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RPG attributes generator: Difference between revisions
→{{header|Kotlin}}: Upkeep: Use Random.Default companion. Use List generator. Use sequence for rolls.
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(→{{header|Kotlin}}: Upkeep: Use Random.Default companion. Use List generator. Use sequence for rolls.) |
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=={{header|Kotlin}}==
<lang
fun main() {
while (true) {
val values =
val rolls = generateSequence { 1 + Random.nextInt(6) }.take(4)
}
val vsum = values.sum()
val vcount = values.count { it >= 15 }
if (vsum < 75 || vcount < 2) continue
println("The 6 random numbers generated are: $values")
println(
break
}
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Sample run:
<pre>
The 6 random numbers generated are: [13, 14, 13, 15, 17, 8]
Their sum is 80 and 2 of them are >= 15
</pre>
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