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=={{header|Java}}==
<div class="infobox" style="width: 2in">
<big>'''Programming Task'''</big><br />
This is a programming task. It lays out a problem which Rosetta Code users are encouraged to solve, using languages they know.


This is a direct translation of [[Tamagotchi emulator#Go|the Go version]]. As such, the output will be similar if not identical.
Code examples should be formatted along the lines of one of the existing [[Help:Example_Programming_Example|prototypes]].{{proggit}}
</div>
<div class="infobox" style="width: 2in">
<big>'''Programming Task'''</big><br />
This is a programming task. It lays out a problem which Rosetta Code users are encouraged to solve, using languages they know.


The code does not use any Java 8+ features so it may function on lower versions.
Code examples should be formatted along the lines of one of the existing [[Help:Example_Programming_Example|prototypes]].{{proggit}}
<syntaxhighlight lang="Java">
</div>
package com.mt;
<div class="infobox" style="width: 2in">
<big>'''Programming Task'''</big><br />
This is a programming task. It lays out a problem which Rosetta Code users are encouraged to solve, using languages they know.


import java.util.ArrayList;
Code examples should be formatted along the lines of one of the existing [[Help:Example_Programming_Example|prototypes]].{{proggit}}
import java.util.List;
</div>
import java.util.Random;
== Can you use a data URL? ==
import java.util.Scanner;


class Tamagotchi {
[data:text/html,Hello%20World No.]
public String name;
public int age,bored,food,poop;
}


public class TamagotchiGame {
== What if you transclude a category? ==
Tamagotchi tama;//current Tamagotchi
{{Category:Maintenance}}
Random random = new Random(); // pseudo random number generator
-- Okay, the member list doesn't show up. No good.
<div class="infobox" style="width: 2in">
String[] verbs = {
<big>'''Programming Task'''</big><br />
"Ask", "Ban", "Bash", "Bite", "Break", "Build",
This is a programming task. It lays out a problem which Rosetta Code users are encouraged to solve, using languages they know.
"Cut", "Dig", "Drag", "Drop", "Drink", "Enjoy",

"Eat", "End", "Feed", "Fill", "Force", "Grasp",
Code examples should be formatted along the lines of one of the existing [[Help:Example_Programming_Example|prototypes]].{{proggit}}
"Gas", "Get", "Grab", "Grip", "Hoist", "House",
</div>
"Ice", "Ink", "Join", "Kick", "Leave", "Marry",

"Mix", "Nab", "Nail", "Open", "Press", "Quash",
==TITLE==
"Rub", "Run", "Save", "Snap", "Taste", "Touch",
code
"Use", "Vet", "View", "Wash", "Xerox", "Yield",
----
};
== pre test ==
<div class="infobox" style="width: 2in">
String[] nouns = {
<big>'''Programming Task'''</big><br />
"arms", "bugs", "boots", "bowls", "cabins", "cigars",
This is a programming task. It lays out a problem which Rosetta Code users are encouraged to solve, using languages they know.
"dogs", "eggs", "fakes", "flags", "greens", "guests",

"hens", "hogs", "items", "jowls", "jewels", "juices",
Code examples should be formatted along the lines of one of the existing [[Help:Example_Programming_Example|prototypes]].{{proggit}}
"kits", "logs", "lamps", "lions", "levers", "lemons",
</div>
"maps", "mugs", "names", "nests", "nights", "nurses",
<pre style="height:30ex;overflow:scroll">
"orbs", "owls", "pages", "posts", "quests", "quotas",
Test
"rats", "ribs", "roots", "rules", "salads", "sauces",
Another line
"toys", "urns", "vines", "words", "waters", "zebras",
Yet another line, this time one which clearly is much longer than the width of the browser window, at least assuming normal screen dimensions and font settings, and assuming the browser window is not wider than the screen (which would be impractical anyway).
};
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
</pre>
==Testing new language tags==
===Z80===
<lang z80>
; some random instructions
ld a, 80h
ld b, 9Ah
add a, b
adc a, a
rst 0 ; reboot :-)
</lang>

