Polyspiral: Difference between revisions

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<br><br>
=={{header|Action!}}==
{{libheader|Action! Tool Kit}}
{{libheader|Action! Real Math}}
<syntaxhighlight lang="action!">INCLUDE "H6:REALMATH.ACT"
 
INT ARRAY SinTab=[
0 4 9 13 18 22 27 31 36 40 44 49 53 58 62 66 71 75 79 83
88 92 96 100 104 108 112 116 120 124 128 132 136 139 143
147 150 154 158 161 165 168 171 175 178 181 184 187 190
193 196 199 202 204 207 210 212 215 217 219 222 224 226
228 230 232 234 236 237 239 241 242 243 245 246 247 248
249 250 251 252 253 254 254 255 255 255 256 256 256 256]
 
INT FUNC Sin(INT a)
WHILE a<0 DO a==+360 OD
WHILE a>360 DO a==-360 OD
IF a<=90 THEN
RETURN (SinTab(a))
ELSEIF a<=180 THEN
RETURN (SinTab(180-a))
ELSEIF a<=270 THEN
RETURN (-SinTab(a-180))
ELSE
RETURN (-SinTab(360-a))
FI
RETURN (0)
 
INT FUNC Cos(INT a)
RETURN (Sin(a-90))
 
PROC DrawSpiral(INT x0,y0)
INT i,angle,x,y,tmp
REAL rx,ry,len,dlen,r1,r2,r3,r256
 
IntToReal(x0,rx)
IntToReal(y0,ry)
ValR("1.9",len)
ValR("1.14",dlen)
IntToReal(256,r256)
angle=0
Plot(x0,y0)
FOR i=1 TO 150
DO
tmp=Cos(angle)
IntToRealForNeg(tmp,r1)
RealDiv(r1,r256,r2)
RealMult(r2,len,r1)
RealAdd(rx,r1,r2)
RealAssign(r2,rx)
 
tmp=Sin(angle)
IntToRealForNeg(tmp,r1)
RealDiv(r1,r256,r2)
RealMult(r2,len,r1)
RealAdd(ry,r1,r2)
RealAssign(r2,ry)
 
x=RealToInt(rx)
y=RealToInt(ry)
DrawTo(x,y)
 
RealAdd(len,dlen,r1)
RealAssign(r1,len)
angle==+123
IF angle>360 THEN
angle==-360
FI
OD
RETURN
 
PROC Main()
BYTE CH=$02FC,COLOR1=$02C5,COLOR2=$02C6
 
Graphics(8+16)
Color=1
COLOR1=$0C
COLOR2=$02
 
DrawSpiral(160,96)
 
DO UNTIL CH#$FF OD
CH=$FF
RETURN</syntaxhighlight>
{{out}}
[https://gitlab.com/amarok8bit/action-rosetta-code/-/raw/master/images/Polyspiral.png Screenshot from Atari 8-bit computer]
 
=={{header|AutoHotkey}}==
Requires [https://www.autohotkey.com/boards/viewtopic.php?t=6517 Gdip Library]
<syntaxhighlight lang="autohotkey">If !pToken := Gdip_Startup()
{
MsgBox, 48, gdiplus error!, Gdiplus failed to start. Please ensure you have gdiplus on your system
ExitApp
}
OnExit, Exit
gdip1()
incr := 0
π := 3.141592653589793
loop
{
incr := Mod(incr + 0.05, 360)
x1 := Width/2
y1 := Height/2
length := 5
angle := incr
Gdip_FillRoundedRectangle(G, pBrush, 0, 0, Width, Height, 0)
loop 150
{
x2 := x1 + length * Cos(angle * π/180)
y2 := y1 + length * Sin(angle * π/180)
Gdip_DrawLine(G, pPen, x1, y1, x2, y2)
x1 := x2
y1 := y2
length := length + 3
angle := Mod(angle + incr, 360)
}
UpdateLayeredWindow(hwnd1, hdc, -1, -1, Width, Height)
Sleep 25
}
return
;----------------------------------------------------------------
Esc:: Pause, toggle
^Esc::ExitApp
;----------------------------------------------------------------
gdip1(){
global
Width := A_ScreenWidth+1, Height := A_ScreenHeight+1
Gui, 1: -Caption +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop
Gui, 1: Show, NA
hwnd1 := WinExist()
hbm := CreateDIBSection(Width, Height)
hdc := CreateCompatibleDC()
obm := SelectObject(hdc, hbm)
G := Gdip_GraphicsFromHDC(hdc)
Gdip_SetSmoothingMode(G, 4)
pBrush := Gdip_BrushCreateSolid("0xFF000000")
pPen := Gdip_CreatePen("0xFF00FF00", 1)
}
;----------------------------------------------------------------
gdip2(){
global
Gdip_DeletePen(pPen)
Gdip_DeleteBrush(pBrush)
SelectObject(hdc, obm)
DeleteObject(hbm)
DeleteDC(hdc)
Gdip_DeleteGraphics(G)
}
;----------------------------------------------------------------
Exit:
gdip2()
Gdip_Shutdown(pToken)
ExitApp
Return
;----------------------------------------------------------------</syntaxhighlight>
 
=={{header|C}}==
Straightforward implementation of the pseudocode, incr and angle are integers and incr is incremented by 5 instead of 0.05 as the % operation in C is not defined for non-integers. Requires the [http://www.cs.colorado.edu/~main/bgi/cs1300/ WinBGIm] library.
<syntaxhighlight lang="c">
<lang C>
#include<graphics.h>
#include<math.h>
Line 83 ⟶ 240:
return 0;
}
</syntaxhighlight>
</lang>
 
=={{header|C sharp|C#}}==
{{trans|Java}}
<syntaxhighlight lang="csharp">using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using System.Windows.Threading;
 
namespace Polyspiral
{
public partial class Form1 : Form
{
private double inc;
 
public Form1()
{
Width = Height = 640;
StartPosition = FormStartPosition.CenterScreen;
SetStyle(
ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint |
ControlStyles.DoubleBuffer,
true);
 
var timer = new DispatcherTimer();
timer.Tick += (s, e) => { inc = (inc + 0.05) % 360; Refresh(); };
timer.Interval = new TimeSpan(0, 0, 0, 0, 40);
timer.Start();
}
 
private void DrawSpiral(Graphics g, int len, double angleIncrement)
{
double x1 = Width / 2;
double y1 = Height / 2;
double angle = angleIncrement;
 
for (int i = 0; i < 150; i++)
{
double x2 = x1 + Math.Cos(angle) * len;
double y2 = y1 - Math.Sin(angle) * len;
g.DrawLine(Pens.Blue, (int)x1, (int)y1, (int)x2, (int)y2);
x1 = x2;
y1 = y2;
 
len += 3;
 
angle = (angle + angleIncrement) % (Math.PI * 2);
}
}
 
protected override void OnPaint(PaintEventArgs args)
{
var g = args.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.Clear(Color.White);
 
DrawSpiral(g, 5, ToRadians(inc));
}
 
private double ToRadians(double angle)
{
return Math.PI * angle / 180.0;
}
}
}</syntaxhighlight>
 
=={{header|C++}}==
This Windows programm has no animation, it will simply save 100 bitmaps onto your harddrive
<langsyntaxhighlight lang="cpp">
#include <windows.h>
#include <sstream>
Line 231 ⟶ 454:
return 0;
}
</syntaxhighlight>
</lang>
 
