Poker hand analyser: Difference between revisions

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4h 4s ks 5d 10s : one-pair
4h 4s ks 5d 10s : one-pair
qc 10c 7c 6c 4c : flush</pre>
qc 10c 7c 6c 4c : flush</pre>

=={{header|Nim}}==
<lang Nim>import algorithm, sequtils, strutils, tables, unicode

type

Suit* = enum ♠, ♥, ♦, ♣
Face* {.pure.} = enum
Ace = (1, "a")
Two = (2, "2")
Three = (3, "3")
Four = (4, "4")
Five = (5, "5")
Six = (6, "6")
Seven = (7, "7")
Eight = (8, "8")
Nine = (9, "9")
Ten = (10, "10")
Jack = (11, "j")
Queen = (12, "q")
King = (13, "k")

Card* = tuple[face: Face; suit: Suit]
Hand* = array[5, Card]

HandValue {.pure.} = enum
Invalid = "invalid"
StraightFlush = "straight-flush"
FourOfAKind = "four-of-a-kind"
FullHouse = "full-house"
Flush = "flush"
Straight = "straight"
ThreeOfAKind = "three-of-a-kind"
TwoPair = "two-pair"
OnePair = "one-pair"
HighCard = "high-card"

CardError = object of ValueError


proc toCard(cardStr: string): Card =
## Convert a card string to a Card.
var runes = cardStr.toRunes
let suitStr = $(runes.pop()) # Extract the suit.
let faceStr = $runes # Take what’s left as the face.
try:
result.face = parseEnum[Face](faceStr)
except ValueError:
raise newException(CardError, "wrong face: " & faceStr)
try:
result.suit = parseEnum[Suit](suitStr)
except ValueError:
raise newException(CardError, "wrong suit: " & suitStr)


proc value(hand: openArray[Card]): HandValue =
## Return the value of a hand.

doAssert hand.len == 5, "Hand must have five cards."

var
cards: seq[Card] # The cards.
faces: CountTable[Face] # Count faces.
suits: CountTable[Suit] # Count suits.

for card in hand:
if card in cards: return Invalid # Duplicate card.
cards.add card
faces.inc card.face
suits.inc card.suit

faces.sort() # Greatest counts first.
suits.sort() # Greatest counts first.
cards.sort() # Smallest faces first.

# Check faces.
for face, count in faces:
case count
of 4:
return FourOfAKind
of 3:
result = ThreeOfAKind
of 2:
if result == ThreeOfAKind: return FullHouse
if result == OnePair: return TwoPair
result = OnePair
else:
if result != Invalid: return

# Search straight.
result = Straight
let start = if cards[0].face == Ace and cards[4].face == King: 2 else: 1
for n in start..4:
if cards[n].face != succ(cards[n - 1].face):
result = HighCard # No straight.
break

# Check suits.
if suits.len == 1: # A single suit.
result = if result == Straight: StraightFlush else: Flush


proc `$`(card: Card): string =
## Return the representation of a card.
var val = 0x1F0A0 + ord(card.suit) * 0x10 + ord(card.face)
if card.face >= Queen: inc val # Skip Knight.
result = $Rune(val)



when isMainModule:

const HandStrings = ["2♥ 2♦ 2♣ k♣ q♦",
"2♥ 5♥ 7♦ 8♣ 9♠",
"a♥ 2♦ 3♣ 4♣ 5♦",
"2♥ 3♥ 2♦ 3♣ 3♦",
"2♥ 7♥ 2♦ 3♣ 3♦",
"2♥ 7♥ 7♦ 7♣ 7♠",
"10♥ j♥ q♥ k♥ a♥",
"4♥ 4♠ k♠ 5♦ 10♠",
"q♣ 10♣ 7♣ 6♣ 4♣",
"4♥ 4♣ 4♥ 4♠ 4♦"]

for handString in HandStrings:
let hand = handString.split(' ').map(toCard)
echo hand.map(`$`).join(" "), " → ", hand.value</lang>

{{out}}
<pre>🂲 🃂 🃒 🃞 🃍 → three-of-a-kind
🂲 🂵 🃇 🃘 🂩 → high-card
🂱 🃂 🃓 🃔 🃅 → straight
🂲 🂳 🃂 🃓 🃃 → full-house
🂲 🂷 🃂 🃓 🃃 → two-pair
🂲 🂷 🃇 🃗 🂧 → four-of-a-kind
🂺 🂻 🂽 🂾 🂱 → straight-flush
🂴 🂤 🂮 🃅 🂪 → one-pair
🃝 🃚 🃗 🃖 🃔 → flush
🂴 🃔 🂴 🂤 🃄 → invalid</pre>


=={{header|Perl}}==
=={{header|Perl}}==

Revision as of 17:33, 19 March 2021

Task
Poker hand analyser
You are encouraged to solve this task according to the task description, using any language you may know.
Task

Create a program to parse a single five card poker hand and rank it according to this list of poker hands.


A poker hand is specified as a space separated list of five playing cards.

Each input card has two characters indicating face and suit.


Example
2d       (two of diamonds).


Faces are:    a, 2, 3, 4, 5, 6, 7, 8, 9, 10, j, q, k

Suits are:    h (hearts),   d (diamonds),   c (clubs),   and   s (spades),   or
alternatively,   the unicode card-suit characters:    ♥ ♦ ♣ ♠


Duplicate cards are illegal.

The program should analyze a single hand and produce one of the following outputs:

 straight-flush
 four-of-a-kind
 full-house
 flush
 straight
 three-of-a-kind
 two-pair
 one-pair
 high-card
 invalid


Examples
   2♥ 2♦ 2♣ k♣ q♦:   three-of-a-kind
   2♥ 5♥ 7♦ 8♣ 9♠:   high-card
   a♥ 2♦ 3♣ 4♣ 5♦:   straight
   2♥ 3♥ 2♦ 3♣ 3♦:   full-house
   2♥ 7♥ 2♦ 3♣ 3♦:   two-pair
   2♥ 7♥ 7♦ 7♣ 7♠:   four-of-a-kind 
   10♥ j♥ q♥ k♥ a♥:  straight-flush
   4♥ 4♠ k♠ 5♦ 10♠:  one-pair
   q♣ 10♣ 7♣ 6♣ q♣:  invalid

The programs output for the above examples should be displayed here on this page.


Extra credit
  1. use the playing card characters introduced with Unicode 6.0 (U+1F0A1 - U+1F0DE).
  2. allow two jokers
  • use the symbol   joker
  • duplicates would be allowed (for jokers only)
  • five-of-a-kind would then be the highest hand


More extra credit examples
   joker  2♦  2♠  k♠  q♦:     three-of-a-kind
   joker  5♥  7♦  8♠  9♦:     straight
   joker  2♦  3♠  4♠  5♠:     straight
   joker  3♥  2♦  3♠  3♦:     four-of-a-kind
   joker  7♥  2♦  3♠  3♦:     three-of-a-kind
   joker  7♥  7♦  7♠  7♣:     five-of-a-kind
   joker  j♥  q♥  k♥  A♥:     straight-flush
   joker  4♣  k♣  5♦ 10♠:     one-pair
   joker  k♣  7♣  6♣  4♣:     flush
   joker  2♦  joker  4♠  5♠:  straight
   joker  Q♦  joker  A♠ 10♠:  straight
   joker  Q♦  joker  A♦ 10♦:  straight-flush
   joker  2♦  2♠  joker  q♦:  four-of-a-kind


Related tasks



AutoHotkey

<lang AutoHotkey>PokerHand(hand){ StringUpper, hand, hand Sort, hand, FCardSort D%A_Space% cardSeq := RegExReplace(hand, "[^2-9TJQKA]") Straight:= InStr("23456789TJQKA", cardSeq) || (cardSeq = "2345A") ? true : false hand := cardSeq = "2345A" ? RegExReplace(hand, "(.*)\h(A.)", "$2 $1") : hand Royal := InStr(hand, "A") ? "Royal": "Straight" return (hand ~= "[2-9TJQKA](.)\h.\1\h.\1\h.\1\h.\1") && (Straight) ? hand "`t" Royal " Flush" : (hand ~= "([2-9TJQKA]).*?\1.*?\1.*?\1") ? hand "`tFour of a Kind" : (hand ~= "^([2-9TJQKA]).\h\1.\h(?!\1)([2-9TJQKA]).\h\2.\h\2.$") ? hand "`tFull House" ; xxyyy : (hand ~= "^([2-9TJQKA]).\h\1.\h\1.\h(?!\1)([2-9TJQKA]).\h\2.$") ? hand "`tFull House" ; xxxyy : (hand ~= "[2-9TJQKA](.)\h.\1\h.\1\h.\1\h.\1") ? hand "`tFlush" : (Straight) ? hand "`tStraight" : (hand ~= "([2-9TJQKA]).*?\1.*?\1") ? hand "`tThree of a Kind" : (hand ~= "([2-9TJQKA]).\h\1.*?([2-9TJQKA]).\h\2") ? hand "`tTwo Pair" : (hand ~= "([2-9TJQKA]).\h\1") ? hand "`tOne Pair" : hand "`tHigh Card" } CardSort(a, b){ a := SubStr(a, 1, 1), b := SubStr(b, 1, 1) a := (a = "T") ? 10 : (a = "J") ? 11 : (a = "Q") ? 12 : (a = "K") ? 13 : a b := (b = "T") ? 10 : (b = "J") ? 11 : (b = "Q") ? 12 : (b = "K") ? 13 : b return a > b ? 1 : a < b ? -1 : 0 }</lang> Examples:<lang AutoHotkey>hands = (join`r`n 2♥ 2♦ 2♣ k♣ q♦ 2♥ 5♥ 7♦ 8♣ 9♠ a♥ 2♦ 3♣ 4♣ 5♦ 2♥ 3♥ 2♦ 3♣ 3♦ 2♥ 3♥ 2♦ 2♣ 3♦ 2♥ 7♥ 2♦ 3♣ 3♦ 2♥ 7♥ 7♦ 7♣ 7♠ T♥ j♥ q♥ a♥ K♥ T♥ j♥ q♥ 9♥ K♥ 4♥ 4♠ k♠ 5♦ T♠ q♣ T♣ 7♣ 6♣ 4♣ ) loop, parse, hands, `n, `r res .= PokerHand(A_LoopField) "`n" MsgBox, 262144, , % res return</lang>

Outputs:

2♦ 2♣ 2♥ Q♦ K♣	Three of a Kind
2♥ 5♥ 7♦ 8♣ 9♠	High Card
A♥ 2♦ 3♣ 4♣ 5♦	Straight
2♦ 2♥ 3♣ 3♦ 3♥	Full House
2♣ 2♦ 2♥ 3♦ 3♥	Full House
2♦ 2♥ 3♣ 3♦ 7♥	Two Pair
2♥ 7♦ 7♣ 7♠ 7♥	Four of a Kind
T♥ J♥ Q♥ K♥ A♥	Royal Flush
9♥ T♥ J♥ Q♥ K♥	Straight Flush
4♠ 4♥ 5♦ T♠ K♠	One Pair
4♣ 6♣ 7♣ T♣ Q♣	Flush

C

Translation of: Kotlin

<lang c>#include <stdio.h>

  1. include <ctype.h>
  2. include <string.h>
  3. include <stdlib.h>
  1. define TRUE 1
  2. define FALSE 0
  1. define FACES "23456789tjqka"
  2. define SUITS "shdc"

typedef int bool;

typedef struct {

   int face;  /* FACES map to 0..12 respectively */
   char suit;

} card;

card cards[5];

int compare_card(const void *a, const void *b) {

   card c1 = *(card *)a;
   card c2 = *(card *)b;
   return c1.face - c2.face;

}

bool equals_card(card c1, card c2) {

   if (c1.face == c2.face && c1.suit == c2.suit) return TRUE;
   return FALSE;

}

bool are_distinct() {

   int i, j;
   for (i = 0; i < 4; ++i)
       for (j = i + 1; j < 5; ++j)
           if (equals_card(cards[i], cards[j])) return FALSE;
   return TRUE;

}

bool is_straight() {

   int i;
   qsort(cards, 5, sizeof(card), compare_card);
   if (cards[0].face + 4 == cards[4].face) return TRUE;
   if (cards[4].face == 12 && cards[0].face == 0 &&
       cards[3].face == 3) return TRUE;
   return FALSE;

}

bool is_flush() {

   int i;
   char suit = cards[0].suit;
   for (i = 1; i < 5; ++i) if (cards[i].suit != suit) return FALSE;
   return TRUE;

}

const char *analyze_hand(const char *hand) {

   int i, j, gs = 0;
   char suit, *cp;
   bool found, flush, straight;
   int groups[13];
   if (strlen(hand) != 14) return "invalid";
   for (i = 0; i < 14; i += 3) {
       cp = strchr(FACES, tolower(hand[i]));
       if (cp == NULL) return "invalid";
       j = i / 3;
       cards[j].face = cp - FACES;
       suit = tolower(hand[i + 1]);
       cp = strchr(SUITS, suit);
       if (cp == NULL) return "invalid";
       cards[j].suit = suit;
   }
   if (!are_distinct()) return "invalid";
   for (i = 0; i < 13; ++i) groups[i] = 0;
   for (i = 0; i < 5; ++i) groups[cards[i].face]++;
   for (i = 0; i < 13; ++i) if (groups[i] > 0) gs++;
   switch(gs) {
       case 2:
           found = FALSE;
           for (i = 0; i < 13; ++i) if (groups[i] == 4) {
               found = TRUE;
               break;
           }
           if (found) return "four-of-a-kind";
           return "full-house";
       case 3:
           found = FALSE;
           for (i = 0; i < 13; ++i) if (groups[i] == 3) {
               found = TRUE;
               break;
           }
           if (found) return "three-of-a-kind";
           return "two-pairs";
       case 4:
           return "one-pair";
       default:
           flush = is_flush();
           straight = is_straight();
           if (flush && straight)
               return "straight-flush";
           else if (flush)
               return "flush";
           else if (straight)
               return "straight";
           else
               return "high-card";
   }

}

int main(){

   int i;
   const char *type;
   const char *hands[10] = {
       "2h 2d 2c kc qd",
       "2h 5h 7d 8c 9s",
       "ah 2d 3c 4c 5d",
       "2h 3h 2d 3c 3d",
       "2h 7h 2d 3c 3d",
       "2h 7h 7d 7c 7s",
       "th jh qh kh ah",
       "4h 4s ks 5d ts",
       "qc tc 7c 6c 4c",
       "ah ah 7c 6c 4c"
   };
   for (i = 0; i < 10; ++i) {
       type = analyze_hand(hands[i]);
       printf("%s: %s\n", hands[i], type);
   }
   return 0;

}</lang>

Output:
2h 2d 2c kc qd: three-of-a-kind
2h 5h 7d 8c 9s: high-card
ah 2d 3c 4c 5d: straight
2h 3h 2d 3c 3d: full-house
2h 7h 2d 3c 3d: two-pairs
2h 7h 7d 7c 7s: four-of-a-kind
th jh qh kh ah: straight-flush
4h 4s ks 5d ts: one-pair
qc tc 7c 6c 4c: flush
ah ah 7c 6c 4c: invalid

C#

Works with: C sharp version 8

<lang csharp>using System; using System.Collections.Generic; using static System.Linq.Enumerable;

public static class PokerHandAnalyzer {

   private enum Hand {
       Invalid, High_Card, One_Pair, Two_Pair, Three_Of_A_Kind, Straight,
       Flush, Full_House, Four_Of_A_Kind, Straight_Flush, Five_Of_A_Kind
   }
   private const bool Y = true;
   private const char C = '♣', D = '♦', H = '♥', S = '♠';
   private const int rankMask = 0b11_1111_1111_1111;
   private const int suitMask = 0b1111 << 14;
   private static readonly string[] ranks = { "a", "2", "3", "4", "5", "6", "7", "8", "9", "10", "j", "q", "k" };
   private static readonly string[] suits = { C + "", D + "", H + "", S + "" };
   private static readonly Card[] deck = (from suit in Range(1, 4) from rank in Range(1, 13) select new Card(rank, suit)).ToArray();
   public static void Main() {
       string[] hands = {
           "2♥ 2♦ 2♣ k♣ q♦",
           "2♥ 5♥ 7♦ 8♣ 9♠",
           "a♥ 2♦ 3♣ 4♣ 5♦",
           "2♥ 3♥ 2♦ 3♣ 3♦",
           "2♥ 7♥ 2♦ 3♣ 3♦",
           "2♥ 7♥ 7♦ 7♣ 7♠",
           "10♥ j♥ q♥ k♥ a♥",
           "4♥ 4♠ k♠ 5♦ 10♠",
           "q♣ 10♣ 7♣ 6♣ 4♣",
           "4♥ 4♣ 4♥ 4♠ 4♦", //duplicate card
           "joker 2♦ 2♠ k♠ q♦",
           "joker 5♥ 7♦ 8♠ 9♦",
           "joker 2♦ 3♠ 4♠ 5♠",
           "joker 3♥ 2♦ 3♠ 3♦",
           "joker 7♥ 2♦ 3♠ 3♦",
           "joker 7♥ 7♦ 7♠ 7♣",
           "joker j♥ q♥ k♥ A♥",
           "joker 4♣ k♣ 5♦ 10♠",
           "joker k♣ 7♣ 6♣ 4♣",
           "joker 2♦ joker 4♠ 5♠",
           "joker Q♦ joker A♠ 10♠",
           "joker Q♦ joker A♦ 10♦",
           "joker 2♦ 2♠ joker q♦"
       };
       foreach (var h in hands) {
           Console.WriteLine($"{h}: {Analyze(h).Name()}");
       }
   }
   static string Name(this Hand hand) => string.Join('-', hand.ToString().Split('_')).ToLower();
   static List<T> With<T>(this List<T> list, int index, T item) {
       list[index] = item;
       return list;
   }
   struct Card : IEquatable<Card>, IComparable<Card>
   {
       public static readonly Card Invalid = new Card(-1, -1);
       public static readonly Card Joker = new Card(0, 0);
       public Card(int rank, int suit) {
           (Rank, Suit, Code) = (rank, suit) switch {
               (_, -1) => (-1, -1, -1),
               (-1, _) => (-1, -1, -1),
               (0, _) => (0, 0, 0),
               (1, _) => (rank, suit, (1 << (13 + suit)) | ((1 << 13) | 1)),
               (_, _) => (rank, suit, (1 << (13 + suit)) | (1 << (rank - 1)))
           };
       }
       public static implicit operator Card((int rank, int suit) tuple) => new Card(tuple.rank, tuple.suit);
       public int Rank { get; }
       public int Suit { get; }
       public int Code { get; }
       public override string ToString() => Rank switch {
           -1 => "invalid",
           0 => "joker",
           _ => $"{ranks[Rank-1]}{suits[Suit-1]}"
       };
       
       public override int GetHashCode() => Rank << 16 | Suit;
       public bool Equals(Card other) => Rank == other.Rank && Suit == other.Suit;
       public int CompareTo(Card other) {
           int c = Rank.CompareTo(other.Rank);
           if (c != 0) return c;
           return Suit.CompareTo(other.Suit);
       }
   }
   static Hand Analyze(string hand) {
       var cards = ParseHand(hand);
       if (cards.Count != 5) return Hand.Invalid; //hand must consist of 5 cards
       cards.Sort();
       if (cards[0].Equals(Card.Invalid)) return Hand.Invalid;
       int jokers = cards.LastIndexOf(Card.Joker) + 1;
       if (jokers > 2) return Hand.Invalid; //more than 2 jokers
       if (cards.Skip(jokers).Distinct().Count() + jokers != 5) return Hand.Invalid; //duplicate cards
       if (jokers == 2) return (from c0 in deck from c1 in deck select Evaluate(cards.With(0, c0).With(1, c1))).Max();
       if (jokers == 1) return (from c0 in deck select Evaluate(cards.With(0, c0))).Max();
       return Evaluate(cards);
   }
   static List<Card> ParseHand(string hand) =>
       hand.Split(default(char[]), StringSplitOptions.RemoveEmptyEntries)
       .Select(card => ParseCard(card.ToLower())).ToList();
   static Card ParseCard(string card) => (card.Length, card) switch {
       (5, "joker") => Card.Joker,
       (3, _) when card[..2] == "10" => (10, ParseSuit(card[2])),
       (2, _) => (ParseRank(card[0]), ParseSuit(card[1])),
       (_, _) => Card.Invalid
   };
   static int ParseRank(char rank) => rank switch {
       'a' => 1,
       'j' => 11,
       'q' => 12,
       'k' => 13,
       _ when rank >= '2' && rank <= '9' => rank - '0',
       _ => -1
   };
   static int ParseSuit(char suit) => suit switch {
       C => 1, 'c' => 1,
       D => 2, 'd' => 2,
       H => 3, 'h' => 3,
       S => 4, 's' => 4,
       _ => -1
   };
   static Hand Evaluate(List<Card> hand) {
       var frequencies = hand.GroupBy(c => c.Rank).Select(g => g.Count()).OrderByDescending(c => c).ToArray();
       (int f0, int f1) = (frequencies[0], frequencies.Length > 1 ? frequencies[1] : 0);
       return (IsFlush(), IsStraight(), f0, f1) switch {
           (_, _, 5, _) => Hand.Five_Of_A_Kind,
           (Y, Y, _, _) => Hand.Straight_Flush,
           (_, _, 4, _) => Hand.Four_Of_A_Kind,
           (_, _, 3, 2) => Hand.Full_House,
           (Y, _, _, _) => Hand.Flush,
           (_, Y, _, _) => Hand.Straight,
           (_, _, 3, _) => Hand.Three_Of_A_Kind,
           (_, _, 2, 2) => Hand.Two_Pair,
           (_, _, 2, _) => Hand.One_Pair,
                       _ => Hand.High_Card
       };
       bool IsFlush() => hand.Aggregate(suitMask, (r, c) => r & c.Code) > 0;
       bool IsStraight() {
           int r = hand.Aggregate(0, (r, c) => r | c.Code) & rankMask;
           for (int i = 0; i < 4; i++) r &= r << 1;
           return r > 0;
       }
   }
   

}</lang>

Output:
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 5♥ 7♦ 8♣ 9♠: high-card
a♥ 2♦ 3♣ 4♣ 5♦: straight
2♥ 3♥ 2♦ 3♣ 3♦: full-house
2♥ 7♥ 2♦ 3♣ 3♦: two-pair
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
10♥ j♥ q♥ k♥ a♥: straight-flush
4♥ 4♠ k♠ 5♦ 10♠: one-pair
q♣ 10♣ 7♣ 6♣ 4♣: flush
4♥ 4♣ 4♥ 4♠ 4♦: invalid
joker 2♦ 2♠ k♠ q♦: three-of-a-kind
joker 5♥ 7♦ 8♠ 9♦: straight
joker 2♦ 3♠ 4♠ 5♠: straight
joker 3♥ 2♦ 3♠ 3♦: four-of-a-kind
joker 7♥ 2♦ 3♠ 3♦: three-of-a-kind
joker 7♥ 7♦ 7♠ 7♣: five-of-a-kind
joker j♥ q♥ k♥ A♥: straight-flush
joker 4♣ k♣ 5♦ 10♠: one-pair
joker k♣ 7♣ 6♣ 4♣: flush
joker 2♦ joker 4♠ 5♠: straight
joker Q♦ joker A♠ 10♠: straight
joker Q♦ joker A♦ 10♦: straight-flush
joker 2♦ 2♠ joker q♦: four-of-a-kind

C++

<lang Cpp>

  1. include <iostream>
  2. include <sstream>
  3. include <algorithm>
  4. include <vector>

using namespace std;

class poker { public:

   poker() { face = "A23456789TJQK"; suit = "SHCD"; }
   string analyze( string h )
   {

memset( faceCnt, 0, 13 ); memset( suitCnt, 0, 4 ); vector<string> hand; transform( h.begin(), h.end(), h.begin(), toupper ); istringstream i( h ); copy( istream_iterator<string>( i ), istream_iterator<string>(), back_inserter<vector<string> >( hand ) ); if( hand.size() != 5 ) return "invalid hand."; vector<string>::iterator it = hand.begin(); sort( it, hand.end() ); if( hand.end() != adjacent_find( it, hand.end() ) ) return "invalid hand."; while( it != hand.end() ) { if( ( *it ).length() != 2 ) return "invalid hand."; int n = face.find( ( *it ).at( 0 ) ), l = suit.find( ( *it ).at( 1 ) ); if( n < 0 || l < 0 ) return "invalid hand."; faceCnt[n]++; suitCnt[l]++; it++; } cout << h << ": "; return analyzeHand();

