RPG attributes generator: Difference between revisions

No edit summary
Line 1,384:
var gss = gs.sum()
var hvc = gs.findAll(x => x > 14).len()
print("attribs: \(String.join(gs, separator: ", ")), sum=\(gss), (\(if gss >= 75 { "good" } else { "low" }) sum, high vals=\(hvc))", terminator: "")
let gl = gss >= 75 ? "good" : "low"
print("(\(gl) sum, high vals=\(hvc))", terminator: "")
good = gs.sum() >= 75 && hvc > 1
print(" - " + (if good {? "success" } else {: "failure" }))
}</lang>
 
Anonymous user