Quaternion type: Difference between revisions

Added Easylang
m (→‎{{header|Picat}}: code tag for predicate)
(Added Easylang)
 
(21 intermediate revisions by 10 users not shown)
Line 57:
{{libheader|Action! Tool Kit}}
{{libheader|Action! Real Math}}
<langsyntaxhighlight Actionlang="action!">INCLUDE "H6:REALMATH.ACT"
 
DEFINE A_="+0"
Line 220:
QuatMult(q1,q2,q3) Print(" q1*q2 = ") PrintQuatE(q3)
QuatMult(q2,q1,q3) Print(" q2*q1 = ") PrintQuatE(q3)
RETURN</langsyntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Quaternion_type.png Screenshot from Atari 8-bit computer]
Line 244:
=={{header|Ada}}==
The package specification (works with any floating-point type):
<langsyntaxhighlight Adalang="ada">generic
type Real is digits <>;
package Quaternions is
Line 259:
function "*" (Left, Right : Quaternion) return Quaternion;
function Image (Left : Quaternion) return String;
end Quaternions;</langsyntaxhighlight>
The package implementation:
<langsyntaxhighlight Adalang="ada">with Ada.Numerics.Generic_Elementary_Functions;
package body Quaternions is
package Elementary_Functions is
Line 319:
Real'Image (Left.D) & "k";
end Image;
end Quaternions;</langsyntaxhighlight>
Test program:
<langsyntaxhighlight Adalang="ada">with Ada.Text_IO; use Ada.Text_IO;
with Quaternions;
procedure Test_Quaternion is
Line 346:
Put_Line ("q1 * q2 = " & Image (q1 * q2));
Put_Line ("q2 * q1 = " & Image (q2 * q1));
end Test_Quaternion;</langsyntaxhighlight>
{{out}}
<pre>
Line 372:
{{works with|ALGOL 68G|Any - tested with release [http://sourceforge.net/projects/algol68/files/algol68g/algol68g-2.6 algol68g-2.6].}}
{{wont work with|ELLA ALGOL 68|Any (with appropriate job cards) - tested with release [http://sourceforge.net/projects/algol68/files/algol68toc/algol68toc-1.8.8d/algol68toc-1.8-8d.fc9.i386.rpm/download 1.8-8d] - due to extensive use of '''format'''[ted] ''transput''.}}
'''File: prelude/Quaternion.a68'''<langsyntaxhighlight lang="algol68"># -*- coding: utf-8 -*- #
 
COMMENT REQUIRES:
Line 630:
PROC quat exp = (QUAT q)QUAT: (exp OF class quat)(LOC QUAT := q);
 
SKIP # missing: quat arc{sin, cos, tan}h, log, exp, ln etc END #</langsyntaxhighlight>'''File: test/Quaternion.a68'''<langsyntaxhighlight lang="algol68">#!/usr/bin/a68g --script #
# -*- coding: utf-8 -*- #
 
Line 684:
));
print((REPR(-q1*q2), ", ", REPR(-q2*q1), new line))
)</langsyntaxhighlight>
{{out}}
<pre>
Line 718:
 
=={{header|ALGOL W}}==
<langsyntaxhighlight lang="algolw">begin
% Quaternion record type %
record Quaternion ( real a, b, c, d );
Line 819:
 
end.
</syntaxhighlight>
</lang>
{{out}}
<pre>
Line 839:
q2q1:(-56.0, 18.0, 20.0, 28.0)
</pre>
 
=={{header|Arturo}}==
 
<syntaxhighlight lang="arturo">qnorm: $ => [sqrt fold & [x y] -> x + y*y]
 
qneg: $ => [map & => neg]
 
qconj: $[q] [@[q\0] ++ qneg drop q]
 
qaddr: function [q r][
[a b c d]: q
@[a+r b c d]
]
 
qadd: $ => [map couple & & => sum]
 
qmulr: $[q r] [map q'x -> x*r]
 
qmul: function [q1 q2][
[a1 b1 c1 d1]: q1
[a2 b2 c2 d2]: q2
@[
(((a1*a2) - b1*b2) - c1*c2) - d1*d2,
(((a1*b2) + b1*a2) + c1*d2) - d1*c2,
(((a1*c2) - b1*d2) + c1*a2) + d1*b2,
(((a1*d2) + b1*c2) - c1*b2) + d1*a2
]
]
 
; --- test quaternions ---
q: [1 2 3 4]
q1: [2 3 4 5]
q2: [3 4 5 6]
r: 7
 
print ['qnorm q '= qnorm q]
print ['qneg q '= qneg q]
print ['qconj q '= qconj q]
print ['qaddr q r '= qaddr q r]
print ['qmulr q r '= qmulr q r]
print ['qadd q1 q2 '= qadd q1 q2]
print ['qmul q1 q2 '= qmul q1 q2]
print ['qmul q2 q1 '= qmul q2 q1]</syntaxhighlight>
 
{{out}}
 
<pre>qnorm [1 2 3 4] = 5.477225575051661
qneg [1 2 3 4] = [-1 -2 -3 -4]
qconj [1 2 3 4] = [1 -2 -3 -4]
qaddr [1 2 3 4] 7 = [8 2 3 4]
qmulr [1 2 3 4] 7 = [7 14 21 28]
qadd [2 3 4 5] [3 4 5 6] = [5 7 9 11]
qmul [2 3 4 5] [3 4 5 6] = [-56 16 24 26]
qmul [3 4 5 6] [2 3 4 5] = [-56 18 20 28]</pre>
 
=={{header|ATS}}==
{{libheader|ats2-xprelude}}
 
<syntaxhighlight lang="ATS">
//--------------------------------------------------------------------
 
#include "share/atspre_staload.hats"
 
//--------------------------------------------------------------------
 
(* Here is one way to get a sqrt function without going beyond the ATS
prelude. The prelude (at the time of this writing) contains some
templates for which implementations were never added. Here I add an
implementation.
 
The ats2-xprelude package at
https://sourceforge.net/p/chemoelectric/ats2-xprelude contains a
much more extensive and natural interface to the C math library. *)
 
%{^
#include <math.h>
%}
 
implement (* "Generic" square root. *)
gsqrt_val<double> x =
(* Call "sqrt" from the C math library. *)
$extfcall (double, "sqrt", x)
 
//--------------------------------------------------------------------
 
abst@ype quaternion (tk : tkind) =
(* The following determines the SIZE of a quaternion, but not its
actual representation: *)
@(g0float tk, g0float tk, g0float tk, g0float tk)
 
extern fn {tk : tkind} quaternion_make :
(g0float tk, g0float tk, g0float tk, g0float tk) -<> quaternion tk
 
extern fn {tk : tkind} fprint_quaternion :
(FILEref, quaternion tk) -> void
extern fn {tk : tkind} print_quaternion :
quaternion tk -> void
 
extern fn {tk : tkind} quaternion_norm_squared :
quaternion tk -<> g0float tk
extern fn {tk : tkind} quaternion_norm :
quaternion tk -< !exn > g0float tk
 
extern fn {tk : tkind} quaternion_neg :
quaternion tk -<> quaternion tk
extern fn {tk : tkind} quaternion_conj :
quaternion tk -<> quaternion tk
 
extern fn {tk : tkind} add_quaternion_g0float :
(quaternion tk, g0float tk) -<> quaternion tk
extern fn {tk : tkind} add_g0float_quaternion :
(g0float tk, quaternion tk) -<> quaternion tk
extern fn {tk : tkind} add_quaternion_quaternion :
(quaternion tk, quaternion tk) -<> quaternion tk
 
extern fn {tk : tkind} mul_quaternion_g0float :
(quaternion tk, g0float tk) -<> quaternion tk
extern fn {tk : tkind} mul_g0float_quaternion :
(g0float tk, quaternion tk) -<> quaternion tk
extern fn {tk : tkind} mul_quaternion_quaternion :
(quaternion tk, quaternion tk) -<> quaternion tk
 
extern fn {tk : tkind} quaternion_eq :
(quaternion tk, quaternion tk) -<> bool
 
overload fprint with fprint_quaternion
overload print with print_quaternion
 
overload norm_squared with quaternion_norm_squared
overload norm with quaternion_norm
 
overload ~ with quaternion_neg
overload conj with quaternion_conj
 
overload + with add_quaternion_g0float
overload + with add_g0float_quaternion
overload + with add_quaternion_quaternion
 
overload * with mul_quaternion_g0float
overload * with mul_g0float_quaternion
overload * with mul_quaternion_quaternion
 
overload = with quaternion_eq
 
//--------------------------------------------------------------------
 
local
 
(* Now we decide the REPRESENTATION of a quaternion. A quaternion is
represented as an unboxed 4-tuple of "real" numbers of any one
particular typekind. *)
typedef _quaternion (tk : tkind) =
@(g0float tk, g0float tk, g0float tk, g0float tk)
 
assume quaternion tk = _quaternion tk
 
in (* local *)
 
implement {tk}
quaternion_make (a, b, c, d) =
@(a, b, c, d)
 
implement {tk}
fprint_quaternion (outf, q) =
let
typedef t = g0float tk
val @(a, b, c, d) = q
in
fprint_val<t> (outf, a);
if g0i2f 0 <= b then fprint_val<string> (outf, "+");
fprint_val<t> (outf, b);
fprint_val<string> (outf, "i");
if g0i2f 0 <= c then fprint_val<string> (outf, "+");
fprint_val<t> (outf, c);
fprint_val<string> (outf, "j");
if g0i2f 0 <= d then fprint_val<string> (outf, "+");
fprint_val<t> (outf, d);
fprint_val<string> (outf, "k");
end
 
implement {tk}
print_quaternion q =
fprint_quaternion (stdout_ref, q)
 
implement {tk}
quaternion_norm_squared q =
let
val @(a, b, c, d) = q
in
(a * a) + (b * b) + (c * c) + (d * d)
end
 
implement {tk}
quaternion_norm q =
gsqrt_val<g0float tk> (quaternion_norm_squared q)
 
implement {tk}
quaternion_neg q =
let
val @(a, b, c, d) = q
in
@(~a, ~b, ~c, ~d)
end
 
implement {tk}
quaternion_conj q =
let
val @(a, b, c, d) = q
in
@(a, ~b, ~c, ~d)
end
 
implement {tk}
add_quaternion_g0float (q, r) =
let
val @(a, b, c, d) = q
in
@(a + r, b, c, d)
end
 
implement {tk}
add_g0float_quaternion (r, q) =
let
val @(a, b, c, d) = q
in
@(r + a, b, c, d)
end
 
implement {tk}
add_quaternion_quaternion (q1, q2) =
let
val @(a1, b1, c1, d1) = q1
and @(a2, b2, c2, d2) = q2
in
@(a1 + a2, b1 + b2, c1 + c2, d1 + d2)
end
 
implement {tk}
mul_quaternion_g0float (q, r) =
let
val @(a, b, c, d) = q
in
@(a * r, b * r, c * r, d * r)
end
 
implement {tk}
mul_g0float_quaternion (r, q) =
let
val @(a, b, c, d) = q
in
@(r * a, r * b, r * c, r * d)
end
 
implement {tk}
mul_quaternion_quaternion (q1, q2) =
let
val @(a1, b1, c1, d1) = q1
and @(a2, b2, c2, d2) = q2
in
@((a1 * a2) - (b1 * b2) - (c1 * c2) - (d1 * d2),
(a1 * b2) + (b1 * a2) + (c1 * d2) - (d1 * c2),
(a1 * c2) - (b1 * d2) + (c1 * a2) + (d1 * b2),
(a1 * d2) + (b1 * c2) - (c1 * b2) + (d1 * a2))
end
 
implement {tk}
quaternion_eq (q1, q2) =
let
val @(a1, b1, c1, d1) = q1
and @(a2, b2, c2, d2) = q2
in
(a1 = a2) * (b1 = b2) * (c1 = c2) * (d1 = d2)
end
 
end (* local *)
 