   }

private:

   string analyzeHand()
   {

bool p1 = false, p2 = false, t = false, f = false, fl = false, st = false; for( int x = 0; x < 13; x++ ) switch( faceCnt[x] ) { case 2: if( p1 ) p2 = true; else p1 = true; break; case 3: t = true; break; case 4: f = true; } for( int x = 0; x < 4; x++ )if( suitCnt[x] == 5 ){ fl = true; break; }

if( !p1 && !p2 && !t && !f )

       {

int s = 0; for( int x = 0; x < 13; x++ ) { if( faceCnt[x] ) s++; else s = 0; if( s == 5 ) break; } st = ( s == 5 ) || ( s == 4 && faceCnt[0] && !faceCnt[1] ); }

if( st && fl ) return "straight-flush"; else if( f ) return "four-of-a-kind"; else if( p1 && t ) return "full-house"; else if( fl ) return "flush"; else if( st ) return "straight"; else if( t ) return "three-of-a-kind"; else if( p1 && p2 ) return "two-pair"; else if( p1 ) return "one-pair";

       return "high-card";
   }
   string face, suit;
   unsigned char faceCnt[13], suitCnt[4];

};

int main( int argc, char* argv[] ) {

   poker p; 
   cout << p.analyze( "2h 2d 2s ks qd" ) << endl; cout << p.analyze( "2h 5h 7d 8s 9d" ) << endl;
   cout << p.analyze( "ah 2d 3s 4s 5s" ) << endl; cout << p.analyze( "2h 3h 2d 3s 3d" ) << endl;
   cout << p.analyze( "2h 7h 2d 3s 3d" ) << endl; cout << p.analyze( "2h 7h 7d 7s 7c" ) << endl;
   cout << p.analyze( "th jh qh kh ah" ) << endl; cout << p.analyze( "4h 4c kc 5d tc" ) << endl;
   cout << p.analyze( "qc tc 7c 6c 4c" ) << endl << endl; return system( "pause" );

} </lang>

Output:
2H 2D 2S KS QD: three-of-a-kind
2H 5H 7D 8S 9D: high-card
AH 2D 3S 4S 5S: straight
2H 3H 2D 3S 3D: full-house
2H 7H 2D 3S 3D: two-pair
2H 7H 7D 7S 7C: four-of-a-kind
TH JH QH KH AH: straight-flush
4H 4C KC 5D TC: one-pair
QC TC 7C 6C 4C: flush

Clojure

<lang clojure>(defn rank [card]

 (let [[fst _] card]
   (if (Character/isDigit fst)
     (Integer/valueOf (str fst))
     ({\T 10, \J 11, \Q 12, \K 13, \A 14} fst))))

(defn suit [card]

 (let [[_ snd] card]
   (str snd)))

(defn n-of-a-kind [hand n]

 (not (empty? (filter #(= true %) (map #(>= % n) (vals (frequencies (map rank hand))))))))

(defn ranks-with-ace [hand]

 (let [ranks (sort (map rank hand))]
   (if (some #(= 14 %) ranks) (cons 1 ranks) ranks)))

(defn pair? [hand]

 (n-of-a-kind hand 2))

(defn three-of-a-kind? [hand]

 (n-of-a-kind hand 3))

(defn four-of-a-kind? [hand]

 (n-of-a-kind hand 4))

(defn flush? [hand]

 (not (empty? (filter #(= true %) (map #(>= % 5) (vals (frequencies (map suit hand))))))))

(defn full-house? [hand]

 (true? (and
   (some #(= 2 %) (vals (frequencies (map rank hand))))
   (some #(= 3 %) (vals (frequencies (map rank hand)))))))

(defn two-pairs? [hand]

 (or
   (full-house? hand)
   (four-of-a-kind? hand)
   (= 2 (count (filter #(= true %) (map #(>= % 2) (vals (frequencies (map rank hand)))))))))

(defn straight? [hand]

 (let [hand-a (ranks-with-ace hand)
       fst (first hand-a)
       snd (second hand-a)]
   (or
     (= (take 5 hand-a) (range fst (+ fst 5)))
     (= (drop 1 hand-a) (range snd (+ snd 5))))))

(defn straight-flush? [hand]

 (and
   (straight? hand)
   (flush? hand)))

(defn invalid? [hand]

 (not= 5 (count (set hand))))

(defn check-hand [hand]

 (cond
   (invalid? hand) "invalid"
   (straight-flush? hand) "straight-flush"
   (four-of-a-kind? hand) "four-of-a-kind"
   (full-house? hand) "full-house"
   (flush? hand) "flush"
   (straight? hand) "straight"
   (three-of-a-kind? hand) "three-of-a-kind"
   (two-pairs? hand) "two-pair"
   (pair? hand) "one-pair"
   :else "high-card"))
Test examples

(def hands [["2H" "2D" "2S" "KS" "QD"]

           ["2H" "5H" "7D" "8S" "9D"]
           ["AH" "2D" "3S" "4S" "5S"]
           ["2H" "3H" "2D" "3S" "3D"]
           ["2H" "7H" "2D" "3S" "3D"]
           ["2H" "7H" "7D" "7S" "7C"]
           ["TH" "JH" "QH" "KH" "AH"]
           ["4H" "4C" "KC" "5D" "TC"]
           ["QC" "TC" "7C" "6C" "4C"]])

(run! println (map #(str % " : " (check-hand %)) hands)) </lang>

Output:
["2H" "2D" "2S" "KS" "QD"] : three-of-a-kind
["2H" "5H" "7D" "8S" "9D"] : high-card
["AH" "2D" "3S" "4S" "5S"] : straight
["2H" "3H" "2D" "3S" "3D"] : full-house
["2H" "7H" "2D" "3S" "3D"] : two-pair
["2H" "7H" "7D" "7S" "7C"] : four-of-a-kind
["TH" "JH" "QH" "KH" "AH"] : straight-flush
["4H" "4C" "KC" "5D" "TC"] : one-pair
["QC" "TC" "7C" "6C" "4C"] : flush

D

Basic Version

No bonus for this simple version.

Translation of: C++

<lang d>import std.stdio, std.string, std.algorithm, std.range;

string analyzeHand(in string inHand) pure /*nothrow @safe*/ {

   enum handLen = 5;
   static immutable face = "A23456789TJQK", suit = "SHCD";
   static immutable errorMessage = "invalid hand.";
   /*immutable*/ const hand = inHand.toUpper.split.sort().release;
   if (hand.length != handLen)
       return errorMessage;
   if (hand.uniq.walkLength != handLen)
       return errorMessage ~ " Duplicated cards.";
   ubyte[face.length] faceCount;
   ubyte[suit.length] suitCount;
   foreach (immutable card; hand) {
       if (card.length != 2)
           return errorMessage;
       immutable n = face.countUntil(card[0]);
       immutable l = suit.countUntil(card[1]);
       if (n < 0 || l < 0)
           return errorMessage;
       faceCount[n]++;
       suitCount[l]++;
   }
   return analyzeHandHelper(faceCount, suitCount);

}

private string analyzeHandHelper(const ref ubyte[13] faceCount,

                                const ref ubyte[4] suitCount)

pure nothrow @safe @nogc {

   bool p1, p2, t, f, fl, st;
   foreach (immutable fc; faceCount)
       switch (fc) {
           case 2: (p1 ? p2 : p1) = true; break;
           case 3: t = true; break;
           case 4: f = true; break;
           default: // Ignore.
       }
   foreach (immutable sc; suitCount)
       if (sc == 5) {
           fl = true;
           break;
       }
   if (!p1 && !p2 && !t && !f) {
       uint s = 0;
       foreach (immutable fc; faceCount) {
           if (fc)
               s++;
           else
               s = 0;
           if (s == 5)
               break;
       }
       st = (s == 5) || (s == 4 && faceCount[0] && !faceCount[1]);
   }
   if (st && fl)      return "straight-flush";
   else if (f)        return "four-of-a-kind";
   else if (p1 && t)  return "full-house";
   else if (fl)       return "flush";
   else if (st)       return "straight";
   else if (t)        return "three-of-a-kind";
   else if (p1 && p2) return "two-pair";
   else if (p1)       return "one-pair";
   else               return "high-card";

}

void main() {

   // S = Spades, H = Hearts, C = Clubs, D = Diamonds.
   foreach (immutable hand; ["2H 2D 2S KS QD",
                             "2H 5H 7D 8S 9D",
                             "AH 2D 3S 4S 5S",
                             "2H 3H 2D 3S 3D",
                             "2H 7H 2D 3S 3D",
                             "2H 7H 7D 7S 7C",
                             "TH JH QH KH AH",
                             "4H 4C KC 5D TC",
                             "QC TC 7C 6C 4C"])
       writeln(hand, ": ", hand.analyzeHand);

}</lang>

Output:
2H 2D 2S KS QD: three-of-a-kind
2H 5H 7D 8S 9D: high-card
AH 2D 3S 4S 5S: straight
2H 3H 2D 3S 3D: full-house
2H 7H 2D 3S 3D: two-pair
2H 7H 7D 7S 7C: four-of-a-kind
TH JH QH KH AH: straight-flush
4H 4C KC 5D TC: one-pair
QC TC 7C 6C 4C: flush

Elixir

Translation of: Ruby
Works with: Elixir version 1.2

<lang elixir>defmodule Card do

 @faces   ~w(2 3 4 5 6 7 8 9 10 j q k a)
 @suits   ~w(♥ ♦ ♣ ♠)                          # ~w(h d c s)
 @ordinal @faces |> Enum.with_index |> Map.new
 
 defstruct ~w[face suit ordinal]a
 
 def new(str) do
   {face, suit} = String.split_at(str, -1)
   if face in @faces and suit in @suits do
     ordinal = @ordinal[face]
     %__MODULE__{face: face, suit: suit, ordinal: ordinal}
   else
     raise ArgumentError, "invalid card: #{str}"
   end
 end
 
 def deck do
   for face <- @faces, suit <- @suits, do: "#{face}#{suit}"
 end

end

defmodule Hand do

 @ranks ~w(high-card one-pair two-pair three-of-a-kind straight flush
           full-house four-of-a-kind straight-flush five-of-a-kind)a |>
        Enum.with_index |> Map.new
 @wheel_faces ~w(2 3 4 5 a)
 
 def new(str_of_cards) do
   cards = String.downcase(str_of_cards) |>
           String.split([" ", ","], trim: true) |>
           Enum.map(&Card.new &1)
   grouped = Enum.group_by(cards, &(&1.ordinal)) |> Map.values
   face_pattern = Enum.map(grouped, &(length &1)) |> Enum.sort
   {consecutive, wheel_faces} = consecutive?(cards)
   rank = categorize(cards, face_pattern, consecutive)
   rank_num = @ranks[rank]
   tiebreaker = if wheel_faces do
                  for ord <- 3..-1, do: {1,ord}
                else
                  Enum.map(grouped, &{length(&1), hd(&1).ordinal}) |>
                  Enum.sort |> Enum.reverse
                end
   {rank_num, tiebreaker, str_of_cards, rank}
 end
 
 defp one_suit?(cards) do
   Enum.map(cards, &(&1.suit)) |> Enum.uniq |> length == 1
 end

 defp consecutive?(cards) do
   sorted = Enum.sort_by(cards, &(&1.ordinal))
   if Enum.map(sorted, &(&1.face)) == @wheel_faces do
     {true, true}
   else
     flag = Enum.map(sorted, &(&1.ordinal)) |>
            Enum.chunk(2,1) |>
            Enum.all?(fn [a,b] -> a+1 == b end)
     {flag, false}
   end
 end
 
 defp categorize(cards, face_pattern, consecutive) do
   case {consecutive, one_suit?(cards)} do
     {true, true}  -> :"straight-flush"
     {true, false} -> :straight
     {false, true} -> :flush
     _ ->  case face_pattern do
             [1,1,1,1,1] -> :"high-card"
             [1,1,1,2]   -> :"one-pair"
             [1,2,2]     -> :"two-pair"
             [1,1,3]     -> :"three-of-a-kind"
             [2,3]       -> :"full-house"
             [1,4]       -> :"four-of-a-kind"
             [5]         -> :"five-of-a-kind"
           end
   end
 end

end

test_hands = """ 2♥ 2♦ 2♣ k♣ q♦ 2♥ 5♥ 7♦ 8♣ 9♠ a♥ 2♦ 3♣ 4♣ 5♦ 2♥ 3♥ 2♦ 3♣ 3♦ 2♥ 7♥ 2♦ 3♣ 3♦ 2♥ 6♥ 2♦ 3♣ 3♦ 10♥ j♥ q♥ k♥ a♥ 4♥ 4♠ k♠ 2♦ 10♠ 4♥ 4♠ k♠ 3♦ 10♠ q♣ 10♣ 7♣ 6♣ 4♣ q♣ 10♣ 7♣ 6♣ 3♣ 9♥ 10♥ q♥ k♥ j♣ 2♥ 3♥ 4♥ 5♥ a♥ 2♥ 2♥ 2♦ 3♣ 3♦ """ hands = String.split(test_hands, "\n", trim: true) |> Enum.map(&Hand.new(&1)) IO.puts "High to low" Enum.sort(hands) |> Enum.reverse |> Enum.each(fn hand -> IO.puts "#{elem(hand,2)}: \t#{elem(hand,3)}" end)

  1. Extra Credit 2. Examples:

IO.puts "\nExtra Credit 2" extra_hands = """ joker 2♦ 2♠ k♠ q♦ joker 5♥ 7♦ 8♠ 9♦ joker 2♦ 3♠ 4♠ 5♠ joker 3♥ 2♦ 3♠ 3♦ joker 7♥ 2♦ 3♠ 3♦ joker 7♥ 7♦ 7♠ 7♣ joker j♥ q♥ k♥ A♥ joker 4♣ k♣ 5♦ 10♠ joker k♣ 7♣ 6♣ 4♣ joker 2♦ joker 4♠ 5♠ joker Q♦ joker A♠ 10♠ joker Q♦ joker A♦ 10♦ joker 2♦ 2♠ joker q♦ """ deck = Card.deck String.split(extra_hands, "\n", trim: true) |> Enum.each(fn hand ->

 [a,b,c,d,e] = String.split(hand) |>
               Enum.map(fn c -> if c=="joker", do: deck, else: [c] end)
 cards_list = for v<-a, w<-b, x<-c, y<-d, z<-e, do: "#{v} #{w} #{x} #{y} #{z}"
 best = Enum.map(cards_list, &Hand.new &1) |> Enum.max
 IO.puts "#{hand}:\t#{elem(best,3)}"

end)</lang>

Output:
High to low
10♥ j♥ q♥ k♥ a♥: 	straight-flush
2♥ 3♥ 4♥ 5♥ a♥: 	straight-flush
2♥ 3♥ 2♦ 3♣ 3♦: 	full-house
2♥ 2♥ 2♦ 3♣ 3♦: 	full-house
q♣ 10♣ 7♣ 6♣ 4♣: 	flush
q♣ 10♣ 7♣ 6♣ 3♣: 	flush
9♥ 10♥ q♥ k♥ j♣: 	straight
a♥ 2♦ 3♣ 4♣ 5♦: 	straight
2♥ 2♦ 2♣ k♣ q♦: 	three-of-a-kind
2♥ 7♥ 2♦ 3♣ 3♦: 	two-pair
2♥ 6♥ 2♦ 3♣ 3♦: 	two-pair
4♥ 4♠ k♠ 3♦ 10♠: 	one-pair
4♥ 4♠ k♠ 2♦ 10♠: 	one-pair
2♥ 5♥ 7♦ 8♣ 9♠: 	high-card

Extra Credit 2
joker  2♦  2♠  k♠  q♦:	three-of-a-kind
joker  5♥  7♦  8♠  9♦:	straight
joker  2♦  3♠  4♠  5♠:	straight
joker  3♥  2♦  3♠  3♦:	four-of-a-kind
joker  7♥  2♦  3♠  3♦:	three-of-a-kind
joker  7♥  7♦  7♠  7♣:	five-of-a-kind
joker  j♥  q♥  k♥  A♥:	straight-flush
joker  4♣  k♣  5♦ 10♠:	one-pair
joker  k♣  7♣  6♣  4♣:	flush
joker  2♦  joker  4♠  5♠:	straight
joker  Q♦  joker  A♠ 10♠:	straight
joker  Q♦  joker  A♦ 10♦:	straight-flush
joker  2♦  2♠  joker  q♦:	four-of-a-kind

F#

<lang fsharp> type Card = int * int

type Cards = Card list

let joker = (69,69)

let rankInvalid = "invalid", 99

let allCards = {0..12} |> Seq.collect (fun x->({0..3} |> Seq.map (fun y->x,y)))

let allSame = function | y::ys -> List.forall ((=) y) ys | _-> false

let straightList (xs:int list) = xs |> List.sort |> List.mapi (fun i n->n - i) |> allSame

let cardList (s:string): Cards =

 s.Split() |> Seq.map (fun s->s.ToLower())
 |> Seq.map (fun s ->
   if s="joker" then joker
   else
     match (s |> List.ofSeq) with
     | '1'::'0'::xs -> (9, xs) | '!'::xs -> (-1, xs) | x::xs-> ("a23456789!jqk".IndexOf(x), xs) | _  as xs-> (-1, xs)
     |> function | -1, _  -> (-1, '!') | x, y::[] -> (x, y) | _  -> (-1, '!')
     |> function 
     | x, 'h' | x, '♥' -> (x, 0) | x, 'd' | x, '♦' -> (x, 1) | x, 'c' | x, '♣' -> (x, 2)
     | x, 's' | x, '♠' -> (x, 3) | _ -> (-1, -1)
   )
 |> Seq.filter (fst >> ((<>) -1)) |> List.ofSeq


let rank (cards: Cards) =

 if cards.Length<>5 then rankInvalid
 else 
   let cts = cards |> Seq.groupBy fst |> Seq.map (snd >> Seq.length) |> List.ofSeq |> List.sort |> List.rev
   if cts.[0]=5 then ("five-of-a-kind", 1)
   else
     let flush = cards |> List.map snd |> allSame
     let straight = 
       let (ACE, ALT_ACE) = 0, 13
       let faces = cards |> List.map fst |> List.sort
       (straightList faces) || (if faces.Head<>ACE then false else (straightList (ALT_ACE::(faces.Tail))))
     if straight && flush then ("straight-flush", 2)
     else
       let cts = cards |> Seq.groupBy fst |> Seq.map (snd >> Seq.length) |> List.ofSeq |> List.sort |> List.rev
       if cts.[0]=4 then ("four-of-a-kind", 3)
       elif cts.[0]=3 && cts.[1]=2 then ("full-house", 4)
       elif flush then ("flush", 5)
       elif straight then ("straight", 6)
       elif cts.[0]=3 then ("three-of-a-kind", 7)
       elif cts.[0]=2 && cts.[1]=2 then ("two-pair", 8)
       elif cts.[0]=2 then ("one-pair", 9)
       else ("high-card", 10)

let pickBest (xs: seq<Cards>) =

 let cmp a b = (<) (snd a) (snd b)
 let pick currentBest x = if (cmp (snd x) (snd currentBest)) then x else currentBest
 xs |> Seq.map (fun x->x, (rank x)) |> Seq.fold pick ([], rankInvalid)

let calcHandRank handStr =

 let cards = handStr |> cardList
 if cards.Length<>5 
   then (cards, rankInvalid) 
   else
     cards |> List.partition ((=) joker) |> fun (x,y) -> x.Length, y
     |> function
     | (0,xs) when (xs |> Seq.distinct |> Seq.length)=5 -> xs, (rank xs)
     | (1,xs) -> allCards |> Seq.map (fun x->x::xs) |> pickBest
     | (2,xs) -> allCards |> Seq.collect (fun x->allCards |> Seq.map (fun y->y::x::xs)) |> pickBest
     | _ -> cards, rankInvalid


let showHandRank handStr =

 // handStr |> calcHandRank |> fun (cards, (rankName,_)) -> printfn "%s: %A %s" handStr cards rankName
 handStr |> calcHandRank |> (snd >> fst) |> printfn "%s: %s" handStr

[ "2♥ 2♦ 2♣ k♣ q♦" "2♥ 5♥ 7♦ 8♣ 9♠" "a♥ 2♦ 3♣ 4♣ 5♦" "2♥ 3♥ 2♦ 3♣ 3♦" "2♥ 7♥ 2♦ 3♣ 3♦" "2♥ 7♥ 7♦ 7♣ 7♠" "10♥ j♥ q♥ k♥ a♥" "4♥ 4♠ k♠ 5♦ 10♠" "q♣ 10♣ 7♣ 6♣ 4♣" "joker 2♦ 2♠ k♠ q♦" "joker 5♥ 7♦ 8♠ 9♦" "joker 2♦ 3♠ 4♠ 5♠" "joker 3♥ 2♦ 3♠ 3♦" "joker 7♥ 2♦ 3♠ 3♦" "joker 7♥ 7♦ 7♠ 7♣" "joker j♥ q♥ k♥ A♥" "joker 4♣ k♣ 5♦ 10♠" "joker k♣ 7♣ 6♣ 4♣" "joker 2♦ joker 4♠ 5♠" "joker Q♦ joker A♠ 10♠" "joker Q♦ joker A♦ 10♦" "joker 2♦ 2♠ joker q♦" ] |> List.iter showHandRank </lang>

Output:
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 5♥ 7♦ 8♣ 9♠: high-card
a♥ 2♦ 3♣ 4♣ 5♦: straight
2♥ 3♥ 2♦ 3♣ 3♦: full-house
2♥ 7♥ 2♦ 3♣ 3♦: two-pair
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
10♥ j♥ q♥ k♥ a♥: straight-flush
4♥ 4♠ k♠ 5♦ 10♠: one-pair
q♣ 10♣ 7♣ 6♣ 4♣: flush
joker  2♦  2♠  k♠  q♦: three-of-a-kind
joker  5♥  7♦  8♠  9♦: straight
joker  2♦  3♠  4♠  5♠: straight
joker  3♥  2♦  3♠  3♦: four-of-a-kind
joker  7♥  2♦  3♠  3♦: three-of-a-kind
joker  7♥  7♦  7♠  7♣: five-of-a-kind
joker  j♥  q♥  k♥  A♥: straight-flush
joker  4♣  k♣  5♦ 10♠: one-pair
joker  k♣  7♣  6♣  4♣: flush
joker  2♦  joker  4♠  5♠: straight
joker  Q♦  joker  A♠ 10♠: straight
joker  Q♦  joker  A♦ 10♦: straight-flush
joker  2♦  2♠  joker  q♦: four-of-a-kind

Factor

Factor comes with a poker hand evaluator. <lang factor>USING: formatting kernel poker sequences ; {

   "2H 2D 2C KC QD"
   "2H 5H 7D 8C 9S"
   "AH 2D 3C 4C 5D"
   "2H 3H 2D 3C 3D"
   "2H 7H 2D 3C 3D"
   "2H 7H 7D 7C 7S"
   "TH JH QH KH AH"
   "4H 4S KS 5D TS"
   "QC TC 7C 6C 4C"

} [ dup string>hand-name "%s: %s\n" printf ] each</lang>

Output:
2H 2D 2C KC QD: Three of a Kind
2H 5H 7D 8C 9S: High Card
AH 2D 3C 4C 5D: Straight
2H 3H 2D 3C 3D: Full House
2H 7H 2D 3C 3D: Two Pair
2H 7H 7D 7C 7S: Four of a Kind
TH JH QH KH AH: Straight Flush
4H 4S KS 5D TS: One Pair
QC TC 7C 6C 4C: Flush

Go

Translation of: Kotlin

Basic Version

<lang go>package main

import (

   "fmt"
   "sort"
   "strings"

)

type card struct {

   face byte
   suit byte

}

const faces = "23456789tjqka" const suits = "shdc"

func isStraight(cards []card) bool {

   sorted := make([]card, 5)
   copy(sorted, cards)
   sort.Slice(sorted, func(i, j int) bool {
       return sorted[i].face < sorted[j].face
   })
   if sorted[0].face+4 == sorted[4].face {
       return true
   }
   if sorted[4].face == 14 && sorted[0].face == 2 && sorted[3].face == 5 {
       return true
   }
   return false

}

func isFlush(cards []card) bool {

   suit := cards[0].suit
   for i := 1; i < 5; i++ {
       if cards[i].suit != suit {
           return false
       }
   }
   return true