===Whitespace===
<lang whitespace>
This may not be a meaningful whitespace
program,
but it's
just a highlighting test
anyway.
</lang>

===AviSynth===
<lang avisynth>
AviSource("D:\clip.avi")
ConvertToYUY2()
PixieDust(5)
</lang>

===POV-Ray===
<lang povray>
#declare factorial = function(C) { prod(i, 1, C, i) }
#declare A = factorial(5);
sphere{0,A} // a sphere
</lang>

===Text===
<lang text>
Is this actually a programming language, or really just plain text?
</lang>

===What happens if a language doesn't exist?===
<lang somelanguagethatdoesnotexist>
some code
more code;
* a b -> c /// &a1 ->>> 778
(Probably this is an obfuscated language :-))
</lang>

===Do the old language-free <nowiki><tt></nowiki>-Tags (for inline code formatting) still work?
The variable <code>foo</tt> is of type <tt>bar</tt>

==Whitespace test with unicode ZERO WIDTH NO-BREAK SPACE character (U+FEFF)==
<lang whitespace>
String[] boredIc ons = {"💤", "💭", "❓"};
</lang>
String[] foodIcons = {"🍼", "🍔", "🍟", "🍰", "🍜"};
testing
String[] poopIcons = {"💩"};
String[] sickIcons1 = {"😄", "😃", "😀", "😊", "😎", "👍"};//ok
String[] sickIcons2 = {"😪", "😥", "😰", "😓"};//ailing
String[] sickIco ns3 = {"😩", "😫"};//bad
String[] sickIcons4 = {"😡", "😱"};//very bad
String[] sickIcons5 = {"❌", "💀", "👽", "😇"};//dead
String brace(String string) {
return String.format("{ %s }", string);
}
void create(String name) {
tama = new Tamagotchi();
tama.name = name;
tama.age = 0;
tama.bored = 0;
tama.food = 2;
tama.poop = 0;
}
boolean alive() { // alive if sickness <= 10
return sickness() <= 10;
}
void feed() {
tama.food++;
}
void play() {//may or may not help with boredom
tama.bored = Math.max(0, tama.bored - random.nextInt(2));
}
void talk() {
String verb = verbs[random.nextInt(verbs.length)];
String noun = nouns[random.nextInt(nouns.length)];
System.out.printf("😮 : %s the %s.%n", verb, noun);
tama.bored = Math.max(0, tama.bored - 1);
}
void clean() {
tama.poop = Math.max(0, tama.poop - 1);
}
void idle() {//renamed from wait() due to wait being an existing method from the Object class
tama.age++;
tama.bored += random.nextInt(2);
tama.food = Math.max(0, tama.food - 2);
tama.poop += random.nextInt(2);
}
String status() {// get boredom/food/poop icons
if(alive()) {
StringBuilder b = new StringBuilder(),
f = new StringBuilder(),
p = new StringBuilder();
for(int i = 0; i < tama.bored; i++) {
b.append(boredIcons[random.nextInt(boredIcons.length)]);
}
for(int i = 0; i < tama.food; i++) {
f.append(foodIcons[random.nextInt(foodIcons.length)]);
}
for(int i = 0; i < tama.poop; i++) {
