Play recorded sounds: Difference between revisions

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→‎{{header|Wren}}: Changed to Wren S/H
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END</syntaxhighlight>
 
=={{header|C}}==
==={{libheader|Gadget}}===
<p>The functions written below access the operating system, running "aplay" (Linux Debian 11 and derivatives).
They work very well, and you can see an example of them working in a terminal game called "Pacman.c", which can be found at the following path:</p>
 
https://github.com/DanielStuardo/Gadget
 
<syntaxhighlight lang="c">
/*
plays the sound file, and returns a string with the PID number of that play.
 
Call:
char* pid_sound = put_sound( "file.wav" );
or
String pid_sound;
....
Fn_let( pid_sound, put_sound( "file.wav" ) );
*/
char * put_sound( char* file_sound )
{
String PID_SOUND;
system( file_sound );
PID_SOUND = `pidof aplay`;
char ot = Set_new_sep(' ');
Fn_let( PID_SOUND, Get_token(PID_SOUND, 1));
Set_token_sep(ot);
return PID_SOUND;
}
 
/*
Deletes a sound that is playing.
It may happen that when trying to kill the process, "aplay" has already finished.
Call:
kill_sound( pid_sound );
Free secure pid_sound;
*/
void kill_sound( char * PID_SOUND )
{
String pid;
pid = `pidof aplay`;
if( Occurs( PID_SOUND, pid ){
char strkill[256];
sprintf( strkill, "kill -9 %s </dev/null >/dev/null 2>&1 &", PID_SOUND);
system(strkill);
}
Free secure pid;
}
 
/*
Clears all sounds that are playing.
Call:
kill_all_sounds();
and then free all string of pid's:
Free secure pid1, pid2, ... ;
*/
void kill_all_sounds()
{
String PID;
Fn_let ( PID, Get_sys("pidof aplay" ));
if (strlen(PID)>0){
char cpids[256];
sprintf(cpids,"kill -9 %s </dev/null >/dev/null 2>&1",PID);
system(cpids);
}
Free secure PID;
}
</syntaxhighlight>
 
=={{header|C sharp|C#}}==
Line 415 ⟶ 484:
</syntaxhighlight>
 
=={{header|Java}}==
<syntaxhighlight lang="java">
import java.io.File;
import java.io.IOException;
import java.util.Scanner;
 
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
 
public final class PlayRecordedSounds {
 
public static void main(String[] aArgs) {
PlayRecordedSounds soundPlayer = new PlayRecordedSounds();
soundPlayer.play();
scanner = new Scanner(System.in);
int choice = 0;
while ( choice != 6 ) {
System.out.println("1. Pause");
System.out.println("2. Resume");
System.out.println("3. Restart");
System.out.println("4. Jump to specific time");
System.out.println("5. Stop");
System.out.println("6. Quit the program");
choice = scanner.nextInt();
soundPlayer.select(choice);
}
scanner.close();
}
private enum Status { PLAYING, PAUSED, STOPPED }
 
private PlayRecordedSounds() {
resetAudioStream();
}
private void select(int aChoice) {
switch ( aChoice ) {
case 1 -> pause();
case 2 -> resume();
case 3 -> restart();
case 4 -> jump();
case 5 -> stop();
case 6 -> quit();
default -> { /* Take no action */ }
}
}
private void play() {
status = Status.PLAYING;
clip.start();
}
private void pause() {
if ( status == Status.PAUSED ) {
System.out.println("The audio is already paused");
return;
}
currentClipPosition = clip.getMicrosecondPosition();
clip.stop();
status = Status.PAUSED;
}
private void resume() {
if ( status == Status.PLAYING ) {
System.out.println("The audio is already being played");
return;
}
clip.close();
resetAudioStream();
clip.setMicrosecondPosition(currentClipPosition);
status = Status.PLAYING;
play();
}
private void restart() {
clip.stop();
clip.close();
resetAudioStream();
currentClipPosition = 0;
clip.setMicrosecondPosition(currentClipPosition);
status = Status.PLAYING;
play();
}
private void jump() {
System.out.println("Select a time between 0 and " + clip.getMicrosecondLength());
final long request = scanner.nextLong();
if ( request > 0 && request < clip.getMicrosecondLength() ) {
clip.stop();
clip.close();
resetAudioStream();
currentClipPosition = request;
clip.setMicrosecondPosition(currentClipPosition);
status = Status.PLAYING;
play();
}
}
private void stop() {
currentClipPosition = 0;
clip.stop();
clip.close();
status = Status.STOPPED;
}
private void quit() {
try {
scanner.close();
clip.close();
audioStream.close();
Runtime.getRuntime().exit(0);
} catch (IOException ioe) {
ioe.printStackTrace(System.err);
}
}
private void resetAudioStream() {
try {
audioStream = AudioSystem.getAudioInputStream( new File(FILE_PATH) );
clip = AudioSystem.getClip();
clip.open(audioStream);
clip.loop(Clip.LOOP_CONTINUOUSLY);
} catch (UnsupportedAudioFileException | IOException | LineUnavailableException exception) {
exception.printStackTrace(System.err);
}
}
 
private static Scanner scanner;
private static Clip clip;
private static long currentClipPosition;
private static Status status;
private static AudioInputStream audioStream;
private static final String FILE_PATH = "./test_piece.wav";
}
</syntaxhighlight>
 
=={{header|Julia}}==
Line 1,085 ⟶ 1,299:
 
It is certainly suitable for game sound effects (it's a game engine) and can play music at CD quality as well.
<syntaxhighlight lang="ecmascriptwren">import "audio" for AudioEngine
import "dome" for Process
 
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