}

func analyzeHand(hand string) string {

   temp := strings.Fields(strings.ToLower(hand))
   splitSet := make(map[string]bool)
   var split []string
   for _, s := range temp {
       if !splitSet[s] {
           splitSet[s] = true
           split = append(split, s)
       }
   }
   if len(split) != 5 {
       return "invalid"
   }
   var cards []card
   for _, s := range split {
       if len(s) != 2 {
           return "invalid"
       }
       fIndex := strings.IndexByte(faces, s[0])
       if fIndex == -1 {
           return "invalid"
       }
       sIndex := strings.IndexByte(suits, s[1])
       if sIndex == -1 {
           return "invalid"
       }
       cards = append(cards, card{byte(fIndex + 2), s[1]})
   }
   groups := make(map[byte][]card)
   for _, c := range cards {
       groups[c.face] = append(groups[c.face], c)
   }
   switch len(groups) {
   case 2:
       for _, group := range groups {
           if len(group) == 4 {
               return "four-of-a-kind"
           }
       }
       return "full-house"
   case 3:
       for _, group := range groups {
           if len(group) == 3 {
               return "three-of-a-kind"
           }
       }
       return "two-pair"
   case 4:
       return "one-pair"
   default:
       flush := isFlush(cards)
       straight := isStraight(cards)
       switch {
       case flush && straight:
           return "straight-flush"
       case flush:
           return "flush"
       case straight:
           return "straight"
       default:
           return "high-card"
       }
   }

}

func main() {

   hands := [...]string{
       "2h 2d 2c kc qd",
       "2h 5h 7d 8c 9s",
       "ah 2d 3c 4c 5d",
       "2h 3h 2d 3c 3d",
       "2h 7h 2d 3c 3d",
       "2h 7h 7d 7c 7s",
       "th jh qh kh ah",
       "4h 4s ks 5d ts",
       "qc tc 7c 6c 4c",
       "ah ah 7c 6c 4c",
   }
   for _, hand := range hands {
       fmt.Printf("%s: %s\n", hand, analyzeHand(hand))
   }

}</lang>

Output:
2h 2d 2c kc qd: three-of-a-kind
2h 5h 7d 8c 9s: high-card
ah 2d 3c 4c 5d: straight
2h 3h 2d 3c 3d: full-house
2h 7h 2d 3c 3d: two-pair
2h 7h 7d 7c 7s: four-of-a-kind
th jh qh kh ah: straight-flush
4h 4s ks 5d ts: one-pair
qc tc 7c 6c 4c: flush
ah ah 7c 6c 4c: invalid

Extra Credit Version

<lang go>package main

import (

   "fmt"
   "sort"
   "strings"

)

type card struct {

   face byte
   suit byte

}

func isStraight(cards []card, jokers int) bool {

   sorted := make([]card, 5)
   copy(sorted, cards)
   sort.Slice(sorted, func(i, j int) bool {
       return sorted[i].face < sorted[j].face
   })
   switch jokers {
   case 0:
       switch {
       case sorted[0].face+4 == sorted[4].face,
           sorted[4].face == 14 && sorted[3].face == 5:
           return true
       default:
           return false
       }
   case 1:
       switch {
       case sorted[0].face+3 == sorted[3].face,
           sorted[0].face+4 == sorted[3].face,
           sorted[3].face == 14 && sorted[2].face == 4,
           sorted[3].face == 14 && sorted[2].face == 5:
           return true
       default:
           return false
       }
   default:
       switch {
       case sorted[0].face+2 == sorted[2].face,
           sorted[0].face+3 == sorted[2].face,
           sorted[0].face+4 == sorted[2].face,
           sorted[2].face == 14 && sorted[1].face == 3,
           sorted[2].face == 14 && sorted[1].face == 4,
           sorted[2].face == 14 && sorted[1].face == 5:
           return true
       default:
           return false
       }
   }

}

func isFlush(cards []card) bool {

   sorted := make([]card, 5)
   copy(sorted, cards)
   sort.Slice(sorted, func(i, j int) bool {
       return sorted[i].face < sorted[j].face
   })
   suit := sorted[0].suit
   for i := 1; i < 5; i++ {
       if sorted[i].suit != suit && sorted[i].suit != 'j' {
           return false
       }
   }
   return true

}

func analyzeHand(hand string) string {

   temp := strings.Fields(strings.ToLower(hand))
   splitSet := make(map[string]bool)
   var split []string
   for _, s := range temp {
       if !splitSet[s] {
           splitSet[s] = true
           split = append(split, s)
       }
   }
   if len(split) != 5 {
       return "invalid"
   }
   var cards []card
   var jokers = 0
   for _, s := range split {
       if len(s) != 4 {
           return "invalid"
       }
       cp := []rune(s)[0]
       var cd card
       switch {
       case cp == 0x1f0a1:
           cd = card{14, 's'}
       case cp == 0x1f0b1:
           cd = card{14, 'h'}
       case cp == 0x1f0c1:
           cd = card{14, 'd'}
       case cp == 0x1f0d1:
           cd = card{14, 'c'}
       case cp == 0x1f0cf:
           jokers++
           cd = card{15, 'j'} // black joker
       case cp == 0x1f0df:
           jokers++
           cd = card{16, 'j'} // white joker
       case cp >= 0x1f0a2 && cp <= 0x1f0ab:
           cd = card{byte(cp - 0x1f0a0), 's'}
       case cp >= 0x1f0ad && cp <= 0x1f0ae:
           cd = card{byte(cp - 0x1f0a1), 's'}
       case cp >= 0x1f0b2 && cp <= 0x1f0bb:
           cd = card{byte(cp - 0x1f0b0), 'h'}
       case cp >= 0x1f0bd && cp <= 0x1f0be:
           cd = card{byte(cp - 0x1f0b1), 'h'}
       case cp >= 0x1f0c2 && cp <= 0x1f0cb:
           cd = card{byte(cp - 0x1f0c0), 'd'}
       case cp >= 0x1f0cd && cp <= 0x1f0ce:
           cd = card{byte(cp - 0x1f0c1), 'd'}
       case cp >= 0x1f0d2 && cp <= 0x1f0db:
           cd = card{byte(cp - 0x1f0d0), 'c'}
       case cp >= 0x1f0dd && cp <= 0x1f0de:
           cd = card{byte(cp - 0x1f0d1), 'c'}
       default:
           cd = card{0, 'j'} // invalid
       }
       if cd.face == 0 {
           return "invalid"
       }
       cards = append(cards, cd)
   }
   groups := make(map[byte][]card)
   for _, c := range cards {
       groups[c.face] = append(groups[c.face], c)
   }
   switch len(groups) {
   case 2:
       for _, group := range groups {
           if len(group) == 4 {
               switch jokers {
               case 0:
                   return "four-of-a-kind"
               default:
                   return "five-of-a-kind"
               }
           }
       }
       return "full-house"
   case 3:
       for _, group := range groups {
           if len(group) == 3 {
               switch jokers {
               case 0:
                   return "three-of-a-kind"
               case 1:
                   return "four-of-a-kind"
               default:
                   return "five-of-a-kind"
               }
           }
       }
       if jokers == 0 {
           return "two-pair"
       }
       return "full-house"
   case 4:
       switch jokers {
       case 0:
           return "one-pair"
       case 1:
           return "three-of-a-kind"
       default:
           return "four-of-a-kind"
       }
   default:
       flush := isFlush(cards)
       straight := isStraight(cards, jokers)
       switch {
       case flush && straight:
           return "straight-flush"
       case flush:
           return "flush"
       case straight:
           return "straight"
       default:
           if jokers == 0 {
               return "high-card"
           } else {
               return "one-pair"
           }
       }
   }

}

func main() {

   hands := [...]string{
       "🃏 🃂 🂢 🂮 🃍",
       "🃏 🂵 🃇 🂨 🃉",
       "🃏 🃂 🂣 🂤 🂥",
       "🃏 🂳 🃂 🂣 🃃",
       "🃏 🂷 🃂 🂣 🃃",
       "🃏 🂷 🃇 🂧 🃗",
       "🃏 🂻 🂽 🂾 🂱",
       "🃏 🃔 🃞 🃅 🂪",
       "🃏 🃞 🃗 🃖 🃔",
       "🃏 🃂 🃟 🂤 🂥",
       "🃏 🃍 🃟 🂡 🂪",
       "🃏 🃍 🃟 🃁 🃊",
       "🃏 🃂 🂢 🃟 🃍",
       "🃏 🃂 🂢 🃍 🃍",
       "🃂 🃞 🃍 🃁 🃊",
   }
   for _, hand := range hands {
       fmt.Printf("%s: %s\n", hand, analyzeHand(hand))
   }

}</lang>

Output:
🃏 🃂 🂢 🂮 🃍 : three-of-a-kind
🃏 🂵 🃇 🂨 🃉 : straight
🃏 🃂 🂣 🂤 🂥 : straight
🃏 🂳 🃂 🂣 🃃 : four-of-a-kind
🃏 🂷 🃂 🂣 🃃 : three-of-a-kind
🃏 🂷 🃇 🂧 🃗 : five-of-a-kind
🃏 🂻 🂽 🂾 🂱 : straight-flush
🃏 🃔 🃞 🃅 🂪 : one-pair
🃏 🃞 🃗 🃖 🃔 : flush
🃏 🃂 🃟 🂤 🂥 : straight
🃏 🃍 🃟 🂡 🂪 : straight
🃏 🃍 🃟 🃁 🃊 : straight-flush
🃏 🃂 🂢 🃟 🃍 : four-of-a-kind
🃏 🃂 🂢 🃍 🃍 : invalid
🃂 🃞 🃍 🃁 🃊 : high-card

Haskell

Basic Version

<lang Haskell>{-# LANGUAGE TupleSections #-}

import Data.Function (on) import Data.List (group, nub, any, sort, sortBy) import Data.Maybe (mapMaybe) import Text.Read (readMaybe)

data Suit = Club | Diamond | Spade | Heart deriving (Show, Eq)

data Rank = Ace | Two | Three | Four | Five | Six | Seven

         | Eight | Nine | Ten | Jack | Queen | King
         deriving (Show, Eq, Enum, Ord, Bounded)

data Card = Card { suit :: Suit, rank :: Rank } deriving (Show, Eq)

type Hand = [Card]

consumed = pure . (, "")

instance Read Suit where

 readsPrec d s = case s of "♥" -> consumed Heart
                           "♦" -> consumed Diamond
                           "♣" -> consumed Spade
                           "♠" -> consumed Club
                           "h" -> consumed Heart
                           _   -> []

instance Read Rank where

 readsPrec d s = case s of "a"  -> consumed Ace
                           "2"  -> consumed Two
                           "3"  -> consumed Three
                           "4"  -> consumed Four
                           "5"  -> consumed Five
                           "6"  -> consumed Six
                           "7"  -> consumed Seven
                           "8"  -> consumed Eight
                           "9"  -> consumed Nine
                           "10" -> consumed Ten
                           "j"  -> consumed Jack
                           "q"  -> consumed Queen
                           "k"  -> consumed King
                           _    -> []

instance Read Card where

 readsPrec d = fmap (, "") . mapMaybe card . lex
   where 
     card (r, s) = Card <$> (readMaybe s :: Maybe Suit)
                        <*> (readMaybe r :: Maybe Rank)

-- Special hand acesHigh :: [Rank] acesHigh = [Ace, Ten, Jack, Queen, King]

isSucc :: (Enum a, Eq a, Bounded a) => [a] -> Bool isSucc [] = True isSucc [x] = True isSucc (x:y:zs) = (x /= maxBound && y == succ x) && isSucc (y:zs)

nameHand :: Hand -> String nameHand [] = "Invalid Input" nameHand cards | invalidHand = "Invalid hand"

              | straight && flush    = "Straight flush"
              | ofKind 4             = "Four of a kind"
              | ofKind 3 && ofKind 2 = "Full house"
              | flush                = "Flush"
              | straight             = "Straight"
              | ofKind 3             = "Three of a kind"
              | uniqRanks == 3       = "Two pair"
              | uniqRanks == 4       = "One pair"
              | otherwise            = "High card"
where
 sortedRank  = sort $ rank <$> cards
 rankCounts  = sortBy (compare `on` snd) $ (,) <$> head <*> length <$> group sortedRank
 uniqRanks   = length rankCounts
 ofKind n    = any ((==n) . snd) rankCounts
 straight    = isSucc sortedRank || sortedRank == acesHigh
 flush       = length (nub $ suit <$> cards) == 1
 invalidHand = length (nub cards) /= 5

testHands :: [(String, Hand)] testHands = (,) <$> id <*> mapMaybe readMaybe . words <$>

 [ "2♥ 2♦ 2♣ k♣ q♦"
 , "2♥ 5♥ 7♦ 8♣ 9♠"
 , "a♥ 2♦ 3♣ 4♣ 5♦"
 , "2♥ 3♥ 2♦ 3♣ 3♦"
 , "2♥ 7♥ 2♦ 3♣ 3♦"
 , "2♥ 7♥ 7♦ 7♣ 7♠"
 , "10♥ j♥ q♥ k♥ a♥"
 , "4♥ 4♠ k♠ 5♦ 10♠"
 , "q♣ 10♣ 7♣ 6♣ 4♣"
 , "q♣ 10♣ 7♣ 6♣ 7♣" -- duplicate cards
 , "Bad input" ]

main :: IO () main = mapM_ (putStrLn . (fst <> const ": " <> nameHand . snd)) testHands</lang>

Output:
2♥ 2♦ 2♣ k♣ q♦: Three of a kind
2♥ 5♥ 7♦ 8♣ 9♠: High card
a♥ 2♦ 3♣ 4♣ 5♦: Straight
2♥ 3♥ 2♦ 3♣ 3♦: Full house
2♥ 7♥ 2♦ 3♣ 3♦: Two pair
2♥ 7♥ 7♦ 7♣ 7♠: Four of a kind
10♥ j♥ q♥ k♥ a♥: Straight flush
4♥ 4♠ k♠ 5♦ 10♠: One pair
q♣ 10♣ 7♣ 6♣ 4♣: Flush
q♣ 10♣ 7♣ 6♣ 7♣: Invalid hand
Bad input: Invalid Input

J

<lang J>parseHand=: <;._2@,&' '@u:~&7 NB. hand must be well formed Suits=: <"> 7 u: '♥♦♣♦' NB. or Suits=: 'hdcs' Faces=: <;._1 ' 2 3 4 5 6 7 8 9 10 j q k a'

suits=: {:&.> faces=: }:&.> flush=: 1 =&#&~. suits straight=: 1 = (i.#Faces) +/@E.~ Faces /:~@i. faces kinds=: #/.~ @:faces five=: 5 e. kinds NB. jokers or other cheat four=: 4 e. kinds three=: 3 e. kinds two=: 2 e. kinds twoPair=: 2 = 2 +/ .= kinds highcard=: 5 = 1 +/ .= kinds

IF=: 2 :'(,&(<m) ^: v)"1' Or=: 2 :'u ^:(5 e. $) @: v'

Deck=: ,Faces,&.>/Suits Joker=: <'joker' joke=: [: ,/^:(#@$ - 2:) (({. ,"1 Deck ,"0 1 }.@}.)^:(5>[)~ i.&Joker)"1^:2@,: punchLine=: {:@-.&a:@,@|: rateHand=: [:;:inv [: (, [: punchLine -1 :(0 :0-.LF)@joke) parseHand

('invalid' IF 1:) Or
('high-card' IF highcard) Or
('one-pair' IF two) Or
('two-pair' IF twoPair) Or
('three-of-a-kind' IF three) Or
('straight' IF straight) Or
('flush' IF flush) Or
('full-house' IF (two * three)) Or
('four-of-a-kind' IF four) Or
('straight-flush' IF (straight * flush)) Or
('five-of-a-kind' IF five)

)</lang>

Note that * acts as "logical and" on logical values (if you need to deal with boolean values in the original sense - which were not constrained to logical values - you should use *. instead of * to achieve boolean multiplication, but that's not needed here).

Output for required examples:

 2♥ 2♦ 2♣ k♣ q♦ three-of-a-kind
 2♥ 5♥ 7♦ 8♣ 9♠ high-card
 a♥ 2♦ 3♣ 4♣ 5♦ high-card
 2♥ 3♥ 2♦ 3♣ 3♦ full-house
 2♥ 7♥ 2♦ 3♣ 3♦ two-pair
 2♥ 7♥ 7♦ 7♣ 7♠ four-of-a-kind
 10♥ j♥ q♥ k♥ a♥ straight-flush
 4♥ 4♠ k♠ 5♦ 10♠ one-pair
 q♣ 10♣ 7♣ 6♣ 4♣ flush

Output for extra-credit examples

 joker 2♦ 2♠ k♠ q♦ three-of-a-kind
 joker 5♥ 7♦ 8♠ 9♦ straight
 joker 2♦ 3♠ 4♠ 5♠ straight
 joker 3♥ 2♦ 3♠ 3♦ four-of-a-kind
 joker 7♥ 2♦ 3♠ 3♦ three-of-a-kind
 joker 7♥ 7♦ 7♠ 7♣ five-of-a-kind
 joker j♥ q♥ k♥ a♥ straight-flush
 joker 4♣ k♣ 5♦ 10♠ one-pair
 joker k♣ 7♣ 6♣ 4♣ flush
 joker 2♦ joker 4♠ 5♠ straight
 joker q♦ joker a♠ 10♠ straight
 joker q♦ joker a♦ 10♦ straight-flush
 joker 2♦ 2♠ joker q♦ four-of-a-kind

Java

Works with: Java version 7

This code does not qualify for extra credit. Although it supports wildcards, it does not allow for duplicates. <lang java>import java.util.Arrays; import java.util.Collections; import java.util.HashSet;

public class PokerHandAnalyzer {

   final static String faces = "AKQJT98765432";
   final static String suits = "HDSC";
   final static String[] deck = buildDeck();
   public static void main(String[] args) {
       System.out.println("Regular hands:\n");
       for (String input : new String[]{"2H 2D 2S KS QD",
           "2H 5H 7D 8S 9D",
           "AH 2D 3S 4S 5S",
           "2H 3H 2D 3S 3D",
           "2H 7H 2D 3S 3D",
           "2H 7H 7D 7S 7C",
           "TH JH QH KH AH",
           "4H 4C KC 5D TC",
           "QC TC 7C 6C 4C",
           "QC TC 7C 7C TD"}) {
           System.out.println(analyzeHand(input.split(" ")));
       }
       System.out.println("\nHands with wildcards:\n");
       for (String input : new String[]{"2H 2D 2S KS WW",
           "2H 5H 7D 8S WW",
           "AH 2D 3S 4S WW",
           "2H 3H 2D 3S WW",
           "2H 7H 2D 3S WW",
           "2H 7H 7D WW WW",
           "TH JH QH WW WW",
           "4H 4C KC WW WW",
           "QC TC 7C WW WW",
           "QC TC 7H WW WW"}) {
           System.out.println(analyzeHandWithWildcards(input.split(" ")));
       }
   }
   private static Score analyzeHand(final String[] hand) {
       if (hand.length != 5)
           return new Score("invalid hand: wrong number of cards", -1, hand);
       if (new HashSet<>(Arrays.asList(hand)).size() != hand.length)
           return new Score("invalid hand: duplicates", -1, hand);
       int[] faceCount = new int[faces.length()];
       long straight = 0, flush = 0;
       for (String card : hand) {
           int face = faces.indexOf(card.charAt(0));
           if (face == -1)
               return new Score("invalid hand: non existing face", -1, hand);
           straight |= (1 << face);
           faceCount[face]++;
           if (suits.indexOf(card.charAt(1)) == -1)
               return new Score("invalid hand: non-existing suit", -1, hand);
           flush |= (1 << card.charAt(1));
       }
       // shift the bit pattern to the right as far as possible
       while (straight % 2 == 0)
           straight >>= 1;
       // straight is 00011111; A-2-3-4-5 is 1111000000001
       boolean hasStraight = straight == 0b11111 || straight == 0b1111000000001;
       // unsets right-most 1-bit, which may be the only one set
       boolean hasFlush = (flush & (flush - 1)) == 0;
       if (hasStraight && hasFlush)
           return new Score("straight-flush", 9, hand);
       int total = 0;
       for (int count : faceCount) {
           if (count == 4)
               return new Score("four-of-a-kind", 8, hand);
           if (count == 3)
               total += 3;
           else if (count == 2)
               total += 2;
       }
       if (total == 5)
           return new Score("full-house", 7, hand);
       if (hasFlush)
           return new Score("flush", 6, hand);
       if (hasStraight)
           return new Score("straight", 5, hand);
       if (total == 3)
           return new Score("three-of-a-kind", 4, hand);
       if (total == 4)
           return new Score("two-pair", 3, hand);
       if (total == 2)
           return new Score("one-pair", 2, hand);
       return new Score("high-card", 1, hand);
   }
   private static WildScore analyzeHandWithWildcards(String[] hand) {
       if (Collections.frequency(Arrays.asList(hand), "WW") > 2)
           throw new IllegalArgumentException("too many wildcards");
       return new WildScore(analyzeHandWithWildcardsR(hand, null), hand.clone());
   }
   private static Score analyzeHandWithWildcardsR(String[] hand,
           Score best) {
       for (int i = 0; i < hand.length; i++) {
           if (hand[i].equals("WW")) {
               for (String card : deck) {
                   if (!Arrays.asList(hand).contains(card)) {
                       hand[i] = card;
                       best = analyzeHandWithWildcardsR(hand, best);
                   }
               }
               hand[i] = "WW";
               break;
           }
       }
       Score result = analyzeHand(hand);
       if (best == null || result.weight > best.weight)
           best = result;
       return best;
   }
   private static String[] buildDeck() {
       String[] dck = new String[suits.length() * faces.length()];
       int i = 0;
       for (char s : suits.toCharArray()) {
           for (char f : faces.toCharArray()) {
               dck[i] = "" + f + s;
               i++;
           }
       }
       return dck;
   }
   private static class Score {
       final int weight;
       final String name;
       final String[] hand;
       Score(String n, int w, String[] h) {
           weight = w;
           name = n;
           hand = h != null ? h.clone() : h;
       }
       @Override
       public String toString() {
           return Arrays.toString(hand) + " " + name;
       }
   }
   private static class WildScore {
       final String[] wild;
       final Score score;
       WildScore(Score s, String[] w) {
           score = s;
           wild = w;
       }
       @Override
       public String toString() {
           return String.format("%s%n%s%n", Arrays.toString(wild),
                   score.toString());
       }
   }

}</lang>

Output:
Regular hands:

[2H, 2D, 2S, KS, QD] three-of-a-kind
[2H, 5H, 7D, 8S, 9D] high-card
[AH, 2D, 3S, 4S, 5S] straight
[2H, 3H, 2D, 3S, 3D] full-house
[2H, 7H, 2D, 3S, 3D] two-pair
[2H, 7H, 7D, 7S, 7C] four-of-a-kind
[TH, JH, QH, KH, AH] straight-flush
[4H, 4C, KC, 5D, TC] one-pair
[QC, TC, 7C, 6C, 4C] flush
[QC, TC, 7C, 7C, TD] invalid hand: duplicates

Hands with wildcards:

