Peaceful chess queen armies

Revision as of 18:53, 18 August 2019 by rosettacode>Gerard Schildberger (added a ;Task: section header, added whitespace before the TOC.)

In chess, a queen attacks positions from where it is, in straight lines up-down and left-right as well as on both its diagonals. It attacks only pieces not of its own colour.

Task
Peaceful chess queen armies
You are encouraged to solve this task according to the task description, using any language you may know.


The goal of Peaceful chess queen armies is to arrange m black queens and m white queens on an n-by-n square grid, (the board), so that no queen attacks another of a different colour.


Task
  1. Create a routine to represent two-colour queens on a 2-D board. (Alternating black/white background colours, Unicode chess pieces and other embellishments are not necessary, but may be used at your discretion).
  2. Create a routine to generate at least one solution to placing m equal numbers of black and white queens on an n square board.
  3. Display here results for the m=4, n=5 case.


References



D

Translation of: Go

<lang d>import std.array; import std.math; import std.stdio; import std.typecons;

enum Piece {

   empty,
   black,
   white,

}

alias position = Tuple!(int, "i", int, "j");

bool place(int m, int n, ref position[] pBlackQueens, ref position[] pWhiteQueens) {

   if (m == 0) {
       return true;
   }
   bool placingBlack = true;
   foreach (i; 0..n) {
       inner:
       foreach (j; 0..n) {
           auto pos = position(i, j);
           foreach (queen; pBlackQueens) {
               if (queen == pos || !placingBlack && isAttacking(queen, pos)) {
                   continue inner;
               }
           }
           foreach (queen; pWhiteQueens) {
               if (queen == pos || placingBlack && isAttacking(queen, pos)) {
                   continue inner;
               }
           }
           if (placingBlack) {
               pBlackQueens ~= pos;
               placingBlack = false;
           } else {
               pWhiteQueens ~= pos;
               if (place(m - 1, n, pBlackQueens, pWhiteQueens)) {
                   return true;
               }
               pBlackQueens.length--;
               pWhiteQueens.length--;
               placingBlack = true;
           }
       }
   }
   if (!placingBlack) {
       pBlackQueens.length--;
   }
   return false;

}

bool isAttacking(position queen, position pos) {

   return queen.i == pos.i
       || queen.j == pos.j
       || abs(queen.i - pos.i) == abs(queen.j - pos.j);

}

void printBoard(int n, position[] blackQueens, position[] whiteQueens) {

   auto board = uninitializedArray!(Piece[])(n * n);
   board[] = Piece.empty;
   foreach (queen; blackQueens) {
       board[queen.i * n + queen.j] = Piece.black;
   }
   foreach (queen; whiteQueens) {
       board[queen.i * n + queen.j] = Piece.white;
   }
   foreach (i,b; board) {
       if (i != 0 && i % n == 0) {
           writeln;
       }
       final switch (b) {
           case Piece.black:
               write("B ");
               break;
           case Piece.white:
               write("W ");
               break;
           case Piece.empty:
               int j = i / n;
               int k = i - j * n;
               if (j % 2 == k % 2) {
                   write("• "w);
               } else {
                   write("◦ "w);
               }
               break;
       }
   }
   writeln('\n');

}

void main() {

   auto nms = [
       [2, 1], [3, 1], [3, 2], [4, 1], [4, 2], [4, 3],
       [5, 1], [5, 2], [5, 3], [5, 4], [5, 5],
       [6, 1], [6, 2], [6, 3], [6, 4], [6, 5], [6, 6],
       [7, 1], [7, 2], [7, 3], [7, 4], [7, 5], [7, 6], [7, 7],
   ];
   foreach (nm; nms) {
       writefln("%d black and %d white queens on a %d x %d board:", nm[1], nm[1], nm[0], nm[0]);
       position[] blackQueens;
       position[] whiteQueens;
       if (place(nm[1], nm[0], blackQueens, whiteQueens)) {
           printBoard(nm[0], blackQueens, whiteQueens);
       } else {
           writeln("No solution exists.\n");
       }
   }

}</lang>

Output:
1 black and 1 white queens on a 2 x 2 board:
No solution exists.

1 black and 1 white queens on a 3 x 3 board:
B ◦ • 
◦ • W 
• ◦ • 

2 black and 2 white queens on a 3 x 3 board:
No solution exists.