//--------------------------------------------------------------------
 
val q = quaternion_make (1.0, 2.0, 3.0, 4.0)
and q1 = quaternion_make (2.0, 3.0, 4.0, 5.0)
and q2 = quaternion_make (3.0, 4.0, 5.0, 6.0)
and r = 7.0
 
implement
main0 () =
let
(* Let us print double precision numbers in a format more readable
than is the prelude's default. *)
implement
fprint_val<double> (outf, x) =
let
typedef f = $extype"FILE *"
val _ = $extfcall (int, "fprintf", $UNSAFE.cast{f} outf,
"%g", x)
in
end
in
println! ("q = ", q);
println! ("q1 = ", q1);
println! ("q2 = ", q2);
println! ();
println! ("||q|| = ", norm q);
println! ("||q1|| = ", norm q1);
println! ("||q2|| = ", norm q2);
println! ();
println! ("-q = ", ~q);
println! ("-q1 = ", ~q1);
println! ("-q2 = ", ~q2);
println! ();
println! ("conj q = ", conj q);
println! ("conj q1 = ", conj q1);
println! ("conj q2 = ", conj q2);
println! ();
println! ("q + r = ", q + r);
println! ("r + q = ", r + q);
println! ("q1 + q2 = ", q1 + q2);
println! ();
println! ("q * r = ", q * r);
println! ("r * q = ", r * q);
println! ("q1 * q2 = ", q1 * q2);
println! ("q2 * q1 = ", q2 * q1);
println! ("((q1 * q2) = (q2 * q1)) is ", (q1 * q2) = (q2 * q1))
end
 
//--------------------------------------------------------------------
</syntaxhighlight>
 
{{out}}
<pre>$ patscc -std=gnu2x -O2 quaternions_task.dats -lm && ./a.out
q = 1+2i+3j+4k
q1 = 2+3i+4j+5k
q2 = 3+4i+5j+6k
 
||q|| = 5.477226
||q1|| = 7.348469
||q2|| = 9.273618
 
-q = -1-2i-3j-4k
-q1 = -2-3i-4j-5k
-q2 = -3-4i-5j-6k
 
conj q = 1-2i-3j-4k
conj q1 = 2-3i-4j-5k
conj q2 = 3-4i-5j-6k
 
q + r = 8+2i+3j+4k
r + q = 8+2i+3j+4k
q1 + q2 = 5+7i+9j+11k
 
q * r = 7+14i+21j+28k
r * q = 7+14i+21j+28k
q1 * q2 = -56+16i+24j+26k
q2 * q1 = -56+18i+20j+28k
((q1 * q2) = (q2 * q1)) is false</pre>
 
=={{header|AutoHotkey}}==
{{works with|AutoHotkey_L}} (AutoHotkey1.1+)
<langsyntaxhighlight AutoHotkeylang="autohotkey">q := [1, 2, 3, 4]
q1 := [2, 3, 4, 5]
q2 := [3, 4, 5, 6]
Line 913 ⟶ 1,267:
b .= v (A_Index = q.MaxIndex() ? ")" : ", ")
return b
}</langsyntaxhighlight>
{{out}}
<pre>q = (1, 2, 3, 4)
Line 931 ⟶ 1,285:
=={{header|Axiom}}==
Axiom has built-in support for quaternions.
<langsyntaxhighlight Axiomlang="axiom">qi := quatern$Quaternion(Integer);
 
Type: ((Integer,Integer,Integer,Integer) -> Quaternion(Integer))
Line 978 ⟶ 1,332:
 
(13) true
Type: Boolean</langsyntaxhighlight>
 
=={{header|BASIC256BASIC}}==
==={{header|BASIC256}}===
{{works with|BASIC256|2.0.0.11}}
<syntaxhighlight lang="basic256">
<lang BASIC256>
dim q(4)
dim q1(4)
Line 1,069 ⟶ 1,424:
print "q1q2 = ";printq(q_mul(q1,q2))
print "q2q1 = ";printq(q_mul(q2,q1))
</syntaxhighlight>
</lang>
{{out}}
<pre>
Line 1,086 ⟶ 1,441:
</pre>
 
==={{header|BBC BASIC}}===
Although BBC BASIC doesn't have native support for quaternions its array arithmetic provides all of the required operations either directly or very straightforwardly.
<langsyntaxhighlight lang="bbcbasic"> DIM q(3), q1(3), q2(3), t(3)
q() = 1, 2, 3, 4
q1() = 2, 3, 4, 5
Line 1,129 ⟶ 1,484:
DEF FNq_show(q()) : LOCAL i%, a$ : a$ = "("
FOR i% = 0 TO 3 : a$ += STR$(q(i%)) + ", " : NEXT
= LEFT$(LEFT$(a$)) + ")"</langsyntaxhighlight>
{{out}}
<pre>
Line 1,148 ⟶ 1,503:
 
=={{header|C}}==
<langsyntaxhighlight lang="c">#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
Line 1,278 ⟶ 1,633:
printf("(%lf, %lf, %lf, %lf)\n",
q->q[0], q->q[1], q->q[2], q->q[3]);
}</langsyntaxhighlight>
 
<langsyntaxhighlight lang="c">int main()
{
size_t i;
Line 1,337 ⟶ 1,692:
free(q[0]); free(q[1]); free(q[2]); free(r);
return EXIT_SUCCESS;
}</langsyntaxhighlight>
 
=={{header|C sharp}}==
<langsyntaxhighlight lang="csharp">using System;
 
struct Quaternion : IEquatable<Quaternion>
Line 1,429 ⟶ 1,784:
 
#endregion
}</langsyntaxhighlight>
 
Demonstration:
<langsyntaxhighlight lang="csharp">using System;
 
static class Program
Line 1,465 ⟶ 1,820:
Console.WriteLine("q1*q2 {0} q2*q1", (q1 * q2) == (q2 * q1) ? "==" : "!=");
}
}</langsyntaxhighlight>
 
{{out}}
Line 1,489 ⟶ 1,844:
This example uses templates to provide the underlying data-type, and includes several extra functions and constructors that often come up when using quaternions.
 
<langsyntaxhighlight lang="cpp">#include <iostream>
using namespace std;
 
Line 1,604 ⟶ 1,959:
(q.z < T()) ? (io << " - " << (-q.z) << "k") : (io << " + " << q.z << "k");
return io;
}</langsyntaxhighlight>
 
Test program:
<langsyntaxhighlight lang="cpp">int main()
{
Quaternion<> q0(1, 2, 3, 4);
Line 1,646 ⟶ 2,001:
Quaternion<int> q5(2), q6(3);
cout << endl << q5*q6 << endl;
}</langsyntaxhighlight>
 
{{out}}
Line 1,683 ⟶ 2,038:
 
=={{header|CLU}}==
<langsyntaxhighlight lang="clu">quat = cluster is make, minus, norm, conj, add, addr, mul, mulr,
equal, get_a, get_b, get_c, get_d, q_form
rep = struct[a,b,c,d: real]
Line 1,764 ⟶ 2,119:
if q1*q2 ~= q2*q1 then stream$putl(po, "q1 * q2 ~= q2 * q1") end
end start_up</langsyntaxhighlight>
{{out}}
<pre> q0 = 1.000 + 2.000i + 3.000j + 4.000k
Line 1,782 ⟶ 2,137:
 
=={{header|Common Lisp}}==
<langsyntaxhighlight lang="lisp">
(defclass quaternion () ((a :accessor q-a :initarg :a :type real)
(b :accessor q-b :initarg :b :type real)
Line 1,860 ⟶ 2,215:
(format t "q*q1*q2 = ~a~&" (reduce #'mul (list q q1 q2)))
(format t "q-q1-q2 = ~a~&" (reduce #'sub (list q q1 q2)))
</syntaxhighlight>
</lang>
 
{{out}}
Line 1,872 ⟶ 2,227:
=={{header|Crystal}}==
{{trans|Rust and Ruby}}
<langsyntaxhighlight lang="ruby">class Quaternion
property a, b, c, d
 
Line 1,960 ⟶ 2,315:
puts
puts "q1 * q2 != q2 * q1 => #{(q1 * q2) != (q2 * q1)}"
puts "q1 * q2 == q2 * q1 => #{(q1 * q2) == (q2 * q1)}"</langsyntaxhighlight>
{{out}}
<pre>q0 = (1 + 2i + 3j + 4k)
Line 2,002 ⟶ 2,357:
 
=={{header|D}}==
<langsyntaxhighlight lang="d">import std.math, std.numeric, std.traits, std.conv, std.complex;
 
 
Line 2,227 ⟶ 2,582:
writeln(" exp(log(s)): ", exp(log(s)));
writeln(" log(exp(s)): ", log(exp(s)));
}</langsyntaxhighlight>
{{out}}
<pre>1. q - norm: 7.34847
Line 2,259 ⟶ 2,614:
exp(log(s)): [2, 0.33427, 0.445694, 0.557117]
log(exp(s)): [2, 0.33427, 0.445694, 0.557117]</pre>
 
 
=={{header|Dart}}==
{{trans|Kotlin}}
<syntaxhighlight lang="Dart">
import 'dart:math' as math;
 
class Quaternion {
final double a, b, c, d;
 
Quaternion(this.a, this.b, this.c, this.d);
 
Quaternion operator +(Object other) {
if (other is Quaternion) {
return Quaternion(a + other.a, b + other.b, c + other.c, d + other.d);
} else if (other is double) {
return Quaternion(a + other, b, c, d);
}
throw ArgumentError('Invalid type for addition: ${other.runtimeType}');
}
 
Quaternion operator *(Object other) {
if (other is Quaternion) {
return Quaternion(
a * other.a - b * other.b - c * other.c - d * other.d,
a * other.b + b * other.a + c * other.d - d * other.c,
a * other.c - b * other.d + c * other.a + d * other.b,
a * other.d + b * other.c - c * other.b + d * other.a,
);
} else if (other is double) {
return Quaternion(a * other, b * other, c * other, d * other);
}
throw ArgumentError('Invalid type for multiplication: ${other.runtimeType}');
}
 
Quaternion operator -() => Quaternion(-a, -b, -c, -d);
 
Quaternion conj() => Quaternion(a, -b, -c, -d);
 
double norm() => math.sqrt(a * a + b * b + c * c + d * d);
 