[2H, 2D, 2S, KS, WW]
[2H, 2D, 2S, KS, 2C] four-of-a-kind

[2H, 5H, 7D, 8S, WW]
[2H, 5H, 7D, 8S, 8H] one-pair

[AH, 2D, 3S, 4S, WW]
[AH, 2D, 3S, 4S, 5H] straight

[2H, 3H, 2D, 3S, WW]
[2H, 3H, 2D, 3S, 3D] full-house

[2H, 7H, 2D, 3S, WW]
[2H, 7H, 2D, 3S, 2S] three-of-a-kind

[2H, 7H, 7D, WW, WW]
[2H, 7H, 7D, 7S, 7C] four-of-a-kind

[TH, JH, QH, WW, WW]
[TH, JH, QH, AH, KH] straight-flush

[4H, 4C, KC, WW, WW]
[4H, 4C, KC, 4D, 4S] four-of-a-kind

[QC, TC, 7C, WW, WW]
[QC, TC, 7C, AC, KC] flush

[QC, TC, 7H, WW, WW]
[QC, TC, 7H, QH, QD] three-of-a-kind

JavaScript

Works with: JavaScript version ECMAScript 6

<lang JavaScript>const FACES = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'j', 'q', 'k', 'a']; const SUITS = ['♥', '♦', '♣', '♠'];

function analyzeHand(hand){ let cards = hand.split(' ').filter(x => x !== 'joker'); let jokers = hand.split(' ').length - cards.length;

let faces = cards.map( card => FACES.indexOf(card.slice(0,-1)) ); let suits = cards.map( card => SUITS.indexOf(card.slice(-1)) );

if( cards.some( (card, i, self) => i !== self.indexOf(card) ) || faces.some(face => face === -1) || suits.some(suit => suit === -1) ) return 'invalid';

let flush = suits.every(suit => suit === suits[0]); let groups = FACES.map( (face,i) => faces.filter(j => i === j).length).sort( (x, y) => y - x ); let shifted = faces.map(x => (x + 1) % 13); let distance = Math.min( Math.max(...faces) - Math.min(...faces), Math.max(...shifted) - Math.min(...shifted)); let straight = groups[0] === 1 && distance < 5; groups[0] += jokers;

if (groups[0] === 5) return 'five-of-a-kind' else if (straight && flush) return 'straight-flush' else if (groups[0] === 4) return 'four-of-a-kind' else if (groups[0] === 3 && groups[1] === 2) return 'full-house' else if (flush) return 'flush' else if (straight) return 'straight' else if (groups[0] === 3) return 'three-of-a-kind' else if (groups[0] === 2 && groups[1] === 2) return 'two-pair' else if (groups[0] === 2) return 'one-pair' else return 'high-card'; }</lang> Demonstrating: <lang JavaScript>let testHands = [ "2♥ 2♦ 2♣ k♣ q♦", "2♥ 5♥ 7♦ 8♣ 9♠", "a♥ 2♦ 3♣ 4♣ 5♦", "2♥ 3♥ 2♦ 3♣ 3♦", "2♥ 7♥ 2♦ 3♣ 3♦", "2♥ 7♥ 7♦ 7♣ 7♠", "10♥ j♥ q♥ k♥ a♥", "4♥ 4♠ k♠ 5♦ 10♠", "q♣ 10♣ 7♣ 6♣ 4♣", "joker 4♣ k♣ 5♦ 10♠", "joker 2♦ 2♠ k♠ q♦", "joker 3♥ 2♦ 3♠ 3♦", "joker 7♥ 7♦ 7♠ 7♣", "joker 2♦ joker 4♠ 5♠", "joker 2♠ joker a♠ 10♠", "joker q♦ joker a♦ 10♦" ];

for(hand of testHands) console.log(hand + ": " + analyzeHand(hand));</lang>

Output:
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 5♥ 7♦ 8♣ 9♠: high-card
a♥ 2♦ 3♣ 4♣ 5♦: straight
2♥ 3♥ 2♦ 3♣ 3♦: full-house
2♥ 7♥ 2♦ 3♣ 3♦: two-pair
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
10♥ j♥ q♥ k♥ a♥: straight-flush
4♥ 4♠ k♠ 5♦ 10♠: one-pair
q♣ 10♣ 7♣ 6♣ 4♣: flush
joker 4♣ k♣ 5♦ 10♠: one-pair
joker 2♦ 2♠ k♠ q♦: three-of-a-kind
joker 3♥ 2♦ 3♠ 3♦: four-of-a-kind
joker 7♥ 7♦ 7♠ 7♣: five-of-a-kind
joker 2♦ joker 4♠ 5♠: straight
joker 2♠ joker a♠ 10♠: flush
joker q♦ joker a♦ 10♦: straight-flush

Julia

<lang julia>sorteddeck = [string(r) * s for s in "♣♦♥♠", r in "23456789TJQKA"]

cardlessthan(card1, card2) = indexin(x, sorteddeck)[1] < indexin(y, sorteddeck)[1]

decksort(d) = sort(d, lt=cardlessthan)

highestrank(d) = string(highestcard(d)[1])

function hasduplicate(d)

   s = sort(d)
   for i in 1:length(s)-1
       if s[i] == s[i+1]
           return true
       end
   end
   false

end

invalid(d) = !all(x -> x in sorteddeck, d) || hasduplicate(d)

function countranks(d)

   ranks = Dict()
   for c in d
       r = string(c[1])
       if !haskey(ranks, r)
           ranks[r] = 1
       else
           ranks[r] += 1
       end
   end
   ranks

end

function countsuits(d)

   suits = Dict()
   for c in d
       s = string(c[2])
       if !haskey(suits, s)
           suits[s] = 1
       else
           suits[s] += 1
       end
   end
   suits

end

const rankmodifiers = Dict("A" => 130, "K" => 120, "Q" => 110, "J" => 100, "T" => 90,

                   "9" => 80, "8" => 70, "7" => 60, "6" => 50, "5" => 40,
                   "4" => 30, "3" => 20, "2" => 10)

rank(card) = rankmodifiers[string(card[1])]

const suitmodifiers = Dict("♠" => 4, "♥" => 3, "♦" => 2, "♣" => 1)

suitrank(card) = suitmodifiers[string(card[2])]

function isstraight(ranksdict)

   v = collect(values(ranksdict))
   if maximum(v) != 1
       return false
   else
       s = sort(map(x->rankmodifiers[x], collect(keys(ranksdict))))
       if s == [10, 20, 30, 40, 130]  # aces low straight
           return true
       else
           for i in 1:length(s)-1
               if abs(s[i] - s[i+1]) > 10
                   return false
               end
           end
       end
   end
   true

end

highestsuit(suitsdict) = sort(collect(keys(suitsdict)), lt=(x,y)->suitsdict[x] < suitsdict[y])[end]

isflush(suitsdict) = length(collect(values(suitsdict))) == 1

isstraightflush(ranks, suits) = isstraight(ranks) && isflush(suits)

isfourofakind(ranksdict) = maximum(values(ranksdict)) == 4 ? true : false

isfullhouse(ranksdict) = sort(collect(values(ranksdict))) == [2, 3]

isthreeofakind(ranksdict) = maximum(values(ranksdict)) == 3 && !isfullhouse(ranksdict) ? true : false

istwopair(ranksdict) = sort(collect(values(ranksdict)))[end-1: end] == [2,2]

isonepair(ranksdict) = sort(collect(values(ranksdict)))[end-1: end] == [1,2]

ishighcard(ranks, suits) = maximum(values(ranks)) == 1 && !isflush(suits) && !isstraight(ranks)

function scorehand(d)

   suits = countsuits(d)
   ranks = countranks(d)
   if invalid(d)
       return "invalid"
   end
   if isstraightflush(ranks, suits) return "straight-flush"
   elseif isfourofakind(ranks)      return "four-of-a-kind"
   elseif isfullhouse(ranks)        return "full-house"
   elseif isflush(suits)            return "flush"
   elseif isstraight(ranks)         return "straight"
   elseif isthreeofakind(ranks)     return "three-of-a-kind"
   elseif istwopair(ranks)          return "two-pair"
   elseif isonepair(ranks)          return "one-pair"
   elseif ishighcard(ranks, suits)  return "high-card"
   end

end

const hands = [["2♥", "2♦", "2♣", "K♣", "Q♦"], ["2♥", "5♥", "7♦", "8♣", "9♠"],

  ["A♥", "2♦", "3♣", "4♣", "5♦"], ["2♥", "3♥", "2♦", "3♣", "3♦"],
  ["2♥", "7♥", "2♦", "3♣", "3♦"], ["2♥", "7♥", "7♦", "7♣", "7♠"],
  ["T♥", "J♥", "Q♥", "K♥", "A♥"], ["4♥", "4♠", "K♠", "5♦", "T♠"],
  ["Q♣", "T♣", "7♣", "6♣", "4♣"]]

for hand in hands

   println("Hand $hand is a ", scorehand(hand), " hand.")

end

</lang>

Output:

Hand ["2♥", "2♦", "2♣", "K♣", "Q♦"] is a three-of-a-kind hand.
Hand ["2♥", "5♥", "7♦", "8♣", "9♠"] is a high-card hand.
Hand ["A♥", "2♦", "3♣", "4♣", "5♦"] is a straight hand.
Hand ["2♥", "3♥", "2♦", "3♣", "3♦"] is a full-house hand.
Hand ["2♥", "7♥", "2♦", "3♣", "3♦"] is a two-pair hand.
Hand ["2♥", "7♥", "7♦", "7♣", "7♠"] is a four-of-a-kind hand.
Hand ["T♥", "J♥", "Q♥", "K♥", "A♥"] is a straight-flush hand.
Hand ["4♥", "4♠", "K♠", "5♦", "T♠"] is a one-pair hand.
Hand ["Q♣", "T♣", "7♣", "6♣", "4♣"] is a flush hand.



Kotlin

Basic Version

<lang scala>// version 1.1.2

class Card(val face: Int, val suit: Char)

const val FACES = "23456789tjqka" const val SUITS = "shdc"

fun isStraight(cards: List<Card>): Boolean {

   val sorted = cards.sortedBy { it.face }
   if (sorted[0].face + 4 == sorted[4].face) return true
   if (sorted[4].face == 14 && sorted[0].face == 2 && sorted[3].face == 5) return true 
   return false

}

fun isFlush(cards: List<Card>): Boolean {

   val suit = cards[0].suit
   if (cards.drop(1).all { it.suit == suit }) return true 
   return false

}

fun analyzeHand(hand: String): String {

   val h = hand.toLowerCase()
   val split = h.split(' ').filterNot { it == "" }.distinct()
   if (split.size != 5) return "invalid"
   val cards = mutableListOf<Card>()
   for (s in split) {
       if (s.length != 2) return "invalid"            
       val fIndex = FACES.indexOf(s[0])
       if (fIndex == -1) return "invalid"
       val sIndex = SUITS.indexOf(s[1])
       if (sIndex == -1) return "invalid"
       cards.add(Card(fIndex + 2, s[1]))
   } 
    
   val groups = cards.groupBy { it.face }
   when (groups.size) {
       2 -> {
           if (groups.any { it.value.size == 4 }) return "four-of-a-kind"
           return "full-house"
       }
       3 -> {
           if (groups.any { it.value.size == 3 }) return "three-of-a-kind"
           return "two-pair"
       }
       4 -> return "one-pair" 
       else -> {
           val flush = isFlush(cards)
           val straight = isStraight(cards)
           when {
               flush && straight -> return "straight-flush"
               flush             -> return "flush"
               straight          -> return "straight"
               else              -> return "high-card"
           }
       }
   } 

}

fun main(args: Array<String>) {

   val hands = arrayOf(
       "2h 2d 2c kc qd",
       "2h 5h 7d 8c 9s",
       "ah 2d 3c 4c 5d",
       "2h 3h 2d 3c 3d",
       "2h 7h 2d 3c 3d",
       "2h 7h 7d 7c 7s",
       "th jh qh kh ah",
       "4h 4s ks 5d ts",
       "qc tc 7c 6c 4c",
       "ah ah 7c 6c 4c"
   )
   for (hand in hands) {
       println("$hand: ${analyzeHand(hand)}")
   }    

}</lang>

Output:
2h 2d 2c kc qd: three-of-a-kind
2h 5h 7d 8c 9s: high-card
ah 2d 3c 4c 5d: straight
2h 3h 2d 3c 3d: full-house
2h 7h 2d 3c 3d: two-pair
2h 7h 7d 7c 7s: four-of-a-kind
th jh qh kh ah: straight-flush
4h 4s ks 5d ts: one-pair
qc tc 7c 6c 4c: flush
ah ah 7c 6c 4c: invalid

Extra Credit Version

<lang scala>// version 1.1.2

class Card(val face: Int, val suit: Char)

fun isStraight(cards: List<Card>, jokers: Int): Boolean {

   val sorted = cards.sortedBy { it.face }
   when (jokers) {
       0    -> {
           if (sorted[0].face + 4 == sorted[4].face) return true
           if (sorted[4].face == 14 && sorted[3].face == 5) return true 
           return false
       }
       1    -> {
           if (sorted[0].face + 3 == sorted[3].face) return true
           if (sorted[0].face + 4 == sorted[3].face) return true
           if (sorted[3].face == 14 && sorted[2].face == 4) return true 
           if (sorted[3].face == 14 && sorted[2].face == 5) return true
           return false 
       }
       else -> {
           if (sorted[0].face + 2 == sorted[2].face) return true
           if (sorted[0].face + 3 == sorted[2].face) return true
           if (sorted[0].face + 4 == sorted[2].face) return true
           if (sorted[2].face == 14 && sorted[1].face == 3) return true 
           if (sorted[2].face == 14 && sorted[1].face == 4) return true
           if (sorted[2].face == 14 && sorted[1].face == 5) return true
           return false 
       }
   }  

}

fun isFlush(cards: List<Card>): Boolean {

   val sorted = cards.sortedBy { it.face }
   val suit = sorted[0].suit
   if (sorted.drop(1).all { it.suit == suit || it.suit == 'j' }) return true 
   return false

}

fun analyzeHand(hand: String): String {

   val split = hand.split(' ').filterNot { it == "" }.distinct()
   if (split.size != 5) return "invalid"
   val cards = mutableListOf<Card>()
   var jokers = 0
   for (s in split) {
       if (s.length != 2) return "invalid"
       val cp = s.codePointAt(0)
       val card = when (cp) {
            0x1f0a1 -> Card(14, 's')
            0x1f0b1 -> Card(14, 'h')
            0x1f0c1 -> Card(14, 'd')
            0x1f0d1 -> Card(14, 'c')
            0x1f0cf -> { jokers++; Card(15, 'j') }  // black joker
            0x1f0df -> { jokers++; Card(16, 'j') }  // white joker  
            in 0x1f0a2..0x1f0ab -> Card(cp - 0x1f0a0, 's')
            in 0x1f0ad..0x1f0ae -> Card(cp - 0x1f0a1, 's')
            in 0x1f0b2..0x1f0bb -> Card(cp - 0x1f0b0, 'h')
            in 0x1f0bd..0x1f0be -> Card(cp - 0x1f0b1, 'h')
            in 0x1f0c2..0x1f0cb -> Card(cp - 0x1f0c0, 'd')
            in 0x1f0cd..0x1f0ce -> Card(cp - 0x1f0c1, 'd')
            in 0x1f0d2..0x1f0db -> Card(cp - 0x1f0d0, 'c')
            in 0x1f0dd..0x1f0de -> Card(cp - 0x1f0d1, 'c')
            else                -> Card(0, 'j') // invalid 
       }
       if (card.face == 0) return "invalid"
       cards.add(card)
   } 
    
   val groups = cards.groupBy { it.face }
   when (groups.size) {
       2 -> {
           if (groups.any { it.value.size == 4 }) {
               return when (jokers) {
                   0    -> "four-of-a-kind"
                   else -> "five-of-a-kind"
               }
           }
           return "full-house"
       }
       3 -> {
           if (groups.any { it.value.size == 3 }) {
               return when (jokers) {
                   0    -> "three-of-a-kind"
                   1    -> "four-of-a-kind"
                   else -> "five-of-a-kind"
               }
           } 
           return if (jokers == 0) "two-pair" else "full-house"
       }
       4 -> return when (jokers) {
                   0    -> "one-pair"
                   1    -> "three-of-a-kind"
                   else -> "four-of-a-kind"
            }
       else -> {
           val flush = isFlush(cards) 
           val straight = isStraight(cards,jokers)
           when {
               flush && straight -> return "straight-flush"
               flush             -> return "flush"
               straight          -> return "straight"
               else              -> return if (jokers == 0) "high-card" else "one-pair"
           }
       }
   } 

}

fun main(args: Array<String>) {

   val hands = arrayOf(
       "🃏 🃂 🂢 🂮 🃍",
       "🃏 🂵 🃇 🂨 🃉",
       "🃏 🃂 🂣 🂤 🂥",
       "🃏 🂳 🃂 🂣 🃃",
       "🃏 🂷 🃂 🂣 🃃",
       "🃏 🂷 🃇 🂧 🃗",
       "🃏 🂻 🂽 🂾 🂱",
       "🃏 🃔 🃞 🃅 🂪",
       "🃏 🃞 🃗 🃖 🃔",
       "🃏 🃂 🃟 🂤 🂥",
       "🃏 🃍 🃟 🂡 🂪",
       "🃏 🃍 🃟 🃁 🃊",
       "🃏 🃂 🂢 🃟 🃍",
       "🃏 🃂 🂢 🃍 🃍",
       "🃂 🃞 🃍 🃁 🃊"
   )
   for (hand in hands) {
       println("$hand : ${analyzeHand(hand)}")
   }    

}</lang>

Output:
🃏 🃂 🂢 🂮 🃍 : three-of-a-kind
🃏 🂵 🃇 🂨 🃉 : straight
🃏 🃂 🂣 🂤 🂥 : straight
🃏 🂳 🃂 🂣 🃃 : four-of-a-kind
🃏 🂷 🃂 🂣 🃃 : three-of-a-kind
🃏 🂷 🃇 🂧 🃗 : five-of-a-kind
🃏 🂻 🂽 🂾 🂱 : straight-flush
🃏 🃔 🃞 🃅 🂪 : one-pair
🃏 🃞 🃗 🃖 🃔 : flush
🃏 🃂 🃟 🂤 🂥 : straight
🃏 🃍 🃟 🂡 🂪 : straight
🃏 🃍 🃟 🃁 🃊 : straight-flush
🃏 🃂 🂢 🃟 🃍 : four-of-a-kind
🃏 🃂 🂢 🃍 🃍 : invalid
🃂 🃞 🃍 🃁 🃊 : high-card

Lua

<lang lua>-- Check whether t is a valid poker hand function valid (t)

   if #t ~= 5 then return false end
   for k, v in pairs(t) do
       for key, card in pairs(t) do
           if  v.value == card.value and
               v.suit == card.suit and
               k ~= key
           then
               return false
           end
       end
   end
   return true

end

-- Return numerical value of a single card function cardValue (card)

   local val = card:sub(1, -2)
   local n = tonumber(val)
   if n then return n end
   if val == "j" then return 11 end
   if val == "q" then return 12 end
   if val == "k" then return 13 end
   if val == "a" then return 1 end
   error("Invalid card value: " .. val)

end

-- Detect whether hand t is a straight function straight (t)

   table.sort(t, function (a, b) return a.value < b.value end)
   local ace, thisValue, lastValue = false
   for i = 2, #t do
       thisValue, lastValue = t[i].value, t[i-1].value
       if lastValue == 1 then ace = i - 1 end
       if thisValue ~= lastValue + 1 then
           if ace then
               t[ace].value = 14
               return straight(t)
           else
               return false
           end
       end
   end
   return true

end

-- Detect whether hand t is a flush function isFlush (t)

   local suit = t[1].suit
   for card = 2, #t do
       if t[card].suit ~= suit then return false end
   end
   return true

end

-- Return a table of the count of each card value in hand t function countValues (t)

   local countTab, maxCount = {}, 0
   for k, v in pairs(t) do
       if countTab[v.value] then
           countTab[v.value] = countTab[v.value] + 1
       else
           countTab[v.value] = 1
       end
   end
   return countTab

end

-- Find the highest value in t function highestCount (t)

   local maxCount = 0
   for k, v in pairs(t) do
       if v > maxCount then maxCount = v end
   end
   return maxCount

end

-- Detect full-house and two-pair using the value counts in t function twoTypes (t)

   local threes, twos = 0, 0
   for k, v in pairs(t) do
       if v == 3 then threes = threes + 1 end
       if v == 2 then twos = twos + 1 end
   end
   return threes, twos

end

-- Return the rank of a poker hand represented as a string function rank (cards)

   local hand = {}
   for card in cards:gmatch("%S+") do
       table.insert(hand, {value = cardValue(card), suit = card:sub(-1, -1)})
   end
   if not valid(hand) then return "invalid" end
   local st, fl = straight(hand), isFlush(hand)
   if st and fl then return "straight-flush" end
   local valCount = countValues(hand)
   local highCount = highestCount(valCount)
   if highCount == 4 then return "four-of-a-kind" end
   local n3, n2 = twoTypes(valCount)
   if n3 == 1 and n2 == 1 then return "full-house" end
   if fl then return "flush" end
   if st then return "straight" end
   if highCount == 3 then return "three-of-a-kind" end
   if n3 == 0 and n2 == 2 then return "two-pair" end
   if highCount == 2 then return "one-pair" end
   return "high-card"

end

-- Main procedure local testCases = {

   "2h 2d 2c kc qd", -- three-of-a-kind
   "2h 5h 7d 8c 9s", -- high-card
   "ah 2d 3c 4c 5d", -- straight
   "2h 3h 2d 3c 3d", -- full-house
   "2h 7h 2d 3c 3d", -- two-pair
   "2h 7h 7d 7c 7s", -- four-of-a-kind 
   "10h jh qh kh ah",-- straight-flush
   "4h 4s ks 5d 10s",-- one-pair
   "qc 10c 7c 6c 4c" -- flush

} for _, case in pairs(testCases) do print(case, ": " .. rank(case)) end</lang>

Output:
2h 2d 2c kc qd  : three-of-a-kind
2h 5h 7d 8c 9s  : high-card
ah 2d 3c 4c 5d  : straight
2h 3h 2d 3c 3d  : full-house
2h 7h 2d 3c 3d  : two-pair
2h 7h 7d 7c 7s  : four-of-a-kind
10h jh qh kh ah : straight-flush
4h 4s ks 5d 10s : one-pair
qc 10c 7c 6c 4c : flush

Nim

<lang Nim>import algorithm, sequtils, strutils, tables, unicode

type

 Suit* = enum ♠, ♥, ♦, ♣
 Face* {.pure.} = enum
   Ace = (1, "a")
   Two = (2, "2")
   Three = (3, "3")
   Four = (4, "4")
   Five = (5, "5")
   Six = (6, "6")
   Seven = (7, "7")
   Eight = (8, "8")
   Nine = (9, "9")
   Ten = (10, "10")
   Jack = (11, "j")
   Queen = (12, "q")
   King = (13, "k")
 Card* = tuple[face: Face; suit: Suit]
 Hand* = array[5, Card]
 HandValue {.pure.} = enum
   Invalid = "invalid"
   StraightFlush = "straight-flush"
   FourOfAKind = "four-of-a-kind"
   FullHouse = "full-house"
   Flush = "flush"
   Straight = "straight"
   ThreeOfAKind = "three-of-a-kind"
   TwoPair = "two-pair"
   OnePair = "one-pair"
   HighCard = "high-card"
 CardError = object of ValueError


proc toCard(cardStr: string): Card =

 ## Convert a card string to a Card.
 var runes = cardStr.toRunes
 let suitStr = $(runes.pop())  # Extract the suit.
 let faceStr = $runes          # Take what’s left as the face.
 try:
   result.face = parseEnum[Face](faceStr)
 except ValueError:
   raise newException(CardError, "wrong face: " & faceStr)
 try:
   result.suit = parseEnum[Suit](suitStr)
 except ValueError:
   raise newException(CardError, "wrong suit: " & suitStr)


proc value(hand: openArray[Card]): HandValue =

 ## Return the value of a hand.
 doAssert hand.len == 5, "Hand must have five cards."
 var
   cards: seq[Card]          # The cards.
   faces: CountTable[Face]   # Count faces.
   suits: CountTable[Suit]   # Count suits.
 for card in hand:
   if card in cards: return Invalid    # Duplicate card.
   cards.add card
   faces.inc card.face
   suits.inc card.suit
 faces.sort()  # Greatest counts first.
 suits.sort()  # Greatest counts first.
 cards.sort()  # Smallest faces first.
 # Check faces.
 for face, count in faces:
   case count
   of 4:
     return FourOfAKind
   of 3:
     result = ThreeOfAKind
   of 2:
     if result == ThreeOfAKind: return FullHouse
     if result == OnePair: return TwoPair
     result = OnePair
   else:
     if result != Invalid: return
 # Search straight.
 result = Straight
 let start = if cards[0].face == Ace and cards[4].face == King: 2 else: 1
 for n in start..4:
   if cards[n].face != succ(cards[n - 1].face):
     result = HighCard   # No straight.
     break
 # Check suits.
 if suits.len == 1:   # A single suit.
   result = if result == Straight: StraightFlush else: Flush


proc `$`(card: Card): string =

 ## Return the representation of a card.
 var val = 0x1F0A0 + ord(card.suit) * 0x10 + ord(card.face)
 if card.face >= Queen: inc val    # Skip Knight.
 result = $Rune(val)


when isMainModule:

 const HandStrings = ["2♥ 2♦ 2♣ k♣ q♦",
                      "2♥ 5♥ 7♦ 8♣ 9♠",
                      "a♥ 2♦ 3♣ 4♣ 5♦",
                      "2♥ 3♥ 2♦ 3♣ 3♦",
                      "2♥ 7♥ 2♦ 3♣ 3♦",
                      "2♥ 7♥ 7♦ 7♣ 7♠",
                      "10♥ j♥ q♥ k♥ a♥",
                      "4♥ 4♠ k♠ 5♦ 10♠",
                      "q♣ 10♣ 7♣ 6♣ 4♣",
                      "4♥ 4♣ 4♥ 4♠ 4♦"]
 for handString in HandStrings:
   let hand = handString.split(' ').map(toCard)
   echo hand.map(`$`).join("  "), "  → ", hand.value</lang>
Output:
🂲  🃂  🃒  🃞  🃍  → three-of-a-kind
🂲  🂵  🃇  🃘  🂩  → high-card
🂱  🃂  🃓  🃔  🃅  → straight
🂲  🂳  🃂  🃓  🃃  → full-house
🂲  🂷  🃂  🃓  🃃  → two-pair
🂲  🂷  🃇  🃗  🂧  → four-of-a-kind
🂺  🂻  🂽  🂾  🂱  → straight-flush
🂴  🂤  🂮  🃅  🂪  → one-pair
🃝  🃚  🃗  🃖  🃔  → flush
🂴  🃔  🂴  🂤  🃄  → invalid

Perl

I dont like jokers. Instead I decided to give hands proper names. For example, "Kings full of Tens" rather than just "full-house".