1 black and 1 white queens on a 4 x 4 board:
B ◦ • ◦ 
◦ • W • 
• ◦ • ◦ 
◦ • ◦ • 

2 black and 2 white queens on a 4 x 4 board:
B ◦ • ◦ 
◦ • W • 
B ◦ • ◦ 
◦ • W • 

3 black and 3 white queens on a 4 x 4 board:
No solution exists.

1 black and 1 white queens on a 5 x 5 board:
B ◦ • ◦ • 
◦ • W • ◦ 
• ◦ • ◦ • 
◦ • ◦ • ◦ 
• ◦ • ◦ • 

2 black and 2 white queens on a 5 x 5 board:
B ◦ • ◦ B 
◦ • W • ◦ 
• W • ◦ • 
◦ • ◦ • ◦ 
• ◦ • ◦ • 

3 black and 3 white queens on a 5 x 5 board:
B ◦ • ◦ B 
◦ • W • ◦ 
• W • ◦ • 
◦ • ◦ B ◦ 
• W • ◦ • 

4 black and 4 white queens on a 5 x 5 board:
• B • B • 
◦ • ◦ • B 
W ◦ W ◦ • 
◦ • ◦ • B 
W ◦ W ◦ • 

5 black and 5 white queens on a 5 x 5 board:
No solution exists.

1 black and 1 white queens on a 6 x 6 board:
B ◦ • ◦ • ◦ 
◦ • W • ◦ • 
• ◦ • ◦ • ◦ 
◦ • ◦ • ◦ • 
• ◦ • ◦ • ◦ 
◦ • ◦ • ◦ • 

2 black and 2 white queens on a 6 x 6 board:
B ◦ • ◦ B ◦ 
◦ • W • ◦ • 
• W • ◦ • ◦ 
◦ • ◦ • ◦ • 
• ◦ • ◦ • ◦ 
◦ • ◦ • ◦ • 

3 black and 3 white queens on a 6 x 6 board:
B ◦ • ◦ B B 
◦ • W • ◦ • 
• W • ◦ • ◦ 
◦ • ◦ • ◦ • 
• ◦ W ◦ • ◦ 
◦ • ◦ • ◦ • 

4 black and 4 white queens on a 6 x 6 board:
B ◦ • ◦ B B 
◦ • W • ◦ • 
• W • ◦ • ◦ 
◦ • ◦ • ◦ B 
• ◦ W W • ◦ 
◦ • ◦ • ◦ • 

5 black and 5 white queens on a 6 x 6 board:
• B • ◦ B ◦ 
◦ • ◦ B ◦ B 
W ◦ • ◦ • ◦ 
W • W • ◦ • 
• ◦ • ◦ • B 
W • W • ◦ • 

6 black and 6 white queens on a 6 x 6 board:
No solution exists.

1 black and 1 white queens on a 7 x 7 board:
B ◦ • ◦ • ◦ • 
◦ • W • ◦ • ◦ 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

2 black and 2 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

3 black and 3 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ • ◦ • 
◦ • W • ◦ • ◦ 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

4 black and 4 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

5 black and 5 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ • ◦ • 
◦ • W • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

6 black and 6 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
• ◦ • ◦ • ◦ • 

7 black and 7 white queens on a 7 x 7 board:
• B • ◦ • B • 
◦ B ◦ • B • ◦ 
• B • ◦ • B • 
◦ • ◦ • B • ◦ 
W ◦ W ◦ • ◦ W 
◦ • ◦ W ◦ • ◦ 
W ◦ W W • ◦ • 

Go

This is based on the C# code here.

Textual rather than HTML output. Whilst the unicode symbols for the black and white queens are recognized by the Ubuntu 16.04 terminal, I found it hard to visually distinguish between them so I've used 'B' and 'W' instead. <lang go>package main

import "fmt"

const (

   empty = iota
   black
   white

)

const (

   bqueen  = 'B'
   wqueen  = 'W'
   bbullet = '•'
   wbullet = '◦'