@override
String toString() => '($a, $b, $c, $d)';
}
 
void main() {
var q = Quaternion(1.0, 2.0, 3.0, 4.0);
var q1 = Quaternion(2.0, 3.0, 4.0, 5.0);
var q2 = Quaternion(3.0, 4.0, 5.0, 6.0);
var r = 7.0;
print("q = $q");
print("q1 = $q1");
print("q2 = $q2");
print("r = $r\n");
print("norm(q) = ${q.norm().toStringAsFixed(6)}");
print("-q = ${-q}");
print("conj(q) = ${q.conj()}\n");
print("r + q = ${q + r}");
print("q + r = ${q + r}");
print("q1 + q2 = ${q1 + q2}\n");
print("r * q = ${q * r}");
print("q * r = ${q * r}");
var q3 = q1 * q2;
var q4 = q2 * q1;
print("q1 * q2 = $q3");
print("q2 * q1 = $q4\n");
print("q1 * q2 != q2 * q1 = ${q3 != q4}");
}
</syntaxhighlight>
{{out}}
<pre>
q = (1.0, 2.0, 3.0, 4.0)
q1 = (2.0, 3.0, 4.0, 5.0)
q2 = (3.0, 4.0, 5.0, 6.0)
r = 7.0
 
norm(q) = 5.477226
-q = (-1.0, -2.0, -3.0, -4.0)
conj(q) = (1.0, -2.0, -3.0, -4.0)
 
r + q = (8.0, 2.0, 3.0, 4.0)
q + r = (8.0, 2.0, 3.0, 4.0)
q1 + q2 = (5.0, 7.0, 9.0, 11.0)
 
r * q = (7.0, 14.0, 21.0, 28.0)
q * r = (7.0, 14.0, 21.0, 28.0)
q1 * q2 = (-56.0, 16.0, 24.0, 26.0)
q2 * q1 = (-56.0, 18.0, 20.0, 28.0)
 
q1 * q2 != q2 * q1 = true
 
</pre>
 
 
=={{header|Delphi}}==
 
<langsyntaxhighlight Delphilang="delphi">unit Quaternions;
 
interface
Line 2,390 ⟶ 2,838:
end;
 
end.</langsyntaxhighlight>
 
Test program
<langsyntaxhighlight Delphilang="delphi">program QuaternionTest;
 
{$APPTYPE CONSOLE}
Line 2,424 ⟶ 2,872:
writeln('q1 * q2 = ', (q1 * q2).ToString);
writeln('q2 * q1 = ', (q2 * q1).ToString);
end.</langsyntaxhighlight>
 
{{out}}
Line 2,449 ⟶ 2,897:
=={{header|E}}==
 
<langsyntaxhighlight lang="e">interface Quaternion guards QS {}
def makeQuaternion(a, b, c, d) {
return def quaternion implements QS {
Line 2,509 ⟶ 2,957:
to d() { return d }
}
}</langsyntaxhighlight>
 
<langsyntaxhighlight lang="e">? def q1 := makeQuaternion(2,3,4,5)
# value: (2 + 3i + 4j + 5k)
 
Line 2,527 ⟶ 2,975:
 
? q1+(-2)
# value: (0 + 3i + 4j + 5k)</langsyntaxhighlight>
 
=={{header|EasyLang}}==
<syntaxhighlight>
func qnorm q[] .
for i to 4
s += q[i] * q[i]
.
return sqrt s
.
func[] qneg q[] .
for i to 4
q[i] = -q[i]
.
return q[]
.
func[] qconj q[] .
for i = 2 to 4
q[i] = -q[i]
.
return q[]
.
func[] qaddreal q[] r .
q[1] += r
return q[]
.
func[] qadd q[] q2[] .
for i to 4
q[i] += q2[i]
.
return q[]
.
func[] qmulreal q[] r .
for i to 4
q[i] *= r
.
return q[]
.
func[] qmul q1[] q2[] .
res[] &= q1[1] * q2[1] - q1[2] * q2[2] - q1[3] * q2[3] - q1[4] * q2[4]
res[] &= q1[1] * q2[2] + q1[2] * q2[1] + q1[3] * q2[4] - q1[4] * q2[3]
res[] &= q1[1] * q2[3] - q1[2] * q2[4] + q1[3] * q2[1] + q1[4] * q2[2]
res[] &= q1[1] * q2[4] + q1[2] * q2[3] - q1[3] * q2[2] + q1[4] * q2[1]
return res[]
.
q[] = [ 1 2 3 4 ]
q1[] = [ 2 3 4 5 ]
q2[] = [ 3 4 5 6 ]
r = 7
#
print "q = " & q[]
print "q1 = " & q1[]
print "q2 = " & q2[]
print "r = " & r
print "norm(q) = " & qnorm q[]
print "neg(q) = " & qneg q[]
print "conjugate(q) = " & qconj q[]
print "q+r = " & qaddreal q[] r
print "q1+q2 = " & qadd q1[] q2[]
print "qr = " & qmulreal q[] r
print "q1q2 = " & qmul q1[] q2[]
print "q2q1 = " & qmul q2[] q1[]
if q1[] <> q2[]
print "q1 != q2"
.
</syntaxhighlight>
 
{{out}}
<pre>
q = [ 1 2 3 4 ]
q1 = [ 2 3 4 5 ]
q2 = [ 3 4 5 6 ]
r = 7
norm(q) = 5.48
neg(q) = [ -1 -2 -3 -4 ]
conjugate(q) = [ 1 -2 -3 -4 ]
q+r = [ 8 2 3 4 ]
q1+q2 = [ 5 7 9 11 ]
qr = [ 7 14 21 28 ]
q1q2 = [ -56 16 24 26 ]
q2q1 = [ -56 18 20 28 ]
q1 != q2
</pre>
 
=={{header|Eero}}==
<langsyntaxhighlight lang="objc">#import <Foundation/Foundation.h>
 
interface Quaternion : Number
Line 2,631 ⟶ 3,161:
Log( 'q2 * q1 = %@', q2 * q1 )
 
return 0</langsyntaxhighlight>
 
{{out}}
Line 2,652 ⟶ 3,182:
=={{header|Elena}}==
{{trans|C#}}
ELENA 56.0x :
<langsyntaxhighlight lang="elena">import system'math;
import extensions;
import extensions'text;
Line 2,659 ⟶ 3,189:
struct Quaternion
{
rprop real A : rprop;
rprop real B : rprop;
rprop real C : rprop;
rprop real D : rprop;
constructor new(a, b, c, d)
Line 2,740 ⟶ 3,270:
console.printLineFormatted("q1*q2 {0} q2*q1", ((q1 * q2) == (q2 * q1)).iif("==","!="))
}</langsyntaxhighlight>
{{out}}
<pre>
Line 2,762 ⟶ 3,292:
 
=={{header|ERRE}}==
<syntaxhighlight lang="erre">
<lang ERRE>
PROGRAM QUATERNION
 
Line 2,867 ⟶ 3,397:
PRINTQ(R.)
END PROGRAM
</syntaxhighlight>
</lang>
 
=={{header|Euphoria}}==
<langsyntaxhighlight lang="euphoria">function norm(sequence q)
return sqrt(power(q[1],2)+power(q[2],2)+power(q[3],2)+power(q[4],2))
end function
Line 2,917 ⟶ 3,447:
printf(1, "q1 + q2 = %s\n", {quats(add(q1,q2))})
printf(1, "q1 * q2 = %s\n", {quats(mul(q1,q2))})
printf(1, "q2 * q1 = %s\n", {quats(mul(q2,q1))})</langsyntaxhighlight>
 
{{out}}
Line 2,931 ⟶ 3,461:
Mainly a {{trans|C#}} On the minus side we have no way to define a conversion to Quaternion from any suitable (numeric) type.
On the plus side we can avoid the stuff to make the equality structual (from the referential equality default) by just declaring it as an attribute to the type and let the compiler handle the details.
<langsyntaxhighlight lang="fsharp">open System
 
[<Struct; StructuralEquality; NoComparison>]
Line 2,993 ⟶ 3,523:
printfn "q1*q2 %s q2*q1" (if (q1 * q2) = (q2 * q1) then "=" else "<>")
printfn "q %s Q(1.,2.,3.,4.)" (if q = Quaternion(1., 2., 3., 4.) then "=" else "<>")
0</langsyntaxhighlight>
{{out}}
<pre>q = Q(1.000000, 2.000000, 3.000000, 4.000000)
Line 3,015 ⟶ 3,545:
=={{header|Factor}}==
The <code>math.quaternions</code> vocabulary provides words for treating sequences like quaternions. <code>norm</code> and <code>vneg</code> come from the <code>math.vectors</code> vocabulary. Oddly, I wasn't able to find a word for adding a real to a quaternion, so I wrote one.
<langsyntaxhighlight lang="factor">USING: generalizations io kernel locals math.quaternions
math.vectors prettyprint sequences ;
IN: rosetta-code.quaternion-type
Line 3,041 ⟶ 3,571:
[ q2 q1 [ q* ] ]
} 2show
]</langsyntaxhighlight>
{{out}}
<pre>
Line 3,055 ⟶ 3,585:
 
=={{header|Forth}}==
<langsyntaxhighlight lang="forth">: quaternions 4 * floats ;
 
: qvariable create 1 quaternions allot ;
Line 3,131 ⟶ 3,661:
m1 q1 q2 q* m1 q. \ ( -56. 16. 24. 26. )
m2 q2 q1 q* m2 q. \ ( -56. 18. 20. 28. )
m1 m2 q= . \ 0 (false)</langsyntaxhighlight>
 
=={{header|Fortran}}==
{{works with|Fortran|90 and later}}
<langsyntaxhighlight lang="fortran">module Q_mod
implicit none
 
Line 3,295 ⟶ 3,825:
write(*, "(a, 4f8.3)") " q2 * q1 = ", q2 * q1
 
end program</langsyntaxhighlight>
{{out}}
<pre> q = 1.000 2.000 3.000 4.000
Line 3,313 ⟶ 3,843:
 
=={{header|FreeBASIC}}==
<langsyntaxhighlight lang="freebasic">
Dim Shared As Integer q(3) = {1, 2, 3, 4}
Dim Shared As Integer q1(3) = {2, 3, 4, 5}
Line 3,391 ⟶ 3,921:
For i = 0 To 3 : t(i) = q2(i) : Next i : q_mul(t(),q1()) : Print "q2 * q1 = "; q_show(t())
End
</syntaxhighlight>
</lang>
{{out}}
<pre>
Line 3,410 ⟶ 3,940:
 
=={{header|GAP}}==
<langsyntaxhighlight lang="gap"># GAP has built-in support for quaternions
 
A := QuaternionAlgebra(Rationals);
Line 3,519 ⟶ 4,049:
 
1/q;
# (1/30)*e+(-1/15)*i+(-1/10)*j+(-2/15)*k</langsyntaxhighlight>
 
=={{header|Go}}==
Line 3,527 ⟶ 4,057:
The three inputs are reused repeatedly without being modified.
The output is also reused repeatedly, being overwritten for each operation.
<langsyntaxhighlight lang="go">package main
 
import (
Line 3,605 ⟶ 4,135:
q1.r*q2.k+q1.i*q2.j-q1.j*q2.i+q1.k*q2.r
return z
}</langsyntaxhighlight>
{{out}}
<pre>
Line 3,626 ⟶ 4,156:
 
=={{header|Haskell}}==
<langsyntaxhighlight lang="haskell">import Control.Monad (join)
 
data Quaternion a =
Line 3,678 ⟶ 4,208:
print $ q2 * q1 -- prints "Q (-56.0) 18.0 20.0 28.0"
print $ q1 * q2 == q2 * q1 -- prints "False"
print $ imagQ q -- prints "[2.0,3.0,4.0]"</langsyntaxhighlight>
 
==Icon and {{header|Unicon}}==
Line 3,684 ⟶ 4,214:
Using Unicon's class system.
 