=={{header|C#}}==
{{trans|Java}}
<lang csharp>using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using System.Windows.Threading;
 
namespace Polyspiral
{
public partial class Form1 : Form
{
private double inc;
 
public Form1()
{
Width = Height = 640;
StartPosition = FormStartPosition.CenterScreen;
SetStyle(
ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint |
ControlStyles.DoubleBuffer,
true);
 
var timer = new DispatcherTimer();
timer.Tick += (s, e) => { inc = (inc + 0.05) % 360; Refresh(); };
timer.Interval = new TimeSpan(0, 0, 0, 0, 40);
timer.Start();
}
 
private void DrawSpiral(Graphics g, int len, double angleIncrement)
{
double x1 = Width / 2;
double y1 = Height / 2;
double angle = angleIncrement;
 
for (int i = 0; i < 150; i++)
{
double x2 = x1 + Math.Cos(angle) * len;
double y2 = y1 - Math.Sin(angle) * len;
g.DrawLine(Pens.Blue, (int)x1, (int)y1, (int)x2, (int)y2);
x1 = x2;
y1 = y2;
 
len += 3;
 
angle = (angle + angleIncrement) % (Math.PI * 2);
}
}
 
protected override void OnPaint(PaintEventArgs args)
{
var g = args.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.Clear(Color.White);
 
DrawSpiral(g, 5, ToRadians(inc));
}
 
private double ToRadians(double angle)
{
return Math.PI * angle / 180.0;
}
}
}</lang>
 
=={{header|Ceylon}}==
Be sure to import javafx.graphics and ceylon.numeric in your module.ceylon file.
<langsyntaxhighlight lang="ceylon">import javafx.application {
Application
}
Line 381 ⟶ 538:
primaryStage.show();
}
}</langsyntaxhighlight>
 
=={{header|Delphi}}==
{{works with|Delphi|6.0}}
{{libheader|SysUtils,StdCtrls}}
 
[[File:DelphiSpiralAnimaion.png|frame|none]]
 
 
<syntaxhighlight lang="Delphi">
 
 
procedure PolySpiral(Image: TImage);
var Step,Angle,LineLen,I: integer;
var X,Y,X1,Y1: double;
begin
AbortFlag:=False;
ClearImage(Image,clBlack);
Image.Canvas.Pen.Width:=1;
while true do
begin
Image.Canvas.Pen.Color:=clYellow;
Step:=(Step + 5) mod 360;
X:=Image.Width/2;
Y:=Image.Height/2;
 
LineLen:=5;
angle:=Step;
for I:=1 to 150 do
begin
X1:=X + LineLen*cos(DegToRad(angle));
Y1:=Y + LineLen*sin(DegToRad(angle));
Image.Canvas.MoveTo(Round(X),Round(Y));
Image.Canvas.LIneTo(Round(X1),Round(Y1));
Image.Repaint;
 
LineLen:=LineLen+2;
 
Angle:=(Angle + Step) mod 360;
X:=X1;
Y:=Y1;
end;
if Application.Terminated then exit;
if AbortFlag then break;
Sleep(1200);
Application.ProcessMessages;
WaitForButton;
ClearImage(Image,clBlack);
end;
end;
 
 
</syntaxhighlight>
{{out}}
<pre>
 
</pre>
 
=={{header|EasyLang}}==
 
[https://easylang.dev/show/#cod=bU/LCsMgELz7FXtMKwTzKvSQjxFjU8GskIQ2/n13jekDenLGmR1mTPBhhmvbCu/QPt2w3kGVjQgIGt2kVysAwHirZwYOzQw9FOmV5FTdCaYwQHNRrG8VqV2C8QO9xZFye6iYaRy9JcIZzKfwsHwYk3qjOo6tsAao9nsOrumPTBJMWHLEOQdnS2RLZMvi8L+FN3JUrI9YLrkdLFV+a7m1zLW/mhc7kGnCz/5SlOIF Run it]
 
<syntaxhighlight lang="easylang">
color 944
linewidth 0.3
on animate
clear
incr = (incr + 0.05) mod 360
x1 = 50
y1 = 50
length = 1
angle = incr
move x1 y1
for i = 1 to 150
x2 = x1 + cos angle * length
y2 = y1 + sin angle * length
line x2 y2
x1 = x2
y1 = y2
length += 1
angle = (angle + incr) mod 360
.
.
</syntaxhighlight>
 
=={{header|FreeBASIC}}==
<syntaxhighlight lang="freebasic">#include "fbgfx.bi"
#if __FB_LANG__ = "fb"
Using FB '' Scan code constants are stored in the FB namespace in lang FB
#endif
#define pi 4 * Atn(1)
#define Deg2Rad pi/180
 
Dim As Integer w = 900, h = w
Screenres w, h, 8
Windowtitle "Polyspiral"
 
Dim As Integer incr = 0, angulo, longitud, x1, y1, x2, y2, N
Do
incr += 1
x1 = w / 2
y1 = h / 2
Pset (Fix(x1), Fix(y1))
longitud = 5
angulo = incr
For N = 1 To 150
x2 = x1 + longitud * Cos(angulo * Deg2Rad)
y2 = y1 + longitud * Sin(angulo * Deg2Rad)
Line - (Fix(x2), Fix(y2)), N+16
x1 = x2
y1 = y2
longitud += 3
angulo += incr
Next N
Sleep 500
Cls
Loop Until Multikey(SC_ESCAPE)</syntaxhighlight>
 
=={{header|FutureBasic}}==
<syntaxhighlight lang="futurebasic">
local fn DoIt
NSInteger i, t
double length, incr, x1, y1, x2, y2, twopi, angle, w, h
pen 2.0, fn ColorRed, NSLineCapStyleButt, NULL, 0
incr = 0 : twopi = 2 * pi
w = 600 : h = 600
t = 150
while ( t > 0 )
incr = ( incr + 0.05 mod twopi )
x1 = w / 2
y1 = h / 2
length = 1.0
angle = incr
line to x1, y1
cls
for i = 1 to 300
x2 = x1 + cos( angle ) * length
y2 = y1 + sin( angle ) * length
line to x1, y1 to x2, y2
x1 = x2 : y1 = y2
length = length + 1.0
angle = ( angle + incr mod twopi )
next
t--
wend
end fn
 
window 1, @"Rosetta Code Polyspiral", fn CGRectMake( 0, 0, 600, 600 )
WindowSetBackgroundColor( 1, fn ColorBlack )
 
fn DoIt
 
HandleEvents
</syntaxhighlight>
{{output}}
[[File:Polyspiral FutureBasic.png]]
 
 
 
 
=={{header|Fōrmulæ}}==
 
{{FormulaeEntry|page=https://formulae.org/?script=examples/Polyspiral}}
 
'''Solution'''
 
[[File:Fōrmulæ - Polyspiral 01.png]]
 
'''Test cases'''
 
[[File:Fōrmulæ - Polyspiral 02.png]]
 
[[File:Fōrmulæ - Polyspiral 03.png]]
 
[[File:Fōrmulæ - Polyspiral 04.png]]
 
[[File:Fōrmulæ - Polyspiral 05.png]]
 