p.append(poopIcons[random.nextInt(poopIcons.length)]);
}
return String.format("%s %s %s", brace(b.toString()), brace(f.toString()), brace(p.toString()));
}
return " R.I.P";
}
//too much boredom/food/poop
int sickness() {
//dies at age 42 at the latest
return tama.poop + tama.bored + Math.max(0, tama.age - 32) + Math.abs(tama.food - 2);
}
//get health status from sickness level
void health() {
int s = sickness();
String icon;
switch(s) {
case 0:
case 1:
case 2:
icon = sickIcons1[random.nextInt(sickIcons1.length)];
break;
case 3:
case 4:
icon = sickIcons2[random.nextInt(sickIcons2.length)];
break;
case 5:
case 6:
icon = sickIcons3[random.nextInt(sickIcons3.length)];
break;
case 7:
case 8:
case 9:
case 10:
icon = sickIcons4[random.nextInt(sickIcons4.length)];
break;
default:
icon = sickIcons5[random.nextInt(sickIcons5.length)];
break;
}
System.out.printf("%s (🎂 %d) %s %d %s%n%n", tama.name, tama.age, icon, s, status());
}
void blurb() {
System.out.println("When the '?' prompt appears, enter an action optionally");
System.out.println("followed by the number of repetitions from 1 to 9.");
System.out.println("If no repetitions are specified, one will be assumed.");
System.out.println("The available options are: feed, play, talk, clean or wait.\n");
}
public static void main(String[] args) {
TamagotchiGame game = new TamagotchiGame();
game.random.setSeed(System.nanoTime());
System.out.println(" TAMAGOTCHI EMULATOR");
System.out.println(" ===================\n");
Scanner scanner = new Scanner(System.in);
System.out.print("Enter the name of your tamagotchi : ");
String name = scanner.nextLine().toLowerCase().trim();
game.create(name);
System.out.printf("%n%s (age) health {bored} {food} {poop}%n%n", "name");
game.health();
game.blurb();
ArrayList<String> commands = new ArrayList<>(List.of("feed", "play", "talk", "clean", "wait"));
int count = 0;
while(game.alive()) {
System.out.print("? ");
String input = scanner.nextLine().toLowerCase().trim();
String[] items = input.split(" ");
if(items.length > 2) continue;
String action = items[0];
if(!commands.contains(action)) {
continue;
}
int reps = 1;
if(items.length == 2) {
reps = Integer.parseInt(items[1]);
} else {
reps = 1;
}
for(int i = 0; i < reps; i++) {
switch(action) {
case "feed":
game.feed();
break;
case "play":
game.play();
break;
case "talk":
game.talk();
break;
case "wait":
game.idle();
break;
}
//simulate a wait on every third (non-wait) action
if(!action.equals("wait")) {
count++;
if(count%3==0) {
game.idle();
}
}
}
game.health();
}
scanner.close();
}
}