<syntaxhighlight lang="unicon">
<lang Unicon>
class Quaternion(a, b, c, d)
 
Line 3,728 ⟶ 4,258:
self.d := if /d then 0 else d
end
</syntaxhighlight>
</lang>
 
To test the above:
 
<syntaxhighlight lang="unicon">
<lang Unicon>
procedure main ()
q := Quaternion (1,2,3,4)
Line 3,749 ⟶ 4,279:
write ("q2*q1 = " || q2.multiply(q1).string ())
end
</syntaxhighlight>
</lang>
 
{{out}}
Line 3,768 ⟶ 4,298:
With [[wp:Dependent_type|dependent types]] we can implement the more general [[wp:Cayley-Dickson_construction|Cayley-Dickson construction]]. Here the dependent type <code>CD n a</code> is implemented. It depends on a natural number <code>n</code>, which is the number of iterations carried out, and the base type <code>a</code>. So the real numbers are just <code>CD 0 Double</code>, the complex numbers <code>CD 1 Double</code> and the quaternions <code>CD 2 Double</code>
 
<syntaxhighlight lang="idris">
<lang Idris>
module CayleyDickson
 
Line 3,864 ⟶ 4,394:
Abs (CD n Double) where
abs {n} = fromBase n . absCD
</syntaxhighlight>
</lang>
 
To test it:
 
<syntaxhighlight lang="idris">
<lang Idris>
import CayleyDickson
 
Line 3,880 ⟶ 4,410:
printLn $ q2 * q1
printLn $ q1 * q2 == q2 * q1
</syntaxhighlight>
</lang>
 
=={{header|J}}==
Line 3,886 ⟶ 4,416:
Derived from the [[j:System/Requests/Quaternions|j wiki]]:
 
<langsyntaxhighlight lang="j"> NB. utilities
ip=: +/ .* NB. inner product
T=. (_1^#:0 10 9 12)*0 7 16 23 A.=i.4
Line 3,896 ⟶ 4,426:
conj=: 1 _1 _1 _1 * toQ NB. + y
add=: +&toQ NB. x + y
mul=: (ip T ip ])&toQ NB. x * y</langsyntaxhighlight>
 
T is a rank 3 tensor which allows us to express quaternion product ab as the inner product ATB if A and B are 4 element vectors representing the quaternions a and b. (Note also that once we have defined <code>mul</code> we no longer need to retain the definition of T, so we define T using =. instead of =:). The value of T is probably more interesting than its definition, so:
 
<langsyntaxhighlight Jlang="j"> T
1 0 0 0
0 1 0 0
Line 3,919 ⟶ 4,449:
0 0 _1 0
0 1 0 0
1 0 0 0</langsyntaxhighlight>
 
In other words, the last dimension of T corresponds to the structure of the right argument (columns, in the display of T), the first dimension of T corresponds to the structure of the left argument (tables, in the display of T) and the middle dimension of T corresponds to the structure of the result (rows, in the display of T).
Line 3,925 ⟶ 4,455:
Example use:
 
<syntaxhighlight lang="text"> q=: 1 2 3 4
q1=: 2 3 4 5
q2=: 3 4 5 6
Line 3,945 ⟶ 4,475:
_56 16 24 26
q2 mul q1
_56 18 20 28</langsyntaxhighlight>
 
Finally, note that when quaternions are used to represent [[wp:Quaternions_and_spatial_rotation|orientation or rotation]], we are typically only interested in unit length quaternions. As this is the typical application for quaternions, you will sometimes see quaternion multiplication expressed using "simplifications" which are only valid for unit length quaternions. But note also that in many of those contexts you also need to normalize the quaternion length after multiplication.
Line 3,952 ⟶ 4,482:
 
=={{header|Java}}==
<langsyntaxhighlight lang="java">public class Quaternion {
private final double a, b, c, d;
 
Line 4,054 ⟶ 4,584:
System.out.format("q1 \u00d7 q2 %s q2 \u00d7 q1%n", (q1q2.equals(q2q1) ? "=" : "\u2260"));
}
}</langsyntaxhighlight>
 
{{out}}
Line 4,075 ⟶ 4,605:
Runs on Firefox 3+, limited support in other JS engines. More compatible JavaScript deserves its own entry.
 
<langsyntaxhighlight lang="javascript">var Quaternion = (function() {
// The Q() function takes an array argument and changes it
// prototype so that it becomes a Quaternion instance. This is
Line 4,132 ⟶ 4,662:
Quaternion.prototype = proto;
return Quaternion;
})();</langsyntaxhighlight>
 
Task/Example Usage:
 
<langsyntaxhighlight lang="javascript">var q = Quaternion(1,2,3,4);
var q1 = Quaternion(2,3,4,5);
var q2 = Quaternion(3,4,5,6);
Line 4,153 ⟶ 4,683:
console.log("7.a. q1.mul(q2) = "+q1.mul(q2));
console.log("7.b. q2.mul(q1) = "+q2.mul(q1));
console.log("8. q1.mul(q2) " + (q1.mul(q2).equals(q2.mul(q1)) ? "==" : "!=") + " q2.mul(q1)");</langsyntaxhighlight>
 
{{out}}
Line 4,172 ⟶ 4,702:
=={{header|jq}}==
 
Program file: quaternion.jq<langsyntaxhighlight lang="jq">def Quaternion(q0;q1;q2;q3): { "q0": q0, "q1": q1, "q2": q2, "q3": q3, "type": "Quaternion" };
 
# promotion of a real number to a quaternion
Line 4,263 ⟶ 4,793:
) ;
 
demo</langsyntaxhighlight>
Example usage and output:
<langsyntaxhighlight lang="sh"># jq -c -n -R -f quaternion.jq
Quaternion(1;0;0;0) => 1 + 0i + 0j + 0k
abs($q) => 5.477225575051661
Line 4,281 ⟶ 4,811:
times($q1;$q2) => -56 + 16i + 24j + 26k
times($q2; $q1) => -56 + 18i + 20j + 28k
times($q1; $q2) != times($q2; $q1) => true</langsyntaxhighlight>
 
=={{header|Julia}}==
https://github.com/andrioni/Quaternions.jl/blob/master/src/Quaternions.jl has a more complete implementation.
This is derived from the [https://github.com/JuliaLang/julia/blob/release-0.2/examples/quaternion.jl quaternion example file] included with Julia 0.2, which implements a quaternion type complete with arithmetic, type conversions / promotion rules, polymorphism over arbitrary real numeric types, and pretty-printing.
<langsyntaxhighlight lang="julia">import Base: convert, promote_rule, show, conj, abs, +, -, *
 
immutable Quaternion{T<:Real} <: Number
Line 4,326 ⟶ 4,856:
z.q0*w.q2 - z.q1*w.q3 + z.q2*w.q0 + z.q3*w.q1,
z.q0*w.q3 + z.q1*w.q2 - z.q2*w.q1 + z.q3*w.q0)
</syntaxhighlight>
</lang>
 
Example usage and output:
<langsyntaxhighlight lang="julia">julia> q = Quaternion(1,0,0,0)
julia> q = Quaternion (1, 2, 3, 4)
q1 = Quaternion(2, 3, 4, 5)
Line 4,354 ⟶ 4,884:
 
julia> q1*q2, q2*q1, q1*q2 != q2*q1
(-56 + 16i + 24j + 26k,-56 + 18i + 20j + 28k,true)</langsyntaxhighlight>
 
=={{header|Kotlin}}==
<langsyntaxhighlight lang="scala">// version 1.1.2
 
data class Quaternion(val a: Double, val b: Double, val c: Double, val d: Double) {
Line 4,413 ⟶ 4,943:
println("q2 * q1 = $q4\n")
println("q1 * q2 != q2 * q1 = ${q3 != q4}")
}</langsyntaxhighlight>
 
{{out}}
Line 4,440 ⟶ 4,970:
=={{header|Liberty BASIC}}==
Quaternions saved as a space-separated string of four numbers.
<syntaxhighlight lang="lb">
<lang lb>
 
q$ = q$( 1 , 2 , 3 , 4 )
Line 4,553 ⟶ 5,083:
add2$ =q$( ar +br, ai +bi, aj +bj, ak +bk)
end function
</langsyntaxhighlight>
 
=={{header|Lua}}==
<langsyntaxhighlight lang="lua">Quaternion = {}
 
function Quaternion.new( a, b, c, d )
Line 4,618 ⟶ 5,148:
function Quaternion.print( p )
print( string.format( "%f + %fi + %fj + %fk\n", p.a, p.b, p.c, p.d ) )
end</langsyntaxhighlight>
Examples:
<langsyntaxhighlight lang="lua">q1 = Quaternion.new( 1, 2, 3, 4 )
q2 = Quaternion.new( 5, 6, 7, 8 )
r = 12
Line 4,632 ⟶ 5,162:
io.write( "q1*r = " ); Quaternion.print( q1*r )
io.write( "q1*q2 = " ); Quaternion.print( q1*q2 )
io.write( "q2*q1 = " ); Quaternion.print( q2*q1 )</langsyntaxhighlight>
 
{{out}}
Line 4,647 ⟶ 5,177:
=={{header|M2000 Interpreter}}==
We can define Quaternions using a class, using operators for specific tasks, as negate, add, multiplication and equality with rounding to 13 decimal place (thats what doing "==" operator for doubles)
<syntaxhighlight lang="m2000 interpreter">
<lang M2000 Interpreter>
Module CheckIt {
class Quaternion {
Line 4,743 ⟶ 5,273:
Print q1q2==q2q1 ' false
\\ multiplication and equality in one expression
Print (q1 * q2 == q2 * q1)= ' false
Print (q1 * q2 == q1 * q2)=True ' true
}
CheckIt
</syntaxhighlight>
</lang>
{{out}}
<pre>
Line 4,762 ⟶ 5,292:
True
False
Truefalse
True</pre>
 
=={{header|Maple}}==
<syntaxhighlight lang="maple">
<lang Maple>
with(ArrayTools);
 
Line 4,913 ⟶ 5,443:
print("divide q1 by q2"):
q1 / q2;
</syntaxhighlight>
</lang>
{{out}}<pre>
"q, q1, q2"
Line 4,967 ⟶ 5,497:
 
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<langsyntaxhighlight Mathematicalang="mathematica"><<Quaternions`
q=Quaternion[1,2,3,4]
q1=Quaternion[2,3,4,5]
Line 4,997 ⟶ 5,527:
q2**q1
->Quaternion[-56,18,20,28]
</syntaxhighlight>
</lang>
 
=={{header|Mercury}}==
Line 5,003 ⟶ 5,533:
A possible implementation of quaternions in Mercury (the simplest representation) would look like this. Note that this is a full module implementation, complete with boilerplate, and that it works by giving an explicit conversion function for floats, converting a float into a quaternion representation of that float. Thus the float value <code>7.0</code> gets turned into the quaternion representation <code>q(7.0, 0.0, 0.0, 0.0)</code> through the function call <code>r(7.0)</code>.
 
<langsyntaxhighlight Mercurylang="mercury">:- module quaternion.
 
:- interface.
Line 5,040 ⟶ 5,570:
W0*I1 + I0*W1 + J0*K1 - K0*J1,
W0*J1 - I0*K1 + J0*W1 + K0*I1,
W0*K1 + I0*J1 - J0*I1 + K0*W1 ).</langsyntaxhighlight>
 
The following test module puts the module through its paces.
 
<langsyntaxhighlight Mercurylang="mercury">:- module test_quaternion.
 
:- interface.
Line 5,119 ⟶ 5,649:
to_string(q(I, J, K, W)) = string.format("q(%f, %f, %f, %f)",
[f(I), f(J), f(K), f(W)]).
:- end_module test_quaternion.</langsyntaxhighlight>
 
The output of the above code follows:
Line 5,162 ⟶ 5,692:
For simplicity, we have limited the type of quaternion fields to floats (i.e. float64). An implementation could use a generic type in order to allow other field types such as float32.
 
