = ["-n", "synth", $duration, $kind, $freq] echo execProcess("play", args = args, options = {poStdErrToStdOut, poUsePath})</lang>

OCaml

Library: SFML
Library: ocaml-sfml

<lang ocaml>module BA = Bigarray module BA1 = Bigarray.Array1

let () =

 let samples = 44100 in
 let sample_rate = 44100 in
 let amplitude = 30000. in
 
 let raw = BA1.create BA.int16_signed BA.c_layout samples in
 let two_pi = 6.28318 in
 let increment = 440.0 /. 44100.0 in
 let x = ref 0.0 in
 for i = 0 to samples - 1 do
   raw.{i} <- truncate (amplitude *. sin (!x *. two_pi));
   x := !x +. increment;
 done;
 
 let buffer = SFSoundBuffer.loadFromSamples raw 1 sample_rate in
 let snd = SFSound.create () in
 SFSound.setBuffer snd buffer;
 SFSound.setLoop snd true;
 SFSound.play snd;
 while true do
   SFTime.sleep (SFTime.of_milliseconds 100_l);
 done</lang>

To run this code in script mode you can add this at the beginning of the file:

<lang ocaml>#directory "+sfml"

  1. load "bigarray.cma"
  2. load "sfml_system.cma"
  3. load "sfml_audio.cma"</lang>

Then run:

ocaml sine_wave.ml

Or to compile to native code:

ocamlopt -I +sfml bigarray.cmxa sfml_system.cmxa sfml_audio.cmxa sine_wave.ml -o sine_wave.exe

Perl

<lang perl>use Audio::NoiseGen qw(play sine);

Audio::NoiseGen::init() || die 'No access to sound hardware?';

alarm 5; play( gen => sine( freq => 440 ) );</lang>

Phix

without js -- (dll/c_proc, system, prompt_number)
atom k32=NULL, xBeep
 
procedure beep(integer frequency, duration=5000)
    if platform()=WINDOWS then
        if k32=NULL then
            k32 = open_dll("kernel32.dll")
            xBeep = define_c_proc(k32, "Beep", {C_INT,C_INT})
        end if
        c_proc(xBeep,{frequency,duration})
    elsif platform()=LINUX then
	system(sprintf("play -n synth %f sine %d", {duration/1000, frequency}))
    end if
end procedure
 
beep(prompt_number("Enter Frequency (100..10000 recommended):",{0x25,0x7FFF}))

Racket

See https://docs.racket-lang.org/rsound/index.html <lang Racket>

  1. lang racket

(require rsound)

440 Hz, 50% volume, 5 seconds

(play (make-tone 440 0.50 (* 5 FRAME-RATE))) </lang>

Raku

(formerly Perl 6)

Works with: Rakudo version 2018.04.01

What a horribly underspecified task. Ah well, gives me lots of wiggle room to cheat in various ways.

<lang perl6>my ($rows,$cols) = qx/stty size/.words; my $v = floor $rows / 2; print "\e[H\e[J", 'Generating sine wave of zero amplitude and zero frequency for 5 seconds...',

 "\e[$v;0H", '_' x $cols;

sleep 5; say "\e[H\e[J", 'No?, ok how about this:';

use SVG; my $filename = 'sine.svg'; my $out = open($filename, :w) orelse .die; $out.say: SVG.serialize(

   svg => [
       width => 400, height => 150, style => 'stroke:rgb(0,0,255)',
       :rect[:width<100%>, :height<100%>, :fill<white>],
       :path[ :fill<none>, :d('M0,25 C36.42,25,63.58,125,100,125 M100,125 C136.42,125,163.58,25,200,25 M200,25 C236.42,25,263.58,125,300,125 M300,125 C336.42,125,363.58,25,400,25') ],
   ],

); close $out; say "Sine wave generated to {$filename.IO.absolute}, better open it quickly..."; sleep 5; unlink $filename; say 'Oops, too late.'; say 'Still no? Ok how about:'; shell 'play -n -c1 synth 5.0 sin %-12';</lang>

REXX

Note:   This REXX program will only work for PC/REXX or Personal REXX. <lang REXX>/*REXX program produces a sine wave (of a specified frequency) for N seconds. */ parse arg freq time . /*obtain optional arguments from the CL*/ if freq== | freq=="," then freq= 880 /*Not specified? Then use the default.*/ if time== | time=="," then time= 5 /* " " " " " " */ call sound freq, time /*invoke a BIF to generate a sine wave.*/ exit 0 /*stick a fork in it, we're all done. */</lang>
<br<

Scala

<lang Scala>import javax.sound.sampled.{AudioFormat, AudioSystem, SourceDataLine}

import scala.math.{Pi, sin}

object SineWave extends App {

 val sampleRate = 44000
 val buffer = beep(440, 5, sampleRate)
 val line: SourceDataLine = AudioSystem.getSourceDataLine(format)
 def format = new AudioFormat(sampleRate.toFloat, 8, 1, true, false)
 def beep(frequency: Int, seconds: Int, sampleRate: Int) = {
   val samples = seconds * sampleRate
   val interval = sampleRate / frequency
   val angle = 2.0 * Pi  / interval
   (0 until samples).map(i => (sin(angle * i) * 127).toByte).toArray
 }
 line.open()
 line.start()
 line.write(buffer, 0, buffer.length)
 line.drain()
 line.close()

}</lang>

Wren

Translation of: Kotlin
Library: Wren-sound

As Wren-cli doesn't have any built-in audio support, we instead build a .wav file which can then be played using a utility such as rhythmbox or SoX, <lang ecmascript>import "/sound" for Wav

var sineWave = Fn.new { |frequency, seconds, sampleRate|

   var samples = seconds * sampleRate
   var result = List.filled(samples, 0)
   var interval = sampleRate / frequency
   for (i in 0...samples) {
       var angle = 2 * Num.pi * i / interval
       var b = (angle.sin * 127).truncate
       result[i] = (b >= 0) ? b : 256 + b
   }
   return result

}

var sampleRate = 44000 var buffer = sineWave.call(440, 5, sampleRate) Wav.create("sinewave.wav", buffer, sampleRate)</lang>

Yabasic

<lang Yabasic>// Rosetta Code problem: http://rosettacode.org/wiki/Sine_wave // by Galileo, 05/2022

sub MyBeep(frequency, duration)

   local n
   
   if duration = 0 duration = 5000
   
   if peek$("os") = "unix" then
       system("play -n synth " + str$(duration/1000) + " sine " + str$(frequency))
   else
       n = foreign_function_call("kernel32.dll", "uint8","Beep","uint32",frequency,"uint32",duration)
   end if

end sub

MyBeep(440)</lang>

zkl

Translation of: Go

Running on Mint Linux <lang zkl>fcn sineWave(durationInSec=5, frequency=440){

  synthType:="sine";
  cmd:="play -n synth %d %s %d".fmt(durationInSec,synthType,frequency);
  s:=System.cmd(cmd);

// if(s!=0) play issued error }

sineWave();</lang>