== Impl needed ==
Tcl pages: {{PAGESINCAT:Tcl}}


</syntaxhighlight>
Tcl/Omit pages: {{PAGESINCAT:Tcl/Omit}}
{{out}}
<pre>
TAMAGOTCHI EMULATOR
===================


Enter the name of your tamagotchi : jeremy
Programming tasks: {{PAGESINCAT:Programming Tasks}}


name (age) health {bored} {food} {poop}
== Property query test ==
If I understand the ask syntax correctly, this should turn up a list of all programming languages:
{{#ask: [[Subcategory of::Programming Languages]] | default=Apparently I don't understand it correctly.}}


jeremy (🎂 0) 😀 0 { } { 🍜🍜 } { }
Or maybe it works this way:
{{#ask: [[Subcategory of::Category:Programming Languages]] | default=Doesn't work either.}}


When the '?' prompt appears, enter an action optionally
Maybe this way:
followed by the number of repetitions from 1 to 9.
{{#ask: [[Subcategory of:Programming Languages]] | default=Nor does this.}}
If no repetitions are specified, one will be assumed.
The available options are: feed, play, talk, clean or wait.


? feed 4
Maybe this way:
jeremy (🎂 1) 😥 3 { } { 🍟🍜🍟🍜 } { 💩 }
{{#ask: [[Category:Programming Languages]] | default=Doesn't work either.}}


? wait 4
This gives a lot of stuff I ''don''t want, but not what I want. Maybe the following works:
jeremy (🎂 5) 😫 5 { 💭💤 } { } { 💩 }
{{#ask: [[Subcategory::Programming Languages]] | default=No.}}


? clean 2
Maybe this:
jeremy (🎂 6) 😫 6 { 💭💭💭 } { } { 💩 }
{{#ask: [[Subcategory of:Category:Programming Languages]] | default=Again nothing.}}


? talk 4
This should turn up all languages and libraries which provide Graphics:
😮 : Grasp the names.
{{#ask: [[provides::Capability:Graphics]] | default=Or not.}}
😮 : Vet the greens.
😮 : Grasp the urns.
😮 : Dig the zebras.
jeremy (🎂 7) 😰 3 { } { } { 💩 }


? feed 6
This should turn up anything which does ''not'' provide Graphics:
jeremy (🎂 9) 😊 2 { } { 🍼🍟 } { 💩💩 }
{{#ask: [[provides::!Capability:Graphics]] | default=Unless it doesn't.}}
: as I learned now, it instead turns up anything which provides something other than Graphics.


? play 2
This should turn up anything which provides first class functions:
jeremy (🎂 10) 😩 5 { } { } { 💩💩💩 }
{{#ask: [[provides::Capability:First class functions]] | default=I would have hoped.}}


? talk
And this should be the intersection of the previous two sets:
😮 : Touch the eggs.
{{#ask: [[provides::!Capability:Graphics]] [[provides::Capability:First class functions]] | default=Which shouldn't be empty.}}
jeremy (🎂 10) 😫 5 { } { } { 💩💩💩 }


</pre>
This should turn up anything that provides ''or'' allows Graphics:
{{#ask: [[provides::Capability:Graphics]] OR [[allows::Capability:Graphics]] | default=There should be something here.}}

This should turn up anything implemented in a language that provides graphics:
{{#ask: [[Implemented in language.provides::Capability:Graphics]] | default=Nothing!?}}

Does "implemented in language" work? Let's see everything implemented in Unlambda:
{{#ask: [[Implemented in language::Unlambda]] | default=Empty!}}

This should turn up anything implemented in a language that allows graphics:
{{#ask: [[Implemented in language.allows::Capability:Graphics]] | default=Nothing!?}}

This might turn up anything which has a "provides" property:
{{#ask: [[provides::Capability:+]] | default=Or it might not. :-)}}

What about this:
{{#ask: [[provides::+]] | default=No.}}

Is [[Classes]] implemented in C++?
{{#ask: [[Classes]] [[Implemented in language::C++]] | format=count}} (1 = yes, 0 = no).

Is [[Classes]] implemented in Unlambda?
{{#ask: [[Classes]] [[Implemented in language::Unlambda]] | format=count}} (1 = yes, 0 = no).

The following assumes a (currently non-existent) template "ignore" which takes an argument and ignores it. With that template, if the task [[Mutex]] is implemented in C++, nothing would be printed, otherwise a nested ask is executed, which just lists all requirements of Mutex (assuming I've got everything right):
{{#ask: [[Mutex]] [[Implemented in language::C++]] | format=template | template=ignore | default={{#ask: [[Mutex]] | ?requires}}}}

And now the same with Unlambda instead of C++ (there's of course no Unlambda implementation):
{{#ask: [[Mutex]] [[Implemented in language::C++]] | format=template | template=ignore | default={{#ask: [[Mutex]] | ?requires}}}}

Revision as of 07:33, 24 September 2023

Java

This is a direct translation of the Go version. As such, the output will be similar if not identical.

The code does not use any Java 8+ features so it may function on lower versions.

package com.mt;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Scanner;

class Tamagotchi {
	public String name;
	public int age,bored,food,poop;
	
}

public class TamagotchiGame {
	Tamagotchi tama;//current Tamagotchi
	Random random = new Random(); // pseudo random number generator
	