<langsyntaxhighlight Nimlang="nim">import math, tables
 
type Quaternion* = object
Line 5,233 ⟶ 5,763:
echo "rq = ", r * q
echo "q1 * q2 = ", q1 * q2
echo "q2 * q1 = ", q2 * q1</langsyntaxhighlight>
 
{{out}}
Line 5,252 ⟶ 5,782:
 
This implementation was build strictly to the specs without looking (too much) at other implementations. The implementation as a record type with only floats is said (on the ocaml mailing list) to be especially efficient. Put this into a file quaternion.ml:
<langsyntaxhighlight lang="ocaml">
type quaternion = {a: float; b: float; c: float; d: float}
 
Line 5,317 ⟶ 5,847:
pf "8. instead q2 * q1 = %s \n" (qstring (multq q2 q1));
pf "\n";
</syntaxhighlight>
</lang>
 
using this file on the command line will produce:
Line 5,333 ⟶ 5,863:
</pre>
For completeness, and since data types are of utmost importance in OCaml, here the types produced by pasting the code into the toplevel (''ocaml'' is the toplevel):
<langsyntaxhighlight lang="ocaml">
type quaternion = { a : float; b : float; c : float; d : float; }
val norm : quaternion -> float = <fun>
Line 5,345 ⟶ 5,875:
val qmake : float -> float -> float -> float -> quaternion = <fun>
val qstring : quaternion -> string = <fun>
</syntaxhighlight>
</lang>
 
=={{header|Octave}}==
Line 5,352 ⟶ 5,882:
Such a package can be install with the command:
 
<syntaxhighlight lang="text">pkg install -forge quaternion</langsyntaxhighlight>
 
Here is a sample interactive session solving the task:
 
<syntaxhighlight lang="text">> q = quaternion (1, 2, 3, 4)
q = 1 + 2i + 3j + 4k
> q1 = quaternion (2, 3, 4, 5)
Line 5,379 ⟶ 5,909:
ans = -56 + 16i + 24j + 26k
> q1 == q2
ans = 0</langsyntaxhighlight>
 
=={{header|Oforth}}==
Line 5,385 ⟶ 5,915:
neg is defined as "0 self -" into Number class, so no need to define it (if #- is defined).
 
<langsyntaxhighlight Oforthlang="oforth">160 Number Class newPriority: Quaternion(a, b, c, d)
 
Quaternion method: _a @a ;
Line 5,408 ⟶ 5,938:
q _a @b * q _b @a * + q _c @d * + q _d @c * -,
q _a @c * q _b @d * - q _c @a * + q _d @b * +,
q _a @d * q _b @c * + q _c @b * - q _d @a * + ) ;</langsyntaxhighlight>
 
Usage :
 
<langsyntaxhighlight Oforthlang="oforth">: test
| q q1 q2 r |
 
Line 5,431 ⟶ 5,961:
System.Out "q * r = " << q r * << cr
System.Out "q1 * q2 = " << q1 q2 * << cr
q1 q2 * q2 q1 * == ifFalse: [ "q1q2 and q2q1 are different quaternions" println ] ;</langsyntaxhighlight>
 
{{out}}
Line 5,447 ⟶ 5,977:
q1q2 and q2q1 are different quaternions
</pre>
 
=={{header|Ol}}==
 
See also [[#Scheme|the entry for Scheme]].
 
<syntaxhighlight lang="scheme">
;;
;; This program is written to run without modification both in Otus
;; Lisp and in any of many Scheme dialects. I assume the presence of
;; "case-lambda", but not of "let-values". The program has worked
;; (without modification) in Otus Lisp 2.4, Guile >= 2.0 (but not in
;; Guile version 1.8), CHICKEN Scheme 5.3.0, Chez Scheme 9.5.8, Gauche
;; Scheme 0.9.12, Ypsilon 0.9.6-update3.
;;
;; Here a quaternion is represented as a linked list of four real
;; numbers. Such a representation probably has the greatest
;; portability between Scheme dialects. However, this representation
;; can be replaced, simply by redefining the procedures "quaternion?",
;; "quaternion-components", "quaternion->list", and "quaternion".
;;
 
(define (quaternion? q) ; Can q be used as a quaternion?
(and (pair? q)
(let ((a (car q))
(q (cdr q)))
(and (real? a) (pair? q)
(let ((b (car q))
(q (cdr q)))
(and (real? b) (pair? q)
(let ((c (car q))
(q (cdr q)))
(and (real? c) (pair? q)
(let ((d (car q))
(q (cdr q)))
(and (real? d) (null? q)))))))))))
 
(define (quaternion-components q) ; Extract the basis components.
(let ((a (car q))
(q (cdr q)))
(let ((b (car q))
(q (cdr q)))
(let ((c (car q))
(q (cdr q)))
(let ((d (car q)))
(values a b c d))))))
 
(define (quaternion->list q) ; Get a list of the basis components.
q)
 
(define quaternion ; Make a quaternion.
(case-lambda
((a b c d)
;; Make the quaternion from basis components.
(list a b c d))
((q)
;; Make the quaternion from a scalar or from another quaternion.
;; WARNING: in the latter case, the quaternion is NOT
;; copied. This is not a problem, if you avoid things like
;; "set-car!" and "set-cdr!".
(if (real? q)
(list q 0 0 0)
q))))
 
(define (quaternion-norm q) ; The euclidean norm of a quaternion.
(let ((q (quaternion q)))
(call-with-values (lambda () (quaternion-components q))
(lambda (a b c d)
(sqrt (+ (* a a) (* b b) (* c c) (* d d)))))))
 
(define (quaternion-conjugate q) ; Conjugate a quaternion.
(let ((q (quaternion q)))
(call-with-values (lambda () (quaternion-components q))
(lambda (a b c d)
(quaternion a (- b) (- c) (- d))))))
 
(define quaternion+ ; Add quaternions.
(let ((quaternion-add
(lambda (q1 q2)
(let ((q1 (quaternion q1))
(q2 (quaternion q2)))
(call-with-values
(lambda () (quaternion-components q1))
(lambda (a1 b1 c1 d1)
(call-with-values
(lambda () (quaternion-components q2))
(lambda (a2 b2 c2 d2)
(quaternion (+ a1 a2) (+ b1 b2)
(+ c1 c2) (+ d1 d2))))))))))
(case-lambda
(() (quaternion 0))
((q . q*)
(let loop ((accum q)
(q* q*))
(if (pair? q*)
(loop (quaternion-add accum (car q*)) (cdr q*))
accum))))))
 
(define quaternion- ; Negate or subtract quaternions.
(let ((quaternion-sub
(lambda (q1 q2)
(let ((q1 (quaternion q1))
(q2 (quaternion q2)))
(call-with-values
(lambda () (quaternion-components q1))
(lambda (a1 b1 c1 d1)
(call-with-values
(lambda () (quaternion-components q2))
(lambda (a2 b2 c2 d2)
(quaternion (- a1 a2) (- b1 b2)
(- c1 c2) (- d1 d2))))))))))
(case-lambda
((q)
(let ((q (quaternion q)))
(call-with-values (lambda () (quaternion-components q))
(lambda (a b c d)
(quaternion (- a) (- b) (- c) (- d))))))
((q . q*)
(let loop ((accum q)
(q* q*))
(if (pair? q*)
(loop (quaternion-sub accum (car q*)) (cdr q*))
accum))))))
 
(define quaternion* ; Multiply quaternions.
(let ((quaternion-mul
(lambda (q1 q2)
(let ((q1 (quaternion q1))
(q2 (quaternion q2)))
(call-with-values
(lambda () (quaternion-components q1))
(lambda (a1 b1 c1 d1)
(call-with-values
(lambda () (quaternion-components q2))
(lambda (a2 b2 c2 d2)
(quaternion (- (* a1 a2) (* b1 b2)
(* c1 c2) (* d1 d2))
(- (+ (* a1 b2) (* b1 a2) (* c1 d2))
(* d1 c2))
(- (+ (* a1 c2) (* c1 a2) (* d1 b2))
(* b1 d2))
(- (+ (* a1 d2) (* b1 c2) (* d1 a2))
(* c1 b2)))))))))))
(case-lambda
(() (quaternion 1))
((q . q*)
(let loop ((accum q)
(q* q*))
(if (pair? q*)
(loop (quaternion-mul accum (car q*)) (cdr q*))
accum))))))
 
(define quaternion=? ; Are the quaternions equal?
(let ((=? (lambda (q1 q2)
(let ((q1 (quaternion q1))
(q2 (quaternion q2)))
(call-with-values
(lambda () (quaternion-components q1))
(lambda (a1 b1 c1 d1)
(call-with-values
(lambda () (quaternion-components q2))
(lambda (a2 b2 c2 d2)
(and (= a1 a2) (= b1 b2)
(= c1 c2) (= d1 d2))))))))))
(lambda (q . q*)
(let loop ((q* q*))
(if (pair? q*)
(and (=? q (car q*))
(loop (cdr q*)))
#t)))))
 
(define q (quaternion 1 2 3 4))
(define q1 (quaternion 2 3 4 5))
(define q2 (quaternion 3 4 5 6))
(define r 7)
 
(display "q = ") (display (quaternion->list q)) (newline)
(display "q1 = ") (display (quaternion->list q1)) (newline)
(display "q2 = ") (display (quaternion->list q2)) (newline)
(display "r = ") (display r) (newline)
(newline)
(display "(quaternion? q) = ") (display (quaternion? q)) (newline)
(display "(quaternion? q1) = ") (display (quaternion? q1)) (newline)
(display "(quaternion? q2) = ") (display (quaternion? q2)) (newline)
(display "(quaternion? r) = ") (display (quaternion? r)) (newline)
(newline)
(display "(quaternion-norm q) = ")
(display (quaternion-norm q)) (newline)
(display "(quaternion-norm q1) = ")
(display (quaternion-norm q1)) (newline)
(display "(quaternion-norm q2) = ")
(display (quaternion-norm q2)) (newline)
(newline)
(display "(quaternion- q) = ")
(display (quaternion->list (quaternion- q))) (newline)
(display "(quaternion- q1 q2) = ")
(display (quaternion->list (quaternion- q1 q2))) (newline)
(display "(quaternion- q q1 q2) = ")
(display (quaternion->list (quaternion- q q1 q2))) (newline)
(newline)
(display "(quaternion-conjugate q) = ")
(display (quaternion->list (quaternion-conjugate q))) (newline)
(newline)
(display "(quaternion+) = ")
(display (quaternion->list (quaternion+))) (newline)
(display "(quaternion+ q) = ")
(display (quaternion->list (quaternion+ q))) (newline)
(display "(quaternion+ r q) = ")
(display (quaternion->list (quaternion+ r q))) (newline)
(display "(quaternion+ q r) = ")
(display (quaternion->list (quaternion+ q r))) (newline)
(display "(quaternion+ q1 q2) = ")
(display (quaternion->list (quaternion+ q1 q2))) (newline)
(display "(quaternion+ q q1 q2) = ")
(display (quaternion->list (quaternion+ q q1 q2))) (newline)
(newline)
(display "(quaternion*) = ")
(display (quaternion->list (quaternion*))) (newline)
(display "(quaternion* q) = ")
(display (quaternion->list (quaternion* q))) (newline)
(display "(quaternion* r q) = ")
(display (quaternion->list (quaternion* r q))) (newline)
(display "(quaternion* q r) = ")
(display (quaternion->list (quaternion* q r))) (newline)
(display "(quaternion* q1 q2) = ")
(display (quaternion->list (quaternion* q1 q2))) (newline)
(display "(quaternion* q q1 q2) = ")
(display (quaternion->list (quaternion* q q1 q2))) (newline)
(newline)
(display "(quaternion=? q) = ")
(display (quaternion=? q)) (newline)
(display "(quaternion=? q q) = ")
(display (quaternion=? q q)) (newline)
(display "(quaternion=? q1 q2) = ")
(display (quaternion=? q1 q2)) (newline)
(display "(quaternion=? q q q) = ")
(display (quaternion=? q q q)) (newline)
(display "(quaternion=? q1 q1 q2) = ")
(display (quaternion=? q1 q1 q2)) (newline)
(newline)
(display "(quaternion* q1 q2) = ")
(display (quaternion->list (quaternion* q1 q2))) (newline)
(display "(quaternion* q2 q1) = ")
(display (quaternion->list (quaternion* q2 q1))) (newline)
(display "(quaternion=? (quaternion* q1 q2)") (newline)
(display " (quaternion* q2 q1)) = ")
(display (quaternion=? (quaternion* q1 q2)
(quaternion* q2 q1))) (newline)
</syntaxhighlight>
 