<lang perl> use strict; use warnings; use utf8; use feature 'say'; use open qw<:encoding(utf-8) :std>;

package Hand {

   sub describe {
       my $str = pop;
       my $hand = init($str);
       return "$str: INVALID" if !$hand;
       return analyze($hand);
   }

   sub init {
       (my $str = lc shift) =~ tr/234567891jqka♥♦♣♠//cd;
       return if $str !~ m/\A (?: [234567891jqka] [♥♦♣♠] ){5} \z/x;
       for (my ($i, $cnt) = (0, 0); $i < 10; $i += 2, $cnt = 0) {
           my $try = substr $str, $i, 2;
           ++$cnt while $str =~ m/$try/g;
           return if $cnt > 1;
       }
       my $suits = $str =~ tr/234567891jqka//dr;
       my $ranks = $str =~ tr/♥♦♣♠//dr;
       return {
           hand  => $str,
           suits => $suits,
           ranks => $ranks,
       };
   }

   sub analyze {
       my $hand = shift;
       my @ranks = split //, $hand->{ranks};
       my %cards;
       for (@ranks) {
           $_ = 10, next if $_ eq '1';
           $_ = 11, next if $_ eq 'j';
           $_ = 12, next if $_ eq 'q';
           $_ = 13, next if $_ eq 'k';
           $_ = 14, next if $_ eq 'a';
       } continue {
           ++$cards{ $_ };
       }
       my $kicker = 0;
       my (@pairs, $set, $quads, $straight, $flush);

       while (my ($card, $count) = each %cards) {
           if ($count == 1) {
               $kicker = $card if $kicker < $card;
           }
           elsif ($count == 2) {
               push @pairs, $card;
           }
           elsif ($count == 3) {
               $set = $card;
           }
           elsif ($count == 4) {
               $quads = $card;
           }
           else {
               die "Five of a kind? Cheater!\n";
           }
       }
       $flush    = 1 if $hand->{suits} =~ m/\A (.) \1 {4}/x;
       $straight = check_straight(@ranks);
       return get_high($kicker, \@pairs, $set, $quads, $straight, $flush,);
   }

   sub check_straight {
       my $sequence = join ' ', sort { $a <=> $b } @_;
       return 1       if index('2 3 4 5 6 7 8 9 10 11 12 13 14', $sequence) != -1;
       return 'wheel' if index('2 3 4 5 14 6 7 8 9 10 11 12 13', $sequence) ==  0;
       return undef;
   }

   sub get_high {
       my ($kicker, $pairs, $set, $quads, $straight, $flush) = @_;
       $kicker = to_s($kicker, 's');
       return 'straight-flush: Royal Flush!'
           if $straight && $flush && $kicker eq 'Ace' && $straight ne 'wheel';
       return "straight-flush: Steel Wheel!"
           if $straight && $flush && $straight eq 'wheel';
       return "straight-flush: $kicker high"
           if $straight && $flush;
       return 'four-of-a-kind: '. to_s($quads, 'p')
           if $quads;
       return 'full-house: '. to_s($set, 'p') .' full of '. to_s($pairs->[0], 'p')
           if $set && @$pairs;
       return "flush: $kicker high"
           if $flush;
       return 'straight: Wheel!'
           if $straight && $straight eq 'wheel';
       return "straight: $kicker high"
           if $straight;
       return 'three-of-a-kind: '. to_s($set, 'p')
           if $set;
       return 'two-pairs: '. to_s($pairs->[0], 'p') .' and '. to_s($pairs->[1], 'p')
           if @$pairs == 2;
       return 'one-pair: '. to_s($pairs->[0], 'p')
           if @$pairs == 1;
       return "high-card: $kicker";
   }

   my %to_str = (
        2 => 'Two',    3 => 'Three', 4 => 'Four',  5 => 'Five', 6 => 'Six',
        7 => 'Seven',  8 => 'Eight', 9 => 'Nine', 10 => 'Ten', 11 => 'Jack',
       12 => 'Queen', 13 => 'King', 14 => 'Ace',
   );
   my %to_str_diffs = (2 => 'Deuces', 6 => 'Sixes',);

   sub to_s {
       my ($num, $verb) = @_;
       # verb is 'singular' or 'plural' (or 's' or 'p')
       if ($verb =~ m/\A p/xi) {
           return $to_str_diffs{ $num } if $to_str_diffs{ $num };
           return $to_str{ $num } .'s';
       }
       return $to_str{ $num };
   }

}

my @cards = (

   '10♥ j♥  q♥ k♥ a♥',
   '2♥  3♥  4♥ 5♥ a♥',
   '2♥  2♣  2♦ 3♣ 2♠',
   '10♥ K♥  K♦ K♣ 10♦',
   'q♣  10♣ 7♣ 6♣ 3♣',
   '5♣  10♣ 7♣ 6♣ 4♣',
   '9♥  10♥ q♥ k♥ j♣',
   'a♥  a♣  3♣ 4♣ 5♦',
   '2♥  2♦  2♣ k♣ q♦',
   '6♥  7♥  6♦ j♣ j♦',
   '2♥  6♥  2♦ 3♣ 3♦',
   '7♥  7♠  k♠ 3♦ 10♠',
   '4♥  4♠  k♠ 2♦ 10♠',
   '2♥  5♥  j♦ 8♣ 9♠',
   '2♥  5♥  7♦ 8♣ 9♠',
   'a♥  a♥  3♣ 4♣ 5♦', # INVALID: duplicate aces

);

say Hand::describe($_) for @cards; </lang>

Output:
straight-flush: Royal Flush!
straight-flush: Steel Wheel!
four-of-a-kind: Deuces
full-house: Kings full of Tens
flush: Queen high
flush: Ten high
straight: King high
one-pair: Aces
three-of-a-kind: Deuces
two-pairs: Sixes and Jacks
two-pairs: Threes and Deuces
one-pair: Sevens
one-pair: Fours
high-card: Jack
high-card: Nine
a♥  a♥  3♣ 4♣ 5♦: INVALID

Phix

Woke up this morning with a neat idea for detecting straights, though jokers messed it up a bit.
Uses an ad-hoc ranking system/tie breaker, not recommended for use in tournaments! Displays hands best-first.
Note: I have left a copy of this in demo\HelloUTF8.exw to prove it works, but non-ascii on a Windows console is not Phix's forte.
For an example of using the unicode card characters see Playing_cards#Phix <lang Phix>function poker(string hand)

   hand = substitute(hand,"10","t")
   sequence cards = split(hand)
   if length(cards)!=5 then return "invalid hand" end if
   sequence ranks = repeat(0,13),
            suits = repeat(0,4)
   integer jokers = 0
   for i=1 to length(cards) do
       sequence ci = utf8_to_utf32(cards[i])
       if ci="joker" then
           jokers += 1
           if jokers>2 then return "invalid hand" end if
       else
           if length(ci)!=2 then return "invalid hand" end if
           integer rank = find(lower(ci[1]),"23456789tjqka")
           integer suit = find(ci[2],utf8_to_utf32("♥♣♦♠"))
           if rank=0 or suit=0 then return "invalid hand" end if
           ranks[rank] += 1
           suits[suit] += 1
       end if
   end for
   integer straight = match({1,1,1,1,1},ranks) 
   if not straight then 
       straight = sort(ranks)[$]=1 and match({0,0,0,0,0,0,0,0},ranks)
   end if
   integer _flush = (max(suits)+jokers = 5)
   integer _pairs = max(ranks)+jokers
   integer pair = find(2,ranks)
   integer full_house = _pairs=3 and pair and (jokers=0 or find(2,ranks,pair+1))
   integer two_pair = find(2,ranks,pair+1)
   integer high_card = rfind(1,sq_ne(ranks,0))+1
   if jokers and _pairs=jokers+1 then
       straight = 1
       integer k = find(1,ranks), j = jokers
       for l=k to min(k+5-j,13) do
           if ranks[l]=0 then
               if j=0 then
                   straight = 0
                   exit
               end if
               j -= 1
           end if
       end for
       if straight and j then
           high_card = min(high_card+j,14)
       end if
   elsif straight and ranks[1]!=0 then 
       high_card = find(0,ranks)
   end if
   if _pairs=5             then return {10,"five of a kind", find(5-jokers,ranks)+1} end if
   if straight and _flush  then return {9,"straight flush", high_card} end if
   if _pairs=4             then return {8,"four of a kind", find(4-jokers,ranks)+1} end if
   if full_house           then return {7,"full house", find(3-jokers,ranks)+1} end if
   if _flush               then return {6,"flush", high_card} end if
   if straight             then return {5,"straight", high_card} end if
   if _pairs=3             then return {4,"three of a kind", find(3-jokers,ranks)+1} end if
   if pair and two_pair    then return {3,"two pair", two_pair+1} end if
   if pair                 then return {2,"one pair", pair+1} end if
   if jokers               then return {2,"one pair", high_card} end if
                                return {1,"high card",high_card}

end function

sequence hands = {{0,"2♥ 2♦ 2♣ k♣ q♦"},

                 {0,"2♥ 5♥ 7♦ 8♣ 9♠"},
                 {0,"a♥ 2♦ 3♣ 4♣ 5♦"},
                 {0,"2♥ 3♥ 2♦ 3♣ 3♦"},
                 {0,"2♥ 7♥ 2♦ 3♣ 3♦"},
                 {0,"2♥ 7♥ 7♦ 7♣ 7♠"},
                 {0,"10♥ j♥ q♥ k♥ a♥"},
                 {0,"4♥ 4♠ k♠ 5♦ 10♠"},
                 {0,"q♣ 10♣ 7♣ 6♣ 4♣"},
                 {0,"joker  2♦  2♠  k♠  q♦"},
                 {0,"joker  5♥  7♦  8♠  9♦"},
                 {0,"joker  2♦  3♠  4♠  5♠"},
                 {0,"joker  3♥  2♦  3♠  3♦"},
                 {0,"joker  7♥  2♦  3♠  3♦"},
                 {0,"joker  7♥  7♦  7♠  7♣"},
                 {0,"joker  j♥  q♥  k♥  A♥"},
                 {0,"joker  4♣  k♣  5♦ 10♠"},
                 {0,"joker  k♣  7♣  6♣  4♣"},
                 {0,"joker  2♦  joker  4♠  5♠"},
                 {0,"joker  Q♦  joker  A♠ 10♠"},
                 {0,"joker  Q♦  joker  A♦ 10♦"},
                 {0,"joker  2♦  2♠  joker  q♦"}}

for i=1 to length(hands) do

   hands[i][1] = poker(hands[i][2])

end for ppOpt({pp_Ascii,{#20,#FF}}) pp(reverse(sort(hands)))</lang>

Output:
{{{10, "five of a kind", 7}, "joker  7♥  7♦  7♠  7♣"},
 {{9, "straight flush", 14}, "joker  j♥  q♥  k♥  A♥"},
 {{9, "straight flush", 14}, "joker  Q♦  joker  A♦ 10♦"},
 {{9, "straight flush", 14}, "10♥ j♥ q♥ k♥ a♥"},
 {{8, "four of a kind", 7}, "2♥ 7♥ 7♦ 7♣ 7♠"},
 {{8, "four of a kind", 3}, "joker  3♥  2♦  3♠  3♦"},
 {{8, "four of a kind", 2}, "joker  2♦  2♠  joker  q♦"},
 {{7, "full house", 3}, "2♥ 3♥ 2♦ 3♣ 3♦"},
 {{6, "flush", 13}, "joker  k♣  7♣  6♣  4♣"},
 {{6, "flush", 12}, "q♣ 10♣ 7♣ 6♣ 4♣"},
 {{5, "straight", 14}, "joker  Q♦  joker  A♠ 10♠"},
 {{5, "straight", 9}, "joker  5♥  7♦  8♠  9♦"},
 {{5, "straight", 6}, "joker  2♦  joker  4♠  5♠"},
 {{5, "straight", 5}, "joker  2♦  3♠  4♠  5♠"},
 {{5, "straight", 5}, "a♥ 2♦ 3♣ 4♣ 5♦"},
 {{4, "three of a kind", 3}, "joker  7♥  2♦  3♠  3♦"},
 {{4, "three of a kind", 2}, "joker  2♦  2♠  k♠  q♦"},
 {{4, "three of a kind", 2}, "2♥ 2♦ 2♣ k♣ q♦"},
 {{3, "two pair", 3}, "2♥ 7♥ 2♦ 3♣ 3♦"},
 {{2, "one pair", 13}, "joker  4♣  k♣  5♦ 10♠"},
 {{2, "one pair", 4}, "4♥ 4♠ k♠ 5♦ 10♠"},
 {{1, "high card", 9}, "2♥ 5♥ 7♦ 8♣ 9♠"}}

PicoLisp

(rassoc) function in picolisp after 3.1.9.10. <lang PicoLisp>(setq *Rank

  '(("2" . 0) ("3" . 1) ("4" . 2)
     ("5" . 3) ("6" . 4) ("7" . 5)
     ("8" . 6) ("9" . 7) ("t" . 8)
     ("j" . 9) ("q" . 10) ("k" . 11)
     ("a" . 12) ) )

(de poker (Str)

  (let (S NIL  R NIL  Seq NIL)
     (for (L (chop Str) (cdr L) (cdddr L))
        (accu 'R (cdr (assoc (car L) *Rank)) 1)
        (accu 'S (cadr L) 1) )
     (setq Seq
        (make
           (for (L (by car sort R) (cdr L) (cdr L))
              (link (- (caar L) (caadr L))) ) ) )
     (cond
        ((and
           (= 5 (cdar S))
           (or
              (= (-1 -1 -1 -1) Seq)
              (= (-1 -1 -1 -9) Seq) ) )
           'straight-flush )
        ((rassoc 4 R) 'four-of-a-kind)
        ((and (rassoc 2 R) (rassoc 3 R)) 'full-house)
        ((= 5 (cdar S)) 'flush)
        ((or
           (= (-1 -1 -1 -1) Seq)
           (= (-1 -1 -1 -9) Seq) )
           'straight )
        ((rassoc 3 R) 'three-of-a-kind)
        ((=
           2
           (cnt '((L) (= 2 (cdr L))) R) )
           'two-pair )
        ((rassoc 2 R) 'pair)
        (T 'high-card) ) ) )</lang>

Prolog

Works with: GNU Prolog version 1.4.4

Not very efficient version. <lang python>:- initialization(main).


faces([a,k,q,j,10,9,8,7,6,5,4,3,2]).

face(F) :- faces(Fs), member(F,Fs). suit(S) :- member(S, ['♥','♦','♣','♠']).


best_hand(Cards,H) :-

   straight_flush(Cards,C) -> H = straight-flush(C)
 ; many_kind(Cards,F,4)    -> H = four-of-a-kind(F)
 ; full_house(Cards,F1,F2) -> H = full-house(F1,F2)
 ; flush(Cards,S)          -> H = flush(S)
 ; straight(Cards,F)       -> H = straight(F)
 ; many_kind(Cards,F,3)    -> H = three-of-a-kind(F)
 ; two_pair(Cards,F1,F2)   -> H = two-pair(F1,F2)
 ; many_kind(Cards,F,2)    -> H = one-pair(F)
 ; many_kind(Cards,F,1)    -> H = high-card(F)
 ;                            H = invalid
 .

straight_flush(Cards, c(F,S)) :- straight(Cards,F), flush(Cards,S).

full_house(Cards,F1,F2) :-

   many_kind(Cards,F1,3), many_kind(Cards,F2,2), F1 \= F2.

flush(Cards,S) :- maplist(has_suit(S), Cards). has_suit(S, c(_,S)).

straight(Cards,F) :-

   select(c(F,_), Cards, Cs), pred_face(F,F1), straight(Cs,F1).

straight([],_). pred_face(F,F1) :- F = 2 -> F1 = a ; faces(Fs), append(_, [F,F1|_], Fs).

two_pair(Cards,F1,F2) :-

   many_kind(Cards,F1,2), many_kind(Cards,F2,2), F1 \= F2.

many_kind(Cards,F,N) :-

   face(F), findall(_, member(c(F,_), Cards), Xs), length(Xs,N).


% utils/parser parse_line(Cards) --> " ", parse_line(Cards). parse_line([C|Cs]) --> parse_card(C), parse_line(Cs). parse_line([]) --> [].

parse_card(c(F,S)) --> parse_face(F), parse_suit(S).

parse_suit(S,In,Out) :- suit(S), atom_codes(S,Xs), append(Xs,Out,In). parse_face(F,In,Out) :- face(F), face_codes(F,Xs), append(Xs,Out,In).

face_codes(F,Xs) :- number(F) -> number_codes(F,Xs) ; atom_codes(F,Xs).


% tests test(" 2♥ 2♦ 2♣ k♣ q♦"). test(" 2♥ 5♥ 7♦ 8♣ 9♠"). test(" a♥ 2♦ 3♣ 4♣ 5♦"). test(" 2♥ 3♥ 2♦ 3♣ 3♦"). test(" 2♥ 7♥ 2♦ 3♣ 3♦"). test(" 2♥ 7♥ 7♦ 7♣ 7♠"). test("10♥ j♥ q♥ k♥ a♥"). test(" 4♥ 4♠ k♠ 5♦ 10♠"). test(" q♣ 10♣ 7♣ 6♣ 4♣").

run_tests :-

   test(Line), phrase(parse_line(Cards), Line), best_hand(Cards,H)
 , write(Cards), write('\t'), write(H), nl
 .

main :- findall(_, run_tests, _), halt.</lang>

Output:
[c(2,♥),c(2,♦),c(2,♣),c(k,♣),c(q,♦)]	three-of-a-kind(2)
[c(2,♥),c(5,♥),c(7,♦),c(8,♣),c(9,♠)]	high-card(9)
[c(a,♥),c(2,♦),c(3,♣),c(4,♣),c(5,♦)]	straight(5)
[c(2,♥),c(3,♥),c(2,♦),c(3,♣),c(3,♦)]	full-house(3,2)
[c(2,♥),c(7,♥),c(2,♦),c(3,♣),c(3,♦)]	two-pair(3,2)
[c(2,♥),c(7,♥),c(7,♦),c(7,♣),c(7,♠)]	four-of-a-kind(7)
[c(10,♥),c(j,♥),c(q,♥),c(k,♥),c(a,♥)]	straight-flush(c(a,♥))
[c(4,♥),c(4,♠),c(k,♠),c(5,♦),c(10,♠)]	one-pair(4)
[c(q,♣),c(10,♣),c(7,♣),c(6,♣),c(4,♣)]	flush(♣)

Python

Goes a little further in also giving the ordered tie-breaker information from the wikipedia page. <lang python>from collections import namedtuple

class Card(namedtuple('Card', 'face, suit')):

   def __repr__(self):
       return .join(self)


suit = '♥ ♦ ♣ ♠'.split()

  1. ordered strings of faces

faces = '2 3 4 5 6 7 8 9 10 j q k a' lowaces = 'a 2 3 4 5 6 7 8 9 10 j q k'

  1. faces as lists

face = faces.split() lowace = lowaces.split()


def straightflush(hand):

   f,fs = ( (lowace, lowaces) if any(card.face == '2' for card in hand)
            else (face, faces) )
   ordered = sorted(hand, key=lambda card: (f.index(card.face), card.suit))
   first, rest = ordered[0], ordered[1:]
   if ( all(card.suit == first.suit for card in rest) and
        ' '.join(card.face for card in ordered) in fs ):
       return 'straight-flush', ordered[-1].face
   return False

def fourofakind(hand):

   allfaces = [f for f,s in hand]
   allftypes = set(allfaces)
   if len(allftypes) != 2:
       return False
   for f in allftypes:
       if allfaces.count(f) == 4:
           allftypes.remove(f)
           return 'four-of-a-kind', [f, allftypes.pop()]
   else:
       return False

def fullhouse(hand):

   allfaces = [f for f,s in hand]
   allftypes = set(allfaces)
   if len(allftypes) != 2:
       return False
   for f in allftypes:
       if allfaces.count(f) == 3:
           allftypes.remove(f)
           return 'full-house', [f, allftypes.pop()]
   else:
       return False

def flush(hand):

   allstypes = {s for f, s in hand}
   if len(allstypes) == 1:
       allfaces = [f for f,s in hand]
       return 'flush', sorted(allfaces,
                              key=lambda f: face.index(f),
                              reverse=True)
   return False

def straight(hand):

   f,fs = ( (lowace, lowaces) if any(card.face == '2' for card in hand)
            else (face, faces) )
   ordered = sorted(hand, key=lambda card: (f.index(card.face), card.suit))
   first, rest = ordered[0], ordered[1:]
   if ' '.join(card.face for card in ordered) in fs:
       return 'straight', ordered[-1].face
   return False

def threeofakind(hand):

   allfaces = [f for f,s in hand]
   allftypes = set(allfaces)
   if len(allftypes) <= 2:
       return False
   for f in allftypes:
       if allfaces.count(f) == 3:
           allftypes.remove(f)
           return ('three-of-a-kind', [f] +
                    sorted(allftypes,
                           key=lambda f: face.index(f),
                           reverse=True))
   else:
       return False

def twopair(hand):

   allfaces = [f for f,s in hand]
   allftypes = set(allfaces)
   pairs = [f for f in allftypes if allfaces.count(f) == 2]
   if len(pairs) != 2:
       return False
   p0, p1 = pairs
   other = [(allftypes - set(pairs)).pop()]
   return 'two-pair', pairs + other if face.index(p0) > face.index(p1) else pairs[::-1] + other

def onepair(hand):

   allfaces = [f for f,s in hand]
   allftypes = set(allfaces)
   pairs = [f for f in allftypes if allfaces.count(f) == 2]
   if len(pairs) != 1:
       return False
   allftypes.remove(pairs[0])
   return 'one-pair', pairs + sorted(allftypes,
                                     key=lambda f: face.index(f),
                                     reverse=True)

def highcard(hand):

   allfaces = [f for f,s in hand]
   return 'high-card', sorted(allfaces,
                              key=lambda f: face.index(f),
                              reverse=True)

handrankorder = (straightflush, fourofakind, fullhouse,

                 flush, straight, threeofakind,
                 twopair, onepair, highcard)
             

def rank(cards):

   hand = handy(cards)
   for ranker in handrankorder:
       rank = ranker(hand)
       if rank:
           break
   assert rank, "Invalid: Failed to rank cards: %r" % cards
   return rank

def handy(cards='2♥ 2♦ 2♣ k♣ q♦'):

   hand = []
   for card in cards.split():
       f, s = card[:-1], card[-1]
       assert f in face, "Invalid: Don't understand card face %r" % f
       assert s in suit, "Invalid: Don't understand card suit %r" % s
       hand.append(Card(f, s))
   assert len(hand) == 5, "Invalid: Must be 5 cards in a hand, not %i" % len(hand)
   assert len(set(hand)) == 5, "Invalid: All cards in the hand must be unique %r" % cards
   return hand


if __name__ == '__main__':

   hands = ["2♥ 2♦ 2♣ k♣ q♦",
    "2♥ 5♥ 7♦ 8♣ 9♠",
    "a♥ 2♦ 3♣ 4♣ 5♦",
    "2♥ 3♥ 2♦ 3♣ 3♦",
    "2♥ 7♥ 2♦ 3♣ 3♦",
    "2♥ 7♥ 7♦ 7♣ 7♠",
    "10♥ j♥ q♥ k♥ a♥"] + [
    "4♥ 4♠ k♠ 5♦ 10♠",
    "q♣ 10♣ 7♣ 6♣ 4♣",
    ]
   print("%-18s %-15s %s" % ("HAND", "CATEGORY", "TIE-BREAKER"))
   for cards in hands:
       r = rank(cards)
       print("%-18r %-15s %r" % (cards, r[0], r[1]))</lang>
Output:
HAND               CATEGORY        TIE-BREAKER
'2♥ 2♦ 2♣ k♣ q♦'   three-of-a-kind ['2', 'k', 'q']
'2♥ 5♥ 7♦ 8♣ 9♠'   high-card       ['9', '8', '7', '5', '2']
'a♥ 2♦ 3♣ 4♣ 5♦'   straight        '5'
'2♥ 3♥ 2♦ 3♣ 3♦'   full-house      ['3', '2']
'2♥ 7♥ 2♦ 3♣ 3♦'   two-pair        ['3', '2', '7']
'2♥ 7♥ 7♦ 7♣ 7♠'   four-of-a-kind  ['7', '2']
'10♥ j♥ q♥ k♥ a♥'  straight-flush  'a'
'4♥ 4♠ k♠ 5♦ 10♠'  one-pair        ['4', 'k', '10', '5']
'q♣ 10♣ 7♣ 6♣ 4♣'  flush           ['q', '10', '7', '6', '4']

Racket

<lang racket>#lang racket (require (only-in srfi/1 car+cdr))

--------------------------------------------------------------------------------------------------
The analyser is first... the rest of it is prettiness surrounding strings and parsing!
--------------------------------------------------------------------------------------------------
(cons f _) and (cons _ s) appear too frequently in patterns to not factor out

(define-match-expander F._ (λ (stx) (syntax-case stx () [(_ f) #'(cons f _)]))) (define-match-expander _.S (λ (stx) (syntax-case stx () [(_ s) #'(cons _ s)])))

Matches are easier when the cards are lined up by face
and I always put the cards in my hand with
the highest card on the left (should I be telling this?)... anyway face<? is written to leave high
cards on the left. There is no need to sort by suit, flushes are all-or-nothing

(define (face-sort hand)

 (sort hand (match-lambda** [(_ 'joker) #f] [('joker _) #t] [((F._ f1) (F._ f2)) (> f1 f2)])))
even playing poker for money, I never managed to consistently determine what effect jokers were
having on my hand... so I'll do an exhaustive search of what's best!
scoring hands allows us to choose a best value for joker(s)
hand-names provides an order (and therefore a score) for each of the available hands

(define hand-names (list 'five-of-a-kind 'straight-flush 'four-of-a-kind 'full-house 'flush 'straight

                        'three-of-a-kind 'two-pair 'one-pair 'high-card))

(define hand-order# (for/hash ((h hand-names) (i (in-range (add1 (length hand-names)) 0 -1)))

                     (values h i)))
The score of a hand is (its order*15^5)+(first tiebreaker*15^4)+(2nd tiebreaker*15^3)...
powers of 15 because we have a maxmium face value of 14 (ace) -- even though there are 13 cards
in a suit.