[[File:Fōrmulæ - Polyspiral 06.png]]
 
[[File:Fōrmulæ - Polyspiral 07.png]]
 
=={{header|Gnuplot}}==
Line 388 ⟶ 728:
===Plotting a polyspiral file-function for the load command===
'''plotpoly.gp''' file for the load command is the only possible imitation of the fine function in the '''gnuplot'''.
<langsyntaxhighlight lang="gnuplot">
## plotpoly.gp 1/10/17 aev
## Plotting a polyspiral and writing to the png-file.
Line 404 ⟶ 744:
plot [0:c] t*cos(d*t), t*sin(d*t) lt rgb @clr
set output
</langsyntaxhighlight>
 
===Plotting many versions of a polyspiral.===
Line 415 ⟶ 755:
[[File:PS6gp.png|right|thumb|Output PS6gp.png]]
 
<langsyntaxhighlight lang="gnuplot">
## PSpirals.gp 1/10/17 aev
## Plotting many polyspiral pictures.
Line 518 ⟶ 858:
## Continue plotting starting with a range rng=110 to 400+ step 10 to discover new figures.
## END ##
</langsyntaxhighlight>
{{Output}}
<pre>
Line 527 ⟶ 867:
===Plotting a polyspiral file-function for the load command (for animation)===
'''plotpolya.gp''' file for the load command is the only possible imitation of the fine function in the '''gnuplot'''.
<langsyntaxhighlight lang="gnuplot">
## plotpolya.gp 1/19/17 aev
## Plotting a polyspiral and writing to the png-file. Simple plot for animation.
Line 542 ⟶ 882:
plot [0:c] t*cos(d*t), t*sin(d*t) lt rgb @clr
set output
</langsyntaxhighlight>
 
===Plotting many polyspiral and other pictures for animation.===
'''Note:''' No generated pictures here on RC.
<langsyntaxhighlight lang="gnuplot">
## PSpirals4a.gp 1/19/17 aev
## Plotting many polyspiral and other pictures for animation
Line 602 ⟶ 942:
##PS14 Not a polyspiral, but has many short secondary spirals.
rng=700; d=-1; clr = '"navy"'; filename = "PS14"; load "plotpolya.gp";
</langsyntaxhighlight>
{{Output}}
<pre>
Line 614 ⟶ 954:
[[File:NiceFigsAnim.gif|right|thumb|Output NiceFigsAnim.gif]]
 
<langsyntaxhighlight lang="gnuplot">
## Animation for polyspirals PS0 - PS6
reset
Line 636 ⟶ 976:
do for [i=8:14]{plot 'PS'.i.'.png' binary filetype=png with rgbimage}
set output
</langsyntaxhighlight>
{{Output}}
<pre>
Line 644 ⟶ 984:
===Showing 2 animated gif-files.===
Create 2 the following html-files and envoke them in browser.
<langsyntaxhighlight lang="html">
<!-- PolySpirsAnim.html -->
<html><body>
Line 651 ⟶ 991:
<img src="PolySpirsAnim.gif">
</body></html>
</langsyntaxhighlight>
<langsyntaxhighlight lang="html">
<!-- NiceFigsAnim.html -->
<html><body>
Line 659 ⟶ 999:
<img src="NiceFigsAnim.gif">
</body></html>
</langsyntaxhighlight>
{{Output}}
<pre>
Line 675 ⟶ 1,015:
$ eog polyspiral2.gif
</pre>
<langsyntaxhighlight lang="go">package main
 
import (
Line 787 ⟶ 1,127:
log.Fatal(err2)
}
}</langsyntaxhighlight>
 
=={{header|Haskell}}==
Line 794 ⟶ 1,134:
This implementation compiles to javascript that runs in the browser using the [https://github.com/ghcjs/ghcjs ghcjs compiler ] . The [https://github.com/reflex-frp/reflex-dom reflex-dom ] library is used to help with svg rendering and animation.
 
<langsyntaxhighlight lang="haskell">{-# LANGUAGE OverloadedStrings #-}
import Reflex
import Reflex.Dom
Line 876 ⟶ 1,216:
elSvgns t m ma = do
(el, val) <- elDynAttrNS' (Just "http://www.w3.org/2000/svg") t m ma
return val</langsyntaxhighlight>
 
Link to live demo: https://dc25.github.io/rosettaCode__Polyspiral_haskell/
 
=={{header|IS-BASIC}}==
<langsyntaxhighlight ISlang="is-BASICbasic">100 PROGRAM "PolyspirPolySp.bas"
110 GRAPHICSOPTION HIRESANGLE 2DEGREES
120 OPTIONLET ANGLE DEGREESCH=2
130 SET VIDEO X 40:SET VIDEO Y 27:SET VIDEO MODE 1:SET VIDEO COLOR 0
130 PLOT 640,360,ANGLE 180
140 OPEN #1:"video:"
140 FOR L=24 TO 684 STEP 4
150 OPEN #2:"video:"
150 PLOT FORWARD L;RIGHT 118;
160 WHEN EXCEPTION USE POSERROR
160 NEXT</lang>
170 FOR ANG=40 TO 150 STEP 2
180 IF CH=2 THEN
190 LET CH=1
200 ELSE
210 LET CH=2
220 END IF
230 CLEAR #CH
240 PLOT #CH:640,468,ANGLE 180;
250 FOR D=12 TO 740 STEP 4
260 PLOT #CH:FORWARD D,RIGHT ANG;
270 NEXT
280 DISPLAY #CH:AT 1 FROM 1 TO 27
290 NEXT
300 END WHEN
310 HANDLER POSERROR
320 LET D=740
330 CONTINUE
340 END HANDLER</syntaxhighlight>
 
=={{header|J}}==
Line 893 ⟶ 1,251:
{{trans|java}}
 
<langsyntaxhighlight Jlang="j">require 'gl2 trig media/imagekit'
coinsert 'jgl2'
Line 942 ⟶ 1,300:
)
poly_run''</langsyntaxhighlight>
 
Note that we're using a lot of [[j:Guides/Window_Driver/Command_Reference|wd]] commands here. You'll need to be running [[j:System/Installation|jqt]] for this to work.
Line 949 ⟶ 1,307:
[[File:Polyspiral_java2.png|300px|thumb|right]]
{{works with|Java|8}}
<langsyntaxhighlight lang="java">import java.awt.*;
import java.awt.event.ActionEvent;
import javax.swing.*;
Line 1,010 ⟶ 1,368:
});
}
}</langsyntaxhighlight>
 
=={{header|JavaScript}}==
Line 1,021 ⟶ 1,379:
* An image uploading is still blocked. But you have a browser!? So, copy/paste/save this page and double click it.
{{Works with|Chrome}} (or any other browser supporting Canvas tag)
<langsyntaxhighlight lang="html">
<!-- Polyspiral.html -->
<html>
Line 1,082 ⟶ 1,440:
</body>
</html>
</syntaxhighlight>
</lang>
{{Output}}
<pre>
Line 1,092 ⟶ 1,450:
===Version #2 - Animated===
{{trans|Java}}
<langsyntaxhighlight lang="javascript"><!DOCTYPE html>
<html lang="en">
<head>
Line 1,173 ⟶ 1,531:
 