{{out}}
<pre>$ ol quaternions_task.scm
q = (1 2 3 4)
q1 = (2 3 4 5)
q2 = (3 4 5 6)
r = 7
 
(quaternion? q) = #true
(quaternion? q1) = #true
(quaternion? q2) = #true
(quaternion? r) = #false
 
(quaternion-norm q) = 116161/21208
(quaternion-norm q1) = 898285873/122241224
(quaternion-norm q2) = 6216793393/670374072
 
(quaternion- q) = (-1 -2 -3 -4)
(quaternion- q1 q2) = (-1 -1 -1 -1)
(quaternion- q q1 q2) = (-4 -5 -6 -7)
 
(quaternion-conjugate q) = (1 -2 -3 -4)
 
(quaternion+) = (0 0 0 0)
(quaternion+ q) = (1 2 3 4)
(quaternion+ r q) = (8 2 3 4)
(quaternion+ q r) = (8 2 3 4)
(quaternion+ q1 q2) = (5 7 9 11)
(quaternion+ q q1 q2) = (6 9 12 15)
 
(quaternion*) = (1 0 0 0)
(quaternion* q) = (1 2 3 4)
(quaternion* r q) = (7 14 21 28)
(quaternion* q r) = (7 14 21 28)
(quaternion* q1 q2) = (-56 16 24 26)
(quaternion* q q1 q2) = (-264 -114 -132 -198)
 
(quaternion=? q) = #true
(quaternion=? q q) = #true
(quaternion=? q1 q2) = #false
(quaternion=? q q q) = #true
(quaternion=? q1 q1 q2) = #false
 
(quaternion* q1 q2) = (-56 16 24 26)
(quaternion* q2 q1) = (-56 18 20 28)
(quaternion=? (quaternion* q1 q2)
(quaternion* q2 q1)) = #false</pre>
 
=={{header|ooRexx}}==
Note, this example uses operator overloads to perform the math operation. The operator overloads only work if the left-hand-side of the operation is a quaterion instance. Thus something like "7 + q1" would not work because this would get passed to the "+" of the string class. For those situations, the best solution would be an addition method on the .Quaternion class itself that took the appropriate action. I've chosen not to implement those to keep the example shorter.
<syntaxhighlight lang="oorexx">
<lang ooRexx>
q = .quaternion~new(1, 2, 3, 4)
q1 = .quaternion~new(2, 3, 4, 5)
Line 5,602 ⟶ 6,427:
::requires rxmath LIBRARY
 
</syntaxhighlight>
</lang>
{{out}}
<pre>
Line 5,624 ⟶ 6,449:
{{works with|PARI/GP|version 2.4.2 and above}}<!-- Needs closures -->
Here is a simple solution in GP. I think it's possible to implement this type directly in Pari by abusing t_COMPLEX, but I haven't attempted this.
<langsyntaxhighlight lang="parigp">q.norm={
if(type(q) != "t_VEC" || #q != 4, error("incorrect type"));
sqrt(q[1]^2+q[2]^2+q[3]^2+q[4]^2)
Line 5,658 ⟶ 6,483:
)
)
};</langsyntaxhighlight>
Usage:
<langsyntaxhighlight lang="parigp">r=7;q=[1,2,3,4];q1=[2,3,4,5];q2=[3,4,5,6];
q.norm
-q
Line 5,669 ⟶ 6,494:
q.mult(r) \\ or r*q or q*r
q1.mult(q2)
q1.mult(q2) != q2.mult(q1)</langsyntaxhighlight>
 
=={{header|Pascal}}==
Line 5,675 ⟶ 6,500:
 
=={{header|Perl}}==
<langsyntaxhighlight Perllang="perl">package Quaternion;
use List::Util 'reduce';
use List::MoreUtils 'pairwise';
Line 5,744 ⟶ 6,569:
print "a conjugate is ", $a->conjugate, "\n";
print "a * b = ", $a * $b, "\n";
print "b * a = ", $b * $a, "\n";</langsyntaxhighlight>
 
=={{header|Phix}}==
<!--<langsyntaxhighlight Phixlang="phix">(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">norm</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">q</span><span style="color: #0000FF;">)</span>
Line 5,820 ⟶ 6,645:
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">" .c 6.a === 6.b: %t\n"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #7060A8;">equal</span><span style="color: #0000FF;">(</span><span style="color: #000000;">mul</span><span style="color: #0000FF;">(</span><span style="color: #000000;">q</span><span style="color: #0000FF;">,</span><span style="color: #000000;">49</span><span style="color: #0000FF;">),</span><span style="color: #000000;">mul</span><span style="color: #0000FF;">(</span><span style="color: #000000;">49</span><span style="color: #0000FF;">,</span><span style="color: #000000;">q</span><span style="color: #0000FF;">))})</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">" .d 7.a === 7.b: %t\n"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #7060A8;">equal</span><span style="color: #0000FF;">(</span><span style="color: #000000;">mul</span><span style="color: #0000FF;">(</span><span style="color: #000000;">q1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">q2</span><span style="color: #0000FF;">),</span><span style="color: #000000;">mul</span><span style="color: #0000FF;">(</span><span style="color: #000000;">q2</span><span style="color: #0000FF;">,</span><span style="color: #000000;">q1</span><span style="color: #0000FF;">))})</span>
<!--</langsyntaxhighlight>-->
{{out}}
<pre>
Line 5,852 ⟶ 6,677:
{{trans|Prolog}}
A quaternion is represented as a complex term <code>qx/4</code>.
<langsyntaxhighlight Picatlang="picat">go =>
test,
nl.
Line 5,901 ⟶ 6,726:
test :- data(q1, Q1), data(q2, Q2), mul(Q2, Q1, Qx),
printf("q2*q1 is %w\n", Qx), fail.
test.</langsyntaxhighlight>
 
{{out}}
Line 5,917 ⟶ 6,742:
 
=={{header|PicoLisp}}==
<langsyntaxhighlight PicoLisplang="picolisp">(scl 6)
 
(def 'quatCopy copy)
Line 5,949 ⟶ 6,774:
(mapcar '((R S) (pack (format R *Scl) S))
Q
'(" + " "i + " "j + " "k") ) )</langsyntaxhighlight>
Test:
<langsyntaxhighlight PicoLisplang="picolisp">(setq
Q (1.0 2.0 3.0 4.0)
Q1 (2.0 3.0 4.0 5.0)
Line 5,972 ⟶ 6,797:
(prinl "Q1 * Q2 = " (quatFmt (quatMul Q1 Q2)))
(prinl "Q2 * Q1 = " (quatFmt (quatMul Q2 Q1)))
(prinl (if (= (quatMul Q1 Q2) (quatMul Q2 Q1)) "Equal" "Not equal"))</langsyntaxhighlight>
{{out}}
<pre>R = 7.000000
Line 5,992 ⟶ 6,817:
 
=={{header|PL/I}}==
<langsyntaxhighlight lang="pli">*process source attributes xref or(!);
qu: Proc Options(main);
/**********************************************************************
Line 6,137 ⟶ 6,962:
End;
 
End;</langsyntaxhighlight>
{{out}}
<pre>
Line 6,161 ⟶ 6,986:
=={{header|PowerShell}}==
===Implementation===
<syntaxhighlight lang="powershell">
<lang PowerShell>
class Quaternion {
[Double]$w
Line 6,220 ⟶ 7,045:
"`$q1 * `$q2: $([Quaternion]::show([Quaternion]::mul($q1,$q2)))"
"`$q2 * `$q1: $([Quaternion]::show([Quaternion]::mul($q2,$q1)))"
</syntaxhighlight>
</lang>
<b>Output:</b>
<pre>
Line 6,233 ⟶ 7,058:
</pre>
===Library===
<syntaxhighlight lang="powershell">
<lang PowerShell>
function show([System.Numerics.Quaternion]$c) {
function st([Double]$r) {
Line 6,256 ⟶ 7,081:
"`$q1 * `$q2: $(show ([System.Numerics.Quaternion]::Multiply($q1,$q2)))"
"`$q2 * `$q1: $(show ([System.Numerics.Quaternion]::Multiply($q2,$q1)))"
</syntaxhighlight>
</lang>
<b>Output:</b>
<pre>
Line 6,270 ⟶ 7,095:
 
=={{header|Prolog}}==
<langsyntaxhighlight Prologlang="prolog">% A quaternion is represented as a complex term qx/4
add(qx(R0,I0,J0,K0), qx(R1,I1,J1,K1), qx(R,I,J,K)) :-
!, R is R0+R1, I is I0+I1, J is J0+J1, K is K0+K1.
Line 6,291 ⟶ 7,116:
R is -Ri, I is -Ii, J is -Ji, K is -Ki.
conjugate(qx(R,Ii,Ji,Ki),qx(R,I,J,K)) :-
I is -Ii, J is -Ji, K is -Ki.</langsyntaxhighlight>
 
'''Test:'''
<langsyntaxhighlight Prologlang="prolog">data(q, qx(1,2,3,4)).
data(q1, qx(2,3,4,5)).
data(q2, qx(3,4,5,6)).
Line 6,317 ⟶ 7,142:
test :- data(q1, Q1), data(q2, Q2), mul(Q2, Q1, Qx),
writef('q2*q1 is %w\n', [Qx]), fail.
test.</langsyntaxhighlight>
{{out}}
<pre> ?- test.
Line 6,333 ⟶ 7,158:
 
=={{header|PureBasic}}==
<langsyntaxhighlight PureBasiclang="purebasic">Structure Quaternion
a.f
b.f
Line 6,417 ⟶ 7,242:
EndIf
ProcedureReturn 1 ;true
EndProcedure</langsyntaxhighlight>
Implementation & test
<langsyntaxhighlight PureBasiclang="purebasic">Procedure.s ShowQ(*x.Quaternion, NN = 0)
ProcedureReturn "{" + StrF(*x\a, NN) + "," + StrF(*x\b, NN) + "," + StrF(*x\c, NN) + "," + StrF(*x\d, NN) + "}"
EndProcedure
Line 6,447 ⟶ 7,272:
Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input()
CloseConsole()
EndIf</langsyntaxhighlight>
Result
<pre>Q0 = {1,2,3,4}
Line 6,464 ⟶ 7,289:
=={{header|Python}}==
This example extends Pythons [http://docs.python.org/library/collections.html?highlight=namedtuple#collections.namedtuple namedtuples] to add extra functionality.
<langsyntaxhighlight lang="python">from collections import namedtuple
import math
 
Line 6,545 ⟶ 7,370:
q1 = Q(2, 3, 4, 5)
q2 = Q(3, 4, 5, 6)
r = 7</langsyntaxhighlight>
 
'''Continued shell session'''
Run the above with the -i flag to python on the command line, or run with idle then continue in the shell as follows:
<langsyntaxhighlight lang="python">>>> q
Quaternion(real=1.0, i=2.0, j=3.0, k=4.0)
>>> q1
Line 6,604 ⟶ 7,429:
>>> q1 * q1.reciprocal()
Quaternion(real=0.9999999999999999, i=0.0, j=0.0, k=0.0)
>>> </langsyntaxhighlight>
 
=={{header|R}}==
Line 6,610 ⟶ 7,435:
Using the quaternions package.
 