)

type position struct{ i, j int }

func iabs(i int) int {

   if i < 0 {
       return -i
   }
   return i

}

func place(m, n int, pBlackQueens, pWhiteQueens *[]position) bool {

   if m == 0 {
       return true
   }
   placingBlack := true
   for i := 0; i < n; i++ {
   inner:
       for j := 0; j < n; j++ {
           pos := position{i, j}
           for _, queen := range *pBlackQueens {
               if queen == pos || !placingBlack && isAttacking(queen, pos) {
                   continue inner
               }
           }
           for _, queen := range *pWhiteQueens {
               if queen == pos || placingBlack && isAttacking(queen, pos) {
                   continue inner
               }
           }
           if placingBlack {
               *pBlackQueens = append(*pBlackQueens, pos)
               placingBlack = false
           } else {
               *pWhiteQueens = append(*pWhiteQueens, pos)
               if place(m-1, n, pBlackQueens, pWhiteQueens) {
                   return true
               }
               *pBlackQueens = (*pBlackQueens)[0 : len(*pBlackQueens)-1]
               *pWhiteQueens = (*pWhiteQueens)[0 : len(*pWhiteQueens)-1]
               placingBlack = true
           }
       }
   }
   if !placingBlack {
       *pBlackQueens = (*pBlackQueens)[0 : len(*pBlackQueens)-1]
   }
   return false

}

func isAttacking(queen, pos position) bool {

   if queen.i == pos.i {
       return true
   }
   if queen.j == pos.j {
       return true
   }
   if iabs(queen.i-pos.i) == iabs(queen.j-pos.j) {
       return true
   }
   return false

}

func printBoard(n int, blackQueens, whiteQueens []position) {

   board := make([]int, n*n)
   for _, queen := range blackQueens {
       board[queen.i*n+queen.j] = black
   }
   for _, queen := range whiteQueens {
       board[queen.i*n+queen.j] = white
   }
   for i, b := range board {
       if i != 0 && i%n == 0 {
           fmt.Println()
       }
       switch b {
       case black:
           fmt.Printf("%c ", bqueen)
       case white:
           fmt.Printf("%c ", wqueen)
       case empty:
           if i%2 == 0 {
               fmt.Printf("%c ", bbullet)
           } else {
               fmt.Printf("%c ", wbullet)
           }
       }
   }
   fmt.Println("\n")

}

func main() {

   nms := [][2]int{
       {2, 1}, {3, 1}, {3, 2}, {4, 1}, {4, 2}, {4, 3},
       {5, 1}, {5, 2}, {5, 3}, {5, 4}, {5, 5},
       {6, 1}, {6, 2}, {6, 3}, {6, 4}, {6, 5}, {6, 6},
       {7, 1}, {7, 2}, {7, 3}, {7, 4}, {7, 5}, {7, 6}, {7, 7},
   }
   for _, nm := range nms {
       n, m := nm[0], nm[1]
       fmt.Printf("%d black and %d white queens on a %d x %d board:\n", m, m, n, n)
       var blackQueens, whiteQueens []position
       if place(m, n, &blackQueens, &whiteQueens) {
           printBoard(n, blackQueens, whiteQueens)
       } else {
           fmt.Println("No solution exists.\n")
       }
   }

}</lang>

Output:
1 black and 1 white queens on a 2 x 2 board:
No solution exists.

1 black and 1 white queens on a 3 x 3 board:
B ◦ • 
◦ • W 
• ◦ • 

2 black and 2 white queens on a 3 x 3 board:
No solution exists.

1 black and 1 white queens on a 4 x 4 board:
B ◦ • ◦ 
• ◦ W ◦ 
• ◦ • ◦ 
• ◦ • ◦ 

2 black and 2 white queens on a 4 x 4 board:
B ◦ • ◦ 
• ◦ W ◦ 
B ◦ • ◦ 
• ◦ W ◦ 

3 black and 3 white queens on a 4 x 4 board:
No solution exists.

1 black and 1 white queens on a 5 x 5 board:
B ◦ • ◦ • 
◦ • W • ◦ 
• ◦ • ◦ • 
◦ • ◦ • ◦ 
• ◦ • ◦ • 

2 black and 2 white queens on a 5 x 5 board:
B ◦ • ◦ B 
◦ • W • ◦ 
• W • ◦ • 
◦ • ◦ • ◦ 
• ◦ • ◦ • 

3 black and 3 white queens on a 5 x 5 board:
B ◦ • ◦ B 
◦ • W • ◦ 
• W • ◦ • 
◦ • ◦ B ◦ 
• W • ◦ • 

4 black and 4 white queens on a 5 x 5 board:
• B • B • 
◦ • ◦ • B 
W ◦ W ◦ • 
◦ • ◦ • B 
W ◦ W ◦ • 

5 black and 5 white queens on a 5 x 5 board:
No solution exists.