	String[] verbs = {
			"Ask", "Ban", "Bash", "Bite", "Break", "Build",
		    "Cut", "Dig", "Drag", "Drop", "Drink", "Enjoy",
		    "Eat", "End", "Feed", "Fill", "Force", "Grasp",
		    "Gas", "Get", "Grab", "Grip", "Hoist", "House",
		    "Ice", "Ink", "Join", "Kick", "Leave", "Marry",
		    "Mix", "Nab", "Nail", "Open", "Press", "Quash",
		    "Rub", "Run", "Save", "Snap", "Taste", "Touch",
		    "Use", "Vet", "View", "Wash", "Xerox", "Yield",
	};
	
	String[] nouns = {
			"arms", "bugs", "boots", "bowls", "cabins", "cigars",
		    "dogs", "eggs", "fakes", "flags", "greens", "guests",
		    "hens", "hogs", "items", "jowls", "jewels", "juices",
		    "kits", "logs", "lamps", "lions", "levers", "lemons",
		    "maps", "mugs", "names", "nests", "nights", "nurses",
		    "orbs", "owls", "pages", "posts", "quests", "quotas",
		    "rats", "ribs", "roots", "rules", "salads", "sauces",
		    "toys", "urns", "vines", "words", "waters", "zebras",
	};
	
	String[] boredIc ons = {"💤", "💭", "❓"};
	String[] foodIcons = {"🍼", "🍔", "🍟", "🍰", "🍜"};
	String[] poopIcons = {"💩"};
	String[] sickIcons1 = {"😄", "😃", "😀", "😊", "😎", "👍"};//ok
	String[] sickIcons2 = {"😪", "😥", "😰", "😓"};//ailing
	String[] sickIco ns3 = {"😩", "😫"};//bad
	String[] sickIcons4 = {"😡", "😱"};//very bad
	String[] sickIcons5 = {"❌", "💀", "👽", "😇"};//dead
	
	String brace(String string) {
		return String.format("{ %s }", string);
	}
	
	void create(String name) {
		tama = new Tamagotchi();
		tama.name = name;
		tama.age = 0;
		tama.bored = 0;
		tama.food = 2;
		tama.poop = 0;
	}
	
	boolean alive() { // alive if sickness <= 10
		return sickness() <= 10;
	}
	
	void feed() {
		tama.food++;
	}
	
	void play() {//may or may not help with boredom
		tama.bored = Math.max(0, tama.bored - random.nextInt(2));
	}
	
	void talk() {
		String verb = verbs[random.nextInt(verbs.length)];
		String noun = nouns[random.nextInt(nouns.length)];
		System.out.printf("😮 : %s the %s.%n", verb, noun);
		tama.bored = Math.max(0, tama.bored - 1);
	}
	
	void clean() {
		tama.poop = Math.max(0, tama.poop - 1);
	}
	
	void idle() {//renamed from wait() due to wait being an existing method from the Object class
		tama.age++;
		tama.bored += random.nextInt(2);
		tama.food = Math.max(0, tama.food - 2);
		tama.poop += random.nextInt(2);
	}
	
	String status() {// get boredom/food/poop icons
		if(alive()) {
			StringBuilder b = new StringBuilder(),
					f = new StringBuilder(),
					p = new StringBuilder();
			for(int i = 0; i < tama.bored; i++) {
				b.append(boredIcons[random.nextInt(boredIcons.length)]);
			}
			for(int i = 0; i < tama.food; i++) {
				f.append(foodIcons[random.nextInt(foodIcons.length)]);
			}
			for(int i = 0; i < tama.poop; i++) {
				p.append(poopIcons[random.nextInt(poopIcons.length)]);
			}
			
			return String.format("%s  %s  %s", brace(b.toString()), brace(f.toString()), brace(p.toString()));
		}
		
		return " R.I.P";
	}
	
	//too much boredom/food/poop
	int sickness() {
		//dies at age 42 at the latest
		return tama.poop + tama.bored + Math.max(0, tama.age - 32) + Math.abs(tama.food - 2);
	}
	