<syntaxhighlight lang="r">
<lang R>
library(quaternions)
 
Line 6,645 ⟶ 7,470:
## q1*q2 != q2*q1
 
</syntaxhighlight>
</lang>
 
=={{header|Racket}}==
<langsyntaxhighlight Racketlang="racket">#lang racket
(struct quaternion (a b c d)
Line 6,722 ⟶ 7,547:
(multiply q2 q1)
(equal? (multiply q1 q2)
(multiply q2 q1)))</langsyntaxhighlight>
 
{{out}}
Line 6,754 ⟶ 7,579:
=={{header|Raku}}==
(formerly Perl 6)
<syntaxhighlight lang="raku" perl6line>class Quaternion {
has Real ( $.r, $.i, $.j, $.k );
Line 6,807 ⟶ 7,632:
say "6) q * r = {$q * $r}";
say "7) q1 * q2 = {$q1 * $q2}";
say "8) q1q2 { $q1 * $q2 eqv $q2 * $q1 ?? '==' !! '!=' } q2q1";</langsyntaxhighlight>
{{out}}
<pre>1) q norm = 5.47722557505166
Line 6,819 ⟶ 7,644:
 
=={{header|Red}}==
<syntaxhighlight lang="red">
<lang Red>
quaternion: context [
quaternion!: make typeset! [block! hash! vector!]
Line 6,879 ⟶ 7,704:
`equal? quaternion/multiply q1 q2 mold quaternion/multiply q2 q1` =>}
equal? quaternion/multiply q1 q2 quaternion/multiply q2 q1]
</syntaxhighlight>
</lang>
 
Output:
Line 6,911 ⟶ 7,736:
=={{header|REXX}}==
The REXX language has no native quaternion support, but subroutines can be easily written.
<langsyntaxhighlight lang="rexx">/*REXX program performs some operations on quaternion type numbers and displays results*/
q = 1 2 3 4 ; q1 = 2 3 4 5
r = 7 ; q2 = 3 4 5 6
Line 6,951 ⟶ 7,776:
do j=0 while h>9; m.j=h; h= h % 2 + 1; end /*j*/
do k=j+5 to 0 by -1; numeric digits m.k; g= (g + x/g)* .5; end /*k*/
numeric digits d; return (g/1)i /*make complex if X<0 */</langsyntaxhighlight>
{{out|output|text=&nbsp; when using the internal default inputs:}}
<pre>
Line 6,967 ⟶ 7,792:
task 8: multiplication q2*q1 ──► -56+18i+20j+28k
</pre>
 
=={{header|RPL}}==
{{works with|Halcyon Calc|4.2.7}}
By considering quaternions as arrays, negation and addition can be directly achieved by resp. <code>NEG</code> and <code>+</code> instructions. Other operations need specific RPL words:
{| class="wikitable"
! RPL code
! Comment
|-
|
≪ 0 1 4 '''FOR''' q OVER q GET SQ + '''NEXT''' √ SWAP DROP
≫ '<span style="color:blue">QNORM</span>' STO
≪ NEG 1 DUP2 GET NEG PUT ≫ '<span style="color:blue">QCONJ</span>' STO
DUP TYPE 3 == ≪ SWAP ≫ IFT
OVER 1 GET + 1 SWAP PUT
≫ '<span style="color:blue">QRADD</span>' STO
ARRY→ DROP 5 ROLL ARRY→ DROP → a2 b2 c2 d2 a1 b1 c1 d1
≪ 'a1*a2 − b1*b2 − c1*c2 − d1*d2' EVAL
'a1*b2 + b1*a2 + c1*d2 − d1*c2' EVAL
'a1*c2 − b1*d2 + c1*a2 + d1*b2' EVAL
'a1*d2 + b1*c2 − c1*b2 + d1*a2' EVAL
{ 4 } →ARRY
≫ ≫ '<span style="color:blue">QMULT</span>' STO
|
<span style="color:blue">QNORM</span> ''( [ a b c d ] -- √(a²+b²+c²+d²) )''
<span style="color:blue">QCONJ</span> ''( [ a b c d ] -- [ a -b -c -d ] )''
<span style="color:blue">QRADD</span> ''( [ a b c d ] r -- [ a+r b c d ] )''
switch arguments if quaternion is at stack level 1
replace a by a+r
<span style="color:blue">QMULT</span> ''( [Q1] [Q2] -- [Q1 x Q2] )''
put the 2 quaternions in local variables
do the math in stack
convert stack to a quaternion
|}
 
[1 2 3 4] <span style="color:blue">QNORM</span>
[1 2 3 4] NEG
[1 2 3 4] <span style="color:blue">QCONJ</span>
[1 2 3 4] 7 <span style="color:blue">QRADD</span>
[2 3 4 5] [3 4 5 6] +
[1 2 3 4] 7 *
[2 3 4 5] [3 4 5 6] <span style="color:blue">QMULT</span>
[3 4 5 6] [2 3 4 5] <span style="color:blue">QMULT</span>
 
{{out}}
<pre>
8: 5.47722557505
7: [ -1 -2 -3 -4 ]
6: [ 1 -2 -3 -4 ]
5: [ 8 2 3 4 ]
4: [ 5 7 9 11 ]
3: [ 7 14 21 28 ]
2: [ -56 16 24 26 ]
1: [ -56 18 20 28 ]
</pre>
=== Quaternion multiplication through Cayley-Dickson construction===
This is a shorter and faster version of the <code>QMULT</code> word. {{trans|Ruby}}
{| class="wikitable"
! RPL code
! Comment
|-
|
ARRY→ DROP R→C ROT ROT R→C ROT
ARRY→ DROP R→C ROT ROT R→C → d c b a
≪ a c * d CONJ b * - C→R
d a * b c CONJ * + C→R
{ 4 } →ARRY
≫ ≫ '<span style="color:blue">QMULT</span>' STO
|
<span style="color:blue">QMULT</span> ''( [Q1] [Q2] -- [Q1 x Q2] )''
convert the 2 quaternions into 2 pairs of complex numbers
and store them locally
(a,b)(c,d) = (ac - conj(d).b, // (a,b) and (c,d) are pairs
da + b.conj(c)) // of complex numbers
convert stack to a quaternion
|}
Output is the same.
===Using the matrix form===
This efficient implementation is based on an article of [https://edspi31415.blogspot.com/2015/06/hp-prime-and-hp-50g-quaternions.html?fbclid=IwAR1KTjHt4xVt2FoMqL-82MJ1SS3SBg8jNoF-8uNcqg2Y5bLD2oiyxVfO88Y Eddie's Math and Calculator Blog].
 
« ARRY→ DROP → a b c d
« a b R→C c d R→C
c NEG d R→C
3 PICK CONJ
{ 2 2 } →ARRY
» » '<span style="color:blue">→QTM</span>' STO <span style="color:grey">''@ ( [ a b c d ] → [[ a+bi c+di ][ -c+di a-bi ]] )''</span>
« DUP 1 GET RE LASTARG IM
ROT 2 GET RE LASTARG IM
{ 4 } →ARRY
» '<span style="color:blue">QTM→</span>' STO <span style="color:grey">''@ ( [[ a+bi c+di ][ -c+di a-bi ]] → [ a b c d ] )''</span>
« <span style="color:blue">→QTM</span> SWAP <span style="color:blue">QTM→</span> SWAP * <span style="color:blue">QTM→</span>
» '<span style="color:blue">QMULT</span>' STO <span style="color:grey">''@ ( q1 q2 → q1*q2 ) ''</span>
« <span style="color:blue">→QTM</span> DET √ ABS
» '<span style="color:blue">QNORM</span>' STO <span style="color:grey">''@ ( q → qnorm(q) ) ''</span>
« DUP INV SWAP <span style="color:blue">QNORM</span> SQ *
» '<span style="color:blue">QCONJ</span>' STO <span style="color:grey">''@ ( q → conj(q) ) ''</span>
 
Quaternions' matrix form allows to quickly develop additional operations:
 
« DUP <span style="color:blue">QNORM</span> /
» '<span style="color:blue">QSIGN</span>' STO <span style="color:grey">''@ ( q → q/norm(q) ) ''</span>
« <span style="color:blue">→QTM</span> INV <span style="color:blue">QTM→</span>
» '<span style="color:blue">QINV</span>' STO <span style="color:grey">''@ ( q → q^(-1) ) ''</span>
« <span style="color:blue">QINV QMULT</span>
» '<span style="color:blue">QDIV</span>' STO <span style="color:grey">''@ ( q1 q2 → q1/q2 )''</span>
 
=={{header|Ruby}}==
{{works with|Ruby|1.9}}
 
<langsyntaxhighlight lang="ruby">class Quaternion
def initialize(*parts)
raise ArgumentError, "wrong number of arguments (#{parts.size} for 4)" unless parts.size == 4
Line 7,047 ⟶ 7,998:
puts "%20s = %s" % [exp, eval(exp)]
end
end</langsyntaxhighlight>
{{out}}
<pre>
Line 7,071 ⟶ 8,022:
=={{header|Rust}}==
 
<langsyntaxhighlight lang="rust">use std::fmt::{Display, Error, Formatter};
use std::ops::{Add, Mul, Neg};
 
Line 7,243 ⟶ 8,194:
println!();
println!("normal of q0 = {}", q0.norm());
}</langsyntaxhighlight>
{{out}}
<pre>
Line 7,276 ⟶ 8,227:
 
=={{header|Scala}}==
<langsyntaxhighlight lang="scala">case class Quaternion(re: Double = 0.0, i: Double = 0.0, j: Double = 0.0, k: Double = 0.0) {
lazy val im = (i, j, k)
private lazy val norm2 = re*re + i*i + j*j + k*k
Line 7,306 ⟶ 8,257:
 
implicit def number2Quaternion[T:Numeric](n: T) = Quaternion(n.toDouble)
}</langsyntaxhighlight>
Demonstration:
<langsyntaxhighlight lang="scala">val q0=Quaternion(1.0, 2.0, 3.0, 4.0);
val q1=Quaternion(2.0, 3.0, 4.0, 5.0);
val q2=Quaternion(3.0, 4.0, 5.0, 6.0);
Line 7,342 ⟶ 8,293:
println("q2/q1 = "+ q2/q1)
println("q1/r = "+ q1/r)
println("r/q1 = "+ r/q1)</langsyntaxhighlight>
{{out}}
<pre>q0 = Q(1.00, 2.00i, 3.00j, 4.00k)
Line 7,373 ⟶ 8,324:
q1/r = Q(0.29, 0.43i, 0.57j, 0.71k)
r/q1 = Q(0.26, -0.39i, -0.52j, -0.65k)</pre>
 