</body>
</html></langsyntaxhighlight>
 
=={{header|Julia}}==
<syntaxhighlight lang="julia">using Gtk, Graphics, Colors
 
const can = @GtkCanvas()
const win = GtkWindow(can, "Polyspiral", 360, 360)
 
const drawiters = 72
const colorseq = [colorant"blue", colorant"red", colorant"green", colorant"black", colorant"gold"]
const angleiters = [0, 0, 0]
const angles = [75, 100, 135, 160]
 
Base.length(v::Vec2) = sqrt(v.x * v.x + v.y * v.y)
 
function drawline(ctx, p1, p2, color, width=1)
move_to(ctx, p1.x, p1.y)
set_source(ctx, color)
line_to(ctx, p2.x, p2.y)
set_line_width(ctx, width)
stroke(ctx)
end
 
@guarded draw(can) do widget
δ(r, θ) = Vec2(r * cospi(θ/180), r * sinpi(θ/180))
nextpoint(p, r, θ) = (dp = δ(r, θ); Point(p.x + dp.x, p.y + dp.y))
colorindex = (angleiters[1] % 5) + 1
colr = colorseq[colorindex]
ctx = getgc(can)
h = height(can)
w = width(can)
x = 0.5 * w
y = 0.5 * h
θ = angleiters[2] * rand() * 3
δθ = angleiters[2]
r = 5
δr = 3
p1 = Point(x, y)
for i in 1:drawiters
if angleiters[3] == 0
set_source(ctx, colorant"gray90")
rectangle(ctx, 0, 0, w, h)
fill(ctx)
continue
end
p2 = nextpoint(p1, r, θ)
drawline(ctx, p1, p2, colr, 2)
θ = θ + δθ
r = r + δr
p1 = p2
end
end
 
show(can)
 
while true
angleiters[2] = angles[angleiters[1] % 3 + 1]
angleiters[1] += 1
angleiters[3] = angleiters[3] == 0 ? 1 : 0
draw(can)
yield()
sleep(0.5)
end
</syntaxhighlight>
 
=={{header|Kotlin}}==
{{trans|Java}}
<langsyntaxhighlight lang="scala">// version 1.1.0
 
import java.awt.*
Line 1,231 ⟶ 1,652:
f.setVisible(true)
}
}</langsyntaxhighlight>
 
=={{header|Lua}}==
{{libheader|LÖVE}}
LÖVE defaults to animating at sixty frames per second, so the patterns become very complex very quickly.
<langsyntaxhighlight Lualang="lua">function love.load ()
love.window.setTitle("Polyspiral")
incr = 0
Line 1,258 ⟶ 1,679:
angle = (angle + incr) % 360
end
end</langsyntaxhighlight>
[[File:love2dPolyspiral.jpg]]
 
=={{header|Mathematica}}/{{header|Wolfram Language}}==
<syntaxhighlight lang="mathematica">linedata = {};
Dynamic[Graphics[Line[linedata], PlotRange -> 1000]]
Do[
linedata = AnglePath[{#, \[Theta]} & /@ Range[5, 300, 3]];
Pause[0.1];
,
{\[Theta], Subdivide[0.1, 1, 100]}
]</syntaxhighlight>
{{out}}
Outputs an animating graphic with a spiral with changing angle.
 
=={{header|Nim}}==
{{libheader|gintro}}
As Julia, we use Gtk/Cairo to draw the polyspirals. So, the drawing part is taken, with some modifications, from Julia solution.
 
<syntaxhighlight lang="nim"># Pendulum simulation.
 
import math, random
 
import gintro/[gobject, gdk, gtk, gio, glib, cairo]
 
const
Width = 500
Height = 500
DrawIters = 72
Red = [float 1, 0, 0]
Green = [float 0, 1, 0]
Blue = [float 0, 0, 1]
Black = [float 0, 0, 0]
White = [float 255, 255, 255]
Gold = [float 255, 215, 0]
Colors = [Blue, Red, Green, White, Gold]
Angles = [75, 100, 135, 160]
 
type
 
Vec2 = tuple[x, y: float]
Point = Vec2
 
# Description of the simulation.
Simulation = ref object
area: DrawingArea
xmax, ymax: float
center: Point
itercount: int
 
#---------------------------------------------------------------------------------------------------
 
proc newSimulation(area: DrawingArea; width, height: int): Simulation {.noInit.} =
## Allocate and initialize the simulation object.
 
new(result)
result.area = area
result.xmax = float(width - 1)
result.ymax = float(height - 1)
result.center = (result.xmax * 0.5, result.ymax * 0.5)
 
#---------------------------------------------------------------------------------------------------
 
func δ(r, θ: float): Vec2 = (r * cos(degToRad(θ)), r * sin(degToRad(θ)))
 
#---------------------------------------------------------------------------------------------------
 
func nextPoint(p: Point; r, θ: float): Point =
let dp = δ(r, θ)
result = (p.x + dp.x, p.y + dp.y)
 
#---------------------------------------------------------------------------------------------------
 
proc draw(sim: Simulation; context: cairo.Context) =
## Draw the spiral.
 
context.setSource(Black)
context.rectangle(0, 0, sim.xmax, sim.ymax)
context.fill()
 
let colorIndex = sim.itercount mod Colors.len
let color = Colors[colorIndex]
 
var p1 = sim.center
let δθ = Angles[sim.itercount mod Angles.len].toFloat
var θ = δθ * rand(1.0) * 3
var r = 5.0
let δr = 3.0
 
for _ in 1..DrawIters:
let p2 = p1.nextPoint(r, θ)
context.moveTo(p1.x, p1.y)
context.setSource(color)
context.lineTo(p2.x, p2.y)
context.setLineWidth(2)
context.stroke()
θ += δθ
r += δr
p1 = p2
 
#---------------------------------------------------------------------------------------------------
 
proc update(sim: Simulation): gboolean =
## Update the simulation state.
 
result = gboolean(1)
sim.draw(sim.area.window.cairoCreate())
inc sim.itercount
 
#---------------------------------------------------------------------------------------------------
 
proc activate(app: Application) =
## Activate the application.
 
let window = app.newApplicationWindow()
window.setSizeRequest(Width, Height)
window.setTitle("Polyspiral")
 
let area = newDrawingArea()
window.add(area)
 
let sim = newSimulation(area, Width, Height)
 
timeoutAdd(500, update, sim)
 
window.showAll()
 
#———————————————————————————————————————————————————————————————————————————————————————————————————
 
let app = newApplication(Application, "Rosetta.polyspiral")
discard app.connect("activate", activate)
discard app.run()</syntaxhighlight>
 
=={{header|PARI/GP}}==
Line 1,269 ⟶ 1,820:
You can find a few others on [http://oeis.org/wiki/User:Anatoly_E._Voevudko/VoeLib.gp#Plotting_helper_functions OEIS Wiki] and here on RC Wiki.
 
