Simulated annealing: Difference between revisions
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For your platform you might have to modify parts, such as the call to getentropy(3). |
For your platform you might have to modify parts, such as the call to getentropy(3). |
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You can also easily change the kind of floating point used. I apologize for false precision in printouts using the default single precision floating point. |
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<lang c>#include <math.h> |
<lang c>#include <math.h> |
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Final E(s): 102.24265 |
Final E(s): 102.24265 |
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</pre> |
</pre> |
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=={{header|C++}}== |
=={{header|C++}}== |