(define (calculate-score analysis)

 (define-values (hand-name tiebreakers) (car+cdr analysis))
 (for/sum ((n (in-naturals)) (tb (cons (hash-ref hand-order# hand-name -1) tiebreakers)))
   (* tb (expt 15 (- 5 n)))))
score hand produces an analysis of a hand (which can then be returned to analyse-sorted-hand,
and a score that can be maximised by choosing the right jokers.

(define (score-hand hand . jokers) ; gives an orderable list of hands with tiebreakers

 (define analysis (analyse-sorted-hand (face-sort (append jokers hand))))
 (cons analysis (calculate-score analysis)))
if we have two (or more) jokers, they will be consumed by the recursive call to
analyse-sorted-hand score-hand

(define all-cards/promise (delay (for*/list ((f (in-range 2 15)) (s '(h d s c))) (cons f s))))

(define (best-jokered-hand cards) ; we've lost the first joker from cards

 (define-values (best-hand _bhs)
   (for*/fold ((best-hand #f) (best-score 0))
     ((joker (in-list (force all-cards/promise)))
      (score (in-value (score-hand cards joker)))
      #:when (> (cdr score) best-score))
     (car+cdr score)))
 best-hand)
we can abbreviate 2/3/4/5-of-a-kind 2-pair full-house with 2 and 3

(define-match-expander F*2 (λ (stx) (syntax-case stx () [(_ f) #'(list (F._ f) (F._ f))]))) (define-match-expander F*3 (λ (stx) (syntax-case stx () [(_ f) #'(list (F._ f) (F._ f) (F._ f))])))

note that flush? is cheaper to calculate than straight?, so do it first when we test for
straight-flush

(define flush?

 (match-lambda [(and `(,(_.S s) ,(_.S s) ,(_.S s) ,(_.S s) ,(_.S s)) `(,(F._ fs) ...)) `(flush ,@fs)]
               [_ #f]))

(define straight?

 (match-lambda
   ;; '(straight 5) puts this at the bottom of the pile w.r.t the ordering of straights
   [`(,(F._ 14) ,(F._ 5) ,(F._ 4) ,(F._ 3) ,(F._ 2))                                   '(straight 5)]
   [`(,(F._ f5) ,(F._ f4) ,(F._ f3) ,(F._ f2) ,(F._ f1))
    (and (= f1 (- f5 4)) (< f1 f2 f3 f4 f5)                                       `(straight ,f5))]))

(define analyse-sorted-hand

 (match-lambda
   [(list 'joker cards ...)                                                (best-jokered-hand cards)]
   [`(,@(F*3 f) ,@(F*2 f))                                                      `(five-of-a-kind ,f)]
   ;; get "top" from the straight. a the top card of the flush when there is a (straight 5) will
   ;; be the ace ... putting it in the wrong place for the ordering.
   [(and (? flush?) (app straight? (list 'straight top _ ...)))               `(straight-flush ,top)]
   [(or `(,@(F*2 f) ,@(F*2 f) ,_) `(,_ ,@(F*2 f) ,@(F*2 f)))                    `(four-of-a-kind ,f)]
   [(or `(,@(F*3 fh) ,@(F*2 fl)) `(,@(F*2 fh) ,@(F*3 fl)))                     `(full-house ,fh, fl)]
   [(app flush? (and rv (list 'flush _ ...)))                                                     rv]
   [(app straight? (and rv (list 'straight _ ...)))                                               rv]
   ;; pairs and threes may be padded to the left, middle and right with tie-breakers; the lists of
   ;; which we will call l, m and r, respectively (four and 5-of-a-kind don't need tiebreaking,
   ;; they're well hard!)
   [`(,(F._ l) ... ,@(F*3 f) ,(F._ r) ...)                             `(three-of-a-kind ,f ,@l ,@r)]
   [`(,(F._ l) ... ,@(F*2 f1) ,(F._ m) ... ,@(F*2 f2) ,(F._ r) ...)  `(two-pair ,f1 ,f2 ,@l ,@m ,@r)]
   [`(,(F._ l) ... ,@(F*2 f) ,(F._ r) ...)                                    `(one-pair ,f ,@l ,@r)]
   [`(,(F._ f) ...)                                                                 `(high-card ,@f)]
   [hand                                                                (error 'invalid-hand hand)]))

(define (analyse-hand/string hand-string)

 (analyse-sorted-hand (face-sort (string->hand hand-string))))
--------------------------------------------------------------------------------------------------
Strings to cards, cards to strings -- that kind of thing
--------------------------------------------------------------------------------------------------

(define suit->unicode (match-lambda ('h "♥") ('d "♦") ('c "♣") ('s "♠") (x x)))

(define unicode->suit (match-lambda ("♥" 'h) ("♦" 'd) ("♣" 'c) ("♠" 's) (x x)))

(define (face->number f)

 (match (string-upcase f)
   ["T" 10] ["J" 11] ["Q" 12] ["K" 13] ["A" 14] [(app string->number (? number? n)) n] [else 0]))

(define number->face (match-lambda (10 "T") (11 "J") (12 "Q") (13 "K") (14 "A") ((app ~s x) x)))

(define string->card

 (match-lambda
   ("joker" 'joker)
   ((regexp #px"^(.*)(.)$" (list _ (app face->number num) (app unicode->suit suit)))
    (cons num suit))))

(define (string->hand str)

 (map string->card (regexp-split #rx" +" (string-trim str))))

(define card->string

 (match-lambda ['joker "[]"]
               [(cons (app number->face f) (app suit->unicode s)) (format "~a~a" f s)]))

(define (hand->string h)

 (string-join (map card->string h) " "))
used for both testing and output

(define e.g.-hands

 (list " 2♥  2♦ 2♣ k♣  q♦" " 2♥  5♥ 7♦ 8♣  9♠" " a♥  2♦ 3♣ 4♣  5♦" "10♥  j♦ q♣ k♣  a♦"
       " 2♥  3♥ 2♦ 3♣  3♦" " 2♥  7♥ 2♦ 3♣  3♦" " 2♥  7♥ 7♦ 7♣  7♠" "10♥  j♥ q♥ k♥  a♥"
       " 4♥  4♠ k♠ 5♦ 10♠" " q♣ 10♣ 7♣ 6♣  4♣"
       
       " joker  2♦  2♠  k♠  q♦"     "  joker  5♥  7♦  8♠  9♦"    "  joker  2♦  3♠  4♠  5♠"
       "  joker  3♥  2♦  3♠  3♦"    "  joker  7♥  2♦  3♠  3♦"    "  joker  7♥  7♦  7♠  7♣"
       "  joker  j♥  q♥  k♥  A♥"    "  joker  4♣  k♣  5♦ 10♠"    "  joker  k♣  7♣  6♣  4♣"
       "  joker  2♦  joker  4♠  5♠" "  joker  Q♦  joker  A♠ 10♠" "  joker  Q♦  joker  A♦ 10♦"
       "  joker  2♦  2♠  joker  q♦"))
--------------------------------------------------------------------------------------------------
Main and test modules
--------------------------------------------------------------------------------------------------

(module+ main

 (define scored-hands
   (for/list ((h (map string->hand e.g.-hands)))
     (define-values (analysis score) (car+cdr (score-hand h)))
     (list h analysis score)))
 
 (for ((a.s (sort scored-hands > #:key third)))
   (match-define (list (app hand->string h) a _) a.s)
   (printf "~a: ~a ~a" h (~a (first a) #:min-width 15) (number->face (second a)))
   (when (pair? (cddr a)) (printf " [tiebreak: ~a]" (string-join (map number->face (cddr a)) ", ")))
   (newline)))

(module+ test

 (require rackunit)  
 (let ((e.g.-strght-flsh '((14 . h) (13 . h) (12 . h) (11 . h) (10 . h))))
   (check-match (straight? e.g.-strght-flsh) '(straight 14))
   (check-match (flush? e.g.-strght-flsh) '(flush 14 13 12 11 10))
   (check-match e.g.-strght-flsh (and (? flush?) (app straight? (list 'straight top _ ...)))))
 
 (define expected-results
   '((three-of-a-kind 2 13 12)
     (high-card 9 8 7 5 2) (straight 5) (straight 14) (full-house 3 2) (two-pair 3 2 7)
     (four-of-a-kind 7) (straight-flush 14) (one-pair 4 13 10 5) (flush 12 10 7 6 4)      
     (three-of-a-kind 2 13 12) (straight 9) (straight 6) (four-of-a-kind 3) (three-of-a-kind 3 7 2)
     (five-of-a-kind 7) (straight-flush 14) (one-pair 13 10 5 4) (flush 14 13 7 6 4) (straight 6)
     (straight 14) (straight-flush 14) (four-of-a-kind 2)))
 (for ((h e.g.-hands) (r expected-results)) (check-equal? (analyse-hand/string h) r)))</lang>
Output:
[] 7♥ 7♦ 7♠ 7♣: five-of-a-kind  7
T♥ J♥ Q♥ K♥ A♥: straight-flush  A
[] J♥ Q♥ K♥ A♥: straight-flush  A
[] Q♦ [] A♦ T♦: straight-flush  A
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind  7
[] 3♥ 2♦ 3♠ 3♦: four-of-a-kind  3
[] 2♦ 2♠ [] Q♦: four-of-a-kind  2
2♥ 3♥ 2♦ 3♣ 3♦: full-house      3 [tiebreak: 2]
[] K♣ 7♣ 6♣ 4♣: flush           A [tiebreak: K, 7, 6, 4]
Q♣ T♣ 7♣ 6♣ 4♣: flush           Q [tiebreak: T, 7, 6, 4]
T♥ J♦ Q♣ K♣ A♦: straight        A
[] Q♦ [] A♠ T♠: straight        A
[] 5♥ 7♦ 8♠ 9♦: straight        9
[] 2♦ 3♠ 4♠ 5♠: straight        6
[] 2♦ [] 4♠ 5♠: straight        6
A♥ 2♦ 3♣ 4♣ 5♦: straight        5
[] 7♥ 2♦ 3♠ 3♦: three-of-a-kind 3 [tiebreak: 7, 2]
2♥ 2♦ 2♣ K♣ Q♦: three-of-a-kind 2 [tiebreak: K, Q]
[] 2♦ 2♠ K♠ Q♦: three-of-a-kind 2 [tiebreak: K, Q]
2♥ 7♥ 2♦ 3♣ 3♦: two-pair        3 [tiebreak: 2, 7]
[] 4♣ K♣ 5♦ T♠: one-pair        K [tiebreak: T, 5, 4]
4♥ 4♠ K♠ 5♦ T♠: one-pair        4 [tiebreak: K, T, 5]
2♥ 5♥ 7♦ 8♣ 9♠: high-card       9 [tiebreak: 8, 7, 5, 2]

Raku

(formerly Perl 6) This solution handles jokers. It has been written to use a Raku grammar. <lang perl6>use v6;

grammar PokerHand {

   # Raku Grammar to parse and rank 5-card poker hands
   # E.g. PokerHand.parse("2♥ 3♥ 2♦ 3♣ 3♦");
   # 2013-12-21: handle 'joker' wildcards; maximum of two

   rule TOP {
        :my %*PLAYED;
        { %*PLAYED = () }
        [ <face-card> | <joker> ]**5
   }

   token face-card {<face><suit> <?{
           my $card = ~$/.lc;
           # disallow duplicates
           ++%*PLAYED{$card} <= 1;
      }>
   }

   token joker {:i 'joker' <?{
           my $card = ~$/.lc;
           # allow two jokers in a hand
           ++%*PLAYED{$card} <= 2;
       }>
   }

   token face {:i <[2..9 jqka]> | 10 }
   token suit {<[♥ ♦ ♣ ♠]>}

}

class PokerHand::Actions {

   method TOP($/) {
       my UInt @n    = n-of-a-kind($/);
       my $flush     = flush($/);
       my $straight  = straight($/);
       make rank(@n[0], @n[1], $flush, $straight);
   }
   multi sub rank(5,$,$,$)                    { 'five-of-a-kind' }
   multi sub rank($,$,$f,$s where {$f && $s}) { 'straight-flush' }
   multi sub rank(4,$,$,$)                    { 'four-of-a-kind' }
   multi sub rank($,$,$f,$ where {$f})        { 'flush' }
   multi sub rank($,$,$,$s where {$s})        { 'straight' }
   multi sub rank(3,2,$,$)                    { 'full-house' }
   multi sub rank(3,$,$,$)                    { 'three-of-a-kind' }
   multi sub rank(2,2,$,$)                    { 'two-pair' }
   multi sub rank(2,$,$,$)                    { 'one-pair' }
   multi sub rank($,$,$,$) is default         { 'high-card' }
 
   sub n-of-a-kind($/) {
       my %faces := bag @<face-card>.map: -> $/ {~$<face>.lc};
       my @counts = %faces.values.sort.reverse;
       @counts[0] += @<joker>;
       return @counts;
   }

   sub flush($/) {
       my @suits = unique @<face-card>.map: -> $/ {~$<suit>};
       return +@suits == 1;
   }

   sub straight($/) {
       # allow both ace-low and ace-high straights
       constant @Faces = [ "a 2 3 4 5 6 7 8 9 10 j q k a".split: ' ' ];
       constant @Possible-Straights = [ (0 .. (+@Faces - 5)).map: { set @Faces[$_ .. $_+4] } ];
       my $faces = set @<face-card>.map: -> $/ {~$<face>.lc};
       my $jokers = +@<joker>;

       return ?( @Possible-Straights.first: { +($faces ∩ $_) + $jokers == 5 } );
   }

}

my PokerHand::Actions $actions .= new;

for ("2♥ 2♦ 2♣ k♣ q♦", # three-of-a-kind

    "2♥ 5♥ 7♦ 8♣ 9♠",   # high-card
    "a♥ 2♦ 3♣ 4♣ 5♦",   # straight
    "2♥ 3♥ 2♦ 3♣ 3♦",   # full-house
    "2♥ 7♥ 2♦ 3♣ 3♦",   # two-pair
    "2♥ 7♥ 7♦ 7♣ 7♠",   # four-of-a-kind
    "10♥ j♥ q♥ k♥ a♥",  # straight-flush
    "4♥ 4♠ k♠ 5♦ 10♠",  # one-pair
    "q♣ 10♣ 7♣ 6♣ 4♣",  # flush
    "a♥ a♥ 3♣ 4♣ 5♦",   # invalid
    ## EXTRA CREDIT ##
    "joker  2♦  2♠  k♠  q♦",  # three-of-a-kind
    "joker  5♥  7♦  8♠  9♦",  # straight
    "joker  2♦  3♠  4♠  5♠",  # straight
    "joker  3♥  2♦  3♠  3♦",  # four-of-a-kind
    "joker  7♥  2♦  3♠  3♦",  # three-of-a-kind
    "joker  7♥  7♦  7♠  7♣",  # five-of-a-kind
    "joker  j♥  q♥  k♥  A♥",  # straight-flush
    "joker  4♣  k♣  5♦ 10♠",  # one-pair
    "joker  k♣  7♣  6♣  4♣",  # flush
    "joker  2♦ joker  4♠  5♠",  # straight
    "joker  Q♦ joker  A♠ 10♠",  # straight
    "joker  Q♦ joker  A♦ 10♦",  # straight-flush
    "joker  2♦ 2♠  joker  q♦",  # four of a kind
   ) {
   my $rank = do with PokerHand.parse($_, :$actions) {
       .ast;
   }
   else {
       'invalid';
   }
   say "$_: $rank";

} </lang>

Output:
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 5♠ 7♦ 8♣ 9♠: high-card
a♠ 2♦ 3♣ 4♣ 5♦: straight
2♥ 3♠ 2♦ 3♣ 3♦: full-house
2♥ 7♠ 2♦ 3♣ 3♦: two-pair
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
10♠ j♠ q♠ k♠ a♠: straight-flush
4♥ 4♠ k♠ 5♦ 10♠: one-pair
q♣ 10♣ 7♣ 6♣ 4♣: flush
a♥ a♥ 3♣ 4♣ 5♦: invalid
joker  2♦  2♠  k♠  q♦: three-of-a-kind
joker  5♠  7♦  8♠  9♦: straight
joker  2♦  3♠  4♠  5♠: straight
joker  3♥  2♦  3♠  3♦: four-of-a-kind
joker  7♥  2♦  3♠  3♦: three-of-a-kind
joker  7♥  7♦  7♠  7♣: five-of-a-kind
joker  j♠  q♠  k♠  A♠: straight-flush
joker  4♣  k♣  5♦ 10♠: one-pair
joker  k♣  7♣  6♣  4♣: flush
joker  2♦ joker  4♠  5♠: straight
joker  Q♦ joker  A♠ 10♠: straight
joker  Q♦ joker  A♦ 10♦: straight-flush
joker  2♦ 2♠  joker  q♦: four-of-a-kind

REXX

version 1

<lang rexx>/* REXX ---------------------------------------------------------------

  • 10.12.2013 Walter Pachl
  • --------------------------------------------------------------------*/

d.1='2h 2d 2s ks qd'; x.1='three-of-a-kind' d.2='2h 5h 7d 8s 9d'; x.2='high-card' d.3='ah 2d 3s 4s 5s'; x.3='straight' d.4='2h 3h 2d 3s 3d'; x.4='full-house' d.5='2h 7h 2d 3s 3d'; x.5='two-pair' d.6='2h 7h 7d 7s 7c'; x.6='four-of-a-kind' d.7='th jh qh kh ah'; x.7='straight-flush' d.8='4h 4c kc 5d tc'; x.8='one-pair' d.9='qc tc 7c 6c 4c'; x.9='flush' d.10='ah 2h 3h 4h' d.11='ah 2h 3h 4h 5h 6h' d.12='2h 2h 3h 4h 5h' d.13='xh 2h 3h 4h 5h' d.14='2x 2h 3h 4h 5h' Do ci=1 To 14

 Call poker d.ci,x.ci
 end

Exit

poker: Parse Arg deck,expected have.=0 f.=0; fmax=0 s.=0; smax=0 cnt.=0 If words(deck)<5 Then Return err('less than 5 cards') If words(deck)>5 Then Return err('more than 5 cards') Do i=1 To 5

 c=word(deck,i)
 Parse Var c f +1 s
 If have.f.s=1 Then Return err('duplicate card:' c)
 have.f.s=1
 m=pos(f,'a23456789tjqk')
 If m=0 Then Return err('invalid face' f 'in' c)
 cnt.m=cnt.m+1
 n=pos(s,'hdcs')
 If n=0 Then Return err('invalid suit' s 'in' c)
 f.m=f.m+1; fmax=max(fmax,f.m)
 s.n=s.n+1; smax=max(smax,s.n)
 End

cntl= cnt.14=cnt.1 Do i=1 To 14

 cntl=cntl||cnt.i
 End

Select

 When fmax=4 Then res='four-of-a-kind'
 When fmax=3 Then Do
   If x_pair() Then
     res='full-house'
   Else
     res='three-of-a-kind'
   End
 When fmax=2 Then Do
   If x_2pair() Then
     res='two-pair'
   Else
     res='one-pair'
   End
 When smax=5 Then Do
   If x_street() Then
     res='straight-flush'
   Else
     res='flush'
   End
 When x_street() Then
   res='straight'
 Otherwise
   res='high-card'
 End

Say deck res If res<>expected Then

 Say copies(' ',14) expected

Return

x_pair:

 Do p=1 To 13
   If f.p=2 Then return 1
   End
 Return 0

x_2pair:

 pp=0
 Do p=1 To 13
   If f.p=2 Then pp=pp+1
   End
 Return pp=2

x_street:

 Return pos('11111',cntl)>0

err:

 Say deck 'Error:' arg(1)
 Return 0</lang>
Output:
2h 2d 2s ks qd three-of-a-kind
2h 5h 7d 8s 9d high-card
ah 2d 3s 4s 5s straight
2h 3h 2d 3s 3d full-house
2h 7h 2d 3s 3d two-pair
2h 7h 7d 7s 7c four-of-a-kind
th jh qh kh ah straight-flush
4h 4c kc 5d tc one-pair
qc tc 7c 6c 4c flush
ah 2h 3h 4h Error: less than 5 cards
ah 2h 3h 4h 5h 6h Error: more than 5 cards
2h 2h 3h 4h 5h Error: duplicate card: 2h
xh 2h 3h 4h 5h Error: invalid face x in xh
2x 2h 3h 4h 5h Error: invalid suit x in 2x

version 2 with suit glyphs

This REXX version supports:

  •   upper/lower/mixed case for suits and pips
  •   allows commas or blanks for card separation
  •   alternate names for aces and tens
  •   alphabetic letters for suits and/or glyphs
  •   specification of number of cards in a hand
  •   the dealt hands can be in a file   (blank lines are ignored)
  •   dealt hands in the file can have comments after a semicolon (;)

<lang rexx>/*REXX program analyzes an N─card poker hand, and displays what the poker hand is. */ parse arg iFID .; if iFID== | iFID=="," then iFID= 'POKERHAN.DAT'

                                                /* [↓] read  the poker hands dealt.    */
     do  while lines(iFID)\==0;      ox= linein(iFID);       if ox=  then iterate
     say right(ox, max(30, length(ox) ) )       ' ◄─── '       analyze(ox)
     end   /*while*/                            /* [↑]  analyze/validate the poker hand*/

exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ analyze: procedure; arg x ';',mc; hand= translate(x, '♥♦♣♠1', "HDCSA,"); flush= 0 kinds= 0; suit.= 0; pairs= 0; @.= 0; run= copies(0, 13); pips= run if mc== then mc= 5; n= words(hand); if n\==mc then return 'invalid'