<langsyntaxhighlight lang="parigp">
\\ Plot the line from x1,y1 to x2,y2.
plotline(x1,y1,x2,y2,w=0)={plotmove(w, x1,y1);plotrline(w,x2-x1,y2-y1);}
Line 1,277 ⟶ 1,828:
cartes2(r,a,rndf=0)={my(v,x,y); x=r*cos(a); y=r*sin(a);
if(rndf==0, return([x,y]), return(round([x,y])))}
</syntaxhighlight>
</lang>
 
===Version #1. Polyspiral (a spiral made of multiple line segments).===
Line 1,290 ⟶ 1,841:
[[File:Polyspiral4.png|100px|right|thumb|Output Polyspiral4.png]]
 
<langsyntaxhighlight lang="parigp">
\\Polyspiral (a spiral made of multiple line segments)
\\ 4/15/16 aev
Line 1,325 ⟶ 1,876:
polyspiral(100000,100000,0.03,3,2);\\Polyspiral4.png
}
</langsyntaxhighlight>
 
{{Output}}
Line 1,357 ⟶ 1,908:
[[File:Spiralz1.png|100px|right|thumb|Output Spiralz.png]]
 
<langsyntaxhighlight lang="parigp">
\\ plotpspiralz() Multi-spiral figure translated from zkl using my own ploting functions.
\\ 4/15/16 aev
Line 1,394 ⟶ 1,945:
Spiralz(640,2,3.0,3.0,128); \\Spiralz1.png
}
</langsyntaxhighlight>
 
{{Output}}
Line 1,403 ⟶ 1,954:
</pre>
 
=={{header|PhixPerl}}==
Click Start button to run, then runs continuously.
Space toggles the timer, '+' increases speed (up to 100 FPS), '-' decreases speed.
It takes just a little over four minutes to complete a full 360 degree cycle.
'M' toggles "mod360", which inverts the angle every 360/2PI or so, since sin/cos
<syntaxhighlight lang="perl">
accept arguments in radians not degrees (and mod 2*PI changes nothing), producing
#!/usr/bin/perl
non-true polyspirals, but quite interesting nevertheless.
{{libheader|pGUI}}
<lang Phix>--
-- demo\rosetta\Polyspiral.exw
--
include pGUI.e
 
use strict; # https://rosettacode.org/wiki/Polyspiral
Ihandle dlg, canvas, timer
use warnings;
cdCanvas cddbuffer, cdcanvas
use Tk;
use List::Util qw( min );
 
my $size = 500;
constant TITLE = "Polyspiral"
my ($width, $height, $x, $y, $dist);
my $angleinc = 0;
my $active = 0;
my $wait = 1000 / 30;
my $radian = 90 / atan2 1, 0;
 
my $mw = MainWindow->new;
atom incr = 0
$mw->title( 'Polyspiral' );
bool mod360 = false
my $c = $mw->Canvas( -width => $size, -height => $size,
-relief => 'raised', -borderwidth => 2,
)->pack(-fill => 'both', -expand => 1);
$mw->bind('<Configure>' => sub { $width = $c->width; $height = $c->height;
$dist = min($width, $height) ** 2 / 4 } );
$mw->Button(-text => $_->[0], -command => $_->[1],
)->pack(-side => 'right') for
[ Exit => sub {$mw->destroy} ],
[ 'Start / Pause' => sub { $active ^= 1; step() } ];
 
MainLoop;
procedure Polyspiral(atom x1, y1)
-M $0 < 0 and exec $0;
atom angle = incr
integer len = 5
incr += 0.05
if mod360 then
incr = mod(incr,360)
end if
for i=1 to 150 do
atom x2 = x1 + cos(angle)*len
atom y2 = y1 + sin(angle)*len
cdCanvasSetForeground(cddbuffer, i*#200+i*#40+i*#10)
cdCanvasLine(cddbuffer, x1, y1, x2, y2)
{x1, y1} = {x2, y2}
len += 3
angle += incr
if mod360 then
angle = mod(angle,360)
end if
end for
end procedure
 
sub step
function redraw_cb(Ihandle /*ih*/, integer /*posx*/, integer /*posy*/)
{
integer {w, h} = IupGetIntInt(canvas, "DRAWSIZE")
$active or return;
cdCanvasActivate(cddbuffer)
my @pts = ($x = $width >> 1, $y = $height >> 1);
cdCanvasClear(cddbuffer)
my $length = 5;
Polyspiral(w/2, h/2)
my $angle = $angleinc;
cdCanvasFlush(cddbuffer)
$angleinc += 0.05 / $radian;
integer ms = IupGetInt(timer,"TIME")
while( ($x - $width / 2)**2 + ($y - $height / 2)**2 < $dist && @pts < 300 )
IupSetStrAttribute(dlg, "TITLE", "%s (timer=%d [%g FPS], angle %3.2f%s)",
{
{TITLE,ms,1000/ms,incr,iff(mod360?" (mod360)":"")})
returnpush IUP_DEFAULT@pts, $x, $y;
$x += $length * cos($angle);
end function
$y += $length * sin($angle);
$length += 3;
$angle += $angleinc;
}
$c->delete('all');
$c->createLine( @pts );
$mw->after($wait => \&step);
}</syntaxhighlight>
 