	//get health status from sickness level
	void health() {
		int s = sickness();
		String icon;
		switch(s) {
		case 0:
		case 1:
		case 2:
			icon = sickIcons1[random.nextInt(sickIcons1.length)];
			break;
		case 3:
		case 4:
			icon = sickIcons2[random.nextInt(sickIcons2.length)];
			break;
		case 5:
		case 6:
			icon = sickIcons3[random.nextInt(sickIcons3.length)];
			break;
		case 7:
		case 8:
		case 9:
		case 10:
			icon = sickIcons4[random.nextInt(sickIcons4.length)];
			break;
		default:
			icon = sickIcons5[random.nextInt(sickIcons5.length)];
			break;
		}
		
		System.out.printf("%s (🎂 %d)  %s %d  %s%n%n", tama.name, tama.age, icon, s, status());
	}
	
	void blurb() {
		System.out.println("When the '?' prompt appears, enter an action optionally");
		System.out.println("followed by the number of repetitions from 1 to 9.");
		System.out.println("If no repetitions are specified, one will be assumed.");
		System.out.println("The available options are: feed, play, talk, clean or wait.\n");
	}
	
	public static void main(String[] args) {
		TamagotchiGame game = new TamagotchiGame();
		game.random.setSeed(System.nanoTime());
		
		System.out.println("         TAMAGOTCHI EMULATOR");
		System.out.println("         ===================\n");
		
		Scanner scanner = new Scanner(System.in);
		System.out.print("Enter the name of your tamagotchi : ");
		String name = scanner.nextLine().toLowerCase().trim();
		
		game.create(name);
		System.out.printf("%n%s (age) health {bored} {food}    {poop}%n%n", "name");
		game.health();
		game.blurb();
		
		ArrayList<String> commands = new ArrayList<>(List.of("feed", "play", "talk", "clean", "wait"));
		
		int count = 0;
		while(game.alive()) {
			System.out.print("? ");
			String input = scanner.nextLine().toLowerCase().trim();
			String[] items = input.split(" ");
			if(items.length > 2) continue;
			
			String action = items[0];
			if(!commands.contains(action)) {
				continue;
			}
			
			int reps = 1;
			if(items.length == 2) {
				reps = Integer.parseInt(items[1]);
			} else {
				reps = 1;
			}
			
			for(int i = 0; i < reps; i++) {
				switch(action) {
				case "feed":
					game.feed();
					break;
				case "play":
					game.play();
					break;
				case "talk":
					game.talk();
					break;
				case "wait":
					game.idle();
					break;
				}
				
				//simulate a wait on every third (non-wait) action
				if(!action.equals("wait")) {
					count++;
					if(count%3==0) {
						game.idle();
					}
				}
			}
			game.health();
		}
		
		scanner.close();
	}
}
Output:
         TAMAGOTCHI EMULATOR
         ===================

Enter the name of your tamagotchi : jeremy

name (age) health {bored} {food}    {poop}

jeremy (🎂 0)  😀 0  {  }  { 🍜🍜 }  {  }

When the '?' prompt appears, enter an action optionally
followed by the number of repetitions from 1 to 9.
If no repetitions are specified, one will be assumed.
The available options are: feed, play, talk, clean or wait.

? feed 4
jeremy (🎂 1)  😥 3  {  }  { 🍟🍜🍟🍜 }  { 💩 }

? wait 4
jeremy (🎂 5)  😫 5  { 💭💤 }  {  }  { 💩 }

? clean 2
jeremy (🎂 6)  😫 6  { 💭💭💭 }  {  }  { 💩 }

? talk 4
😮 : Grasp the names.
😮 : Vet the greens.
😮 : Grasp the urns.
😮 : Dig the zebras.
jeremy (🎂 7)  😰 3  {  }  {  }  { 💩 }

? feed 6
jeremy (🎂 9)  😊 2  {  }  { 🍼🍟 }  { 💩💩 }

? play 2
jeremy (🎂 10)  😩 5  {  }  {  }  { 💩💩💩 }

? talk
😮 : Touch the eggs.
jeremy (🎂 10)  😫 5  {  }  {  }  { 💩💩💩 }