=={{header|Scheme}}==
For the source code, see [[#Ol|the entry for Otus Lisp]]. However, with most Scheme implementations the output will look different:
 
{{out}}
<pre>$ ypsilon quaternions_task.scm
q = (1 2 3 4)
q1 = (2 3 4 5)
q2 = (3 4 5 6)
r = 7
 
(quaternion? q) = #t
(quaternion? q1) = #t
(quaternion? q2) = #t
(quaternion? r) = #f
 
(quaternion-norm q) = 5.477225575051661
(quaternion-norm q1) = 7.3484692283495345
(quaternion-norm q2) = 9.273618495495704
 
(quaternion- q) = (-1 -2 -3 -4)
(quaternion- q1 q2) = (-1 -1 -1 -1)
(quaternion- q q1 q2) = (-4 -5 -6 -7)
 
(quaternion-conjugate q) = (1 -2 -3 -4)
 
(quaternion+) = (0 0 0 0)
(quaternion+ q) = (1 2 3 4)
(quaternion+ r q) = (8 2 3 4)
(quaternion+ q r) = (8 2 3 4)
(quaternion+ q1 q2) = (5 7 9 11)
(quaternion+ q q1 q2) = (6 9 12 15)
 
(quaternion*) = (1 0 0 0)
(quaternion* q) = (1 2 3 4)
(quaternion* r q) = (7 14 21 28)
(quaternion* q r) = (7 14 21 28)
(quaternion* q1 q2) = (-56 16 24 26)
(quaternion* q q1 q2) = (-264 -114 -132 -198)
 
(quaternion=? q) = #t
(quaternion=? q q) = #t
(quaternion=? q1 q2) = #f
(quaternion=? q q q) = #t
(quaternion=? q1 q1 q2) = #f
 
(quaternion* q1 q2) = (-56 16 24 26)
(quaternion* q2 q1) = (-56 18 20 28)
(quaternion=? (quaternion* q1 q2)
(quaternion* q2 q1)) = #f</pre>
 
=={{header|Seed7}}==
<langsyntaxhighlight lang="seed7">$ include "seed7_05.s7i";
include "float.s7i";
include "math.s7i";
Line 7,551 ⟶ 8,552:
writeln("q1 * q2 = " <& q1 * q2);
writeln("q2 * q1 = " <& q2 * q1);
end func;</langsyntaxhighlight>
{{out}}
<pre>
Line 7,574 ⟶ 8,575:
=={{header|Sidef}}==
{{trans|Raku}}
<langsyntaxhighlight lang="ruby">class Quaternion(r, i, j, k) {
 
func qu(*r) { Quaternion(r...) }
Line 7,612 ⟶ 8,613:
say "6) q * r = #{q * r}"
say "7) q1 * q2 = #{q1 * q2}"
say "8) q1q2 #{ q1*q2 == q2*q1 ? '==' : '!=' } q2q1"</langsyntaxhighlight>
{{out}}
<pre>
Line 7,626 ⟶ 8,627:
 
=={{header|Swift}}==
<langsyntaxhighlight lang="swift">import Foundation
 
struct Quaternion {
Line 7,759 ⟶ 8,760:
q₂q₁ = \(q2 * q1)
q₁q₂ ≠ q₂q₁ is \(q1*q2 != q2*q1)
""")</langsyntaxhighlight>
 
{{out}}
Line 7,780 ⟶ 8,781:
=={{header|Tcl}}==
{{works with|Tcl|8.6}} or {{libheader|TclOO}}
<langsyntaxhighlight lang="tcl">package require TclOO
 
# Support class that provides C++-like RAII lifetimes
Line 7,878 ⟶ 8,879:
 
export - + * ==
}</langsyntaxhighlight>
Demonstration code:
<langsyntaxhighlight lang="tcl">set q [Q new 1 2 3 4]
set q1 [Q new 2 3 4 5]
set q2 [Q new 3 4 5 6]
Line 7,901 ⟶ 8,902:
puts "q1 * q2 = [[$q1 * $q2] p]"
puts "q2 * q1 = [[$q2 * $q1] p]"
puts "equal(q1*q2, q2*q1) = [[$q1 * $q2] == [$q2 * $q1]]"</langsyntaxhighlight>
{{out}}
<pre>
Line 7,923 ⟶ 8,924:
 
=={{header|VBA}}==
<langsyntaxhighlight lang="vb">Option Base 1
Private Function norm(q As Variant) As Double
norm = Sqr(WorksheetFunction.SumSq(q))
Line 7,993 ⟶ 8,994:
Debug.Print "q1 * q2 = ";: quats mult(q1, q2)
Debug.Print "q2 * q1 = ";: quats mult(q2, q1)
End Sub</langsyntaxhighlight>{{out}}
<pre>q = 1 + 2i + 3j + 4k
q1 = 2 + 3i + 4j + 5k
Line 8,012 ⟶ 9,013:
{{works with|.NET Core|2.1}}
 
<langsyntaxhighlight lang="vbnet">Option Compare Binary
Option Explicit On
Option Infer On
Line 8,107 ⟶ 9,108:
End Operator
#End Region
End Structure</langsyntaxhighlight>
 
Demonstration:
<langsyntaxhighlight lang="vbnet">Module Program
Sub Main()
Dim q As New Quaternion(1, 2, 3, 4),
Line 8,134 ⟶ 9,135:
Console.WriteLine($"q1*q2 {If((q1 * q2) = (q2 * q1), "=", "!=")} q2*q1")
End Sub
End Module</langsyntaxhighlight>
 
{{out}}
Line 8,155 ⟶ 9,156:
 
=={{header|Wren}}==
<langsyntaxhighlight ecmascriptlang="wren">class Quaternion {
construct new(a, b, c, d ) {
_a = a
Line 8,219 ⟶ 9,220:
System.print("q1q2 = %(q3)")
System.print("q2q1 = %(q4)")
System.print("q1q2 ≠ q2q1 = %(q3 != q4)")</langsyntaxhighlight>
 
{{out}}
Line 8,239 ⟶ 9,240:
q2q1 = (-56, 18, 20, 28)
q1q2 ≠ q2q1 = true
</pre>
 
=={{header|XPL0}}==
<syntaxhighlight lang="xpl0">proc QPrint(Q); \Display quaternion
real Q;
[RlOut(0, Q(0)); Text(0, " + "); RlOut(0, Q(1)); Text(0, "i + ");
RlOut(0, Q(2)); Text(0, "j + "); RlOut(0, Q(3)); Text(0, "k");
CrLf(0);
];
func real QNorm(Q); \Return norm of a quaternion
real Q;
return sqrt( Q(0)*Q(0) + Q(1)*Q(1) + Q(2)*Q(2) + Q(3)*Q(3) );
 
func real QNeg(Q, R); \Return negative of a quaternion: Q:= -R
real Q, R;
[Q(0):= -R(0); Q(1):= -R(1); Q(2):= -R(2); Q(3):= -R(3);
return Q;
];
func real QConj(Q, R); \Return conjugate of a quaternion: Q:= conj R
real Q, R;
[Q(0):= R(0); Q(1):= -R(1); Q(2):= -R(2); Q(3):= -R(3);
return Q;
];
func real QRAdd(Q, R, Real); \Return quaternion plus real: Q:= R + Real
real Q, R, Real;
[Q(0):= R(0) + Real; Q(1):= R(1); Q(2):= R(2); Q(3):= R(3);
return Q;
];
func real QAdd(Q, R, S); \Return quaternion sum: Q:= R + S
real Q, R, S;
[Q(0):= R(0) + S(0); Q(1):= R(1) + S(1); Q(2):= R(2) + S(2); Q(3):= R(3) + S(3);
return Q;
];
func real QRMul(Q, R, Real); \Return quaternion times real: Q:= R + Real
real Q, R, Real;
[Q(0):= R(0) * Real; Q(1):= R(1) * Real; Q(2):= R(2) * Real; Q(3):= R(3) * Real;
return Q;
];
func real QMul(Q, R, S); \Return quaternion product: Q:= R * S
real Q, R, S;
[Q(0):= R(0)*S(0) - R(1)*S(1) - R(2)*S(2) - R(3)*S(3);
Q(1):= R(0)*S(1) + R(1)*S(0) + R(2)*S(3) - R(3)*S(2);
Q(2):= R(0)*S(2) - R(1)*S(3) + R(2)*S(0) + R(3)*S(1);
Q(3):= R(0)*S(3) + R(1)*S(2) - R(2)*S(1) + R(3)*S(0);
return Q;
];
 
real Q, Q1, Q2, R, Q0(4),;
[Q:= [1.0, 2.0, 3.0, 4.0];
Q1:= [2.0, 3.0, 4.0, 5.0];
Q2:= [3.0, 4.0, 5.0, 6.0];
R:= 7.0;
Format(3, 1);
Text(0, "q = "); QPrint(Q);
Text(0, "q1 = "); QPrint(Q1);
Text(0, "q2 = "); QPrint(Q2);
Text(0, "norm(q) = "); RlOut(0, QNorm(Q)); CrLf(0);
Text(0, "-q = "); QPrint(QNeg(Q0, Q));
Text(0, "conj(q) = "); QPrint(QConj(Q0, Q));
Text(0, "r + q = "); QPrint(QRAdd(Q0, Q, R));
Text(0, "q1 + q2 = "); QPrint(QAdd (Q0, Q1, Q2));
Text(0, "r * q = "); QPrint(QRMul(Q0, Q, R));
Text(0, "q1 * q2 = "); QPrint(QMul (Q0, Q1, Q2));
Text(0, "q2 * q1 = "); QPrint(QMul (Q0, Q2, Q1));
]</syntaxhighlight>
 
{{out}}
<pre>
q = 1.0 + 2.0i + 3.0j + 4.0k
q1 = 2.0 + 3.0i + 4.0j + 5.0k
q2 = 3.0 + 4.0i + 5.0j + 6.0k
norm(q) = 5.5
-q = -1.0 + -2.0i + -3.0j + -4.0k
conj(q) = 1.0 + -2.0i + -3.0j + -4.0k
r + q = 8.0 + 2.0i + 3.0j + 4.0k
q1 + q2 = 5.0 + 7.0i + 9.0j + 11.0k
r * q = 7.0 + 14.0i + 21.0j + 28.0k
q1 * q2 = -56.0 + 16.0i + 24.0j + 26.0k
q2 * q1 = -56.0 + 18.0i + 20.0j + 28.0k
</pre>
 
=={{header|zkl}}==
{{trans|D}}
<langsyntaxhighlight lang="zkl">class Quat{
fcn init(real=0,i1=0,i2=0,i3=0){
var [const] vector= // Quat(r,i,j,k) or Quat( (r,i,j,k) )
Line 8,295 ⟶ 9,375:
(iversor*inorm.sin() + inorm.cos()) * r.exp();
}
}</langsyntaxhighlight>
<langsyntaxhighlight lang="zkl"> // Demo code
r:=7;
q:=Quat(2,3,4,5); q1:=Quat(2,3,4,5); q2:=Quat(3,4,5,6);
Line 8,334 ⟶ 9,414:
println(" s.log(): ", s.log());
println(" s.log().exp(): ", s.log().exp());
println(" s.exp().log(): ", s.exp().log());</langsyntaxhighlight>
{{out}}
<pre>
1,981

edits