=={{header|Phix}}==
function timer_cb(Ihandle /*ih*/)
Space toggles the timer, '+' increases speed (up to 100 FPS), '-' decreases speed.
IupUpdate(canvas)
'M' toggles "mod360", which inverts the angle every 360/2PI or so, since sin/cos
return IUP_IGNORE
accept arguments in radians not degrees (and mod 2*PI changes nothing), producing
end function
non-true polyspirals, but quite interesting nevertheless.
You can run this online [http://phix.x10.mx/p2js/Polyspiral.htm here].
{{libheader|Phix/pGUI}}
{{libheader|Phix/online}}
<!--<syntaxhighlight lang="phix">(phixonline)-->
<span style="color: #000080;font-style:italic;">--
-- demo\rosetta\Polyspiral.exw
-- ===========================
--
-- Space toggles the timer, '+' increases speed (up to 100 FPS), '-' decreases speed
-- 'M' toggles "mod360", which inverts the angle every 360/2PI or so, since sin/cos
-- accept arguments in radians not degrees (and mod 2*PI changes nothing), producing
-- non-true polyspirals, but quite interesting nevertheless.
--</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">TITLE</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"Polyspiral"</span>
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">timer</span>
<span style="color: #004080;">cdCanvas</span> <span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">incr</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
<span style="color: #004080;">bool</span> <span style="color: #000000;">mod360</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">false</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">Polyspiral</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">x1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y1</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">angle</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">incr</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">len</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">5</span>
<span style="color: #000000;">incr</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">0.05</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">mod360</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">incr</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">mod</span><span style="color: #0000FF;">(</span><span style="color: #000000;">incr</span><span style="color: #0000FF;">,</span><span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">150</span> <span style="color: #008080;">do</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">x2</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x1</span> <span style="color: #0000FF;">+</span> <span style="color: #7060A8;">cos</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)*</span><span style="color: #000000;">len</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">y2</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">y1</span> <span style="color: #0000FF;">+</span> <span style="color: #7060A8;">sin</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)*</span><span style="color: #000000;">len</span>
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">*</span><span style="color: #000000;">#200</span><span style="color: #0000FF;">+</span><span style="color: #000000;">i</span><span style="color: #0000FF;">*</span><span style="color: #000000;">#40</span><span style="color: #0000FF;">+</span><span style="color: #000000;">i</span><span style="color: #0000FF;">*</span><span style="color: #000000;">#10</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasLine</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y2</span><span style="color: #0000FF;">)</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">x1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y1</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">x2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y2</span><span style="color: #0000FF;">}</span>
<span style="color: #000000;">len</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">3</span>
<span style="color: #000000;">angle</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">incr</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">mod360</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">angle</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">mod</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">,</span><span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">redraw_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">w</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetIntInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DRAWSIZE"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasActivate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasClear</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">Polyspiral</span><span style="color: #0000FF;">(</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasFlush</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">ms</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">timer</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"TIME"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetStrAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"TITLE"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"%s (timer=%d [%g FPS], angle %3.2f%s)"</span><span style="color: #0000FF;">,</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">TITLE</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ms</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1000</span><span style="color: #0000FF;">/</span><span style="color: #000000;">ms</span><span style="color: #0000FF;">,</span><span style="color: #000000;">incr</span><span style="color: #0000FF;">,</span><span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">mod360</span><span style="color: #0000FF;">?</span><span style="color: #008000;">" (mod360)"</span><span style="color: #0000FF;">:</span><span style="color: #008000;">""</span><span style="color: #0000FF;">)})</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">timer_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*timer*/</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupUpdate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_IGNORE</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">map_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_IUP</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">cddbuffer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_DBUFFER</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasSetBackground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_WHITE</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">CD_GRAY</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">key_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">=</span><span style="color: #004600;">K_ESC</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #004600;">IUP_CLOSE</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">=</span><span style="color: #008000;">' '</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupSetInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">timer</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"RUN"</span><span style="color: #0000FF;">,</span><span style="color: #008080;">not</span> <span style="color: #7060A8;">IupGetInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">timer</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"RUN"</span><span style="color: #0000FF;">))</span>
<span style="color: #008080;">elsif</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">c</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"+-"</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupSetInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">timer</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"RUN"</span><span style="color: #0000FF;">,</span><span style="color: #004600;">false</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">c</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">-(</span><span style="color: #008000;">','</span><span style="color: #0000FF;">-</span><span style="color: #000000;">c</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- ('+' ==&gt; +1, '-' ==&gt; -1)</span>
<span style="color: #7060A8;">IupSetInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">timer</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"TIME"</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">IupGetInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">timer</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"TIME"</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">c</span><span style="color: #0000FF;">*</span><span style="color: #000000;">10</span><span style="color: #0000FF;">))</span>
<span style="color: #7060A8;">IupSetInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">timer</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"RUN"</span><span style="color: #0000FF;">,</span><span style="color: #004600;">true</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">elsif</span> <span style="color: #7060A8;">upper</span><span style="color: #0000FF;">(</span><span style="color: #000000;">c</span><span style="color: #0000FF;">)=</span><span style="color: #008000;">'M'</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">mod360</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">not</span> <span style="color: #000000;">mod360</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_CONTINUE</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">canvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupCanvas</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"RASTERSIZE=640x640"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetCallbacks</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"MAP_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"map_cb"</span><span style="color: #0000FF;">),</span>
<span style="color: #008000;">"ACTION"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"redraw_cb"</span><span style="color: #0000FF;">)})</span>
<span style="color: #000000;">timer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupTimer</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"timer_cb"</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">20</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDialog</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span><span style="color: #008000;">`TITLE="%s"`</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">TITLE</span><span style="color: #0000FF;">})</span>
<span style="color: #7060A8;">IupSetCallback</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"KEY_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"key_cb"</span><span style="color: #0000FF;">))</span>
<span style="color: #7060A8;">IupShow</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RASTERSIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">NULL</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupMainLoop</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<!--</syntaxhighlight>-->
 
=={{header|Processing}}==
function map_cb(Ihandle ih)
{{trans|C}}
cdcanvas = cdCreateCanvas(CD_IUP, ih)
<syntaxhighlight lang="java">
cddbuffer = cdCreateCanvas(CD_DBUFFER, cdcanvas)
//Aamrun, 2nd July 2022
cdCanvasSetBackground(cddbuffer, CD_WHITE)
cdCanvasSetForeground(cddbuffer, CD_GRAY)
return IUP_DEFAULT
end function
 
int incr = 0, angle, i, length;
function esc_close(Ihandle /*ih*/, atom c)
float x,y,x1,y1;
if c=K_ESC then return IUP_CLOSE end if
double factor = PI/180;
if c=' ' then
IupSetInt(timer,"RUN",not IupGetInt(timer,"RUN"))
elsif find(c,"+-") then
-- ('+' increases speed, by decreasing TIME)
IupSetInt(timer,"TIME",max(10,IupGetInt(timer,"TIME")-(','-c)*10))
IupSetInt(timer,"RUN",0)
IupSetInt(timer,"RUN",1)
elsif upper(c)='M' then
mod360 = not mod360
end if
return IUP_CONTINUE
end function
 
void setup() {
procedure main()
size(1000, 1000);
IupOpen()
stroke(255);
 
}
canvas = IupCanvas(NULL)
IupSetAttribute(canvas, "RASTERSIZE", "640x640")
IupSetCallback(canvas, "MAP_CB", Icallback("map_cb"))
IupSetCallback(canvas, "ACTION", Icallback("redraw_cb"))
 
timer = IupTimer(Icallback("timer_cb"), 20)
 
void draw() {
dlg = IupDialog(canvas)
background(51);
IupSetAttribute(dlg, "TITLE", TITLE)
incr = (incr + 5)%360;
IupSetCallback(dlg, "K_ANY", Icallback("esc_close"))
 
IupShow(dlg)x = width/2;
y = height/2;
IupSetAttribute(canvas, "RASTERSIZE", NULL)
IupMainLoop()
IupClose()length = 5;
angle = incr;
end procedure
 
for(i=1;i<=150;i++){
main()</lang>
x1 = x + (float)(length*Math.cos(factor*angle));
y1 = y + (float)(length*Math.sin(factor*angle));
line(x,y,x1,y1);
length += 3;
angle = (angle + incr)%360;
x = x1;
y = y1;
}
}
</syntaxhighlight>
 
=={{header|Python}}==
{{libheader|Pygame}}
<langsyntaxhighlight Pythonlang="python">import math
 
import pygame
Line 1,546 ⟶ 2,192:
 
pygame.display.flip()
</syntaxhighlight>
</lang>
 
=={{header|Quackery}}==
 
<syntaxhighlight lang="Quackery"> [ $ "turtleduck.qky" loadfile ] now!
 
[ 1000 * time +
[ dup time < until ]
drop ] is ms ( n --> )
 
[ turtle 0 frames
3601 times
[ clear
i^ 3600
1000 times
[ i^ 1+ 1 walk
2dup turn ]
2drop
frame
10 ms ] ] is polyspiral ( --> )</syntaxhighlight>
 
{{out}}
 
https://youtu.be/qZemJJBUekM
 
 
=={{header|Racket}}==
Uses the *universe* animation
 
<langsyntaxhighlight lang="racket">#lang racket
 
(require 2htdp/universe pict racket/draw)
Line 1,575 ⟶ 2,245:
width height)))
 
(animate (polyspiral 400 400 2 1000))</langsyntaxhighlight>
 
See the output for yourself!
 
=={{header|Raku}}==
(formerly Perl 6)
{{works with|Rakudo|2018.09}}
 
===SVG "pseudo-animation"===
Sort of an ersatz animation. Write updates to a svg file, most modern viewers will update as the content changes.
 