                                                /* [↓]  PIP can be  1 or 2  characters.*/
  do j=1  for n;      _= word(hand, j)          /*obtain a card from the dealt hand.   */
  pip= left(_, length(_) - 1);  ws= right(_, 1) /*obtain the card's pip;  and the suit.*/
  if pip==10  then pip= 'T'                     /*allow an alternate form for a "TEN". */
  @._= @._ + 1                                  /*bump the card counter for this hand. */
  #= pos(pip, 123456789TJQK)                    /*obtain the pip index for the card.   */
  if pos(ws, "♥♣♦♠")==0  then return 'invalid suit in card:'     _
  if #==0                then return 'invalid pip in card:'      _
  if @._\==1             then return 'invalid, duplicate card:'  _
  suit.ws= suit.ws + 1                          /*count the suits for a possible flush.*/
    flush= max(flush, suit.ws)                  /*count number of cards in the suits.  */
      run= overlay(., run, #)                   /*convert runs to a series of periods. */
        _= substr(pips, #, 1) + 1               /*obtain the number of the pip in hand.*/
     pips= overlay(_, pips, #)                  /*convert the pip to legitimate number.*/
    kinds= max(kinds, _)                        /*convert certain pips to their number.*/
  end   /*i*/                                   /* [↑]  keep track of  N─of─a─kind.    */
    run= run || left(run, 1)                    /*An  ace  can be  high  ─or─  low.    */
  pairs= countstr(2, pips)                      /*count number of pairs  (2s  in PIPS).*/

straight= pos(....., run || left(run, 1) ) \== 0 /*does the RUN contains a straight? */ if flush==5 & straight then return 'straight-flush' if kinds==4 then return 'four-of-a-kind' if kinds==3 & pairs==1 then return 'full-house' if flush==5 then return 'flush' if straight then return 'straight' if kinds==3 then return 'three-of-a-kind' if kinds==2 & pairs==2 then return 'two-pair' if kinds==2 then return 'one-pair'

                            return  'high-card'</lang>

Programming note: some older REXXes don't have the countstr BIF, so that REXX statement (above, line 48) can be replaced with: <lang rexx>pairs= 13 - length( space( translate( pips, , 2), 0) ) /*count # of 2's in PIPS.*/</lang>

input   file:
  2♥  2♦  2♠  k♠  q♦
  2♥  5♥  7♦  8♠  9♦
  a♥  2♦  3♠  4♠  5♠
  2♥  3♥  2♦  3♠  3♦
  2♥  7♥  2♦  3♠  3♦
  2♥  7♥  7♦  7♠  7♣
 10♥  j♥  q♥  k♥  A♥
  4♥  4♣  k♣  5♦ 10♠
  q♣  t♣  7♣  6♣  4♣
  J♥  Q♦  K♠  A♠ 10♠

  ah  2h  3h  4h
output   when using the (above) input file
            2♥  2♦  2♠  k♠  q♦  ◄───  three-of-a-kind
            2♥  5♥  7♦  8♠  9♦  ◄───  high-card
            a♥  2♦  3♠  4♠  5♠  ◄───  straight
            2♥  3♥  2♦  3♠  3♦  ◄───  full-house
            2♥  7♥  2♦  3♠  3♦  ◄───  two-pair
            2♥  7♥  7♦  7♠  7♣  ◄───  four-of-a-kind
           10♥  j♥  q♥  k♥  A♥  ◄───  straight-flush
            4♥  4♣  k♣  5♦ 10♠  ◄───  one-pair
            q♣  t♣  7♣  6♣  4♣  ◄───  flush
            J♥  Q♦  K♠  A♠ 10♠  ◄───  straight
                ah  2h  3h  4h  ◄───  invalid

version 3 with suit glyphs and jokers

This REXX version has three additional features:

  •   "invalid" hands have additional diagnostic information
  •   supports up to two jokers
  •   the joker card may be abbreviated (and can be in upper/lower/mixed case)

<lang rexx>/*REXX program analyzes an N-card poker hand, and displays what the poker hand is, */ /*──────────────────────────────────────────── poker hands may contain up to two jokers.*/ parse arg iFID .; if iFID== | iFID=="," then iFID= 'POKERHAJ.DAT'

                                                /* [↓] read  the poker hands dealt.    */
     do  while lines(iFID)\==0;      ox= linein(iFID);         if ox=  then iterate
     say right(ox, max(30, length(ox) ) )       ' ◄─── '       analyze(ox)
     end   /*while*/                            /* [↑]  analyze/validate the poker hand*/

exit /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ analyze: procedure; arg x ';',mc; hand=translate(x, '♥♦♣♠1', "HDCSA,"); flush= 0 kinds= 0; suit.= 0; pairs= 0; @.= 0; run= copies(0 ,13); pips= run if mc== then mc= 5; n= words(hand) /*N is the number of cards in hand. */ if n\==mc then return 'invalid number of cards, must be' mc

                                                /* [↓]  the PIP can be  1 or 2  chars. */
  do j=1  for n;     _= word(hand, j)           /*obtain a card from the dealt hand.   */
  pip= left(_, length(_) - 1);  ws= right(_, 1) /*obtain card's pip; obtain card's suit*/
  if pip==10   then pip= 'T'                    /*allow alternate form for a  TEN  pip.*/
  if abbrev('JOKER', _, 1)  then _= "JK"        /*allow altername forms of JOKER names.*/
  @._= @._ + 1                                  /*bump the card counter for this hand. */
  #= pos(pip, 123456789TJQK)                    /*obtain the pip index for the card.   */
  if _=='JK'  then do;  if @.j>2  then return 'invalid, too many jokers'
                        iterate
                   end
  if pos(ws, "♥♣♦♠")==0  then return 'invalid suit in card:'     _
  if #==0                then return 'invalid pip in card:'      _
  if @._\==1             then return 'invalid, duplicate card:'  _
  suit.ws= suit.ws + 1                          /*count the suits for a possible flush.*/
    flush= max(flush, suit.ws)                  /*count number of cards in the suits.  */
      run= overlay(., run, #)                   /*convert runs to a series of periods. */
        _= substr(pips, #, 1) + 1               /*obtain the number of the pip in hand.*/
     pips= overlay(_, pips, #)                  /*convert the pip to legitimate number.*/
    kinds= max(kinds, _)                        /*convert certain pips to their number.*/
  end   /*i*/                                   /* [↑]  keep track of  N─of─a─kind.    */

run= run || left(run, 1) /*An ace can be high ─or─ low. */ jok= @.jk; kinds= kinds+jok; flush= flush+jok /*N─of─a─kind; adjustments for jokers.*/ straight= pos(..... , run)\==0 |, /*does the RUN contain a straight? */

        (pos(....  , run)\==0 & jok>=1) |,      /*  "   "   "     "    "     "         */
        (pos(..0.. , run)\==0 & jok>=1) |,      /*  "   "   "     "    "     "         */
        (pos(...0. , run)\==0 & jok>=1) |,      /*  "   "   "     "    "     "         */
        (pos(.0... , run)\==0 & jok>=1) |,      /*  "   "   "     "    "     "         */
        (pos(...   , run)\==0 & jok>=2) |,      /*  "   "   "     "    "     "         */
        (pos(..0.  , run)\==0 & jok>=2) |,      /*  "   "   "     "    "     "         */
        (pos(.0..  , run)\==0 & jok>=2) |,      /*  "   "   "     "    "     "         */
        (pos(.00.. , run)\==0 & jok>=2) |,      /*  "   "   "     "    "     "         */
        (pos(..00. , run)\==0 & jok>=2) |,      /*  "   "   "     "    "     "         */
        (pos(.0.0. , run)\==0 & jok>=2)         /*  "   "   "     "    "     "         */

pairs= countstr(2, pips) /*count number of pairs (2s in PIPS). */ if jok\==0 then pairs= pairs - 1 /*adjust number of pairs with jokers. */ if kinds>=5 then return 'five-of-a-kind' if flush>=5 & straight then return 'straight-flush' if kinds>=4 then return 'four-of-a-kind' if kinds>=3 & pairs>=1 then return 'full-house' if flush>=5 then return 'flush' if straight then return 'straight' if kinds>=3 then return 'three-of-a-kind' if kinds==2 & pairs==2 then return 'two-pair' if kinds==2 then return 'one-pair'

                            return  'high-card'</lang>

Programming note:   the method used for analyzing hands that contain jokers are limited to a maximum of two jokers.

A different methodology would be needed for a generic number of jokers (and/or wild cards [such as deuces and one─eyed jacks]).

input   file:
   joker  2♦  2♠  k♠  q♦
   joker  5♥  7♦  8♠  9♦
   joker  2♦  3♠  4♠  5♠
   joker  3♥  2♦  3♠  3♦
   joker  7♥  2♦  3♠  3♦
   joker  7♥  7♦  7♠  7♣
   joker  j♥  q♥  k♥  A♥
   joker  4♣  k♣  5♦ 10♠
   joker  t♣  7♣  6♣  4♣
   joker  Q♦  K♠  A♠ 10♠

   joker  2h  3h  4h

      2♥  2♦  2♠  k♠  jok
      2♥  5♥  7♦  8♠  jok
      a♥  2♦  5♠  4♠  jok
      2♥  3♥  2♦  3♠  jok
      2♥  7♥  2♦  3♠  jok
      2♥  7♥  7♦  7♠  jok
     10♥  j♥  q♥  k♥  jok
      4♥  4♣  k♣  5♦  jok
      q♣  t♣  7♣  6♣  jok
      J♥  Q♦  K♠  A♠  jok 
output   when using the (above) input file
         joker  2♦  2♠  k♠  q♦  ◄───  three-of-a-kind
         joker  5♥  7♦  8♠  9♦  ◄───  straight
         joker  2♦  3♠  4♠  5♠  ◄───  straight
         joker  3♥  2♦  3♠  3♦  ◄───  four-of-a-kind
         joker  7♥  2♦  3♠  3♦  ◄───  three-of-a-kind
         joker  7♥  7♦  7♠  7♣  ◄───  five-of-a-kind
         joker  j♥  q♥  k♥  A♥  ◄───  straight-flush
         joker  4♣  k♣  5♦ 10♠  ◄───  one-pair
         joker  t♣  7♣  6♣  4♣  ◄───  flush
         joker  Q♦  K♠  A♠ 10♠  ◄───  straight
             joker  2h  3h  4h  ◄───  invalid number of cards, must be 5
           2♥  2♦  2♠  k♠  jok  ◄───  four-of-a-kind
           2♥  5♥  7♦  8♠  jok  ◄───  one-pair
           a♥  2♦  5♠  4♠  jok  ◄───  straight
           2♥  3♥  2♦  3♠  jok  ◄───  full-house
           2♥  7♥  2♦  3♠  jok  ◄───  three-of-a-kind
           2♥  7♥  7♦  7♠  jok  ◄───  four-of-a-kind
          10♥  j♥  q♥  k♥  jok  ◄───  straight-flush
           4♥  4♣  k♣  5♦  jok  ◄───  three-of-a-kind
           q♣  t♣  7♣  6♣  jok  ◄───  flush
           J♥  Q♦  K♠  A♠  jok  ◄───  straight 

Ruby

Joker-less hands are sorted high to low. <lang ruby>class Card

 include Comparable
 attr_accessor :ordinal
 attr_reader :suit, :face 
 
 SUITS = %i(♥ ♦ ♣ ♠)
 FACES = %i(2 3 4 5 6 7 8 9 10 j q k a)
 
 def initialize(str)
   @face, @suit = parse(str)
   @ordinal = FACES.index(@face)
 end
 
 def <=> (other) #used for sorting
   self.ordinal <=> other.ordinal
 end
 
 def to_s
   "#@face#@suit"
 end
 
 private
 def parse(str)
   face, suit = str.chop.to_sym, str[-1].to_sym
   raise ArgumentError, "invalid card: #{str}" unless FACES.include?(face) && SUITS.include?(suit)
   [face, suit]
 end

end

class Hand

 include Comparable
 attr_reader :cards, :rank
 
 RANKS       = %i(high-card one-pair two-pair three-of-a-kind straight flush
                  full-house four-of-a-kind straight-flush five-of-a-kind)
 WHEEL_FACES = %i(2 3 4 5 a)
 
 def initialize(str_of_cards)
   @cards = str_of_cards.downcase.tr(',',' ').split.map{|str| Card.new(str)}
   grouped = @cards.group_by(&:face).values
   @face_pattern = grouped.map(&:size).sort
   @rank = categorize
   @rank_num = RANKS.index(@rank)
   @tiebreaker = grouped.map{|ar| [ar.size, ar.first.ordinal]}.sort.reverse
 end
 
 def <=> (other)    # used for sorting and comparing
   self.compare_value <=> other.compare_value
 end
 
 def to_s
   @cards.map(&:to_s).join(" ")
 end
 
 protected          # accessible for Hands
 def compare_value
   [@rank_num, @tiebreaker]
 end
 
 private
 def one_suit?
   @cards.map(&:suit).uniq.size == 1
 end
 
 def consecutive?
   sort.each_cons(2).all? {|c1,c2| c2.ordinal - c1.ordinal == 1 }
 end
 
 def sort
   if @cards.sort.map(&:face) == WHEEL_FACES
     @cards.detect {|c| c.face == :a}.ordinal = -1
   end 
   @cards.sort
 end
 
 def categorize
   if consecutive?
     one_suit? ? :'straight-flush' : :straight
   elsif one_suit?
     :flush
   else
     case @face_pattern
       when [1,1,1,1,1] then :'high-card'
       when [1,1,1,2]   then :'one-pair'
       when [1,2,2]     then :'two-pair'
       when [1,1,3]     then :'three-of-a-kind'
       when [2,3]       then :'full-house'
       when [1,4]       then :'four-of-a-kind'
       when [5]         then :'five-of-a-kind'
     end
   end
 end

end

  1. Demo

test_hands = <<EOS 2♥ 2♦ 2♣ k♣ q♦ 2♥ 5♥ 7♦ 8♣ 9♠ a♥ 2♦ 3♣ 4♣ 5♦ 2♥ 3♥ 2♦ 3♣ 3♦ 2♥ 7♥ 2♦ 3♣ 3♦ 2♥ 6♥ 2♦ 3♣ 3♦ 10♥ j♥ q♥ k♥ a♥ 4♥ 4♠ k♠ 2♦ 10♠ 4♥ 4♠ k♠ 3♦ 10♠ q♣ 10♣ 7♣ 6♣ 4♣ q♣ 10♣ 7♣ 6♣ 3♣ 9♥ 10♥ q♥ k♥ j♣ 2♥ 3♥ 4♥ 5♥ a♥ 2♥ 2♥ 2♦ 3♣ 3♦ EOS

hands = test_hands.each_line.map{|line| Hand.new(line) } puts "High to low" hands.sort.reverse.each{|hand| puts "#{hand}\t #{hand.rank}" } puts

str = <<EOS joker 2♦ 2♠ k♠ q♦ joker 5♥ 7♦ 8♠ 9♦ joker 2♦ 3♠ 4♠ 5♠ joker 3♥ 2♦ 3♠ 3♦ joker 7♥ 2♦ 3♠ 3♦ joker 7♥ 7♦ 7♠ 7♣ joker j♥ q♥ k♥ A♥ joker 4♣ k♣ 5♦ 10♠ joker k♣ 7♣ 6♣ 4♣ joker 2♦ joker 4♠ 5♠ joker Q♦ joker A♠ 10♠ joker Q♦ joker A♦ 10♦ joker 2♦ 2♠ joker q♦ EOS

  1. Neither the Card nor the Hand class supports jokers
  2. but since hands are comparable, they are also sortable.
  3. Try every card from a deck for a joker and pick the largest hand:

DECK = Card::FACES.product(Card::SUITS).map(&:join) str.each_line do |line|

 cards_in_arrays = line.split.map{|c| c == "joker" ? DECK.dup : [c]} #joker is array of all cards
 all_tries  = cards_in_arrays.shift.product(*cards_in_arrays).map{|ar| Hand.new(ar.join" ")} #calculate the Whatshisname product
 best = all_tries.max
 puts "#{line.strip}: #{best.rank}"

end</lang>

Output:
High to low
10♥ j♥ q♥ k♥ a♥	 straight-flush
2♥ 3♥ 4♥ 5♥ a♥	 straight-flush
2♥ 3♥ 2♦ 3♣ 3♦	 full-house
2♥ 2♥ 2♦ 3♣ 3♦	 full-house
q♣ 10♣ 7♣ 6♣ 4♣	 flush
q♣ 10♣ 7♣ 6♣ 3♣	 flush
9♥ 10♥ q♥ k♥ j♣	 straight
a♥ 2♦ 3♣ 4♣ 5♦	 straight
2♥ 2♦ 2♣ k♣ q♦	 three-of-a-kind
2♥ 7♥ 2♦ 3♣ 3♦	 two-pair
2♥ 6♥ 2♦ 3♣ 3♦	 two-pair
4♥ 4♠ k♠ 3♦ 10♠	 one-pair
4♥ 4♠ k♠ 2♦ 10♠	 one-pair
2♥ 5♥ 7♦ 8♣ 9♠	 high-card

joker  2♦  2♠  k♠  q♦: three-of-a-kind
joker  5♥  7♦  8♠  9♦: straight
joker  2♦  3♠  4♠  5♠: straight
joker  3♥  2♦  3♠  3♦: four-of-a-kind
joker  7♥  2♦  3♠  3♦: three-of-a-kind
joker  7♥  7♦  7♠  7♣: five-of-a-kind
joker  j♥  q♥  k♥  A♥: straight-flush
joker  4♣  k♣  5♦ 10♠: one-pair
joker  k♣  7♣  6♣  4♣: flush
joker  2♦  joker  4♠  5♠: straight
joker  Q♦  joker  A♠ 10♠: straight
joker  Q♦  joker  A♦ 10♦: straight-flush
joker  2♦  2♠  joker  q♦: four-of-a-kind

Rust

Unicode version with jokers. Also checks for Royal Flush (AKQJ10 suited). <lang Rust> fn main() {

   let hands = vec![
       "🂡 🂮 🂭 🂫 🂪",
       "🃏 🃂 🂢 🂮 🃍",
       "🃏 🂵 🃇 🂨 🃉",
       "🃏 🃂 🂣 🂤 🂥",
       "🃏 🂳 🃂 🂣 🃃",
       "🃏 🂷 🃂 🂣 🃃",
       "🃏 🂷 🃇 🂧 🃗",
       "🃏 🂻 🂽 🂾 🂱",
       "🃏 🃔 🃞 🃅 🂪",
       "🃏 🃞 🃗 🃖 🃔",
       "🃏 🃂 🃟 🂤 🂥",
       "🃏 🃍 🃟 🂡 🂪",
       "🃏 🃍 🃟 🃁 🃊",
       "🃏 🃂 🂢 🃟 🃍",
       "🃏 🃂 🂢 🃍 🃍",
       "🃂 🃞 🃍 🃁 🃊",
   ];
   for hand in hands{
       println!("{} {}", hand, poker_hand(hand));
   }

}

fn poker_hand(cards: &str) -> &str {

   let mut suits = vec![0u8; 4];
   let mut faces = vec![0u8; 15];
   let mut hand = vec![];
   for card in cards.chars(){
       if card == ' ' { continue; }
       let values = get_card_value(card);
       if values.0 < 14 && hand.contains(&values) {
           return "invalid";
       }
       hand.push(values);
       faces[values.0 as usize]+=1;
       if values.1 >= 0 {
           suits[values.1 as usize]+=1;
       }
   }
   if hand.len()!=5 {
       return "invalid";
   }
   faces[13] = faces[0]; //add ace-high count
   let jokers = faces[14];
   //count suits
   let mut colors = suits.into_iter()
       .filter(|&x| x > 0).collect::<Vec<_>>();
   colors.sort_unstable();
   colors[0] += jokers; // add joker suits to the highest one;
   let is_flush = colors[0] == 5;
   //straight
   let mut is_straight = false;
   //pointer to optimise some work
   //avoids looking again at cards that were the start of a sequence
   //as they cannot be part of another sequence
   let mut ptr = 14;
   while ptr>3{
       let mut jokers_left = jokers;
       let mut straight_cards = 0;
       for i in (0..ptr).rev(){
           if faces[i]==0 {
               if jokers_left == 0 {break;}
               jokers_left -= 1;
           }
           else if i==ptr-1 { ptr-=1; }
           straight_cards+=1;
       }
       ptr-=1;
       if straight_cards == 5 {
           is_straight = true;
           break;
       }
   }
    //count values
    let mut values = faces.into_iter().enumerate().take(14).filter(|&x| x.1>0).collect::<Vec<_>>();
    //sort by quantity, then by value, high to low
    values.sort_unstable_by(|a, b| if b.1 == a.1 { (b.0).cmp(&a.0) } else { (b.1).cmp(&a.1)} );
    let first_group = values[0].1 + jokers;
    let second_group = if values.len()>1 {values[1].1} else {0};
    
    match (is_flush, is_straight, first_group, second_group){
       (_,_,5,_) => "five-of-a-kind",
       (true, true, _, _) => if ptr == 8 {"royal-flush"} else {"straight-flush"},
       (_,_,4,_) => "four-of-a-kind",
       (_,_,3,2) => "full-house",
       (true,_,_,_) => "flush",
       (_,true,_,_) => "straight",
       (_,_,3,_) => "three-of-a-kind",
       (_,_,2,2) => "two-pair",
       (_,_,2,_) => "one-pair",
       _ => "high-card"
    }

}

fn get_card_value(card: char) -> (i8,i8) {

   // transform glyph to face + suit, zero-indexed
   let base = card as u32 - 0x1F0A1;
   let mut suit = (base / 16) as i8;
   let mut face = (base % 16) as i8;
   if face > 11 && face < 14 { face-=1; } // Unicode has a Knight that we do not want
   if face == 14 { suit = -1; } //jokers do not have a suit
   (face, suit)

} </lang>

Output:
🂡 🂮 🂭 🂫 🂪 royal-flush
🃏 🃂 🂢 🂮 🃍 three-of-a-kind
🃏 🂵 🃇 🂨 🃉 straight
🃏 🃂 🂣 🂤 🂥 straight
🃏 🂳 🃂 🂣 🃃 four-of-a-kind
🃏 🃂 🂢 🂮 🃍 three-of-a-kind
🃏 🂵 🃇 🂨 🃉 five-of-a-kind
🃏 🃂 🂣 🂤 🂥 straight-flush
🃏 🂳 🃂 🂣 🃃 one-pair
🃏 🃂 🂢 🂮 🃍 flush
🃏 🂵 🃇 🂨 🃉 straight
🃏 🃂 🂣 🂤 🂥 straight
🃏 🂳 🃂 🂣 🃃 straight-flush
🃏 🃂 🂢 🂮 🃍 four-of-a-kind
🃏 🂵 🃇 🂨 🃉 invalid
🃏 🃞 🃍 🃁 🃊 high-card

Scala

Including jokers, but not special suit characters. Aiming for readability more than performance. <lang scala>val faces = "23456789TJQKA" val suits = "CHSD" sealed trait Card object Joker extends Card case class RealCard(face: Int, suit: Char) extends Card val allRealCards = for {

 face <- 0 until faces.size
 suit <- suits

} yield RealCard(face, suit)

def parseCard(str: String): Card = {

 if (str == "joker") {
   Joker
 } else {
   RealCard(faces.indexOf(str(0)), str(1))
 }

}

def parseHand(str: String): List[Card] = {

 str.split(" ").map(parseCard).toList

}

trait HandType {

 def name: String
 def check(hand: List[RealCard]): Boolean

}

case class And(x: HandType, y: HandType, name: String) extends HandType {

 def check(hand: List[RealCard]) = x.check(hand) && y.check(hand)

}

object Straight extends HandType {

 val name = "straight"
 def check(hand: List[RealCard]): Boolean = {
   val faces = hand.map(_.face).toSet
   faces.size == 5 && (faces.min == faces.max - 4 || faces == Set(0, 1, 2, 3, 12))
 }

}

object Flush extends HandType {

 val name = "flush"
 def check(hand: List[RealCard]): Boolean = {
   hand.map(_.suit).toSet.size == 1
 }