1 black and 1 white queens on a 6 x 6 board:
B ◦ • ◦ • ◦ 
• ◦ W ◦ • ◦ 
• ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ 

2 black and 2 white queens on a 6 x 6 board:
B ◦ • ◦ B ◦ 
• ◦ W ◦ • ◦ 
• W • ◦ • ◦ 
• ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ 

3 black and 3 white queens on a 6 x 6 board:
B ◦ • ◦ B B 
• ◦ W ◦ • ◦ 
• W • ◦ • ◦ 
• ◦ • ◦ • ◦ 
• ◦ W ◦ • ◦ 
• ◦ • ◦ • ◦ 

4 black and 4 white queens on a 6 x 6 board:
B ◦ • ◦ B B 
• ◦ W ◦ • ◦ 
• W • ◦ • ◦ 
• ◦ • ◦ • B 
• ◦ W W • ◦ 
• ◦ • ◦ • ◦ 

5 black and 5 white queens on a 6 x 6 board:
• B • ◦ B ◦ 
• ◦ • B • B 
W ◦ • ◦ • ◦ 
W ◦ W ◦ • ◦ 
• ◦ • ◦ • B 
W ◦ W ◦ • ◦ 

6 black and 6 white queens on a 6 x 6 board:
No solution exists.

1 black and 1 white queens on a 7 x 7 board:
B ◦ • ◦ • ◦ • 
◦ • W • ◦ • ◦ 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

2 black and 2 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

3 black and 3 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ • ◦ • 
◦ • W • ◦ • ◦ 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

4 black and 4 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
• ◦ • ◦ • ◦ • 
◦ • ◦ • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

5 black and 5 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ • ◦ • 
◦ • W • ◦ • ◦ 
• ◦ • ◦ • ◦ • 

6 black and 6 white queens on a 7 x 7 board:
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
B ◦ • ◦ B ◦ • 
◦ • W • ◦ • W 
• ◦ • ◦ • ◦ • 

7 black and 7 white queens on a 7 x 7 board:
• B • ◦ • B • 
◦ B ◦ • B • ◦ 
• B • ◦ • B • 
◦ • ◦ • B • ◦ 
W ◦ W ◦ • ◦ W 
◦ • ◦ W ◦ • ◦ 
W ◦ W W • ◦ • 


Julia

GUI version, uses the Gtk library. The place! function is condensed from the C# example. <lang julia>using Gtk

struct Position

   row::Int
   col::Int

end

function place!(numeach, bsize, bqueens, wqueens)

   isattack(q, pos) = (q.row == pos.row || q.col == pos.col ||
                       abs(q.row - pos.row) == abs(q.col - pos.col))
   noattack(qs, pos) = !any(x -> isattack(x, pos), qs)
   positionopen(bqs, wqs, p) = !any(x -> x == p, bqs) && !any(x -> x == p, wqs)
   placingbqueens = true
   if numeach < 1
       return true
   end
   for i in 1:bsize, j in 1:bsize
       bpos = Position(i, j)
       if positionopen(bqueens, wqueens, bpos)
           if placingbqueens && noattack(wqueens, bpos)
               push!(bqueens, bpos)
               placingbqueens = false
           elseif !placingbqueens && noattack(bqueens, bpos)
               push!(wqueens, bpos)
               if place!(numeach - 1, bsize, bqueens, wqueens)
                   return true
               end
               pop!(bqueens)
               pop!(wqueens)
               placingbqueens = true
           end
       end
   end
   if !placingbqueens
       pop!(bqueens)
   end
   false

end

function peacefulqueenapp()