<syntaxhighlight lang="raku" line>use SVG;
my $w = 600;
my $h = 600;
 
for 3..33 -> $a {
my $angle = $a/τ;
my $x1 = $w/2;
my $y1 = $h/2;
my @lines;
 
for 1..144 {
my $length = 3 * $_;
my ($x2, $y2) = ($x1, $y1) «+« |cis($angle * $_).reals».round(.01) »*» $length ;
@lines.push: 'line' => [:x1($x1.clone), :y1($y1.clone), :x2($x2.clone), :y2($y2.clone),
:style("stroke:rgb({hsv2rgb(($_*5 % 360)/360,1,1).join: ','})")];
($x1, $y1) = $x2, $y2;
}
 
my $fname = "./polyspiral-perl6.svg".IO.open(:w);
$fname.say( SVG.serialize(
svg => [
width => $w, height => $h, style => 'stroke:rgb(0,0,0)',
:rect[:width<100%>, :height<100%>, :fill<black>],
|@lines,
],)
);
$fname.close;
sleep .15;
}
 
sub hsv2rgb ( $h, $s, $v ){ # inputs normalized 0-1
my $c = $v * $s;
my $x = $c * (1 - abs( (($h*6) % 2) - 1 ) );
my $m = $v - $c;
my ($r, $g, $b) = do given $h {
when 0..^(1/6) { $c, $x, 0 }
when 1/6..^(1/3) { $x, $c, 0 }
when 1/3..^(1/2) { 0, $c, $x }
when 1/2..^(2/3) { 0, $x, $c }
when 2/3..^(5/6) { $x, 0, $c }
when 5/6..1 { $c, 0, $x }
}
( $r, $g, $b ).map: ((*+$m) * 255).Int
}</syntaxhighlight>
{{out}}
See [https://github.com/thundergnat/rc/blob/master/img/polyspiral-perl6.gif polyspiral-perl6.gif] (offsite animated gif image)
 
===SDL full animation===
Uses the same basic algorithm but fully animated. Use the up / down arrow keys to speed up / slow down the update speed. Use PgUp / PgDn keys to increment / decrement animation speed by large amounts. Use left / right arrow keys to reverse the "direction" of angle change. Press Space bar to toggle animation / reset to minimum speed. Left Control key to toggle stationary / rotating center. Use + / - keys to add remove line segments.
 
<syntaxhighlight lang="raku" line>use SDL2::Raw;
 
my $width = 900;
my $height = 900;
 
SDL_Init(VIDEO);
 
my $window = SDL_CreateWindow(
'Polyspiral',
SDL_WINDOWPOS_CENTERED_MASK,
SDL_WINDOWPOS_CENTERED_MASK,
$width, $height,
RESIZABLE
);
 
my $render = SDL_CreateRenderer($window, -1, ACCELERATED +| PRESENTVSYNC);
 
my $event = SDL_Event.new;
 
enum KEY_CODES (
K_UP => 82,
K_DOWN => 81,
K_LEFT => 80,
K_RIGHT => 79,
K_SPACE => 44,
K_PGUP => 75,
K_PGDN => 78,
K_LCTRL => 224,
K_PLUS => 87,
K_MINUS => 86,
K_SPLUS => 46,
K_SMINUS => 45,
);
 
my $angle = 0;
my $lines = 240;
my @rgb = palette($lines);
my ($x1, $y1);
my $dir = 1;
my $rot = 0;
my $incr = .0001/π;
my $step = $incr*70;
 
main: loop {
while SDL_PollEvent($event) {
my $casted_event = SDL_CastEvent($event);
given $casted_event {
when *.type == QUIT { last main }
when *.type == KEYDOWN {
if KEY_CODES(.scancode) -> $comm {
given $comm {
when 'K_LEFT' { $dir = $rot ?? 1 !! -1 }
when 'K_RIGHT' { $dir = $rot ?? -1 !! 1 }
when 'K_UP' { $step += $incr }
when 'K_DOWN' { $step -= $incr if $step > $incr }
when 'K_PGUP' { $step += $incr*50 }
when 'K_PGDN' { $step -= $incr*50; $step = $step < $incr ?? $incr !! $step }
when 'K_SPACE' { $step = $step ?? 0 !! $incr }
when 'K_LCTRL' { $rot = $rot ?? 0 !! -1; $dir *= -1 }
when 'K_PLUS' { $lines = ($lines + 5) min 360; @rgb = palette($lines) }
when 'K_SPLUS' { $lines = ($lines + 5) min 360; @rgb = palette($lines) }
when 'K_MINUS' { $lines = ($lines - 5) max 60; @rgb = palette($lines) }
when 'K_SMINUS' { $lines = ($lines - 5) max 60; @rgb = palette($lines) }
}
}
#say .scancode; # unknown key pressed
}
when *.type == WINDOWEVENT {
if .event == 5 {
$width = .data1;
$height = .data2;
}
}
}
}
 
$angle = ($angle + $dir * $step) % τ;
($x1, $y1) = $width div 2, $height div 2;
my $dim = $width min $height;
my $scale = (2 + .33 * abs(π - $angle)) * $dim / $lines;
$scale *= ($angle > π) ?? (1 - $angle/τ) !! $angle/τ;
$scale max= $dim/$lines/$lines;
for ^$lines {
my $length = $scale + $scale * $_;
my ($x2, $y2) = ($x1, $y1) «+« cis(($angle * $rot * $lines) + $angle * $_).reals »*» $length;
SDL_SetRenderDrawColor($render, |@rgb[$_], 255);
SDL_RenderDrawLine($render, |($x1, $y1, $x2, $y2)».round(1));
($x1, $y1) = $x2, $y2;
}
@rgb.=rotate($lines/60);
SDL_RenderPresent($render);
SDL_SetRenderDrawColor($render, 0, 0, 0, 0);
SDL_RenderClear($render);
}
 
SDL_Quit();
 
sub palette ($l) { (^$l).map: { hsv2rgb(($_ * 360/$l % 360)/360, 1, 1).list } };
 
sub hsv2rgb ( $h, $s, $v ){ # inputs normalized 0-1
my $c = $v * $s;
my $x = $c * (1 - abs( (($h*6) % 2) - 1 ) );
my $m = $v - $c;
my ($r, $g, $b) = do given $h {
when 0..^(1/6) { $c, $x, 0 }
when 1/6..^(1/3) { $x, $c, 0 }
when 1/3..^(1/2) { 0, $c, $x }
when 1/2..^(2/3) { 0, $x, $c }
when 2/3..^(5/6) { $x, 0, $c }
when 5/6..1 { $c, 0, $x }
}
( $r, $g, $b ).map: ((*+$m) * 255).Int
}</syntaxhighlight>
 
=={{header|Ring}}==
<langsyntaxhighlight lang="ring">
# Project : Polyspiral
 
Line 1,636 ⟶ 2,477:
}
label1 { setpicture(p1) show() }
</syntaxhighlight>
</lang>
Output:
 
Line 1,643 ⟶ 2,484:
=={{header|Scala}}==
===Java Swing Interoperability===
<langsyntaxhighlight Scalalang="scala">import java.awt._
import java.awt.event.ActionEvent
 
Line 1,697 ⟶ 2,538:
)
 
}</langsyntaxhighlight>
 
=={{header|SPL}}==
<langsyntaxhighlight lang="spl">width,height = #.scrsize()
#.angle(#.degrees)
#.scroff()
Line 1,720 ⟶ 2,562:
<
#.scr()
<</langsyntaxhighlight>
 
=={{header|SVG}}==
 
Demo: [https://codepen.io/shephero/full/xxbaWXb codepen]
 
It's possible to render an animated polyspiral completely declaratively, using SVG/SMIL.
 
