RCRPG/PureBasic: Difference between revisions
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This version is a more or less direct translation of the version done in Perl (See [[RCRPG/Perl]]) with some additional functionality added. Commands include attack, drop, take, equip, alias, name, inventory, and directions. The 'name' command can use a double-quoted string if spaces wanted to be included in the name (i.e. 'name "this room"). |
This version is a more or less direct translation of the version done in Perl (See [[RCRPG/Perl]]) with some additional functionality added. Commands include attack, drop, take, equip, alias, name, inventory, and directions. The 'name' command can use a double-quoted string if spaces wanted to be included in the name (i.e. 'name "this room"). |
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An additional command 'ask' was implemented for providing hints in finding the randomly placed Prize Room. The program also allows the stacking of commands if they are separated by a space (i.e. 'take all equip sledge a north n' will perform four actions). |
An additional command 'ask' was implemented for providing hints in finding the randomly placed Prize Room. The program also allows the stacking of commands if they are separated by a space (i.e. 'take all equip sledge a north n' will perform four actions: take all, equip sledge, [a]ttack north, [n]orth). |
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<lang PureBasic>;Here is a description of all of the commands: |
<lang PureBasic>;Here is a description of all of the commands: |
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;At the start of the game, only two rooms exist, the Start and the Prize room. |
;At the start of the game, only two rooms exist, the Start and the Prize room. |
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;All other rooms the player creates by moving around. The Prize room is randomly |
;All other rooms the player creates by moving around. The Prize room is randomly |
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;located each game. If you |
;located each game. If you need a hint just 'ask'. |
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;To move out of the start room, the player needs to break a hole in a wall, |
;To move out of the start room, the player needs to break a hole in a wall, |