   win = GtkWindow("Peaceful Chess Queen Armies", 800, 800) |> (GtkFrame() |> (box = GtkBox(:v)))
   boardsize = 5
   numqueenseach = 4
   hbox = GtkBox(:h)
   boardscale = GtkScale(false, 2:16)
   set_gtk_property!(boardscale, :hexpand, true)
   blabel = GtkLabel("Choose Board Size")
   nqueenscale = GtkScale(false, 1:24)
   set_gtk_property!(nqueenscale, :hexpand, true)
   qlabel = GtkLabel("Choose Number of Queens Per Side")
   solveit = GtkButton("Solve")
   set_gtk_property!(solveit, :label, "   Solve   ")
   solvequeens(wid) = (boardsize = Int(GAccessor.value(boardscale));
       numqueenseach = Int(GAccessor.value(nqueenscale)); update!())
   signal_connect(solvequeens, solveit, :clicked)
   map(w->push!(hbox, w),[blabel, boardscale, qlabel, nqueenscale, solveit])
   scrwin = GtkScrolledWindow()
   grid = GtkGrid()
   push!(scrwin, grid)
   map(w -> push!(box, w),[hbox, scrwin])
   piece = (white = "\u2655", black = "\u265B", blank = "   ")
   stylist = GtkStyleProvider(Gtk.CssProviderLeaf(data="""
       label {background-image: image(cornsilk); font-size: 48px;}
       button {background-image: image(tan); font-size: 48px;}"""))
   function update!()
       bqueens, wqueens = Vector{Position}(), Vector{Position}()
       place!(numqueenseach, boardsize, bqueens, wqueens)
       if length(bqueens) == 0
           warn_dialog("No solution for board size $boardsize and $numqueenseach queens each.", win)
           return
       end
       empty!(grid)
       labels = Array{Gtk.GtkLabelLeaf, 2}(undef, (boardsize, boardsize))
       buttons = Array{GtkButtonLeaf, 2}(undef, (boardsize, boardsize))
       for i in 1:boardsize, j in 1:boardsize
           if isodd(i + j)
               grid[i, j] = buttons[i, j] = GtkButton(piece.blank)
               set_gtk_property!(buttons[i, j], :expand, true)
               push!(Gtk.GAccessor.style_context(buttons[i, j]), stylist, 600)
           else
               grid[i, j] = labels[i, j] = GtkLabel(piece.blank)
               set_gtk_property!(labels[i, j], :expand, true)
               push!(Gtk.GAccessor.style_context(labels[i, j]), stylist, 600)
           end
           pos = Position(i, j)
           if pos in bqueens
               set_gtk_property!(grid[i, j], :label, piece.black)
           elseif pos in wqueens
               set_gtk_property!(grid[i, j], :label, piece.white)
           end
       end
       showall(win)
   end
   update!()
   cond = Condition()
   endit(w) = notify(cond)
   signal_connect(endit, win, :destroy)
   showall(win)
   wait(cond)

end

peacefulqueenapp() </lang>

Perl

<lang perl>#!/usr/bin/perl

use strict; # http://www.rosettacode.org/wiki/Peaceful_chess_queen_armies use warnings;

my $m = shift // 4; my $n = shift // 5; my %seen; my $gaps = join '|', qr/-*/, map qr/.{$_}(?:-.{$_})*/sx, $n-1, $n, $n+1; my $attack = qr/(\w)(?:$gaps)(?!\1)\w/;

place( scalar +('-' x $n . "\n") x $n ); print "No solution to $m $n\n";

sub place

 {
 local $_ = shift;
 $seen{$_}++ || /$attack/ and return; # previously or attack
 (my $have = tr/WB//) < $m * 2 or exit !print "Solution to $m $n\n\n$_";
 place( s/-\G/ qw(W B)[$have % 2] /er ) while /-/g; # place next queen
 }</lang>
Output:
Solution to 4 5

W---W
--B--
-B-B-
--B--
W---W

Phix

Translation of: Go
Translation of: Python

<lang Phix>-- demo\rosetta\Queen_Armies.exw string html = "" constant as_html = true constant queens = {``,

                  `♛`, 
                  ``,
                  `?`}

procedure showboard(integer n, sequence blackqueens, whitequeens)

   sequence board = repeat(repeat('-',n),n)
   for i=1 to length(blackqueens) do
       integer {qi,qj} = blackqueens[i]
       board[qi,qj] = 'B'
       {qi,qj} = whitequeens[i]
       board[qi,qj] = 'W'
   end for
   if as_html then
       string out = sprintf("
## %d black and %d white queens on a %d-by-%d board
\n", {length(blackqueens),length(whitequeens),n,n}), tbl = ""

out &= "

\n " for x=1 to n do for y=1 to n do if y=1 then tbl &= " \n \n" end if integer xw = find({x,y},blackqueens)!=0, xb = find({x,y},whitequeens)!=0, dx = xw+xb*2+1 string ch = queens[dx], bg = iff(mod(x+y,2)?"":` bgcolor="silver"`) tbl &= sprintf(" \n",{bg,ch})
           end for
       end for
       out &= tbl[11..$]
out &= " \n
%s

\n
\n"

       html &= out
   else
       integer b = length(blackqueens),
               w = length(whitequeens)
       printf(1,"%d black and %d white queens on a %d x %d board:\n", {b, w, n, n})
       puts(1,join(board,"\n")&"\n")