It requires building up layers, animated over a rotation transformation. This is verbose, so the code below has been truncated, and the [https://codepen.io/shephero/full/xxbaWXb demo] uses another language ([https://codepen.io/shephero/full/xxbaWXb Pug]) to generate the source.
 
<syntaxhighlight lang="html">
<svg viewBox="0 0 100 100" stroke="#000" stroke-width="0.3">
<g>
<line x1="50" y1="50" x2="54" y2="50"></line>
<animateTransform attributeName="transform" type="rotate" from="-120 50 50" to="240 50 50" dur="2400s" repeatCount="indefinite"></animateTransform>
<g>
<line x1="54" y1="50" x2="58.16" y2="50"></line>
<animateTransform attributeName="transform" type="rotate" from="-120 54 50" to="240 54 50" dur="2400s" repeatCount="indefinite"></animateTransform>
<g>
<line x1="58.16" y1="50" x2="62.48639" y2="50"></line>
<animateTransform attributeName="transform" type="rotate" dur="2400s" repeatCount="indefinite" to="240 58.16 50" from="-120 58.16 50"></animateTransform>
 
<!-- ad nauseam -->
 
</g>
</g>
</g>
</svg>
</syntaxhighlight>
 
=={{header|Wren}}==
{{trans|Kotlin}}
{{libheader|DOME}}
<syntaxhighlight lang="wren">import "graphics" for Canvas, Color
import "dome" for Window
import "math" for Math
 
var Radians = Fn.new { |d| d * Num.pi / 180 }
 
class Polyspiral {
construct new(width, height) {
Window.title = "Polyspiral"
Window.resize(width, height)
Canvas.resize(width, height)
_w = width
_h = height
_inc = 0
}
 
init() {
drawSpiral(5, Radians.call(_inc))
}
 
drawSpiral(length, angleIncrement) {
Canvas.cls(Color.white)
var x1 = _w / 2
var y1 = _h / 2
var len = length
var angle = angleIncrement
for (i in 0...150) {
var col = Color.hsv(i / 150 * 360, 1, 1)
var x2 = x1 + Math.cos(angle) * len
var y2 = y1 - Math.sin(angle) * len
Canvas.line(x1.truncate, y1.truncate, x2.truncate, y2.truncate, col)
x1 = x2
y1 = y2
len = len + 3
angle = (angle + angleIncrement) % (Num.pi * 2)
}
}
 
update() {
_inc = (_inc + 0.05) % 360
}
 
draw(alpha) {
drawSpiral(5, Radians.call(_inc))
}
}
 
var Game = Polyspiral.new(640, 640)</syntaxhighlight>
 
=={{header|XPL0}}==
There is no need for the MOD operator shown in the pseudo code for XPL0's
trig functions because they handle argument angles outside 0 to 360
degrees (2 Pi radians).
<syntaxhighlight lang="xpl0">
def Width=640., Height=480.;
def Deg2Rad = 3.141592654/180.;
real Incr, Angle, Length, X, Y, X1, Y1;
int N;
[SetVid($101); \VESA 640x480x8 graphics
Incr:= 0.;
repeat Incr:= Incr+1.;
X:= Width/2.; Y:= Height/2.;
Move(fix(X), fix(Y));
Length:= 5.;
Angle:= Incr;
for N:= 1 to 150 do
[X1:= X + Length*Cos(Angle*Deg2Rad);
Y1:= Y + Length*Sin(Angle*Deg2Rad);
Line(fix(X1), fix(Y1), N+16);
X:= X1; Y:= Y1;
Length:= Length+3.;
Angle:= Angle+Incr;
];
DelayUS(83_333);
Clear;
until KeyHit;
]</syntaxhighlight>
 
{{out}}
<pre>
https://www.youtube.com/watch?v=p1M2VVY3abM
The actual program looks better and runs under MS-DOS, Windows (with EXPL) and RPi.
</pre>
 
 
=={{header|Yabasic}}==
{{trans|Python}}
<syntaxhighlight lang="yabasic">w = 1024 : h = 600
open window w, h
color 255,0,0
incr = 0 : twopi = 2 * pi
while true
incr = mod(incr + 0.05, twopi)
x1 = w / 2
y1 = h / 2
length = 5
angle = incr
clear window
for i = 1 to 151
x2 = x1 + cos(angle) * length
y2 = y1 + sin(angle) * length
line x1, y1, x2, y2
x1 = x2 : y1 = y2
length = length + 3
angle = mod(angle + incr, twopi)
next
pause 1
end while</syntaxhighlight>
 
=={{header|Zig}}==
{{works with|Zig|0.11.0}} {{works with|raylib|4.6-dev}}
{{libheader|raylib}}
<syntaxhighlight lang="zig">
const std = @import("std");
const rl = @cImport({
@cInclude("raylib.h");
@cInclude("raymath.h");
});
 
const SCREEN_WIDTH = 640;
const SCREEN_HEIGHT = 480;
var incr: f32 = 0;
 
pub fn main() void {
rl.SetConfigFlags(rl.FLAG_WINDOW_RESIZABLE | rl.FLAG_VSYNC_HINT);
rl.SetTargetFPS(60);
 
rl.InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Polyspiral");
 
while (!rl.WindowShouldClose())
updateDrawFrame();
 
rl.CloseWindow();
}
 
fn updateDrawFrame() void {
rl.BeginDrawing();
 
rl.ClearBackground(rl.BLACK);
 
incr = @mod(incr + 0.001, 360);
 
drawSpiral(5, std.math.degreesToRadians(f32, incr));
 
rl.EndDrawing();
}
 
fn drawSpiral(_length: f32, _angle: f32) void {
const width = rl.GetScreenWidth();
const height = rl.GetScreenHeight();
var point0 = rl.Vector2{ .x = @as(f32, @floatFromInt(width)) / 2, .y = @as(f32, @floatFromInt(height)) / 2 };
var length = _length;
var angle = _angle;
for (0..150) |_| {
const line_vector = rl.Vector2Rotate(rl.Vector2{ .x = length, .y = 0 }, angle);
const point1 = rl.Vector2Add(point0, line_vector);
rl.DrawLineV(point0, point1, rl.LIME);
point0 = point1;
length += 3;
angle += incr;
angle = @mod(angle, comptime @as(f32, (2.0 * std.math.pi)));
}
}
</syntaxhighlight>
 
=={{header|zkl}}==
Line 1,727 ⟶ 2,769:
 
Uses the PPM class from http://rosettacode.org/wiki/Bitmap/Bresenham%27s_line_algorithm#zkl
<langsyntaxhighlight lang="zkl">w,h:=640,640;
bitmap:=PPM(w,h,0xFF|FF|FF); // White background
angleIncrement:=(3.0).toRad();
Line 1,745 ⟶ 2,787:
angleIncrement=(angleIncrement + 0.05);
Atomic.sleep(3);
}</langsyntaxhighlight>
9,476

edits