Pentagram: Difference between revisions

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See also
See also
* [http://proofsfromthebook.com/2013/08/04/angle-sum-of-a-pentagram/ Angle sum of a pentagram]
* [http://proofsfromthebook.com/2013/08/04/angle-sum-of-a-pentagram/ Angle sum of a pentagram]

=={{header|Java}}==
{{works with|Java|8}}
<lang java>import java.awt.*;
import java.awt.geom.Path2D;
import javax.swing.*;

public class Pentagram extends JPanel {

final double degrees144 = Math.toRadians(144);

public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Pentagram");
f.setResizable(false);
f.add(new Pentagram(), BorderLayout.CENTER);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
});
}

public Pentagram() {
setPreferredSize(new Dimension(640, 640));
setBackground(Color.lightGray.brighter());
}

private void drawPentagramR(Graphics2D g, int len, int x1, int y1,
double angle, int depth) {

if (depth == 0)
return;

int x2 = x1 + (int) (Math.cos(angle) * len);
int y2 = y1 + (int) (Math.sin(-angle) * len);

g.drawLine(x1, y1, x2, y2);

drawPentagramR(g, len, x2, y2, angle - degrees144, depth - 1);
}

private void fillPentagram(Graphics2D g, int len, int x, int y) {
double angle = 0;

Path2D.Float p = new Path2D.Float();
p.moveTo(x, y);

for (int i = 0; i < 10; i++) {

x = x + (int) (Math.cos(angle) * len);
y = y + (int) (Math.sin(-angle) * len);
p.lineTo(x, y);

angle += (i % 2 == 0 ? 0.5 : -1) * degrees144;
}

p.closePath();
g.fill(p);
}

@Override
public void paintComponent(Graphics gg) {
super.paintComponent(gg);
Graphics2D g = (Graphics2D) gg;

g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);

g.setStroke(new BasicStroke(5, BasicStroke.CAP_ROUND, 0));

g.setColor(new Color(0xFFD700)); // gold
fillPentagram(g, 190, 72, 250);

g.setColor(Color.darkGray);
drawPentagramR(g, 500, 70, 250, 0, 5);
}
}</lang>

Revision as of 12:03, 21 April 2015

Pentagram is a draft programming task. It is not yet considered ready to be promoted as a complete task, for reasons that should be found in its talk page.

A pentagram is a star polygon, consisting of a central pentagon of which each side forms the base of an isosceles triangle.

The vertex of each triangle, a point of the star, is 36 degrees.


The task: draw (or print) a regular pentagram, in any orientation. Use a different color (or token) for stroke and fill.


See also

Java

Works with: Java version 8

<lang java>import java.awt.*; import java.awt.geom.Path2D; import javax.swing.*;

public class Pentagram extends JPanel {

   final double degrees144 = Math.toRadians(144);
   public static void main(String[] args) {
       SwingUtilities.invokeLater(() -> {
           JFrame f = new JFrame();
           f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
           f.setTitle("Pentagram");
           f.setResizable(false);
           f.add(new Pentagram(), BorderLayout.CENTER);
           f.pack();
           f.setLocationRelativeTo(null);
           f.setVisible(true);
       });
   }
   public Pentagram() {
       setPreferredSize(new Dimension(640, 640));
       setBackground(Color.lightGray.brighter());
   }
   private void drawPentagramR(Graphics2D g, int len, int x1, int y1,
           double angle, int depth) {
       if (depth == 0)
           return;
       int x2 = x1 + (int) (Math.cos(angle) * len);
       int y2 = y1 + (int) (Math.sin(-angle) * len);
       g.drawLine(x1, y1, x2, y2);
       drawPentagramR(g, len, x2, y2, angle - degrees144, depth - 1);
   }
   private void fillPentagram(Graphics2D g, int len, int x, int y) {
       double angle = 0;
       Path2D.Float p = new Path2D.Float();
       p.moveTo(x, y);
       for (int i = 0; i < 10; i++) {
           x = x + (int) (Math.cos(angle) * len);
           y = y + (int) (Math.sin(-angle) * len);
           p.lineTo(x, y);
           angle += (i % 2 == 0 ? 0.5 : -1) * degrees144;
       }
       p.closePath();
       g.fill(p);
   }
   @Override
   public void paintComponent(Graphics gg) {
       super.paintComponent(gg);
       Graphics2D g = (Graphics2D) gg;
       g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
               RenderingHints.VALUE_ANTIALIAS_ON);
       g.setStroke(new BasicStroke(5, BasicStroke.CAP_ROUND, 0));
       g.setColor(new Color(0xFFD700)); // gold
       fillPentagram(g, 190, 72, 250);
       g.setColor(Color.darkGray);
       drawPentagramR(g, 500, 70, 250, 0, 5);
   }

}</lang>