--  ?{n,blackqueens, whitequeens}

   end if

end procedure

function isAttacking(sequence queen, pos)

   integer {qi,qj} = queen, {pi,pj} = pos
   return qi=pi or qj=pj or abs(qi-pi)=abs(qj-pj)

end function

function place(integer m, n, sequence blackqueens = {}, whitequeens = {})

   if m == 0 then showboard(n,blackqueens,whitequeens) return true end if
   bool placingBlack := true
   for i=1 to n do
       for j=1 to n do
           sequence pos := {i, j}
           for q=1 to length(blackqueens) do
               sequence queen := blackqueens[q]
               if queen == pos or ((not placingBlack) and isAttacking(queen, pos)) then
                   pos = {}
                   exit
               end if
           end for
           if pos!={} then
               for q=1 to length(whitequeens) do
                   sequence queen := whitequeens[q]
                   if queen == pos or (placingBlack and isAttacking(queen, pos)) then
                       pos = {}
                       exit
                   end if
               end for
               if pos!={} then
                   if placingBlack then
                       blackqueens = append(blackqueens, pos)
                       placingBlack = false
                   else
                       whitequeens = append(whitequeens, pos)
                       if place(m-1, n, blackqueens, whitequeens) then return true end if
                       blackqueens = blackqueens[1..$-1]
                       whitequeens = whitequeens[1..$-1]
                       placingBlack = true
                   end if
               end if
           end if
       end for
   end for
   return false

end function

for n=2 to 7 do

   for m=1 to n-(n<5) do
       if not place(m,n) then
           string no = sprintf("Cannot place %d+ queen armies on a %d-by-%d board",{m,n,n})
           if as_html then
               html &= sprintf("# %s

\n\n",{no}) else printf(1,"%s.\n", {no}) end if end if end for

end for

constant html_header = """ <!DOCTYPE html> <html lang="en">

<head>
 <meta charset="utf-8" />
 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
 <title>Rosettacode Rank Languages by popularity</title>
</head>
<body>

queen armies

""", -- or

        html_footer = """
</body>

</html>

""" -- or

if as_html then

   integer fn = open("queen_armies.html","w")
   puts(fn,html_header)
   puts(fn,html)
   puts(fn,html_footer)
   close(fn)
   printf(1,"See queen_armies.html\n")

end if

?"done" {} = wait_key()</lang>

Output:

with as_html = false

Cannot place 1+ queen armies on a 2-by-2 board.
1 black and 1 white queens on a 3 x 3 board:
B--
--W
---
Cannot place 2+ queen armies on a 3-by-3 board.
<snip>
7 black and 7 white queens on a 7 x 7 board:
-B---B-
-B--B--
-B---B-
----B--
W-W---W
---W---
W-WW---
Output:

with as_html = true

# Cannot place 1+ queen armies on a 2-by-2 board


## 1 black and 1 white queens on a 3-by-3 board


# Cannot place 2+ queen armies on a 3-by-3 board

<snip>

## 7 black and 7 white queens on a 7-by-7 board

Python

Python: Textual output

<lang python>from itertools import combinations, product, count from functools import lru_cache, reduce


_bbullet, _wbullet = '\u2022\u25E6' _or = set.__or__

def place(m, n):

   "Place m black and white queens, peacefully, on an n-by-n board"
   board = set(product(range(n), repeat=2))  # (x, y) tuples
   placements = {frozenset(c) for c in combinations(board, m)}
   for blacks in placements:
       black_attacks = reduce(_or, 
                              (queen_attacks_from(pos, n) for pos in blacks), 
                              set())
       for whites in {frozenset(c)     # Never on blsck attacking squares
                      for c in combinations(board - black_attacks, m)}:
           if not black_attacks & whites:
               return blacks, whites
   return set(), set()

@lru_cache(maxsize=None) def queen_attacks_from(pos, n):

   x0, y0 = pos
   a = set([pos])    # Its position
   a.update((x, y0) for x in range(n))    # Its row
   a.update((x0, y) for y in range(n))    # Its column
   # Diagonals
   for x1 in range(n):
       # l-to-r diag
       y1 = y0 -x0 +x1
       if 0 <= y1 < n: 
           a.add((x1, y1))
       # r-to-l diag
       y1 = y0 +x0 -x1
       if 0 <= y1 < n: 
           a.add((x1, y1))
   return a

def pboard(black_white, n):