}

case class NOfAKind(n: Int, name: String = "", nOccur: Int = 1) extends HandType {

 def check(hand: List[RealCard]): Boolean = {
   hand.groupBy(_.face).values.count(_.size == n) >= nOccur
 }

}

val allHandTypes = List(

 NOfAKind(5, "five-of-a-kind"),
 And(Straight, Flush, "straight-flush"),
 NOfAKind(4, "four-of-a-kind"),
 And(NOfAKind(3), NOfAKind(2), "full-house"),
 Flush,
 Straight,
 NOfAKind(3, "three-of-a-kind"),
 NOfAKind(2, "two-pair", 2),
 NOfAKind(2, "one-pair")

)

def possibleRealHands(hand: List[Card]): List[List[RealCard]] = {

 val realCards = hand.collect { case r: RealCard => r }
 val nJokers = hand.count(_ == Joker)
 allRealCards.toList.combinations(nJokers).map(_ ++ realCards).toList

}

def analyzeHand(hand: List[Card]): String = {

 val possibleHands = possibleRealHands(hand)
 allHandTypes.find(t => possibleHands.exists(t.check)).map(_.name).getOrElse("high-card")

}</lang>

<lang scala>val testHands = List(

 "2H 2D 2S KS QD",
 "2H 5H 7D 8S 9D",
 "AH 2D 3S 4S 5S",
 "2H 3H 2D 3S 3D",
 "2H 7H 2D 3S 3D",
 "2H 7H 7D 7S 7C",
 "TH JH QH KH AH",
 "4H 4C KC 5D TC",
 "QC TC 7C 6C 4C",
 "QC TC 7C 7C TD",
 "2H 2D 2S KS joker",
 "2H 5H 7D 8S joker",
 "AH 2D 3S 4S joker",
 "2H 3H 2D 3S joker",
 "2H 7H 2D 3S joker",
 "2H 7H 7D joker joker",
 "TH JH QH joker joker",
 "4H 4C KC joker joker",
 "QC TC 7C joker joker",
 "QC TC 7H joker joker"

)

for (hand <- testHands) {

 println(s"$hand -> ${analyzeHand(parseHand(hand))}")

}</lang>

Output:
2H 2D 2S KS QD -> three-of-a-kind
2H 5H 7D 8S 9D -> high-card
AH 2D 3S 4S 5S -> straight
2H 3H 2D 3S 3D -> full-house
2H 7H 2D 3S 3D -> two-pair
2H 7H 7D 7S 7C -> four-of-a-kind
TH JH QH KH AH -> straight-flush
4H 4C KC 5D TC -> one-pair
QC TC 7C 6C 4C -> flush
QC TC 7C 7C TD -> two-pair
2H 2D 2S KS joker -> four-of-a-kind
2H 5H 7D 8S joker -> one-pair
AH 2D 3S 4S joker -> straight
2H 3H 2D 3S joker -> full-house
2H 7H 2D 3S joker -> three-of-a-kind
2H 7H 7D joker joker -> four-of-a-kind
TH JH QH joker joker -> straight-flush
4H 4C KC joker joker -> four-of-a-kind
QC TC 7C joker joker -> flush
QC TC 7H joker joker -> three-of-a-kind

Seed7

<lang seed7>$ include "seed7_05.s7i";

 include "console.s7i";

const string: face is "A23456789TJQK"; const string: suit is "♥♦♣♠";

const func string: analyzeHand (in array integer: faceCnt, in array integer: suitCnt) is func

 result
   var string: handValue is "";
 local
   var boolean: pair1 is FALSE;
   var boolean: pair2 is FALSE;
   var boolean: three is FALSE;
   var boolean: four is FALSE;
   var boolean: flush is FALSE;
   var boolean: straight is FALSE;
   var integer: sequence is 0;
   var integer: x is 0;
 begin
   for x range 1 to 13 do
     case faceCnt[x] of
       when {2}: if pair1 then pair2 := TRUE; else pair1 := TRUE; end if;
       when {3}: three := TRUE;
       when {4}: four := TRUE;
     end case;
   end for;
   for x range 1 to 4 until flush do
     if suitCnt[x] = 5 then
       flush := TRUE;
     end if;
   end for;
   if not pair1 and not three and not four then
     for x range 1 to 13 until sequence = 5 do
       if faceCnt[x] <> 0 then incr(sequence); else sequence := 0; end if;
     end for;
     straight := sequence = 5 or (sequence = 4 and faceCnt[1] <> 0);
   end if;
   if straight and flush then handValue := "straight-flush";
   elsif four            then handValue := "four-of-a-kind"; 
   elsif pair1 and three then handValue := "full-house";
   elsif flush           then handValue := "flush";
   elsif straight        then handValue := "straight";
   elsif three           then handValue := "three-of-a-kind";
   elsif pair1 and pair2 then handValue := "two-pair";
   elsif pair1           then handValue := "one-pair";
   else                       handValue := "high-card";
   end if;
 end func;

const proc: analyze (in string: cards) is func

 local
   var array integer: faceCnt is 13 times 0;
   var array integer: suitCnt is 4 times 0;
   var string: card is "";
 begin
   for card range split(upper(cards), ' ') do
     incr(faceCnt[pos(face, card[1])]);
     incr(suitCnt[pos(suit, card[2])]);
   end for;
   writeln(cards <& ": " <& analyzeHand(faceCnt, suitCnt));
 end func;

const proc: main is func

 begin
   OUT := STD_CONSOLE;
   analyze("2♥ 2♦ 2♠ k♠ q♦");
   analyze("2♥ 5♥ 7♦ 8♠ 9♦");
   analyze("a♥ 2♦ 3♠ 4♠ 5♠");
   analyze("2♥ 3♥ 2♦ 3♠ 3♦");
   analyze("2♥ 7♥ 2♦ 3♠ 3♦");
   analyze("2♥ 7♥ 7♦ 7♠ 7♣");
   analyze("t♥ j♥ q♥ k♥ a♥");
   analyze("4♥ 4♣ k♣ 5♦ t♣");
   analyze("q♣ t♣ 7♣ 6♣ 4♣");
 end func;</lang>
Output:
2♥ 2♦ 2♠ k♠ q♦: three-of-a-kind
2♥ 5♥ 7♦ 8♠ 9♦: high-card
a♥ 2♦ 3♠ 4♠ 5♠: straight
2♥ 3♥ 2♦ 3♠ 3♦: full-house
2♥ 7♥ 2♦ 3♠ 3♦: two-pair
2♥ 7♥ 7♦ 7♠ 7♣: four-of-a-kind
t♥ j♥ q♥ k♥ a♥: straight-flush
4♥ 4♣ k♣ 5♦ t♣: one-pair
q♣ t♣ 7♣ 6♣ 4♣: flush

Standard ML

<lang Standard ML> local val rec ins = fn x : int*'a => fn [] => [x]

                 |  ll as h::t      => if #1 x<= (#1 h) then x::ll else h::ins x t

val rec acount = fn

(n,a::(b::t)) =>  if a=b then acount (n+1,b::t) else (n,a)::acount(1,b::t) 
  |  (n,[t])  =>  [(n,t)]

in (* helper count and sort functions *)

 val rec sortBy1st = fn [] => [] | h::t => ins h (sortBy1st t)
 val addcount      = fn ll => acount (1,ll)

end;


val showHand = fn input =>

let
exception Cheat of string 
                                                                             (* replace a j q k by their numbers *)
val translateCardstrings = fn inputstr =>
    String.tokens (fn #" "=>true|_=>false) (String.translate (fn #"a"=>"1"| #"j"=>"11"| #"q"=>"12"| #"k"=>"13" | a=>str a ) inputstr )
                                                                (* parse numbers and characters into int*strings and order those *)
val parseFacesSuits =  fn cardcodes =>
 sortBy1st (List.map (fn el => (valOf (Int.fromString el ),String.extract (el,String.size el -1,NONE) )) cardcodes )
    handle Option => raise Cheat "parse"
                                                               (* replace the list of face numbers by a list of every face with its count and order it / descending count *)
val countAndSort =fn li =>
  let   val hand = ListPair.unzip li   in  (rev (sortBy1st (addcount (#1 hand))) , #2 hand ) end;


val score = fn
  ( (4,_)::t , _ )        => "four-of-a-kind"
| ( (3,_)::(2,_)::t , _ ) => "full-house"
| ( (3,_)::t,_)           => "three-of-a-kind"
| ( (2,_)::(2,_)::t,_)    => "two-pair"
| ( (2,_)::t,_)           => "one-pair"
| (x as (1,_)::t,ll)      => if  #2 (hd x ) - (#2 (hd (rev x))) =4 orelse ( #2 (hd (rev x))  = 1 andalso #2 (hd (tl (rev x))) =10 )
                                then
                                   if  List.all (fn x => hd ll=x) ll

then "straight-flush" else "straight" else if List.all (fn x => hd ll=x) ll then "flush" else "high-card"

| _                       => "invalid"


                                                                     (* return 'invalid' if any duplicates or invalid codes *)
val validate = fn lpair : (int * string) list =>
  let val rec uniq = fn ([],y) =>true|(x,y) => List.filter (fn a=>a= hd x) y = [hd x] andalso uniq(tl x,y) 
  in
   if         List.all (fn x :int*string  =>  #1 x > 0 andalso  #1 x < 14 )  lpair
     andalso  List.all (fn (x) => Option.isSome ( List.find (fn a=> a= #2x) ["c","d","h","s"] ) )  lpair
     andalso  uniq (lpair ,lpair) 
   then lpair
   else raise Cheat "value"
  end

in


  ( score o countAndSort  o  validate  o  parseFacesSuits  o  translateCardstrings )  input      handle Cheat ch => "invalid"
  

end; </lang> Example (interpreter): <lang Standard ML> val rec printio = fn

   [] => ()
|  s::t  => (print (s^"  :  "); print ((showHand s)^"\n") before printio t) ;

printio [ "2h 2d 2c kc qd" ,

 "2h 5h 7d 8c 9s",
 "ah 2d 3c 4c 5d" ,
 "2h 3h 2d 3s 3d",
 "2h 7h 2d 3c 3d",
 "2h 7h 7d 7c 7s",
 "10h jh qh kh ah",
 "4h 4s ks 5d 10s",
 "qc 10c 7c 6c 4c",
 "ac ah ac ad 10h"] ;

2h 2d 2c kc qd  : three-of-a-kind 2h 5h 7d 8c 9s  : high-card ah 2d 3c 4c 5d  : straight 2h 3h 2d 3s 3d  : full-house 2h 7h 2d 3c 3d  : two-pair 2h 7h 7d 7c 7s  : four-of-a-kind 10h jh qh kh ah  : straight-flush 4h 4s ks 5d 10s  : one-pair qc 10c 7c 6c 4c  : flush ac ah ac ad 10h  : invalid val it = (): unit </lang>

Tcl

Works with: Tcl version 8.6

<lang tcl>package require Tcl 8.6 namespace eval PokerHandAnalyser {

   proc analyse {hand} {

set norm [Normalise $hand] foreach type { invalid straight-flush four-of-a-kind full-house flush straight three-of-a-kind two-pair one-pair } { if {[Detect-$type $norm]} { return $type } } # Always possible to use high-card if the hand is legal at all return high-card

   }
   # This normalises to an internal representation that is a list of pairs,
   # where each pair is one number for the pips (ace == 14, king == 13,
   # etc.) and another for the suit. This greatly simplifies detection.
   proc Normalise {hand} {

set PipMap {j 11 q 12 k 13 a 14} set SuitMap {♥ 2 h 2 ♦ 1 d 1 ♣ 0 c 0 ♠ 3 s 3} set hand [string tolower $hand] set cards [regexp -all -inline {(?:[akqj98765432]|10)[hdcs♥♦♣♠]} $hand] lsort -command CompareCards [lmap c [string map {} $cards] { list [string map $PipMap [string range $c 0 end-1]] \ [string map $SuitMap [string index $c end]] }]

   }
   proc CompareCards {a b} {

lassign $a pipA suitA lassign $b pipB suitB expr {$pipA==$pipB ? $suitB-$suitA : $pipB-$pipA}

   }
   # Detection code. Note that the detectors all assume that the preceding
   # detectors have been run first; this simplifies the logic a lot, but does
   # mean that the individual detectors are not robust on their own.
   proc Detect-invalid {hand} {

if {[llength $hand] != 5} {return 1} foreach c $hand { if {[incr seen($c)] > 1} {return 1} } return 0

   }
   proc Detect-straight-flush {hand} {

foreach c $hand { lassign $c pip suit if {[info exist prev] && $prev-1 != $pip} { # Special case: ace low straight flush ("steel wheel") if {$prev != 14 && $suit != 5} { return 0 } } set prev $pip incr seen($suit) } return [expr {[array size seen] == 1}]

   }
   proc Detect-four-of-a-kind {hand} {

foreach c $hand { lassign $c pip suit if {[incr seen($pip)] > 3} {return 1} } return 0

   }
   proc Detect-full-house {hand} {

foreach c $hand { lassign $c pip suit incr seen($pip) } return [expr {[array size seen] == 2}]

   }
   proc Detect-flush {hand} {

foreach c $hand { lassign $c pip suit incr seen($suit) } return [expr {[array size seen] == 1}]

   }
   proc Detect-straight {hand} {

foreach c $hand { lassign $c pip suit if {[info exist prev] && $prev-1 != $pip} { # Special case: ace low straight ("wheel") if {$prev != 14 && $suit != 5} { return 0 } } set prev $pip } return 1

   }
   proc Detect-three-of-a-kind {hand} {

foreach c $hand { lassign $c pip suit if {[incr seen($pip)] > 2} {return 1} } return 0

   }
   proc Detect-two-pair {hand} {

set pairs 0 foreach c $hand { lassign $c pip suit if {[incr seen($pip)] > 1} {incr pairs} } return [expr {$pairs > 1}]

   }
   proc Detect-one-pair {hand} {

foreach c $hand { lassign $c pip suit if {[incr seen($pip)] > 1} {return 1} } return 0

   }

}</lang> Demonstrating: <lang tcl>foreach hand {

  "2♥ 2♦ 2♣ k♣ q♦" "2♥ 5♥ 7♦ 8♣ 9♠" "a♥ 2♦ 3♣ 4♣ 5♦" "2♥ 3♥ 2♦ 3♣ 3♦"
  "2♥ 7♥ 2♦ 3♣ 3♦" "2♥ 7♥ 7♦ 7♣ 7♠" "10♥ j♥ q♥ k♥ a♥" "4♥ 4♠ k♠ 5♦ 10♠"
  "q♣ 10♣ 7♣ 6♣ 4♣"

} {

   puts "${hand}: [PokerHandAnalyser::analyse $hand]"

}</lang>

Output:
2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
2♥ 5♥ 7♦ 8♣ 9♠: high-card
a♥ 2♦ 3♣ 4♣ 5♦: straight
2♥ 3♥ 2♦ 3♣ 3♦: full-house
2♥ 7♥ 2♦ 3♣ 3♦: two-pair
2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
10♥ j♥ q♥ k♥ a♥: straight-flush
4♥ 4♠ k♠ 5♦ 10♠: one-pair
q♣ 10♣ 7♣ 6♣ 4♣: flush

Wren

Translation of: Kotlin
Library: Wren-dynamic
Library: Wren-sort
Library: Wren-str
Library: Wren-seq

Basic Version

<lang ecmascript>import "/dynamic" for Tuple import "/sort" for Sort import "/str" for Str import "/seq" for Lst

var Card = Tuple.create("Card", ["face", "suit"])

var FACES = "23456789tjqka" var SUITS = "shdc"

var isStraight = Fn.new { |cards|

   var cmp = Fn.new { |i, j| (i.face - j.face).sign }
   var sorted = Sort.merge(cards, cmp)
   if (sorted[0].face + 4 == sorted[4].face) return true
   if (sorted[4].face == 14 && sorted[0].face == 2 && sorted[3].face == 5) return true
   return false

}

var isFlush = Fn.new { |cards|

   var suit = cards[0].suit
   if (cards.skip(1).all { |card| card.suit == suit }) return true
   return false

}

var analyzeHand = Fn.new { |hand|

   var h = Str.lower(hand)
   var split = Lst.distinct(h.split(" ").where { |c| c != "" }.toList)
   if (split.count != 5) return "invalid"
   var cards = []
   for (s in split) {
       if (s.count != 2) return "invalid"
       var fIndex = FACES.indexOf(s[0])
       if (fIndex == -1) return "invalid"
       var sIndex = SUITS.indexOf(s[1])
       if (sIndex == -1) return "invalid"
       cards.add(Card.new(fIndex + 2, s[1]))
   }
   var groups = Lst.groups(cards) { |card| card.face }
   if (groups.count == 2) {
       if (groups.any { |g| g[1].count == 4 }) return "four-of-a-kind"
       return "full-house"
   } else if (groups.count == 3) {
       if (groups.any { |g| g[1].count == 3 }) return "three-of-a-kind"
       return "two-pair"
   } else if (groups.count == 4) {
       return "one-pair"
   } else {
       var flush = isFlush.call(cards)
       var straight = isStraight.call(cards)
       if (flush && straight) return "straight-flush"
       if (flush)             return "flush"
       if (straight)          return "straight"
       return "high-card"
   }

}

var hands = [

   "2h 2d 2c kc qd",
   "2h 5h 7d 8c 9s",
   "ah 2d 3c 4c 5d",
   "2h 3h 2d 3c 3d",
   "2h 7h 2d 3c 3d",
   "2h 7h 7d 7c 7s",
   "th jh qh kh ah",
   "4h 4s ks 5d ts",
   "qc tc 7c 6c 4c",
   "ah ah 7c 6c 4c"

] for (hand in hands) {

   System.print("%(hand): %(analyzeHand.call(hand))")

}</lang>

Output:
2h 2d 2c kc qd: three-of-a-kind
2h 5h 7d 8c 9s: high-card
ah 2d 3c 4c 5d: straight
2h 3h 2d 3c 3d: full-house
2h 7h 2d 3c 3d: two-pair
2h 7h 7d 7c 7s: four-of-a-kind
th jh qh kh ah: straight-flush
4h 4s ks 5d ts: one-pair
qc tc 7c 6c 4c: flush
ah ah 7c 6c 4c: invalid

Extra Credit Version

<lang ecmascript>import "/dynamic" for Tuple import "/sort" for Sort import "/seq" for Lst

var Card = Tuple.create("Card", ["face", "suit"])

var cmp = Fn.new { |i, j| (i.face - j.face).sign }

var isStraight = Fn.new { |cards, jokers|

   var sorted = Sort.merge(cards, cmp)
   if (jokers == 0) {
       if (sorted[0].face + 4 == sorted[4].face) return true
       if (sorted[4].face == 14 && sorted[3].face == 5) return true 
       return false
   } else if (jokers == 1) {
       if (sorted[0].face + 3 == sorted[3].face) return true
       if (sorted[0].face + 4 == sorted[3].face) return true
       if (sorted[3].face == 14 && sorted[2].face == 4) return true 
       if (sorted[3].face == 14 && sorted[2].face == 5) return true
       return false
   } else {
       if (sorted[0].face + 2 == sorted[2].face) return true
       if (sorted[0].face + 3 == sorted[2].face) return true
       if (sorted[0].face + 4 == sorted[2].face) return true
       if (sorted[2].face == 14 && sorted[1].face == 3) return true 
       if (sorted[2].face == 14 && sorted[1].face == 4) return true
       if (sorted[2].face == 14 && sorted[1].face == 5) return true
       return false
   }

}

var isFlush = Fn.new { |cards|

   var sorted = Sort.merge(cards, cmp)
   var suit = sorted[0].suit
   if (sorted.skip(1).all { |card| card.suit == suit || card.suit == "j" }) return true
   return false

}

var analyzeHand = Fn.new { |hand|

   var split = Lst.distinct(hand.split(" ").where { |c| c != "" }.toList)
   if (split.count != 5) return "invalid"
   var cards = []
   var jokers = 0
   for (s in split) {
       if (s.bytes.count != 4) return "invalid"
       var cp = s.codePoints[0]
       var card =
            cp == 0x1f0a1 ? Card.new(14, "s") :
            cp == 0x1f0b1 ? Card.new(14, "h") :
            cp == 0x1f0c1 ? Card.new(14, "d") :
            cp == 0x1f0d1 ? Card.new(14, "c") :
            cp == 0x1f0cf ? Card.new(15, "j") : // black joker
            cp == 0x1f0df ? Card.new(16, "j") : // white joker
           (cp >= 0x1f0a2 && cp <= 0x1f0ab) ? Card.new(cp - 0x1f0a0, "s") :
           (cp >= 0x1f0ad && cp <= 0x1f0ae) ? Card.new(cp - 0x1f0a1, "s") :
           (cp >= 0x1f0b2 && cp <= 0x1f0bb) ? Card.new(cp - 0x1f0b0, "h") :
           (cp >= 0x1f0bd && cp <= 0x1f0be) ? Card.new(cp - 0x1f0b1, "h") :
           (cp >= 0x1f0c2 && cp <= 0x1f0cb) ? Card.new(cp - 0x1f0c0, "d") :
           (cp >= 0x1f0cd && cp <= 0x1f0ce) ? Card.new(cp - 0x1f0c1, "d") :
           (cp >= 0x1f0d2 && cp <= 0x1f0db) ? Card.new(cp - 0x1f0d0, "c") :
           (cp >= 0x1f0dd && cp <= 0x1f0de) ? Card.new(cp - 0x1f0d1, "c") :
                                              Card.new(0, "j") // invalid
       if (card.face == 0) return "invalid"
       if (card.suit == "j") jokers = jokers + 1
       cards.add(card)
   }
   var groups = Lst.groups(cards) { |card| card.face }
   if (groups.count == 2) {
       if (groups.any { |g| g[1].count == 4 }) {
           if (jokers == 0) return "four-of-a-kind"
           return "five-of-a-kind"
       }
       return "full-house"
   } else if (groups.count == 3) {
       if (groups.any { |g| g[1].count == 3 }) {
           if (jokers == 0) return "three-of-a-kind"
           if (jokers == 1) return "four-of-a-kind"
           return "five-of-a-kind"
       }
       return (jokers == 0) ? "two-pair" : "full-house"
   } else if (groups.count == 4) {
       if (jokers == 0) return "one-pair"
       if (jokers == 1) return "three-of-a-kind"
       return "four-of-a-kind"
   } else {
       var flush = isFlush.call(cards)
       var straight = isStraight.call(cards, jokers)
       if (flush && straight) return "straight-flush"
       if (flush)             return "flush"
       if (straight)          return "straight"
       return (jokers == 0) ? "high-card" : "one-pair"
   }

}

var hands = [

   "🃏 🃂 🂢 🂮 🃍",
   "🃏 🂵 🃇 🂨 🃉",
   "🃏 🃂 🂣 🂤 🂥",
   "🃏 🂳 🃂 🂣 🃃",
   "🃏 🂷 🃂 🂣 🃃",
   "🃏 🂷 🃇 🂧 🃗",
   "🃏 🂻 🂽 🂾 🂱",
   "🃏 🃔 🃞 🃅 🂪",
   "🃏 🃞 🃗 🃖 🃔",
   "🃏 🃂 🃟 🂤 🂥",
   "🃏 🃍 🃟 🂡 🂪",
   "🃏 🃍 🃟 🃁 🃊",
   "🃏 🃂 🂢 🃟 🃍",
   "🃏 🃂 🂢 🃍 🃍",
   "🃂 🃞 🃍 🃁 🃊"

] for (hand in hands) {

   System.print("%(hand): %(analyzeHand.call(hand))")

}</lang>

Output:
🃏 🃂 🂢 🂮 🃍: three-of-a-kind
🃏 🂵 🃇 🂨 🃉: straight
🃏 🃂 🂣 🂤 🂥: straight
🃏 🂳 🃂 🂣 🃃: four-of-a-kind
🃏 🂷 🃂 🂣 🃃: three-of-a-kind
🃏 🂷 🃇 🂧 🃗: five-of-a-kind
🃏 🂻 🂽 🂾 🂱: straight-flush
🃏 🃔 🃞 🃅 🂪: one-pair
🃏 🃞 🃗 🃖 🃔: flush
🃏 🃂 🃟 🂤 🂥: straight
🃏 🃍 🃟 🂡 🂪: straight
🃏 🃍 🃟 🃁 🃊: straight-flush
🃏 🃂 🂢 🃟 🃍: four-of-a-kind
🃏 🃂 🂢 🃍 🃍: invalid
🃂 🃞 🃍 🃁 🃊: high-card