Rosetta Code/Tasks without examples: Difference between revisions

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}
}
}</lang>
}</lang>

=={{header|Nim}}==
{{trans|Go}}
<lang Nim>import htmlparser, httpclient, os, re, strutils, xmltree

let re1 = re("""<li><a href="/wiki/(.*?)"""")
const Page = "http://rosettacode.org/wiki/Category:Programming_Tasks"
var client = newHttpClient()

# Find tasks.
var body = client.getContent(Page)
var tasks: seq[string]
var start = 0
while true:
var matches: array[1, string]
start = body.find(re1, matches, start) + 1
if start == 0: break
if not matches[0].startsWith("Category:"):
tasks.add matches[0]

const Base = "http://rosettacode.org/wiki/"
const Limit = 3 # number of tasks to print out.
let re2 = re("""(?s)using any language you may know.</div>(.*?)<div id="toc"""")
for i, task in tasks:
var matches: array[2, string]
let page = Base & task
body = client.getContent(page)
if body.find(re2, matches) < 0:
raise newException(ValueError, "unable to find pattern in page.")
let xmlnode = matches[0].parseHtml() # Build an XML tree from the HTML.
echo task.replace('_', ' ')
echo xmlnode.innerText() # Echo the tree as text.
if i == Limit - 1: break
os.sleep(5000) # Wait 5 seconds before processing next task.</lang>

{{out}}
<pre>100 doors

There are 100 doors in a row that are all initially closed.
You make 100 passes by the doors.
The first time through, visit every door and toggle the door (if the door is closed, open it; if it is open, close it).
The second time, only visit every 2nd door (door #2, #4, #6, ...), and toggle it.
The third time, visit every 3rd door (door #3, #6, #9, ...), etc, until you only visit the 100th door.


Task

Answer the question: what state are the doors in after the last pass? Which are open, which are closed?

Alternate:
As noted in this page's discussion page, the only doors that remain open are those whose numbers are perfect squares.
Opening only those doors is an optimization that may also be expressed;
however, as should be obvious, this defeats the intent of comparing implementations across programming languages.



100 prisoners



The Problem

100 prisoners are individually numbered 1 to 100
A room having a cupboard of 100 opaque drawers numbered 1 to 100, that cannot be seen from outside.
Cards numbered 1 to 100 are placed randomly, one to a drawer, and the drawers all closed; at the start.
Prisoners start outside the room
They can decide some strategy before any enter the room.
Prisoners enter the room one by one, can open a drawer, inspect the card number in the drawer, then close the drawer.
A prisoner can open no more than 50 drawers.
A prisoner tries to find his own number.
A prisoner finding his own number is then held apart from the others.
If all 100 prisoners find their own numbers then they will all be pardoned. If any don't then all sentences stand.


The task

Simulate several thousand instances of the game where the prisoners randomly open drawers
Simulate several thousand instances of the game where the prisoners use the optimal strategy mentioned in the Wikipedia article, of:
First opening the drawer whose outside number is his prisoner number.
If the card within has his number then he succeeds otherwise he opens the drawer with the same number as that of the revealed card. (until he opens his maximum).

Show and compare the computed probabilities of success for the two strategies, here, on this page.


References

The unbelievable solution to the 100 prisoner puzzle standupmaths (Video).
wp:100 prisoners problem
100 Prisoners Escape Puzzle DataGenetics.
Random permutation statistics#One hundred prisoners on Wikipedia.



15 puzzle game



Task

Implement the Fifteen Puzzle Game.

The 15-puzzle is also known as:

Fifteen Puzzle
Gem Puzzle
Boss Puzzle
Game of Fifteen
Mystic Square
14-15 Puzzle
and some others.


Related Tasks

15 Puzzle Solver
16 Puzzle Game

</pre>


=={{header|Perl}}==
=={{header|Perl}}==