   "Print board"
   if black_white is None: 
       blk, wht = set(), set()
   else:
       blk, wht = black_white
   print(f"## {len(blk)} black and {len(wht)} white queens "
         f"on a {n}-by-{n} board:", end=)
   for x, y in product(range(n), repeat=2):
       if y == 0:
           print()
       xy = (x, y)
       ch = ('?' if xy in blk and xy in wht 
             else 'B' if xy in blk
             else 'W' if xy in wht
             else _bbullet if (x + y)%2 else _wbullet)
       print('%s' % ch, end=)
   print()

if __name__ == '__main__':

   n=2
   for n in range(2, 7):
       print()
       for m in count(1):
           ans = place(m, n)
           if ans[0]:
               pboard(ans, n)
           else:
               print (f"# Can't place {m}+ queens on a {n}-by-{n} board")
               break
   #
   print('\n')
   m, n = 5, 7
   ans = place(m, n)
   pboard(ans, n)</lang>
Output:
# Can't place 1+ queens on a 2-by-2 board

## 1 black and 1 white queens on a 3-by-3 board:
◦•◦
B◦•
◦•W
# Can't place 2+ queens on a 3-by-3 board

## 1 black and 1 white queens on a 4-by-4 board:
◦•W•
B◦•◦
◦•◦•
•◦•◦
## 2 black and 2 white queens on a 4-by-4 board:
◦B◦•
•B•◦
◦•◦•
W◦W◦
# Can't place 3+ queens on a 4-by-4 board

## 1 black and 1 white queens on a 5-by-5 board:
◦•◦•◦
W◦•◦•
◦•◦•◦
•◦•◦B
◦•◦•◦
## 2 black and 2 white queens on a 5-by-5 board:
◦•◦•W
•◦B◦•
◦•◦•◦
•◦•B•
◦W◦•◦
## 3 black and 3 white queens on a 5-by-5 board:
◦W◦•◦
•◦•◦W
B•B•◦
B◦•◦•
◦•◦W◦
## 4 black and 4 white queens on a 5-by-5 board:
◦•B•B
W◦•◦•
◦W◦W◦
W◦•◦•
◦•B•B
# Can't place 5+ queens on a 5-by-5 board

## 1 black and 1 white queens on a 6-by-6 board:
◦•◦•◦•
W◦•◦•◦
◦•◦•◦•
•◦•◦B◦
◦•◦•◦•
•◦•◦•◦
## 2 black and 2 white queens on a 6-by-6 board:
◦•◦•◦•
•◦B◦•◦
◦•◦•◦•
•◦•B•◦
◦•◦•◦•
W◦•◦W◦
## 3 black and 3 white queens on a 6-by-6 board:
◦•B•◦•
•B•◦•◦
◦•◦W◦W
•◦•◦•◦
W•◦•◦•
•◦•◦B◦
## 4 black and 4 white queens on a 6-by-6 board:
WW◦•W•
•W•◦•◦
◦•◦•◦B
•◦B◦•◦
◦•◦B◦•
•◦•B•◦
## 5 black and 5 white queens on a 6-by-6 board:
◦•W•W•
B◦•◦•◦
◦•W•◦W
B◦•◦•◦
◦•◦•◦W
BB•B•◦
# Can't place 6+ queens on a 6-by-6 board


## 5 black and 5 white queens on a 7-by-7 board:
◦•◦•B•◦
•W•◦•◦W
◦•◦•B•◦
B◦•◦•◦•
◦•B•◦•◦
•◦•B•◦•
◦W◦•◦WW

Python: HTML output

Uses the solver function place from the above textual output case. <lang python>from peaceful_queen_armies_simpler import place from itertools import product, count

_bqueenh, _wqueenh = '♛', ''

def hboard(black_white, n):

   "HTML board generator"
   if black_white is None: 
       blk, wht = set(), set()
   else:
       blk, wht = black_white
   out = (f"
## {len(blk)} black and {len(wht)} white queens " f"on a {n}-by-{n} board
\n")

out += '

\n ' tbl = for x, y in product(range(n), repeat=2): if y == 0: tbl += ' \n \n' xy = (x, y) ch = ('?' if xy in blk and xy in wht else _bqueenh if xy in blk else _wqueenh if xy in wht else "") bg = "" if (x + y)%2 else ' bgcolor="silver"' tbl += f' \n'
   out += tbl[7:]
out += ' \n
{ch}

\n
\n'

   return out

if __name__ == '__main__':

   n=2
   html = 
   for n in range(2, 7):
       print()
       for m in count(1):
           ans = place(m, n)
           if ans[0]:
               html += hboard(ans, n)
           else:
               html += (f"# Can't place {m}+ queen armies on a "
                        f"{n}-by-{n} board

\n\n" ) break # html += '
\n' m, n = 6, 7 ans = place(m, n) html += hboard(ans, n) with open('peaceful_queen_armies.htm', 'w') as f: f.write(html)</lang>
Output:

# Can't place 1+ queen armies on a 2-by-2 board


## 1 black and 1 white queens on a 3-by-3 board


# Can't place 2+ queen armies on a 3-by-3 board


## 1 black and 1 white queens on a 4-by-4 board



## 2 black and 2 white queens on a 4-by-4 board


# Can't place 3+ queen armies on a 4-by-4 board


## 1 black and 1 white queens on a 5-by-5 board



## 2 black and 2 white queens on a 5-by-5 board



## 3 black and 3 white queens on a 5-by-5 board



## 4 black and 4 white queens on a 5-by-5 board


# Can't place 5+ queen armies on a 5-by-5 board


## 1 black and 1 white queens on a 6-by-6 board



## 2 black and 2 white queens on a 6-by-6 board



## 3 black and 3 white queens on a 6-by-6 board



## 4 black and 4 white queens on a 6-by-6 board



## 5 black and 5 white queens on a 6-by-6 board


# Can't place 6+ queen armies on a 6-by-6 board



## 6 black and 6 white queens on a 7-by-7 board


zkl

<lang zkl>fcn isAttacked(q, x,y) // ( (r,c), x,y ) : is queen at r,c attacked by q@(x,y)?

  { r,c:=q; (r==x or c==y or r+c==x+y or r-c==x-y) }

fcn isSafe(r,c,qs) // queen safe at (r,c)?, qs=( (r,c),(r,c)..)

  { ( not qs.filter1(isAttacked,r,c) ) }

fcn isEmpty(r,c,qs){ (not (qs and qs.filter1('wrap([(x,y)]){ r==x and c==y })) ) } fcn _peacefulQueens(N,M,qa,qb){ //--> False | (True,((r,c)..),((r,c)..) )

  // qa,qb -->  // ( (r,c),(r,c).. ), solution so far to last good spot
  if(qa.len()==M==qb.len()) return(True,qa,qb);
  n, x,y := N, 0,0;
  if(qa) x,y = qa[-1]; else n=(N+1)/2;  // first queen, first quadrant only
  foreach r in ([x..n-1]){
     foreach c in ([y..n-1]){

if(isEmpty(r,c,qa) and isSafe(r,c,qb)){ qc,qd := qa.append(T(r,c)), self.fcn(N,M, qb,qc); if(qd) return( if(qd[0]==True) qd else T(qc,qd) ); }

     }
     y=0
  }
  False

}

fcn peacefulQueens(N=5,M=4){ # NxN board, M white and black queens

  qs:=_peacefulQueens(N,M, T,T);
  println("Solution for %dx%d board with %d black and %d white queens:".fmt(N,N,M,M));
  if(not qs)println("None");
  else{
     z:=Data(Void,"-"*N*N);
     foreach r,c in (qs[1]){ z[r*N + c]="W" }
     foreach r,c in (qs[2]){ z[r*N + c]="B" }
     z.text.pump(Void,T(Void.Read,N-1),"println");
  }   

}</lang> <lang zkl>peacefulQueens(); foreach n in ([4..10]){ peacefulQueens(n,n) }</lang>

Output:
Solution for 5x5 board with 4 black and 4 white queens:
W---W
--B--
-B-B-
--B--
W---W
Solution for 4x4 board with 4 black and 4 white queens:
None
Solution for 5x5 board with 5 black and 5 white queens:
None
Solution for 6x6 board with 6 black and 6 white queens:
None
Solution for 7x7 board with 7 black and 7 white queens:
W---W-W
--B----
-B-B-B-
--B----
W-----W
--BB---
W-----W
Solution for 8x8 board with 8 black and 8 white queens:
W---W---
--B---BB
W---W---
--B---B-
---B---B
-W---W--
W---W---
--B-----
Solution for 9x9 board with 9 black and 9 white queens:
W---W---W
--B---B--
-B---B---
---W---W-
-B---B---
---W---W-
-B---B---
---W---W-
-B-------
Solution for 10x10 board with 10 black and 10 white queens:
W---W---WW
--B---B---
-B-B------
-----W-W-W
-BBB------
-----W-W-W
-B--------
------B---
---B------
----------